diff --git a/addons/sourcemod/configs/rpg_fortress/downloads.cfg b/addons/sourcemod/configs/rpg_fortress/downloads.cfg index 427fa364b1..4a81ddd222 100644 --- a/addons/sourcemod/configs/rpg_fortress/downloads.cfg +++ b/addons/sourcemod/configs/rpg_fortress/downloads.cfg @@ -10,11 +10,11 @@ { "models/zombie_riot/base_animation/m_anm_05.ani" "" "models/zombie_riot/base_animation/m_anm_05.mdl" "" - "models/zombie_riot/combine_attachment_police_228.dx80.vtx" "" - "models/zombie_riot/combine_attachment_police_228.dx90.vtx" "" - "models/zombie_riot/combine_attachment_police_228.mdl" "" - "models/zombie_riot/combine_attachment_police_228.phy" "" - "models/zombie_riot/combine_attachment_police_228.vvd" "" + "models/zombie_riot/combine_attachment_police_230.dx80.vtx" "" + "models/zombie_riot/combine_attachment_police_230.dx90.vtx" "" + "models/zombie_riot/combine_attachment_police_230.mdl" "" + "models/zombie_riot/combine_attachment_police_230.phy" "" + "models/zombie_riot/combine_attachment_police_230.vvd" "" "models/zombie_riot/weapons/soldier_hands/c_soldier_arms.dx80.vtx" "" "models/zombie_riot/weapons/soldier_hands/c_soldier_arms.dx90.vtx" "" "models/zombie_riot/weapons/soldier_hands/c_soldier_arms.mdl" "" diff --git a/addons/sourcemod/configs/zombie_riot/challenges/bossrush/special.cfg b/addons/sourcemod/configs/zombie_riot/challenges/bossrush/special.cfg index e5117bb6df..0ba12d0410 100644 --- a/addons/sourcemod/configs/zombie_riot/challenges/bossrush/special.cfg +++ b/addons/sourcemod/configs/zombie_riot/challenges/bossrush/special.cfg @@ -164,17 +164,17 @@ } "39" { - "cash" "95000" // final challange + "cash" "100000" // final challange } "40" { - "setup" "60" - "ammobox_extra" "60" + "setup" "100" + "ammobox_extra" "100" "0.0" { "count" "0" - "health" "2250000" + "health" "3500000" "is_boss" "4" "is_immune_to_nuke" "1" "extra_thinkspeed" "0.9" @@ -197,7 +197,7 @@ "0.0" { "count" "0" - "health" "2250000" + "health" "2000000" "is_boss" "4" "is_immune_to_nuke" "1" "is_health_scaling" "1" @@ -262,7 +262,7 @@ { "cash" "0" "count" "0" - "health" "2000000" + "health" "4000000" "is_boss" "4" "is_immune_to_nuke" "1" "is_health_scaling" "1" @@ -273,7 +273,7 @@ { "cash" "0" "count" "0" - "health" "3000000" + "health" "6000000" "is_boss" "4" "is_immune_to_nuke" "1" "is_health_scaling" "1" @@ -284,7 +284,7 @@ "0.0" { "count" "0" - "health" "1250000" + "health" "2000000" "is_boss" "2" "is_immune_to_nuke" "1" "is_health_scaling" "1" @@ -300,11 +300,89 @@ "setup" "60" "ammobox_extra" "60" - "0.5" { "count" "0" - "health" "3000000" + "health" "4000000" + "is_health_scaling" "3" + "is_immune_to_nuke" "1" + "is_boss" "2" + "data" "bossrush_duo" + "plugin" "npc_overlord_rogue" + "extra_speed" "1.5" + "extra_damage" "0.85" + } + "0.5" + { + "count" "0" + "health" "6000000" + "is_boss" "3" + "is_immune_to_nuke" "1" + "is_health_scaling" "1" + "data" "bossrush_duo" + "plugin" "npc_bladedance" + "extra_speed" "1.5" + "extra_damage" "0.75" + } + "10.0" + { + "count" "0" + "health" "600000" + "is_health_scaling" "1" + "data" "bossrush_duo" + "custom_name" "Bladedance Clone" + "plugin" "npc_bladedance" + "extra_speed" "1.5" + "extra_damage" "0.75" + } + "10.0" + { + "count" "0" + "health" "600000" + "is_health_scaling" "1" + "data" "bossrush_duo" + "custom_name" "Bladedance Clone" + "plugin" "npc_bladedance" + "extra_speed" "1.5" + "extra_damage" "0.75" + } + "10.0" + { + "count" "0" + "health" "600000" + "is_health_scaling" "1" + "data" "bossrush_duo" + "custom_name" "Bladedance Clone" + "plugin" "npc_bladedance" + "extra_speed" "1.5" + "extra_damage" "0.75" + } + "10.0" + { + "count" "0" + "health" "600000" + "is_health_scaling" "1" + "data" "bossrush_duo" + "custom_name" "Bladedance Clone" + "plugin" "npc_bladedance" + "extra_speed" "1.5" + "extra_damage" "0.75" + } + "0.0" + { + "count" "0" + "health" "600000" + "is_health_scaling" "1" + "data" "bossrush_duo" + "custom_name" "Bladedance Clone" + "plugin" "npc_bladedance" + "extra_speed" "1.5" + "extra_damage" "0.75" + } + "0.5" + { + "count" "0" + "health" "4500000" "is_boss" "4" "extra_damage" "1.15" "extra_thinkspeed" "0.9" @@ -316,11 +394,11 @@ "0.0" { "count" "0" - "health" "4000000" + "health" "7500000" "is_boss" "4" "is_immune_to_nuke" "1" "is_health_scaling" "1" - "extra_damage" "0.7" + "extra_damage" "0.75" "extra_melee_res" "3.5" "extra_ranged_res" "3.5" "plugin" "npc_whiteflower_boss" @@ -342,7 +420,8 @@ "is_boss" "2" "is_immune_to_nuke" "1" "is_health_scaling" "1" - "extra_damage" "0.80" + "extra_damage" "0.75" + "extra_thinkspeed" "1.2" "plugin" "npc_lelouch" } "0.0" @@ -356,6 +435,66 @@ "extra_damage" "0.90" "data" "force_final_battle" } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "75000" + "plugin" "npc_umbral_ltzens" + } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "70000" + "plugin" "npc_umbral_refract" + } + "15.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "75000" + "plugin" "npc_umbral_spuud" + } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "100000" + "plugin" "npc_umbral_ltzens" + } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "70000" + "plugin" "npc_umbral_refract" + } + "0.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "100000" + "plugin" "npc_umbral_spuud" + } "0.0" { "count" "0" @@ -368,6 +507,122 @@ "extra_thinkspeed" "0.9" "data" "force_final_battle" } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "100000" + "plugin" "npc_umbral_ltzens" + } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "70000" + "plugin" "npc_umbral_refract" + } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "75000" + "plugin" "npc_umbral_spuud" + } + "2.0" + { + "count" "3" + + "health" "25000" + "plugin" "npc_chaos_insane" + } + "2.0" + { + "count" "3" + + "health" "25000" + "plugin" "npc_chaos_supporter" + } + "2.0" + { + "count" "3" + + "health" "25000" + "plugin" "npc_chaos_mage" + } + "15.0" + { + "count" "3" + + "health" "25000" + "plugin" "npc_chaos_swordsman" + } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "100000" + "plugin" "npc_umbral_ltzens" + } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "70000" + "plugin" "npc_umbral_refract" + } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "75000" + "plugin" "npc_umbral_spuud" + } + "2.0" + { + "count" "3" + + "health" "25000" + "plugin" "npc_chaos_insane" + } + "2.0" + { + "count" "3" + + "health" "25000" + "plugin" "npc_chaos_supporter" + } + "2.0" + { + "count" "3" + + "health" "25000" + "plugin" "npc_chaos_mage" + } + "0.0" + { + "count" "3" + + "health" "25000" + "plugin" "npc_chaos_swordsman" + } "0.0" { "count" "0" @@ -375,7 +630,8 @@ "is_boss" "2" "is_immune_to_nuke" "1" "is_health_scaling" "1" - "extra_damage" "0.80" + "extra_damage" "0.75" + "extra_thinkspeed" "1.2" "data" "sc25;force_final_battle" "plugin" "npc_shadowing_darkness_boss" } @@ -389,8 +645,229 @@ "is_health_scaling" "1" "extra_speed" "1.1" "extra_thinkspeed" "1.1" + "data" "bossrush" "plugin" "npc_zilius" } + "1.0" + { + "count" "3" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "1.0" + { + "count" "6" + "health" "75000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "1.0" + { + "count" "6" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "1.0" + { + "count" "2" + "health" "75000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "1.0" + { + "count" "6" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "1.0" + { + "count" "2" + "health" "75000" + "extra_damage" "0.90" + + "extra_damage" "2.0" + "extra_thinkspeed" "0.75" + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "1.0" + { + "count" "2" + "health" "100000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "1.0" + { + "count" "2" + "health" "100000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "1.0" + { + "count" "5" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "1.0" + { + "count" "5" + "health" "75000" + "extra_damage" "0.90" + "extra_speed" "1.0" + "extra_thinkspeed" "0.75" + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "1.0" + { + "count" "5" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "15.0" + { + "count" "5" + "health" "175000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.9" + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + "1.0" + { + "count" "3" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "1.0" + { + "count" "6" + "health" "75000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "1.0" + { + "count" "6" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "1.0" + { + "count" "2" + "health" "75000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "1.0" + { + "count" "6" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "1.0" + { + "count" "2" + "health" "75000" + "extra_damage" "0.90" + + "extra_damage" "2.0" + "extra_thinkspeed" "0.75" + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "1.0" + { + "count" "2" + "health" "100000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "1.0" + { + "count" "2" + "health" "100000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "1.0" + { + "count" "5" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "1.0" + { + "count" "5" + "health" "75000" + "extra_damage" "0.90" + "extra_speed" "1.0" + "extra_thinkspeed" "0.75" + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "1.0" + { + "count" "5" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.0" + { + "count" "5" + "health" "175000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.9" + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } } "Freeplay" { diff --git a/addons/sourcemod/configs/zombie_riot/challenges/bossrush/ultra.cfg b/addons/sourcemod/configs/zombie_riot/challenges/bossrush/ultra.cfg index e81ca12de4..7f6cc180b0 100644 --- a/addons/sourcemod/configs/zombie_riot/challenges/bossrush/ultra.cfg +++ b/addons/sourcemod/configs/zombie_riot/challenges/bossrush/ultra.cfg @@ -616,7 +616,7 @@ "0.0" { "count" "0" - "health" "1500000" + "health" "200000" "is_boss" "2" "is_immune_to_nuke" "1" "is_health_scaling" "1" @@ -628,6 +628,85 @@ { "setup" "60" + "0.5" + { + "count" "0" + "health" "4000000" + "is_boss" "4" + "is_immune_to_nuke" "1" + "is_health_scaling" "1" + "extra_speed" "1.5" + "data" "bossrush_duo" + "plugin" "npc_overlord_rogue" + "extra_damage" "0.85" + } + "0.5" + { + "count" "0" + "health" "6000000" + "is_boss" "4" + "extra_speed" "1.5" + "is_immune_to_nuke" "1" + "is_health_scaling" "1" + "extra_damage" "0.75" + "data" "bossrush_duo" + "plugin" "npc_bladedance" + } + "10.0" + { + "count" "0" + "health" "600000" + "is_health_scaling" "1" + "data" "bossrush_duo" + "custom_name" "Bladedance Clone" + "plugin" "npc_bladedance" + "extra_speed" "1.5" + "extra_damage" "0.75" + } + "10.0" + { + "count" "0" + "health" "600000" + "is_health_scaling" "1" + "data" "bossrush_duo" + "custom_name" "Bladedance Clone" + "plugin" "npc_bladedance" + "extra_speed" "1.5" + "extra_damage" "0.75" + } + "10.0" + { + "count" "0" + "health" "600000" + "is_health_scaling" "1" + "data" "bossrush_duo" + "custom_name" "Bladedance Clone" + "plugin" "npc_bladedance" + "extra_speed" "1.5" + "extra_damage" "0.75" + } + "10.0" + { + "count" "0" + "health" "600000" + "is_health_scaling" "1" + "data" "bossrush_duo" + "custom_name" "Bladedance Clone" + "plugin" "npc_bladedance" + "extra_speed" "1.5" + "extra_damage" "0.75" + } + "0.0" + { + "count" "0" + "health" "600000" + "is_health_scaling" "1" + "data" "bossrush_duo" + "custom_name" "Bladedance Clone" + "plugin" "npc_bladedance" + "extra_speed" "1.5" + "extra_damage" "0.75" + } "0.5" { "count" "0" @@ -669,21 +748,82 @@ "is_boss" "2" "is_immune_to_nuke" "1" "is_health_scaling" "1" - "extra_damage" "0.80" + "extra_damage" "0.75" + "extra_thinkspeed" "1.2" "plugin" "npc_lelouch" } - "0.0" + "0.5" { "count" "0" "health" "3000000" "is_boss" "4" "is_immune_to_nuke" "1" "is_health_scaling" "1" - "extra_damage" "0.90" + "extra_damage" "0.75" "plugin" "npc_boss_reila" "data" "force_final_battle" } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "150000" + "plugin" "npc_umbral_ltzens" + } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "75000" + "plugin" "npc_umbral_refract" + } + "15.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "100000" + "plugin" "npc_umbral_spuud" + } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "150000" + "plugin" "npc_umbral_ltzens" + } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "75000" + "plugin" "npc_umbral_refract" + } "0.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "100000" + "plugin" "npc_umbral_spuud" + } + "0.5" { "count" "0" "health" "7500000" @@ -694,19 +834,135 @@ "plugin" "npc_almagest_jkei" "data" "force_final_battle" } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "150000" + "plugin" "npc_umbral_ltzens" + } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "75000" + "plugin" "npc_umbral_refract" + } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "100000" + "plugin" "npc_umbral_spuud" + } + "2.0" + { + "count" "3" + + "health" "25000" + "plugin" "npc_chaos_insane" + } + "2.0" + { + "count" "3" + + "health" "25000" + "plugin" "npc_chaos_supporter" + } + "2.0" + { + "count" "3" + + "health" "25000" + "plugin" "npc_chaos_mage" + } + "15.0" + { + "count" "3" + + "health" "25000" + "plugin" "npc_chaos_swordsman" + } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "150000" + "plugin" "npc_umbral_ltzens" + } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "75000" + "plugin" "npc_umbral_refract" + } + "2.0" + { + "count" "3" + "extra_damage" "1.25" + "extra_melee_res" "1.0" + "extra_ranged_res" "1.0" + "extra_speed" "1.0" + "health" "100000" + "plugin" "npc_umbral_spuud" + } + "2.0" + { + "count" "3" + + "health" "25000" + "plugin" "npc_chaos_insane" + } + "2.0" + { + "count" "3" + + "health" "25000" + "plugin" "npc_chaos_supporter" + } + "2.0" + { + "count" "3" + + "health" "25000" + "plugin" "npc_chaos_mage" + } + "0.0" + { + "count" "3" + + "health" "25000" + "plugin" "npc_chaos_swordsman" + } "0.0" { "count" "0" "health" "10000000" "is_boss" "2" "extra_damage" "0.75" + "extra_thinkspeed" "1.2" "is_immune_to_nuke" "1" "is_health_scaling" "1" - "extra_damage" "0.80" "plugin" "npc_shadowing_darkness_boss" "data" "sc25;force_final_battle" } - "0.0" + "0.5" { "count" "0" "health" "10000000" @@ -716,8 +972,229 @@ "is_health_scaling" "1" "extra_speed" "1.1" "extra_thinkspeed" "1.1" + "data" "bossrush" "plugin" "npc_zilius" } + "1.0" + { + "count" "3" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "1.0" + { + "count" "6" + "health" "75000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "1.0" + { + "count" "6" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "1.0" + { + "count" "2" + "health" "75000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "1.0" + { + "count" "6" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "1.0" + { + "count" "2" + "health" "75000" + "extra_damage" "0.90" + + "extra_damage" "2.0" + "extra_thinkspeed" "0.75" + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "1.0" + { + "count" "2" + "health" "150000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "1.0" + { + "count" "2" + "health" "100000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "1.0" + { + "count" "5" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "1.0" + { + "count" "5" + "health" "75000" + "extra_damage" "0.90" + "extra_speed" "1.0" + "extra_thinkspeed" "0.75" + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "1.0" + { + "count" "5" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "15.0" + { + "count" "5" + "health" "200000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.9" + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + "1.0" + { + "count" "3" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "1.0" + { + "count" "6" + "health" "75000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "1.0" + { + "count" "6" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "1.0" + { + "count" "2" + "health" "75000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "1.0" + { + "count" "6" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "1.0" + { + "count" "2" + "health" "75000" + "extra_damage" "0.90" + + "extra_damage" "2.0" + "extra_thinkspeed" "0.75" + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "1.0" + { + "count" "2" + "health" "150000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "1.0" + { + "count" "2" + "health" "100000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "1.0" + { + "count" "5" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "1.0" + { + "count" "5" + "health" "75000" + "extra_damage" "0.90" + "extra_speed" "1.0" + "extra_thinkspeed" "0.75" + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "1.0" + { + "count" "5" + "health" "80000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.75" + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.0" + { + "count" "5" + "health" "200000" + "extra_damage" "0.90" + + "extra_thinkspeed" "0.9" + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } } "61" { @@ -737,24 +1214,26 @@ } "65" { + "setup" "60" + "0.5" { "count" "0" - "health" "6000000" + "health" "7500000" "is_boss" "3" "is_immune_to_nuke" "1" "is_health_scaling" "1" "plugin" "npc_the_messenger" - "data" "wave_30" + "data" "wave_30;bossrush_duo" } "0.0" { "count" "0" - "health" "6000000" + "health" "7500000" "is_boss" "3" "is_immune_to_nuke" "1" "is_health_scaling" "1" - "data" "sc40" + "data" "sc40;bossrush_duo" "plugin" "npc_chaos_kahmlstein" } } diff --git a/addons/sourcemod/configs/zombie_riot/challenges/freeplay/advanced.cfg b/addons/sourcemod/configs/zombie_riot/challenges/freeplay/advanced.cfg index a17349432b..62ea1e3c48 100644 --- a/addons/sourcemod/configs/zombie_riot/challenges/freeplay/advanced.cfg +++ b/addons/sourcemod/configs/zombie_riot/challenges/freeplay/advanced.cfg @@ -13,7 +13,7 @@ "0.0" { "count" "0" - "health" "100000" + "health" "1000" "plugin" "npc_medival_ram" "custom_name" "car" "extra_size" "0.5" @@ -4047,6 +4047,70 @@ "extra_damage" "1.31" "danger_level" "4" } + "2.5" + { + "count" "10" + "health" "100000" + "extra_damage" "1.26" + "plugin" "npc_agent_61" + "danger_level" "5" + } + "2.5" + { + "count" "10" + "health" "100000" + "extra_damage" "1.26" + "plugin" "npc_barbaric_teardown" + "danger_level" "5" + } + "2.5" + { + "count" "10" + "health" "100000" + "extra_damage" "1.26" + "plugin" "npc_battlefield_supplier" + "danger_level" "5" + } + "2.5" + { + "count" "10" + "health" "100000" + "extra_damage" "1.26" + "plugin" "npc_catapult" + "danger_level" "5" + } + "2.5" + { + "count" "10" + "health" "100000" + "extra_damage" "1.26" + "plugin" "npc_contracted_motivator" + "danger_level" "5" + } + "2.5" + { + "count" "10" + "health" "100000" + "extra_damage" "1.26" + "plugin" "npc_demon_devoter" + "danger_level" "5" + } + "2.5" + { + "count" "10" + "health" "300000" + "extra_damage" "1.26" + "plugin" "npc_demon_possesed_armor" + "danger_level" "5" + } + "2.5" + { + "count" "10" + "health" "100000" + "extra_damage" "1.26" + "plugin" "npc_skilled_crossbowman" + "danger_level" "5" + } //bosses "2.5" @@ -4229,6 +4293,24 @@ "danger_level" "4" "is_boss" "1" } + "2.5" + { + "count" "0" + "health" "3500000" + "extra_damage" "1.26" + "plugin" "npc_cursed_king" + "danger_level" "5" + "is_boss" "1" + } + "2.5" + { + "count" "0" + "health" "3500000" + "extra_damage" "1.26" + "plugin" "npc_behemoth_behemoth" + "danger_level" "5" + "is_boss" "1" + } //even more? lab? -and other bullshits if they're as strong as xeno lab xd "2.5" { @@ -4461,7 +4543,7 @@ "count" "25" "health" "200000" "plugin" "npc_selfam_scythus" - "extra_damage" "1.11" + "extra_damage" "1.51" "danger_level" "5" } "2.5" @@ -4469,7 +4551,7 @@ "count" "25" "health" "150000" "plugin" "npc_speedus_absolutos" - "extra_damage" "1.11" + "extra_damage" "1.51" "danger_level" "5" } "2.5" @@ -4477,7 +4559,7 @@ "count" "25" "health" "200000" "plugin" "npc_vaus_shaldus" - "extra_damage" "1.11" + "extra_damage" "1.51" "danger_level" "5" } "2.5" @@ -4485,7 +4567,7 @@ "count" "25" "health" "200000" "plugin" "npc_ega_bunar" - "extra_damage" "1.11" + "extra_damage" "1.51" "danger_level" "5" } "2.5" @@ -4493,15 +4575,15 @@ "count" "25" "health" "200000" "plugin" "npc_armsa_manu" - "extra_damage" "1.11" + "extra_damage" "1.51" "danger_level" "5" } "2.5" { - "count" "25" - "health" "500000" + "count" "10" + "health" "250000" "plugin" "npc_biggun_assisa" - "extra_damage" "1.11" + "extra_damage" "1.51" "danger_level" "5" } "2.5" @@ -4509,7 +4591,7 @@ "count" "25" "health" "200000" "plugin" "npc_cuttus_siccino" - "extra_damage" "1.11" + "extra_damage" "1.51" "danger_level" "5" } "2.5" @@ -4517,7 +4599,7 @@ "count" "25" "health" "200000" "plugin" "npc_eirasus" - "extra_damage" "1.11" + "extra_damage" "1.51" "danger_level" "5" } "2.5" @@ -4525,15 +4607,15 @@ "count" "25" "health" "200000" "plugin" "npc_flaigus" - "extra_damage" "1.11" + "extra_damage" "1.51" "danger_level" "5" } "2.5" { - "count" "25" + "count" "10" "health" "500000" "plugin" "npc_haltera" - "extra_damage" "1.11" + "extra_damage" "1.51" "danger_level" "5" } "2.5" @@ -4547,11 +4629,44 @@ } "2.5" { - "count" "25" + "count" "0" "health" "4000000" - "extra_damage" "1.11" + "extra_damage" "1.51" "plugin" "npc_soldinus_ilus" "danger_level" "5" + "is_boss" "1" + } + "2.5" + { + "count" "10" + "health" "85000" + "extra_damage" "1.51" + "plugin" "npc_chaos_blade_thrower" + "danger_level" "5" + } + "2.5" + { + "count" "10" + "health" "85000" + "extra_damage" "1.51" + "plugin" "npc_chaos_fencer" + "danger_level" "5" + } + "2.5" + { + "count" "10" + "health" "85000" + "extra_damage" "1.51" + "plugin" "npc_chaos_gunmen" + "danger_level" "5" + } + "2.5" + { + "count" "0" + "health" "1000000" + "extra_damage" "1.16" + "plugin" "npc_almagest_proxima" + "danger_level" "5" } //danger lvl 0 always comes, and doesnt care. "2.5" @@ -4572,13 +4687,12 @@ "extra_speed" "1.0" "danger_level" "0" } - "2.5" { "count" "10" "health" "120000" "plugin" "npc_diversionistico_elitus" - "extra_damage" "1.11" + "extra_damage" "1.51" "extra_speed" "1.0" "danger_level" "0" } @@ -4590,6 +4704,24 @@ "danger_level" "0" "data" "solo" } + "2.5" + { + "count" "0" + "health" "1000000" + "plugin" "npc_signaller" + "extra_speed" "0.1" + "extra_size" "0.75" + "danger_level" "0" + } + "2.5" + { + "count" "0" + "health" "10000" + "extra_speed" "2.0" + "extra_size" "1.25" + "plugin" "npc_sentinel" + "danger_level" "0" + } "2.5" { "count" "1" @@ -4608,4 +4740,4 @@ //"is_boss" "1" //} } -} \ No newline at end of file +} diff --git a/addons/sourcemod/configs/zombie_riot/classic.cfg b/addons/sourcemod/configs/zombie_riot/classic.cfg index 07dbb614b3..414c6de85d 100644 --- a/addons/sourcemod/configs/zombie_riot/classic.cfg +++ b/addons/sourcemod/configs/zombie_riot/classic.cfg @@ -77,7 +77,7 @@ "desc" "Interitus Desc" "level" "90" } - "Cutrain Outbreak" + "Curtain Outbreak" { "file" "classic_curtain_outbreak" "desc" "Umbral Outbreak Desc" diff --git a/addons/sourcemod/configs/zombie_riot/classic_curtain_outbreak.cfg b/addons/sourcemod/configs/zombie_riot/classic_curtain_outbreak.cfg index eee539745d..adb8a0e2bf 100644 --- a/addons/sourcemod/configs/zombie_riot/classic_curtain_outbreak.cfg +++ b/addons/sourcemod/configs/zombie_riot/classic_curtain_outbreak.cfg @@ -49,23 +49,32 @@ "0.1" { "count" "200" - "health" "700" + "health" "1000" "ignore_max_cap" "1" "plugin" "npc_sakratan" } "0.1" { "count" "100" - "health" "450" + "health" "550" "ignore_max_cap" "1" "extra_damage" "0.90" "plugin" "npc_qanaas" } "0.1" + { + "count" "100" + "health" "2000" + "ignore_max_cap" "1" + "extra_damage" "0.30" + + "plugin" "npc_dimensionfrag" + } + "0.1" { "count" "100" - "health" "450" + "health" "550" "extra_damage" "0.75" "ignore_max_cap" "1" "plugin" "npc_voided_diversionistico" @@ -78,15 +87,6 @@ "plugin" "npc_mutating_blob" } "0.1" - { - "count" "100" - "health" "1000" - "ignore_max_cap" "1" - "extra_damage" "0.30" - - "plugin" "npc_dimensionfrag" - } - "0.1" { "count" "1" "does_not_scale" "1" @@ -146,16 +146,34 @@ "plugin" "npc_void_spreader" } "0.1" + { + "count" "100" + "health" "3000" + "ignore_max_cap" "1" + "extra_damage" "0.40" + + "plugin" "npc_dimensionfrag" + } + "0.1" + { + "count" "100" + "health" "3000" + "ignore_max_cap" "1" + "extra_damage" "0.40" + + "plugin" "npc_vanishingmatter" + } + "0.1" { "count" "150" - "health" "800" + "health" "1500" "ignore_max_cap" "1" "plugin" "npc_sakratan" } "0.1" { "count" "150" - "health" "800" + "health" "1500" "ignore_max_cap" "1" "plugin" "npc_inabdil" } @@ -179,7 +197,7 @@ "0.1" { "count" "100" - "health" "475" + "health" "825" "ignore_max_cap" "1" "extra_damage" "0.90" @@ -188,7 +206,7 @@ "30.0" { "count" "100" - "health" "475" + "health" "825" "extra_damage" "0.75" "ignore_max_cap" "1" "plugin" "npc_voided_diversionistico" @@ -210,21 +228,9 @@ } "0.1" { - "count" "100" - "health" "2000" - "ignore_max_cap" "1" - "extra_damage" "0.30" - - "plugin" "npc_dimensionfrag" - } - "0.1" - { - "count" "100" - "health" "2000" - "ignore_max_cap" "1" - "extra_damage" "0.30" - - "plugin" "npc_vanishingmatter" + "count" "1" + "does_not_scale" "1" + "plugin" "npc_void_portal" } "30.0" { @@ -310,21 +316,21 @@ "0.1" { "count" "100" - "health" "900" + "health" "2000" "ignore_max_cap" "1" "plugin" "npc_sakratan" } "0.1" { "count" "100" - "health" "900" + "health" "2000" "ignore_max_cap" "1" "plugin" "npc_inabdil" } "0.1" { "count" "100" - "health" "900" + "health" "2000" "ignore_max_cap" "1" "plugin" "npc_yadeam" } @@ -360,9 +366,15 @@ "plugin" "npc_void_portal" } "0.1" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_void_portal" + } + "0.1" { "count" "100" - "health" "500" + "health" "1375" "ignore_max_cap" "1" "extra_damage" "0.90" @@ -371,7 +383,7 @@ "0.1" { "count" "100" - "health" "500" + "health" "1375" "extra_damage" "0.75" "ignore_max_cap" "1" "plugin" "npc_voided_diversionistico" @@ -379,18 +391,18 @@ "0.1" { "count" "100" - "health" "3000" + "health" "4000" "ignore_max_cap" "1" - "extra_damage" "0.30" + "extra_damage" "0.50" "plugin" "npc_dimensionfrag" } "0.1" { "count" "100" - "health" "3000" + "health" "4000" "ignore_max_cap" "1" - "extra_damage" "0.30" + "extra_damage" "0.50" "plugin" "npc_vanishingmatter" } @@ -404,7 +416,13 @@ } "0.1" { - "count" "2" + "count" "1" + "does_not_scale" "1" + "plugin" "npc_void_portal" + } + "0.1" + { + "count" "1" "does_not_scale" "1" "plugin" "npc_void_portal" } @@ -432,7 +450,7 @@ { "count" "0" - "health" "25000" + "health" "30000" "is_boss" "1" "plugin" "npc_ancient_demon" } @@ -463,7 +481,7 @@ "0.1" { "count" "200" - "health" "1400" + "health" "2500" "extra_damage" "1.25" "ignore_max_cap" "1" "plugin" "npc_sakratan" @@ -471,7 +489,7 @@ "0.1" { "count" "100" - "health" "1400" + "health" "2500" "extra_damage" "1.25" "ignore_max_cap" "1" "plugin" "npc_inabdil" @@ -479,7 +497,7 @@ "0.1" { "count" "100" - "health" "1400" + "health" "2500" "extra_damage" "1.25" "ignore_max_cap" "1" "plugin" "npc_yadeam" @@ -487,51 +505,51 @@ "0.1" { "count" "100" - "health" "1000" + "health" "5000" "ignore_max_cap" "1" - "extra_damage" "1.25" + "extra_damage" "0.50" - "plugin" "npc_qanaas" + "plugin" "npc_vanishingmatter" } "0.1" { - "count" "100" - "health" "1000" - "extra_damage" "1.35" - "ignore_max_cap" "1" - "plugin" "npc_voided_diversionistico" - } - "30.0" - { - "count" "200" + "count" "100" + "health" "5000" "ignore_max_cap" "1" + "extra_damage" "0.50" - "plugin" "npc_hosting_blob" + "plugin" "npc_immutableheavy" } "0.1" { "count" "100" - "health" "4000" + "health" "1875" "ignore_max_cap" "1" - "extra_damage" "0.50" + "extra_damage" "1.25" - "plugin" "npc_vanishingmatter" + "plugin" "npc_qanaas" } "0.1" { - "count" "100" - "health" "4000" + "count" "100" + "health" "1875" + "extra_damage" "1.35" + "ignore_max_cap" "1" + "plugin" "npc_voided_diversionistico" + } + "30.0" + { + "count" "200" "ignore_max_cap" "1" - "extra_damage" "0.40" - "plugin" "npc_immutableheavy" + "plugin" "npc_hosting_blob" } "0.1" { "count" "0" - "health" "20000" - "extra_damage" "1.35" + "health" "35000" + "extra_damage" "1.25" "is_boss" "1" "plugin" "npc_ancient_demon" } @@ -589,7 +607,7 @@ "0.1" { "count" "200" - "health" "1600" + "health" "4000" "extra_damage" "1.25" "ignore_max_cap" "1" "plugin" "npc_sakratan" @@ -597,7 +615,7 @@ "0.1" { "count" "100" - "health" "1600" + "health" "4000" "extra_damage" "1.25" "ignore_max_cap" "1" "plugin" "npc_inabdil" @@ -605,7 +623,7 @@ "0.1" { "count" "100" - "health" "1600" + "health" "4000" "extra_damage" "1.25" "ignore_max_cap" "1" "plugin" "npc_yadeam" @@ -622,7 +640,7 @@ "0.1" { "count" "100" - "health" "1000" + "health" "2050" "ignore_max_cap" "1" "extra_damage" "1.25" @@ -631,7 +649,7 @@ "0.1" { "count" "100" - "health" "1000" + "health" "2050" "extra_damage" "1.35" "ignore_max_cap" "1" "plugin" "npc_voided_diversionistico" @@ -645,6 +663,24 @@ "plugin" "npc_voided_expidonsan_fortifier" } "0.1" + { + "count" "100" + "health" "8000" + "ignore_max_cap" "1" + "extra_damage" "0.60" + + "plugin" "npc_umbral_ltzens" + } + "0.1" + { + "count" "100" + "health" "8000" + "ignore_max_cap" "1" + "extra_damage" "0.60" + + "plugin" "npc_immutableheavy" + } + "0.1" { "count" "100" "health" "2500" @@ -659,6 +695,12 @@ "plugin" "npc_void_portal" } "0.1" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_void_portal" + } + "0.1" { "count" "50" "health" "50" @@ -666,24 +708,6 @@ "data" "999999" "plugin" "npc_voided_expidonsan_fortifier" } - "0.1" - { - "count" "100" - "health" "6000" - "ignore_max_cap" "1" - "extra_damage" "0.50" - - "plugin" "npc_umbral_ltzens" - } - "0.1" - { - "count" "100" - "health" "6000" - "ignore_max_cap" "1" - "extra_damage" "0.40" - - "plugin" "npc_immutableheavy" - } "30.0" { "count" "50" @@ -694,8 +718,8 @@ { "count" "0" - "health" "20000" - "extra_damage" "1.35" + "health" "40000" + "extra_damage" "1.25" "is_boss" "1" "plugin" "npc_ancient_demon" } @@ -766,7 +790,7 @@ "0.1" { "count" "200" - "health" "1800" + "health" "5000" "extra_damage" "1.25" "ignore_max_cap" "1" "plugin" "npc_sakratan" @@ -774,7 +798,7 @@ "0.1" { "count" "100" - "health" "1800" + "health" "5000" "extra_damage" "1.25" "ignore_max_cap" "1" "plugin" "npc_inabdil" @@ -782,7 +806,7 @@ "0.1" { "count" "100" - "health" "1800" + "health" "5000" "extra_damage" "1.25" "ignore_max_cap" "1" "plugin" "npc_yadeam" @@ -806,7 +830,7 @@ "0.1" { "count" "100" - "health" "1250" + "health" "2500" "ignore_max_cap" "1" "extra_damage" "1.25" @@ -816,7 +840,7 @@ { "count" "100" "ignore_max_cap" "1" - "health" "1250" + "health" "2500" "extra_damage" "1.35" "plugin" "npc_voided_diversionistico" } @@ -830,25 +854,31 @@ } "0.1" { - "count" "3" + "count" "1" + "does_not_scale" "1" + "plugin" "npc_void_portal" + } + "0.1" + { + "count" "1" "does_not_scale" "1" "plugin" "npc_void_portal" } "0.1" { "count" "100" - "health" "8000" + "health" "10000" "ignore_max_cap" "1" - "extra_damage" "0.50" + "extra_damage" "0.70" "plugin" "npc_umbral_ltzens" } "0.1" { "count" "100" - "health" "8000" + "health" "10000" "ignore_max_cap" "1" - "extra_damage" "0.40" + "extra_damage" "0.70" "plugin" "npc_immutableheavy" } @@ -879,6 +909,12 @@ "plugin" "npc_void_portal" } "0.1" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_void_portal" + } + "0.1" { "count" "1" @@ -891,6 +927,7 @@ "count" "0" "health" "80000" + "extra_damage" "1.25" "is_boss" "1" "plugin" "npc_ancient_demon" } @@ -928,7 +965,7 @@ "0.1" { "count" "100" - "health" "2500" + "health" "5000" "ignore_max_cap" "1" "extra_damage" "0.90" @@ -937,19 +974,37 @@ "0.1" { "count" "200" - "health" "5000" + "health" "6250" "ignore_max_cap" "1" "plugin" "npc_runover" } "0.1" { "count" "100" - "health" "2500" + "health" "5000" "extra_damage" "1.5" "ignore_max_cap" "1" "plugin" "npc_voided_diversionistico" } "0.1" + { + "count" "100" + "health" "12500" + "ignore_max_cap" "1" + "extra_damage" "0.75" + + "plugin" "npc_umbral_ltzens" + } + "0.1" + { + "count" "100" + "health" "12500" + "ignore_max_cap" "1" + "extra_damage" "0.75" + + "plugin" "npc_umbral_spuud" + } + "0.1" { "count" "150" "health" "5000" @@ -966,21 +1021,12 @@ } "0.1" { - "count" "100" - "health" "10000" - "ignore_max_cap" "1" - "extra_damage" "0.75" - - "plugin" "npc_umbral_ltzens" - } - "0.1" - { - "count" "100" - "health" "10000" - "ignore_max_cap" "1" - "extra_damage" "0.75" - - "plugin" "npc_umbral_spuud" + "count" "0" + + "health" "90000" + "extra_damage" "2.0" + "is_boss" "1" + "plugin" "npc_ancient_demon" } "0.1" { @@ -1035,14 +1081,14 @@ "0.1" { "count" "200" - "health" "7500" + "health" "8750" "ignore_max_cap" "1" "plugin" "npc_runover" } "0.1" { "count" "100" - "health" "7500" + "health" "8750" "ignore_max_cap" "1" "plugin" "npc_mad_doctor" } @@ -1066,7 +1112,25 @@ "0.1" { "count" "100" - "health" "2500" + "health" "17500" + "ignore_max_cap" "1" + "extra_damage" "0.825" + + "plugin" "npc_umbral_rouam" + } + "0.1" + { + "count" "100" + "health" "17500" + "ignore_max_cap" "1" + "extra_damage" "0.825" + + "plugin" "npc_umbral_spuud" + } + "0.1" + { + "count" "100" + "health" "10000" "ignore_max_cap" "1" "extra_damage" "0.90" @@ -1075,7 +1139,7 @@ "0.1" { "count" "100" - "health" "2500" + "health" "10000" "extra_damage" "1.5" "ignore_max_cap" "1" "plugin" "npc_voided_diversionistico" @@ -1103,30 +1167,18 @@ "plugin" "npc_void_portal" } "0.1" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_void_portal" + } + "0.1" { "count" "0" "is_boss" "1" - "health" "25000" + "health" "50000" "plugin" "npc_void_rejuvinator" } - "0.1" - { - "count" "100" - "health" "15000" - "ignore_max_cap" "1" - "extra_damage" "0.75" - - "plugin" "npc_umbral_rouam" - } - "0.1" - { - "count" "100" - "health" "15000" - "ignore_max_cap" "1" - "extra_damage" "0.75" - - "plugin" "npc_umbral_spuud" - } "30.0" { "count" "50" @@ -1135,6 +1187,15 @@ "plugin" "npc_heavy_perisher" } "0.1" + { + "count" "0" + + "health" "100000" + "extra_damage" "2.0" + "is_boss" "1" + "plugin" "npc_ancient_demon" + } + "0.1" { "count" "1" "does_not_scale" "1" @@ -1232,21 +1293,28 @@ "0.1" { "count" "200" - "health" "10000" + "health" "11250" "ignore_max_cap" "1" "plugin" "npc_runover" } "0.1" { "count" "100" - "health" "10000" + "health" "11250" "ignore_max_cap" "1" "plugin" "npc_mad_doctor" } "0.1" + { + "count" "100" + "health" "22500" + "ignore_max_cap" "1" + "plugin" "npc_behemoth" + } + "0.1" { "count" "100" - "health" "3000" + "health" "15000" "ignore_max_cap" "1" "extra_damage" "0.90" @@ -1255,7 +1323,7 @@ "0.1" { "count" "100" - "health" "3000" + "health" "15000" "ignore_max_cap" "1" "extra_damage" "1.65" "plugin" "npc_voided_diversionistico" @@ -1265,30 +1333,36 @@ "count" "0" "is_boss" "1" - "health" "30000" + "health" "50000" "plugin" "npc_void_rejuvinator" } "0.1" { - "count" "3" + "count" "1" + "does_not_scale" "1" + "plugin" "npc_void_portal" + } + "0.1" + { + "count" "1" "does_not_scale" "1" "plugin" "npc_void_portal" } "0.1" { "count" "100" - "health" "20000" + "health" "22500" "ignore_max_cap" "1" - "extra_damage" "0.75" + "extra_damage" "0.90" "plugin" "npc_umbral_rouam" } "0.1" { "count" "100" - "health" "20000" + "health" "22500" "ignore_max_cap" "1" - "extra_damage" "0.75" + "extra_damage" "0.90" "plugin" "npc_umbral_spuud" } @@ -1319,6 +1393,12 @@ "plugin" "npc_void_portal" } "0.1" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_void_portal" + } + "0.1" { "count" "1" @@ -1330,7 +1410,7 @@ { "count" "0" - "health" "300000" + "health" "200000" "is_boss" "1" "plugin" "npc_abomination" } @@ -1353,7 +1433,7 @@ "0.1" { "count" "200" - "health" "20000" + "health" "25000" "ignore_max_cap" "1" "extra_damage" "1.1" "plugin" "npc_runover" @@ -1361,12 +1441,20 @@ "0.1" { "count" "100" - "health" "20000" + "health" "25000" "extra_damage" "1.1" "ignore_max_cap" "1" "plugin" "npc_mad_doctor" } "0.1" + { + "count" "100" + "health" "50000" + "extra_damage" "1.1" + "ignore_max_cap" "1" + "plugin" "npc_behemoth" + } + "0.1" { "count" "200" "ignore_max_cap" "1" @@ -1387,7 +1475,7 @@ "0.1" { "count" "100" - "health" "15000" + "health" "20000" "ignore_max_cap" "1" "extra_damage" "1.10" @@ -1397,46 +1485,55 @@ { "count" "50" "ignore_max_cap" "1" - "health" "15000" + "health" "20000" "extra_damage" "2.2" "plugin" "npc_voided_diversionistico" } "0.1" { - "count" "0" - "is_boss" "1" - "health" "30000" - "plugin" "npc_void_rejuvinator" - } - "30.0" - { - "count" "200" + "count" "100" + "health" "50000" "ignore_max_cap" "1" - "health" "20000" - "plugin" "npc_voids_offspring" + "plugin" "npc_umbral_rouam" } "0.1" { "count" "100" - "health" "25000" + "health" "50000" "ignore_max_cap" "1" - "plugin" "npc_umbral_rouam" + "plugin" "npc_umbral_refract" } "0.1" { - "count" "100" - "health" "25000" + "count" "0" + + "health" "125000" + "extra_damage" "2.5" + "is_boss" "1" + "plugin" "npc_ancient_demon" + } + "0.1" + { + "count" "0" + "is_boss" "1" + "health" "100000" + "plugin" "npc_void_rejuvinator" + } + "30.0" + { + "count" "200" "ignore_max_cap" "1" - "plugin" "npc_umbral_refract" + "health" "20000" + "plugin" "npc_voids_offspring" } "0.1" { "count" "0" - "health" "200000" + "health" "250000" "is_boss" "1" "plugin" "npc_abomination" } @@ -1488,7 +1585,7 @@ "0.1" { "count" "200" - "health" "25000" + "health" "37500" "ignore_max_cap" "1" "extra_damage" "1.1" "plugin" "npc_runover" @@ -1496,11 +1593,19 @@ "0.1" { "count" "100" - "health" "25000" + "health" "37500" "extra_damage" "1.1" "ignore_max_cap" "1" "plugin" "npc_mad_doctor" } + "0.1" + { + "count" "100" + "health" "75000" + "extra_damage" "1.1" + "ignore_max_cap" "1" + "plugin" "npc_behemoth" + } "0.6" { "count" "200" @@ -1537,6 +1642,22 @@ "extra_damage" "1.25" "plugin" "npc_void_spreader" } + "0.1" + { + "count" "100" + "health" "75000" + "ignore_max_cap" "1" + + "plugin" "npc_dimensionfrag" + } + "0.1" + { + "count" "100" + "health" "75000" + "ignore_max_cap" "1" + + "plugin" "npc_umbral_refract" + } "0.2" { "count" "125" @@ -1549,7 +1670,7 @@ "0.1" { "count" "100" - "health" "15000" + "health" "25000" "ignore_max_cap" "1" "extra_damage" "1.10" @@ -1559,7 +1680,7 @@ { "count" "50" "ignore_max_cap" "1" - "health" "15000" + "health" "25000" "extra_damage" "2.2" "plugin" "npc_voided_diversionistico" } @@ -1574,27 +1695,26 @@ } "0.1" { - "count" "0" - "is_boss" "1" - - "health" "40000" - "plugin" "npc_void_rejuvinator" + "count" "0" + + "health" "150000" + "extra_damage" "2.5" + "is_boss" "1" + "plugin" "npc_ancient_demon" } "0.1" { - "count" "100" - "health" "50000" - "ignore_max_cap" "1" + "count" "0" + "is_boss" "1" - "plugin" "npc_dimensionfrag" + "health" "150000" + "plugin" "npc_void_rejuvinator" } "0.1" { - "count" "100" - "health" "50000" - "ignore_max_cap" "1" - - "plugin" "npc_umbral_refract" + "count" "1" + "does_not_scale" "1" + "plugin" "npc_void_portal" } "0.1" { @@ -1614,7 +1734,7 @@ { "count" "0" - "health" "200000" + "health" "300000" "is_boss" "1" "plugin" "npc_abomination" } @@ -1645,15 +1765,6 @@ "map_setup_fake" "1" "music_1" - { - "file" "#zombiesurvival/void_wave/wave_60_1.mp3" - "time" "170" - "volume" "0.75" - "download" "1" - "name" "Enoch" - "author" "GosT" - } - "music_2" { "file" "#zombiesurvival/internius/wave_60.mp3" "time" "346" @@ -1667,7 +1778,7 @@ "count" "30" "ignore_max_cap" "1" - "health" "70000" + "health" "75000" "extra_damage" "3.0" "plugin" "npc_ealing" } @@ -1676,7 +1787,7 @@ "count" "15" "ignore_max_cap" "1" - "health" "70000" + "health" "75000" "extra_damage" "3.0" "plugin" "npc_framing_voider" } @@ -1685,7 +1796,7 @@ "count" "38" "ignore_max_cap" "1" - "health" "70000" + "health" "75000" "extra_damage" "3.0" "plugin" "npc_mutating_blob" } @@ -1695,24 +1806,48 @@ "ignore_max_cap" "1" "data" "150" - "health" "70000" + "health" "75000" "extra_damage" "3.0" "plugin" "npc_void_crust" } "0.1" { - "count" "100" + "count" "150" "ignore_max_cap" "1" "plugin" "npc_qanaas" - "health" "50000" + "health" "75000" "extra_damage" "2.0" } "0.1" + { + "count" "150" + "health" "75000" + "extra_damage" "1.25" + "ignore_max_cap" "1" + "plugin" "npc_sakratan" + } + "0.1" + { + "count" "150" + "health" "75000" + "extra_damage" "1.25" + "ignore_max_cap" "1" + "plugin" "npc_inabdil" + } + "0.1" + { + "count" "150" + "health" "75000" + "extra_damage" "1.25" + "ignore_max_cap" "1" + "plugin" "npc_yadeam" + } + "0.1" { "count" "250" "ignore_max_cap" "1" - "health" "70000" + "health" "75000" "extra_damage" "3.0" "plugin" "npc_void_carrier" } @@ -1721,36 +1856,81 @@ "count" "10" "ignore_max_cap" "1" - "health" "20000" + "health" "75000" "extra_damage" "2.0" "plugin" "npc_void_infestor" } "0.1" { - "count" "100" - "health" "75000" + "count" "150" + "health" "100000" "ignore_max_cap" "1" "plugin" "npc_dimensionfrag" } "0.1" { - "count" "100" - "health" "75000" + "count" "150" + "health" "100000" "ignore_max_cap" "1" "plugin" "npc_vanishingmatter" } "0.1" + { + "count" "150" + "health" "100000" + "ignore_max_cap" "1" + + "plugin" "npc_umbral_ltzens" + } + "0.1" + { + "count" "150" + "health" "100000" + "ignore_max_cap" "1" + + "plugin" "npc_immutableheavy" + } + "0.1" + { + "count" "150" + "health" "100000" + "ignore_max_cap" "1" + + "plugin" "npc_umbral_rouam" + } + "0.1" + { + "count" "150" + "health" "100000" + "ignore_max_cap" "1" + + "plugin" "npc_umbral_spuud" + } + "0.1" + { + "count" "150" + "health" "100000" + "ignore_max_cap" "1" + + "plugin" "npc_umbral_refract" + } + "0.1" { "count" "250" "ignore_max_cap" "1" - "health" "70000" + "health" "75000" "extra_damage" "3.0" "plugin" "npc_void_spreader" } - + "0.1" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_void_portal" + } "0.1" { "count" "1" @@ -1779,11 +1959,11 @@ { "count" "0" - "health" "500000" + "health" "750000" "is_boss" "1" "extra_damage" "3.0" "extra_size" "1.2" - "extra_speed" "0.70" + "extra_speed" "0.55" "plugin" "npc_ancient_demon" } @@ -1792,7 +1972,7 @@ "count" "15" "ignore_max_cap" "1" - "health" "70000" + "health" "75000" "extra_damage" "2.0" "plugin" "npc_blood_pollutor" } @@ -1801,7 +1981,7 @@ "count" "13" "ignore_max_cap" "1" - "health" "70000" + "health" "75000" "extra_damage" "2.0" "plugin" "npc_hosting_blob" } @@ -1810,7 +1990,7 @@ "count" "13" "ignore_max_cap" "1" - "health" "70000" + "health" "75000" "extra_damage" "2.0" "plugin" "npc_enframed_voider" } @@ -1819,7 +1999,7 @@ "count" "250" "ignore_max_cap" "1" - "health" "70000" + "health" "75000" "extra_damage" "2.0" "plugin" "npc_void_particle" } @@ -1828,7 +2008,7 @@ "count" "13" "ignore_max_cap" "1" - "health" "70000" + "health" "75000" "extra_damage" "2.0" "plugin" "npc_voided_expidonsan_fortifier" } @@ -1837,33 +2017,23 @@ "count" "18" "ignore_max_cap" "1" - "health" "70000" + "health" "75000" "extra_damage" "2.0" "plugin" "npc_void_sprayer" } "0.1" { - "count" "100" - "health" "75000" + "count" "200" "ignore_max_cap" "1" - - "plugin" "npc_umbral_ltzens" - } - "0.1" - { - "count" "100" + "plugin" "npc_voided_diversionistico" "health" "75000" - "ignore_max_cap" "1" - - "plugin" "npc_immutableheavy" + "extra_damage" "2.0" } "0.1" { - "count" "150" - "ignore_max_cap" "1" - "plugin" "npc_voided_diversionistico" - "health" "50000" - "extra_damage" "2.0" + "count" "1" + "does_not_scale" "1" + "plugin" "npc_void_portal" } "0.1" { @@ -1875,7 +2045,7 @@ { "count" "0" "is_boss" "1" - "health" "150000" + "health" "300000" "plugin" "npc_void_rejuvinator" } "2.0" @@ -1902,7 +2072,7 @@ "count" "250" "ignore_max_cap" "1" - "health" "70000" + "health" "75000" "plugin" "npc_void_minigate_keeper" } "0.1" @@ -1910,7 +2080,7 @@ "count" "25" "ignore_max_cap" "1" - "health" "70000" + "health" "75000" "plugin" "npc_void_sacraficer" } "0.1" @@ -1918,48 +2088,56 @@ "count" "25" "ignore_max_cap" "1" - "health" "70000" + "health" "75000" "plugin" "npc_void_expidonsan_container" } "0.1" { - "count" "250" + "count" "200" + "health" "75000" "ignore_max_cap" "1" - - "health" "70000" - "plugin" "npc_void_expidonsan_cleaner" + "extra_damage" "1.2" + "plugin" "npc_runover" } "0.1" { - "count" "100" - "health" "50000" + "count" "100" + "health" "75000" + "extra_damage" "1.2" "ignore_max_cap" "1" + "plugin" "npc_mad_doctor" + } + "0.1" + { + "count" "100" + "health" "150000" "extra_damage" "1.2" - - "plugin" "npc_enforcer" + "ignore_max_cap" "1" + "plugin" "npc_behemoth" } "0.1" { - "count" "100" - "health" "75000" + "count" "250" "ignore_max_cap" "1" - "plugin" "npc_umbral_rouam" + "health" "75000" + "plugin" "npc_void_expidonsan_cleaner" } "0.1" { - "count" "100" + "count" "150" "health" "75000" "ignore_max_cap" "1" + "extra_damage" "1.2" - "plugin" "npc_umbral_spuud" + "plugin" "npc_enforcer" } "0.1" { "count" "250" "ignore_max_cap" "1" - "health" "70000" + "health" "75000" "plugin" "npc_voiding_bedrock" "data" "5000" } @@ -1969,6 +2147,12 @@ "does_not_scale" "1" "plugin" "npc_void_portal" } + "0.1" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_void_portal" + } "2.0" { "count" "18" @@ -1981,7 +2165,7 @@ { "count" "0" - "health" "300000" + "health" "350000" "is_boss" "1" "plugin" "npc_abomination" "extra_damage" "1.2" @@ -2000,23 +2184,15 @@ "count" "250" "ignore_max_cap" "1" - "health" "70000" + "health" "75000" "plugin" "npc_void_kunul" } "0.1" - { - "count" "100" - "health" "75000" - "ignore_max_cap" "1" - - "plugin" "npc_umbral_refract" - } - "0.1" { "count" "250" "ignore_max_cap" "1" - "health" "70000" + "health" "75000" "plugin" "npc_voids_offspring" } "0.1" @@ -2043,15 +2219,21 @@ { "count" "0" - "health" "200000" + "health" "250000" "is_boss" "1" "plugin" "npc_majorsteam" } + "0.1" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_void_portal" + } "56.0" { "count" "0" - "health" "400000" + "health" "500000" "is_boss" "1" "plugin" "npc_majorvoided" } diff --git a/addons/sourcemod/configs/zombie_riot/classic_expidonsa.cfg b/addons/sourcemod/configs/zombie_riot/classic_expidonsa.cfg index bb8db13020..bfe59ba544 100644 --- a/addons/sourcemod/configs/zombie_riot/classic_expidonsa.cfg +++ b/addons/sourcemod/configs/zombie_riot/classic_expidonsa.cfg @@ -888,8 +888,9 @@ { "count" "1" - "health" "250000" + "health" "500000" "extra_damage" "3.0" + "extra_speed" "0.65" "is_boss" "1" "plugin" "npc_sergeant_ideal" } @@ -1249,6 +1250,7 @@ "count" "100" "ignore_max_cap" "1" "health" "125000" + "extra_damage" "1.11" "plugin" "npc_eirasus" } "0.1" @@ -1256,6 +1258,7 @@ "count" "100" "ignore_max_cap" "1" "health" "125000" + "extra_damage" "1.11" "plugin" "npc_flaigus" } "0.1" @@ -1263,6 +1266,7 @@ "count" "100" "ignore_max_cap" "1" "health" "125000" + "extra_damage" "1.11" "plugin" "npc_cuttus_siccino" } "0.1" @@ -1270,6 +1274,7 @@ "count" "100" "ignore_max_cap" "1" "health" "125000" + "extra_damage" "1.11" "plugin" "npc_armsa_manu" } "0.1" @@ -1277,6 +1282,7 @@ "count" "100" "ignore_max_cap" "1" "health" "125000" + "extra_damage" "1.11" "plugin" "npc_speedus_absolutos" } "0.1" @@ -1284,6 +1290,7 @@ "count" "100" "ignore_max_cap" "1" "health" "125000" + "extra_damage" "1.11" "plugin" "npc_vaus_shaldus" } "0.1" @@ -1291,6 +1298,7 @@ "count" "100" "ignore_max_cap" "1" "health" "125000" + "extra_damage" "1.11" "plugin" "npc_selfam_scythus" } "0.1" @@ -1298,6 +1306,7 @@ "count" "100" "ignore_max_cap" "1" "health" "125000" + "extra_damage" "1.11" "plugin" "npc_diversionistico_elitus" } "0.1" @@ -1305,12 +1314,14 @@ "count" "100" "ignore_max_cap" "1" "health" "450000" + "extra_damage" "1.11" "plugin" "npc_haltera" } "0.1" { "count" "100" "ignore_max_cap" "1" + "extra_damage" "1.11" "health" "225000" "plugin" "npc_biggun_assisa" } @@ -1319,6 +1330,7 @@ "count" "0" "is_boss" "1" "health" "600000" + "extra_damage" "1.11" "plugin" "npc_hia_rejuvinator" } "0.1" @@ -1326,7 +1338,7 @@ "count" "1" "is_boss" "1" "health" "1500000" - "extra_damage" "1.50" + "extra_damage" "2.00" "plugin" "npc_soldinus_ilus" } "25.0" @@ -1334,6 +1346,7 @@ "count" "0" "is_boss" "1" "health" "600000" + "extra_damage" "1.11" "plugin" "npc_hia_rejuvinator" } "25.0" @@ -1341,6 +1354,7 @@ "count" "0" "is_boss" "1" "health" "600000" + "extra_damage" "1.11" "plugin" "npc_hia_rejuvinator" } } diff --git a/addons/sourcemod/configs/zombie_riot/classic_iber&expi.cfg b/addons/sourcemod/configs/zombie_riot/classic_iber&expi.cfg index 03e4d9f631..d1577ac776 100644 --- a/addons/sourcemod/configs/zombie_riot/classic_iber&expi.cfg +++ b/addons/sourcemod/configs/zombie_riot/classic_iber&expi.cfg @@ -682,7 +682,7 @@ "author" "Bao.Uner" } - "10.0" + "5.0" { "count" "1" @@ -783,7 +783,7 @@ "extra_damage" "1.3" "plugin" "npc_cenula" } - "30.0" + "35.0" { "count" "0" "is_boss" "1" @@ -964,7 +964,7 @@ "author" "Steven Grove" } - "10.0" + "5.0" { "count" "1" "plugin" "npc_seaborn_eradicator" @@ -1158,7 +1158,7 @@ "plugin" "npc_murdarato" "health" "65000" } - "30.0" + "25.0" { "count" "0" "is_boss" "1" diff --git a/addons/sourcemod/configs/zombie_riot/classic_iberia.cfg b/addons/sourcemod/configs/zombie_riot/classic_iberia.cfg index 