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Difficulty tuning #64

@endrawes0

Description

@endrawes0

Current tuning surfaces

  • Card stats and shop economy live in data/balance/basic.tres.
  • Encounter layouts and scaling in data/encounters/*.tres (rows/cols/base_hp/speed_boost).
  • Threat calculation and per-floor scaling in scripts/Main.gd and scripts/managers/EncounterManager.gd.
  • Ball/paddle speed

Suggested work

  • Review damage/threat curves across early/mid/late encounters.
  • Rebalance card costs/effects and shop pricing vs reward frequency.
  • Adjust speed boost chance and boss parameters for smoother ramp.

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