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enhancement: implement virtual mouse driver #63

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SiENcE's moue driver 
http://crankgaming.blogspot.com/2010/06/virtual-mouse-driver-for-dingux-beta3.ht
ml (there is one in OpenDingux too) is handy for some games.

We should consider adding a mode to SDL so that if SDL_ShowCursor(SDL_DISABLE); 
is NOT called mouse emu mode could be engaged (i.e. and not feed cursor key 
events). We may be able to pull pieces of the Dingux/OpenDingux driver code out 
for re-use.

This may not be practical, or useful, so low priority.

Original issue reported on code.google.com by clac...@gmail.com on 31 Mar 2011 at 11:42

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