4abfe999bc..22b890f882 100644 --- a/addons/sourcemod/configs/zombie_riot/classic_iberia.cfg +++ b/addons/sourcemod/configs/zombie_riot/classic_iberia.cfg @@ -70,7 +70,6 @@ "plugin" "npc_seaslider" "data" "Elite" "extra_damage" "0.9" - "extra_speed" "1.01" } "0.4" { @@ -80,7 +79,6 @@ "plugin" "npc_searunner" "data" "Elite" "extra_damage" "0.9" - "extra_speed" "1.01" } "0.3" { @@ -90,7 +88,6 @@ "plugin" "npc_seaspitter" "data" "Elite" "extra_damage" "0.9" - "extra_speed" "1.01" } "0.2" { @@ -180,7 +177,6 @@ "plugin" "npc_seaslider" "data" "Elite" "extra_damage" "0.9" - "extra_speed" "1.01" } "0.4" { @@ -190,7 +186,6 @@ "plugin" "npc_searunner" "data" "Elite" "extra_damage" "0.9" - "extra_speed" "1.01" } "0.3" { @@ -200,7 +195,6 @@ "plugin" "npc_seaspitter" "data" "Elite" "extra_damage" "0.9" - "extra_speed" "1.01" } "0.2" { @@ -211,7 +205,6 @@ "plugin" "npc_seareaper" "data" "Elite" "extra_damage" "0.9" - "extra_speed" "1.01" } "0.1" { @@ -222,7 +215,6 @@ "plugin" "npc_seacrawler" "data" "Elite" "extra_damage" "0.9" - "extra_speed" "1.01" } "0.1" { @@ -256,7 +248,6 @@ "plugin" "npc_seapiercer" "data" "Elite" "extra_damage" "0.9" - "extra_speed" "1.01" } "60.0" { @@ -290,7 +281,6 @@ "plugin" "npc_seaslider" "data" "Elite" - "extra_speed" "1.01" } "0.3" { @@ -299,7 +289,6 @@ "plugin" "npc_searunner" "data" "Elite" - "extra_speed" "1.01" } "0.2" { @@ -308,7 +297,6 @@ "plugin" "npc_seaspitter" "data" "Elite" - "extra_speed" "1.01" } "0.1" { @@ -316,7 +304,7 @@ "ignore_max_cap" "1" "plugin" "npc_netherseaspewer" - "extra_damage" "0.8" + "extra_damage" "0.75" } "0.1" { @@ -333,7 +321,7 @@ "plugin" "npc_netherseapredator" "health" "2000" - "extra_damage" "0.8" + "extra_damage" "0.75" } "2.1" { @@ -379,7 +367,6 @@ "plugin" "npc_seaslider" "data" "Elite" - "extra_speed" "1.01" } "0.7" { @@ -388,7 +375,6 @@ "plugin" "npc_searunner" "data" "Elite" - "extra_speed" "1.01" } "0.6" { @@ -397,7 +383,6 @@ "plugin" "npc_seaspitter" "data" "Elite" - "extra_speed" "1.01" } "0.5" { @@ -406,8 +391,7 @@ "plugin" "npc_netherseaspewer" "data" "Elite" - "extra_damage" "0.8" - "extra_speed" "1.01" + "extra_damage" "0.75" } "0.4" { @@ -417,8 +401,7 @@ "plugin" "npc_netherseapredator" "health" "2000" "data" "Elite" - "extra_damage" "0.8" - "extra_speed" "1.01" + "extra_damage" "0.75" } "0.3" { @@ -426,7 +409,7 @@ "ignore_max_cap" "1" "plugin" "npc_netherseafounder" - "extra_damage" "0.8" + "extra_damage" "0.75" } "0.2" { @@ -434,7 +417,7 @@ "ignore_max_cap" "1" "plugin" "npc_netherseabrandguider" - "extra_damage" "0.8" + "extra_damage" "0.75" } "0.1" { @@ -442,7 +425,7 @@ "ignore_max_cap" "1" "plugin" "npc_netherseareefbreaker" - "extra_damage" "0.8" + "extra_damage" "0.75" } "0.1" { @@ -466,7 +449,7 @@ "ignore_max_cap" "1" "plugin" "npc_netherseaswarmcaller" - "extra_damage" "0.8" + "extra_damage" "0.75" } "2.0" { @@ -521,8 +504,7 @@ "plugin" "npc_netherseaspewer" "data" "Elite" - "extra_damage" "0.8" - "extra_speed" "1.01" + "extra_damage" "0.75" } "0.4" { @@ -532,8 +514,7 @@ "plugin" "npc_netherseapredator" "health" "2000" "data" "Elite" - "extra_damage" "0.8" - "extra_speed" "1.01" + "extra_damage" "0.75" } "0.3" { @@ -542,8 +523,7 @@ "plugin" "npc_netherseafounder" "data" "Elite" - "extra_damage" "0.8" - "extra_speed" "1.01" + "extra_damage" "0.75" } "0.2" { @@ -552,8 +532,7 @@ "plugin" "npc_netherseabrandguider" "data" "Elite" - "extra_damage" "0.8" - "extra_speed" "1.01" + "extra_damage" "0.75" } "0.1" { @@ -562,8 +541,7 @@ "plugin" "npc_netherseareefbreaker" "data" "Elite" - "extra_damage" "0.8" - "extra_speed" "1.01" + "extra_damage" "0.75" } "0.1" { @@ -596,8 +574,7 @@ "plugin" "npc_netherseaswarmcaller" "data" "Elite" - "extra_damage" "0.8" - "extra_speed" "1.01" + "extra_damage" "0.75" } "2.0" { @@ -637,6 +614,7 @@ { "count" "150" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_scout" } @@ -644,6 +622,7 @@ { "count" "100" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_soldier" } @@ -651,6 +630,7 @@ { "count" "150" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_pyro" } @@ -658,6 +638,7 @@ { "count" "125" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_demo" } @@ -672,6 +653,7 @@ { "count" "100" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_heavy" } @@ -679,6 +661,8 @@ { "count" "75" "ignore_max_cap" "1" + "extra_damage" "0.95" + "health" "5000" "plugin" "npc_seaborn_engineer" } @@ -686,6 +670,7 @@ { "count" "75" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_medic" "is_outlined" "1" @@ -694,6 +679,7 @@ { "count" "125" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_sniper" } @@ -701,6 +687,7 @@ { "count" "100" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_spy" } @@ -716,6 +703,7 @@ { "count" "300" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_kazimersch_knight" } @@ -737,6 +725,7 @@ { "count" "150" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_kazimersch_archer" "data" "2500" @@ -745,6 +734,7 @@ { "count" "200" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_kazimersch_longrange" } @@ -752,6 +742,7 @@ { "count" "150" "ignore_max_cap" "1" + "extra_damage" "0.95" "health" "50000" "plugin" "npc_seaborn_kazimersch_beserker" @@ -760,6 +751,7 @@ { "count" "200" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_kazimersch_melee_assasin" } @@ -785,6 +777,7 @@ { "count" "150" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_scout" } @@ -792,6 +785,7 @@ { "count" "100" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_soldier" } @@ -799,6 +793,7 @@ { "count" "150" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_pyro" } @@ -806,6 +801,7 @@ { "count" "125" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_demo" } @@ -813,6 +809,7 @@ { "count" "100" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_heavy" } @@ -820,6 +817,8 @@ { "count" "75" "ignore_max_cap" "1" + "extra_damage" "0.95" + "health" "5000" "plugin" "npc_seaborn_engineer" } @@ -827,6 +826,7 @@ { "count" "75" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_medic" "is_outlined" "1" @@ -835,6 +835,7 @@ { "count" "125" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_sniper" } @@ -842,6 +843,7 @@ { "count" "100" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_spy" } @@ -849,6 +851,7 @@ { "count" "300" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_kazimersch_knight" } @@ -856,6 +859,7 @@ { "count" "150" "ignore_max_cap" "1" + "extra_damage" "0.95" "health" "55000" "plugin" "npc_seaborn_kazimersch_beserker" @@ -864,6 +868,7 @@ { "count" "150" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_kazimersch_archer" "data" "2500" @@ -872,6 +877,7 @@ { "count" "200" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_kazimersch_longrange" } @@ -900,6 +906,7 @@ { "count" "200" "ignore_max_cap" "1" + "extra_damage" "0.95" "plugin" "npc_seaborn_kazimersch_melee_assasin" } @@ -907,7 +914,8 @@ { "count" "0" - "health" "250000" + "health" "250000" + "extra_damage" "0.95" "is_boss" "1" "plugin" "npc_lastknight" "data" "NT" @@ -938,35 +946,54 @@ "fogmaxdensity" "0.55" "skyname" "sky_day02_03" - "0.4" + "0.3" { "count" "200" "ignore_max_cap" "1" - "plugin" "npc_seaborn_vanguard" - "is_outlined" "1" + "plugin" "npc_seaborn_guard" } - "0.3" + "0.1" { - "count" "200" + "count" "111" "ignore_max_cap" "1" + "health" "25000" - "plugin" "npc_seaborn_guard" + "plugin" "npc_seaborn_vanguard" + "is_outlined" "1" } - "30.0" + "0.1" { "count" "200" "ignore_max_cap" "1" "plugin" "npc_seaborn_caster" } + "30.0" + { + "count" "0" + "plugin" "npc_endspeaker_1" + "health" "30000" + "data" "EX" + "is_outlined" "1" + "is_immune_to_nuke" "1" + "is_health_scaling" "1" + } "0.2" { "count" "150" "ignore_max_cap" "1" + "health" "50000" "plugin" "npc_seaborn_defender" } + "30.0" + { + "count" "0" + "plugin" "npc_endspeaker_2" + "is_outlined" "1" + "is_immune_to_nuke" "1" + } "0.1" { "count" "125" @@ -974,13 +1001,21 @@ "plugin" "npc_seaborn_specialist" } - "60.0" + "0.1" { "count" "125" "ignore_max_cap" "1" + "health" "35000" "plugin" "npc_seaborn_supporter" } + "30.0" + { + "count" "0" + "plugin" "npc_endspeaker_3" + "is_outlined" "1" + "is_immune_to_nuke" "1" + } } "55" { @@ -1007,14 +1042,6 @@ "fogmaxdensity" "0.6" "skyname" "sky_day02_05" - "0.6" - { - "count" "200" - "ignore_max_cap" "1" - - "plugin" "npc_seaborn_vanguard" - "is_outlined" "1" - } "0.5" { "count" "200" @@ -1033,6 +1060,7 @@ { "count" "150" "ignore_max_cap" "1" + "health" "75000" "plugin" "npc_seaborn_defender" } @@ -1040,6 +1068,7 @@ { "count" "125" "ignore_max_cap" "1" + "health" "52500" "plugin" "npc_seaborn_specialist" } @@ -1050,6 +1079,15 @@ "plugin" "npc_seaborn_supporter" } + "0.6" + { + "count" "100" + "ignore_max_cap" "1" + "health" "25000" + + "plugin" "npc_seaborn_vanguard" + "is_outlined" "1" + } "30.2" { "count" "0" @@ -1457,6 +1495,7 @@ { "count" "20" "ignore_max_cap" "1" + "health" "25000" "plugin" "npc_seaborn_vanguard" "is_outlined" "1" diff --git a/addons/sourcemod/configs/zombie_riot/classic_interitus.cfg b/addons/sourcemod/configs/zombie_riot/classic_interitus.cfg index 639d6b8b8b..cfa65ca23c 100644 --- a/addons/sourcemod/configs/zombie_riot/classic_interitus.cfg +++ b/addons/sourcemod/configs/zombie_riot/classic_interitus.cfg @@ -589,7 +589,7 @@ "0.3" { - "count" "300" + "count" "150" "ignore_max_cap" "1" "health" "40000" "plugin" "npc_sakratan" @@ -597,7 +597,7 @@ } "0.2" { - "count" "300" + "count" "150" "ignore_max_cap" "1" "health" "35000" "plugin" "npc_yadeam" @@ -605,7 +605,7 @@ } "0.1" { - "count" "200" + "count" "150" "ignore_max_cap" "1" "health" "55000" "plugin" "npc_khazaan" @@ -629,7 +629,7 @@ } "0.2" { - "count" "125" + "count" "150" "ignore_max_cap" "1" "health" "35000" "plugin" "npc_skin_hunter" @@ -651,7 +651,7 @@ "plugin" "npc_absolute_incinirator" "extra_damage" "1.1" } - "30.0" + "15.0" { "count" "100" "ignore_max_cap" "1" @@ -661,15 +661,15 @@ } "0.1" { - "count" "100" + "count" "150" "ignore_max_cap" "1" "health" "25000" "plugin" "npc_chaos_insane" } - "60.0" + "75.0" { - "count" "100" + "count" "150" "ignore_max_cap" "1" "health" "25000" @@ -685,7 +685,7 @@ "0.6" { - "count" "200" + "count" "150" "ignore_max_cap" "1" "health" "50000" "plugin" "npc_inabdil" @@ -693,7 +693,7 @@ } "0.5" { - "count" "200" + "count" "150" "ignore_max_cap" "1" "health" "50000" "plugin" "npc_runover" @@ -701,7 +701,7 @@ } "0.4" { - "count" "100" + "count" "150" "ignore_max_cap" "1" "health" "75000" "plugin" "npc_rajul" @@ -709,7 +709,7 @@ } "0.3" { - "count" "100" + "count" "150" "ignore_max_cap" "1" "health" "75000" "plugin" "npc_arctic_mage" @@ -717,7 +717,7 @@ } "0.2" { - "count" "100" + "count" "150" "ignore_max_cap" "1" "health" "75000" "plugin" "npc_behemoth" @@ -741,13 +741,13 @@ } "0.2" { - "count" "125" + "count" "150" "ignore_max_cap" "1" "health" "45000" "plugin" "npc_mad_doctor" "extra_damage" "1.1" } - "30.0" + "15.0" { "count" "100" "ignore_max_cap" "1" @@ -757,15 +757,15 @@ } "0.1" { - "count" "100" + "count" "150" "ignore_max_cap" "1" "health" "25000" "plugin" "npc_chaos_mage" } - "60.0" + "75.0" { - "count" "100" + "count" "150" "ignore_max_cap" "1" "health" "25000" @@ -796,64 +796,64 @@ "0.1" { - "count" "30" + "count" "200" "ignore_max_cap" "1" - "health" "100000" + "health" "75000" "plugin" "npc_ahim" "extra_damage" "3.0" } "0.1" { - "count" "15" + "count" "200" "ignore_max_cap" "1" - "health" "100000" + "health" "75000" "plugin" "npc_atilla" "extra_damage" "3.0" } "0.1" { - "count" "38" + "count" "200" "ignore_max_cap" "1" - "health" "100000" + "health" "75000" "plugin" "npc_inabdil" "extra_damage" "3.0" } "0.1" { - "count" "10" + "count" "200" "ignore_max_cap" "1" - "health" "100000" + "health" "75000" "plugin" "npc_khazaan" "extra_damage" "3.0" } "0.1" { - "count" "38" + "count" "200" "ignore_max_cap" "1" - "health" "100000" + "health" "75000" "plugin" "npc_sakratan" "extra_damage" "3.0" } "0.1" { - "count" "38" + "count" "200" "ignore_max_cap" "1" - "health" "100000" + "health" "75000" "plugin" "npc_yadeam" "extra_damage" "3.0" } "2.0" { - "count" "8" + "count" "100" "ignore_max_cap" "1" - "health" "200000" + "health" "250000" "plugin" "npc_rajul" "extra_damage" "2.0" } @@ -862,7 +862,7 @@ "count" "100" "ignore_max_cap" "1" - "health" "100000" + "health" "50000" "plugin" "npc_qanaas" "extra_damage" "2.0" } @@ -878,61 +878,62 @@ "0.1" { - "count" "15" + "count" "12" "ignore_max_cap" "1" - "health" "100000" + "health" "75000" "plugin" "npc_airborn_explorer" "extra_damage" "2.0" } "0.1" { - "count" "13" + "count" "12" "ignore_max_cap" "1" - "health" "80000" + "health" "75000" "plugin" "npc_freezing_cleaner" "extra_damage" "2.0" } "0.1" { - "count" "13" + "count" "12" "ignore_max_cap" "1" - "health" "100000" + "health" "75000" "plugin" "npc_frost_hunter" "extra_damage" "2.0" } "0.1" { - "count" "15" + "count" "12" "ignore_max_cap" "1" - "health" "100000" + "health" "75000" "plugin" "npc_skin_hunter" "extra_damage" "2.0" } "0.1" { - "count" "18" + "count" "12" "ignore_max_cap" "1" - "health" "100000" + "health" "75000" "plugin" "npc_snowey_gunner" "extra_damage" "2.0" } "0.1" { - "count" "13" + "count" "12" "ignore_max_cap" "1" - "health" "100000" + "health" "75000" "plugin" "npc_ziberian_miner" "extra_damage" "2.0" } "2.0" { - "count" "1" + "count" "6" + "ignore_max_cap" "1" "health" "250000" "plugin" "npc_arctic_mage" @@ -940,10 +941,10 @@ } "0.1" { - "count" "100" + "count" "30" "ignore_max_cap" "1" - "health" "40000" + "health" "50000" "plugin" "npc_winter_sniper" "extra_damage" "2.0" } @@ -959,70 +960,70 @@ "0.1" { - "count" "225" + "count" "12" "ignore_max_cap" "1" - "health" "80000" + "health" "75000" "plugin" "npc_absolute_incinirator" "extra_damage" "1.2" } "0.1" { - "count" "175" + "count" "12" "ignore_max_cap" "1" - "health" "80000" + "health" "75000" "plugin" "npc_braindead" "extra_damage" "1.2" } "0.1" { - "count" "150" + "count" "12" "ignore_max_cap" "1" - "health" "80000" + "health" "56250" "plugin" "npc_hitman" "extra_damage" "1.2" } "0.1" { - "count" "150" + "count" "12" "ignore_max_cap" "1" - "health" "100000" + "health" "75000" "plugin" "npc_mad_doctor" "extra_damage" "1.2" } "0.1" { - "count" "125" + "count" "12" "ignore_max_cap" "1" - "health" "80000" + "health" "75000" "plugin" "npc_ransacker" "extra_damage" "1.2" } "0.1" { - "count" "125" + "count" "12" "ignore_max_cap" "1" - "health" "80000" + "health" "75000" "plugin" "npc_runover" "extra_damage" "1.2" } "2.0" { - "count" "50" + "count" "6" "ignore_max_cap" "1" - "health" "300000" + "health" "250000" "plugin" "npc_behemoth" "extra_damage" "1.2" } "0.1" { - "count" "100" + "count" "30" "ignore_max_cap" "1" "health" "50000" @@ -1033,13 +1034,13 @@ { "count" "1" - "health" "500000" + "health" "450000" "is_boss" "1" "plugin" "npc_abomination" - "extra_damage" "1.2" + "extra_damage" "1.1" } - "0.1" + "1.0" { "count" "100" "ignore_max_cap" "1" @@ -1047,7 +1048,7 @@ "health" "50000" "plugin" "npc_chaos_insane" } - "0.1" + "1.0" { "count" "100" "ignore_max_cap" "1" @@ -1055,7 +1056,7 @@ "health" "50000" "plugin" "npc_chaos_supporter" } - "0.1" + "1.0" { "count" "100" "ignore_max_cap" "1" @@ -1063,7 +1064,7 @@ "health" "50000" "plugin" "npc_chaos_mage" } - "0.1" + "1.0" { "count" "100" "ignore_max_cap" "1" @@ -1076,7 +1077,8 @@ "count" "0" "health" "750000" - "extra_speed" "1.30" + "extra_speed" "1.15" + "extra_damage" "1.2" "is_boss" "1" "plugin" "npc_chaos_evil_demon" } diff --git a/addons/sourcemod/configs/zombie_riot/classic_medieval.cfg b/addons/sourcemod/configs/zombie_riot/classic_medieval.cfg index 7e783a0afd..182eddcc33 100644 --- a/addons/sourcemod/configs/zombie_riot/classic_medieval.cfg +++ b/addons/sourcemod/configs/zombie_riot/classic_medieval.cfg @@ -298,15 +298,17 @@ } "01." { - "count" "1" - "cash" "500" + "count" "75" + "ignore_max_cap" "1" + "health" "25000" "plugin" "npc_medival_swordsman_giant" } "60.0" { - "count" "1" - "cash" "500" + "count" "75" + "ignore_max_cap" "1" + "health" "25000" "plugin" "npc_medival_crossbow_giant" } @@ -409,6 +411,7 @@ "count" "0" "health" "35000" + "extra_damage" "2.00" "is_boss" "1" "custom_name" "Berserk Brawler" "plugin" "npc_medival_brawler" @@ -443,7 +446,7 @@ "count" "325" "ignore_max_cap" "1" - "health" "7500" + "health" "12500" "plugin" "npc_medival_twohanded_swordsman" } "0.1" @@ -451,6 +454,7 @@ "count" "175" "ignore_max_cap" "1" + "health" "7500" "plugin" "npc_medival_longbowmen" } "0.1" @@ -465,7 +469,7 @@ "count" "125" "ignore_max_cap" "1" - "health" "7500" + "health" "15000" "plugin" "npc_medival_cavalary" } } @@ -489,14 +493,23 @@ "count" "325" "ignore_max_cap" "1" - "health" "7500" + "health" "12500" "plugin" "npc_medival_twohanded_swordsman" } "0.1" + { + "count" "125" + "ignore_max_cap" "1" + + "health" "15000" + "plugin" "npc_medival_cavalary" + } + "0.1" { "count" "175" "ignore_max_cap" "1" + "health" "7500" "plugin" "npc_medival_longbowmen" } "30.0" @@ -518,7 +531,7 @@ "count" "50" "ignore_max_cap" "1" - "health" "17500" + "health" "47500" "plugin" "npc_medival_eagle_giant" } } @@ -552,7 +565,7 @@ "count" "325" "ignore_max_cap" "1" - "health" "7500" + "health" "12500" "plugin" "npc_medival_twohanded_swordsman" } "0.3" @@ -560,6 +573,7 @@ "count" "175" "ignore_max_cap" "1" + "health" "7500" "plugin" "npc_medival_longbowmen" } "0.2" @@ -571,6 +585,14 @@ "plugin" "npc_medival_hussar" } "0.1" + { + "count" "125" + "ignore_max_cap" "1" + + "health" "15000" + "plugin" "npc_medival_cavalary" + } + "0.1" { "count" "100" "ignore_max_cap" "1" @@ -583,7 +605,7 @@ "count" "50" "ignore_max_cap" "1" - "health" "17500" + "health" "47500" "plugin" "npc_medival_eagle_giant" } "0.1" @@ -591,7 +613,7 @@ "count" "100" "ignore_max_cap" "1" - "health" "3500" + "health" "10000" "plugin" "npc_medival_hussar" } "60.0" @@ -643,6 +665,14 @@ "health" "25000" "plugin" "npc_medival_champion" } + "0.1" + { + "count" "100" + "ignore_max_cap" "1" + + "health" "20000" + "plugin" "npc_medival_hussar" + } "90.0" { "count" "200" @@ -692,6 +722,14 @@ "plugin" "npc_medival_champion" } "0.1" + { + "count" "100" + "ignore_max_cap" "1" + + "health" "30000" + "plugin" "npc_medival_hussar" + } + "0.1" { "count" "200" "ignore_max_cap" "1" @@ -699,7 +737,7 @@ "health" "50000" "plugin" "npc_medival_paladin" } - "30.0" + "0.0" { "count" "50" "ignore_max_cap" "1" @@ -735,7 +773,7 @@ "plugin" "npc_medival_ram" "data" "npc_medival_longbowmen" } - "30.0" + "60.0" { "count" "50" "ignore_max_cap" "1" @@ -767,13 +805,6 @@ "author" "???" } - "0.7" - { - "count" "2" - - "health" "80000" - "plugin" "npc_medival_hussar" - } "0.6" { "count" "500" @@ -832,6 +863,14 @@ "plugin" "npc_medival_obuch" } "0.1" + { + "count" "250" + "ignore_max_cap" "1" + + "health" "50000" + "plugin" "npc_medival_hussar" + } + "0.1" { "count" "500" "ignore_max_cap" "1" @@ -852,9 +891,9 @@ "0.1" { "count" "250" + "ignore_max_cap" "1" - "health" "50000" - "is_boss" "1" + "health" "25000" "custom_name" "Brawler Car" "plugin" "npc_medival_ram" "data" "npc_medival_brawler" @@ -864,7 +903,7 @@ "count" "0" "custom_name" "Golden Squad Construct" - "health" "200000" + "health" "150000" "extra_damage" "3.00" "is_boss" "1" "plugin" "npc_medival_construct" @@ -874,7 +913,7 @@ "count" "0" "custom_name" "Golden Squad Swordsman" - "health" "175000" + "health" "137500" "extra_damage" "2.00" "is_boss" "1" "plugin" "npc_medival_swordsman_giant" @@ -884,7 +923,7 @@ "count" "0" "custom_name" "Golden Squad Crossbowman" - "health" "125000" + "health" "112500" "extra_damage" "2.00" "is_boss" "1" "plugin" "npc_medival_crossbow_giant" @@ -894,25 +933,19 @@ "count" "0" "custom_name" "Golden Squad Eagleman" - "health" "150000" + "health" "125000" "extra_damage" "1.50" "is_boss" "1" "plugin" "npc_medival_eagle_giant" } - "0.1" - { - "count" "2" - - "health" "50000" - "plugin" "npc_medival_hussar" - } + "0.1" { "count" "1" "is_boss" "1" - "health" "150000" + "health" "100000" "extra_damage" "1.75" "plugin" "npc_medival_crossbow_giant" } @@ -926,20 +959,12 @@ "plugin" "npc_medival_monk" } - "0.1" - { - "count" "2" - - "health" "50000" - "plugin" "npc_medival_hussar" - } - "0.1" { "count" "1" "is_boss" "1" - "health" "150000" + "health" "100000" "extra_damage" "1.25" "plugin" "npc_medival_eagle_giant" } @@ -969,7 +994,7 @@ "plugin" "npc_medival_villager" } - "2.0" + "56.0" { "count" "0" "is_boss" "1" @@ -978,23 +1003,6 @@ "extra_damage" "2.00" "plugin" "npc_medival_monk" } - "54.0" - { - "count" "2" - - "health" "50000" - "plugin" "npc_medival_hussar" - } - "0.1" - { - "count" "0" - - "health" "250000" - "is_boss" "1" - "custom_name" "Brawler Car" - "plugin" "npc_medival_ram" - "data" "npc_medival_brawler" - } } "Freeplay" { diff --git a/addons/sourcemod/configs/zombie_riot/classic_ruina.cfg b/addons/sourcemod/configs/zombie_riot/classic_ruina.cfg index 90ad5319ef..acb1e48704 100644 --- a/addons/sourcemod/configs/zombie_riot/classic_ruina.cfg +++ b/addons/sourcemod/configs/zombie_riot/classic_ruina.cfg @@ -804,7 +804,7 @@ { "count" "0" - "health" "200000" + "health" "150000" "data" "overlord" "is_boss" "1" "plugin" "npc_ruina_ruliana" @@ -1085,7 +1085,7 @@ "30.0" { "count" "0" - "health" "400000" + "health" "300000" "data" "overlord" "is_boss" "1" "plugin" "npc_ruina_ruliana" diff --git a/addons/sourcemod/configs/zombie_riot/classic_whiteflowers_revenge.cfg b/addons/sourcemod/configs/zombie_riot/classic_whiteflowers_revenge.cfg new file mode 100644 index 0000000000..6d65293004 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/classic_whiteflowers_revenge.cfg @@ -0,0 +1,1074 @@ +"Waves" +{ + "gift_drop_chance_multiplier" "0.5" + "grigori_special_shop_logic" "1" + "author_npcs" "Artvin, Crust, Batfoxkid" + "author_format" "SuperGamer" + "mvmdiff" "1" + + "music_setup" + { + "file" "#rpg_fortress/music/whiteflower_iberia_start.mp3" + "time" "170" + "download" "1" + "name" "Legacy of the Golden Age" + "author" "Adam Gubman" + "volume" "1.0" + } + + "5" + { + "xp" "75" + "cash" "1000" // 1-5 | 1100 + + "0.2" + { + "count" "500" + "ignore_max_cap" "1" + + "health" "495" + "extra_damage" "0.90" + "plugin" "npc_combine_police_pistol" + } + "0.1" + { + "count" "300" + "ignore_max_cap" "1" + + "health" "630" + "extra_damage" "0.90" + "plugin" "npc_combine_police_smg" + } + "90.0" + { + "count" "200" + "ignore_max_cap" "1" + + "health" "1125" + "extra_damage" "0.90" + "plugin" "npc_combine_soldier_ar2" + } + } + "10" + { + "xp" "75" + "cash" "1500" // 6-10 | 1000 + "setup" "59" + "ammobox_extra" "5" + + "0.6" + { + "count" "275" + "ignore_max_cap" "1" + + "health" "495" + "extra_damage" "0.90" + "plugin" "npc_combine_police_pistol" + } + "0.5" + { + "count" "200" + "ignore_max_cap" "1" + + "health" "630" + "extra_damage" "0.90" + "plugin" "npc_combine_police_smg" + } + "0.4" + { + "count" "150" + "ignore_max_cap" "1" + + "health" "1125" + "extra_damage" "0.90" + "plugin" "npc_combine_soldier_ar2" + } + "0.3" + { + "count" "125" + "ignore_max_cap" "1" + + "health" "585" + "extra_damage" "0.90" + "plugin" "npc_combine_soldier_shotgun" + } + "0.2" + { + "count" "150" + "ignore_max_cap" "1" + + "health" "1350" + "extra_damage" "0.90" + "plugin" "npc_combine_soldier_swordsman" + } + "30.0" + { + "count" "100" + "ignore_max_cap" "1" + + "health" "1125" + "extra_damage" "0.90" + "plugin" "npc_combine_soldier_swordsman_ddt" + } + "0.1" + { + "count" "50" + "ignore_max_cap" "1" + + "health" "6750" + "extra_damage" "0.85" + "plugin" "npc_combine_soldier_giant_swordsman" + } + "1.0" + { + "count" "50" + "ignore_max_cap" "1" + + "health" "1350" + "extra_damage" "0.90" + "plugin" "npc_combine_soldier_elite" + } + "59.0" + { + "count" "1" + + "health" "13500" + "extra_damage" "0.80" + "is_boss" "1" + "plugin" "npc_combine_soldier_collos_swordsman" + } + } + "15" + { + "xp" "125" + "cash" "2500" // 11-14 | 800 - 15 | 1000 + "setup" "59" + "ammobox_extra" "10" + "map_setup_fake" "1" + + "music_1" + { + "file" "#music/hl2_song20_submix4.mp3" + "time" "135" + } + "music_2" + { + "file" "#music/hl2_song20_submix0.mp3" + "time" "102" + } + + "spawn_grigori" "1" + "grigori_sells_items_max" "3" + + "0.8" + { + "count" "150" + "ignore_max_cap" "1" + + "health" "495" + "extra_damage" "0.90" + "plugin" "npc_combine_police_pistol" + } + "0.7" + { + "count" "125" + "ignore_max_cap" "1" + + "health" "630" + "extra_damage" "0.90" + "plugin" "npc_combine_police_smg" + } + "0.6" + { + "count" "125" + "ignore_max_cap" "1" + + "health" "1125" + "extra_damage" "0.90" + "plugin" "npc_combine_soldier_ar2" + } + "0.5" + { + "count" "150" + "ignore_max_cap" "1" + + "health" "585" + "extra_damage" "0.90" + "plugin" "npc_combine_soldier_shotgun" + } + "0.4" + { + "count" "175" + "ignore_max_cap" "1" + + "health" "1350" + "extra_damage" "0.90" + "plugin" "npc_combine_soldier_swordsman" + } + "0.3" + { + "count" "125" + "ignore_max_cap" "1" + + "health" "1125" + "extra_damage" "0.90" + "plugin" "npc_combine_soldier_swordsman_ddt" + } + "0.2" + { + "count" "75" + "ignore_max_cap" "1" + + "health" "6750" + "extra_damage" "0.85" + "plugin" "npc_combine_soldier_giant_swordsman" + } + "30.0" + { + "count" "75" + "ignore_max_cap" "1" + + "health" "1350" + "extra_damage" "0.90" + "plugin" "npc_combine_soldier_elite" + } + "0.1" + { + "count" "1" + + "health" "13500" + "extra_damage" "0.80" + "is_boss" "1" + "plugin" "npc_combine_soldier_collos_swordsman" + } + "60.0" + { + "count" "1" + + "health" "18000" + "extra_damage" "0.75" + "is_boss" "1" + "plugin" "npc_combine_soldier_overlord" + } + } + "20" + { + "xp" "125" + "cash" "2000" // 16-20 | 1700 + "setup" "59" + "ammobox_extra" "5" + + "0.2" + { + "count" "500" + "ignore_max_cap" "1" + + "health" "550" + "plugin" "npc_combine_police_pistol" + } + "0.1" + { + "count" "300" + "ignore_max_cap" "1" + + "health" "700" + "plugin" "npc_combine_police_smg" + } + "90.0" + { + "count" "200" + "ignore_max_cap" "1" + + "health" "1250" + "plugin" "npc_combine_soldier_ar2" + } + } + "25" + { + "xp" "125" + "cash" "3000" // 21-25 | 4250 + "setup" "59" + "ammobox_extra" "5" + + "0.6" + { + "count" "275" + "ignore_max_cap" "1" + + "health" "550" + "plugin" "npc_combine_police_pistol" + } + "0.5" + { + "count" "200" + "ignore_max_cap" "1" + + "health" "700" + "plugin" "npc_combine_police_smg" + } + "0.4" + { + "count" "150" + "ignore_max_cap" "1" + + "health" "1250" + "plugin" "npc_combine_soldier_ar2" + } + "0.3" + { + "count" "125" + "ignore_max_cap" "1" + + "health" "650" + "plugin" "npc_combine_soldier_shotgun" + } + "0.2" + { + "count" "150" + "ignore_max_cap" "1" + + "health" "1500" + "plugin" "npc_combine_soldier_swordsman" + } + "30.0" + { + "count" "100" + "ignore_max_cap" "1" + + "health" "1250" + "plugin" "npc_combine_soldier_swordsman_ddt" + } + "0.1" + { + "count" "50" + "ignore_max_cap" "1" + + "health" "7500" + "plugin" "npc_combine_soldier_giant_swordsman" + } + "1.0" + { + "count" "50" + "ignore_max_cap" "1" + + "health" "1500" + "plugin" "npc_combine_soldier_elite" + } + "59.0" + { + "count" "1" + + "health" "30000" + "is_boss" "1" + "plugin" "npc_combine_soldier_collos_swordsman" + } + } + "30" + { + "xp" "250" + "cash" "5000" // 26-29 | 2950 - 30 | 2500 + "setup" "59" + "ammobox_extra" "10" + "map_setup_fake" "1" + + "music_1" + { + "file" "#music/hl2_song20_submix4.mp3" + "time" "135" + } + "music_2" + { + "file" "#music/hl2_song20_submix0.mp3" + "time" "102" + } + + "0.8" + { + "count" "150" + "ignore_max_cap" "1" + + "health" "550" + "plugin" "npc_combine_police_pistol" + } + "0.7" + { + "count" "125" + "ignore_max_cap" "1" + + "health" "700" + "plugin" "npc_combine_police_smg" + } + "0.6" + { + "count" "125" + "ignore_max_cap" "1" + + "health" "1250" + "plugin" "npc_combine_soldier_ar2" + } + "0.5" + { + "count" "150" + "ignore_max_cap" "1" + + "health" "650" + "plugin" "npc_combine_soldier_shotgun" + } + "0.4" + { + "count" "175" + "ignore_max_cap" "1" + + "health" "1500" + "plugin" "npc_combine_soldier_swordsman" + } + "0.3" + { + "count" "125" + "ignore_max_cap" "1" + + "health" "1250" + "plugin" "npc_combine_soldier_swordsman_ddt" + } + "0.2" + { + "count" "75" + "ignore_max_cap" "1" + + "health" "7500" + "plugin" "npc_combine_soldier_giant_swordsman" + } + "30.0" + { + "count" "75" + "ignore_max_cap" "1" + + "health" "1500" + "plugin" "npc_combine_soldier_elite" + } + "0.1" + { + "count" "1" + + "health" "30000" + "is_boss" "1" + "plugin" "npc_combine_soldier_collos_swordsman" + } + "60.0" + { + "count" "1" + + "health" "45000" + "is_boss" "1" + "plugin" "npc_combine_soldier_overlord" + } + } + "35" + { + "xp" "250" + "cash" "4000" // 31-35 | 5000 + "setup" "59" + "ammobox_extra" "5" + + "0.3" + { + "count" "375" + "ignore_max_cap" "1" + + "health" "1250" + "plugin" "npc_zombie_scout_grave" + } + "0.2" + { + "count" "325" + "ignore_max_cap" "1" + + "health" "2500" + "plugin" "npc_zombie_engineer_grave" + } + "0.1" + { + "count" "175" + "ignore_max_cap" "1" + + "health" "2000" + "plugin" "npc_flying_armor" + } + "90.0" + { + "count" "125" + "ignore_max_cap" "1" + + "health" "5000" + "plugin" "npc_zombie_heavy_grave" + } + } + "40" + { + "xp" "250" + "cash" "6000" // 36-40 | 5750 + "setup" "59" + "ammobox_extra" "5" + + "0.5" + { + "count" "250" + "ignore_max_cap" "1" + + "health" "1250" + "plugin" "npc_zombie_scout_grave" + } + "0.4" + { + "count" "200" + "ignore_max_cap" "1" + + "health" "2500" + "plugin" "npc_zombie_engineer_grave" + } + "0.3" + { + "count" "175" + "ignore_max_cap" "1" + + "health" "2000" + "plugin" "npc_flying_armor" + } + "0.2" + { + "count" "125" + "ignore_max_cap" "1" + + "health" "5000" + "plugin" "npc_zombie_heavy_grave" + } + "0.1" + { + "count" "100" + "ignore_max_cap" "1" + + "health" "1255" + "plugin" "npc_kamikaze_demo" + } + "30.0" + { + "count" "100" + "ignore_max_cap" "1" + + "health" "3500" + "plugin" "npc_medic_healer" + } + "60.0" + { + "count" "50" + "ignore_max_cap" "1" + + "health" "22500" + "plugin" "npc_zombie_heavy_giant_grave" + } + } + "45" + { + "xp" "500" + "cash" "10000" // 41-44 | 5000 - 45 | 5000 + "setup" "59" + "ammobox_extra" "10" + "map_setup_fake" "1" + + "music_1" + { + "file" "#music/hl2_song12_long.mp3" + "time" "72" + } + "music_2" + { + "file" "#music/hl2_song15.mp3" + "time" "68" + } + + "0.6" + { + "count" "225" + "ignore_max_cap" "1" + + "health" "1250" + "plugin" "npc_zombie_scout_grave" + } + "0.5" + { + "count" "175" + "ignore_max_cap" "1" + + "health" "2500" + "plugin" "npc_zombie_engineer_grave" + } + "0.4" + { + "count" "150" + "ignore_max_cap" "1" + + "health" "2000" + "plugin" "npc_flying_armor" + } + "0.3" + { + "count" "150" + "ignore_max_cap" "1" + + "health" "5000" + "plugin" "npc_zombie_heavy_grave" + } + "0.2" + { + "count" "125" + "ignore_max_cap" "1" + + "health" "1255" + "plugin" "npc_kamikaze_demo" + } + "0.1" + { + "count" "125" + "ignore_max_cap" "1" + + "health" "3500" + "plugin" "npc_medic_healer" + } + "30.0" + { + "count" "50" + "ignore_max_cap" "1" + + "health" "22500" + "plugin" "npc_zombie_heavy_giant_grave" + } + "60.0" + { + "count" "1" + + "health" "350000" + "is_boss" "1" + "plugin" "npc_zombie_soldier_giant_grave" + } + } + "50" + { + "xp" "500" + "cash" "9000" // 46-50 | 6250 + "setup" "59" + "ammobox_extra" "5" + + "0.3" + { + "count" "300" + "ignore_max_cap" "1" + + "health" "7500" + "extra_damage" "0.50" + "plugin" "npc_whiteflower_acclaimed_swordsman" + } + "0.2" + { + "count" "300" + "ignore_max_cap" "1" + + "health" "6000" + "extra_damage" "0.50" + "plugin" "npc_whiteflower_raging_blader" + } + "0.1" + { + "count" "200" + "ignore_max_cap" "1" + + "health" "12500" + "plugin" "npc_zombie_demo_main" + } + "90.0" + { + "count" "200" + "ignore_max_cap" "1" + + "plugin" "npc_sniper_main" + } + } + "55" + { + "xp" "500" + "cash" "11000" // 51-56 | 9000 + "setup" "59" + "ammobox_extra" "5" + + "0.6" + { + "count" "200" + "ignore_max_cap" "1" + + "health" "7500" + "extra_damage" "0.50" + "plugin" "npc_whiteflower_acclaimed_swordsman" + } + "0.5" + { + "count" "200" + "ignore_max_cap" "1" + + "health" "6000" + "extra_damage" "0.50" + "plugin" "npc_whiteflower_raging_blader" + } + "0.4" + { + "count" "150" + "ignore_max_cap" "1" + + "health" "12500" + "plugin" "npc_zombie_demo_main" + } + "0.3" + { + "count" "150" + "ignore_max_cap" "1" + + "plugin" "npc_sniper_main" + } + "0.2" + { + "count" "125" + "ignore_max_cap" "1" + + "plugin" "npc_spy_half_cloacked_main" + } + "30.0" + { + "count" "75" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_medic_main" + } + "0.1" + { + "count" "50" + "ignore_max_cap" "1" + + "health" "112500" + "plugin" "npc_zombie_pyro_giant_main" + } + "60.0" + { + "count" "50" + "ignore_max_cap" "1" + + "health" "90000" + "plugin" "npc_combine_soldier_deutsch_ritter" + } + + "music_track_outro" "#zombiesurvival/wave_music/wave_60_prepare.mp3" + "music_outro_duration" "65" + "music_download_outro" "1" + "message_outro" "Final_wave_message" + } + "60" + { + "xp" "1000" + "cash" "20000" // 57-59 | 8000 + "setup" "59" + "ammobox_extra" "10" + "map_setup_fake" "1" + + "music_1" + { + "file" "#music/hl2_song16.mp3" + "time" "170" + } + "music_2" + { + "file" "#music/hl2_song14.mp3" + "time" "158" + } + + "0.1" + { + "count" "30" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_headcrabzombie_fortified" + } + "0.1" + { + "count" "15" + "ignore_max_cap" "1" + + "health" "50000" + "plugin" "npc_poisonzombie_fortified" + } + "0.1" + { + "count" "38" + "ignore_max_cap" "1" + + "health" "12500" + "plugin" "npc_torsoless_headcrabzombie" + } + "0.1" + { + "count" "10" + "ignore_max_cap" "1" + + "health" "15000" + "plugin" "npc_fastzombie_fortified" + } + "2.0" + { + "count" "8" + "ignore_max_cap" "1" + + "health" "150000" + "plugin" "npc_poisonzombie_fortified_giant" + } + "28.0" + { + "count" "1" + + "health" "100000" + "is_boss" "1" + "plugin" "npc_last_survivor" + } + + "0.1" + { + "count" "15" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_combine_police_pistol" + } + "0.1" + { + "count" "13" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_combine_police_smg" + } + "0.1" + { + "count" "13" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_combine_soldier_ar2" + } + "0.1" + { + "count" "15" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_combine_soldier_shotgun" + } + "0.1" + { + "count" "18" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_combine_soldier_swordsman" + } + "0.1" + { + "count" "13" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_combine_soldier_swordsman_ddt" + } + "0.1" + { + "count" "8" + "ignore_max_cap" "1" + + "health" "112500" + "plugin" "npc_combine_soldier_giant_swordsman" + } + "2.0" + { + "count" "8" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_combine_soldier_elite" + } + "2.0" + { + "count" "1" + + "health" "250000" + "is_boss" "1" + "plugin" "npc_combine_soldier_collos_swordsman" + } + "26.0" + { + "count" "1" + + "health" "250000" + "is_boss" "1" + "plugin" "npc_combine_soldier_overlord" + } + + "0.1" + { + "count" "225" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_zombie_scout_grave" + } + "0.1" + { + "count" "175" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_zombie_engineer_grave" + } + "0.1" + { + "count" "150" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_flying_armor" + } + "0.1" + { + "count" "150" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_zombie_heavy_grave" + } + "0.1" + { + "count" "125" + "ignore_max_cap" "1" + + "health" "5000" + "plugin" "npc_kamikaze_demo" + } + "0.1" + { + "count" "125" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_medic_healer" + } + "2.0" + { + "count" "50" + "ignore_max_cap" "1" + + "health" "112500" + "plugin" "npc_zombie_heavy_giant_grave" + } + "28.0" + { + "count" "1" + + "health" "250000" + "is_boss" "1" + "plugin" "npc_zombie_soldier_giant_grave" + } + + "0.1" + { + "count" "200" + "ignore_max_cap" "1" + + "health" "25000" + "extra_damage" "0.50" + "plugin" "npc_whiteflower_acclaimed_swordsman" + } + "0.1" + { + "count" "000" + "ignore_max_cap" "1" + + "health" "25000" + "extra_damage" "0.50" + "plugin" "npc_whiteflower_raging_blader" + } + "0.1" + { + "count" "150" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_zombie_demo_main" + } + "0.1" + { + "count" "150" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_sniper_main" + } + "0.1" + { + "count" "125" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_spy_half_cloacked_main" + } + "0.1" + { + "count" "75" + "ignore_max_cap" "1" + + "health" "25000" + "plugin" "npc_medic_main" + } + "0.1" + { + "count" "50" + "ignore_max_cap" "1" + + "health" "112500" + "plugin" "npc_zombie_pyro_giant_main" + } + "2.0" + { + "count" "50" + "ignore_max_cap" "1" + + "health" "90000" + "plugin" "npc_combine_soldier_deutsch_ritter" + } + "58.0" + { + "count" "0" + "health" "500000" + "is_boss" "1" + "extra_damage" "0.90" + "plugin" "npc_whiteflower_flowering_darkness" + } + } + "Freeplay" + { + "xp" "2" + "cash" "1000" + + "0.0" + { + "count" "10" + "health" "4000000" + "plugin" "npc_spy_boss" + "is_boss" "1" + } + } +} diff --git a/addons/sourcemod/configs/zombie_riot/construction/3_2.cfg b/addons/sourcemod/configs/zombie_riot/construction/3_2.cfg index cf430aff90..7f260bfec9 100644 --- a/addons/sourcemod/configs/zombie_riot/construction/3_2.cfg +++ b/addons/sourcemod/configs/zombie_riot/construction/3_2.cfg @@ -55,4 +55,4 @@ { // Needed key } -} \ No newline at end of file +} diff --git a/addons/sourcemod/configs/zombie_riot/construction/4_1.cfg b/addons/sourcemod/configs/zombie_riot/construction/4_1.cfg index 6e1bcbcf4e..0c4a136034 100644 --- a/addons/sourcemod/configs/zombie_riot/construction/4_1.cfg +++ b/addons/sourcemod/configs/zombie_riot/construction/4_1.cfg @@ -65,4 +65,4 @@ { // Needed key } -} \ No newline at end of file +} diff --git a/addons/sourcemod/configs/zombie_riot/construction/6_2.cfg b/addons/sourcemod/configs/zombie_riot/construction/6_2.cfg index 49ce8417b8..086b23cc7a 100644 --- a/addons/sourcemod/configs/zombie_riot/construction/6_2.cfg +++ b/addons/sourcemod/configs/zombie_riot/construction/6_2.cfg @@ -85,4 +85,4 @@ { // Needed key } -} \ No newline at end of file +} diff --git a/addons/sourcemod/configs/zombie_riot/construction/9_7.cfg b/addons/sourcemod/configs/zombie_riot/construction/9_7.cfg index 076a1c6913..1e9fb3bb64 100644 --- a/addons/sourcemod/configs/zombie_riot/construction/9_7.cfg +++ b/addons/sourcemod/configs/zombie_riot/construction/9_7.cfg @@ -44,4 +44,4 @@ { // Needed key } -} \ No newline at end of file +} diff --git a/addons/sourcemod/configs/zombie_riot/construction/final_1.cfg b/addons/sourcemod/configs/zombie_riot/construction/final_1.cfg index 0ed66e63bd..a948e8096e 100644 --- a/addons/sourcemod/configs/zombie_riot/construction/final_1.cfg +++ b/addons/sourcemod/configs/zombie_riot/construction/final_1.cfg @@ -87,6 +87,7 @@ "0.1" { "count" "0" + "data" "type-d" "plugin" "npc_victoria_factory" "is_static" "1" } @@ -106,7 +107,7 @@ { "count" "2" "health" "500000" - "data" "factory;mk2" + "data" "factory;mk2;drone_hp0.50" "plugin" "npc_victoria_protector" } "2.1" @@ -162,6 +163,12 @@ "health" "150000" } "2.7" + { + "count" "7" + "health" "100000" + "plugin" "npc_mortar" + } + "2.7" { "count" "7" "plugin" "npc_mechafist" @@ -183,7 +190,7 @@ { "count" "5" "health" "100000" - "data" "factory;mk2" + "data" "factory;mk2;drone_hp0.50" "plugin" "npc_victoria_tacticalunit" } "3.0" @@ -192,6 +199,12 @@ "plugin" "npc_breachcart" "health" "200000" } + "2.0" + { + "count" "5" + "health" "100000" + "plugin" "npc_victorian_artillerist" + } "0.01" { "count" "0" @@ -244,6 +257,13 @@ "health" "150000" "plugin" "npc_mechanist" } + "2.0" + { + "count" "3" + "health" "150000" + "data" "factory;mk2;drone_hp0.50" + "plugin" "npc_victoria_protector" + } "2.9" { "count" "10" @@ -256,6 +276,13 @@ "health" "150000" "plugin" "npc_tanker" } + "2.0" + { + "count" "3" + "health" "100000" + "data" "factory;mk2;drone_hp0.50" + "plugin" "npc_victoria_tacticalunit" + } "3.1" { "count" "5" @@ -274,6 +301,13 @@ "health" "100000" "plugin" "npc_taser" } + "3.4" + { + "count" "3" + "health" "100000" + "data" "whonpcnpc_humbee; extradamage2.5; extrahealth1.0" + "plugin" "npc_victorian_assault_vehicle" + } "0.0" { "count" "2" @@ -298,7 +332,7 @@ "count" "1" "is_boss" "1" "health" "2000000" - "data" "20000" + "data" "turnrate350.0; mount_lmg; 20000" "extra_damage" "1.5" "extra_speed" "1.25" "is_immune_to_nuke" "1" @@ -331,6 +365,11 @@ "health" "1000000" "data" "20000" "is_outlined" "1" + "does_not_scale" "1" + "extra_speed" "0.1" + "extra_size" "0.75" + "extra_ranged_res" "0.0" + "extra_melee_res" "0.0" "plugin" "npc_signaller" } @@ -384,7 +423,7 @@ "0.0" { "count" "0" - "health" "20000000" + "health" "17500000" "is_boss" "3" "is_immune_to_nuke" "1" "is_health_scaling" "1" @@ -396,4 +435,4 @@ { // Needed key } -} \ No newline at end of file +} diff --git a/addons/sourcemod/configs/zombie_riot/construction/final_2.cfg b/addons/sourcemod/configs/zombie_riot/construction/final_2.cfg index 98f84e2b17..c806567dc1 100644 --- a/addons/sourcemod/configs/zombie_riot/construction/final_2.cfg +++ b/addons/sourcemod/configs/zombie_riot/construction/final_2.cfg @@ -204,7 +204,7 @@ "0.5" { "count" "0" - "health" "5000000" + "health" "4000000" "is_boss" "1" "is_immune_to_nuke" "1" "is_health_scaling" "1" @@ -214,7 +214,7 @@ "0.0" { "count" "0" - "health" "7375000" + "health" "6163000" "plugin" "npc_ruina_twirl" "data" "force40 triple_enemies" "is_boss" "3" @@ -226,4 +226,4 @@ { // Needed key } -} \ No newline at end of file +} diff --git a/addons/sourcemod/configs/zombie_riot/downloads.cfg b/addons/sourcemod/configs/zombie_riot/downloads.cfg index 0d9a0a4c93..bd35cd4062 100644 --- a/addons/sourcemod/configs/zombie_riot/downloads.cfg +++ b/addons/sourcemod/configs/zombie_riot/downloads.cfg @@ -23,11 +23,11 @@ "models/zombie_riot/buildings/mortar_2.dx90.vtx" "" "models/zombie_riot/buildings/mortar_2.mdl" "" "models/zombie_riot/buildings/mortar_2.vvd" "" - "models/zombie_riot/combine_attachment_police_228.dx80.vtx" "" - "models/zombie_riot/combine_attachment_police_228.dx90.vtx" "" - "models/zombie_riot/combine_attachment_police_228.mdl" "" - "models/zombie_riot/combine_attachment_police_228.phy" "" - "models/zombie_riot/combine_attachment_police_228.vvd" "" + "models/zombie_riot/combine_attachment_police_230.dx80.vtx" "" + "models/zombie_riot/combine_attachment_police_230.dx90.vtx" "" + "models/zombie_riot/combine_attachment_police_230.mdl" "" + "models/zombie_riot/combine_attachment_police_230.phy" "" + "models/zombie_riot/combine_attachment_police_230.vvd" "" "models/zombie_riot/weapons/sigil_blade.dx80.vtx" "" "models/zombie_riot/weapons/sigil_blade.dx90.vtx" "" @@ -42,11 +42,11 @@ "models/zombie_riot/grigori/monk_custom.phy" "" "models/zombie_riot/grigori/monk_custom.vvd" "" - "models/zombie_riot/combine_attachment_police_secondmodel_22.dx80.vtx" "" - "models/zombie_riot/combine_attachment_police_secondmodel_22.dx90.vtx" "" - "models/zombie_riot/combine_attachment_police_secondmodel_22.mdl" "" - "models/zombie_riot/combine_attachment_police_secondmodel_22.phy" "" - "models/zombie_riot/combine_attachment_police_secondmodel_22.vvd" "" + "models/zombie_riot/combine_attachment_police_secondmodel_24.dx80.vtx" "" + "models/zombie_riot/combine_attachment_police_secondmodel_24.dx90.vtx" "" + "models/zombie_riot/combine_attachment_police_secondmodel_24.mdl" "" + "models/zombie_riot/combine_attachment_police_secondmodel_24.phy" "" + "models/zombie_riot/combine_attachment_police_secondmodel_24.vvd" "" "materials/models/moon/moon_rockwall003.vmt" "" "materials/models/moon/moon_rockwall003.vtf" "" @@ -1118,5 +1118,12 @@ "sound/zombie_riot/gmod_zs/waveset/setup_30.mp3" "" "sound/zombie_riot/gmod_zs/waveset/setup_40.mp3" "" } + "constuct2" + { + "models/zombie_riot/starship_7.dx80.vtx" "" + "models/zombie_riot/starship_7.dx90.vtx" "" + "models/zombie_riot/starship_7.mdl" "" + "models/zombie_riot/starship_7.vvd" "" + } } } diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/base_1_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/base_1_1.cfg new file mode 100644 index 0000000000..b10539de98 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/base_1_1.cfg @@ -0,0 +1,1264 @@ +"Waves" +{ + //Created by using ''sm_getbase_layout'' In construction 2 + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + + "data" "dungeon/base_spawners/difficulty_1/variant_3;6047 926 -1199;enemy_base" + } + "0.01" + { + "count" "0" + "health" "100000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_center;enemy_base;6047 926 -1199;0 0 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_const2_cannon;_;6321 937 -1199;0 100 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_const2_cannon;_;6047 1245 -1199;0 75 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_const2_cannon;_;5744 938 -1199;0 68 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_const2_cannon;_;6036 642 -1199;0 81 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;5530 949 -1199;0 177 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;5557 853 -1199;0 -146 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;5686 812 -1199;0 -93 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;5614 1027 -1199;0 129 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;5745 1078 -1199;0 89 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;5906 1226 -1199;0 178 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;5929 1331 -1199;0 133 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;6172 1343 -1199;0 33 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;6042 1395 -1199;0 80 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;6177 1206 -1199;0 -14 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;6337 1043 -1199;0 99 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;6458 979 -1199;0 30 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;6451 862 -1199;0 -16 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;6314 813 -1199;0 -90 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;6159 664 -1199;0 4 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;6126 535 -1199;0 -61 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;5995 495 -1199;0 -101 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;5922 611 -1199;0 -168 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;6237 751 -1199;0 -42 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;5860 707 -1199;0 -138 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;5788 770 -1199;0 -128 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;6226 1093 -1199;0 40 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;5846 1121 -1199;0 131 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_const2_cannon;_;6991 111 -1199;0 -25 0" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + + "data" "dungeon/base_spawners/difficulty_1/variant_2;6991 111 -1199;enemy_base" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_const2_cannon;_;7053 1838 -1199;0 172 0" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + + "data" "dungeon/base_spawners/difficulty_1/variant_2;7053 1838 -1199;enemy_base" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_const2_cannon;_;5031 1885 -1199;0 315 0" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + + "data" "dungeon/base_spawners/difficulty_1/variant_2;5031 1885 -1199;enemy_base" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_const2_cannon;_;4882 -138 -1199;0 -141 0" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + + "data" "dungeon/base_spawners/difficulty_1/variant_2;4882 -138 -1199;enemy_base" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;4895 -31 -1199;0 95 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;4757 -93 -1199;0 156 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;4757 -226 -1199;0 -158 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;4880 -291 -1199;0 -82 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;5006 -168 -1199;0 -8 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;7094 -16 -1199;0 -44 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;7144 100 -1199;0 0 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;6988 -15 -1199;0 -95 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;6892 44 -1199;0 -154 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;6970 211 -1199;0 90 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;6873 138 -1199;0 169 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;7101 193 -1199;0 54 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;7055 1993 -1199;0 85 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;7151 1947 -1199;0 56 0" + } + "0.01" + { + "count" "0" + "health" "10000" + "extra_damage" "0.2" + + "plugin" "npc_const2_building_spawner" + + "data" "obj_dungeon_wall1;_;7220 1825 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"data" "obj_const2_house;enemy_base;5771 