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Copy pathapplication.js
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294 lines (242 loc) · 6.17 KB
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// ---------------- timer functionality ----------------
// countdown timer constructor
// int --> null
function Countdown() {
var maxTime = 10000;
var seconds = 0;
var milliseconds = 0;
var start = new Date(0);
var end;
var running = false;
var score = 0;
var highScore = 0;
var interval;
this.toggleOn = function() {
if (running === false) {
running = true;
this.startTimer();
}
}
this.reset = function() {
clearInterval(interval);
this.printHighScore();
maxTime = 10000;
seconds = 0;
milliseconds = 0;
running = false;
score = 0;
this.printScore();
updateTimerText(10, 00);
setProgressBar();
}
this.isRunning = function() {
return running;
}
this.printScore = function() {
$('.score-display').html(score);
}
this.printHighScore = function() {
highScore = score > highScore ? score : highScore;
$('.highscore-display').html(highScore);
}
this.addSecond = function() {
if (running) {
maxTime += 1000;
score += 1;
this.printScore();
}
}
var setProgressBar = function() {
var percentComplete = ((maxTime / 10000) * 100).toString() + '%';
$('#background-color').css('width', percentComplete)
}
var timerLoop = function() {
if (running = true) {
end = new Date(maxTime);
seconds = Math.floor((end-start) / 1000);
milliseconds = Math.floor(((end-start) % 1000) / 10);
maxTime -= 10;
setProgressBar();
}
}
this.startTimer = function() {
interval = setInterval(function() {
if (maxTime > 0 && running === true) {
updateTimerText(seconds, milliseconds);
timerLoop();
} else {
running = false;
updateTimerText(0, 0);
clearInterval(interval);
}
}, 10);
}
};
// ----------- math problem functionality -------------
// max = top range, exclusive
// int --> array [int, int]
var generateProb = function(max) {
var problem = [_.sample(_.range(1, max)), _.sample(_.range(1, max))];
problem = (problem[0] < problem[1]) ? [problem[1], problem[0]] : [problem[0], problem[1]];
return problem;
}
// int, int, str, int --> bool
var probSolution = function(x, y, operator, response) {
var solution;
var correct;
var operator = operator.toString();
switch (operator) {
case '+':
solution = x + y;
break;
case '-':
solution = x - y;
break;
case '*':
solution = x * y;
break;
case '/':
solution = y
break;
}
correct = solution === response;
return correct;
}
// str --> int
var getInput = function() {
var temp = parseInt($('input').val());
return temp;
}
// null --> str
var getDifficulty = function() {
if ($('#long').closest('label').hasClass('active')) {
return 'long';
} else {
return 'short';
}
}
var getOperator = function() {
var tempArr = [];
if ($('#addition').closest('label').hasClass('active')) {
tempArr.push('+');
}
if ($('#substraction').closest('label').hasClass('active')) {
tempArr.push('-');
}
if ($('#multiplication').closest('label').hasClass('active')) {
tempArr.push('*');
}
if ($('#division').closest('label').hasClass('active')) {
tempArr.push('/');
}
return _.sample(tempArr, 1);
}
// Math problem constructor
// str, int
function MathProblem() {
var operator = getOperator();
var difficulty = getDifficulty();
var problem;
var solution;
if (difficulty === 'long') {
problem = generateProb(51);
} else {
problem = generateProb(10);
}
this.printProblem = function() {
if (operator == '/') {
let x = problem[0] * problem[1];
let y = problem[0];
updateProblemText([x, y], operator);
} else {
updateProblemText(problem, operator);
}
}
// null --> bool
this.checkAnswer = function() {
solution = probSolution(problem[0], problem[1], operator, getInput());
return solution;
}
};
// ------------- DOM update functionality -------------
// int, int --> null
var updateTimerText = function(secs, ms) {
var updatedSecs;
var updatedMs;
if (secs < 10) {
updatedSecs = '0' + secs.toString();
} else {
updatedSecs = secs;
}
if (ms < 10) {
updatedMs = '0' + ms.toString();
} else {
updatedMs = ms;
}
$('.seconds').html(updatedSecs);
$('.milliseconds').html(updatedMs);
}
// array [int, int], str --> null
var updateProblemText = function(arr, operator) {
$('.x-side').html(arr[0]);
$('.y-side').html(arr[1]);
$('.operator').html(operator);
}
// ------------ Game Loop ------------------------
// bool --> null
var gameLoop = function (answer) {
if (answer && Timer.isRunning()) {
Problem = new MathProblem('+', 10);
Problem.printProblem();
Timer.addSecond();
$('input').val('');
} else {
$('input').val('');
}
}
// ---------------- event handlers --------------------
// submits answer if enter, otherwise starts the game
$(document).on('keydown', 'input', function() {
if (event.which === 13) {
var temp = Problem.checkAnswer();
gameLoop(temp);
} else if (event.which === 16) {
var temp = Problem.checkAnswer();
gameLoop(temp);
} else {
Timer.toggleOn();
}
});
// Starts timer
$(document).on('click', 'button[name="start"]', function() {
Timer.toggleOn();
});
// Resets game
$(document).on('click', 'button[name="new-game"]', function() {
Timer.reset();
Problem = new MathProblem('+', 10);
Problem.printProblem();
});
// sets difficulty
$(document).on('click', 'input[name="difficulty"]', function() {
$('#long').closest('label').toggleClass('active');
$('#short').closest('label').toggleClass('active');
})
// selects possible operators
$(document).on('click', 'input[name="options"]', function() {
$(this).closest('label').toggleClass('active');
var temp = getOperator().length;
if (temp === 0) {
$('#addition').closest('label').addClass('active');
}
})
// ------- initialize constructors --------------------
var Timer = new Countdown();
var Problem = new MathProblem();
// --------- trigger upon DOM loading ----------------
$(document).ready(function() {
Timer.printScore();
Problem = new MathProblem();
Problem.printProblem();
updateTimerText(10, 00);
});