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main.py
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131 lines (94 loc) · 4.48 KB
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import pygame
# External Classes -----------------------------------------------------------------------#
from PlayerMovement import PlayerMovement
from Player import Player
from Boss import SnowBoss
from Level import Level
from renderer import Renderer
from ImageLoader import ImageLoader
from SpellController import SpellController
from MouseController import MouseController
from SoundController import SoundController
from Menu import Menu
from AmountBars import AmountBars
from Timer import TimerController
# ----------------------------------------------------------------------------------------#
pygame.mixer.pre_init(44100, -16, 2, 2048)
pygame.mixer.init()
pygame.init()
class Game():
def __init__(self):
self.currentProgram = 'menu' # Current main loop
WIDTH, HEIGHT = 720,406 # Output video quality
self.clock = pygame.time.Clock()
self.timerController = TimerController()
self.renderer = Renderer(WIDTH, HEIGHT)
self.imageLoader = ImageLoader()
self.soundController = SoundController('bgMusic.ogg',[('cutSpell',0.1),('lightingSpell',0.1),('explosionSpell',0.1)],0.05)
self.mouseController = MouseController()
self.menu = Menu(self.imageLoader.imageStorage['menu'],self)
self.player = Player((WIDTH, HEIGHT),self.imageLoader.imageStorage["player"],[(0,2),(2,5),(5,8),(8,11),(11,14),(14,22),(22,37)])
self.spellController = SpellController(self.mouseController,self.imageLoader.imageStorage,self.renderer, self.player,self.soundController)
self.amountBars = AmountBars(self.player, None, self.imageLoader.imageStorage['bars'],(WIDTH//2,HEIGHT//2))
self.boss = None
self.level = None
self.playerMovement = None
def menuRun(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
return False
self.renderer.fillBackground()
self.menu.update(self.mouseController, self.renderer)
pygame.display.update()
return True
def snowLevelInit(self):
# TEST
self.boss = SnowBoss((105,105),self.imageLoader.imageStorage['snowBoss'],pygame.image.load('snow.png'), 1000, self.player, 300, self.timerController)
# TEST
self.amountBars.boss = self.boss
self.spellController.enemy = self.boss
self.level = Level("level",self.imageLoader.imageStorage["snowLevel"],self.imageLoader.imageStorage["snowDeco"],(30,30),(23,18))
self.playerMovement = PlayerMovement(self.player,2,self.level)
def snowLevelRun(self):
pressed_keys = pygame.key.get_pressed()
for event in pygame.event.get():
if event.type == pygame.QUIT:
return False
self.playerMovement.animationChange(event)
self.spellController.checkOnMouseClick(event.type)
if not self.spellController.spellSquareActive:
self.playerMovement.move(pressed_keys)
self.player.update()
self.spellController.updateSpells()
self.level.decorationsGroup.update()
self.boss.update()
self.mouseController.update()
self.renderer.cameraUpdate(self.player.rect)
self.renderer.fillBackground()
self.renderer.blitGroup(self.level.levelBlocks)
self.renderer.blitGroup(self.level.decorationsGroup)
self.renderer.blitSprite(self.boss)
self.renderer.blitSprite(self.player)
self.renderer.blitGroup(self.boss.snowflakes)
self.spellController.blitSpells()
self.clock.tick(60)
# IN-GAME RENDER -------------------------------------------------------------------------#
self.renderer.update(self.spellController.spellSquareActive)
#-----------------------------------------------------------------------------------------#
# UI RENDER ------------------------------------------------------------------------------#
self.spellController.drawSpellSquare()
self.amountBars.drawBars(self.renderer)
#-----------------------------------------------------------------------------------------#
pygame.display.update()
return True
def main(self):
self.snowLevelInit()
running = True
while running:
if self.currentProgram == 'menu':
running = self.menuRun()
elif self.currentProgram == 'snow':
running = self.snowLevelRun()
pygame.quit()
game = Game()
game.main()