15035 -1215;0 92 0" + } + "0.01" + { + "count" "0" + "health" "100000" + "extra_damage" "0.7" + "plugin" "npc_const2_building_spawner" + "data" "obj_const2_house;enemy_base;5685 15032 -1215;0 92 0" + } + "0.01" + { + "count" "0" + "health" "100000" + "extra_damage" "0.7" + "plugin" "npc_const2_building_spawner" + "data" "obj_const2_house;enemy_base;5598 15030 -1215;0 89 0" + } + "0.01" + { + "count" "0" + "health" "100000" + "extra_damage" "0.7" + "plugin" "npc_const2_building_spawner" + "data" "obj_const2_house;enemy_base;5512 15032 -1215;0 87 0" + } + "0.01" + { + "count" "0" + "health" "100000" + "extra_damage" "0.7" + "plugin" "npc_const2_building_spawner" + "data" "obj_const2_house;enemy_base;5432 15034 -1215;0 87 0" + } + "0.01" + { + "count" "0" + "health" "100000" + "extra_damage" "0.7" + "plugin" "npc_const2_building_spawner" + "data" "obj_const2_house;enemy_base;5310 15036 -1215;0 88 0" + } + "0.01" + { + "count" "0" + "health" "100000" + "extra_damage" "0.7" + "plugin" "npc_const2_building_spawner" + "data" "obj_const2_house;enemy_base;5195 15040 -1215;0 88 0" + } + "0.01" + { + "count" "0" + "health" "100000" + "extra_damage" "0.7" + "plugin" "npc_const2_building_spawner" + "data" "obj_const2_house;enemy_base;5094 15043 -1215;0 88 0" + } + "0.01" + { + "count" "0" + "health" "100000" + "extra_damage" "0.7" + "plugin" "npc_const2_building_spawner" + "data" "obj_const2_house;enemy_base;5032 15043 -1215;0 88 0" + } + "0.01" + { + "count" "0" + "health" "100000" + "extra_damage" "0.7" + "plugin" "npc_const2_building_spawner" + "data" "obj_const2_house;enemy_base;4973 15044 -1215;0 88 0" + } + "0.01" + { + "count" "0" + "health" "100000" + "extra_damage" "0.7" + "plugin" "npc_const2_building_spawner" + "data" "obj_const2_house;enemy_base;4942 15045 -1215;0 88 0" + } + "0.01" + { + "count" "0" + "health" "100000" + "extra_damage" "0.7" + "plugin" "npc_const2_building_spawner" + "data" "obj_const2_house;enemy_base;4872 15046 -1215;0 88 0" + } + "0.01" + { + "count" "0" + "health" "100000" + "extra_damage" "0.7" + "plugin" "npc_const2_building_spawner" + "data" "obj_const2_house;enemy_base;4806 15048 -1215;0 88 0" + } + "0.01" + { + "count" "0" + "health" "100000" + "extra_damage" "0.7" + "plugin" "npc_const2_building_spawner" + "data" "obj_const2_house;enemy_base;4720 15049 -1215;0 88 0" + } + "0.01" + { + "count" "0" + "health" "100000" + "extra_damage" "0.7" + "plugin" "npc_const2_building_spawner" + "data" "obj_const2_house;enemy_base;4654 15047 -1215;0 89 0" + } + "0.01" + { + "count" "0" + "health" "100000" + "extra_damage" "0.7" + "plugin" "npc_const2_building_spawner" + "data" "obj_const2_house;enemy_base;4587 15047 -1215;0 89 0" + } + "0.01" + { + "count" "0" + "health" "100000" + "extra_damage" "0.7" + "plugin" "npc_const2_building_spawner" + "data" "obj_const2_house;enemy_base;4548 15048 -1215;0 89 0" + } + + } + "Freeplay" + { + + } +} diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_1/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_1/variant_1.cfg new file mode 100644 index 0000000000..c1279f2529 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_1/variant_1.cfg @@ -0,0 +1,34 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "5" + "health" "2500" + "extra_damage" "1.45" + "extra_speed" "1.15" + "plugin" "npc_medival_militia" + } + "1.0" + { + "count" "5" + "health" "2500" + "extra_damage" "1.45" + "extra_speed" "1.0" + "plugin" "npc_medival_spearmen" + } + "1.0" + { + "count" "5" + "health" "2500" + "extra_damage" "1.45" + "extra_speed" "1.15" + "plugin" "npc_medival_man_at_arms" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_1/variant_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_1/variant_2.cfg new file mode 100644 index 0000000000..0dc9a54dd6 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_1/variant_2.cfg @@ -0,0 +1,31 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "3" + "health" "1500" + "extra_damage" "1.5" + "plugin" "npc_medival_archer" + } + "1.0" + { + "count" "7" + "health" "1000" + "extra_damage" "1.05" + "plugin" "npc_medival_skirmisher" + } + "1.0" + { + "count" "6" + "health" "1250" + "extra_damage" "1.5" + "plugin" "npc_medival_crossbow" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_1/variant_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_1/variant_3.cfg new file mode 100644 index 0000000000..8b3b524a06 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_1/variant_3.cfg @@ -0,0 +1,79 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "5" + "health" "2500" + "extra_damage" "1.45" + "extra_speed" "1.15" + "plugin" "npc_medival_militia" + } + "1.0" + { + "count" "5" + "health" "2500" + "extra_damage" "1.45" + "extra_speed" "1.0" + "plugin" "npc_medival_spearmen" + } + "1.0" + { + "count" "5" + "health" "2000" + "extra_damage" "1.45" + "extra_speed" "1.0" + "plugin" "npc_medival_eagle_scout" + } + "1.0" + { + "count" "3" + "health" "1250" + "extra_damage" "1.5" + "plugin" "npc_medival_archer" + } + "1.0" + { + "count" "7" + "health" "1000" + "extra_damage" "1.05" + "plugin" "npc_medival_skirmisher" + } + "1.0" + { + "count" "6" + "health" "1250" + "extra_damage" "1.5" + "plugin" "npc_medival_crossbow" + } + "1.0" + { + "count" "5" + "health" "2000" + "extra_damage" "1.45" + "extra_speed" "1.0" + "plugin" "npc_medival_scout" + } + "1.0" + { + "count" "5" + "health" "2500" + "extra_damage" "1.45" + "extra_speed" "1.0" + "plugin" "npc_medival_spearmen" + } + "1.0" + { + "count" "5" + "health" "2500" + "extra_damage" "1.45" + "extra_speed" "1.15" + "plugin" "npc_medival_man_at_arms" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_2/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_2/variant_1.cfg new file mode 100644 index 0000000000..0f0e84c5a8 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_2/variant_1.cfg @@ -0,0 +1,34 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "3" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_frost_hunter" + } + "1.0" + { + "count" "3" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_snowey_gunner" + } + "1.0" + { + "count" "2" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_ziberian_miner" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_2/variant_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_2/variant_2.cfg new file mode 100644 index 0000000000..a38eb43a08 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_2/variant_2.cfg @@ -0,0 +1,34 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "3" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_skin_hunter" + } + "1.0" + { + "count" "3" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_airborn_explorer" + } + "1.0" + { + "count" "1" + "health" "15000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_arctic_mage" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_2/variant_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_2/variant_3.cfg new file mode 100644 index 0000000000..be737a982b --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_2/variant_3.cfg @@ -0,0 +1,115 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "3" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_frost_hunter" + } + "1.0" + { + "count" "3" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_snowey_gunner" + } + "1.0" + { + "count" "2" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_ziberian_miner" + } + "1.0" + { + "count" "3" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_skin_hunter" + } + "1.0" + { + "count" "3" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_airborn_explorer" + } + "1.0" + { + "count" "1" + "health" "15000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_arctic_mage" + } + "1.0" + { + "count" "1" + "extra_damage" "1.15" + "extra_speed" "1.0" + "health" "70000" + "is_boss" "1" + "plugin" "npc_irritated_person" + } + "1.0" + { + "count" "3" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_frost_hunter" + } + "1.0" + { + "count" "3" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_snowey_gunner" + } + "1.0" + { + "count" "2" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_ziberian_miner" + } + "1.0" + { + "count" "3" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_skin_hunter" + } + "1.0" + { + "count" "3" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_airborn_explorer" + } + "1.0" + { + "count" "1" + "health" "15000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_arctic_mage" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_3/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_3/variant_1.cfg new file mode 100644 index 0000000000..785384dcf4 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_3/variant_1.cfg @@ -0,0 +1,37 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "2" + "health" "10000" + "extra_damage" "0.7" + "extra_speed" "1.0" + "plugin" "npc_seaborn_caster" + "data" "normal" + } + "1.0" + { + "count" "5" + "health" "12000" + "extra_damage" "0.7" + "extra_speed" "1.0" + "plugin" "npc_seaborn_guard" + "data" "normal" + } + "1.0" + { + "count" "2" + "health" "10000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_seaborn_specialist" + "data" "normal" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_3/variant_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_3/variant_2.cfg new file mode 100644 index 0000000000..fb74c77633 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_3/variant_2.cfg @@ -0,0 +1,37 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "3" + "health" "20000" + "extra_damage" "0.7" + "extra_speed" "1.0" + "plugin" "npc_seaborn_defender" + "data" "normal" + } + "1.0" + { + "count" "4" + "health" "12000" + "extra_damage" "0.7" + "extra_speed" "1.0" + "plugin" "npc_seaborn_guard" + "data" "normal" + } + "1.0" + { + "count" "4" + "health" "10000" + "extra_damage" "0.7" + "extra_speed" "1.0" + "plugin" "npc_seaborn_caster" + "data" "normal" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_3/variant_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_3/variant_3.cfg new file mode 100644 index 0000000000..bad6a02d7d --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_3/variant_3.cfg @@ -0,0 +1,127 @@ +"Waves" +{ + "1" + { + + "1.0" + { + "count" "2" + "health" "10000" + "extra_damage" "0.7" + "extra_speed" "1.0" + "plugin" "npc_seaborn_caster" + "data" "normal" + } + "1.0" + { + "count" "5" + "health" "13000" + "extra_damage" "0.7" + "extra_speed" "1.0" + "plugin" "npc_seaborn_guard" + "data" "normal" + } + "1.0" + { + "count" "2" + "health" "10000" + "extra_damage" "0.7" + "extra_speed" "1.0" + "plugin" "npc_seaborn_specialist" + "data" "normal" + } + "1.0" + { + "count" "3" + "health" "20000" + "extra_damage" "0.7" + "extra_speed" "1.0" + "plugin" "npc_seaborn_defender" + "data" "normal" + } + "1.0" + { + "count" "2" + "health" "10000" + "extra_damage" "0.7" + "extra_speed" "1.0" + "plugin" "npc_seaborn_caster" + "data" "normal" + } + "1.0" + { + "count" "4" + "health" "10000" + "extra_damage" "0.7" + "extra_speed" "1.0" + "plugin" "npc_seaborn_caster" + "data" "normal" + } + "1.0" + { + "count" "2" + "health" "10000" + "extra_damage" "0.7" + "extra_speed" "1.0" + "plugin" "npc_seaborn_caster" + "data" "normal" + } + "1.0" + { + "count" "5" + "health" "13000" + "extra_damage" "0.7" + "extra_speed" "1.0" + "plugin" "npc_seaborn_guard" + "data" "normal" + } + "1.0" + { + "count" "8" + "health" "30000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_behemoth" + } + "1.0" + { + "count" "2" + "health" "10000" + "extra_damage" "0.7" + "extra_speed" "1.0" + "plugin" "npc_seaborn_specialist" + "data" "normal" + } + "1.0" + { + "count" "3" + "health" "30000" + "extra_damage" "0.7" + "extra_speed" "1.0" + "plugin" "npc_seaborn_defender" + "data" "normal" + } + "1.0" + { + "count" "2" + "health" "10000" + "extra_damage" "0.7" + "extra_speed" "1.0" + "plugin" "npc_seaborn_caster" + "data" "normal" + } + "1.0" + { + "count" "4" + "health" "10000" + "extra_damage" "0.7" + "extra_speed" "1.0" + "plugin" "npc_seaborn_caster" + "data" "normal" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_4/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_4/variant_1.cfg new file mode 100644 index 0000000000..68a4ded027 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_4/variant_1.cfg @@ -0,0 +1,31 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "4" + "health" "30000" + "extra_damage" "1.5" + "plugin" "npc_mechafist" + } + "1.0" + { + "count" "4" + "health" "50000" + "extra_damage" "1.5" + "plugin" "npc_blocker" + } + "1.0" + { + "count" "2" + "health" "90000" + "extra_damage" "1.5" + "plugin" "npc_payback" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_4/variant_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_4/variant_2.cfg new file mode 100644 index 0000000000..e4836e431c --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_4/variant_2.cfg @@ -0,0 +1,31 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "4" + "health" "30000" + "extra_damage" "1.4" + "plugin" "npc_antiarmor_infantry" + } + "1.0" + { + "count" "2" + "health" "120000" + "extra_damage" "1.25" + "plugin" "npc_mowdown" + } + "1.0" + { + "count" "4" + "health" "30000" + "extra_damage" "1.0" + "plugin" "npc_scorcher" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_4/variant_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_4/variant_3.cfg new file mode 100644 index 0000000000..171715bd17 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_4/variant_3.cfg @@ -0,0 +1,144 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "4" + "health" "30000" + "extra_damage" "1.5" + "plugin" "npc_mechafist" + } + "1.0" + { + "count" "4" + "health" "50000" + "extra_damage" "1.5" + "plugin" "npc_blocker" + } + "1.0" + { + "count" "2" + "health" "90000" + "extra_damage" "1.5" + "plugin" "npc_payback" + } + "1.0" + { + "count" "4" + "health" "30000" + "extra_damage" "1.4" + "plugin" "npc_antiarmor_infantry" + } + "1.0" + { + "count" "2" + "health" "120000" + "extra_damage" "1.25" + "plugin" "npc_mowdown" + } + "1.0" + { + "count" "4" + "health" "30000" + "extra_damage" "1.0" + "plugin" "npc_scorcher" + } + "1.0" + { + "count" "4" + "health" "30000" + "extra_damage" "1.5" + "plugin" "npc_mechafist" + } + "1.0" + { + "count" "4" + "health" "50000" + "extra_damage" "1.5" + "plugin" "npc_blocker" + } + "1.0" + { + "count" "2" + "health" "90000" + "extra_damage" "1.5" + "plugin" "npc_payback" + } + "1.0" + { + "count" "4" + "health" "30000" + "extra_damage" "1.4" + "plugin" "npc_antiarmor_infantry" + } + "1.0" + { + "count" "2" + "health" "120000" + "extra_damage" "1.25" + "plugin" "npc_mowdown" + } + "1.0" + { + "count" "4" + "health" "30000" + "extra_damage" "1.0" + "plugin" "npc_scorcher" + } + "1.0" + { + "count" "4" + "health" "30000" + "extra_damage" "1.5" + "plugin" "npc_mechafist" + } + "1.0" + { + "count" "1" + "health" "90000" + "is_boss" "1" + "extra_damage" "1.3" + "plugin" "npc_aviator" + } + "1.0" + { + "count" "4" + "health" "50000" + "extra_damage" "1.5" + "plugin" "npc_blocker" + } + "1.0" + { + "count" "2" + "health" "90000" + "extra_damage" "1.5" + "plugin" "npc_payback" + } + "1.0" + { + "count" "4" + "health" "30000" + "extra_damage" "1.4" + "plugin" "npc_antiarmor_infantry" + } + "1.0" + { + "count" "2" + "health" "120000" + "extra_damage" "1.25" + "plugin" "npc_mowdown" + } + "1.0" + { + "count" "4" + "health" "30000" + "extra_damage" "1.0" + "plugin" "npc_scorcher" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_4_tunnel/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_4_tunnel/variant_1.cfg new file mode 100644 index 0000000000..3b806578f4 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/base_spawners/difficulty_4_tunnel/variant_1.cfg @@ -0,0 +1,37 @@ +"Waves" +{ + "1" + { + "5.0" + { + "count" "5" + "health" "50000" + "extra_damage" "1.5" + "extra_speed" "1.0" + "plugin" "npc_medival_elite_longbowmen" + "data" "normal" + } + "5.0" + { + "count" "9" + "health" "100000" + "extra_damage" "1.5" + "extra_speed" "1.0" + "plugin" "npc_medival_paladin" + "data" "normal" + } + "5.0" + { + "count" "9" + "health" "200000" + "extra_damage" "1.5" + "extra_speed" "1.0" + "plugin" "npc_combine_soldier_deutsch_ritter" + "data" "normal" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/final_expidonsa.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/final_expidonsa.cfg new file mode 100644 index 0000000000..cc37dca45e --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/final_expidonsa.cfg @@ -0,0 +1,2088 @@ +"Waves" +{ + "complete_item" "Foreign Expidonsan Chip" + + "1" + { + "0.11" + { + "count" "1" + "health" "200000" + "extra_damage" "3.0" + "plugin" "npc_hia_rejuvinator" + "spawn" "home_attackerspawn" + } + } + "2" + { + "give_rogue_artifact" "Expidonsa Tech Chip Install" + "music_1" + { + "file" "#zombiesurvival/construct/bat_prtsstage2.mp3" + "time" "220" + "download" "1" + "volume" "1.6" + "name" "bat_prtsstage2" + "author" "Arknights OST" + } + + "2.0" + { + "count" "5" + "health" "200000" + "plugin" "npc_protecta" + "spawn" "home_attackerspawn" + } + "2.0" + { + "count" "1" + "health" "125000" + "plugin" "npc_sniponeer" + "spawn" "home_attackerspawn" + } + "2.0" + { + "count" "5" + "health" "100000" + "plugin" "npc_ega_bunar" + "spawn" "home_attackerspawn" + } + "2.0" + { + "count" "5" + "health" "100000" + "extra_damage" "1.25" + "plugin" "npc_enegakapus" + "spawn" "home_attackerspawn" + } + "2.0" + { + "count" "5" + "health" "200000" + "plugin" "npc_dualrea" + "spawn" "home_attackerspawn" + } + "2.0" + { + "count" "5" + "health" "250000" + "plugin" "npc_guardus" + "spawn" "home_attackerspawn" + } + "2.0" + { + "count" "5" + "health" "250000" + "plugin" "npc_vaus_techicus" + "spawn" "home_attackerspawn" + } + "2.0" + { + "count" "5" + "health" "250000" + "plugin" "npc_minigun_assisa" + "spawn" "home_attackerspawn" + } + "2.0" + { + "count" "5" + "health" "250000" + "plugin" "npc_ignitus" + "spawn" "home_attackerspawn" + } + "2.0" + { + "count" "5" + "health" "250000" + "plugin" "npc_helena" + "spawn" "home_attackerspawn" + } + "2.0" + { + "count" "1" + "is_boss" "1" + "health" "600000" + "plugin" "npc_captino_agentus" + "spawn" "home_attackerspawn" + } + "2.0" + { + "count" "5" + "health" "250000" + "plugin" "npc_erasus" + "spawn" "home_attackerspawn" + } + "1.0" + { + "count" "20" + "health" "100000" + "plugin" "npc_speedus_adivus" + "spawn" "home_attackerspawn" + } + "2.0" + { + "count" "5" + "health" "500000" + "plugin" "npc_gianttankus" + "spawn" "home_attackerspawn" + } + "0.0" + { + "count" "1" + "health" "1500000" + "is_boss" "1" + "plugin" "npc_anfuhrer_eisenhard" + "spawn" "home_attackerspawn" + } + } + "3" + { + "music_1" + { + "file" "#zombiesurvival/construct/bat_prtsstage2.mp3" + "time" "220" + "download" "1" + "volume" "1.6" + "name" "bat_prtsstage2" + "author" "Arknights OST" + } + + "2.0" + { + "count" "15" + "health" "200000" + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + "spawn" "home_attackerspawn" + } + "1.0" + { + "count" "20" + "health" "100000" + "plugin" "npc_armsa_manu" // Melee, ASPD + "spawn" "home_attackerspawn" + } + "1.0" + { + "count" "20" + "health" "100000" + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + "spawn" "home_attackerspawn" + } + "1.0" + { + "count" "5" + "health" "350000" + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + "spawn" "home_attackerspawn" + } + "1.0" + { + "count" "20" + "health" "100000" + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + "spawn" "home_attackerspawn" + } + "1.0" + { + "count" "20" + "health" "80000" + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + "spawn" "home_attackerspawn" + } + "1.0" + { + "count" "2" + "health" "100000" + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + "spawn" "home_attackerspawn" + } + "1.0" + { + "count" "5" + "health" "350000" + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + "spawn" "home_attackerspawn" + } + "1.0" + { + "count" "20" + "health" "100000" + "plugin" "npc_flaigus" // Melee, Fast, Jumper + "spawn" "home_attackerspawn" + } + "1.0" + { + "count" "20" + "health" "80000" + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + "spawn" "home_attackerspawn" + } + "1.0" + { + "count" "20" + "health" "100000" + "plugin" "npc_selfam_scythus" // Melee, Jumper + "spawn" "home_attackerspawn" + } + "0.0" + { + "count" "8" + "health" "100000" + "plugin" "npc_soldinus_ilus" // Ranged, Boss, Jumper + "spawn" "home_attackerspawn" + } + } + "4" + { + "music_1" + { + "file" "#zombiesurvival/construct/bat_prtsstage2.mp3" + "time" "220" + "download" "1" + "volume" "1.6" + "name" "bat_prtsstage2" + "author" "Arknights OST" + } + + "setup" "30" + + "0.5" // a little teeny tiny time. + { + "count" "0" + "health" "8000000" + "is_boss" "3" + "is_immune_to_nuke" "1" + "is_health_scaling" "1" + "data" "sc40;final_item" //maybe 60 waves is enough + "extra_speed" "1.0" + "extra_damage" "0.85" + "extra_thinkspeed" "1.0" + "plugin" "npc_zilius" + } + //RAPIDLY spawn stuff, just a shitload. + //this is so it feels more random. + + "0.1" + { + "count" "2" + "health" "300000" + "extra_damage" "2.0" + + + "plugin" "npc_ranka_s" + } + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + + "0.1" + { + "count" "3" + "health" "125000" + + + "plugin" "npc_vaus_shaldus" // Ranged, Giant, Shielder + } + "0.1" + { + "count" "6" + "health" "60000" + + + "plugin" "npc_armsa_manu" // Melee, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_eirasus" // Melee, Fast, Shields, Anger + } + "0.1" + { + "count" "2" + "health" "80000" + + + "plugin" "npc_biggun_assisa" // Ranged, Giant, ASPD + } + "0.1" + { + "count" "6" + "health" "100000" + + + "plugin" "npc_cuttus_siccino" // Melee, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "80000" + + "extra_damage" "2.0" + + "plugin" "npc_diversionistico_elitus" // Melee, Camo, Fast, Debuff + } + "0.1" + { + "count" "2" + "health" "100000" + + + "plugin" "npc_hia_rejuvinator" // Healer, Buffer + } + "0.1" + { + "count" "2" + "health" "150000" + + + "data" "3.0" + "plugin" "npc_haltera" // Melee, Giant, Healer + } + "0.1" + { + "count" "5" + "health" "90000" + + + "plugin" "npc_flaigus" // Melee, Fast, Jumper + } + "0.1" + { + "count" "5" + "health" "80000" + "extra_speed" "1.0" + + "plugin" "npc_speedus_absolutos" // Melee, Fast, Lives + } + "0.1" + { + "count" "5" + "health" "80000" + + + "plugin" "npc_selfam_scythus" // Melee, Jumper + } + "0.1" + { + "count" "5" + "health" "100000" + "extra_damage" "1.5" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + //limit + "0.0" + { + "count" "5" + "health" "100000" + + + "plugin" "npc_soldinus_ilus" // Ranged, Jumper + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/final_space.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/final_space.cfg new file mode 100644 index 0000000000..9f9745dee0 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/final_space.cfg @@ -0,0 +1,2647 @@ +"Waves" +{ + "complete_item" "Almagest Data Card" + + "1" + { + + } + "2" + { + "music_1" + { + "file" "#zombiesurvival/dungeon/final_battle_1.mp3" + "time" "63" + "volume" "1.65" + "download" "1" + "name" "The Voids" + "author" "Galaxy On Fire 2" + } + + //basically infinite till loss. + //like above, basically infinite, if they last long enough + "5.0" + { + "count" "0" + "health" "10000000" + "is_boss" "3" + "is_immune_to_nuke" "1" + "is_health_scaling" "1" + "plugin" "npc_starship_regalia" + "data" "sc40;raid_hud;raid_damage_scaling;crash_sequence;final" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_swordsman" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "0.9" + "plugin" "npc_chaos_blade_thrower" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "3" + "health" "60000" + "extra_damage" "1.5" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_mage" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "200000" + "extra_damage" "1.5" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_fencer" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "4" + "health" "60000" + "extra_damage" "1.75" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_gunmen" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_supporter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "150000" + "extra_damage" "1.2" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_swordsman" + "spawn" "home_attackerspawn" + } + + "2.5" + { + "count" "2" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "0.9" + "plugin" "npc_chaos_blade_thrower" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "3" + "health" "60000" + "extra_damage" "1.5" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_mage" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "200000" + "extra_damage" "1.5" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_fencer" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "4" + "health" "60000" + "extra_damage" "1.75" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_gunmen" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_supporter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "150000" + "extra_damage" "1.2" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_swordsman" + "spawn" "home_attackerspawn" + } + + "2.5" + { + "count" "2" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "0.9" + "plugin" "npc_chaos_blade_thrower" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "3" + "health" "60000" + "extra_damage" "1.5" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_mage" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "200000" + "extra_damage" "1.5" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_fencer" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "4" + "health" "60000" + "extra_damage" "1.75" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_gunmen" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_supporter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "150000" + "extra_damage" "1.2" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_swordsman" + "spawn" "home_attackerspawn" + } + + "2.5" + { + "count" "2" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "0.9" + "plugin" "npc_chaos_blade_thrower" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "3" + "health" "60000" + "extra_damage" "1.5" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_mage" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "200000" + "extra_damage" "1.5" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_fencer" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "4" + "health" "60000" + "extra_damage" "1.75" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_gunmen" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_supporter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "150000" + "extra_damage" "1.2" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_swordsman" + "spawn" "home_attackerspawn" + } + + "2.5" + { + "count" "2" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "0.9" + "plugin" "npc_chaos_blade_thrower" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "3" + "health" "60000" + "extra_damage" "1.5" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_mage" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "200000" + "extra_damage" "1.5" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_fencer" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "4" + "health" "60000" + "extra_damage" "1.75" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_gunmen" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_supporter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "150000" + "extra_damage" "1.2" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_swordsman" + "spawn" "home_attackerspawn" + } + + "2.5" + { + "count" "2" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "0.9" + "plugin" "npc_chaos_blade_thrower" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "3" + "health" "60000" + "extra_damage" "1.5" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_mage" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "200000" + "extra_damage" "1.5" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_fencer" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "4" + "health" "60000" + "extra_damage" "1.75" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_gunmen" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_supporter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "150000" + "extra_damage" "1.2" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_swordsman" + "spawn" "home_attackerspawn" + } + + "2.5" + { + "count" "2" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "0.9" + "plugin" "npc_chaos_blade_thrower" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "3" + "health" "60000" + "extra_damage" "1.5" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_mage" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "200000" + "extra_damage" "1.5" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_fencer" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "4" + "health" "60000" + "extra_damage" "1.75" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_gunmen" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_supporter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "150000" + "extra_damage" "1.2" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_swordsman" + "spawn" "home_attackerspawn" + } + + "2.5" + { + "count" "2" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "0.9" + "plugin" "npc_chaos_blade_thrower" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "3" + "health" "60000" + "extra_damage" "1.5" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_mage" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "200000" + "extra_damage" "1.5" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_fencer" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "4" + "health" "60000" + "extra_damage" "1.75" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_gunmen" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_supporter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "150000" + "extra_damage" "1.2" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_swordsman" + "spawn" "home_attackerspawn" + } + + "2.5" + { + "count" "2" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "0.9" + "plugin" "npc_chaos_blade_thrower" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "3" + "health" "60000" + "extra_damage" "1.5" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_mage" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "200000" + "extra_damage" "1.5" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_fencer" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "4" + "health" "60000" + "extra_damage" "1.75" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_gunmen" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_supporter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "150000" + "extra_damage" "1.2" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_swordsman" + "spawn" "home_attackerspawn" + } + + "2.5" + { + "count" "2" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "0.9" + "plugin" "npc_chaos_blade_thrower" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "1" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "3" + "health" "60000" + "extra_damage" "1.5" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_mage" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "200000" + "extra_damage" "1.5" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_fencer" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "4" + "health" "60000" + "extra_damage" "1.75" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_gunmen" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "2.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_supporter" + "spawn" "home_attackerspawn" + } + "0.0" + { + "count" "1" + "health" "150000" + "extra_damage" "1.2" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + } + "3" + { + //like above, basically infinite, if they last long enough + "music_1" + { + "file" "#zombiesurvival/dungeon/final_boss_last_stretch.mp3" + "time" "9999" + "volume" "1.65" + "download" "1" + "name" "Renegate Justice" + "author" "Galaxy On Fire 2" + } + "3.0" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_swordsman" + "spawn" "home_attackerspawn" + } + + "3.0" + { + "count" "2" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "60000" + "extra_damage" "0.9" + "plugin" "npc_chaos_blade_thrower" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "1" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "3" + "health" "60000" + "extra_damage" "1.5" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_mage" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "200000" + "extra_damage" "1.5" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_fencer" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "4" + "health" "60000" + "extra_damage" "1.75" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_gunmen" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" 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"1.75" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "60000" + "extra_damage" "0.9" + "plugin" "npc_chaos_blade_thrower" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "1" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "3" + "health" "60000" + "extra_damage" "1.5" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_mage" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "200000" + "extra_damage" "1.5" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_fencer" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "4" + "health" "60000" + "extra_damage" "1.75" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_gunmen" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_supporter" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "1" + "health" "150000" + "extra_damage" "1.2" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_swordsman" + "spawn" "home_attackerspawn" + } + + "3.0" + { + "count" "2" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "60000" + "extra_damage" "0.9" + "plugin" "npc_chaos_blade_thrower" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "1" + "health" "120000" + "extra_damage" "1.75" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "3" + "health" "60000" + "extra_damage" "1.5" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_mage" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "200000" + "extra_damage" "1.5" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_fencer" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "4" + "health" "60000" + "extra_damage" "1.75" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_gunmen" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "5" + "health" "100000" + "extra_damage" "1.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "3.0" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_chaos_supporter" + "spawn" "home_attackerspawn" + } + "0.0" + { + "count" "1" + "health" "150000" + "extra_damage" "1.2" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/free_jalan.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/free_jalan.cfg new file mode 100644 index 0000000000..224fee65ea --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/free_jalan.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "24" + "does_not_scale" "1" + "plugin" "npc_dungeon_loot" + "spawn" "dungeon_4_spawn_2" + "data" "Jalan Pack;0.15;randpos" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_dungeon_loot" + "spawn" "dungeon_4_spawn_2" + "data" "Sealed Jalan Crate;0.34;randpos" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/free_ossunia.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/free_ossunia.cfg new file mode 100644 index 0000000000..04ea2a5760 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/free_ossunia.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "24" + "does_not_scale" "1" + "plugin" "npc_dungeon_loot" + "spawn" "dungeon_2_spawn_5" + "data" "Ossunia Pack;0.15;randpos" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_dungeon_loot" + "spawn" "dungeon_2_spawn_5" + "data" "Sealed Ossunia Crate;0.34;randpos" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/free_wizuh.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/free_wizuh.cfg new file mode 100644 index 0000000000..c4e3aa153e --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/free_wizuh.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "24" + "does_not_scale" "1" + "plugin" "npc_dungeon_loot" + "spawn" "dungeon_1_spawn_3" + "data" "Wizuh Pack;0.15;randpos" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_dungeon_loot" + "spawn" "dungeon_1_spawn_3" + "data" "Sealed Wizuh Crate;0.34;randpos" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/free_wooden.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/free_wooden.cfg new file mode 100644 index 0000000000..2f9c51f4bc --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/free_wooden.cfg @@ -0,0 +1,18 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "35" + "does_not_scale" "1" + "plugin" "npc_dungeon_loot" + "spawn" "dungeon_3_spawn_3" + "data" "Wooden Pack;0.12;randpos" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/raid_1_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/raid_1_1.cfg new file mode 100644 index 0000000000..3a59fa5054 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/raid_1_1.cfg @@ -0,0 +1,210 @@ +"Waves" +{ + "1" + { + + } + "2" + { + "music_1" + { + "file" "#zombiesurvival/dungeon/raid_attack_1.mp3" + "time" "126" + "volume" "1.4" + "download" "1" + "name" "Interposition" + "author" "Galaxy On Fire 2" + } + + "1.5" + { + "count" "5" + "health" "4000" + "extra_damage" "1.45" + "plugin" "npc_medival_militia" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "9000" + "extra_damage" "0.8" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "3000" + "extra_damage" "1.45" + "plugin" "npc_medival_archer" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "4000" + "extra_damage" "1.75" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "3000" + "extra_damage" "1.45" + "plugin" "npc_medival_eagle_scout" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "4000" + "extra_damage" "1.45" + "plugin" "npc_medival_spearmen" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "3000" + "extra_damage" "1.45" + "plugin" "npc_medival_eagle_scout" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "4000" + "extra_damage" "1.75" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "1" + "health" "4000" + "extra_damage" "1.5" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "10" + "health" "4000" + "extra_damage" "1.45" + "plugin" "npc_medival_militia" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "11" + "health" "3000" + "extra_damage" "1.45" + "plugin" "npc_medival_archer" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "10" + "health" "4000" + "extra_damage" "1.45" + "plugin" "npc_medival_militia" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "3000" + "extra_damage" "1.45" + "plugin" "npc_medival_scout" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "3000" + "extra_damage" "0.8" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "1" + "health" "30000" + "is_boss" "1" + "extra_damage" "1.5" + "plugin" "npc_medival_construct" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "3000" + "extra_damage" "1.45" + "plugin" "npc_medival_eagle_scout" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "1" + "health" "9000" + "extra_damage" "0.8" + "plugin" "npc_battlefield_supplier" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "10" + "health" "6000" + "extra_damage" "1.45" + "plugin" "npc_medival_man_at_arms" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "11" + "health" "3000" + "extra_damage" "1.45" + "plugin" "npc_medival_crossbow" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "4000" + "extra_damage" "1.45" + "plugin" "npc_medival_spearmen" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "1" + "health" "4000" + "extra_damage" "1.5" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "9000" + "extra_damage" "0.8" + "plugin" "npc_battlefield_supplier" + "spawn" "home_attackerspawn" + } + //temp fix, set to 0.0 later + "0.0" + { + "count" "5" + "health" "3000" + "extra_damage" "1.45" + "plugin" "npc_medival_scout" + "spawn" "home_attackerspawn" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/raid_1_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/raid_1_2.cfg new file mode 100644 index 0000000000..199adcd381 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/raid_1_2.cfg @@ -0,0 +1,226 @@ +"Waves" +{ + "1" + { + + } + "2" + { + "music_1" + { + "file" "#zombiesurvival/dungeon/raid_attack_1.mp3" + "time" "126" + "volume" "1.4" + "download" "1" + "name" "Interposition" + "author" "Galaxy On Fire 2" + } + + "1.5" + { + "count" "5" + "health" "3500" + "extra_damage" "0.9" + "plugin" "npc_alt_mecha_scout" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "4000" + "extra_damage" "1.75" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "4000" + "extra_damage" "0.9" + "plugin" "npc_alt_medic_charger" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "8000" + "extra_damage" "0.9" + "plugin" "npc_alt_mecha_heavy" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "1" + "health" "4000" + "extra_damage" "1.5" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "4000" + "extra_damage" "1.75" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "4000" + "extra_damage" "0.9" + "plugin" "npc_alt_mecha_soldier_barrager" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "3000" + "extra_damage" "0.8" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "0" + "is_boss" "1" + "health" "70000" + "extra_damage" "0.35" + "custom_name" "Crude Schwertkrieg Copy" + "plugin" "npc_alt_schwertkrieg" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "5000" + "extra_damage" "1.2" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "7" + "health" "3000" + "extra_damage" "0.9" + "plugin" "npc_flying_armor" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "12000" + "extra_damage" "1.1" + "plugin" "npc_alt_mecha_heavy_giant" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "4000" + "extra_damage" "2.0" + "plugin" "npc_alt_medic_berserker" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "3500" + "extra_damage" "0.9" + "plugin" "npc_alt_mecha_scout" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "4500" + "extra_damage" "1.1" + "plugin" "npc_alt_mecha_engineer" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "9000" + "extra_damage" "0.7" + "plugin" "npc_alt_medic_supperior_mage" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "4000" + "extra_damage" "1.75" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "4000" + "extra_damage" "0.9" + "plugin" "npc_alt_medic_charger" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "8000" + "extra_damage" "0.9" + "plugin" "npc_alt_mecha_heavy" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "3000" + "extra_damage" "0.8" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "4000" + "extra_damage" "0.9" + "plugin" "npc_alt_mecha_soldier_barrager" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "7" + "health" "3000" + "extra_damage" "0.9" + "plugin" "npc_flying_armor" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "14000" + "extra_damage" "0.8" + "plugin" "npc_alt_mecha_pyro_giant" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "1" + "health" "4000" + "extra_damage" "1.5" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + "0.0" + { + "count" "4" + "health" "4000" + "extra_damage" "2.0" + "plugin" "npc_alt_medic_berserker" + "spawn" "home_attackerspawn" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/raid_2_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/raid_2_1.cfg new file mode 100644 index 0000000000..43e43c5cf1 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/raid_2_1.cfg @@ -0,0 +1,299 @@ +"Waves" +{ + "1" + { + + } + "2" + { + "music_1" + { + "file" "#zombiesurvival/dungeon/raid_attack_2.mp3" + "time" "126" + "volume" "1.4" + "download" "1" + "name" "Interception" + "author" "Galaxy On Fire 2" + } + + "1.5" + { + "count" "5" + "health" "9000" + "extra_damage" "1.5" + "plugin" "npc_vivintu" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "10000" + "extra_damage" "1.75" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "9000" + "extra_damage" "1.5" + "plugin" "npc_kumbai" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "9000" + "extra_damage" "1.5" + "plugin" "npc_cenula" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "40000" + "extra_damage" "1.5" + "plugin" "npc_combastia" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "19000" + "extra_damage" "1.4" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "9000" + "extra_damage" "1.5" + "plugin" "npc_iberia_morato" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "12000" + "extra_damage" "1.5" + "extra_thinkspeed" "0.5" + "plugin" "npc_sea_xploder" + } + "1.5" + { + "count" "2" + "health" "20000" + "extra_damage" "1.75" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "16000" + "extra_damage" "1.75" + "plugin" "npc_battlefield_supplier" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "9000" + "extra_damage" "1.5" + "plugin" "npc_kinat" + "spawn" "home_attackerspawn" + } + + "1.5" + { + "count" "5" + "health" "9000" + "extra_damage" "1.5" + "plugin" "npc_vivintu" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "9000" + "extra_damage" "1.5" + "plugin" "npc_kumbai" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "9000" + "extra_damage" "1.5" + "plugin" "npc_cenula" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "10000" + "extra_damage" "1.75" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "20000" + "extra_damage" "1.5" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "40000" + "extra_damage" "1.5" + "plugin" "npc_combastia" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "9000" + "extra_damage" "1.5" + "plugin" "npc_iberia_morato" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "1" + "health" "115000" + "is_boss" "1" + "extra_damage" "1.1" + "plugin" "npc_anti_sea_robot" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "19000" + "extra_damage" "1.4" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "12000" + "extra_damage" "1.5" + "extra_thinkspeed" "0.5" + "plugin" "npc_sea_xploder" + } + "1.5" + { + "count" "3" + "health" "9000" + "extra_damage" "1.5" + "plugin" "npc_kinat" + "spawn" "home_attackerspawn" + } + + "1.5" + { + "count" "5" + "health" "9000" + "extra_damage" "1.5" + "plugin" "npc_vivintu" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "9000" + "extra_damage" "1.5" + "plugin" "npc_kumbai" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "20000" + "extra_damage" "1.5" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "10000" + "extra_damage" "1.75" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "20000" + "extra_damage" "1.75" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "9000" + "extra_damage" "1.5" + "plugin" "npc_cenula" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "40000" + "extra_damage" "1.5" + "plugin" "npc_combastia" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "9000" + "extra_damage" "1.5" + "plugin" "npc_iberia_morato" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "12000" + "extra_damage" "1.5" + "extra_thinkspeed" "0.5" + "plugin" "npc_sea_xploder" + } + "0.0" + { + "count" "3" + "health" "9000" + "extra_damage" "1.5" + "plugin" "npc_kinat" + "spawn" "home_attackerspawn" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/raid_2_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/raid_2_2.cfg new file mode 100644 index 0000000000..1be932fe54 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/raid_2_2.cfg @@ -0,0 +1,369 @@ +"Waves" +{ + "1" + { + + "0.0" + { + "count" "1" + "health" "15000" + "extra_damage" "1.25" + "plugin" "npc_xeno_poisonzombie_fortified" + "spawn" "home_attackerspawn" + } + } + "2" + { + "give_rogue_artifact" "Xeno Resurgance" + "music_1" + { + "file" "#zombiesurvival/dungeon/raid_attack_2.mp3" + "time" "126" + "volume" "1.4" + "download" "1" + "name" "Interception" + "author" "Galaxy On Fire 2" + } + + //can only be used in: Rogue, construction + + "1.5" + { + "count" "4" + "health" "15000" + "extra_damage" "1.25" + "plugin" "npc_xeno_poisonzombie_fortified" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "6" + "health" "11000" + "extra_damage" "1.25" + "plugin" "npc_xeno_headcrabzombie_fortified" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "7000" + "extra_damage" "2.0" + "plugin" "npc_xeno_fastzombie_fortified" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "12500" + "extra_damage" "1.25" + "plugin" "npc_xeno_combine_police_pistol" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "35000" + "extra_damage" "1.65" + "plugin" "npc_xeno_poisonzombie_fortified_giant" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "8000" + "extra_damage" "1.25" + "plugin" "npc_xeno_combine_soldier_swordsman_ddt" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "20000" + "extra_damage" "1.5" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "19000" + "extra_damage" "1.4" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "12500" + "extra_damage" "0.85" + "plugin" "npc_xeno_acclaimed_swordsman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "15000" + "extra_damage" "1.5" + "plugin" "npc_xeno_medic_healer" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "11000" + "extra_damage" "1.65" + "extra_thinkspeed" "0.85" + "plugin" "npc_xeno_combine_soldier_elite" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "11000" + "extra_damage" "1.65" + "extra_thinkspeed" "0.85" + "plugin" "npc_xeno_combine_soldier_ar2" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "35000" + "extra_damage" "1.75" + "plugin" "npc_xeno_combine_soldier_giant_swordsman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "15000" + "extra_damage" "1.25" + "plugin" "npc_xeno_poisonzombie_fortified" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "6" + "health" "11000" + "extra_damage" "1.25" + "plugin" "npc_xeno_headcrabzombie_fortified" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "7000" + "extra_damage" "2.0" + "plugin" "npc_xeno_fastzombie_fortified" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "12500" + "extra_damage" "1.25" + "plugin" "npc_xeno_combine_police_pistol" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "35000" + "extra_damage" "1.65" + "plugin" "npc_xeno_poisonzombie_fortified_giant" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "8000" + "extra_damage" "1.25" + "plugin" "npc_xeno_combine_soldier_swordsman_ddt" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "12500" + "extra_damage" "0.85" + "plugin" "npc_xeno_acclaimed_swordsman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "20000" + "extra_damage" "1.5" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "15000" + "extra_damage" "1.5" + "plugin" "npc_xeno_medic_healer" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "20000" + "extra_damage" "1.75" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "11000" + "extra_damage" "1.65" + "extra_thinkspeed" "0.85" + "plugin" "npc_xeno_combine_soldier_elite" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "11000" + "extra_damage" "1.65" + "extra_thinkspeed" "0.85" + "plugin" "npc_xeno_combine_soldier_ar2" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "35000" + "extra_damage" "1.75" + "plugin" "npc_xeno_combine_soldier_giant_swordsman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "15000" + "extra_damage" "1.25" + "plugin" "npc_xeno_poisonzombie_fortified" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "6" + "health" "11000" + "extra_damage" "1.25" + "plugin" "npc_xeno_headcrabzombie_fortified" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "19000" + "extra_damage" "1.4" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "7000" + "extra_damage" "2.0" + "plugin" "npc_xeno_fastzombie_fortified" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "12500" + "extra_damage" "1.25" + "plugin" "npc_xeno_combine_police_pistol" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "20000" + "extra_damage" "1.75" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "35000" + "extra_damage" "1.65" + "plugin" "npc_xeno_poisonzombie_fortified_giant" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "8000" + "extra_damage" "1.25" + "plugin" "npc_xeno_combine_soldier_swordsman_ddt" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "12500" + "extra_damage" "0.85" + "plugin" "npc_xeno_acclaimed_swordsman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "15000" + "extra_damage" "1.5" + "plugin" "npc_xeno_medic_healer" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "20000" + "extra_damage" "1.5" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "11000" + "extra_damage" "1.65" + "extra_thinkspeed" "0.85" + "plugin" "npc_xeno_combine_soldier_elite" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "11000" + "extra_damage" "1.65" + "extra_thinkspeed" "0.85" + "plugin" "npc_xeno_combine_soldier_ar2" + "spawn" "home_attackerspawn" + } + "0.0" + { + "count" "3" + "health" "35000" + "extra_damage" "1.75" + "plugin" "npc_xeno_combine_soldier_giant_swordsman" + "spawn" "home_attackerspawn" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/raid_3_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/raid_3_1.cfg new file mode 100644 index 0000000000..adbdbcc9a9 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/raid_3_1.cfg @@ -0,0 +1,404 @@ +"Waves" +{ + "1" + { + + } + "2" + { + "music_1" + { + "file" "#zombiesurvival/dungeon/raid_attack_3.mp3" + "time" "72" + "volume" "1.4" + "download" "1" + "name" "Stealth Blades" + "author" "Galaxy On Fire 2" + } + + "1.5" + { + "count" "5" + "health" "30000" + "extra_damage" "1.35" + "plugin" "npc_medival_twohanded_swordsman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "30000" + "extra_damage" "1.35" + "plugin" "npc_medival_twohanded_swordsman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_medival_hussar" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "8" + "health" "50000" + "extra_damage" "3.