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3D game engine with networking.
Video showcase: clip 5, clip 4, clip 3, clip 2, clip 1, clip 0

Cloning & building

git clone https://github.com/fda0/Treasure.git
git submodule update --init --recursive

Build the game, asset preprocessor, and libraries (cgltf, SDL DLLs):

jai compile.jai - build_all

Generate assets.pie file:

cd build
Baker.exe

Launch the game (starts a local server in the same process):

cd build
Treasure.exe -server -client

Resources I found useful

Collision

Networking

Math

Models / animations

Shadow mapping

Outline rendering