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threadpool.h
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138 lines (129 loc) · 5.27 KB
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#pragma once
#include <vector>
#include <queue>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <future>
#include <functional>
#include <stdexcept>
#include <algorithm>
#include <memory>
#include <map>
#include <type_traits>
namespace cpplib {
class ThreadPool {
public:
ThreadPool(size_t threads) : stop(false) {
newThreads(threads);
}
template<class F, class... Args>
auto enqueue(F&& f, Args&&... args) -> std::future<typename std::invoke_result<F, Args...>::type> {
using return_type = typename std::invoke_result<F, Args...>::type;
auto task = std::make_shared<std::packaged_task<return_type()>>(
std::bind(std::forward<F>(f), std::forward<Args>(args)...)
);
std::future<return_type> res = task->get_future();
{
std::unique_lock<std::mutex> lock(queue_mutex);
if (stop) throw std::runtime_error("enqueue on stopped ThreadPool");
tasks.emplace([task]() { (*task)(); });
}
condition.notify_one();
return res;
}
void removeThreads(size_t threads) {
if (workers.size() < threads) throw std::runtime_error("attempted to stop more then the amount of threads");
size_t threadsStopped = 0;
while (threadsStopped < threads) {
auto it = workers.begin();
while (it != workers.end() && threadsStopped < threads) {
{
std::lock_guard<std::mutex> state_lock(it->second->state_mutex);
it->second->state = ThreadState::Stopped;
}
condition.notify_all();
it = workers.erase(it);
++threadsStopped;
}
}
}
void addThreads(size_t threads) { newThreads(threads); }
size_t getThreadCount() const { return workers.size(); }
[[deprecated("Use getThreadCount() instead")]]
size_t gethreadCount() const { return getThreadCount(); }
~ThreadPool() {
{
std::unique_lock<std::mutex> lock(queue_mutex);
stop = true;
}
condition.notify_all();
}
private:
enum class ThreadState {
Waiting,
Running,
Stopped
};
class Worker {
public:
Worker(std::thread&& thread) : thread(std::move(thread)), state(ThreadState::Waiting) {}
Worker() : state(ThreadState::Stopped) {}
~Worker() { if (thread.joinable()) thread.join(); }
std::thread thread;
ThreadState state;
std::mutex state_mutex;
};
void newThreads(size_t threads) {
for (size_t i = 0; i < threads; ++i, threadID++) {
workers.emplace(threadID, std::make_unique<Worker>());
Worker* worker = workers[this->threadID].get();
worker->thread = std::thread([this, worker] {
{
std::lock_guard<std::mutex> state_lock(worker->state_mutex);
worker->state = ThreadState::Waiting;
}
for (;;) {
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(this->queue_mutex);
this->condition.wait(lock, [this, worker] {
std::lock_guard<std::mutex> state_guard(worker->state_mutex);
return this->stop || worker->state == ThreadState::Stopped || !this->tasks.empty();
});
std::lock_guard<std::mutex> state_guard(worker->state_mutex);
if ((this->stop && this->tasks.empty()) || worker->state == ThreadState::Stopped) {
return;
}
else {
task = std::move(this->tasks.front());
this->tasks.pop();
}
}
if (task) {
{
std::lock_guard<std::mutex> state_lock(worker->state_mutex);
if (worker->state != ThreadState::Stopped) {
worker->state = ThreadState::Running;
}
}
task();
{
std::lock_guard<std::mutex> state_lock(worker->state_mutex);
if (worker->state != ThreadState::Stopped) {
worker->state = ThreadState::Waiting;
}
}
}
}
});
}
}
std::map<size_t, std::unique_ptr<Worker>> workers;
std::queue<std::function<void()>> tasks;
std::mutex queue_mutex;
std::condition_variable condition;
bool stop;
size_t threadID = 0;
};
}