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "100000" + "extra_damage" "1.25" + "plugin" "npc_medival_crossbow_giant" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "30000" + "extra_damage" "1.25" + "plugin" "npc_medival_samurai" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "30000" + "extra_damage" "1.5" + "plugin" "npc_medival_knight" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "0" + "health" "3500000" + "is_boss" "1" + "extra_damage" "1.5" + "extra_speed" "0.75" + "plugin" "npc_the_great_ram" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "20000" + "extra_damage" "1.6" + "plugin" "npc_medival_eagle_warrior" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "30000" + "extra_damage" "1.25" + "plugin" "npc_medival_obuch" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "20000" + "extra_damage" "1.25" + "plugin" "npc_medival_longbowmen" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "15000" + "extra_damage" "1.0" + "plugin" "npc_chaos_blade_thrower" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "20000" + "extra_damage" "1.5" + "plugin" "npc_medival_elite_skirmisher" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "1" + "health" "50000" + "extra_damage" "1.0" + "plugin" "npc_medival_ram" + "data" "npc_combine_soldier_deutsch_ritter" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "100000" + "extra_damage" "1.25" + "plugin" "npc_medival_swordsman_giant" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "30000" + "extra_damage" "2.0" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "50000" + "extra_damage" "1.5" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "8" + "health" "50000" + "extra_damage" "3.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "20000" + "extra_damage" "1.5" + "plugin" "npc_medival_pikeman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_medival_hussar" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "100000" + "extra_damage" "1.25" + "plugin" "npc_medival_crossbow_giant" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "30000" + "extra_damage" "1.5" + "plugin" "npc_medival_knight" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "20000" + "extra_damage" "1.6" + "plugin" "npc_medival_eagle_warrior" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "50000" + "extra_damage" "2.0" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "30000" + "extra_damage" "1.25" + "plugin" "npc_medival_obuch" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "30000" + "extra_damage" "2.0" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "15000" + "extra_damage" "1.0" + "plugin" "npc_chaos_blade_thrower" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "20000" + "extra_damage" "1.25" + "plugin" "npc_medival_longbowmen" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "30000" + "extra_damage" "1.25" + "plugin" "npc_medival_samurai" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "20000" + "extra_damage" "1.5" + "plugin" "npc_medival_elite_skirmisher" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "100000" + "extra_damage" "1.25" + "plugin" "npc_medival_swordsman_giant" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "30000" + "extra_damage" "1.35" + "plugin" "npc_medival_twohanded_swordsman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "20000" + "extra_damage" "1.5" + "plugin" "npc_medival_pikeman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "1" + "health" "50000" + "extra_damage" "1.0" + "plugin" "npc_medival_ram" + "data" "npc_combine_soldier_deutsch_ritter" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "60000" + "extra_damage" "1.35" + "plugin" "npc_medival_hussar" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "60000" + "extra_damage" "2.0" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "100000" + "extra_damage" "1.25" + "plugin" "npc_medival_crossbow_giant" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "15000" + "extra_damage" "1.0" + "plugin" "npc_chaos_blade_thrower" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "30000" + "extra_damage" "1.5" + "plugin" "npc_medival_knight" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "20000" + "extra_damage" "1.6" + "plugin" "npc_medival_eagle_warrior" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "50000" + "extra_damage" "2.0" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "50000" + "extra_damage" "1.5" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "30000" + "extra_damage" "1.25" + "plugin" "npc_medival_samurai" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "30000" + "extra_damage" "1.25" + "plugin" "npc_medival_obuch" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "20000" + "extra_damage" "1.25" + "plugin" "npc_medival_longbowmen" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "20000" + "extra_damage" "1.5" + "plugin" "npc_medival_elite_skirmisher" + "spawn" "home_attackerspawn" + } + "0.0" + { + "count" "2" + "health" "100000" + "extra_damage" "1.25" + "plugin" "npc_medival_swordsman_giant" + "spawn" "home_attackerspawn" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/raid_3_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/raid_3_2.cfg new file mode 100644 index 0000000000..64e6668ac2 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/raid_3_2.cfg @@ -0,0 +1,403 @@ +"Waves" +{ + "1" + { + + } + "2" + { + "music_1" + { + "file" "#zombiesurvival/dungeon/raid_attack_3.mp3" + "time" "72" + "volume" "1.4" + "download" "1" + "name" "Stealth Blades" + "author" "Galaxy On Fire 2" + } + "1.5" + { + "count" "6" + "health" "30000" + "extra_damage" "1.75" + "plugin" "npc_zombie_scout_grave" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "15000" + "extra_damage" "1.0" + "plugin" "npc_chaos_gunmen" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "50000" + "extra_damage" "2.0" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "70000" + "extra_damage" "1.5" + "extra_speed" "0.75" + "plugin" "npc_zombie_engineer_grave" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "6" + "health" "50000" + "extra_damage" "1.35" + "plugin" "npc_zombie_heavy_grave" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "10000" + "extra_damage" "1.0" + "plugin" "npc_chaos_swordsman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "20000" + "extra_damage" "1.75" + "extra_thinkspeed" "0.5" + "plugin" "npc_zombie_soldier_grave" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "20000" + "extra_damage" "1.5" + "plugin" "npc_inabdil" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "1" + "health" "10000" + "extra_damage" "1.5" + "plugin" "npc_qanaas" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "25000" + "extra_damage" "1.35" + "extra_thinkspeed" "0.5" + "plugin" "npc_medic_healer" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "30000" + "extra_damage" "2.0" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "250000" + "extra_damage" "1.5" + "plugin" "npc_zombie_heavy_giant_grave" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "15000" + "extra_damage" "1.0" + "plugin" "npc_chaos_gunmen" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "60000" + "extra_damage" "2.0" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "9000" + "extra_damage" "1.0" + "plugin" "npc_chaos_supporter" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "50000" + "extra_damage" "2.0" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + + "1.5" + { + "count" "6" + "health" "30000" + "extra_damage" "1.75" + "plugin" "npc_zombie_scout_grave" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "70000" + "extra_damage" "1.5" + "extra_speed" "0.75" + "plugin" "npc_zombie_engineer_grave" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "8" + "health" "50000" + "extra_damage" "3.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "6" + "health" "50000" + "extra_damage" "1.35" + "plugin" "npc_zombie_heavy_grave" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "10000" + "extra_damage" "1.0" + "plugin" "npc_chaos_swordsman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "20000" + "extra_damage" "1.75" + "extra_thinkspeed" "0.5" + "plugin" "npc_zombie_soldier_grave" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "0" + "health" "1200000" + "is_boss" "1" + "extra_damage" "1.0" + "extra_speed" "0.8" + "plugin" "npc_cursed_king" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "20000" + "extra_damage" "1.5" + "plugin" "npc_inabdil" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "1" + "health" "10000" + "extra_damage" "1.5" + "plugin" "npc_qanaas" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "150000" + "extra_damage" "1.35" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "25000" + "extra_damage" "1.35" + "extra_thinkspeed" "0.5" + "plugin" "npc_medic_healer" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "250000" + "extra_damage" "1.5" + "plugin" "npc_zombie_heavy_giant_grave" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "9000" + "extra_damage" "1.0" + "plugin" "npc_chaos_supporter" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "8" + "health" "50000" + "extra_damage" "3.0" + "plugin" "npc_barbaric_teardown" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "15000" + "extra_damage" "1.0" + "plugin" "npc_chaos_gunmen" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "6" + "health" "30000" + "extra_damage" "1.75" + "plugin" "npc_zombie_scout_grave" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "70000" + "extra_damage" "1.5" + "extra_speed" "0.75" + "plugin" "npc_zombie_engineer_grave" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "6" + "health" "50000" + "extra_damage" "1.35" + "plugin" "npc_zombie_heavy_grave" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "60000" + "extra_damage" "2.0" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "10000" + "extra_damage" "1.0" + "plugin" "npc_chaos_swordsman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "30000" + "extra_damage" "2.0" + "plugin" "npc_agent_61" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "20000" + "extra_damage" "1.75" + "extra_thinkspeed" "0.5" + "plugin" "npc_zombie_soldier_grave" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "20000" + "extra_damage" "1.5" + "plugin" "npc_inabdil" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "150000" + "extra_damage" "1.35" + "plugin" "npc_demon_possesed_armor" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "1" + "health" "10000" + "extra_damage" "1.5" + "plugin" "npc_qanaas" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "50000" + "extra_damage" "2.0" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "25000" + "extra_damage" "1.35" + "extra_thinkspeed" "0.5" + "plugin" "npc_medic_healer" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "50000" + "extra_damage" "2.0" + "plugin" "npc_contracted_motivator" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "250000" + "extra_damage" "1.5" + "plugin" "npc_zombie_heavy_giant_grave" + "spawn" "home_attackerspawn" + } + "0.0" + { + "count" "3" + "health" "9000" + "extra_damage" "1.0" + "plugin" "npc_chaos_supporter" + "spawn" "home_attackerspawn" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/raid_3_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/raid_3_3.cfg new file mode 100644 index 0000000000..362efa4a4e --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/raid_3_3.cfg @@ -0,0 +1,451 @@ +"Waves" +{ + "1" + { + + } + "2" + { + "music_1" + { + "file" "#zombiesurvival/dungeon/raid_attack_3.mp3" + "time" "72" + "volume" "1.4" + "download" "1" + "name" "Stealth Blades" + "author" "Galaxy On Fire 2" + } + + "1.5" + { + "count" "5" + "plugin" "npc_ransacker" + "health" "20000" + "extra_damage" "1.2" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "plugin" "npc_aperture_repulsor_v2" + "health" "10000" + "extra_damage" "1.2" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "50000" + "extra_damage" "1.5" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "15000" + "extra_damage" "1.0" + "plugin" "npc_chaos_fencer" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "plugin" "npc_alt_mecha_soldier_barrager" + "health" "20000" + "extra_damage" "1.2" + "extra_thinkspeed" "0.65" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "plugin" "npc_braindead" + "health" "25000" + "extra_damage" "1.5" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "50000" + "extra_damage" "2.0" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "plugin" "npc_aperture_huntsman_perfected" + "health" "20000" + "extra_damage" "1.0" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "plugin" "npc_aperture_specialist_perfected" + "health" "15000" + "extra_damage" "1.0" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "plugin" "npc_mad_doctor" + "health" "30000" + "extra_damage" "1.35" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "plugin" "npc_absolute_incinirator" + "health" "20000" + "extra_damage" "1.5" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "plugin" "npc_alt_mecha_scout" + "health" "20000" + "extra_damage" "1.65" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "plugin" "npc_aperture_supporter" + "health" "10000" + "extra_damage" "1.0" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "plugin" "npc_medival_brawler" + "health" "30000" + "extra_damage" "1.25" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "15000" + "extra_damage" "1.0" + "plugin" "npc_chaos_fencer" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "plugin" "npc_aperture_minigunner_v2" + "health" "60000" + "extra_damage" "1.15" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "plugin" "npc_behemoth" + "health" "100000" + "extra_damage" "1.0" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "plugin" "npc_aperture_supporter" + "health" "10000" + "extra_damage" "1.0" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "plugin" "npc_ransacker" + "health" "20000" + "extra_damage" "1.2" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "60000" + "extra_damage" "2.0" + "plugin" "npc_catapult" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "health" "50000" + "extra_damage" "2.0" + "plugin" "npc_demon_devoter" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "plugin" "npc_aperture_repulsor_v2" + "health" "10000" + "extra_damage" "1.2" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "plugin" "npc_alt_mecha_soldier_barrager" + "health" "20000" + "extra_damage" "1.2" + "extra_thinkspeed" "0.65" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "plugin" "npc_braindead" + "health" "25000" + "extra_damage" "1.5" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "plugin" "npc_aperture_huntsman_perfected" + "health" "20000" + "extra_damage" "1.0" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "0" + "health" "1000000" + "is_boss" "1" + "extra_damage" "1.0" + "plugin" "npc_behemoth_behemoth" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "plugin" "npc_aperture_specialist_perfected" + "health" "15000" + "extra_damage" "1.0" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "plugin" "npc_mad_doctor" + "health" "30000" + "extra_damage" "1.35" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "25000" + "extra_damage" "1.5" + "plugin" "npc_battlefield_supplier" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "plugin" "npc_absolute_incinirator" + "health" "20000" + "extra_damage" "1.5" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "plugin" "npc_alt_mecha_scout" + "health" "20000" + "extra_damage" "1.65" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "plugin" "npc_aperture_supporter" + "health" "10000" + "extra_damage" "1.0" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "plugin" "npc_medival_brawler" + "health" "30000" + "extra_damage" "1.25" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "plugin" "npc_aperture_minigunner_v2" + "health" "60000" + "extra_damage" "1.15" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "plugin" "npc_behemoth" + "health" "100000" + "extra_damage" "1.0" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "plugin" "npc_aperture_supporter" + "health" "10000" + "extra_damage" "1.0" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "health" "25000" + "extra_damage" "1.5" + "plugin" "npc_battlefield_supplier" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "plugin" "npc_ransacker" + "health" "20000" + "extra_damage" "1.2" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "plugin" "npc_aperture_repulsor_v2" + "health" "10000" + "extra_damage" "1.2" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "plugin" "npc_alt_mecha_soldier_barrager" + "health" "20000" + "extra_damage" "1.2" + "extra_thinkspeed" "0.65" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "plugin" "npc_braindead" + "health" "25000" + "extra_damage" "1.5" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "plugin" "npc_aperture_huntsman_perfected" + "health" "20000" + "extra_damage" "1.0" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "plugin" "npc_aperture_specialist_perfected" + "health" "15000" + "extra_damage" "1.0" + } + "1.5" + { + "count" "4" + "plugin" "npc_mad_doctor" + "health" "30000" + "extra_damage" "1.35" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "health" "15000" + "extra_damage" "1.0" + "plugin" "npc_chaos_fencer" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "health" "50000" + "extra_damage" "1.5" + "plugin" "npc_skilled_crossbowman" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "plugin" "npc_absolute_incinirator" + "health" "20000" + "extra_damage" "1.5" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "plugin" "npc_alt_mecha_scout" + "health" "20000" + "extra_damage" "1.65" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "3" + "plugin" "npc_aperture_supporter" + "health" "10000" + "extra_damage" "1.0" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "5" + "plugin" "npc_medival_brawler" + "health" "30000" + "extra_damage" "1.25" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "4" + "plugin" "npc_aperture_minigunner_v2" + "health" "60000" + "extra_damage" "1.15" + "spawn" "home_attackerspawn" + } + "1.5" + { + "count" "2" + "plugin" "npc_behemoth" + "health" "100000" + "extra_damage" "1.0" + "spawn" "home_attackerspawn" + } + "0.0" + { + "count" "2" + "plugin" "npc_aperture_supporter" + "health" "10000" + "extra_damage" "1.0" + "spawn" "home_attackerspawn" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/beach/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/beach/dungeon_1.cfg new file mode 100644 index 0000000000..e5f9551e48 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/beach/dungeon_1.cfg @@ -0,0 +1,42 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_beach_spawn_1" + "data" "dungeon/spawners/difficulty_1/beach/spawn_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_beach_spawn_2" + "data" "dungeon/spawners/difficulty_1/beach/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_beach_spawn_3" + "data" "dungeon/spawners/difficulty_1/beach/spawn_3" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_beach_spawn_4" + "data" "dungeon/spawners/difficulty_1/beach/spawn_4" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/beach/spawn_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/beach/spawn_1.cfg new file mode 100644 index 0000000000..2c1cd1f780 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/beach/spawn_1.cfg @@ -0,0 +1,16 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "3" + "plugin" "npc_netherseaspewer" + "extra_damage" "0.8" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/beach/spawn_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/beach/spawn_2.cfg new file mode 100644 index 0000000000..f9b231d8e0 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/beach/spawn_2.cfg @@ -0,0 +1,16 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "5" + "plugin" "npc_netherseapredator" + "extra_damage" "0.8" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/beach/spawn_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/beach/spawn_3.cfg new file mode 100644 index 0000000000..009f4f30b3 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/beach/spawn_3.cfg @@ -0,0 +1,16 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "2" + "plugin" "npc_netherseabrandguider" + "extra_damage" "0.8" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/beach/spawn_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/beach/spawn_4.cfg new file mode 100644 index 0000000000..9815fdf363 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/beach/spawn_4.cfg @@ -0,0 +1,16 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "5" + "plugin" "npc_netherseafounder" + "extra_damage" "0.8" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/dungeon_1_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/dungeon_1_1.cfg new file mode 100644 index 0000000000..a2dd0d1b9f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/dungeon_1_1.cfg @@ -0,0 +1,131 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_1" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_2" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_3" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_4" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_5" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_5" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_6" + "team_npc" "4" //this makes it a secret one, so it doesnt have to be activated to win + "data" "dungeon/spawners/difficulty_1/fight_1/variant_6" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_7" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_7" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_8" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_8" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_8a" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_8a" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_8b" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_8b" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_9" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_9" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_10" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_10" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_11" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_11" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_12" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_12" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_13" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_13" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_1.cfg new file mode 100644 index 0000000000..e3a9df4b0a --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_1.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "3.0" + { + "count" "10" + "health" "1200" + "extra_damage" "1.25" + "extra_speed" "1.65" + "plugin" "npc_headcrabzombie" + } + "0.0" + { + "count" "4" + "health" "2000" + "extra_damage" "1.25" + "extra_speed" "1.65" + "plugin" "npc_poisonzombie" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_10.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_10.cfg new file mode 100644 index 0000000000..903aee60b9 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_10.cfg @@ -0,0 +1,33 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "8" + "health" "1200" + "extra_damage" "0.5" + "extra_speed" "0.8" + "plugin" "npc_spy_half_cloacked_main" + } + "1.5" + { + "count" "7" + "health" "1200" + "extra_damage" "1.5" + "extra_speed" "1.65" + "plugin" "npc_headcrabzombie" + } + "0.0" + { + "count" "4" + "health" "1000" + "extra_damage" "1.5" + "plugin" "npc_medival_archer" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_11.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_11.cfg new file mode 100644 index 0000000000..e091423fdf --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_11.cfg @@ -0,0 +1,16 @@ +"Waves" +{ + "1" + { + "6.0" + { + "count" "8" + "health" "3000" + "plugin" "npc_glug" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_12.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_12.cfg new file mode 100644 index 0000000000..778f11e536 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_12.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "10" + "health" "1200" + "extra_damage" "1.35" + "extra_speed" "1.45" + "plugin" "npc_combine_police_pistol" + } + "4.0" + { + "count" "20" + "health" "1200" + "extra_damage" "1.35" + "extra_speed" "1.45" + "plugin" "npc_combine_police_smg" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_13.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_13.cfg new file mode 100644 index 0000000000..795a6f23c6 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_13.cfg @@ -0,0 +1,82 @@ +"Waves" +{ + "1" + { + "0.1" + { + "count" "1" + "health" "15000" + "is_boss" "1" + "plugin" "npc_last_survivor" + } + "1.0" + { + "count" "3" + "health" "1000" + "extra_damage" "1.3" + "extra_speed" "1.5" + "plugin" "npc_headcrabzombie" + } + "1.0" + { + "count" "3" + "health" "900" + "extra_damage" "4.0" + "extra_speed" "1.0" + "plugin" "npc_fastzombie" + } + "1.0" + { + "count" "3" + "health" "8000" + "extra_damage" "2.0" + "extra_speed" "1.25" + "plugin" "npc_poisonzombie_fortified_giant" + } + "1.0" + { + "count" "3" + "health" "2000" + "extra_damage" "1.5" + "extra_speed" "1.65" + "plugin" "npc_poisonzombie" + } + + "1.0" + { + "count" "3" + "health" "1000" + "extra_damage" "1.3" + "extra_speed" "1.5" + "plugin" "npc_headcrabzombie" + } + "1.0" + { + "count" "3" + "health" "900" + "extra_damage" "4.0" + "extra_speed" "1.0" + "plugin" "npc_fastzombie" + } + "1.0" + { + "count" "3" + "health" "8000" + "extra_damage" "2.0" + "extra_speed" "1.25" + "plugin" "npc_poisonzombie_fortified_giant" + } + "3.0" + { + "count" "3" + "health" "2000" + "extra_damage" "1.5" + "extra_speed" "1.65" + "plugin" "npc_poisonzombie" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_2.cfg new file mode 100644 index 0000000000..b5a380441e --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_2.cfg @@ -0,0 +1,18 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "9" + "health" "900" + "extra_damage" "3.0" + "extra_speed" "1.0" + "plugin" "npc_fastzombie" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_3.cfg new file mode 100644 index 0000000000..1981fdb63a --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_3.cfg @@ -0,0 +1,18 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "3" + "health" "8000" + "extra_damage" "1.5" + "extra_speed" "1.25" + "plugin" "npc_poisonzombie_fortified_giant" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_4.cfg new file mode 100644 index 0000000000..93de837fd9 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_4.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "3.0" + { + "count" "8" + "health" "900" + "extra_damage" "2.5" + "extra_speed" "1.35" + "plugin" "npc_torsoless_headcrabzombie" + } + "0.0" + { + "count" "4" + "health" "1200" + "extra_damage" "1.35" + "extra_speed" "1.45" + "plugin" "npc_combine_police_pistol" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_5.cfg new file mode 100644 index 0000000000..f174afb861 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_5.cfg @@ -0,0 +1,42 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "10" + "health" "1200" + "extra_damage" "1.5" + "extra_speed" "1.65" + "plugin" "npc_headcrabzombie_fortified" + } + "2.0" + { + "count" "4" + "health" "1200" + "extra_damage" "1.35" + "extra_speed" "1.45" + "plugin" "npc_combine_police_pistol" + } + "2.0" + { + "count" "4" + "health" "1500" + "extra_damage" "1.35" + "extra_speed" "1.45" + "plugin" "npc_combine_police_smg" + } + "0.0" + { + "count" "6" + "health" "1200" + "extra_damage" "1.15" + "extra_speed" "1.15" + "plugin" "npc_combine_soldier_ar2" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_6.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_6.cfg new file mode 100644 index 0000000000..72d8417414 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_6.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "0" + "health" "10000" + "is_boss" "1" + "extra_damage" "4.0" + "extra_thinkspeed" "0.25" + "extra_speed" "1.25" + "extra_size" "0.25" + "custom_name" "Olunsta Harbrary the LXIX" + "plugin" "npc_combine_police_smg" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_7.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_7.cfg new file mode 100644 index 0000000000..43359c30ae --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_7.cfg @@ -0,0 +1,50 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "8" + "health" "3500" + "extra_damage" "1.5" + "extra_thinkspeed" "0.85" + "extra_speed" "1.15" + "plugin" "npc_combine_soldier_swordsman" + } + "0.5" + { + "count" "1" + "health" "3500" + "priority" "1" + "plugin" "npc_medic_healer" + } + "2.0" + { + "count" "5" + "health" "7000" + "extra_damage" "1.5" + "extra_thinkspeed" "0.85" + "extra_speed" "1.6" + "plugin" "npc_combine_soldier_giant_swordsman" + } + "0.5" + { + "count" "1" + "health" "3500" + "priority" "1" + "plugin" "npc_medic_healer" + } + "0.0" + { + "count" "4" + "health" "1200" + "extra_damage" "1.25" + "extra_thinkspeed" "0.85" + "plugin" "npc_combine_soldier_swordsman_ddt" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_8.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_8.cfg new file mode 100644 index 0000000000..16a78e5a47 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_8.cfg @@ -0,0 +1,44 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "8" + "health" "3500" + "extra_damage" "1.5" + "extra_thinkspeed" "0.85" + "extra_speed" "1.15" + "plugin" "npc_combine_soldier_swordsman" + } + "1.5" + { + "count" "8" + "health" "1500" + "extra_damage" "2.0" + "extra_thinkspeed" "0.85" + "extra_speed" "1.0" + "plugin" "npc_combine_soldier_shotgun" + } + "1.5" + { + "count" "1" + "health" "8000" + "extra_damage" "1.5" + "extra_speed" "1.25" + "plugin" "npc_poisonzombie_fortified_giant" + } + "0.0" + { + "count" "4" + "health" "1200" + "extra_damage" "1.25" + "extra_thinkspeed" "0.85" + "plugin" "npc_combine_soldier_swordsman_ddt" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_8a.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_8a.cfg new file mode 100644 index 0000000000..59756f3969 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_8a.cfg @@ -0,0 +1,42 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "2" + "health" "8000" + "extra_damage" "0.8" + "plugin" "npc_battlefield_supplier" + } + "1.5" + { + "count" "1" + "health" "8000" + "extra_damage" "1.5" + "extra_speed" "1.25" + "plugin" "npc_poisonzombie_fortified_giant" + } + "1.5" + { + "count" "1" + "health" "7000" + "extra_damage" "1.5" + "extra_thinkspeed" "0.85" + "extra_speed" "1.6" + "plugin" "npc_combine_soldier_giant_swordsman" + } + "0.0" + { + "count" "4" + "health" "2000" + "extra_damage" "1.35" + "extra_thinkspeed" "0.5" + "plugin" "npc_zombie_soldier_grave" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_8b.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_8b.cfg new file mode 100644 index 0000000000..476bda6694 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_8b.cfg @@ -0,0 +1,35 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "0" + "is_boss" "1" + "health" "30000" + "extra_damage" "3.0" + "extra_speed" "0.5" + "plugin" "npc_combine_soldier_collos_swordsman" + } + "0.0" + { + "count" "10" + "health" "1000" + "extra_damage" "0.5" + "extra_speed" "0.7" + "extra_thinkspeed" "1.25" + "plugin" "npc_seaborn_combine_soldier_elite" + } + "0.0" + { + "count" "10" + "health" "1000" + "extra_damage" "1.0" + "plugin" "npc_flying_armor" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_9.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_9.cfg new file mode 100644 index 0000000000..2aa9e118b7 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_1/variant_9.cfg @@ -0,0 +1,36 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "8" + "health" "1000" + "extra_damage" "1.5" + "extra_speed" "1.0" + "plugin" "npc_medival_spearmen" + } + "1.5" + { + "count" "8" + "health" "1000" + "extra_damage" "1.5" + "extra_speed" "1.0" + "plugin" "npc_medival_eagle_scout" + } + "0.0" + { + "count" "20" + "health" "1000" + "extra_damage" "0.85" + "extra_speed" "1.0" + "extra_thinkspeed" "0.75" + "custom_name" "Gestapo" + "plugin" "npc_medival_militia" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/dungeon_1_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/dungeon_1_2.cfg new file mode 100644 index 0000000000..977786bd3b --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/dungeon_1_2.cfg @@ -0,0 +1,98 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_1" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_2" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_3" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_4" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_5" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_5" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_6" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_6" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_7" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_7" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_8" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_8" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_9" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_9" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_10" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_10" + } + "0.00" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_11" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_11" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_1.cfg new file mode 100644 index 0000000000..38065ba72f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_1.cfg @@ -0,0 +1,45 @@ +"Waves" +{ + "1" + { + "0.75" + { + "count" "5" + "health" "800" + "extra_damage" "0.9" + "plugin" "npc_searunner" + } + "0.75" + { + "count" "2" + "health" "900" + "extra_damage" "0.9" + "plugin" "npc_seaspitter" + } + "0.75" + { + "count" "4" + "health" "1100" + "extra_damage" "0.9" + "plugin" "npc_seaslider" + } + "0.75" + { + "count" "2" + "health" "900" + "extra_damage" "0.9" + "plugin" "npc_seaspitter" + } + "0.75" + { + "count" "4" + "health" "1100" + "extra_damage" "0.9" + "plugin" "npc_seaslider" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_10.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_10.cfg new file mode 100644 index 0000000000..94e2e621c4 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_10.cfg @@ -0,0 +1,25 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "1" + "health" "5000" + "plugin" "npc_firsttotalk" + "extra_damage" "0.9" + "is_boss" "1" + } + "0.75" + { + "count" "3" + "health" "1100" + "extra_damage" "0.9" + "plugin" "npc_seaslider" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_11.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_11.cfg new file mode 100644 index 0000000000..32177f0068 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_11.cfg @@ -0,0 +1,27 @@ +"Waves" +{ + "1" + { + "0.75" + { + "count" "4" + "health" "1000" + "extra_damage" "2.0" + "extra_ranged_res" "0.15" + "extra_melee_res" "0.15" + "plugin" "npc_seareaper" + } + "0.75" + { + "count" "3" + "health" "1000" + "extra_damage" "0.9" + "plugin" "npc_searunner" + "data" "Elite" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_2.cfg new file mode 100644 index 0000000000..1e1546b1f2 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_2.cfg @@ -0,0 +1,33 @@ +"Waves" +{ + "1" + { + "0.75" + { + "count" "2" + "health" "1000" + "extra_damage" "2.0" + "extra_ranged_res" "0.15" + "extra_melee_res" "0.15" + "plugin" "npc_seareaper" + } + "0.75" + { + "count" "4" + "health" "1100" + "extra_damage" "0.9" + "plugin" "npc_seaslider" + } + "0.75" + { + "count" "4" + "health" "3500" + "extra_damage" "1.25" + "plugin" "npc_seapiercer" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_3.cfg new file mode 100644 index 0000000000..a5c9bd92fa --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_3.cfg @@ -0,0 +1,17 @@ +"Waves" +{ + "1" + { + "3.0" + { + "count" "4" + "health" "6000" + "extra_damage" "1.25" + "plugin" "npc_seacrawler" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_4.cfg new file mode 100644 index 0000000000..af9684ea68 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_4.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "15" + "health" "800" + "extra_damage" "0.9" + "plugin" "npc_searunner" + } + "0.75" + { + "count" "4" + "health" "1100" + "extra_damage" "0.9" + "plugin" "npc_seaslider" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_5.cfg new file mode 100644 index 0000000000..0a01aced50 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_5.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "7" + "health" "1000" + "extra_damage" "0.9" + "plugin" "npc_seaspitter" + "data" "Elite" + } + "3.0" + { + "count" "3" + "health" "1000" + "extra_damage" "0.9" + "plugin" "npc_searunner" + "data" "Elite" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_6.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_6.cfg new file mode 100644 index 0000000000..9275c6ff8a --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_6.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "2" + "health" "1000" + "extra_damage" "2.0" + "extra_ranged_res" "0.15" + "extra_melee_res" "0.15" + "plugin" "npc_seareaper" + } + "3.0" + { + "count" "4" + "health" "1100" + "extra_damage" "0.9" + "plugin" "npc_seaslider" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_7.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_7.cfg new file mode 100644 index 0000000000..21bc01d002 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_7.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "4" + "health" "1100" + "extra_damage" "0.9" + "plugin" "npc_seaslider" + } + "3.0" + { + "count" "2" + "health" "1000" + "extra_damage" "2.0" + "extra_ranged_res" "0.15" + "extra_melee_res" "0.15" + "plugin" "npc_seareaper" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_8.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_8.cfg new file mode 100644 index 0000000000..c212e47e5a --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_8.cfg @@ -0,0 +1,19 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "8" + "health" "1800" + "extra_damage" "1.5" + "extra_speed" "0.65" + "extra_size" "2.0" + "plugin" "npc_searunner" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_9.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_9.cfg new file mode 100644 index 0000000000..3efa926d48 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_2/variant_9.cfg @@ -0,0 +1,19 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "8" + "health" "900" + "extra_damage" "0.8" + "extra_speed" "1.35" + "extra_size" "0.75" + "plugin" "npc_seapiercer" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/dungeon_1.cfg new file mode 100644 index 0000000000..18ea7636e4 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/dungeon_1.cfg @@ -0,0 +1,50 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_3_spawn_1" + "data" "dungeon/spawners/difficulty_1/fight_3/variant_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_3_spawn_2" + "data" "dungeon/spawners/difficulty_1/fight_3/variant_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_3_spawn_3" + "data" "dungeon/spawners/difficulty_1/fight_3/variant_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_3_spawn_4" + "data" "dungeon/spawners/difficulty_1/fight_3/variant_4" + } + "0.00" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_3_spawn_5" + "data" "dungeon/spawners/difficulty_1/fight_3/variant_5" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/variant_1.cfg new file mode 100644 index 0000000000..e33fed8978 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/variant_1.cfg @@ -0,0 +1,25 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "6" + "health" "1500" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_defanda" // Plugin Name + } + "1.0" + { + "priority" "1" + "count" "1" // Amount of NPCs + "health" "2000" + "plugin" "npc_vaus_magica" // Plugin Name + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/variant_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/variant_2.cfg new file mode 100644 index 0000000000..16c770f00c --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/variant_2.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "8" + "health" "1100" + "extra_damage" "1.15" + "extra_speed" "1.0" + "plugin" "npc_pental" // Plugin Name + } + "0.2" + { + "count" "3" // Amount of NPCs + "health" "900" + "plugin" "npc_heavy_punuel" // Plugin Name + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/variant_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/variant_3.cfg new file mode 100644 index 0000000000..610fa29d82 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/variant_3.cfg @@ -0,0 +1,27 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "2" + "health" "3500" + "extra_damage" "0.7" + "extra_speed" "0.85" + "extra_thinkspeed" "1.25" + "plugin" "npc_guardus" // Plugin Name + } + "1.0" + { + "count" "8" + "health" "1000" + "extra_damage" "1.15" + "extra_speed" "1.0" + "plugin" "npc_rifal_manu" // Plugin Name + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/variant_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/variant_4.cfg new file mode 100644 index 0000000000..670d23c2cc --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/variant_4.