## Current tuning surfaces - Card stats and shop economy live in `data/balance/basic.tres`. - Encounter layouts and scaling in `data/encounters/*.tres` (rows/cols/base_hp/speed_boost). - Threat calculation and per-floor scaling in `scripts/Main.gd` and `scripts/managers/EncounterManager.gd`. - Ball/paddle speed ## Suggested work - Review damage/threat curves across early/mid/late encounters. - Rebalance card costs/effects and shop pricing vs reward frequency. - Adjust speed boost chance and boss parameters for smoother ramp.
Current tuning surfaces
data/balance/basic.tres.data/encounters/*.tres(rows/cols/base_hp/speed_boost).scripts/Main.gdandscripts/managers/EncounterManager.gd.Suggested work