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stageControl.cs
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58 lines (52 loc) · 1.5 KB
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using UnityEngine;
public class stageControl : MonoBehaviour
{
public bool stageComplete;
public GameObject stageEnemies;
public GameObject accessNextStageObject;
public string defaultOrcustom;
public bool AreAllChildrenInactive(GameObject parentObject)
{
// Loop through all the child objects of the parent
for (int i = 0; i < parentObject.transform.childCount; i++)
{
GameObject child = parentObject.transform.GetChild(i).gameObject;
// If any child is still active, return false
if (child.activeSelf)
{
return false;
}
}
// If none of the children are active, return true
return true;
}
public void setActiveStageAccessObject()
{
accessNextStageObject.SetActive(true);
}
public void setInactiveStageAccessObject()
{
accessNextStageObject.SetActive(false);
}
private void Update()
{
if (AreAllChildrenInactive(stageEnemies))
{
if (defaultOrcustom != null)
{
if (defaultOrcustom == "default")
{
setActiveStageAccessObject();
}
else if (defaultOrcustom == "reverse")
{
setInactiveStageAccessObject();
}
else if (!stageComplete)
{
stageComplete = true;
}
}
}
}
}