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "6" + "health" "1500" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_defanda" // Plugin Name + } + "2.0" + { + "count" "1" // Amount of NPCs + "is_boss" "1" + "health" "16000" + "extra_thinkspeed" "0.5" + "plugin" "npc_sergeant_ideal" // Plugin Name + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/variant_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/variant_5.cfg new file mode 100644 index 0000000000..e1afb5b448 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_3/variant_5.cfg @@ -0,0 +1,25 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "8" + "health" "1100" + "extra_damage" "1.15" + "extra_speed" "1.0" + "plugin" "npc_pental" // Plugin Name + } + "2.0" + { + "count" "6" // Amount of NPCs + "health" "1000" + "extra_thinkspeed" "0.5" + "plugin" "npc_benera_pistoleer" // Plugin Name + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/dungeon_1.cfg new file mode 100644 index 0000000000..4482565d8b --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/dungeon_1.cfg @@ -0,0 +1,50 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_4_spawn_1" + "data" "dungeon/spawners/difficulty_1/fight_4/variant_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_4_spawn_2" + "data" "dungeon/spawners/difficulty_1/fight_4/variant_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_4_spawn_3" + "data" "dungeon/spawners/difficulty_1/fight_4/variant_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_4_spawn_4" + "data" "dungeon/spawners/difficulty_1/fight_4/variant_4" + } + "0.00" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_4_spawn_5" + "data" "dungeon/spawners/difficulty_1/fight_4/variant_5" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/variant_1.cfg new file mode 100644 index 0000000000..dd071ad5ce --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/variant_1.cfg @@ -0,0 +1,38 @@ +"Waves" +{ + "1" + { + "3.0" + { + "count" "10" + "health" "1200" + "extra_damage" "1.25" + "plugin" "npc_aperture_combatant" + } + "2.0" + { + "count" "7" + "health" "1200" + "extra_damage" "1.3" + "plugin" "npc_aperture_shotgunner" + } + "1.0" + { + "count" "5" + "health" "1000" + "extra_damage" "1.0" + "plugin" "npc_aperture_specialist" + } + "2.0" + { + "count" "4" + "health" "5000" + "extra_damage" "0.9" + "plugin" "npc_aperture_halter" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/variant_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/variant_2.cfg new file mode 100644 index 0000000000..fec24f57d3 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/variant_2.cfg @@ -0,0 +1,46 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "5" + "health" "1200" + "extra_damage" "1.25" + "data" "300" + "plugin" "npc_beacon_constructor" + } + "0.7" + { + "count" "1" + "health" "4000" + "extra_damage" "1.0" + "plugin" "npc_anania" + } + "1.5" + { + "count" "7" + "health" "800" + "extra_damage" "1.25" + "plugin" "npc_speedus_initus" + } + "0.7" + { + "count" "1" + "health" "4000" + "extra_damage" "1.0" + "plugin" "npc_anania" + } + "1.5" + { + "count" "7" + "health" "1200" + "extra_damage" "1.0" + "plugin" "npc_atilla" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/variant_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/variant_3.cfg new file mode 100644 index 0000000000..de343a246e --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/variant_3.cfg @@ -0,0 +1,25 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "6" + "health" "1200" + "extra_damage" "1.25" + "data" "300" + "plugin" "npc_beacon_constructor" + } + "2.0" + { + "count" "8" + "health" "1200" + "extra_damage" "1.0" + "plugin" "npc_cambino" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/variant_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/variant_4.cfg new file mode 100644 index 0000000000..0791ac8afb --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/variant_4.cfg @@ -0,0 +1,45 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "6" + "health" "1200" + "extra_damage" "1.0" + "plugin" "npc_ruina_lanius" + } + "2.0" + { + "count" "7" + "health" "1000" + "extra_damage" "1.0" + "plugin" "npc_ruina_magia" + } + "0.5" + { + "count" "2" + "health" "1000" + "extra_damage" "1.0" + "plugin" "npc_ruina_laz" + } + "0.5" + { + "count" "1" + "health" "3000" + "extra_damage" "1.0" + "plugin" "npc_ruina_helia" + } + "2.0" + { + "count" "6" + "health" "1200" + "extra_damage" "1.0" + "plugin" "npc_ruina_lanius" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/variant_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/variant_5.cfg new file mode 100644 index 0000000000..62cdda20e7 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_4/variant_5.cfg @@ -0,0 +1,53 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "3" + "health" "11000" + "extra_damage" "2.0" + "extra_thinkspeed" "0.75" + "extra_speed" "0.65" + "plugin" "npc_combine_soldier_giant_swordsman" + } + "2.0" + { + "count" "6" + "health" "1200" + "extra_damage" "1.5" + "extra_thinkspeed" "0.5" + "extra_speed" "0.65" + "plugin" "npc_alt_combine_soldier_mage" + } + "1.0" + { + "count" "3" + "health" "11000" + "extra_damage" "2.0" + "extra_thinkspeed" "0.75" + "extra_speed" "0.65" + "plugin" "npc_combine_soldier_giant_swordsman" + } + "2.0" + { + "count" "6" + "health" "1200" + "extra_damage" "1.5" + "extra_thinkspeed" "0.5" + "extra_speed" "0.65" + "plugin" "npc_alt_combine_soldier_mage" + } + "3.0" + { + "count" "3" + "health" "4000" + "extra_damage" "0.45" + "plugin" "npc_skilled_crossbowman" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_5/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_5/dungeon_1.cfg new file mode 100644 index 0000000000..009a989b7d --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_5/dungeon_1.cfg @@ -0,0 +1,34 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_5_spawn_1" + "data" "dungeon/spawners/difficulty_1/fight_5/variant_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_5_spawn_2" + "data" "dungeon/spawners/difficulty_1/fight_5/variant_2" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_5_spawn_3" + "data" "dungeon/spawners/difficulty_1/fight_5/variant_3" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_5/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_5/variant_1.cfg new file mode 100644 index 0000000000..2980e56215 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_5/variant_1.cfg @@ -0,0 +1,42 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "5" + "health" "1300" + "extra_damage" "1.05" + "extra_damage" "1.2" + "plugin" "npc_medival_man_at_arms" + } + "1.5" + { + "count" "5" + "health" "1000" + "extra_damage" "1.05" + "extra_damage" "2.5" + "plugin" "npc_medival_skirmisher" + } + "1.5" + { + "count" "5" + "health" "1300" + "extra_damage" "1.05" + "extra_damage" "1.2" + "plugin" "npc_medival_man_at_arms" + } + "0.0" + { + "count" "5" + "health" "1000" + "extra_damage" "1.0" + "extra_damage" "2.5" + "plugin" "npc_medival_skirmisher" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_5/variant_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_5/variant_2.cfg new file mode 100644 index 0000000000..23ce16cdfb --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_5/variant_2.cfg @@ -0,0 +1,40 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "5" + "health" "1400" + "extra_damage" "1.65" + "plugin" "npc_medival_militia" + } + "1.5" + { + "count" "5" + "health" "1200" + "extra_damage" "1.05" + "extra_damage" "2.5" + "plugin" "npc_medival_crossbow" + } + "1.5" + { + "count" "5" + "health" "1400" + "extra_damage" "1.65" + "plugin" "npc_medival_scout" + } + "0.0" + { + "count" "5" + "health" "1200" + "extra_damage" "1.0" + "extra_damage" "2.5" + "plugin" "npc_medival_crossbow" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_5/variant_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_5/variant_3.cfg new file mode 100644 index 0000000000..bd4034b542 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_1/fight_5/variant_3.cfg @@ -0,0 +1,45 @@ +"Waves" +{ + "1" + { + "1.0" + { + "health" "15000" + "is_boss" "1" + "extra_damage" "0.4" + "plugin" "npc_medival_achilles" + } + "0.5" + { + "count" "5" + "health" "1000" + "extra_damage" "1.05" + "plugin" "npc_medival_skirmisher" + } + "0.5" + { + "count" "5" + "health" "1300" + "extra_damage" "1.05" + "plugin" "npc_medival_man_at_arms" + } + "0.5" + { + "count" "5" + "health" "1000" + "extra_damage" "1.0" + "plugin" "npc_medival_crossbow" + } + "2.0" + { + "count" "1" + "health" "4500" + "extra_damage" "0.5" + "plugin" "npc_contracted_motivator" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/dungeon_1_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/dungeon_1_2.cfg new file mode 100644 index 0000000000..977786bd3b --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/dungeon_1_2.cfg @@ -0,0 +1,98 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_1" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_2" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_3" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_4" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_5" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_5" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_6" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_6" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_7" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_7" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_8" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_8" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_9" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_9" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_10" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_10" + } + "0.00" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_2_spawn_11" + "data" "dungeon/spawners/difficulty_1/fight_2/variant_11" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_1.cfg new file mode 100644 index 0000000000..6b626a89e5 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_1.cfg @@ -0,0 +1,38 @@ +"Waves" +{ + "1" + { + "0.75" + { + "count" "5" + "health" "4000" + "extra_damage" "1.0" + "plugin" "npc_blood_pollutor" + } + "0.75" + { + "count" "4" + "health" "3000" + "extra_damage" "1.25" + "plugin" "npc_void_sprayer" + } + "0.75" + { + "count" "5" + "health" "4000" + "extra_damage" "1.0" + "plugin" "npc_blood_pollutor" + } + "0.75" + { + "count" "4" + "health" "3000" + "extra_damage" "1.25" + "plugin" "npc_void_sprayer" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_10.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_10.cfg new file mode 100644 index 0000000000..087bcf4c07 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_10.cfg @@ -0,0 +1,17 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "7" + "health" "3000" + "extra_damage" "0.9" + "plugin" "npc_void_expidonsan_container" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_11.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_11.cfg new file mode 100644 index 0000000000..280f5c2f40 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_11.cfg @@ -0,0 +1,23 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "4" + "health" "3000" + "extra_damage" "0.9" + "plugin" "npc_void_expidonsan_cleaner" + } + "1.5" + { + "count" "2" + "health" "12500" + "plugin" "npc_blobbing_monster" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_2.cfg new file mode 100644 index 0000000000..b2fdd0bac8 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_2.cfg @@ -0,0 +1,30 @@ +"Waves" +{ + "1" + { + "0.75" + { + "count" "2" + "health" "15000" + "plugin" "npc_blobbing_monster" + } + "0.75" + { + "count" "4" + "health" "3500" + "extra_damage" "1.1" + "plugin" "npc_enframed_voider" + } + "1.5" + { + "count" "4" + "health" "4000" + "extra_damage" "1.5" + "plugin" "npc_voided_diversionistico" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_3.cfg new file mode 100644 index 0000000000..df9eb6a745 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_3.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "3" + "health" "6000" + "extra_damage" "1.25" + "plugin" "npc_void_ixufan" + } + "3.0" + { + "count" "6" + "health" "6000" + "extra_damage" "1.6" + "plugin" "npc_void_carrier" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_4.cfg new file mode 100644 index 0000000000..a88d940eb3 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_4.cfg @@ -0,0 +1,32 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "6" + "health" "4000" + "extra_damage" "1.25" + "data" "350" + "plugin" "npc_voided_expidonsan_fortifier" + } + "0.75" + { + "count" "4" + "health" "3500" + "extra_damage" "1.1" + "plugin" "npc_enframed_voider" + } + "3.0" + { + "count" "6" + "health" "6000" + "extra_damage" "1.6" + "plugin" "npc_void_carrier" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_5.cfg new file mode 100644 index 0000000000..77fb0a32d0 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_5.cfg @@ -0,0 +1,17 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "10" + "health" "3000" + "extra_damage" "1.25" + "plugin" "npc_void_sprayer" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_6.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_6.cfg new file mode 100644 index 0000000000..95409a9216 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_6.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "7" + "health" "4000" + "extra_damage" "1.5" + "plugin" "npc_voided_diversionistico" + } + "3.0" + { + "count" "6" + "health" "6000" + "extra_damage" "1.6" + "plugin" "npc_void_carrier" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_7.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_7.cfg new file mode 100644 index 0000000000..db886938a8 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_7.cfg @@ -0,0 +1,25 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "7" + "health" "2000" + "data" "700" + "extra_damage" "1.6" + "plugin" "npc_void_crust" + } + "3.0" + { + "count" "2" + "health" "3000" + "extra_damage" "1.6" + "plugin" "npc_void_spreader" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_8.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_8.cfg new file mode 100644 index 0000000000..c86ed1daa8 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_8.cfg @@ -0,0 +1,17 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "20" + "health" "3000" + "extra_damage" "1.1" + "plugin" "npc_ealing" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_9.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_9.cfg new file mode 100644 index 0000000000..0f5aa42efa --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_2/variant_9.cfg @@ -0,0 +1,17 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "10" + "health" "5000" + "extra_damage" "1.2" + "plugin" "npc_growing_exat" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/dungeon_1.cfg new file mode 100644 index 0000000000..7d6c7f0dc9 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/dungeon_1.cfg @@ -0,0 +1,50 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_3_spawn_1" + "data" "dungeon/spawners/difficulty_2/fight_3/variant_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_3_spawn_2" + "data" "dungeon/spawners/difficulty_2/fight_3/variant_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_3_spawn_3" + "data" "dungeon/spawners/difficulty_2/fight_3/variant_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_3_spawn_4" + "data" "dungeon/spawners/difficulty_2/fight_3/variant_4" + } + "0.00" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_3_spawn_5" + "data" "dungeon/spawners/difficulty_2/fight_3/variant_5" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/variant_1.cfg new file mode 100644 index 0000000000..5f934520b0 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/variant_1.cfg @@ -0,0 +1,32 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "8" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_ruina_laniun" // Plugin Name + } + "1.0" + { + "count" "3" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_ruina_aetheria" // Plugin Name + } + "1.0" + { + "count" "5" // Amount of NPCs + "health" "2500" + "plugin" "npc_ruina_magnium" // Plugin Name + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/variant_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/variant_2.cfg new file mode 100644 index 0000000000..1e33f6da3f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/variant_2.cfg @@ -0,0 +1,32 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "8" + "health" "5000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_ruina_ruianus" // Plugin Name + } + "1.0" + { + "count" "3" + "health" "4000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_ruina_lazius" // Plugin Name + } + "1.0" + { + "count" "5" // Amount of NPCs + "health" "2500" + "plugin" "npc_ruina_europis" // Plugin Name + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/variant_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/variant_3.cfg new file mode 100644 index 0000000000..2c60da1299 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/variant_3.cfg @@ -0,0 +1,17 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "4" + "extra_thinkspeed" "0.5" + "health" "7000" + "plugin" "npc_ruina_maliana" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/variant_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/variant_4.cfg new file mode 100644 index 0000000000..4423d12e4a --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/variant_4.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "4" + "health" "5000" + "extra_damage" "1.0" + "extra_speed" "1.0" + "plugin" "npc_ruina_ruianus" // Plugin Name + } + "2.0" + { + "count" "5" // Amount of NPCs + "health" "5000" + "plugin" "npc_ruina_draedon" // Plugin Name + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/variant_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/variant_5.cfg new file mode 100644 index 0000000000..04d3a49d92 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_3/variant_5.cfg @@ -0,0 +1,23 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "3" // Amount of NPCs + "health" "15000" + "extra_damage" "1.5" + "plugin" "npc_ruina_astriana" // Plugin Name + } + "2.0" + { + "count" "3" // Amount of NPCs + "health" "10000" + "plugin" "npc_ruina_heliara" // Plugin Name + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_5/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_5/dungeon_1.cfg new file mode 100644 index 0000000000..e9e47875c7 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_5/dungeon_1.cfg @@ -0,0 +1,34 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_5_spawn_1" + "data" "dungeon/spawners/difficulty_2/fight_5/variant_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_5_spawn_2" + "data" "dungeon/spawners/difficulty_2/fight_5/variant_2" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_5_spawn_3" + "data" "dungeon/spawners/difficulty_2/fight_5/variant_3" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_5/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_5/variant_1.cfg new file mode 100644 index 0000000000..a1bbd6c9b2 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_5/variant_1.cfg @@ -0,0 +1,36 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "5" + "health" "4000" + "plugin" "npc_zapper" + } + "1.5" + { + "count" "5" + "health" "5000" + "plugin" "npc_blocker" + } + "1.5" + { + "count" "5" + "health" "3500" + "extra_damage" "1.2" + "plugin" "npc_shotgunner" + } + "0.0" + { + "count" "3" + "health" "10000" + "extra_damage" "1.0" + "plugin" "npc_bulldozer" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_5/variant_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_5/variant_2.cfg new file mode 100644 index 0000000000..e8edcf64cf --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_5/variant_2.cfg @@ -0,0 +1,37 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "3" + "health" "10000" + "plugin" "npc_humbee" + } + "1.5" + { + "count" "7" + "health" "3000" + "extra_damage" "1.3" + "plugin" "npc_batter" + } + "1.5" + { + "count" "10" + "health" "3000" + "extra_damage" "1.3" + "plugin" "npc_victorian_vanguard" + } + "0.0" + { + "count" "5" + "health" "3000" + "extra_damage" "1.3" + "plugin" "npc_ballista" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_5/variant_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_5/variant_3.cfg new file mode 100644 index 0000000000..bdfe6724b6 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_5/variant_3.cfg @@ -0,0 +1,69 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "2" + "health" "10000" + "plugin" "npc_humbee" + } + "1.5" + { + "count" "3" + "health" "3000" + "extra_damage" "1.3" + "plugin" "npc_batter" + } + "1.5" + { + "count" "4" + "health" "3000" + "extra_damage" "1.3" + "plugin" "npc_victorian_vanguard" + } + "1.5" + { + "count" "3" + "health" "3000" + "extra_damage" "1.3" + "plugin" "npc_ballista" + } + "1.5" + { + "health" "30000" + "is_boss" "1" + "plugin" "npc_aviator" + } + "1.5" + { + "count" "3" + "health" "4000" + "plugin" "npc_zapper" + } + "1.5" + { + "count" "2" + "health" "5000" + "plugin" "npc_blocker" + } + "1.5" + { + "count" "2" + "health" "3500" + "extra_damage" "1.2" + "plugin" "npc_shotgunner" + } + "0.0" + { + "count" "2" + "health" "10000" + "extra_damage" "1.0" + "plugin" "npc_bulldozer" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/dungeon_1.cfg new file mode 100644 index 0000000000..74cea00dad --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/dungeon_1.cfg @@ -0,0 +1,50 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_6_spawn_1" + "data" "dungeon/spawners/difficulty_2/fight_6/variant_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_6_spawn_2" + "data" "dungeon/spawners/difficulty_2/fight_6/variant_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_6_spawn_3" + "data" "dungeon/spawners/difficulty_2/fight_6/variant_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_6_spawn_4" + "data" "dungeon/spawners/difficulty_2/fight_6/variant_3" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_6_spawn_5" + "data" "dungeon/spawners/difficulty_2/fight_6/variant_3" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/variant_1.cfg new file mode 100644 index 0000000000..137fd1fde6 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/variant_1.cfg @@ -0,0 +1,28 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "5" + "health" "3500" + "plugin" "npc_ruina_laniun" + } + "1.5" + { + "count" "5" + "health" "5000" + "plugin" "npc_ruina_magnium" + } + "0.0" + { + "count" "5" + "health" "3500" + "plugin" "npc_ruina_laniun" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/variant_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/variant_2.cfg new file mode 100644 index 0000000000..60c199a3d4 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/variant_2.cfg @@ -0,0 +1,28 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "6" + "health" "2500" + "plugin" "npc_ruina_lazius" + } + "1.5" + { + "count" "6" + "health" "2500" + "plugin" "npc_ruina_europis" + } + "0.0" + { + "count" "4" + "health" "12000" + "plugin" "npc_ruina_astriana" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/variant_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/variant_3.cfg new file mode 100644 index 0000000000..376b3ccb02 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/variant_3.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "6" + "health" "3500" + "plugin" "npc_ruina_laniun" + } + "0.0" + { + "count" "6" + "health" "5000" + "plugin" "npc_ruina_ruianus" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/variant_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/variant_4.cfg new file mode 100644 index 0000000000..70bcd462dc --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/variant_4.cfg @@ -0,0 +1,28 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "6" + "health" "5000" + "plugin" "npc_ruina_magnium" + } + "1.5" + { + "count" "3" + "health" "5000" + "plugin" "npc_ruina_heliara" + } + "0.0" + { + "count" "6" + "health" "5000" + "plugin" "npc_ruina_draedon" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/variant_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/variant_5.cfg new file mode 100644 index 0000000000..5f7bb79b4a --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/fight_6/variant_5.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "3" + "health" "15000" + "plugin" "npc_ruina_heliara" + } + "0.0" + { + "count" "1" + "health" "50000" //two of them spawn. 2nd one has 50% extra hp + "is_boss" "1" + "extra_damage" "1.25" + "plugin" "npc_ruina_lex" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/dungeon_1.cfg new file mode 100644 index 0000000000..cc4dbdea3f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/dungeon_1.cfg @@ -0,0 +1,74 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_1" + "data" "dungeon/spawners/difficulty_2/link/spawn_1_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_2" + "data" "dungeon/spawners/difficulty_2/link/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_3" + "data" "dungeon/spawners/difficulty_2/link/spawn_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_4" + "data" "dungeon/spawners/difficulty_2/link/spawn_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_5" + "data" "dungeon/spawners/difficulty_2/link/spawn_5" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_6" + "data" "dungeon/spawners/difficulty_2/link/spawn_6" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_7" + "data" "dungeon/spawners/difficulty_2/link/spawn_7" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_8" + "data" "dungeon/spawners/difficulty_2/link/spawn_8" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/dungeon_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/dungeon_2.cfg new file mode 100644 index 0000000000..572c91c831 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/dungeon_2.cfg @@ -0,0 +1,74 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_1" + "data" "dungeon/spawners/difficulty_2/link/spawn_1_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_2" + "data" "dungeon/spawners/difficulty_2/link/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_3" + "data" "dungeon/spawners/difficulty_2/link/spawn_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_4" + "data" "dungeon/spawners/difficulty_2/link/spawn_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_5" + "data" "dungeon/spawners/difficulty_2/link/spawn_5" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_6" + "data" "dungeon/spawners/difficulty_2/link/spawn_6" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_7" + "data" "dungeon/spawners/difficulty_2/link/spawn_7" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_8" + "data" "dungeon/spawners/difficulty_2/link/spawn_8" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/dungeon_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/dungeon_3.cfg new file mode 100644 index 0000000000..cc4dbdea3f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/dungeon_3.cfg @@ -0,0 +1,74 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_1" + "data" "dungeon/spawners/difficulty_2/link/spawn_1_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_2" + "data" "dungeon/spawners/difficulty_2/link/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_3" + "data" "dungeon/spawners/difficulty_2/link/spawn_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_4" + "data" "dungeon/spawners/difficulty_2/link/spawn_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_5" + "data" "dungeon/spawners/difficulty_2/link/spawn_5" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_6" + "data" "dungeon/spawners/difficulty_2/link/spawn_6" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_7" + "data" "dungeon/spawners/difficulty_2/link/spawn_7" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_8" + "data" "dungeon/spawners/difficulty_2/link/spawn_8" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/dungeon_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/dungeon_4.cfg new file mode 100644 index 0000000000..cc4dbdea3f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/dungeon_4.cfg @@ -0,0 +1,74 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_1" + "data" "dungeon/spawners/difficulty_2/link/spawn_1_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_2" + "data" "dungeon/spawners/difficulty_2/link/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_3" + "data" "dungeon/spawners/difficulty_2/link/spawn_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_4" + "data" "dungeon/spawners/difficulty_2/link/spawn_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_5" + "data" "dungeon/spawners/difficulty_2/link/spawn_5" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_6" + "data" "dungeon/spawners/difficulty_2/link/spawn_6" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_7" + "data" "dungeon/spawners/difficulty_2/link/spawn_7" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_8" + "data" "dungeon/spawners/difficulty_2/link/spawn_8" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_1_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_1_1.cfg new file mode 100644 index 0000000000..b3e57094dc --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_1_1.cfg @@ -0,0 +1,18 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "1" + "health" "30000" + "extra_damage" "3.0" + "is_health_scaling" "1" + "plugin" "npc_zombie_soldier_grave" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_1_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_1_2.cfg new file mode 100644 index 0000000000..7868b06ac0 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_1_2.cfg @@ -0,0 +1,18 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "0" + "health" "600000" + "extra_damage" "3.0" + "is_boss" "1" + "plugin" "npc_zombie_soldier_grave" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_2.cfg new file mode 100644 index 0000000000..c91edae8cb --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_2.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "15" + "health" "1250" + "plugin" "npc_zombie_scout_grave" + } + "0.0" + { + "count" "5" + "health" "2500" + "plugin" "npc_zombie_engineer_grave" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_3.cfg new file mode 100644 index 0000000000..c91edae8cb --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_3.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "15" + "health" "1250" + "plugin" "npc_zombie_scout_grave" + } + "0.0" + { + "count" "5" + "health" "2500" + "plugin" "npc_zombie_engineer_grave" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_4.cfg new file mode 100644 index 0000000000..0742b8c564 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_4.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "15" + "health" "5000" + "plugin" "npc_zombie_heavy_grave" + } + "0.0" + { + "count" "15" + "health" "400" + "plugin" "npc_kamikaze_demo" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_5.cfg new file mode 100644 index 0000000000..851c043145 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_5.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "0.1" + { + "count" "0" + "health" "60000" + "is_health_scaling" "1" + "extra_damage" "3.0" + "plugin" "npc_zombie_heavy_giant_grave" + } + "0.0" + { + "count" "15" + "health" "3500" + "plugin" "npc_medic_healer" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_6.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_6.cfg new file mode 100644 index 0000000000..ed2f9dfc84 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_6.cfg @@ -0,0 +1,34 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "10" + "health" "3000" + "plugin" "npc_zombie_soldier_grave" + } + "2.0" + { + "count" "15" + "health" "3500" + "plugin" "npc_medic_healer" + } + "2.0" + { + "count" "30" + "health" "3000" + "plugin" "npc_zombie_soldier_grave" + } + "0.0" + { + "count" "40" + "health" "1255" + "plugin" "npc_kamikaze_demo" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_7.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_7.cfg new file mode 100644 index 0000000000..d9a56c01a7 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_7.cfg @@ -0,0 +1,28 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "40" + "health" "4000" + "plugin" "npc_zombie_spy_grave" + } + "2.0" + { + "count" "35" + "health" "1255" + "plugin" "npc_kamikaze_demo" + } + "0.0" + { + "count" "25" + "health" "3000" + "plugin" "npc_zombie_soldier_grave" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_8.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_8.cfg new file mode 100644 index 0000000000..2530dd8e10 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/link/spawn_8.cfg @@ -0,0 +1,17 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "0" + "health" "400000" + "is_boss" "1" + "plugin" "npc_zombie_soldier_giant_grave" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/dungeon_1.cfg new file mode 100644 index 0000000000..743b88fd7e --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/dungeon_1.cfg @@ -0,0 +1,90 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_1" + "data" "dungeon/spawners/difficulty_2/puz/spawn_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_2" + "data" "dungeon/spawners/difficulty_2/puz/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_3" + "data" "dungeon/spawners/difficulty_2/puz/spawn_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_4" + "data" "dungeon/spawners/difficulty_2/puz/spawn_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_5" + "data" "dungeon/spawners/difficulty_2/puz/spawn_5" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_6" + "data" "dungeon/spawners/difficulty_2/puz/spawn_6" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_7" + "data" "dungeon/spawners/difficulty_2/puz/spawn_7" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_8" + "data" "dungeon/spawners/difficulty_2/puz/spawn_8" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_9" + "data" "dungeon/spawners/difficulty_2/puz/spawn_9" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_0" + "data" "dungeon/spawners/difficulty_2/puz/spawn_10" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_1.cfg new file mode 100644 index 0000000000..9164769919 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_1.cfg @@ -0,0 +1,21 @@ +"Waves" +{ + "1" + { + "4.0" + { + "count" "2" + "plugin" "npc_snowey_gunner" + } + "0.0" + { + "count" "20" + "extra_damage" "1.5" + "plugin" "npc_airborn_explorer" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_10.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_10.cfg new file mode 100644 index 0000000000..1b5ccd6734 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_10.cfg @@ -0,0 +1,25 @@ +"Waves" +{ + "1" + { + "0.2" + { + "count" "3" + "plugin" "npc_mad_doctor" + } + "1.0" + { + "count" "15" + "plugin" "npc_braindead" + } + "0.0" + { + "count" "3" + "plugin" "npc_mad_doctor" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_2.cfg new file mode 100644 index 0000000000..8da618a704 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_2.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "7" + "health" "3000" + "extra_damage" "1.5" + "plugin" "npc_qanaas" + } + "0.0" + { + "count" "4" + "health" "4000" + "extra_damage" "1.5" + "plugin" "npc_yadeam" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_3.cfg new file mode 100644 index 0000000000..53ab8883c9 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_3.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "20" + "extra_damage" "1.2" + "extra_speed" "1.2" + "plugin" "npc_frost_hunter" + } + "0.0" + { + "count" "5" + "extra_damage" "1.2" + "extra_speed" "1.2" + "plugin" "npc_freezing_cleaner" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_4.cfg new file mode 100644 index 0000000000..f40a8f64d2 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_4.cfg @@ -0,0 +1,31 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "15" + "extra_damage" "1.2" + "extra_speed" "1.2" + "plugin" "npc_frost_hunter" + } + "2.0" + { + "count" "15" + "extra_damage" "1.2" + "extra_speed" "1.2" + "plugin" "npc_airborn_explorer" + } + "0.0" + { + "count" "3" + "extra_damage" "1.2" + "extra_speed" "1.2" + "plugin" "npc_skin_hunter" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_5.cfg new file mode 100644 index 0000000000..4b30c2abff --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_5.cfg @@ -0,0 +1,39 @@ +"Waves" +{ + "1" + { + "3.0" + { + "count" "10" + "health" "3000" + "extra_damage" "1.2" + "extra_speed" "1.2" + "plugin" "npc_freezing_cleaner" + } + "2.0" + { + "count" "15" + "extra_damage" "1.2" + "extra_speed" "1.2" + "plugin" "npc_snowey_gunner" + } + "2.0" + { + "count" "4" + "extra_damage" "1.2" + "extra_speed" "1.2" + "plugin" "npc_arctic_mage" + } + "0.0" + { + "count" "15" + "extra_damage" "1.2" + "extra_speed" "1.2" + "plugin" "npc_airborn_explorer" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_6.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_6.cfg new file mode 100644 index 0000000000..582207b899 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_6.cfg @@ -0,0 +1,32 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "10" + "health" "2500" + "extra_damage" "1.2" + "extra_speed" "1.2" + "plugin" "npc_snowey_gunner" + } + "4.0" + { + "count" "10" + "extra_damage" "1.2" + "extra_speed" "1.2" + "plugin" "npc_arctic_mage" + } + "0.0" + { + "count" "15" + "extra_damage" "1.2" + "extra_speed" "1.2" + "plugin" "npc_skin_hunter" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_7.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_7.cfg new file mode 100644 index 0000000000..eb8badce80 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_7.cfg @@ -0,0 +1,31 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "8" + "extra_damage" "1.2" + "extra_speed" "1.2" + "plugin" "npc_winter_sniper" + } + "1.0" + { + "count" "3" + "extra_damage" "1.2" + "extra_speed" "1.2" + "plugin" "npc_skin_hunter" + } + "0.0" + { + "count" "20" + "extra_damage" "1.2" + "extra_speed" "1.2" + "plugin" "npc_ziberian_miner" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_8.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_8.cfg new file mode 100644 index 0000000000..2286a999e2 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_8.cfg @@ -0,0 +1,20 @@ +"Waves" +{ + "1" + { + "3.0" + { + "count" "22" + "plugin" "npc_ransacker" + } + "0.0" + { + "count" "6" + "plugin" "npc_runover" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_9.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_9.cfg new file mode 100644 index 0000000000..c366949289 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/puz/spawn_9.cfg @@ -0,0 +1,15 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "14" + "plugin" "npc_hitman" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/dungeon_1.cfg new file mode 100644 index 0000000000..d6b2eef503 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/dungeon_1.cfg @@ -0,0 +1,50 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_robo_spawn_1" + "data" "dungeon/spawners/difficulty_2/robo/spawn_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_robo_spawn_2" + "data" "dungeon/spawners/difficulty_2/robo/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_robo_spawn_3" + "data" "dungeon/spawners/difficulty_2/robo/spawn_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_robo_spawn_4" + "data" "dungeon/spawners/difficulty_2/robo/spawn_4" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_robo_spawn_5" + "data" "dungeon/spawners/difficulty_2/robo/spawn_5" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/spawn_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/spawn_1.cfg new file mode 100644 index 0000000000..15df9c7c15 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/spawn_1.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "12" + "health" "1250" + "plugin" "npc_alt_mecha_scout" + } + "0.0" + { + "count" "8" + "health" "3000" + "plugin" "npc_alt_mecha_engineer" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/spawn_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/spawn_2.cfg new file mode 100644 index 0000000000..648fc5508c --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/spawn_2.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "10" + "health" "2500" + "plugin" "npc_alt_mecha_engineer" + } + "0.0" + { + "count" "5" + "health" "5000" + "plugin" "npc_alt_mecha_heavy" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/spawn_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/spawn_3.cfg new file mode 100644 index 0000000000..de1e97781d --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/spawn_3.cfg @@ -0,0 +1,28 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "10" + "health" "2000" + "plugin" "npc_alt_mecha_soldier_barrager" + } + "1.0" + { + "count" "2" + "health" "22500" + "plugin" "npc_alt_mecha_heavy_giant" + } + "0.0" + { + "count" "5" + "health" "3500" + "plugin" "npc_alt_medic_healer_3" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/spawn_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/spawn_4.cfg new file mode 100644 index 0000000000..d31e45ebe7 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/spawn_4.cfg @@ -0,0 +1,17 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "1" + "health" "55000" + "is_boss" "1" + "plugin" "npc_aperture_exterminator" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/spawn_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/spawn_5.cfg new file mode 100644 index 0000000000..a122662d32 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/robo/spawn_5.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "3" + "health" "6000" + "plugin" "npc_aperture_suppressor" + "extra_damage" "2.0" + } + "0.0" + { + "count" "6" + "health" "7000" + "plugin" "npc_aperture_halter" + "extra_damage" "2.0" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/dungeon_1.cfg new file mode 100644 index 0000000000..d1b693fb78 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/dungeon_1.cfg @@ -0,0 +1,82 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_1" + "data" "dungeon/spawners/difficulty_2/sta/spawn_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_2" + "data" "dungeon/spawners/difficulty_2/sta/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_3" + "data" "dungeon/spawners/difficulty_2/sta/spawn_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_4" + "data" "dungeon/spawners/difficulty_2/sta/spawn_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_5" + "data" "dungeon/spawners/difficulty_2/sta/spawn_5" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_6" + "data" "dungeon/spawners/difficulty_2/sta/spawn_6" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_7" + "data" "dungeon/spawners/difficulty_2/sta/spawn_7" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_8" + "data" "dungeon/spawners/difficulty_2/sta/spawn_8" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_9" + "data" "dungeon/spawners/difficulty_2/sta/spawn_9" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_1.cfg new file mode 100644 index 0000000000..0c4f1824d9 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_1.cfg @@ -0,0 +1,27 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "4" + "health" "2000" + "extra_damage" "1.35" + "plugin" "npc_voided_diversionistico" + } + "1.0" + { + "count" "10" + "plugin" "npc_blood_pollutor" + } + "0.0" + { + "count" "3" + "plugin" "npc_blobbing_monster" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_2.cfg new file mode 100644 index 0000000000..d8ab1b62f2 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_2.cfg @@ -0,0 +1,35 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "1" + "health" "30000" + "is_boss" "1" + "plugin" "npc_last_survivor_science" + } + "1.0" + { + "count" "5" + "health" "1250" + "plugin" "npc_combine_soldier_swordsman_ddt" + } + "1.0" + { + "count" "2" + "health" "2000" + "plugin" "npc_flying_armor" + } + "0.0" + { + "count" "3" + "health" "750" + "plugin" "npc_alt_combine_soldier_mage" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_3.cfg new file mode 100644 index 0000000000..072ea6d0bb --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_3.cfg @@ -0,0 +1,25 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "8" + "plugin" "npc_zapper" + } + "1.0" + { + "count" "9" + "plugin" "npc_raider" + } + "0.0" + { + "count" "9" + "plugin" "npc_shotgunner" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_4.cfg new file mode 100644 index 0000000000..674f89e9ba --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_4.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "2" + "plugin" "npc_medival_obuch" + } + "1.0" + { + "count" "10" + "plugin" "npc_medival_crossbow" + } + "0.0" + { + "count" "8" + "health" "1000" + "plugin" "npc_medival_light_cav" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_5.cfg new file mode 100644 index 0000000000..db4477410c --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_5.cfg @@ -0,0 +1,52 @@ +"Waves" +{ + "1" + { + "0.1" + { + "count" "2" + "health" "1200" + "plugin" "npc_ruina_maliana" + } + "0.1" + { + "count" "5" + "health" "1300" + "plugin" "npc_ruina_draedon" + } + "0.1" + { + "count" "5" + "health" "3000" + "plugin" "npc_ruina_ruianus" + } + "0.1" + { + "count" "1" + "health" "2500" + "plugin" "npc_ruina_heliara" + } + "0.1" + { + "count" "15" + "health" "900" + "plugin" "npc_ruina_lazius" + } + "0.1" + { + "count" "2" + "health" "1300" + "plugin" "npc_ruina_draedon" + } + "0.0" + { + "count" "1" + "health" "2500" + "plugin" "npc_ruina_heliara" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_6.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_6.cfg new file mode 100644 index 0000000000..2a610a24c0 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_6.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "5" + "health" "2500" + "plugin" "npc_snowey_gunner" + } + "1.0" + { + "count" "5" + "plugin" "npc_arctic_mage" + } + "0.0" + { + "count" "8" + "plugin" "npc_skin_hunter" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_7.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_7.cfg new file mode 100644 index 0000000000..2a610a24c0 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_7.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "5" + "health" "2500" + "plugin" "npc_snowey_gunner" + } + "1.0" + { + "count" "5" + "plugin" "npc_arctic_mage" + } + "0.0" + { + "count" "8" + "plugin" "npc_skin_hunter" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_8.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_8.cfg new file mode 100644 index 0000000000..c85dad4e10 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_8.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "2" + "plugin" "npc_netherseareefbreaker" + } + "1.0" + { + "count" "3" + "plugin" "npc_netherseaswarmcaller" + } + "0.0" + { + "count" "2" + "plugin" "npc_netherseabrandguider" + "data" "Elite" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_9.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_9.cfg new file mode 100644 index 0000000000..af5936f07b --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_2/sta/spawn_9.cfg @@ -0,0 +1,27 @@ +"Waves" +{ + "1" + { + "0.2" + { + "count" "1" + "does_not_scale" "1" + "is_boss" "1" + "plugin" "npc_iberia_lighthouse" + } + "1.0" + { + "count" "25" + "plugin" "npc_vivintu" + } + "0.0" + { + "count" "25" + "plugin" "npc_speedus_instantus" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/beach/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/beach/dungeon_1.cfg new file mode 100644 index 0000000000..5c16417abe --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/beach/dungeon_1.cfg @@ -0,0 +1,42 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_beach_spawn_1" + "data" "dungeon/spawners/difficulty_3/beach/spawn_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_beach_spawn_2" + "data" "dungeon/spawners/difficulty_3/beach/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_beach_spawn_3" + "data" "dungeon/spawners/difficulty_3/beach/spawn_3" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_beach_spawn_4" + "data" "dungeon/spawners/difficulty_3/beach/spawn_4" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/beach/spawn_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/beach/spawn_1.cfg new file mode 100644 index 0000000000..cb35021516 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/beach/spawn_1.cfg @@ -0,0 +1,17 @@ +"Waves" +{ + "1" + { + "4.0" + { + "count" "15" + "health" "10000" + "plugin" "npc_netherseaspewer" + "data" "Elite" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/beach/spawn_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/beach/spawn_2.cfg new file mode 100644 index 0000000000..5e5c859e2c --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/beach/spawn_2.cfg @@ -0,0 +1,17 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "25" + "health" "10000" + "plugin" "npc_netherseapredator" + "data" "Elite" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/beach/spawn_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/beach/spawn_3.cfg new file mode 100644 index 0000000000..c150455c5c --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/beach/spawn_3.