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socketlib2.cpp
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204 lines (177 loc) · 5.82 KB
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#include "socketlib2.h"
#include "socketlib2_manage_resources.h"
#include <iostream>
using namespace std;
bool wsa_startup(int& error) {
cout << "WSA startup" << endl;
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 0), &wsaData) != 0) {
error = WSAGetLastError();
return false;
}
return true;
}
bool wsa_cleanup(int& error) {
cout << "WSA cleanup" << endl;
if (WSACleanup() != 0) {
error = WSAGetLastError();
return false;
}
return true;
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
int err;
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
cout << "attach" << endl;
wsa_startup(err);
break;
case DLL_THREAD_ATTACH:
break;
case DLL_THREAD_DETACH:
break;
case DLL_PROCESS_DETACH:
cout << "detach" << endl;
clean_up();
wsa_cleanup(err);
break;
}
return TRUE;
}
SOCKETLIB2_API void __stdcall delete_all_socket(int ignored) {
clean_up();
}
bool stop_send_and_receive(SOCKETLIB_HANDLE sock, int& error) {
if (shutdown(sock, SD_BOTH) == SOCKET_ERROR) {
error = WSAGetLastError();
return false;
}
return true;
}
bool close_socket(SOCKETLIB_HANDLE sock, int& error) {
if (closesocket(sock) == SOCKET_ERROR) {
error = WSAGetLastError();
return false;
}
return true;
}
SOCKETLIB2_API void __stdcall disconnect_socket(SOCKETLIB_HANDLE sock) {
if (!socket_exists(sock)) return;
int err;
stop_send_and_receive(sock,err);
close_socket(sock,err);
cout << "socket closed: " << sock << endl;
delete_owned_receive_buffer(sock);
delete_owned_send_queue(sock);
delete_owned_accept_process(sock);
remove_socket(sock);
}
SOCKETLIB2_API SOCKETLIB_HANDLE __stdcall open_socket(int& error) {
SOCKET sock;
sock = socket(PF_INET, SOCK_STREAM, 0);
if (sock == INVALID_SOCKET) {
error = WSAGetLastError();
return 0;
}
cout << "socket opened: " << sock << endl;
add_socket(sock);
return sock;
}
SOCKETLIB2_API bool __stdcall bind(SOCKETLIB_HANDLE handle, unsigned char* addr, int port, int& error) {
SOCKET sock = handle;
struct sockaddr_in sockAddr;
sockAddr.sin_family = AF_INET;
sockAddr.sin_port = htons(port);
//TODO: remove logs
cout << "bind address: " << ((char*)addr) << " port " << port << endl;
sockAddr.sin_addr.s_addr = inet_addr((char*)addr);
if (::bind(sock, (struct sockaddr*) & sockAddr, sizeof(sockAddr)) == SOCKET_ERROR) {
error = WSAGetLastError();
return false;
}
return true;
}
SOCKETLIB2_API bool __stdcall bind_any(SOCKETLIB_HANDLE handle, int port, int& error) {
SOCKET sock = handle;
struct sockaddr_in sockAddr;
sockAddr.sin_family = AF_INET;
sockAddr.sin_port = htons(port);
//TODO: remove logs
cout << "bind address: " << " port " << port << endl;
sockAddr.sin_addr.s_addr = INADDR_ANY;
if (::bind(sock, (struct sockaddr*) & sockAddr, sizeof(sockAddr)) == SOCKET_ERROR) {
error = WSAGetLastError();
return false;
}
return true;
}
SOCKETLIB2_API bool __stdcall listen(SOCKETLIB_HANDLE handle, int queue_size, int& error) {
SOCKET sock = handle;
if (listen(sock, queue_size) != 0) {
error = WSAGetLastError();
return false;
}
return true;
}
SOCKETLIB2_API SOCKETLIB_HANDLE __stdcall create_server(unsigned char* addr, int port, int queue_size, int& err) {
SOCKET sock = open_socket(err);
if (sock == 0) {
cout << "Failed server socket() call, Error: " << err << endl;
return 0;
}
if (!bind(sock,(unsigned char*)addr,port,err)) {
cout << "Failed to bind socket, Error: " << err << endl;
disconnect_socket(sock);
return 0;
}
if (!listen(sock, queue_size,err)) {
cout << "Failed to listen socket, Error: " << err << endl;
disconnect_socket(sock);
return 0;
}
cout << "Opened socket: " << sock << endl;
return sock;
}
SOCKETLIB2_API bool __stdcall connect(SOCKETLIB_HANDLE handle, unsigned char* addr, int port, int& error) {
SOCKET sock = handle;
struct sockaddr_in sockAddr;
sockAddr.sin_family = AF_INET;
sockAddr.sin_port = htons(port);
sockAddr.sin_addr.s_addr = inet_addr((char*)addr);
//TODO: remove logs
cout << "connecting" << endl;
if (connect(sock, (struct sockaddr*) & sockAddr, sizeof(sockAddr)) != 0) {
error = WSAGetLastError();
return false;
}
cout << "connected to server" << endl;
return true;
}
SOCKETLIB2_API SOCKETLIB_HANDLE __stdcall create_client(unsigned char* addr, int port, int& error) {
SOCKET sock = open_socket(error);
if (sock == 0) {
cout << "Failed server socket() call, Error: " << error << endl;
return 0;
}
if (!connect(sock, addr,port,error)) {
cout << "Failed to listen socket, Error: " << error << endl;
disconnect_socket(sock);
return 0;
}
cout << "connected to server" << endl;
return sock;
}
SOCKETLIB2_API bool __stdcall test_sgntr1(int i1, int i2) { return 0; }
SOCKETLIB2_API bool __stdcall test_sgntr2(int i1, int i2) { return 0; }
SOCKETLIB2_API bool __stdcall test_sgntr3(int i1, int i2, int& i3) { return 0; }
SOCKETLIB2_API bool __stdcall test_sgntr4(int i1, int i2, int& i3, int& i4) { return 0; }
SOCKETLIB2_API bool __stdcall test_sgntr5(int i1, int& i3, int& i4) { return 0; }
SOCKETLIB2_API bool __stdcall test_sgntr6(int& i3, int& i4) { return 0; }
SOCKETLIB2_API bool __stdcall test_sgntr7(int i1, int i2, bool& i3, int& i4) { return 0; }
SOCKETLIB2_API bool __stdcall test_sgntr8(int i1, int i2, int& i3, bool& i4) { return 0; }
// UTILITY FUNCTIONS