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play.py
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65 lines (55 loc) · 1.81 KB
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import gym
from dqn import DQNAgent
import time
import sys
sys.path.append('../snake_gym')
from gym_snake.envs.snake import Renderer
class AgentInput():
def __init__(self, agent: DQNAgent):
self.agent=agent
def get_input(self):
self.agent.act()
def watch_agent(agent: DQNAgent):
env = gym.make('snake-v0')
env.__init__(human_mode=True)
observation = env.reset()
renderer=Renderer(env.game)
try:
done = False
steps = 0
agent.epsilon = 0
state = agent.get_last_observations(observation)
while not done:
# time.sleep(0.001)
renderer.render_frame()
action = agent.act(state)
next_observation, _, done, _ = env.step(action)
state = agent.get_last_observations(next_observation)
steps += 1
finally:
renderer.close_window()
print(f"Snake length: {len(env.game.snake.body)}")
print(f"Simulation ended after {steps} steps.")
def collect_stats(agent: DQNAgent, n_games=1000):
MAX_STEPS = 1000
lenghts = []
looped = 0
for i in range(1, n_games+1):
env = gym.make('snake-v0')
# env.__init__(human_mode=False)
observation = env.reset()
done = False
steps = 0
agent.epsilon = 0.0
state = agent.get_last_observations(observation)
while not done and steps < MAX_STEPS:
action = agent.act(state)
next_observation, _, done, _ = env.step(action)
state = agent.get_last_observations(next_observation)
steps += 1
if steps == MAX_STEPS:
looped += 1
else:
lenghts.append(len(env.game.snake.body))
if i % (n_games//10) == 0:
print(f"Avg len: {sum(lenghts) / len(lenghts):.2f}, looped {looped}/{i}")