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "30" + "health" "10000" + "plugin" "npc_netherseafounder" + "data" "Elite" + } + "1.0" + { + "count" "8" + "health" "20000" + "plugin" "npc_netherseabrandguider" + "data" "Elite" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/beach/spawn_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/beach/spawn_4.cfg new file mode 100644 index 0000000000..b023127298 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/beach/spawn_4.cfg @@ -0,0 +1,19 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "0" + "health" "60000" + "extra_damage" "1.0" + "plugin" "npc_seaborn_heavy" + "extra_thinkspeed" "0.35" + "is_boss" "1" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/dungeon_1.cfg new file mode 100644 index 0000000000..b46d3b7337 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/dungeon_1.cfg @@ -0,0 +1,58 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_bri_spawn_1" + "data" "dungeon/spawners/difficulty_3/bri/spawn_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_bri_spawn_2" + "data" "dungeon/spawners/difficulty_3/bri/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_bri_spawn_3" + "data" "dungeon/spawners/difficulty_3/bri/spawn_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_bri_spawn_4" + "data" "dungeon/spawners/difficulty_3/bri/spawn_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_bri_spawn_5" + "data" "dungeon/spawners/difficulty_3/bri/spawn_5" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_bri_spawn_6" + "data" "dungeon/spawners/difficulty_3/bri/spawn_6" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_1.cfg new file mode 100644 index 0000000000..b34c85a099 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_1.cfg @@ -0,0 +1,19 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "0" + "health" "100000" + "plugin" "npc_hallam_great_demon" + "extra_damage" "1.25" + "extra_speed" "0.5" + "is_boss" "1" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_2.cfg new file mode 100644 index 0000000000..2b4461829f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_2.cfg @@ -0,0 +1,18 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "2" + "health" "40000" + "extra_damage" "1.1" + "extra_speed" "0.65" + "plugin" "npc_ancient_demon" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_3.cfg new file mode 100644 index 0000000000..e1f801511f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_3.cfg @@ -0,0 +1,18 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "4" + "health" "25000" + "extra_damage" "1.5" + "extra_speed" "0.75" + "plugin" "npc_demon_devoter" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_4.cfg new file mode 100644 index 0000000000..838211ae71 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_4.cfg @@ -0,0 +1,18 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "2" + "health" "100000" + "extra_damage" "1.2" + "extra_speed" "0.75" + "plugin" "npc_demon_possesed_armor" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_5.cfg new file mode 100644 index 0000000000..f04258b22f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_5.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "1.6" + { + "count" "4" + "health" "25000" + "extra_speed" "0.75" + "plugin" "npc_chaos_insane" + } + "0.0" + { + "count" "4" + "health" "25000" + "extra_speed" "0.75" + "plugin" "npc_chaos_mage" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_6.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_6.cfg new file mode 100644 index 0000000000..8ce74f4139 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/bri/spawn_6.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "1.9" + { + "count" "4" + "health" "25000" + "extra_speed" "0.75" + "plugin" "npc_chaos_supporter" + } + "0.0" + { + "count" "4" + "health" "25000" + "extra_speed" "0.75" + "plugin" "npc_chaos_swordsman" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/dungeon_1.cfg new file mode 100644 index 0000000000..5c0070a408 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/dungeon_1.cfg @@ -0,0 +1,50 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_dounut_1" + "data" "dungeon/spawners/difficulty_3/dounut/spawn_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_dounut_2" + "data" "dungeon/spawners/difficulty_3/dounut/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_dounut_3" + "data" "dungeon/spawners/difficulty_3/dounut/spawn_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_dounut_4" + "data" "dungeon/spawners/difficulty_3/dounut/spawn_4" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_dounut_5" + "data" "dungeon/spawners/difficulty_3/dounut/spawn_5" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/spawn_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/spawn_1.cfg new file mode 100644 index 0000000000..b7f902d03c --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/spawn_1.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "5" + "health" "30000" + "plugin" "npc_guardus" + } + "0.0" + { + "count" "5" + "health" "10000" + "plugin" "npc_dualrea" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/spawn_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/spawn_2.cfg new file mode 100644 index 0000000000..3ad744fc2f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/spawn_2.cfg @@ -0,0 +1,34 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "9" + "health" "25000" + "plugin" "npc_minigun_assisa" + } + "2.0" + { + "count" "2" + "health" "10000" + "plugin" "npc_vaus_techicus" + } + "2.0" + { + "count" "9" + "health" "10000" + "plugin" "npc_dualrea" + } + "0.0" + { + "count" "2" + "health" "10000" + "plugin" "npc_vaus_techicus" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/spawn_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/spawn_3.cfg new file mode 100644 index 0000000000..25661f7a39 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/spawn_3.cfg @@ -0,0 +1,37 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "9" + "health" "15000" + "extra_damage" "3.0" + "plugin" "npc_enegakapus" + } + "2.0" + { + "count" "3" + "health" "10000" + "extra_damage" "3.0" + "plugin" "npc_sniponeer" + } + "2.0" + { + "count" "4" + "health" "40000" + "extra_damage" "1.2" + "plugin" "npc_ignitus" + } + "0.0" + { + "count" "2" + "health" "10000" + "plugin" "npc_vaus_techicus" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/spawn_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/spawn_4.cfg new file mode 100644 index 0000000000..cfcb93c6b6 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/spawn_4.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "3.0" + { + "count" "15" + "health" "25000" + "plugin" "npc_minigun_assisa" + } + "5.0" + { + "count" "2" + "health" "25000" + "plugin" "npc_biggun_assisa" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/spawn_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/spawn_5.cfg new file mode 100644 index 0000000000..690a595d2b --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/dounut/spawn_5.cfg @@ -0,0 +1,34 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "4" + "health" "30000" + "plugin" "npc_guardus" + } + "2.0" + { + "count" "4" + "health" "45000" + "plugin" "npc_ranka_s" + } + "2.0" + { + "count" "4" + "health" "30000" + "plugin" "npc_guardus" + } + "2.0" + { + "count" "4" + "health" "45000" + "plugin" "npc_ranka_s" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/dungeon_1_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/dungeon_1_1.cfg new file mode 100644 index 0000000000..1ab26bea8f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/dungeon_1_1.cfg @@ -0,0 +1,129 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "0" + "plugin" "npc_portal_gate" + "extra_damage" "2.0" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_2" + "data" "dungeon/spawners/difficulty_3/fight_1/variant_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_3" + "data" "dungeon/spawners/difficulty_3/fight_1/variant_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_4" + "data" "dungeon/spawners/difficulty_3/fight_1/variant_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_5" + "data" "dungeon/spawners/difficulty_3/fight_1/variant_5" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_6" + "team_npc" "4" //this makes it a secret one, so it doesnt have to be activated to win + "data" "dungeon/spawners/difficulty_3/fight_1/variant_6" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_7" + "data" "dungeon/spawners/difficulty_3/fight_1/variant_7" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_8" + "data" "dungeon/spawners/difficulty_3/fight_1/variant_8" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_8a" + "data" "dungeon/spawners/difficulty_3/fight_1/variant_8a" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_8b" + "data" "dungeon/spawners/difficulty_3/fight_1/variant_8b" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_9" + "data" "dungeon/spawners/difficulty_3/fight_1/variant_9" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_10" + "data" "dungeon/spawners/difficulty_3/fight_1/variant_10" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_11" + "data" "dungeon/spawners/difficulty_3/fight_1/variant_11" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_12" + "data" "dungeon/spawners/difficulty_3/fight_1/variant_12" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_13" + "data" "dungeon/spawners/difficulty_3/fight_1/variant_13" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_10.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_10.cfg new file mode 100644 index 0000000000..510b848503 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_10.cfg @@ -0,0 +1,28 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "8" + "health" "30000" + "plugin" "npc_aperture_demolisher_perfected" + } + "1.0" + { + "count" "3" + "health" "100000" + "plugin" "npc_aperture_collector" + } + "0.0" + { + "count" "8" + "health" "30000" + "plugin" "npc_aperture_supporter_perfected" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_11.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_11.cfg new file mode 100644 index 0000000000..48d618dd12 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_11.cfg @@ -0,0 +1,17 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "8" + "health" "30000" + "extra_damage" "2.5" + "plugin" "npc_glug" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_12.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_12.cfg new file mode 100644 index 0000000000..1e4ff6964a --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_12.cfg @@ -0,0 +1,28 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "6" + "health" "15000" + "plugin" "npc_aperture_phaser_perfected" + } + "1.0" + { + "count" "8" + "health" "25000" + "plugin" "npc_aperture_specialist_perfected" + } + "0.0" + { + "count" "5" + "health" "30000" + "plugin" "npc_aperture_traveller" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_13.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_13.cfg new file mode 100644 index 0000000000..4d370460e4 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_13.cfg @@ -0,0 +1,35 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "8" + "health" "30000" + "plugin" "npc_aperture_devastator_perfected" + } + "1.0" + { + "count" "8" + "health" "30000" + "plugin" "npc_aperture_demolisher_perfected" + } + "1.0" + { + "count" "3" + "health" "100000" + "plugin" "npc_aperture_collector" + } + "0.0" + { + "count" "1" + "is_boss" "1" + "health" "100000" + "plugin" "npc_aperture_exterminator" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_2.cfg new file mode 100644 index 0000000000..8a7a6274d7 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_2.cfg @@ -0,0 +1,29 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "8" + "health" "5000" + "plugin" "npc_aperture_shotgunner_perfected" + } + "1.0" + { + "count" "8" + "health" "5000" + "plugin" "npc_aperture_specialist_perfected" + } + "0.0" + { + "count" "3" + "health" "15000" + "plugin" "npc_aperture_fueler" + "extra_damage" "2.0" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_3.cfg new file mode 100644 index 0000000000..b699a4bffa --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_3.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "15" + "health" "7000" + "plugin" "npc_aperture_jumper_perfected" + } + "0.0" + { + "count" "8" + "health" "5000" + "plugin" "npc_aperture_phaser_perfected" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_4.cfg new file mode 100644 index 0000000000..ae5f4634db --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_4.cfg @@ -0,0 +1,16 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "20" + "health" "3000" + "plugin" "npc_aperture_combatant_perfected" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_5.cfg new file mode 100644 index 0000000000..9c8cefda03 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_5.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "6" + "health" "5000" + "plugin" "npc_aperture_huntsman_perfected" + } + "0.0" + { + "count" "8" + "health" "5500" + "plugin" "npc_aperture_demolisher_v2" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_6.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_6.cfg new file mode 100644 index 0000000000..9af02b97b9 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_6.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "0" + "health" "10000" + "is_boss" "1" + "extra_thinkspeed" "0.2" + "extra_speed" "1.25" + "extra_melee_res" "0.0" + "extra_ranged_res" "0.0" + "plugin" "npc_refragmented_heavy" + "custom_name" "Refragmented Heavy Page" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_7.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_7.cfg new file mode 100644 index 0000000000..1995b0776f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_7.cfg @@ -0,0 +1,35 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "3" + "health" "15000" + "plugin" "npc_aperture_fueler" + "extra_damage" "2.0" + } + "1.0" + { + "count" "5" + "health" "5000" + "plugin" "npc_aperture_huntsman_perfected" + } + "1.0" + { + "count" "5" + "health" "5000" + "plugin" "npc_aperture_supporter_v2" + } + "0.0" + { + "count" "15" + "health" "5000" + "plugin" "npc_aperture_devastator_v2" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_8.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_8.cfg new file mode 100644 index 0000000000..7d4ac63045 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_8.cfg @@ -0,0 +1,35 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "8" + "health" "8000" + "plugin" "npc_aperture_container" + } + "1.0" + { + "count" "3" + "health" "15000" + "plugin" "npc_aperture_suppressor" + "extra_damage" "2.0" + } + "1.0" + { + "count" "15" + "health" "5000" + "plugin" "npc_aperture_repulsor_v2" + } + "0.0" + { + "count" "8" + "health" "7000" + "plugin" "npc_aperture_minigunner_v2" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_8a.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_8a.cfg new file mode 100644 index 0000000000..bb2c6d2792 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_8a.cfg @@ -0,0 +1,28 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "5" + "health" "10000" + "plugin" "npc_aperture_container" + } + "1.0" + { + "count" "10" + "health" "3000" + "plugin" "npc_aperture_combatant_perfected" + } + "0.0" + { + "count" "5" + "health" "5500" + "plugin" "npc_aperture_demolisher_v2" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_8b.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_8b.cfg new file mode 100644 index 0000000000..325c9af0f0 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_8b.cfg @@ -0,0 +1,23 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "1" + "is_boss" "1" + "health" "50000" + "plugin" "npc_aperture_minigunner_v2" + } + "0.0" + { + "count" "25" + "health" "5000" + "plugin" "npc_aperture_supporter_v2" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_9.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_9.cfg new file mode 100644 index 0000000000..ec72f9187e --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_1/variant_9.cfg @@ -0,0 +1,28 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "5" + "health" "30000" + "plugin" "npc_aperture_traveller" + } + "1.0" + { + "count" "10" + "health" "25000" + "plugin" "npc_aperture_repulsor_perfected" + } + "0.0" + { + "count" "10" + "health" "20000" + "plugin" "npc_aperture_combatant_perfected" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/dungeon_1.cfg new file mode 100644 index 0000000000..769e2eb43f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/dungeon_1.cfg @@ -0,0 +1,50 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_4_spawn_1" + "data" "dungeon/spawners/difficulty_3/fight_4/variant_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_4_spawn_2" + "data" "dungeon/spawners/difficulty_3/fight_4/variant_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_4_spawn_3" + "data" "dungeon/spawners/difficulty_3/fight_4/variant_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_4_spawn_4" + "data" "dungeon/spawners/difficulty_3/fight_4/variant_4" + } + "0.00" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_4_spawn_5" + "data" "dungeon/spawners/difficulty_3/fight_4/variant_5" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/variant_1.cfg new file mode 100644 index 0000000000..0abb4ab227 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/variant_1.cfg @@ -0,0 +1,23 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "10" + "health" "7000" + "plugin" "npc_void_particle" + "extra_damage" "1.25" + } + "0.0" + { + "count" "16" + "health" "8000" + "plugin" "npc_void_sacraficer" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/variant_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/variant_2.cfg new file mode 100644 index 0000000000..17641149c0 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/variant_2.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "15" + "health" "8000" + "extra_damage" "1.5" + "plugin" "npc_enframed_voider" + } + "0.0" + { + "count" "16" + "plugin" "npc_void_expidonsan_container" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/variant_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/variant_3.cfg new file mode 100644 index 0000000000..dfec68fa4a --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/variant_3.cfg @@ -0,0 +1,23 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "12" + "health" "8000" + "plugin" "npc_void_ixufan" + } + "0.0" + { + "count" "5" + "health" "8000" + "extra_damage" "1.45" + "plugin" "npc_void_carrier" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/variant_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/variant_4.cfg new file mode 100644 index 0000000000..b18fe0bce9 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/variant_4.cfg @@ -0,0 +1,30 @@ +"Waves" +{ + "1" + { + "3.0" + { + "count" "10" + "health" "20000" + "extra_damage" "1.1" + "plugin" "npc_growing_exat" + } + "1.0" + { + "count" "10" + "health" "20000" + "extra_damage" "1.05" + "plugin" "npc_blobbing_monster" + } + "0.0" + { + "count" "10" + "health" "20000" + "plugin" "npc_heavy_perisher" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/variant_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/variant_5.cfg new file mode 100644 index 0000000000..b9804af8ff --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/fight_4/variant_5.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "3.0" + { + "count" "3" + "health" "7000" + "extra_damage" "1.65" + "plugin" "npc_voided_diversionistico" + } + "0.0" + { + "count" "1" + "health" "100000" + "is_boss" "1" + "plugin" "npc_void_brooding_petra" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/dungeon_1.cfg new file mode 100644 index 0000000000..820719365e --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/dungeon_1.cfg @@ -0,0 +1,66 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_minicity_spawn_1" + "data" "dungeon/spawners/difficulty_3/minicity/spawn_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_minicity_spawn_2" + "data" "dungeon/spawners/difficulty_3/minicity/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_minicity_spawn_3" + "data" "dungeon/spawners/difficulty_3/minicity/spawn_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_minicity_spawn_4" + "data" "dungeon/spawners/difficulty_3/minicity/spawn_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_minicity_spawn_5" + "data" "dungeon/spawners/difficulty_3/minicity/spawn_5" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_minicity_spawn_6" + "data" "dungeon/spawners/difficulty_3/minicity/spawn_6" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_minicity_spawn_7" + "data" "dungeon/spawners/difficulty_3/minicity/spawn_7" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_1.cfg new file mode 100644 index 0000000000..1e50b0da4b --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_1.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "7" + "health" "9000" + "plugin" "npc_ransacker" + } + "2.0" + { + "count" "5" + "health" "15000" + "plugin" "npc_runover" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_2.cfg new file mode 100644 index 0000000000..4402a368fb --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_2.cfg @@ -0,0 +1,34 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "7" + "health" "13000" + "plugin" "npc_braindead" + } + "2.0" + { + "count" "2" + "health" "9000" + "plugin" "npc_mad_doctor" + } + "2.0" + { + "count" "10" + "health" "6000" + "plugin" "npc_hitman" + } + "2.0" + { + "count" "2" + "health" "9000" + "plugin" "npc_mad_doctor" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_3.cfg new file mode 100644 index 0000000000..b4e7b49528 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_3.cfg @@ -0,0 +1,40 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "7" + "health" "9000" + "plugin" "npc_ransacker" + } + "2.0" + { + "count" "8" + "health" "13000" + "plugin" "npc_absolute_incinirator" + } + "2.0" + { + "count" "2" + "health" "80000" + "plugin" "npc_behemoth" + } + "2.0" + { + "count" "7" + "health" "9000" + "plugin" "npc_ransacker" + } + "2.0" + { + "count" "2" + "health" "9000" + "plugin" "npc_mad_doctor" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_4.cfg new file mode 100644 index 0000000000..b153d840c7 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_4.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "5" + "health" "35000" + "plugin" "npc_perro" + } + "2.0" + { + "count" "2" + "health" "25000" + "plugin" "npc_ursus" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_5.cfg new file mode 100644 index 0000000000..0fc5fe9335 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_5.cfg @@ -0,0 +1,34 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "5" + "health" "13000" + "plugin" "npc_runover" + } + "2.0" + { + "count" "2" + "health" "9000" + "plugin" "npc_mad_doctor" + } + "2.0" + { + "count" "5" + "health" "13000" + "plugin" "npc_runover" + } + "2.0" + { + "count" "7" + "health" "9000" + "plugin" "npc_mad_doctor" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_6.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_6.cfg new file mode 100644 index 0000000000..5ca67016c6 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_6.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "5.0" + { + "count" "15" + "health" "13000" + "plugin" "npc_braindead" + } + "5.0" + { + "count" "15" + "health" "13000" + "plugin" "npc_absolute_incinirator" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_7.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_7.cfg new file mode 100644 index 0000000000..bea9e3db38 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/minicity/spawn_7.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "5.0" + { + "count" "15" + "health" "13000" + "plugin" "npc_absolute_incinirator" + } + "5.0" + { + "count" "15" + "health" "13000" + "plugin" "npc_braindead" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/pyr/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/pyr/dungeon_1.cfg new file mode 100644 index 0000000000..767fdb98d2 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/pyr/dungeon_1.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_pyr_spawn_1" + "data" "dungeon/spawners/difficulty_3/pyr/spawn_1" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_pyr_spawn_2" + "data" "dungeon/spawners/difficulty_3/pyr/spawn_2" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/pyr/spawn_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/pyr/spawn_1.cfg new file mode 100644 index 0000000000..a48d8dccca --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/pyr/spawn_1.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "4" + "health" "25000" + "extra_damage" "2.0" + "plugin" "npc_demon_devoter" + } + "0.0" + { + "count" "4" + "health" "50000" + "extra_damage" "1.75" + "plugin" "npc_glug" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/pyr/spawn_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/pyr/spawn_2.cfg new file mode 100644 index 0000000000..dfbd0aca93 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/pyr/spawn_2.cfg @@ -0,0 +1,127 @@ +"Waves" +{ + "1" + { + "0.1" + { + "count" "0" + "health" "300000" + "plugin" "npc_behemoth" + "is_boss" "1" + "extra_size" "1.15" + "extra_damage" "1.25" + } + "0.2" + { + "count" "0" + "health" "7500" + "plugin" "npc_alt_medic_healer_3" + } + "0.2" + { + "count" "0" + "health" "8000" + "plugin" "npc_aperture_supporter_perfected" + } + "0.2" + { + "count" "0" + "health" "10000" + "plugin" "npc_hia_rejuvinator" + } + "0.2" + { + "count" "0" + "health" "10000" + "plugin" "npc_helena" + } + "0.2" + { + "count" "0" + "plugin" "npc_liberi" + "health" "3000" + "is_boss" "1" + } + "0.2" + { + "count" "0" + "plugin" "npc_skin_hunter" + "health" "10000" + } + "0.2" + { + "count" "0" + "plugin" "npc_medival_hussar" + "health" "8000" + } + "0.2" + { + "count" "0" + "plugin" "npc_medival_monk" + "health" "5000" + "is_boss" "1" + } + "0.2" + { + "count" "0" + "plugin" "npc_xeno_medic_healer" + "health" "6000" + "custom_name" "Medic Supporter" + } + "0.2" + { + "count" "0" + "health" "8000" + "plugin" "npc_ruina_heliarionus" + } + "0.2" + { + "count" "0" + "plugin" "npc_seaborn_medic" + "health" "12000" + "is_boss" "1" + } + "0.2" + { + "count" "0" + "plugin" "npc_booster" + "health" "6500" + } + "0.2" + { + "count" "0" + "plugin" "npc_caffeinator" + "health" "6500" + } + "0.2" + { + "count" "0" + "plugin" "npc_hardener" + "health" "6500" + } + "0.2" + { + "count" "0" + "health" "5000" + "is_outlined" "1" + "plugin" "npc_signaller" + } + "0.2" + { + "count" "0" + "plugin" "npc_supplier" + "health" "6500" + } + "0.0" + { + "count" "0" + "is_boss" "1" + "health" "15000" + "plugin" "npc_void_rejuvinator" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/dungeon_1.cfg new file mode 100644 index 0000000000..db27065639 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/dungeon_1.cfg @@ -0,0 +1,74 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sea_spawn_1" + "data" "dungeon/spawners/difficulty_3/sea/spawn_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sea_spawn_2" + "data" "dungeon/spawners/difficulty_3/sea/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sea_spawn_3" + "data" "dungeon/spawners/difficulty_3/sea/spawn_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sea_spawn_4" + "data" "dungeon/spawners/difficulty_3/sea/spawn_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sea_spawn_5" + "data" "dungeon/spawners/difficulty_3/sea/spawn_5" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sea_spawn_6" + "data" "dungeon/spawners/difficulty_3/sea/spawn_6" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sea_spawn_7" + "data" "dungeon/spawners/difficulty_3/sea/spawn_7" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sea_spawn_8" + "data" "dungeon/spawners/difficulty_3/sea/spawn_8" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_1.cfg new file mode 100644 index 0000000000..d6fe4e1a5c --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_1.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "15" + "health" "4000" + "plugin" "npc_seaborn_scout" + } + "0.0" + { + "count" "5" + "health" "9000" + "plugin" "npc_seaborn_soldier" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_2.cfg new file mode 100644 index 0000000000..d5e9bf937b --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_2.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "15" + "health" "8000" + "plugin" "npc_seaborn_pyro" + } + "0.0" + { + "count" "10" + "health" "3000" + "plugin" "npc_seaborn_demo" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_3.cfg new file mode 100644 index 0000000000..7b800dbc16 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_3.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "5.0" + { + "count" "25" + "health" "15000" + "plugin" "npc_seaborn_heavy" + } + "0.0" + { + "count" "15" + "health" "7000" + "plugin" "npc_seaborn_sniper" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_4.cfg new file mode 100644 index 0000000000..3f4b4395b5 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_4.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "6.0" + { + "count" "15" + "health" "9000" + "plugin" "npc_seaborn_spy" + } + "0.0" + { + "count" "10" + "health" "11000" + "plugin" "npc_seaborn_kazimersch_melee_assasin" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_5.cfg new file mode 100644 index 0000000000..e5da1390ef --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_5.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "5.0" + { + "count" "10" + "health" "12000" + "plugin" "npc_seaborn_kazimersch_knight" + } + "0.0" + { + "count" "10" + "health" "11000" + "plugin" "npc_seaborn_kazimersch_longrange" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_6.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_6.cfg new file mode 100644 index 0000000000..5bfae5adc2 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_6.cfg @@ -0,0 +1,23 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "15" + "health" "8000" + "plugin" "npc_seaborn_kazimersch_archer" + "data" "2500" + } + "0.0" + { + "count" "4" + "health" "70000" + "plugin" "npc_seaborn_kazimersch_beserker" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_7.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_7.cfg new file mode 100644 index 0000000000..bf74fe836d --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_7.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "10" + "health" "8000" + "extra_damage" "1.5" + "plugin" "npc_seaborn_combine_soldier_ar2" + } + "0.0" + { + "count" "10" + "health" "8000" + "extra_damage" "1.5" + "plugin" "npc_seaborn_combine_soldier_shotgun" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_8.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_8.cfg new file mode 100644 index 0000000000..8512d0c6ee --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_3/sea/spawn_8.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "10" + "health" "8000" + "extra_damage" "1.5" + "plugin" "npc_seaborn_combine_police_smg" + } + "0.0" + { + "count" "10" + "health" "8000" + "extra_damage" "1.5" + "plugin" "npc_seaborn_combine_police_pistol" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/dungeon_1.cfg new file mode 100644 index 0000000000..6e21dddbcf --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/dungeon_1.cfg @@ -0,0 +1,122 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "vehicle_camper" + "is_immune_to_nuke" "1" // Temp Vehicle + "spawn" "dungeon_city_spawn_a" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "vehicle_dumptruck" + "is_immune_to_nuke" "1" // Temp Vehicle + "spawn" "dungeon_city_spawn_b" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "vehicle_landrover" + "is_immune_to_nuke" "1" // Temp Vehicle + "spawn" "dungeon_city_spawn_c" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "vehicle_pickup" + "is_immune_to_nuke" "1" // Temp Vehicle + "spawn" "dungeon_city_spawn_d" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "vehicle_fullapc" + "is_immune_to_nuke" "1" // Temp Vehicle + "spawn" "dungeon_city_spawn_e" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_city_spawn_1" + "data" "dungeon/spawners/difficulty_4/city/spawn_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_city_spawn_2" + "data" "dungeon/spawners/difficulty_4/city/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_city_spawn_3" + "data" "dungeon/spawners/difficulty_4/city/spawn_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_city_spawn_4" + "data" "dungeon/spawners/difficulty_4/city/spawn_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_city_spawn_5" + "data" "dungeon/spawners/difficulty_4/city/spawn_5" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_city_spawn_6" + "data" "dungeon/spawners/difficulty_4/city/spawn_6" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_city_spawn_7" + "data" "dungeon/spawners/difficulty_4/city/spawn_7" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_city_spawn_8" + "data" "dungeon/spawners/difficulty_4/city/spawn_8" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_city_spawn_9" + "data" "dungeon/spawners/difficulty_4/city/spawn_9" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_1.cfg new file mode 100644 index 0000000000..c2c2dad193 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_1.cfg @@ -0,0 +1,19 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "12" + "plugin" "npc_breachcart" + "health" "120000" + "extra_damage" "2.0" + "extra_speed" "3.0" + "extra_melee_res" "0.34" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_2.cfg new file mode 100644 index 0000000000..8e47b1b279 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_2.cfg @@ -0,0 +1,19 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "6" + "health" "600000" + "plugin" "npc_victorian_assault_vehicle" + "extra_damage" "2.0" + "extra_speed" "3.0" + "extra_melee_res" "0.34" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_3.cfg new file mode 100644 index 0000000000..210888e53c --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_3.cfg @@ -0,0 +1,21 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "4" + "health" "200000" + "plugin" "npc_medival_ram" + "data" "npc_taser" + "extra_damage" "2.0" + "extra_speed" "3.0" + "extra_melee_res" "0.2" + "extra_ranged_res" "100.0" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_4.cfg new file mode 100644 index 0000000000..295c3e714a --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_4.cfg @@ -0,0 +1,20 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "4" + "health" "200000" + "plugin" "npc_medival_trebuchet" + "extra_damage" "3.0" + "extra_speed" "3.0" + "extra_melee_res" "0.2" + "extra_ranged_res" "100.0" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_5.cfg new file mode 100644 index 0000000000..c0b0eb8337 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_5.cfg @@ -0,0 +1,19 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "8" + "health" "100000" + "plugin" "npc_catapult" + "extra_damage" "4.0" + "extra_speed" "3.0" + "extra_melee_res" "0.34" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_6.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_6.cfg new file mode 100644 index 0000000000..bbe3b05be4 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_6.cfg @@ -0,0 +1,19 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "50" + "health" "120000" + "plugin" "npc_medival_paladin" + "extra_damage" "2.0" + "extra_speed" "1.5" + "extra_melee_res" "0.34" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_7.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_7.cfg new file mode 100644 index 0000000000..503273ad62 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_7.cfg @@ -0,0 +1,19 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "15" + "plugin" "npc_humbee" + "health" "130000" + "extra_damage" "3.5" + "extra_speed" "2.3" + "extra_melee_res" "0.34" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_8.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_8.cfg new file mode 100644 index 0000000000..9e0a9ccc04 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_8.cfg @@ -0,0 +1,21 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "4" + "does_not_scale" "1" + "is_health_scaling" "1" + "is_outlined" "1" + "plugin" "npc_seaborn_vanguard" + "health" "100000" + "extra_damage" "2.0" + "extra_melee_res" "0.34" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_9.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_9.cfg new file mode 100644 index 0000000000..ac18c6ae4e --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/city/spawn_9.cfg @@ -0,0 +1,20 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "2" + "health" "1500000" + "is_boss" "1" + "plugin" "npc_victorian_tank" + "extra_damage" "2.0" + "extra_speed" "4.0" + "extra_melee_res" "0.34" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/dungeon_1.cfg new file mode 100644 index 0000000000..5c0070a408 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/dungeon_1.cfg @@ -0,0 +1,50 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_dounut_1" + "data" "dungeon/spawners/difficulty_3/dounut/spawn_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_dounut_2" + "data" "dungeon/spawners/difficulty_3/dounut/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_dounut_3" + "data" "dungeon/spawners/difficulty_3/dounut/spawn_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_dounut_4" + "data" "dungeon/spawners/difficulty_3/dounut/spawn_4" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_dounut_5" + "data" "dungeon/spawners/difficulty_3/dounut/spawn_5" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/spawn_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/spawn_1.cfg new file mode 100644 index 0000000000..129a51c388 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/spawn_1.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "5" + "health" "20000" + "plugin" "npc_voids_offspring" + } + "0.0" + { + "count" "5" + "health" "30000" + "plugin" "npc_void_erasus" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/spawn_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/spawn_2.cfg new file mode 100644 index 0000000000..e2f1817ba6 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/spawn_2.cfg @@ -0,0 +1,23 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "5" + "health" "20000" + "plugin" "npc_void_kunul" + } + "0.0" + { + "count" "5" + "plugin" "npc_voiding_bedrock" + "data" "4500" + "health" "30000" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/spawn_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/spawn_3.cfg new file mode 100644 index 0000000000..52fbd9a2ad --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/spawn_3.cfg @@ -0,0 +1,29 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "5" + "health" "20000" + "plugin" "npc_void_sacraficer" + } + "2.0" + { + "count" "5" + "health" "25000" + "plugin" "npc_void_expidonsan_cleaner" + } + "0.0" + { + "count" "5" + "plugin" "npc_voiding_bedrock" + "data" "5000" + "health" "70000" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/spawn_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/spawn_4.cfg new file mode 100644 index 0000000000..f26d3c387c --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/spawn_4.cfg @@ -0,0 +1,29 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "3" + "health" "150000" + "plugin" "npc_void_total_growth" + } + "2.0" + { + "count" "5" + "health" "30000" + "plugin" "npc_void_erasus" + } + "0.0" + { + "count" "5" + "plugin" "npc_voiding_bedrock" + "data" "9999999" + "health" "35" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/spawn_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/spawn_5.cfg new file mode 100644 index 0000000000..667021f931 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/dounut/spawn_5.cfg @@ -0,0 +1,31 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "6" + "health" "20000" + "plugin" "npc_voids_offspring" + } + "2.0" + { + "count" "1" + "plugin" "npc_void_encasulator" + "health" "250000" + "extra_damage" "1.75" + "is_boss" "1" + } + "0.0" + { + "count" "6" + "health" "30000" + "plugin" "npc_void_ixufan" + "extra_damage" "1.5" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/dungeon_1_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/dungeon_1_1.cfg new file mode 100644 index 0000000000..a2dd0d1b9f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/dungeon_1_1.cfg @@ -0,0 +1,131 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_1" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_2" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_3" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_4" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_5" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_5" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_6" + "team_npc" "4" //this makes it a secret one, so it doesnt have to be activated to win + "data" "dungeon/spawners/difficulty_1/fight_1/variant_6" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_7" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_7" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_8" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_8" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_8a" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_8a" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_8b" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_8b" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_9" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_9" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_10" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_10" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_11" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_11" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_12" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_12" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_1_spawn_13" + "data" "dungeon/spawners/difficulty_1/fight_1/variant_13" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_1.cfg new file mode 100644 index 0000000000..e3a9df4b0a --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_1.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "3.0" + { + "count" "10" + "health" "1200" + "extra_damage" "1.25" + "extra_speed" "1.65" + "plugin" "npc_headcrabzombie" + } + "0.0" + { + "count" "4" + "health" "2000" + "extra_damage" "1.25" + "extra_speed" "1.65" + "plugin" "npc_poisonzombie" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_10.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_10.cfg new file mode 100644 index 0000000000..903aee60b9 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_10.cfg @@ -0,0 +1,33 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "8" + "health" "1200" + "extra_damage" "0.5" + "extra_speed" "0.8" + "plugin" "npc_spy_half_cloacked_main" + } + "1.5" + { + "count" "7" + "health" "1200" + "extra_damage" "1.5" + "extra_speed" "1.65" + "plugin" "npc_headcrabzombie" + } + "0.0" + { + "count" "4" + "health" "1000" + "extra_damage" "1.5" + "plugin" "npc_medival_archer" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_11.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_11.cfg new file mode 100644 index 0000000000..e091423fdf --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_11.cfg @@ -0,0 +1,16 @@ +"Waves" +{ + "1" + { + "6.0" + { + "count" "8" + "health" "3000" + "plugin" "npc_glug" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_12.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_12.cfg new file mode 100644 index 0000000000..778f11e536 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_12.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "10" + "health" "1200" + "extra_damage" "1.35" + "extra_speed" "1.45" + "plugin" "npc_combine_police_pistol" + } + "4.0" + { + "count" "20" + "health" "1200" + "extra_damage" "1.35" + "extra_speed" "1.45" + "plugin" "npc_combine_police_smg" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_13.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_13.cfg new file mode 100644 index 0000000000..795a6f23c6 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_13.cfg @@ -0,0 +1,82 @@ +"Waves" +{ + "1" + { + "0.1" + { + "count" "1" + "health" "15000" + "is_boss" "1" + "plugin" "npc_last_survivor" + } + "1.0" + { + "count" "3" + "health" "1000" + "extra_damage" "1.3" + "extra_speed" "1.5" + "plugin" "npc_headcrabzombie" + } + "1.0" + { + "count" "3" + "health" "900" + "extra_damage" "4.0" + "extra_speed" "1.0" + "plugin" "npc_fastzombie" + } + "1.0" + { + "count" "3" + "health" "8000" + "extra_damage" "2.0" + "extra_speed" "1.25" + "plugin" "npc_poisonzombie_fortified_giant" + } + "1.0" + { + "count" "3" + "health" "2000" + "extra_damage" "1.5" + "extra_speed" "1.65" + "plugin" "npc_poisonzombie" + } + + "1.0" + { + "count" "3" + "health" "1000" + "extra_damage" "1.3" + "extra_speed" "1.5" + "plugin" "npc_headcrabzombie" + } + "1.0" + { + "count" "3" + "health" "900" + "extra_damage" "4.0" + "extra_speed" "1.0" + "plugin" "npc_fastzombie" + } + "1.0" + { + "count" "3" + "health" "8000" + "extra_damage" "2.0" + "extra_speed" "1.25" + "plugin" "npc_poisonzombie_fortified_giant" + } + "3.0" + { + "count" "3" + "health" "2000" + "extra_damage" "1.5" + "extra_speed" "1.65" + "plugin" "npc_poisonzombie" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_2.cfg new file mode 100644 index 0000000000..94f006c157 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_2.cfg @@ -0,0 +1,18 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "9" + "health" "900" + "extra_damage" "4.0" + "extra_speed" "1.0" + "plugin" "npc_fastzombie" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_3.cfg new file mode 100644 index 0000000000..1981fdb63a --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_3.cfg @@ -0,0 +1,18 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "3" + "health" "8000" + "extra_damage" "1.5" + "extra_speed" "1.25" + "plugin" "npc_poisonzombie_fortified_giant" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_4.cfg new file mode 100644 index 0000000000..93de837fd9 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_4.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "3.0" + { + "count" "8" + "health" "900" + "extra_damage" "2.5" + "extra_speed" "1.35" + "plugin" "npc_torsoless_headcrabzombie" + } + "0.0" + { + "count" "4" + "health" "1200" + "extra_damage" "1.35" + "extra_speed" "1.45" + "plugin" "npc_combine_police_pistol" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_5.cfg new file mode 100644 index 0000000000..f174afb861 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_5.cfg @@ -0,0 +1,42 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "10" + "health" "1200" + "extra_damage" "1.5" + "extra_speed" "1.65" + "plugin" "npc_headcrabzombie_fortified" + } + "2.0" + { + "count" "4" + "health" "1200" + "extra_damage" "1.35" + "extra_speed" "1.45" + "plugin" "npc_combine_police_pistol" + } + "2.0" + { + "count" "4" + "health" "1500" + "extra_damage" "1.35" + "extra_speed" "1.45" + "plugin" "npc_combine_police_smg" + } + "0.0" + { + "count" "6" + "health" "1200" + "extra_damage" "1.15" + "extra_speed" "1.15" + "plugin" "npc_combine_soldier_ar2" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_6.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_6.cfg new file mode 100644 index 0000000000..72d8417414 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_6.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "0" + "health" "10000" + "is_boss" "1" + "extra_damage" "4.0" + "extra_thinkspeed" "0.25" + "extra_speed" "1.25" + "extra_size" "0.25" + "custom_name" "Olunsta Harbrary the LXIX" + "plugin" "npc_combine_police_smg" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_7.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_7.cfg new file mode 100644 index 0000000000..43359c30ae --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_7.cfg @@ -0,0 +1,50 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "8" + "health" "3500" + "extra_damage" "1.5" + "extra_thinkspeed" "0.85" + "extra_speed" "1.15" + "plugin" "npc_combine_soldier_swordsman" + } + "0.5" + { + "count" "1" + "health" "3500" + "priority" "1" + "plugin" "npc_medic_healer" + } + "2.0" + { + "count" "5" + "health" "7000" + "extra_damage" "1.5" + "extra_thinkspeed" "0.85" + "extra_speed" "1.6" + "plugin" "npc_combine_soldier_giant_swordsman" + } + "0.5" + { + "count" "1" + "health" "3500" + "priority" "1" + "plugin" "npc_medic_healer" + } + "0.0" + { + "count" "4" + "health" "1200" + "extra_damage" "1.25" + "extra_thinkspeed" "0.85" + "plugin" "npc_combine_soldier_swordsman_ddt" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_8.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_8.cfg new file mode 100644 index 0000000000..16a78e5a47 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_8.cfg @@ -0,0 +1,44 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "8" + "health" "3500" + "extra_damage" "1.5" + "extra_thinkspeed" "0.85" + "extra_speed" "1.15" + "plugin" "npc_combine_soldier_swordsman" + } + "1.5" + { + "count" "8" + "health" "1500" + "extra_damage" "2.0" + "extra_thinkspeed" "0.85" + "extra_speed" "1.0" + "plugin" "npc_combine_soldier_shotgun" + } + "1.5" + { + "count" "1" + "health" "8000" + "extra_damage" "1.5" + "extra_speed" "1.25" + "plugin" "npc_poisonzombie_fortified_giant" + } + "0.0" + { + "count" "4" + "health" "1200" + "extra_damage" "1.25" + "extra_thinkspeed" "0.85" + "plugin" "npc_combine_soldier_swordsman_ddt" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_8a.