Source: engine-audit coverage check (docs/audits/ENGINE-AUDIT-2026-06-11.md) — rc2 adversarial complaint with no issue.
Navigating away mid-narration corrupts session state and permanently freezes the scene image. Adjacent to #745/#648 (stall/recovery family) but a distinct trigger: a user-initiated nav during an in-flight beat, not a stalled beat. Viewer-scope: the in-flight beat state must survive (or cleanly cancel on) navigation; the scene-image loader must not latch a dead handle.
Scorecard: zero_critical-grade player harm (state corruption) + no_give_up.
Source: engine-audit coverage check (docs/audits/ENGINE-AUDIT-2026-06-11.md) — rc2 adversarial complaint with no issue.
Navigating away mid-narration corrupts session state and permanently freezes the scene image. Adjacent to #745/#648 (stall/recovery family) but a distinct trigger: a user-initiated nav during an in-flight beat, not a stalled beat. Viewer-scope: the in-flight beat state must survive (or cleanly cancel on) navigation; the scene-image loader must not latch a dead handle.
Scorecard: zero_critical-grade player harm (state corruption) + no_give_up.