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_8a.cfg new file mode 100644 index 0000000000..59756f3969 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_8a.cfg @@ -0,0 +1,42 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "2" + "health" "8000" + "extra_damage" "0.8" + "plugin" "npc_battlefield_supplier" + } + "1.5" + { + "count" "1" + "health" "8000" + "extra_damage" "1.5" + "extra_speed" "1.25" + "plugin" "npc_poisonzombie_fortified_giant" + } + "1.5" + { + "count" "1" + "health" "7000" + "extra_damage" "1.5" + "extra_thinkspeed" "0.85" + "extra_speed" "1.6" + "plugin" "npc_combine_soldier_giant_swordsman" + } + "0.0" + { + "count" "4" + "health" "2000" + "extra_damage" "1.35" + "extra_thinkspeed" "0.5" + "plugin" "npc_zombie_soldier_grave" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_8b.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_8b.cfg new file mode 100644 index 0000000000..476bda6694 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_8b.cfg @@ -0,0 +1,35 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "0" + "is_boss" "1" + "health" "30000" + "extra_damage" "3.0" + "extra_speed" "0.5" + "plugin" "npc_combine_soldier_collos_swordsman" + } + "0.0" + { + "count" "10" + "health" "1000" + "extra_damage" "0.5" + "extra_speed" "0.7" + "extra_thinkspeed" "1.25" + "plugin" "npc_seaborn_combine_soldier_elite" + } + "0.0" + { + "count" "10" + "health" "1000" + "extra_damage" "1.0" + "plugin" "npc_flying_armor" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_9.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_9.cfg new file mode 100644 index 0000000000..2aa9e118b7 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_1/variant_9.cfg @@ -0,0 +1,36 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "8" + "health" "1000" + "extra_damage" "1.5" + "extra_speed" "1.0" + "plugin" "npc_medival_spearmen" + } + "1.5" + { + "count" "8" + "health" "1000" + "extra_damage" "1.5" + "extra_speed" "1.0" + "plugin" "npc_medival_eagle_scout" + } + "0.0" + { + "count" "20" + "health" "1000" + "extra_damage" "0.85" + "extra_speed" "1.0" + "extra_thinkspeed" "0.75" + "custom_name" "Gestapo" + "plugin" "npc_medival_militia" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/dungeon_1.cfg new file mode 100644 index 0000000000..36fcf4e510 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/dungeon_1.cfg @@ -0,0 +1,50 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_6_spawn_1" + "data" "dungeon/spawners/difficulty_4/fight_6/variant_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_6_spawn_2" + "data" "dungeon/spawners/difficulty_4/fight_6/variant_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_6_spawn_3" + "data" "dungeon/spawners/difficulty_4/fight_6/variant_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_6_spawn_4" + "data" "dungeon/spawners/difficulty_4/fight_6/variant_3" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_6_spawn_5" + "data" "dungeon/spawners/difficulty_4/fight_6/variant_3" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/variant_1.cfg new file mode 100644 index 0000000000..137fd1fde6 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/variant_1.cfg @@ -0,0 +1,28 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "5" + "health" "3500" + "plugin" "npc_ruina_laniun" + } + "1.5" + { + "count" "5" + "health" "5000" + "plugin" "npc_ruina_magnium" + } + "0.0" + { + "count" "5" + "health" "3500" + "plugin" "npc_ruina_laniun" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/variant_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/variant_2.cfg new file mode 100644 index 0000000000..60c199a3d4 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/variant_2.cfg @@ -0,0 +1,28 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "6" + "health" "2500" + "plugin" "npc_ruina_lazius" + } + "1.5" + { + "count" "6" + "health" "2500" + "plugin" "npc_ruina_europis" + } + "0.0" + { + "count" "4" + "health" "12000" + "plugin" "npc_ruina_astriana" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/variant_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/variant_3.cfg new file mode 100644 index 0000000000..376b3ccb02 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/variant_3.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "6" + "health" "3500" + "plugin" "npc_ruina_laniun" + } + "0.0" + { + "count" "6" + "health" "5000" + "plugin" "npc_ruina_ruianus" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/variant_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/variant_4.cfg new file mode 100644 index 0000000000..70bcd462dc --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/variant_4.cfg @@ -0,0 +1,28 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "6" + "health" "5000" + "plugin" "npc_ruina_magnium" + } + "1.5" + { + "count" "3" + "health" "5000" + "plugin" "npc_ruina_heliara" + } + "0.0" + { + "count" "6" + "health" "5000" + "plugin" "npc_ruina_draedon" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/variant_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/variant_5.cfg new file mode 100644 index 0000000000..5f7bb79b4a --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/fight_6/variant_5.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "1.5" + { + "count" "3" + "health" "15000" + "plugin" "npc_ruina_heliara" + } + "0.0" + { + "count" "1" + "health" "50000" //two of them spawn. 2nd one has 50% extra hp + "is_boss" "1" + "extra_damage" "1.25" + "plugin" "npc_ruina_lex" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/dungeon_1.cfg new file mode 100644 index 0000000000..852c9c79ab --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/dungeon_1.cfg @@ -0,0 +1,74 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_1" + "data" "dungeon/spawners/difficulty_4/link/spawn_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_2" + "data" "dungeon/spawners/difficulty_4/link/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_3" + "data" "dungeon/spawners/difficulty_4/link/spawn_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_4" + "data" "dungeon/spawners/difficulty_4/link/spawn_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_5" + "data" "dungeon/spawners/difficulty_4/link/spawn_5" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_6" + "data" "dungeon/spawners/difficulty_4/link/spawn_6" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_7" + "data" "dungeon/spawners/difficulty_4/link/spawn_7" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_link_spawn_8" + "data" "dungeon/spawners/difficulty_4/link/spawn_8" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_1.cfg new file mode 100644 index 0000000000..f0ad13453d --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_1.cfg @@ -0,0 +1,19 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "1" + "health" "150000" + "extra_damage" "9.0" + "is_health_scaling" "1" + "plugin" "npc_xeno_zombie_soldier_grave" + "custom_name" "Soldier Rocketeer" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_2.cfg new file mode 100644 index 0000000000..2a5bacf3bb --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_2.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "15" + "health" "6250" + "plugin" "npc_xeno_zombie_scout_grave" + "custom_name" "Scout Assaulter" + "extra_damage" "3.0" + } + "0.0" + { + "count" "5" + "health" "12500" + "plugin" "npc_xeno_zombie_engineer_grave" + "custom_name" "Engineer Deconstructor" + "extra_damage" "3.0" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_3.cfg new file mode 100644 index 0000000000..2a5bacf3bb --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_3.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "15" + "health" "6250" + "plugin" "npc_xeno_zombie_scout_grave" + "custom_name" "Scout Assaulter" + "extra_damage" "3.0" + } + "0.0" + { + "count" "5" + "health" "12500" + "plugin" "npc_xeno_zombie_engineer_grave" + "custom_name" "Engineer Deconstructor" + "extra_damage" "3.0" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_4.cfg new file mode 100644 index 0000000000..56cb24a333 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_4.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "15" + "health" "25000" + "plugin" "npc_xeno_zombie_heavy_grave" + "custom_name" "Heavy Brawler" + "extra_damage" "3.0" + } + "0.0" + { + "count" "15" + "health" "4000" + "plugin" "npc_xeno_kamikaze_demo" + "custom_name" "Kamikaze Demo" + "extra_damage" "3.0" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_5.cfg new file mode 100644 index 0000000000..65461d290f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_5.cfg @@ -0,0 +1,27 @@ +"Waves" +{ + "1" + { + "0.1" + { + "count" "0" + "health" "300000" + "is_health_scaling" "1" + "extra_damage" "9.0" + "plugin" "npc_xeno_zombie_heavy_giant_grave" + "custom_name" "Giant Heavy Brawler" + } + "0.0" + { + "count" "15" + "health" "17500" + "plugin" "npc_xeno_medic_healer" + "custom_name" "Medic Supporter" + "extra_damage" "3.0" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_6.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_6.cfg new file mode 100644 index 0000000000..8c386c5017 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_6.cfg @@ -0,0 +1,42 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "10" + "health" "15000" + "plugin" "npc_xeno_zombie_soldier_grave" + "custom_name" "Soldier Rocketeer" + "extra_damage" "3.0" + } + "2.0" + { + "count" "15" + "health" "17500" + "plugin" "npc_xeno_medic_healer" + "custom_name" "Medic Supporter" + "extra_damage" "3.0" + } + "2.0" + { + "count" "30" + "health" "15000" + "plugin" "npc_xeno_zombie_soldier_grave" + "custom_name" "Soldier Rocketeer" + "extra_damage" "3.0" + } + "0.0" + { + "count" "40" + "health" "6275" + "plugin" "npc_xeno_kamikaze_demo" + "custom_name" "Kamikaze Demo" + "extra_damage" "3.0" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_7.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_7.cfg new file mode 100644 index 0000000000..03f3b04218 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_7.cfg @@ -0,0 +1,35 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "40" + "health" "20000" + "plugin" "npc_xeno_zombie_spy_grave" + "custom_name" "Spy Facestabber" + "extra_damage" "3.0" + } + "2.0" + { + "count" "35" + "health" "6275" + "plugin" "npc_kamikaze_demo" + "plugin" "npc_xeno_kamikaze_demo" + "custom_name" "Kamikaze Demo" + "extra_damage" "3.0" + } + "0.0" + { + "count" "25" + "health" "15000" + "plugin" "npc_xeno_zombie_soldier_grave" + "custom_name" "Soldier Rocketeer" + "extra_damage" "3.0" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_8.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_8.cfg new file mode 100644 index 0000000000..cbba8e4c0f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/link/spawn_8.cfg @@ -0,0 +1,19 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "0" + "health" "2000000" + "is_boss" "1" + "plugin" "npc_xeno_zombie_soldier_giant_grave" + "custom_name" "Verde Soldier Giant Summoner" + "extra_damage" "3.0" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/dungeon_1.cfg new file mode 100644 index 0000000000..f4672f9fc9 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/dungeon_1.cfg @@ -0,0 +1,90 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_1" + "data" "dungeon/spawners/difficulty_4/puz/spawn_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_2" + "data" "dungeon/spawners/difficulty_4/puz/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_3" + "data" "dungeon/spawners/difficulty_4/puz/spawn_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_4" + "data" "dungeon/spawners/difficulty_4/puz/spawn_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_5" + "data" "dungeon/spawners/difficulty_4/puz/spawn_5" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_6" + "data" "dungeon/spawners/difficulty_4/puz/spawn_6" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_7" + "data" "dungeon/spawners/difficulty_4/puz/spawn_7" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_8" + "data" "dungeon/spawners/difficulty_4/puz/spawn_8" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_9" + "data" "dungeon/spawners/difficulty_4/puz/spawn_9" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_puz_spawn_0" + "data" "dungeon/spawners/difficulty_4/puz/spawn_10" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_1.cfg new file mode 100644 index 0000000000..11d20c60e7 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_1.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "4.0" + { + "count" "2" + "plugin" "npc_aslan" + } + "0.0" + { + "count" "20" + "extra_damage" "1.5" + "health" "80000" + "plugin" "npc_cautus" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_10.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_10.cfg new file mode 100644 index 0000000000..4d8aea4947 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_10.cfg @@ -0,0 +1,23 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "1" + "plugin" "npc_ancient_demon" + "health" "250000" + "extra_damage" "3.0" + "is_boss" "1" + } + "0.0" + { + "count" "10" + "plugin" "npc_seaborn_demo" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_2.cfg new file mode 100644 index 0000000000..1f9a4e8073 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_2.cfg @@ -0,0 +1,24 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "10" + "health" "70000" + "extra_damage" "1.5" + "plugin" "npc_archosauria" + } + "0.0" + { + "count" "0" + "plugin" "npc_liberi" + "health" "150000" + "is_boss" "1" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_3.cfg new file mode 100644 index 0000000000..16f56fd977 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_3.cfg @@ -0,0 +1,31 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "5" + "extra_damage" "1.5" + "extra_speed" "1.2" + "plugin" "npc_perro" + } + "1.5" + { + "count" "10" + "extra_damage" "1.5" + "extra_speed" "1.2" + "plugin" "npc_cautus" + } + "0.0" + { + "count" "20" + "extra_damage" "1.5" + "extra_speed" "1.2" + "plugin" "npc_aegir" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_4.cfg new file mode 100644 index 0000000000..5f9216f125 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_4.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "15" + "extra_damage" "1.5" + "extra_speed" "1.2" + "plugin" "npc_ursus" + } + "0.0" + { + "count" "1" + "plugin" "npc_liberi" + "health" "100000" + "is_boss" "1" + "extra_damage" "1.5" + "extra_speed" "1.2" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_5.cfg new file mode 100644 index 0000000000..4ad204079a --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_5.cfg @@ -0,0 +1,33 @@ +"Waves" +{ + "1" + { + "3.0" + { + "count" "30" + "plugin" "npc_aslan" + "extra_damage" "1.5" + "extra_speed" "1.2" + } + "1.5" + { + "count" "10" + "plugin" "npc_cautus" + "extra_damage" "1.5" + "extra_speed" "1.2" + } + "0.0" + { + "count" "1" + "health" "66000" + "plugin" "npc_caprinae" + "is_health_scaling" "1" + "extra_damage" "1.5" + "extra_speed" "1.2" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_6.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_6.cfg new file mode 100644 index 0000000000..96164e489f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_6.cfg @@ -0,0 +1,33 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "20" + "plugin" "npc_aegir" + "extra_damage" "1.5" + "extra_speed" "1.2" + } + "2.0" + { + "count" "1" + "plugin" "npc_liberi" + "health" "125000" + "is_boss" "1" + "extra_damage" "1.5" + "extra_speed" "1.2" + } + "0.0" + { + "count" "15" + "plugin" "npc_perro" + "extra_damage" "1.5" + "extra_speed" "1.2" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_7.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_7.cfg new file mode 100644 index 0000000000..65f13aea2d --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_7.cfg @@ -0,0 +1,31 @@ +"Waves" +{ + "1" + { + "2.0" + { + "count" "18" + "plugin" "npc_ursus" + "extra_damage" "1.5" + "extra_speed" "1.2" + } + "3.0" + { + "count" "11" + "plugin" "npc_perro" + "extra_damage" "1.5" + "extra_speed" "1.2" + } + "0.0" + { + "count" "6" + "plugin" "npc_cautus" + "extra_damage" "1.5" + "extra_speed" "1.2" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_8.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_8.cfg new file mode 100644 index 0000000000..a53ca641a8 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_8.cfg @@ -0,0 +1,18 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "1" + "plugin" "npc_irritated_person" + "health" "400000" + "extra_damage" "2.0" + "is_boss" "1" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_9.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_9.cfg new file mode 100644 index 0000000000..dd1fb1cef8 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/puz/spawn_9.cfg @@ -0,0 +1,18 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "1" + "plugin" "npc_abomination" + "health" "500000" + "is_boss" "1" + "extra_damage" "1.2" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/dungeon_1.cfg new file mode 100644 index 0000000000..84fdeab9a1 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/dungeon_1.cfg @@ -0,0 +1,50 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_robo_spawn_1" + "data" "dungeon/spawners/difficulty_4/robo/spawn_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_robo_spawn_2" + "data" "dungeon/spawners/difficulty_4/robo/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_robo_spawn_3" + "data" "dungeon/spawners/difficulty_4/robo/spawn_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_robo_spawn_4" + "data" "dungeon/spawners/difficulty_4/robo/spawn_4" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_robo_spawn_5" + "data" "dungeon/spawners/difficulty_4/robo/spawn_5" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/spawn_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/spawn_1.cfg new file mode 100644 index 0000000000..494ceb0c6e --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/spawn_1.cfg @@ -0,0 +1,27 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "6" + "health" "20000" + "extra_damage" "3.0" + "extra_speed" "1.2" + "plugin" "npc_alt_mecha_soldier_barrager" + } + "0.0" + { + "count" "2" + "health" "50000" + "is_health_scaling" "1" + "extra_damage" "1.5" + "extra_speed" "1.2" + "plugin" "npc_alt_mecha_pyro_giant" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/spawn_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/spawn_2.cfg new file mode 100644 index 0000000000..2777857abd --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/spawn_2.cfg @@ -0,0 +1,27 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "6" + "health" "20000" + "extra_damage" "3.0" + "extra_speed" "1.2" + "plugin" "npc_alt_mecha_soldier_barrager" + } + "0.0" + { + "count" "2" + "health" "40000" + "is_health_scaling" "1" + "extra_damage" "1.5" + "extra_speed" "1.2" + "plugin" "npc_alt_mecha_heavy_giant" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/spawn_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/spawn_3.cfg new file mode 100644 index 0000000000..af01a5da4f --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/spawn_3.cfg @@ -0,0 +1,27 @@ +"Waves" +{ + "1" + { + "1.0" + { + "count" "1" + "health" "40000" + "is_health_scaling" "1" + "extra_damage" "1.5" + "extra_speed" "1.2" + "plugin" "npc_aperture_collector" + } + "0.0" + { + "count" "6" + "health" "50000" + "extra_damage" "2.5" + "extra_speed" "1.2" + "plugin" "npc_soldinus_ilus" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/spawn_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/spawn_4.cfg new file mode 100644 index 0000000000..b9038f783c --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/spawn_4.cfg @@ -0,0 +1,19 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "0" + "health" "100000" + "extra_damage" "1.2" + "extra_speed" "1.1" + "plugin" "npc_majorsteam" + "is_boss" "1" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/spawn_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/spawn_5.cfg new file mode 100644 index 0000000000..e009a11ca4 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/robo/spawn_5.cfg @@ -0,0 +1,19 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "2" + "health" "24000" + "extra_speed" "1.25" + "extra_damage" "4.0" + "is_boss" "1" + "plugin" "npc_ironshield" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/special_1/dungeon_1_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/special_1/dungeon_1_1.cfg new file mode 100644 index 0000000000..d3f3ba295d --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/special_1/dungeon_1_1.cfg @@ -0,0 +1,18 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_special_1_spawn_1" + "data" "dungeon/spawners/difficulty_4/special_1/variant_1" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/special_1/variant_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/special_1/variant_1.cfg new file mode 100644 index 0000000000..674bdd3e37 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/special_1/variant_1.cfg @@ -0,0 +1,20 @@ +"Waves" +{ + "1" + { + "5.0" + { + "count" "0" + "health" "250000" + "custom_name" "Upgraded Militia" + "is_boss" "1" + "extra_damage" "70.0" + "extra_speed" "1.1" + "plugin" "npc_medival_militia" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/dungeon_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/dungeon_1.cfg new file mode 100644 index 0000000000..20b589e5a1 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/dungeon_1.cfg @@ -0,0 +1,82 @@ +"Waves" +{ + "1" + { + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_1" + "data" "dungeon/spawners/difficulty_4/sta/spawn_1" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_2" + "data" "dungeon/spawners/difficulty_4/sta/spawn_2" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_3" + "data" "dungeon/spawners/difficulty_4/sta/spawn_3" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_4" + "data" "dungeon/spawners/difficulty_4/sta/spawn_4" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_5" + "data" "dungeon/spawners/difficulty_4/sta/spawn_5" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_6" + "data" "dungeon/spawners/difficulty_4/sta/spawn_6" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_7" + "data" "dungeon/spawners/difficulty_4/sta/spawn_7" + } + "0.01" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_8" + "data" "dungeon/spawners/difficulty_4/sta/spawn_8" + } + "0.0" + { + "count" "1" + "does_not_scale" "1" + "plugin" "npc_const2_spawner" + "spawn" "dungeon_sta_spawn_9" + "data" "dungeon/spawners/difficulty_4/sta/spawn_9" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_1.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_1.cfg new file mode 100644 index 0000000000..63a858f389 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_1.cfg @@ -0,0 +1,23 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "10" + "plugin" "npc_void_ixufan" + "health" "35000" + "extra_speed" "1.05" + "extra_damage" "1.85" + "force_scaling" "1" + "is_immune_to_nuke" "1" + "is_health_scaling" "1" + "is_boss" "1" + "is_outlined" "2" // No outline or healthbar + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_2.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_2.cfg new file mode 100644 index 0000000000..40b0d57ccd --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_2.cfg @@ -0,0 +1,22 @@ +"Waves" +{ + "1" + { + "5.0" + { + "count" "45" + "health" "90000" + "plugin" "npc_medival_construct" + } + "0.0" + { + "count" "10" + "health" "80000" + "plugin" "npc_medival_hussar" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_3.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_3.cfg new file mode 100644 index 0000000000..72736d31de --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_3.cfg @@ -0,0 +1,40 @@ +"Waves" +{ + "1" + { + "3.0" + { + "count" "0" + "health" "1000000" + "does_not_scale" "1" + "is_outlined" "1" + "extra_speed" "0.1" + "extra_size" "0.75" + "extra_ranged_res" "0.0" + "extra_melee_res" "0.0" + "plugin" "npc_signaller" + } + "0.1" + { + "count" "1" + "health" "225000" + // "data" "whonpcnpc_humbee; extradamage3.0; extrahealth0.3" + "extra_speed" "2.0" + "extra_damage" "2.00" + "plugin" "npc_victorian_assault_vehicle" + } + "0.0" + { + "count" "1" + "health" "225000" + // "data" "whonpcnpc_supplier; extradamage4.0; extrahealth0.25" + "extra_speed" "2.0" + "extra_damage" "2.00" + "plugin" "npc_victorian_assault_vehicle" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_4.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_4.cfg new file mode 100644 index 0000000000..8b81945281 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_4.cfg @@ -0,0 +1,23 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "30" + "plugin" "npc_ancient_demon" + "health" "40000" + "extra_speed" "1.3" + "extra_damage" "1.85" + "is_immune_to_nuke" "1" + "force_scaling" "1" + "is_health_scaling" "1" + "is_boss" "1" + "is_outlined" "2" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_5.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_5.cfg new file mode 100644 index 0000000000..b81c963e0a --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_5.cfg @@ -0,0 +1,18 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "0" + "plugin" "npc_pathshaper" + "health" "500000" + "extra_speed" "1.4" + "is_boss" "1" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_6.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_6.cfg new file mode 100644 index 0000000000..ff3acde0f2 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_6.cfg @@ -0,0 +1,20 @@ +"Waves" +{ + "1" + { + "0.0" + { + "is_boss" "1" + "count" "15" + "health" "60000" + "extra_damage" "2.0" + "plugin" "npc_last_survivor_science" + "force_scaling" "1" + "is_outlined" "2" // No outline or healthbar + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_7.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_7.cfg new file mode 100644 index 0000000000..a6abe9d9e0 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_7.cfg @@ -0,0 +1,23 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "15" + "plugin" "npc_inqusitor_iidutas" + "health" "55000" + "extra_speed" "1.05" + "extra_damage" "1.95" + "is_immune_to_nuke" "1" + "is_health_scaling" "1" + "is_boss" "1" + "force_scaling" "1" + "is_outlined" "2" // No outline or healthbar + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_8.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_8.cfg new file mode 100644 index 0000000000..03a75d9227 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_8.cfg @@ -0,0 +1,26 @@ +"Waves" +{ + "1" + { + "0.1" + { + "count" "1" + "health" "150000" + "extra_damage" "2.0" + "is_boss" "1" + "plugin" "npc_ruina_adiantum" + } + "0.0" + { + "count" "1" + "health" "300000" + "is_boss" "1" + "extra_damage" "2.0" + "plugin" "npc_ruina_theocracy" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_9.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_9.cfg new file mode 100644 index 0000000000..b0bbea5620 --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/spawners/difficulty_4/sta/spawn_9.cfg @@ -0,0 +1,20 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "0" + "health" "600000" + "plugin" "npc_umbral_automaton" + "does_not_scale" "1" + "extra_speed" "1.3" + "extra_thinkspeed" "0.75" + "data" "giant;nostatic;instant" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/dungeon/treasure.cfg b/addons/sourcemod/configs/zombie_riot/dungeon/treasure.cfg new file mode 100644 index 0000000000..9b0bc465db --- /dev/null +++ b/addons/sourcemod/configs/zombie_riot/dungeon/treasure.cfg @@ -0,0 +1,18 @@ +"Waves" +{ + "1" + { + "0.0" + { + "count" "4" + "does_not_scale" "1" + "plugin" "npc_dungeon_loot" + "spawn" "dungeon_special_1_spawn_1" + "data" "Treasure Crate" + } + } + "Freeplay" + { + // Needed key + } +} \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/giftitems.cfg b/addons/sourcemod/configs/zombie_riot/giftitems.cfg index f79d7ddce3..f1a670e8db 100644 --- a/addons/sourcemod/configs/zombie_riot/giftitems.cfg +++ b/addons/sourcemod/configs/zombie_riot/giftitems.cfg @@ -786,19 +786,19 @@ "name" "Warped Crystal" "rarity" "-1" } - "157" + "157" { - "name" "Unused 13" + "name" "Almagest Data Card" "rarity" "-1" } - "158" + "158" { - "name" "Unused 14" + "name" "Construction 2 Tutorial Explain" "rarity" "-1" } "159" { - "name" "Unused 15" + "name" "Tiny Flower" "rarity" "-1" } "160" diff --git a/addons/sourcemod/configs/zombie_riot/maps/zr_dungeon.cfg b/addons/sourcemod/configs/zombie_riot/maps/zr_const2_headquarters.cfg similarity index 54% rename from addons/sourcemod/configs/zombie_riot/maps/zr_dungeon.cfg rename to addons/sourcemod/configs/zombie_riot/maps/zr_const2_headquarters.cfg index 1d65576c1b..862a164f90 100644 --- a/addons/sourcemod/configs/zombie_riot/maps/zr_dungeon.cfg +++ b/addons/sourcemod/configs/zombie_riot/maps/zr_const2_headquarters.cfg @@ -10,6 +10,7 @@ "base" "" "playermodels" "" "construction" "" + "constuct2" "" } "Setup" { @@ -20,20 +21,38 @@ { "Dungeon Level 1" "" "Dungeon Level 2" "" - "Dungeon Level 3" "" + "Dungeon Level 3" "Foreign Expidonsan Chip" } } "Dungeon" { "CustomSounds" // Precache Sounds { - "#zombiesurvival/construct/bat_manfri_01_intro.mp3" "6" - "#zombiesurvival/construct/bat_manfri_01_loop.mp3" "6" - "#zombiesurvival/ruina/wave60.mp3" "7" - "#zombiesurvival/ruina/raid_ruina_trio.mp3" "7" "#zombiesurvival/construct/bat_prtsstage1.mp3" "8" "#zombiesurvival/construct/bat_prtsstage2.mp3" "8" } + "CustomIcons" // Precache Material Icons + { + "material_wood" "1" + "material_iron" "1" + "material_copper" "1" + "material_crystal" "1" + } + "music_setup" + { + "file" "#zombiesurvival/dungeon/setup_track_1.mp3" + "time" "110" + "download" "1" + "volume" "1.5" + "name" "Deep Space" + "author" "Galaxy On Fire 2" + } + + // Teleport map trigger names + //"tele_homebase" "teleport_home" + "tele_rivalbase" "teleport_rivalbase" + "tele_dungeonenter" "teleport_dungeonenter" + //"tele_dungeonnext" "teleport_dungeonnext" "Raids" { @@ -42,67 +61,797 @@ "1" { - "dungeon/raid1" "" + "dungeon/raid_1_1" "" + "dungeon/raid_1_2" "" } "2" { - "dungeon/final1" "" - "dungeon/final2" "Artifact Key" + "dungeon/raid_2_1" "" + "dungeon/raid_2_2" "" + } + "3" + { + "dungeon/raid_3_1" "" + "dungeon/raid_3_2" "" + "dungeon/raid_3_3" "" + } + "4" + { + "dungeon/final_expidonsa" "" + "dungeon/final_space" "Expidonsa Space Beacon" + } + } + + "Bases" + { + "Normal Base 1" + { + "common" "4" // How common is this room + "victory" "2" // How many loot upon winning + "wavechance" "0.5" // Chance of gaining a loot after passing a wave + "waveamount" "1" // Max loot rolls per wave pass + "lootscale" "0.0" // Battle wave scaling increase per loot obtained + "spawn" "enemy_base_main" // Player spawn + "cooldown" "0.0" // Room cooldown from appearing in vote + "minwave" "0" // Min wave scaling to appear in vote + "maxwave" "999" // Max wave scaling to appear in vote + "minattack" "0" // Min raid attacks to appear in vote + "maxattack" "0" // Max raid attacks to appear in vote + "key" "" // Required artifact/function call + "func_start" "" + + "Fights" + { + // Rated by wave number scaling + "dungeon/base_1_1" "10" + } + "Loots" + { + // Rated by how common + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Normal Base 2" + { + "common" "4" + "victory" "2" + "wavechance" "0.25" + "waveamount" "1" + "lootscale" "0.0" + "spawn" "enemy_base_main" + "minattack" "1" + "maxattack" "1" + + "Fights" + { + "dungeon/base_2_1" "20" + } + "Loots" + { + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Normal Base 3" + { + "common" "4" + "victory" "2" + "wavechance" "0.25" + "waveamount" "1" + "lootscale" "0.0" + "spawn" "enemy_base_main" + "minattack" "2" + "maxattack" "2" + + "Fights" + { + "dungeon/base_3_1" "30" + } + "Loots" + { + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Normal Base 4" + { + "common" "4" + "victory" "2" + "wavechance" "0.25" + "waveamount" "1" + "lootscale" "0.0" + "spawn" "enemy_base_main" + "minattack" "3" + "maxattack" "3" + + "Fights" + { + "dungeon/base_4_1" "40" + } + "Loots" + { + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Amazon Tunnel Base 4" + { + "common" "1" + "victory" "3" + "wavechance" "0.25" + "waveamount" "1" + "lootscale" "0.0" + "spawn" "enemy_base_tunnel" + "minattack" "3" + "maxattack" "3" + + "Fights" + { + "dungeon/base_4_2" "40" + } + "Loots" + { + "Wooden Crate" "60" + "Jalan Crate" "9" + "Wizuh Crate" "9" + "Ossunia Crate" "9" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + } + + "Rooms" + { + "Common Dungeon 1" + { + "common" "4" + "victory" "2" + "wavechance" "1.0" + "waveamount" "2" + "lootscale" "0.31" + "spawn" "dungeon_1_start" + + "Fights" + { + "dungeon/spawners/difficulty_1/fight_1/dungeon_1_1" "15" + "dungeon/spawners/difficulty_3/fight_1/dungeon_1_1" "30" + } + "Loots" + { + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Common Dungeon 2" + { + "common" "4" + "victory" "2" + "wavechance" "1.0" + "waveamount" "2" + "lootscale" "0.31" + "spawn" "dungeon_2_start" + + "Fights" + { + "dungeon/spawners/difficulty_1/fight_2/dungeon_1_2" "10" + "dungeon/spawners/difficulty_2/fight_2/dungeon_1_2" "20" + } + "Loots" + { + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + + "Common Dungeon 3" + { + "common" "4" + "victory" "2" + "wavechance" "1.0" + "waveamount" "2" + "lootscale" "0.31" + "spawn" "dungeon_3_start" + + "Fights" + { + "dungeon/spawners/difficulty_1/fight_3/dungeon_1" "10" + "dungeon/spawners/difficulty_2/fight_3/dungeon_1" "20" + } + "Loots" + { + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Common Dungeon 4" + { + "common" "4" + "victory" "2" + "wavechance" "1.0" + "waveamount" "2" + "lootscale" "0.31" + "spawn" "dungeon_4_start" + + "Fights" + { + "dungeon/spawners/difficulty_1/fight_4/dungeon_1" "10" + "dungeon/spawners/difficulty_3/fight_4/dungeon_1" "30" + } + "Loots" + { + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Common Dungeon 5" + { + "common" "4" + "victory" "2" + "wavechance" "1.0" + "waveamount" "2" + "lootscale" "0.31" + "spawn" "dungeon_5_start" + + "Fights" + { + "dungeon/spawners/difficulty_1/fight_5/dungeon_1" "10" + "dungeon/spawners/difficulty_2/fight_5/dungeon_1" "20" + } + "Loots" + { + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + + "Common Dungeon 6" + { + "common" "4" + "victory" "2" + "wavechance" "1.0" + "waveamount" "2" + "lootscale" "0.31" + "spawn" "dungeon_6_start" + + "Fights" + { + "dungeon/spawners/difficulty_2/fight_6/dungeon_1" "20" + // "dungeon/spawners/difficulty_4/fight_6/dungeon_1" "40" + } + "Loots" + { + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Common Dungeon Link" + { + "common" "4" + "victory" "2" + "wavechance" "1.0" + "waveamount" "2" + "lootscale" "0.31" + "spawn" "dungeon_link_start" + "minwave" "10" + + "Fights" + { + "dungeon/spawners/difficulty_2/link/dungeon_1" "20" + "dungeon/spawners/difficulty_2/link/dungeon_2" "20" + "dungeon/spawners/difficulty_2/link/dungeon_3" "20" + "dungeon/spawners/difficulty_2/link/dungeon_4" "20" + "dungeon/spawners/difficulty_4/link/dungeon_1" "40" + } + "Loots" + { + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Common Dungeon Puzzle" + { + "common" "4" + "victory" "2" + "wavechance" "1.0" + "waveamount" "2" + "lootscale" "0.31" + "spawn" "dungeon_puz_start" + "minwave" "10" + + "Fights" + { + "dungeon/spawners/difficulty_2/puz/dungeon_1" "20" + "dungeon/spawners/difficulty_4/puz/dungeon_1" "40" + } + "Loots" + { + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Common Dungeon Robo" + { + "common" "4" + "victory" "2" + "wavechance" "1.0" + "waveamount" "2" + "lootscale" "0.31" + "spawn" "dungeon_robo_start" + "minwave" "10" + + "Fights" + { + "dungeon/spawners/difficulty_2/robo/dungeon_1" "20" + "dungeon/spawners/difficulty_4/robo/dungeon_1" "40" + } + "Loots" + { + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Common Dungeon Beach" + { + "common" "4" + "victory" "2" + "wavechance" "1.0" + "waveamount" "2" + "lootscale" "0.31" + "spawn" "dungeon_beach_start" + + "Fights" + { + "dungeon/spawners/difficulty_1/beach/dungeon_1" "10" + "dungeon/spawners/difficulty_3/beach/dungeon_1" "30" + } + "Loots" + { + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Common Dungeon Stairs" + { + "common" "4" + "victory" "2" + "wavechance" "1.0" + "waveamount" "2" + "lootscale" "0.31" + "spawn" "dungeon_sta_start" + "minwave" "10" + + "Fights" + { + "dungeon/spawners/difficulty_2/sta/dungeon_1" "20" + "dungeon/spawners/difficulty_4/sta/dungeon_1" "40" + } + "Loots" + { + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Common Dungeon Bricks" + { + "common" "4" + "victory" "2" + "wavechance" "1.0" + "waveamount" "2" + "lootscale" "0.31" + "spawn" "dungeon_bri_start" + "minwave" "20" + + "Fights" + { + "dungeon/spawners/difficulty_3/bri/dungeon_1" "30" + } + "Loots" + { + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Common Dungeon Pyramid" + { + "common" "4" + "victory" "2" + "wavechance" "1.0" + "waveamount" "4" + "lootscale" "0.31" + "spawn" "dungeon_pyr_start" + "minwave" "20" + + "Fights" + { + "dungeon/spawners/difficulty_3/pyr/dungeon_1" "30" + } + "Loots" + { + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Common Dungeon Sea" + { + "common" "4" + "victory" "2" + "wavechance" "1.0" + "waveamount" "2" + "lootscale" "0.31" + "spawn" "dungeon_sea_start" + "minwave" "20" + + "Fights" + { + "dungeon/spawners/difficulty_3/sea/dungeon_1" "30" + } + "Loots" + { + "Wooden Crate" "120" + "Jalan Crate" "19" + "Wizuh Crate" "19" + "Ossunia Crate" "19" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Common Dounut Sea" + { + "common" "4" + "victory" "2" + "wavechance" "1.0" + "waveamount" "2" + "lootscale" "0.31" + "spawn" "dungeon_dounut_start" + "minwave" "20" + + "Fights" + { + "dungeon/spawners/difficulty_3/dounut/dungeon_1" "30" + "dungeon/spawners/difficulty_4/dounut/dungeon_1" "40" + } + "Loots" + { + "Wooden Crate" "60" + "Jalan Crate" "9" + "Wizuh Crate" "9" + "Ossunia Crate" "9" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Common MiniCity Sea" + { + "common" "4" + "victory" "2" + "wavechance" "1.0" + "waveamount" "2" + "lootscale" "0.31" + "spawn" "dungeon_minicity_start" + "minwave" "20" + + "Fights" + { + "dungeon/spawners/difficulty_3/minicity/dungeon_1" "30" + } + "Loots" + { + "Wooden Crate" "60" + "Jalan Crate" "9" + "Wizuh Crate" "9" + "Ossunia Crate" "9" + "Sealed Jalan Crate" "1" + "Sealed Wizuh Crate" "1" + "Sealed Ossunia Crate" "1" + } + } + "Special Dungeon City" + { + "common" "1" + "victory" "3" + "wavechance" "1.0" + "waveamount" "9" + "lootscale" "0.25" + "spawn" "dungeon_city_start" + "cooldown" "9999.9" + "minwave" "30" + + "Fights" + { + "dungeon/spawners/difficulty_4/city/dungeon_1" "40" + } + "Loots" + { + "Wooden Crate" "40" + "Wizuh Crate" "19" + "Sealed Wizuh Crate" "1" + } + } + "Boss Dungeon 1" + { + "common" "1" + "victory" "12" + "wavechance" "1.0" + "waveamount" "0" + "lootscale" "0.31" + "spawn" "dungeon_special_1_start" + "cooldown" "9999.9" + "minwave" "30" + + "Fights" + { + "dungeon/spawners/difficulty_4/special_1/dungeon_1_1" "40" + } + "Loots" + { + "Wooden Crate" "40" + "Jalan Crate" "19" + "Sealed Jalan Crate" "1" + } + } + "Shop" + { + "common" "2" + "spawn" "dungeon_3_start" + "cooldown" "300.0" + "key" "" + "func_start" "Dungeon_Encounter_Shop" + } + "Treasure Vault" + { + "common" "99" + "spawn" "dungeon_special_1_start" + "cooldown" "900.0" + "key" "Treasure Key" + "func_start" "Dungeon_Encounter_Treasure" + + "Fights" + { + "dungeon/treasure" "0" + } + } + "Omega Wooden Chests" + { + "common" "1" + "spawn" "dungeon_3_start" + "cooldown" "600.0" + + "Fights" + { + "dungeon/free_wooden" "0" + } + } + "Omega Jalan Chests" + { + "common" "1" + "spawn" "dungeon_4_start" + "cooldown" "600.0" + + "Fights" + { + "dungeon/free_jalan" "0" + } + } + "Omega Wizuh Chests" + { + "common" "1" + "spawn" "dungeon_1_start" + "cooldown" "600.0" + + "Fights" + { + "dungeon/free_wizuh" "0" + } + } + "Omega Ossunia Chests" + { + "common" "1" + "spawn" "dungeon_2_start" + "cooldown" "600.0" + + "Fights" + { + "dungeon/free_ossunia" "0" + } + } + "Expidonsan Tech" + { + "minattack" "3" + "common" "99" + "spawn" "dungeon_waiting" + "cooldown" "99999.0" + "key" "" + "func_start" "Dungeon_Encounter_ShipEnding" } } "Loots" { - "Wooden Crate" + "Wooden Pack" { - "count" "2" // Items gained - "bonus" "0.8" // Chance for a bonus item + "count" "1" // Items gained + "bonus" "0.0" // Chance for a bonus item + "color" "255 255 255 255" // Entity color "Items" { // Rated by how common "Dungeon_Crate_Ammo" "1" - "Dungeon_Crate_Wood" "1" + "Dungeon_Crate_Wood" "3" + } + } + "Jalan Pack" + { + "count" "1" + "color" "255 100 100 255" + + "Items" + { + "Dungeon_Crate_Copper" "39" + "Rare Jalan Crate" "1" + } + } + "Wizuh Pack" + { + "count" "1" + "color" "100 100 255 255" + + "Items" + { + "Dungeon_Crate_Iron" "29" + "Dungeon_Crate_Crystal" "10" + "Rare Wizuh Crate" "1" + } + } + "Ossunia Pack" + { + "count" "1" + "color" "200 200 125 255" + + "Items" + { + "Dungeon_Crate_BonusCash25" "40" + "Dungeon_Crate_InscriptionFragment" "1" + "Rare Ossunia Crate" "1" + } + } + "Wooden Crate" + { + "count" "2" + "bonus" "0.8" + + "Items" + { + "Wooden Pack" "1" } } "Jalan Crate" { "count" "2" "bonus" "0.2" + "color" "255 100 100 255" "Items" { - "Dungeon_Crate_Copper" "39" - "Rare Jalan Crate" "1" + "Jalan Pack" "1" } } "Wizuh Crate" { "count" "2" "bonus" "0.2" + "color" "100 100 255 255" "Items" { - "Dungeon_Crate_Iron" "34" - "Dungeon_Crate_Crystal" "5" - "Rare Wizuh Crate" "1" + "Wizuh Pack" "1" } } "Ossunia Crate" { "count" "2" "bonus" "0.2" + "color" "200 200 125 255" "Items" { - "Dungeon_Crate_BonusCash25" "34" - "Dungeon_Crate_InscriptionFragment" "5" - "Rare Ossunia Crate" "1" + "Ossunia Pack" "1" } } "Rare Jalan Crate" { "count" "1" + "color" "255 100 100 255" "Items" { @@ -134,6 +883,7 @@ "Rare Wizuh Crate" { "count" "1" + "color" "100 100 255 255" "Items" { @@ -169,13 +919,13 @@ "Rare Ossunia Crate" { "count" "1" + "color" "200 200 125 255" "Items" { "Dungeon_Crate_InscriptionWhole" "8" "Music Releasing Radio" "2" "Fizzy Drink" "2" - "Hand Written Letter" "4" "I Sell Profen" "4" "Fissured Restraints" "4" "Abyssal Wyrdmask" "2" @@ -208,6 +958,7 @@ "Bofazem Crate" { "count" "1" + "color" "255 200 200 255" "Items" { @@ -233,68 +984,19 @@ } "Treasure Crate" { - "count" "5" - "bonus" "0.2" + "count" "1" + "bonus" "0.04" + "color" "125 125 125 255" "Items" { - "Dungeon_Crate_BonusCash100" "4" - "Dungeon_Crate_Crystal" "2" + "Dungeon_Crate_BonusCash100" "20" + "Dungeon_Crate_Crystal2" "19" "Dungeon_Crate_InscriptionFragment" "1" } } } - "Rooms" - { - "Common Dungeon" - { - "common" "3" // How common is this room - "victory" "2" // How many loot upon winning - "wavechance" "1.0" // Chance of gaining a loot after passing a wave - "spawn" "room_normal1" // Player spawn - "timelimit" "220.0" // Room timelimit - "cooldown" "0.0" // Room cooldown from appearing in vote - "minwave" "0" // Min wave scaling to appear in vote - "maxwave" "999" // Max wave scaling to appear in vote - "key" "" // Required artifact/function call - "func_start" "" - - "Fights" - { - // Rated by wave number scaling - "dungeon/normal1" "5" - } - "Loots" - { - // Rated by how common - "Wooden Crate" "60" - "Jalan Crate" "9" - "Wizuh Crate" "9" - "Ossunia Crate" "9" - "Sealed Jalan Crate" "1" - "Sealed Wizuh Crate" "1" - "Sealed Ossunia Crate" "1" - } - } - "Shop" - { - "common" "1" - "spawn" "room_normal1" - "cooldown" "300.0" - "key" "" - "func_start" "Dungeon_Encounter_Shop" - } - "Treasure Vault" - { - "common" "1" - "spawn" "room_normal1" - "cooldown" "900.0" - "key" "Treasure Key" - "func_start" "Dungeon_Encounter_Treasure" - } - } - "Artifacts" // Rogue Artifacts { // Starting Items @@ -307,8 +1009,9 @@ } "Dungeon Level 3" { - "func_collect" "Modifier_Collect_ChaosIntrusion" - "func_remove" "Modifier_Remove_ChaosIntrusion" + "func_collect" "Modifier_Collect_ChaosIntrusion_LvL3_Const2" + "func_enemy" "ZRModifs_ModifEnemyChaos" + "func_remove" "Modifier_Remove_ChaosIntrusion_LvL3_Const2" } // Cooking Stove @@ -394,6 +1097,14 @@ "func_ally" "Construction_S_Ally" "func_remove" "Rogue_Refresh_Remove" } + "Expidonsa Tech Chip Install" + { + "hidden" "1" + "func_collect" "Construction_BadExpi_Collect" + } + "System Malfunction" + { + } // Hardcoded Goodies "Compass Fragment" @@ -430,8 +1141,17 @@ { "shopcost" "2" } + "Expidonsa Space Beacon" + { + "func_collect" "Dungeon_ShipEnding_Collect" + } // Gameplay Items + "Xeno Resurgance" + { + "func_enemy" "Xeno_Resurgance_Enemy" + "func_stageend" "Xeno_Resurgance_End" + } "Provoked Anger" { "shopcost" "12" @@ -614,13 +1334,14 @@ "func_enemy" "Rogue_HealthDown2_Enemy" "func_remove" "Rogue_None_Remove" } - "The Profound Silence" - { - "shopcost" "24" - - "func_enemy" "Rogue_HealthDown3_Enemy" - "func_remove" "Rogue_None_Remove" - } + //just too strong for const2 + // "The Profound Silence" + // { + // "shopcost" "24" + // + // "func_enemy" "Rogue_HealthDown3_Enemy" + // "func_remove" "Rogue_None_Remove" + // } "Emperor's Favor" { "shopcost" "12" @@ -1110,46 +1831,122 @@ "RandomMusic" { - "1" + "BaseAttack1" { - "file" "#zombiesurvival/dungeon/terran1.mp3" - "time" "500" + "minattack" "0" + "maxattack" "0" + "file" "#zombiesurvival/dungeon/normalmode_ambience_1.mp3" + "time" "113" + "volume" "1.2" "download" "1" - "name" "Terran Theme 1" - "author" "StarCraft II" + "name" "Space Opera" + "author" "Galaxy On Fire 2" } - "2" + "BaseAttack2" { - "file" "#zombiesurvival/dungeon/terran2.mp3" - "time" "500" + "minattack" "1" + "maxattack" "1" + "file" "#zombiesurvival/dungeon/normalmode_ambience_2.mp3" + "time" "64" + "volume" "1.2" "download" "1" - "name" "Terran Theme 2" - "author" "StarCraft II" + "name" "Vossk Terrietory" + "author" "Galaxy On Fire 2" } - "3" + "BaseAttack3" { - "file" "#zombiesurvival/dungeon/terran3.mp3" - "time" "500" + "minattack" "2" + "maxattack" "2" + "file" "#zombiesurvival/dungeon/normalmode_ambience_3.mp3" + "time" "84" + "volume" "1.2" "download" "1" - "name" "Terran Theme 3" - "author" "StarCraft II" + "name" "Quantum Mysteries" + "author" "Galaxy On Fire 2" } - "4" + "HardMode1" + { + "minattack" "0" + "maxattack" "0" + "key" "Dungeon Level 3" + "file" "#zombiesurvival/dungeon/hardmode_ambience_1.mp3" + "time" "187" + "volume" "0.85" + "download" "1" + "name" "Heartbeat Radiation" + "author" "Galaxy On Fire 2" + } + "HardMode2" { - "file" "#zombiesurvival/dungeon/terran4.mp3" - "time" "500" + "minattack" "1" + "maxattack" "1" + "key" "Dungeon Level 3" + "file" "#zombiesurvival/dungeon/hardmode_ambience_2.mp3" + "time" "107" + "volume" "0.85" "download" "1" - "name" "Terran Theme 4" - "author" "StarCraft II" + "name" "Lurking Radiation" + "author" "Galaxy On Fire 2" } - "5" + "HardMode3" { - "file" "#zombiesurvival/dungeon/terran5.mp3" - "time" "500" + "minattack" "2" + "maxattack" "2" + "key" "Dungeon Level 3" + "file" "#zombiesurvival/dungeon/hardmode_ambience_3.mp3" + "time" "71" + "volume" "0.85" "download" "1" - "name" "Terran Theme 5" - "author" "StarCraft II" + "name" "Looming Radiation" + "author" "Galaxy On Fire 2" } + "ExpidonsaEnding" + { + "minattack" "3" + "maxattack" "3" + "file" "#zombiesurvival/dungeon/expidonsa_ending_1.mp3" + "time" "55" + "volume" "1.0" + "download" "1" + "name" "There Is Something Out There" + "author" "Galaxy On Fire 2" + } + "AlmagestEnding" + { + "minattack" "3" + "maxattack" "3" + "key" "Expidonsa Space Beacon" + "file" "#zombiesurvival/dungeon/almagest_ship_entry_1.mp3" + "time" "153" + "volume" "1.0" + "download" "1" + "name" "Evil Awakens" + "author" "Galaxy On Fire 2" + } + // "FinalBoss" + // { + // "minattack" "4" + // "maxattack" "4" + // + // "file" "#zombiesurvival/dungeon/final_battle_1.mp3" + // "time" "63" + // "volume" "1.2" + // "download" "1" + // "name" "The Voids" + // "author" "Galaxy On Fire 2" + // } + // "FinalBossLastStretch" + // { + // "minattack" "4" + // "maxattack" "4" + // + // "file" "#zombiesurvival/dungeon/final_boss_last_stretch.mp3" + // "time" "9999" + // "volume" "1.2" + // "download" "1" + // "name" "Renegate Justice" + // "author" "Galaxy On Fire 2" + // } } } } \ No newline at end of file diff --git a/addons/sourcemod/configs/zombie_riot/weapons.cfg b/addons/sourcemod/configs/zombie_riot/weapons.cfg index eb9eb4690a..68c0bd2cb9 100644 --- a/addons/sourcemod/configs/zombie_riot/weapons.cfg +++ b/addons/sourcemod/configs/zombie_riot/weapons.cfg @@ -17557,7 +17557,7 @@ "filter" "realtime;medieval;spyduel;iberia;fools25" "func_onbuy" "Weapon_OnBuyUpdateBuilding" - "attributes" "4050 ; 1 ; 286 ; 1.50 ; 287 ; 5.0 ; 95 ; 1.5 ; 4036 ; 0.75 ; 4046 ; 2.0" + "attributes" "4050 ; 1 ; 286 ; 1.50 ; 287 ; 8.0 ; 95 ; 1.5 ; 4036 ; 0.75 ; 4046 ; 2.0" "index" "3" //0 = primary, 1 = secondary, 2 = melee, 3 = Body "special_attribute" "8" "special_attribute_info" "1" @@ -18446,6 +18446,15 @@ "index" "2" //0 = primary, 1 = secondary, 2 = melee, 3 = Body, 4 = mage? "slot" "-1" // 11 is cosmetics } + "There Can Be Only One" + { + "visual_desc_only" "1" + "hidden" "0" + "cost" "0" + + "desc" "Buy greg some ammo, he'll need it." + "textstore" "There Can Be Only One [Mythic]" + } "Bob's Curing Hand" { "desc" "시본 감염원이 완전히 격퇴되었습니다. 당신의 몸 속에 있는 감염원까지도." @@ -18528,7 +18537,7 @@ "textstore" "Kahml's Contained Chaos" "visual_desc_only" "1" } - "Dropped Secret Letter" + "Dropped Secret Letter" // Survival Trophies { "desc" "Dropped Secret Letter Desc" "cost" "0" @@ -18549,6 +18558,13 @@ "textstore" "Son of Osiris’s Gift" "visual_desc_only" "1" } + "Tiny Flower" + { + "desc" "Tiny Flower Desc" + "cost" "0" + "textstore" "Tiny Flower" + "visual_desc_only" "1" + } "Broken Expidonsan Tech" { "desc" "Broken Expidonsan Tech Desc" @@ -18612,14 +18628,14 @@ "textstore" "Warped Crystal" "visual_desc_only" "1" } - "Chaos Machina Waldch Chip" + "Chaos Machina Waldch Chip" // Miniboss Trophies { "desc" "당신은 정신나간 따라쟁이 기계를 처치하는데에 성공했습니다.." "cost" "0" "textstore" "Chaos Machina Waldch Chip" "visual_desc_only" "1" } - "Corrupted Barney's Chainsaw" + "Corrupted Barney's Chainsaw" // Special Map Trophies { "desc" "도대체 이 곳에서 바니에게 무슨 일이 일어난걸까요..." "cost" "0" @@ -18661,7 +18677,7 @@ "textstore" "Mr. X's Files" "visual_desc_only" "1" } - "Overlords Final Wish" + "Overlords Final Wish" // Rogue Trophies { "desc" "최후의 대군주를 '퇴치'한 증거... 그는 타락한 밥 1세였습니다." "cost" "0" @@ -18737,21 +18753,27 @@ "index" "2" //0 = primary, 1 = secondary, 2 = melee, 3 = Body, 4 = mage? "slot" "-1" // 11 is cosmetics } - "Foreign Expidonsan Chip" + "Foreign Expidonsan Chip" // Construction Trophies { "desc" "당신은 이 엑스피돈사인들에게 당신의 실력을 증명했습니다.\n트로피!" "cost" "0" "textstore" "Foreign Expidonsan Chip" "visual_desc_only" "1" } - "There Can Be Only One" + "Almagest Data Card" { + "desc" "You stopped the almagest from escaping with their spaceship and held your base!\nTrophy!." + "cost" "0" + "textstore" "Almagest Data Card" "visual_desc_only" "1" - "hidden" "0" - "cost" "0" - + } + "There Can Be Only One" + { "desc" "그리고리에게 탄약을 사주세요. 그가 필요할 겁니다." + "cost" "0" + "hidden" "0" "textstore" "There Can Be Only One [Mythic]" + "visual_desc_only" "1" } } "Level Perks" @@ -20010,5 +20032,51 @@ "lag_comp_dont_move_building" "1" "weapon_archetype" "1" } + "APC Turret" + { + "cost" "0" + "ignore_equip_region" "1" + "hidden" "1" + + "classname" "tf_weapon_smg" + "index" "203" + "attributes" "2 ; 150.0 ; 6 ; 0.485 ; 106 ; 1.5 ; 303 ; -1 ; 4014 ; -1" + "ammo" "3" + "ignore_upgrades" "1" + + "func_attack" "VehicleFullAPC_WeaponTurret_M1" + + "lag_comp" "1" + "lag_comp_collision" "0" + "lag_comp_extend_boundingbox" "1" + "lag_comp_dont_move_building" "0" + "lag_comp_block_internal" "1" //Idk why but i need this. + "weapon_archetype" "4" + "model_weapon_override" "models/zombie_riot/weapons/custom_weaponry_1_52.mdl" + "weapon_bodygroup" "0" + "viewmodel_force_class" "3" + "no_clip" "1" + "weapon_volume_stiller" "0.65" + "weapon_volume_range" "0.85" + } + "APC Rockets" + { + "cost" "0" + "ignore_equip_region" "1" + "hidden" "1" + + "classname" "tf_weapon_rocketlauncher" + "index" "1104" + "attributes" "2 ; 240.0 ; 6 ; 1.4 ; 103 ; 0.75 ; 99 ; 1.0 ; 303 ; -1 ; 642 ; 1 ; 4013 ; 0.71 ; 4014 ; -1" + "ammo" "3" + "ignore_upgrades" "1" + + "lag_comp" "0" + "lag_comp_collision" "0" + "lag_comp_extend_boundingbox" "0" + "lag_comp_dont_move_building" "1" + "weapon_archetype" "1" + "no_clip" "1" + } } } diff --git a/addons/sourcemod/gamedata/zombie_riot.txt b/addons/sourcemod/gamedata/zombie_riot.txt index bc1d399bb9..4f6ccea2b5 100644 --- a/addons/sourcemod/gamedata/zombie_riot.txt +++ b/addons/sourcemod/gamedata/zombie_riot.txt @@ -353,6 +353,11 @@ "linux64" "@_Z17SV_CreateBaselinev" "windows64" "" } + "CPlayerMove::SetupMove" + { + "linux" "@_ZN11CPlayerMove9SetupMoveEP11CBasePlayerP8CUserCmdP11IMoveHelperP9CMoveData" + "windows" "\x55\x8B\xEC\x83\xEC\x60\x53\x56\x8B\x75\x14" + } } "Functions" { @@ -751,6 +756,24 @@ } } } + "CGameRules::ShouldCollide" + { + "offset" "CGameRules::ShouldCollide" + "hooktype" "gamerules" + "return" "bool" + "this" "ignore" + "arguments" + { + "collisionGroup0" + { + "type" "int" + } + "collisionGroup1" + { + "type" "int" + } + } + } "CBasePlayer::EquipWearable" { "offset" "CBasePlayer::EquipWearable" @@ -889,9 +912,40 @@ } } } + "CPlayerMove::SetupMove" + { + "signature" "CPlayerMove::SetupMove" + "callconv" "thiscall" + "return" "void" + "this" "ignore" + "arguments" + { + "player" + { + "type" "cbaseentity" + } + "ucmd" + { + "type" "int" + } + "pHelper" + { + "type" "int" + } + "move" + { + "type" "int" + } + } + } } "Offsets" { + "CGameRules::ShouldCollide" + { + "linux" "30" + "windows" "29" + } "CGameEventManager::LoadEventsFromFile" { "linux" "2" @@ -1027,6 +1081,11 @@ "windows" "10" "linux" "10" } + "CBaseServerVehicle::SetupMove" + { + "linux" "4" + "windows" "4" + } } } } \ No newline at end of file diff --git a/addons/sourcemod/scripting/rpg_fortress/rpg_core.sp b/addons/sourcemod/scripting/rpg_fortress/rpg_core.sp index f98ea44f4a..47f9900e44 100644 --- a/addons/sourcemod/scripting/rpg_fortress/rpg_core.sp +++ b/addons/sourcemod/scripting/rpg_fortress/rpg_core.sp @@ -1131,4 +1131,16 @@ void RPG_FlatRes(int victim, int attacker, int weapon, float &damage) { damage = damageMinimum; } -} \ No newline at end of file +} +public bool Dungeon_Mode() +{ + return false; +} +int Dungeon_GetEntityZone(int entity, bool forceReset = false) +{ + return 0; +} +public bool Const2_IgnoreBuilding_FindTraget(int entity) +{ + return false; +} diff --git a/addons/sourcemod/scripting/rpg_fortress/store.sp b/addons/sourcemod/scripting/rpg_fortress/store.sp index 4c355c1635..05912b904d 100644 --- a/addons/sourcemod/scripting/rpg_fortress/store.sp +++ b/addons/sourcemod/scripting/rpg_fortress/store.sp @@ -1026,7 +1026,7 @@ void Store_ApplyAttribs(int client) float value; char buffer1[12]; - if(!i_ClientHasCustomGearEquipped[client]) + if(i_ClientHasCustomGearEquipped[client] > 1) { static ItemInfo info; char buffer2[32]; diff --git a/addons/sourcemod/scripting/rpg_fortress/tinker.sp b/addons/sourcemod/scripting/rpg_fortress/tinker.sp index b9f430b4dc..3f92fa6d7b 100644 --- a/addons/sourcemod/scripting/rpg_fortress/tinker.sp +++ b/addons/sourcemod/scripting/rpg_fortress/tinker.sp @@ -1434,13 +1434,13 @@ public void Tinker_XP_Glassy(int client, int weapon) public void Tinker_XP_Dense(int client, int weapon) { - Attributes_SetMulti(weapon, 2, 1.005); + ApplyTempAttrib(weapon, 2, 1.005, 300.0); if(Attributes_Has(weapon, 410)) - Attributes_SetMulti(weapon, 410, 1.005); + ApplyTempAttrib(weapon, 410, 1.005, 300.0); if(Attributes_Has(weapon, 2016)) - Attributes_SetMulti(weapon, 2016, 1.01); + ApplyTempAttrib(weapon, 2016, 1.01, 300.0); } public void Tinker_Attack_Addiction(int client, int weapon, bool crit, int slot) diff --git a/addons/sourcemod/scripting/shared/attributes.sp b/addons/sourcemod/scripting/shared/attributes.sp index c8e5cc0790..7d39acdda4 100644 --- a/addons/sourcemod/scripting/shared/attributes.sp +++ b/addons/sourcemod/scripting/shared/attributes.sp @@ -63,11 +63,11 @@ enum Attrib_DisallowTinker = 4057, Attrib_Armor_AliveMode = 4058, + Attrib_MultiBuildingDamage = 4059, Attrib_MaxArmor_Multiplier = 5000, Attrib_MaxArmor_BaseAdditive = 5001, Attrib_MaxArmor_FinalAdditive = 5002, - Attrib_ASPD_StatusCalc, // Only used in status_effect to determine their current ASPD amount } diff --git a/addons/sourcemod/scripting/shared/baseboss_lagcompensation.sp b/addons/sourcemod/scripting/shared/baseboss_lagcompensation.sp index 7be8537e75..ad424f912e 100644 --- a/addons/sourcemod/scripting/shared/baseboss_lagcompensation.sp +++ b/addons/sourcemod/scripting/shared/baseboss_lagcompensation.sp @@ -238,7 +238,7 @@ static void BacktrackEntity(int entity, int index, float currentTime) //Make sur { #if defined ZR - if(GetTeam(entity) != TFTeam_Red) + if(GetTeam(entity) != TFTeam_Red && b_BoundingBoxVariant[entity] != BBV_DontAlter) #endif { SetEntPropVector(entity, Prop_Data, "m_vecMaxsPreScaled", { 100.0, 100.0, 200.0 }); @@ -410,7 +410,7 @@ void FinishLagCompensation_Base_boss(int ForceOptionalEntity = -2, bool DoReset } #if defined ZR - if(GetTeam(entity) != TFTeam_Red) + if(GetTeam(entity) != TFTeam_Red && b_BoundingBoxVariant[entity] != BBV_DontAlter) #endif { if(b_LagCompNPC_ExtendBoundingBox) @@ -425,7 +425,7 @@ void FinishLagCompensation_Base_boss(int ForceOptionalEntity = -2, bool DoReset CClotBody npc = view_as(entity); npc.UpdateCollisionBox(); - if(b_BoundingBoxVariant[entity] == 1) + if(b_BoundingBoxVariant[entity] == BBV_Giant) { m_vecMaxs = view_as( { 30.0, 30.0, 120.0 } ); m_vecMins = view_as( { -30.0, -30.0, 0.0 } ); diff --git a/addons/sourcemod/scripting/shared/core.sp b/addons/sourcemod/scripting/shared/core.sp index 65ea43ee6a..9794239b07 100644 --- a/addons/sourcemod/scripting/shared/core.sp +++ b/addons/sourcemod/scripting/shared/core.sp @@ -48,16 +48,16 @@ #if defined ZR #define NPC_HARD_LIMIT 40 -#define ZR_MAX_NPCS 196 +#define ZR_MAX_NPCS 752 #define ZR_MAX_LAG_COMP 128 -#define ZR_MAX_BUILDINGS 128 //cant ever have more then 64 realisticly speaking +#define ZR_MAX_BUILDINGS 752 //cant ever have more then 64 realisticly speaking #define ZR_MAX_TRAPS 64 #define ZR_MAX_SPAWNERS 256 #else -#define ZR_MAX_NPCS 256 -#define ZR_MAX_LAG_COMP 256 -#define ZR_MAX_BUILDINGS 256 +#define ZR_MAX_NPCS 752 +#define ZR_MAX_LAG_COMP 752 +#define ZR_MAX_BUILDINGS 752 #endif @@ -182,10 +182,10 @@ bool b_MarkForReload = false; //When you wanna reload the plugin on map change.. #include "global_arrays.sp" //This model is used to do custom models for npcs, mainly so we can make cool animations without bloating downloads -#define COMBINE_CUSTOM_MODEL "models/zombie_riot/combine_attachment_police_228.mdl" +#define COMBINE_CUSTOM_MODEL "models/zombie_riot/combine_attachment_police_230.mdl" //model uses self made IK rigs, to not break the top stuff. -#define COMBINE_CUSTOM_2_MODEL "models/zombie_riot/combine_attachment_police_secondmodel_22.mdl" +#define COMBINE_CUSTOM_2_MODEL "models/zombie_riot/combine_attachment_police_secondmodel_24.mdl" #define WEAPON_CUSTOM_WEAPONRY_1 "models/zombie_riot/weapons/custom_weaponry_1_52.mdl" /* @@ -1006,6 +1006,7 @@ public void OnPluginEnd() #if defined ZR // Waves_MapEnd(); DO NOT CALL THIS ON PLUGIN END, plugin ends anways, why change anything??? RemoveMVMLogicSafety(); + Vehicle_PluginEnd(); #endif float WaitingForPlayersTime = FindConVar("mp_waitingforplayers_time").FloatValue; if(WaitingForPlayersTime <= 0.0) @@ -1437,11 +1438,14 @@ public Action Command_Hudnotif(int client, int args) public Action GetPos(int client, int args) { float pos[3]; + float Ang[3]; GetEntPropVector(client, Prop_Send, "m_vecOrigin", pos); ReplyToCommand(client, "m_vecOrigin: %f %f %f", pos[0], pos[1], pos[2]); - GetClientEyeAngles(client, pos); - ReplyToCommand(client, "m_vecAngles: %f %f %f", pos[0], pos[1], pos[2]); + GetClientEyeAngles(client, Ang); + ReplyToCommand(client, "m_vecAngles: %f %f %f", Ang[0], Ang[1], Ang[2]); + + ReplyToCommand(client, "Bulding Copypaste: %.1f %.1f %.1f;%.1f %.1f %.1f", pos[0], pos[1], pos[2], Ang[0], Ang[1], Ang[2]); return Plugin_Handled; } @@ -1627,6 +1631,8 @@ public void OnClientPutInServer(int client) if(b_AntiLateSpawn_Allow[client]) b_HasBeenHereSinceStartOfWave[client] = true; } + if(Dungeon_Mode()) + b_HasBeenHereSinceStartOfWave[client] = true; #endif MedigunPutInServerclient(client); } @@ -1664,7 +1670,7 @@ public void OnClientDisconnect(int client) RTSCamera_ClientDisconnect(client); #endif - i_ClientHasCustomGearEquipped[client] = false; + i_ClientHasCustomGearEquipped[client] = 0; i_EntityToAlwaysMeleeHit[client] = 0; ReplicateClient_Svairaccelerate[client] = -1.0; ReplicateClient_BackwardsWalk[client] = -1.0; @@ -1789,6 +1795,9 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3 } } + + if(buttons & (IN_ATTACK2|IN_RELOAD)) + buttons |= IN_SPEED; #endif //Is player active? atleast somewhat. if(buttons > 0) @@ -2539,6 +2548,7 @@ public void OnEntityCreated(int entity, const char[] classname) // PrintToChatAll("entity: %i| Clkassname %s",entity, classname); if (entity > 0 && entity <= 2048 && IsValidEntity(entity)) { + h_TransmitHookType[entity] = 0; f_TimeTillMeleeAttackShould[entity] = 0.0; StatusEffectReset(entity, true); f_InBattleDelay[entity] = 0.0; @@ -2558,6 +2568,7 @@ public void OnEntityCreated(int entity, const char[] classname) i_PullTowardsTarget[entity] = 0; f_PullStrength[entity] = 0.0; #if defined ZR || defined RPG + Dungeon_SetEntityZone(entity, Zone_Unknown); CoinEntityCreated(entity); #endif //set it to 0! @@ -2606,6 +2617,7 @@ public void OnEntityCreated(int entity, const char[] classname) #endif b_IsATrigger[entity] = false; b_IsATriggerHurt[entity] = false; + b_StaticNPC[entity] = false; i_IsWandWeapon[entity] = false; i_IsWrench[entity] = false; b_CanSeeBuildingValues[entity] = false; @@ -2707,6 +2719,7 @@ public void OnEntityCreated(int entity, const char[] classname) Board_EntityCreated(entity); Elemental_ClearDamage(entity); + Dungeon_EntityCreated(entity); #endif #if defined RPG @@ -3113,7 +3126,7 @@ void RemoveNpcThingsAgain(int entity) public void OnEntityDestroyed(int entity) { #if !defined NOG - DHook_EntityDestoryed(); + DHook_EntityDestroyed(); #endif if(entity > 0 && entity < MAXENTITIES) @@ -3204,7 +3217,7 @@ void FlamethrowerAntiCrash(int entity) } } #if defined ZR || defined RPG -public void CheckIfAloneOnServer() +void CheckIfAloneOnServer(bool CountOnly = false) { CountPlayersOnRed(); b_IsAloneOnServer = false; @@ -3225,19 +3238,19 @@ public void CheckIfAloneOnServer() if(!b_AntiLateSpawn_Allow[client]) continue; #if defined ZR - if(!b_HasBeenHereSinceStartOfWave[client]) + if(!WasHereSinceStartOfWave(client)) continue; -#endif - players += 1; -#if defined ZR player_alone = client; #endif + players += 1; } } if(players == 1) { b_IsAloneOnServer = true; } + if(CountOnly) + return; #if defined ZR if(BetWar_Mode()) @@ -3762,7 +3775,7 @@ void ReviveClientFromOrToEntity(int target, int client, int extralogic = 0, int DHook_RespawnPlayer(target); float pos[3], ang[3]; - GetEntPropVector(client, Prop_Data, "m_vecOrigin", pos); + GetEntPropVector(client, Prop_Data, "m_vecAbsOrigin", pos); GetEntPropVector(client, Prop_Data, "m_angRotation", ang); ang[2] = 0.0; SetEntProp(target, Prop_Send, "m_bDucked", true); diff --git a/addons/sourcemod/scripting/shared/damage.sp b/addons/sourcemod/scripting/shared/damage.sp index a4b06b6133..46b2379e9f 100644 --- a/addons/sourcemod/scripting/shared/damage.sp +++ b/addons/sourcemod/scripting/shared/damage.sp @@ -1670,7 +1670,7 @@ stock bool OnTakeDamageScalingWaveDamage(int &victim, int &attacker, int &inflic { ExtraDamageDealt *= 0.5; damage *= ExtraDamageDealt; - if(!b_HasBeenHereSinceStartOfWave[attacker]) + if(!WasHereSinceStartOfWave(attacker)) { damage = 0.0; return true; diff --git a/addons/sourcemod/scripting/shared/dhooks.sp b/addons/sourcemod/scripting/shared/dhooks.sp index 770b621c47..fb05921890 100644 --- a/addons/sourcemod/scripting/shared/dhooks.sp +++ b/addons/sourcemod/scripting/shared/dhooks.sp @@ -23,6 +23,7 @@ static DynamicHook g_DHookGrenadeExplode; //from mikusch but edited static DynamicHook g_DHookGrenade_Detonate; //from mikusch but edited static DynamicHook g_DHookFireballExplode; //from mikusch but edited static DynamicHook g_DhookCrossbowHolster; +DynamicHook g_DHookShouldCollide; DynamicHook g_DhookUpdateTransmitState; static Handle g_detour_CTFGrenadePipebombProjectile_PipebombTouch; @@ -50,6 +51,15 @@ stock Handle CheckedDHookCreateFromConf(Handle game_config, const char[] name) { return res; } +DynamicHook CreateDynamicHook(GameData gamedata, const char[] name) +{ + DynamicHook hook = DynamicHook.FromConf(gamedata, name); + if (!hook) + LogError("Failed to create hook setup handle: %s", name); + + return hook; +} + void DHook_Setup() { GameData gamedata = LoadGameConfigFile("zombie_riot"); @@ -79,6 +89,7 @@ void DHook_Setup() #if defined ZR + g_DHookShouldCollide = CreateDynamicHook(gamedata, "CGameRules::ShouldCollide"); DHook_CreateDetour(gamedata, "CTFProjectile_HealingBolt::ImpactTeamPlayer()", OnHealingBoltImpactTeamPlayer, _); DHook_CreateDetour(gamedata, "CTFBuffItem::BlowHorn", _, Dhook_BlowHorn_Post); @@ -250,12 +261,12 @@ public MRESReturn Dhook_WantsLagCompensationOnEntity(int InitatedClient, Handle return MRES_Ignored; } -void DHook_EntityDestoryed() +void DHook_EntityDestroyed() { - RequestFrame(DHook_EntityDestoryedFrame); + RequestFrame(DHook_EntityDestroyedFrame); } -public void DHook_EntityDestoryedFrame() +public void DHook_EntityDestroyedFrame() { if(RawEntityHooks) { @@ -905,6 +916,14 @@ public bool PassfilterGlobal(int ent1, int ent2, bool result) { return false; } + else if(i_IsVehicle[ent1]) + { + return false; + } + else if(i_IsVehicle[ent2]) + { + return false; + } //We do not want this entity to step on anything aside from the actual world or entities that are treated as the world } //npc has died, ignore all collissions no matter what @@ -959,7 +978,7 @@ public bool PassfilterGlobal(int ent1, int ent2, bool result) } #if defined ZR - + if(b_IsAGib[entity1]) //This is a gib that just collided with a player, do stuff! and also make it not collide. { if(entity2 <= MaxClients && entity2 > 0) @@ -1337,6 +1356,8 @@ public void LagCompEntitiesThatAreIntheWay(int Compensator) int entity = -1; while((entity=FindEntityByClassname(entity, "obj_*")) != -1) { + if(b_ThisWasAnNpc[entity]) + continue; b_ThisEntityIgnoredEntirelyFromAllCollisions[entity] = true; } } @@ -1512,11 +1533,16 @@ public MRESReturn DHook_ForceRespawn(int client) return MRES_Supercede; } #if defined ZR + + if(!IsRespawning && Dungeon_InRespawnTimer(client)) + return MRES_Supercede; + DoTutorialStep(client, false); SetTutorialUpdateTime(client, GetGameTime() + 1.0); - if(Construction_InSetup() || BetWar_Mode() || Dungeon_InSetup()) + if(Construction_InSetup() || BetWar_Mode() || Dungeon_CanRespawn()) { + b_AntiLateSpawn_Allow[client] = true; TeutonType[client] = TEUTON_NONE; } else @@ -1528,6 +1554,8 @@ public MRESReturn DHook_ForceRespawn(int client) if(!b_AntiLateSpawn_Allow[client]) TeutonType[client] = TEUTON_DEAD; } + + Dungeon_SetEntityZone(client, Zone_Unknown); #endif #if !defined RTS @@ -1547,7 +1575,6 @@ public MRESReturn DHook_ForceRespawn(int client) if(!WaitingInQueue[client] && !GameRules_GetProp("m_bInWaitingForPlayers")) Queue_AddPoint(client); - if(f_WasRecentlyRevivedViaNonWaveClassChange[client] > GetGameTime()) { return MRES_Ignored; @@ -1559,6 +1586,8 @@ public MRESReturn DHook_ForceRespawn(int client) RequestFrame(SetHealthAfterRevive, EntIndexToEntRef(client)); } + if(Dungeon_Mode()) + i_AmountDowned[client] = 0; f_TimeAfterSpawn[client] = GetGameTime() + 1.0; if(Construction_Mode() || BetWar_Mode() || Dungeon_Mode()) @@ -1876,6 +1905,7 @@ int BannerWearableModelIndex[3]; bool DidEventHandleChange = false; void DHooks_MapStart() { + DHookGamerulesObject(); PreventRespawnsAll = 0.0; #if defined ZR if(g_DHookTakeDmgPlayer) @@ -1890,9 +1920,6 @@ void DHooks_MapStart() DidEventHandleChange = false; RequestFrame(OverrideNpcHurtShortToLong); //g_bCustomEventsAvailable = false; - - //if(g_DHookShouldCollide) - // g_DHookShouldCollide.HookGamerules(Hook_Post, DHook_ShouldCollide); } void OverrideNpcHurtShortToLong() @@ -2171,30 +2198,66 @@ stock bool ShieldDeleteProjectileCheck(int owner, int enemy) return false; } +void Update_TransmitState(int entity) +{ + SetEntProp(entity, Prop_Data, "m_nTransmitStateOwnedCounter", 0); + Hook_DHook_UpdateTransmitStateInternal(entity); + RequestFrames(RevertTransmitDo,1, EntIndexToEntRef(entity), true); +} + +void RevertTransmitDo(int ref) +{ + int entity = EntRefToEntIndex(ref); + if(!IsValidEntity(entity)) + { + return; + } + SetEntProp(entity, Prop_Data, "m_nTransmitStateOwnedCounter", 1); + if(h_TransmitHookType[entity] != 0) + { + if(!DHookRemoveHookID(h_TransmitHookType[entity])) + { + PrintToConsoleAll("Somehow Failed to unhook h_TransmitHookType"); + } + } + h_TransmitHookType[entity] = 0; +} + void Hook_DHook_UpdateTransmitState(int entity) { - g_DhookUpdateTransmitState.HookEntity(Hook_Pre, entity, DHook_UpdateTransmitState); + Update_TransmitState(entity); +} +void Hook_DHook_UpdateTransmitStateInternal(int entity) +{ + if(h_TransmitHookType[entity] != 0) + { + if(!DHookRemoveHookID(h_TransmitHookType[entity])) + { + PrintToConsoleAll("Somehow Failed to unhook h_TransmitHookType"); + } + } + h_TransmitHookType[entity] = g_DhookUpdateTransmitState.HookEntity(Hook_Pre, entity, DHook_UpdateTransmitState); } public MRESReturn DHook_UpdateTransmitState(int entity, DHookReturn returnHook) //BLOCK!! { if(b_IsEntityNeverTranmitted[entity]) { - returnHook.Value = SetEntityTransmitState(entity, FL_EDICT_DONTSEND); + returnHook.Value = FL_EDICT_DONTSEND; } else if(b_IsEntityAlwaysTranmitted[entity] || b_thisNpcIsABoss[entity]) { - returnHook.Value = SetEntityTransmitState(entity, FL_EDICT_ALWAYS); + returnHook.Value = FL_EDICT_ALWAYS; } #if defined ZR else if (b_thisNpcHasAnOutline[entity] || !b_NpcHasDied[entity] && Zombies_Currently_Still_Ongoing <= 3 && Zombies_Currently_Still_Ongoing > 0) { - returnHook.Value = SetEntityTransmitState(entity, FL_EDICT_ALWAYS); + returnHook.Value = FL_EDICT_ALWAYS; } #endif else { - returnHook.Value = SetEntityTransmitState(entity, FL_EDICT_PVSCHECK); + returnHook.Value = FL_EDICT_PVSCHECK; } return MRES_Supercede; } @@ -2300,4 +2363,49 @@ MRESReturn FPlayerCanTakeDamagePost(Address pThis, Handle hReturn, Handle hParam GameRules_SetProp("m_bPlayingMannVsMachine", true); return MRES_Ignored; } -#endif \ No newline at end of file +#endif + + + + +void DHookGamerulesObject() +{ + if (g_DHookShouldCollide) + g_DHookShouldCollide.HookGamerules(Hook_Post, DHookCallback_ShouldCollide); +} +public MRESReturn DHookCallback_ShouldCollide(DHookReturn ret, DHookParam params) +{ + int collisionGroup0 = params.Get(1); + int collisionGroup1 = params.Get(2); + + if (collisionGroup0 > collisionGroup1) + { + // Swap so that lowest is always first + V_swap(collisionGroup0, collisionGroup1); + } + + if(collisionGroup0 != COLLISION_GROUP_VEHICLE) + return MRES_Ignored; + + // Prevent vehicles from entering respawn rooms + if (collisionGroup1 == TFCOLLISION_GROUP_RESPAWNROOMS) + { + ret.Value = true; + return MRES_Supercede; + } + //allow vehicle to pass through enemies + if (collisionGroup1 == COLLISION_GROUP_NPC || + collisionGroup1 == TFCOLLISION_GROUP_ROCKETS) + { + ret.Value = false; + return MRES_Supercede; + } + + return MRES_Ignored; +} +void V_swap(int &x, int &y) +{ + int temp = x; + x = y; + y = temp; +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/shared/events.sp b/addons/sourcemod/scripting/shared/events.sp index 3f4bbaee6d..48f850cd14 100644 --- a/addons/sourcemod/scripting/shared/events.sp +++ b/addons/sourcemod/scripting/shared/events.sp @@ -163,6 +163,7 @@ public void OnRoundStart(Event event, const char[] name, bool dontBroadcast) #if defined ZR public void OnSetupFinished(Event event, const char[] name, bool dontBroadcast) { + Waves_ApplyCooldown(0.0); if(CvarAutoSelectDiff.BoolValue && !Waves_Started()) { //Do this only once! @@ -316,7 +317,7 @@ public void OnPlayerResupply(Event event, const char[] name, bool dontBroadcast) if(WaitingInQueue[client]) TeutonType[client] = TEUTON_WAITING; - if(i_ClientHasCustomGearEquipped[client]) + if(i_ClientHasCustomGearEquipped[client] > 1) { SDKCall_GiveCorrectAmmoCount(client); @@ -354,7 +355,7 @@ public void OnPlayerResupply(Event event, const char[] name, bool dontBroadcast) int weapon_index = Store_GiveSpecificItem(client, "Teutonic Longsword"); SetVariantInt(0); AcceptEntityInput(client, "SetBodyGroup"); - if(!b_HasBeenHereSinceStartOfWave[client]) + if(!WasHereSinceStartOfWave(client)) { SetEntPropFloat(client, Prop_Send, "m_flNextAttack", FAR_FUTURE); SetEntPropFloat(weapon_index, Prop_Send, "m_flNextPrimaryAttack", FAR_FUTURE); @@ -536,6 +537,7 @@ public Action OnPlayerDeath(Event event, const char[] name, bool dontBroadcast) #endif #if defined ZR + Dungeon_PlayerDowned(client); UnequipDispenser(client, true); ArmorDisplayClient(client, true); DataPack pack = new DataPack(); diff --git a/addons/sourcemod/scripting/shared/global_arrays.sp b/addons/sourcemod/scripting/shared/global_arrays.sp index 7a30d72a86..431009d128 100644 --- a/addons/sourcemod/scripting/shared/global_arrays.sp +++ b/addons/sourcemod/scripting/shared/global_arrays.sp @@ -75,6 +75,12 @@ enum Ammo_MAX }; +enum +{ + BBV_Normal = 0, + BBV_Giant = 1, + BBV_DontAlter = 999, +} enum { Faction_Expidonsa = 1, @@ -265,6 +271,13 @@ TFClassType WeaponClass[MAXPLAYERS]={TFClass_Scout, ...}; bool b_GivePlayerHint[MAXPLAYERS]; #if defined ZR +int MostRecentVoteCancel; + +//only used for waves from spawners +float DelayContinuneWave[Rounds_MAX]; +ArrayList Enemies[Rounds_MAX][3]; +ArrayList Rounds[Rounds_MAX]; + int i_ObjectsBuilding[ZR_MAX_BUILDINGS]; bool b_IgnoreMapMusic[MAXPLAYERS]; bool b_DisableDynamicMusic[MAXPLAYERS]; @@ -334,9 +347,10 @@ int i_CustomWeaponEquipLogic[MAXENTITIES]={0, ...}; //only used in zr, however, can also be used for other gamemodes incase theres a limit. -bool b_EnemyNpcWasIndexed[MAXENTITIES][2]; +bool b_EnemyNpcWasIndexed[MAXENTITIES][3]; int EnemyNpcAlive = 0; int EnemyNpcAliveStatic = 0; +int EnemyNpcAliveConst2 = 0; const int i_MaxcountBuilding = ZR_MAX_BUILDINGS; @@ -372,7 +386,7 @@ int ClientAttribResetCount[MAXPLAYERS]; //This is for going through things via lag comp or other reasons to teleport things away. //bool Do_Not_Regen_Mana[MAXPLAYERS];; -bool i_ClientHasCustomGearEquipped[MAXPLAYERS]={false, ...}; +int i_ClientHasCustomGearEquipped[MAXPLAYERS]={0, ...}; float delay_hud[MAXPLAYERS]; float f_DelayBuildNotif[MAXPLAYERS]; @@ -410,6 +424,8 @@ float f_ClientWasTooLongInsideHurtZoneDamage[MAXENTITIES]={0.0, ...}; float f_ClientWasTooLongInsideHurtZoneStairs[MAXENTITIES]={0.0, ...}; float f_ClientWasTooLongInsideHurtZoneDamageStairs[MAXENTITIES]={0.0, ...}; +float fl_player_weapon_score[MAXPLAYERS]; + bool b_HideHealth[MAXENTITIES]; bool b_IsABow[MAXENTITIES]; bool b_WeaponHasNoClip[MAXENTITIES]; @@ -465,8 +481,7 @@ bool b_StickyIsSticking[MAXENTITIES]; float f_EntityRenderColour[MAXENTITIES][3]; int i_EntityRenderColourSave[MAXENTITIES][3]; -//6 wearables -int i_Wearable[MAXENTITIES][9]; +int i_Wearable[MAXENTITIES][10]; int i_FreezeWearable[MAXENTITIES]; int i_InvincibleParticle[MAXENTITIES]; int i_InvincibleParticlePrev[MAXENTITIES]; @@ -652,6 +667,7 @@ bool b_IgnoreAllCollisionNPC[MAXENTITIES]; //for npc's that noclip int iref_PropAppliedToRocket[MAXENTITIES]; int i_ExplosiveProjectileHexArray[MAXENTITIES]; +int h_TransmitHookType[MAXENTITIES]; int h_NpcCollissionHookType[MAXENTITIES]; int h_NpcSolidHookType[MAXENTITIES]; int h_NpcHandleEventHook[MAXENTITIES]; @@ -831,7 +847,7 @@ float f3_LastValidPosition[MAXENTITIES][3]; //Before grab to be exact int i_PlayIdleAlertSound[MAXENTITIES]; int i_ammo_count[MAXENTITIES]; bool b_we_are_reloading[MAXENTITIES]; -float fl_nightmare_cannon_core_sound_timer[MAXENTITIES]; +float fl_RuinaLaserSoundTimer[MAXENTITIES]; int i_wingslot[MAXENTITIES]; int i_haloslot[MAXENTITIES]; int i_ClosestAlly[MAXENTITIES]; @@ -845,6 +861,8 @@ float fl_BEAM_DurationTime[MAXENTITIES]; //how long until the laser ends float fl_BEAM_ThrottleTime[MAXENTITIES]; //if you want to make a laser only do something 10 times a second instead of 66 during a think hook float fl_AbilityVectorData[MAXENTITIES][3]; //if you wish to transfer vector data between stuff. or save it for something else +float fl_AbilityVectorData_2[MAXENTITIES][3]; //if you wish to transfer vector data between stuff. or save it for something else +float fl_AbilityVectorData_3[MAXENTITIES][3]; //if you wish to transfer vector data between stuff. or save it for something else int i_Ruina_Laser_BEAM_HitDetected[100]; //if your laser has to hit more then 100 targets, your doing something wrong. int i_AmountProjectiles[MAXENTITIES]; @@ -900,6 +918,7 @@ enum { FogType_Wave, FogType_NPC, + FogType_Difficulty, FogType_COUNT } @@ -910,4 +929,5 @@ int ActiveFogEntity; // Entity ref of the fog controller that is currently ac bool g_PrecachedZombieNPCs; bool g_PrecachedMatrixNPCs; +int ZoneMarkerRef[Zone_MAX] = {-1, ...}; #endif \ No newline at end of file diff --git a/addons/sourcemod/scripting/shared/killfeed.sp b/addons/sourcemod/scripting/shared/killfeed.sp index 762f608ccc..df975e90c7 100644 --- a/addons/sourcemod/scripting/shared/killfeed.sp +++ b/addons/sourcemod/scripting/shared/killfeed.sp @@ -191,9 +191,12 @@ static bool BuildingFullName(int entity, char[] buffer, int length) { int owner = GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity"); if(owner < 1 || owner > MaxClients || !IsClientInGame(owner)) - return false; + { + strcopy(buffer, length, c_NpcName[entity]); + return true; + } - Format(buffer, length, "%s (%N)", c_NpcName[owner], owner); + Format(buffer, length, "%s (%N)", c_NpcName[entity], owner); return true; } #endif @@ -216,6 +219,22 @@ void KillFeed_Show(int victim, int inflictor, int attacker, int lasthit, int wea priority = true; players = true; } +#if defined ZR + else if(i_IsABuilding[victim]) + { + if(!Bots[botNum]) + return; + + if(!BuildingFullName(victim, feed.victim_name, sizeof(feed.victim_name))) + return; + + feed.userid = GetClientUserId(Bots[botNum]); + feed.victim_team = GetTeam(victim); + botNum++; + + priority = true; + } +#endif else if(!b_NpcHasDied[victim]) { if(b_NoKillFeed[victim] || !Bots[botNum]) @@ -243,22 +262,6 @@ void KillFeed_Show(int victim, int inflictor, int attacker, int lasthit, int wea } #endif } -#if defined ZR - else if(i_IsABuilding[victim]) - { - if(!Bots[botNum]) - return; - - if(!BuildingFullName(victim, feed.victim_name, sizeof(feed.victim_name))) - return; - - feed.userid = GetClientUserId(Bots[botNum]); - feed.victim_team = GetTeam(victim); - botNum++; - - priority = true; - } -#endif else { return; @@ -278,7 +281,11 @@ void KillFeed_Show(int victim, int inflictor, int attacker, int lasthit, int wea feed.attacker = GetClientUserId(attacker); players = true; } +#if defined ZR + else if(!b_NpcHasDied[attacker] || i_IsABuilding[attacker]) +#else else if(!b_NpcHasDied[attacker]) +#endif { if(Bots[botNum]) { @@ -293,12 +300,6 @@ void KillFeed_Show(int victim, int inflictor, int attacker, int lasthit, int wea feed.attacker = -1; } } -#if defined ZR - else if(i_IsABuilding[attacker]) - { - feed.attacker = -1; - } -#endif } if(lasthit > 0) diff --git a/addons/sourcemod/scripting/shared/npc_collision_logic.sp b/addons/sourcemod/scripting/shared/npc_collision_logic.sp index f27b689cbe..8a98beb02a 100644 --- a/addons/sourcemod/scripting/shared/npc_collision_logic.sp +++ b/addons/sourcemod/scripting/shared/npc_collision_logic.sp @@ -139,10 +139,14 @@ bool ShouldCollide_NpcLoco_Internal(int bot_entidx, int otherindex, int extrarul if(GetTeam(otherindex) == -1) return false; - if(extrarules == 0) - NpcStartTouch(bot_entidx,otherindex); + // Allow being hit via attacks + if(extrarules == 1) + return true; - return true; + /*if(extrarules == 0) + NpcStartTouch(bot_entidx,otherindex);*/ + + return false; } //other entity is an npc if(!b_NpcHasDied[otherindex]) diff --git a/addons/sourcemod/scripting/shared/npc_default_sounds.sp b/addons/sourcemod/scripting/shared/npc_default_sounds.sp index ad178bf5b0..320ad279c0 100644 --- a/addons/sourcemod/scripting/shared/npc_default_sounds.sp +++ b/addons/sourcemod/scripting/shared/npc_default_sounds.sp @@ -23,6 +23,9 @@ char g_DefaultLaserLaunchSound[][] = { char g_DefaultMeleeMissSounds[][] = { "weapons/cbar_miss1.wav", }; +char g_RuinaLaserLoop[][] = { + "zombiesurvival/seaborn/loop_laser.mp3" +}; //NPC VOICE SOUNDS// diff --git a/addons/sourcemod/scripting/shared/npc_stats.sp b/addons/sourcemod/scripting/shared/npc_stats.sp index 95ed73e17e..3baa10b291 100644 --- a/addons/sourcemod/scripting/shared/npc_stats.sp +++ b/addons/sourcemod/scripting/shared/npc_stats.sp @@ -178,6 +178,92 @@ public Action Command_RemoveAll(int client, int args) return Plugin_Handled; } +public Action Command_PetMenu1(int client, int args) +{ + //What are you. + if(!(client > 0 && client <= MaxClients && IsClientInGame(client))) + return Plugin_Handled; + + if(args < 1) + { + ReplyToCommand(client, "[SM] Usage: sm_spawn_building [health] [data] [team] [damage multi] [speed multi] [ranged armour] [melee armour] [Extra Size] [Think Speed]"); + return Plugin_Handled; + } + + float flPos[3], flAng[3]; + GetClientEyeAngles(client, flAng); + flAng[0] = 0.0; + if(!SetTeleportEndPoint(client, flPos, false)) + { + PrintToChat(client, "Could not find place."); + return Plugin_Handled; + } + + //1==index, 2==health, 3==data, 4==ally, 5==rpg lvl + char plugin[64], buffer[64]; + GetCmdArg(1, plugin, sizeof(plugin)); + GetCmdArg(3, buffer, sizeof(buffer)); + +#if defined RTS + int team = GetTeam(client); +#elseif defined ZR + int team = TFTeam_Blue; +#else + int team = 4; +#endif + if(args > 3) //data + team = view_as(GetCmdArgInt(4)); + +#if defined RTS + int entity = NPC_CreateByName(plugin, team, flPos, flAng, buffer); +#else + int entity = NPC_CreateByName(plugin, client, flPos, flAng, team, buffer); +#endif + + if(IsValidEntity(entity)) + { + +#if defined ZR + if(GetTeam(entity) != view_as(TFTeam_Red)) + { + NpcAddedToZombiesLeftCurrently(entity, true); + } +#endif + + if(args > 1) + { + int health = GetCmdArgInt(2); + SetEntProp(entity, Prop_Data, "m_iHealth", health); + SetEntProp(entity, Prop_Data, "m_iMaxHealth", health); + } + + if(args > 4) + fl_Extra_Damage[entity] = GetCmdArgFloat(5); + + if(args > 5) + fl_Extra_Speed[entity] = GetCmdArgFloat(6); + + if(args > 6) + fl_Extra_RangedArmor[entity] = GetCmdArgFloat(7); + + if(args > 7) + fl_Extra_MeleeArmor[entity] = GetCmdArgFloat(8); + + if(args > 8) + { + float scale = GetEntPropFloat(entity, Prop_Send, "m_flModelScale"); + SetEntPropFloat(entity, Prop_Send, "m_flModelScale", scale * GetCmdArgFloat(9)); + } + + if(args > 9) + { + f_AttackSpeedNpcIncrease[entity] = GetCmdArgFloat(10); + } + } + + return Plugin_Handled; +} + public Action Command_PetMenu(int client, int args) { //What are you. @@ -191,7 +277,8 @@ public Action Command_PetMenu(int client, int args) } float flPos[3], flAng[3]; - GetClientAbsAngles(client, flAng); + GetClientEyeAngles(client, flAng); + flAng[0] = 0.0; if(!SetTeleportEndPoint(client, flPos)) { PrintToChat(client, "Could not find place."); @@ -618,13 +705,13 @@ methodmap CClotBody < CBaseCombatCharacter SetEntProp(npc, Prop_Data, "m_nSolidType", 2); - b_BoundingBoxVariant[npc] = 0; //This will tell lag compensation what to revert to once the calculations are done. + b_BoundingBoxVariant[npc] = BBV_Normal; //This will tell lag compensation what to revert to once the calculations are done. static float m_vecMaxs[3]; static float m_vecMins[3]; if(isGiant) { b_IsGiant[npc] = true; - b_BoundingBoxVariant[npc] = 1; + b_BoundingBoxVariant[npc] = BBV_Giant; m_vecMaxs = view_as( { 30.0, 30.0, 120.0 } ); m_vecMins = view_as( { -30.0, -30.0, 0.0 } ); } @@ -1439,6 +1526,17 @@ methodmap CClotBody < CBaseCombatCharacter this.SetPropFloat(Prop_Data, "f_RegenDoLogic", iFloat); } } + property bool b_BlockDropChances + { + public get() + { + return view_as(this.GetProp(Prop_Data, "b_BlockDropChances")); + } + public set(bool iBool) + { + this.SetProp(Prop_Data, "b_BlockDropChances", iBool); + } + } property int m_iBleedType { public get() { return i_BleedType[this.index]; } @@ -3043,11 +3141,11 @@ methodmap CClotBody < CBaseCombatCharacter } } - if(i_IsVehicle[target]) + /*if(i_IsVehicle[target]) { // Vehicle hitboxes return this.DoAimbotTrace(trace, target, vecSwingStartOffset); - } + }*/ float eyePitch[3]; if(Npc_type != 3) @@ -3762,6 +3860,7 @@ methodmap CClotBody < CBaseCombatCharacter public void NPC_Base_InitGamedata() { RegAdminCmd("sm_spawn_npc", Command_PetMenu, ADMFLAG_ROOT); + RegAdminCmd("sm_spawn_building", Command_PetMenu1, ADMFLAG_ROOT); RegAdminCmd("sm_remove_npc", Command_RemoveAll, ADMFLAG_ROOT); GameData gamedata = LoadGameConfigFile("zombie_riot"); @@ -3843,6 +3942,7 @@ public void NPC_Base_InitGamedata() .DefineFloatField("f_JumpedRecently") .DefineIntField("i_Climbinfractions") .DefineFloatField("f_ClimbingAm") + .DefineBoolField("b_BlockDropChances") #if defined ZR .DefineFloatField("m_flElementRes", Element_MAX) #endif @@ -3862,6 +3962,7 @@ public void NPC_Base_InitGamedata() .DefineIntField("m_iTowerdefense_CheckpointAt") .DefineIntField("m_iTowerdefense_Target") .DefineFloatField("f_RegenDoLogic") + .DefineBoolField("b_BlockDropChances") #if defined ZR .DefineFloatField("m_flElementRes", Element_MAX) #endif @@ -4165,6 +4266,7 @@ public void CBaseCombatCharacter_EventKilledLocal(int pThis, int iAttacker, int //We do not want this entity to collide with anything when it dies. //yes it is a single frame, but it can matter in ugly ways, just avoid this. MakeObjectIntangeable(pThis); + b_ThisEntityIgnored[pThis] = true; b_ThisEntityIgnoredEntirelyFromAllCollisions[pThis] = true; //Do not remove pather here. @@ -4175,7 +4277,6 @@ public void CBaseCombatCharacter_EventKilledLocal(int pThis, int iAttacker, int if(i_IsNpcType[pThis] == 1) { npc.m_bDissapearOnDeath = true; - //Need extra, baseboss is very special. } if(!npc.m_bDissapearOnDeath) { @@ -4213,6 +4314,7 @@ public void SetNpcToDeadViaGib(int pThis) SetEntityRenderMode(pThis, RENDER_NONE); SetEdictFlags(pThis, SetEntityTransmitState(pThis, FL_EDICT_DONTSEND)); CreateTimer(1.0, Timer_RemoveEntity, EntIndexToEntRef(pThis), TIMER_FLAG_NO_MAPCHANGE); + Update_TransmitState(pThis); } public void Kill_Npc(int ref) @@ -5262,6 +5364,15 @@ stock int GetClosestTarget(int entity, fldistancelimitAllyNPC = 99999.9; UseVectorDistance = true; } + if(Dungeon_Mode()) + { + if(fldistancelimitAllyNPC == 450.0) + fldistancelimitAllyNPC = 99999.9; + if(Dungeon_GetEntityZone(entity) == Zone_RivalBase) + { + UseVectorDistance = true; + } + } //in rogue you can get allies, but they shouldnt get any enemies during setups. if(Rogue_Mode()) @@ -5323,6 +5434,14 @@ stock int GetClosestTarget(int entity, CClotBody npc = view_as(i); if (GetTeam(i) != SearcherNpcTeam && !npc.m_bThisEntityIgnored && IsEntityAlive(i, true)) { +#if defined ZR + if(Dungeon_Mode() && !CvarInfiniteCash.BoolValue) + { + if(Dungeon_GetEntityZone(entity) != Dungeon_GetEntityZone(i)) + continue; + } +#endif + if(CanSee) { if(!Can_I_See_Enemy_Only(entity, i)) @@ -5362,6 +5481,13 @@ stock int GetClosestTarget(int entity, if(entity_close != entity && IsValidEntity(entity_close) && entity_close != ingore_client && GetTeam(entity_close) != SearcherNpcTeam) { CClotBody npc = view_as(entity_close); +#if defined ZR + if(Dungeon_Mode() && !CvarInfiniteCash.BoolValue) + { + if(Dungeon_GetEntityZone(entity) != Dungeon_GetEntityZone(entity_close)) + continue; + } +#endif #if defined RTS if(!npc.m_bThisEntityIgnored && IsEntityAlive(entity_close, true) && !b_NpcIsInvulnerable[entity_close] && !b_ThisEntityIgnoredByOtherNpcsAggro[entity_close]) //Check if dead or even targetable { @@ -5419,7 +5545,11 @@ stock int GetClosestTarget(int entity, //if its a downed citizen, dont target. if(Citizen_ThatIsDowned(entity_close)) continue; - + if(Dungeon_Mode() && !CvarInfiniteCash.BoolValue) + { + if(Dungeon_GetEntityZone(entity) != Dungeon_GetEntityZone(entity_close)) + continue; + } if(CanSee) { if(!Can_I_See_Enemy_Only(entity, entity_close)) @@ -5451,9 +5581,11 @@ stock int GetClosestTarget(int entity, //If the team searcher is not on red, target buildings, buildings can only be on the player team. #if defined ZR - if(SearcherNpcTeam != TFTeam_Red && !RaidbossIgnoreBuildingsLogic(1) && !IgnoreBuildings && ((view_as(entity).m_iTarget > 0 && i_IsABuilding[view_as(entity).m_iTarget]) || IgnorePlayers)) //If the previous target was a building, then we try to find another, otherwise we will only go for collisions. -#elseif defined RTS - if(!IgnoreBuildings) + //In Construction2 we want them to always try to target buildings. + //dunggons ignore this if its a raid attack + if(SearcherNpcTeam != TFTeam_Red && !RaidbossIgnoreBuildingsLogic(1) && !IgnoreBuildings && ((view_as(entity).m_iTarget > 0 && i_IsABuilding[view_as(entity).m_iTarget]) || IgnorePlayers || + (Dungeon_Mode() && Dungeon_AttackType() >= 2))) + //If the previous target was a building, then we try to find another, otherwise we will only go for collisions. #else if(!IgnoreBuildings && ((view_as(entity).m_iTarget > 0 && i_IsABuilding[view_as(entity).m_iTarget]) || IgnorePlayers)) #endif @@ -5466,26 +5598,19 @@ stock int GetClosestTarget(int entity, CClotBody npc = view_as(entity_close); if(!i_IsVehicle[entity_close] && GetTeam(entity_close) != SearcherNpcTeam && !b_ThisEntityIgnored[entity_close] && !b_ThisEntityIgnoredByOtherNpcsAggro[entity_close]) //make sure it doesnt target buildings that are picked up and special cases with special building types that arent ment to be targeted { -#if defined RTS - if(ExtraValidityFunction == INVALID_FUNCTION) - { - // Ignore resources and allies - if(Object_GetResource(entity_close) || - RTS_IsEntAlly(entity, entity_close)) - continue; - } - else + if(CanSee) { - // Ignore non-resource allies - if(!Object_GetResource(entity_close) && RTS_IsEntAlly(entity, entity_close)) + if(!Can_I_See_Enemy_Only(entity, entity_close)) continue; } -#endif -#if !defined RTS - if(CanSee) +#if defined ZR + if(Dungeon_Mode() && !CvarInfiniteCash.BoolValue) { - if(!Can_I_See_Enemy_Only(entity, entity_close)) + if(Dungeon_GetEntityZone(entity) != Dungeon_GetEntityZone(entity_close)) + continue; + //when its this gamemode, we want to make sure to always ignore these buildings + if(Const2_IgnoreBuilding_FindTraget(entity_close)) continue; } #endif @@ -5510,11 +5635,7 @@ stock int GetClosestTarget(int entity, } } -#if defined RTS - return GetClosestTarget_Internal(entity, fldistancelimit, EntityLocation, MinimumDistance); -#else return GetClosestTarget_Internal(entity, fldistancelimit, fldistancelimitAllyNPC, EntityLocation, UseVectorDistance, MinimumDistance); -#endif } void GetClosestTarget_AddTarget(int entity, int type) @@ -5545,7 +5666,7 @@ int GetClosestTarget_Internal(int entity, float fldistancelimit, float fldistanc int ClosestTarget = -1; #if !defined RTS - if(i_IsNpcType[entity] == STATIONARY_NPC) + if(i_IsNpcType[entity] == STATIONARY_NPC || !b_ThisWasAnNpc[entity]) { //Stationary npcs never really need vector distance. UseVectorDistance = true; @@ -6227,6 +6348,7 @@ void GiveNpcOutLineLastOrBoss(int entity, bool add) { if(IsValidEntity(npc.m_iTeamGlow)) { + Update_TransmitState(entity); RemoveEntity(npc.m_iTeamGlow); } return; @@ -6241,6 +6363,7 @@ void GiveNpcOutLineLastOrBoss(int entity, bool add) { if(!IsValidEntity(npc.m_iTeamGlow)) { + Update_TransmitState(entity); npc.m_iTeamGlow = TF2_CreateGlow(entity); SetVariantColor(view_as({125, 200, 255, 200})); @@ -6251,6 +6374,7 @@ void GiveNpcOutLineLastOrBoss(int entity, bool add) { if(IsValidEntity(npc.m_iTeamGlow)) { + Update_TransmitState(entity); RemoveEntity(npc.m_iTeamGlow); } } @@ -6745,7 +6869,7 @@ public void NpcStuckInSomething(CClotBody npc, int iNPC) return; if(f_DoNotUnstuckDuration[iNPC] > GetGameTime()) return; - + if(i_FailedTriesUnstuck[iNPC][1] == 0) { if (npc.IsOnGround()) @@ -6840,7 +6964,7 @@ void UnstuckStuckNpc(CClotBody npc) if(GetTeam(npc.index) != TFTeam_Red) { //This was an enemy. - if(Rogue_Mode()) + if(Rogue_Mode() || Dungeon_Mode()) { RequestFrame(KillNpc, EntIndexToEntRef(npc.index)); return; @@ -8016,7 +8140,7 @@ public bool TraceEntityFilterPlayer2(int entity, int contentsMask) return entity > MaxClients || !entity; } -bool SetTeleportEndPoint(int client, float Position[3]) +bool SetTeleportEndPoint(int client, float Position[3], bool DontChange = true) { float vAngles[3]; float vOrigin[3]; @@ -8033,12 +8157,19 @@ bool SetTeleportEndPoint(int client, float Position[3]) if(TR_DidHit(trace)) { TR_GetEndPosition(vStart, trace); - GetVectorDistance(vOrigin, vStart, false); - Distance = -35.0; - GetAngleVectors(vAngles, vBuffer, NULL_VECTOR, NULL_VECTOR); - Position[0] = vStart[0] + (vBuffer[0]*Distance); - Position[1] = vStart[1] + (vBuffer[1]*Distance); - Position[2] = vStart[2] + (vBuffer[2]*Distance); + if(DontChange) + { + GetVectorDistance(vOrigin, vStart, false); + Distance = -35.0; + GetAngleVectors(vAngles, vBuffer, NULL_VECTOR, NULL_VECTOR); + Position[0] = vStart[0] + (vBuffer[0]*Distance); + Position[1] = vStart[1] + (vBuffer[1]*Distance); + Position[2] = vStart[2] + (vBuffer[2]*Distance); + } + else + { + Position = vStart; + } } else { @@ -10590,6 +10721,7 @@ public void MakeEntityRagdollNpc(int pThis) #endif SDKCall_BecomeRagdollOnClient(pThis, Push); + Update_TransmitState(pThis); } void RemoveNpcFromEnemyList(int npc, bool ingoresetteam = false) @@ -10850,9 +10982,11 @@ void MapStartResetNpc() b_StaticNPC[i] = false; b_EnemyNpcWasIndexed[i][0] = false; b_EnemyNpcWasIndexed[i][1] = false; + b_EnemyNpcWasIndexed[i][2] = false; } EnemyNpcAlive = 0; EnemyNpcAliveStatic = 0; + EnemyNpcAliveConst2 = 0; } /* @@ -10880,6 +11014,26 @@ void AddNpcToAliveList(int iNpc, int which) EnemyNpcAliveStatic += 1; } } + if(which == 2) + { + if(!b_EnemyNpcWasIndexed[iNpc][0]) + { + b_EnemyNpcWasIndexed[iNpc][0] = true; + EnemyNpcAlive += 1; + } + if(!b_EnemyNpcWasIndexed[iNpc][1]) + { + b_DoNotGiveWaveDelay[iNpc] = true; //dont delay spawns if static + b_EnemyNpcWasIndexed[iNpc][1] = true; + EnemyNpcAliveStatic += 1; + } + if(!b_EnemyNpcWasIndexed[iNpc][2]) + { + b_DoNotGiveWaveDelay[iNpc] = true; //dont delay spawns if static + b_EnemyNpcWasIndexed[iNpc][2] = true; + EnemyNpcAliveConst2 += 1; + } + } } void RemoveFromNpcAliveList(int iNpc) @@ -10890,14 +11044,21 @@ void RemoveFromNpcAliveList(int iNpc) if(b_EnemyNpcWasIndexed[iNpc][1]) EnemyNpcAliveStatic -= 1; + if(b_EnemyNpcWasIndexed[iNpc][2]) + EnemyNpcAliveConst2 -= 1; + b_EnemyNpcWasIndexed[iNpc][0] = false; b_EnemyNpcWasIndexed[iNpc][1] = false; + b_EnemyNpcWasIndexed[iNpc][2] = false; if(EnemyNpcAlive < 0) EnemyNpcAlive = 0; if(EnemyNpcAliveStatic < 0) EnemyNpcAliveStatic = 0; + + if(EnemyNpcAliveConst2 < 0) + EnemyNpcAliveConst2 = 0; } #if defined ZR @@ -11584,12 +11745,23 @@ stock void Spawns_CheckBadClient(int client/*, int checkextralogic = 0*/) GetClientAbsOrigin(client, pos1); pos1[2] += 25.0; CNavArea area; - area = TheNavMesh.GetNavArea(pos1, 65.0); + float MaxPosCheck = 65.0; +#if defined ZR + int vehicle = Vehicle_Driver(client); + if(vehicle != -1) + MaxPosCheck = 100.0; +#endif + area = TheNavMesh.GetNavArea(pos1, MaxPosCheck); //no nav area directly under them if(area == NULL_AREA) { pos1[2] -= 25.0; - area = TheNavMesh.GetNearestNavArea(pos1, false, 55.0, false, true); + MaxPosCheck = 55.0; +#if defined ZR + if(vehicle != -1) + MaxPosCheck = 80.0; +#endif + area = TheNavMesh.GetNearestNavArea(pos1, false, MaxPosCheck, false, true); if(area == NULL_AREA) { // Not near a nav mesh, bad diff --git a/addons/sourcemod/scripting/shared/npcs.sp b/addons/sourcemod/scripting/shared/npcs.sp index 01332d29aa..1b018e86da 100644 --- a/addons/sourcemod/scripting/shared/npcs.sp +++ b/addons/sourcemod/scripting/shared/npcs.sp @@ -48,10 +48,17 @@ void NPC_PluginStart() } #if defined ZR -public bool NPC_SpawnNext(bool panzer, bool panzer_warning, int RND) +bool NPC_SpawnNext(bool panzer, + bool panzer_warning, + int WaveWhich = Rounds_Default, + float vecPos[3] = {0.0,0.0,0.0}, + int& NpcForward = -1, + bool IgnoreNpcLimit = false) { + //vecPos will allow you to override any spawners that exist, so it will only spawn from this location + //this is only used for the const2_spawner npc. float GameTime = GetGameTime(); - if(f_DelaySpawnsForVariousReasons > GameTime) + if(WaveWhich == Rounds_Default && f_DelaySpawnsForVariousReasons > GameTime) { return false; } @@ -63,75 +70,77 @@ public bool NPC_SpawnNext(bool panzer, bool panzer_warning, int RND) panzer = false; panzer_warning = false; } - - if(GlobalCheckDelayAntiLagPlayerScale < GameTime) + if(WaveWhich == Rounds_Default) { - AllowSpecialSpawns = false; - GlobalCheckDelayAntiLagPlayerScale = GameTime + 3.0;//only check every 5 seconds. - PlayersAliveScaling = 0; - GlobalIntencity = 0; - PlayersInGame = 0; - - limit = 8; //Minimum should be 8! Do not scale with waves, makes it boring early on. - limit = RoundToNearest(float(limit) * MaxEnemyMulti()); - - float ScalingEnemies = ZRStocks_PlayerScalingDynamic(_,true); - //above 14, dont spawn more, it just is not worth the extra lag it gives. - - //max is 14 players. - if(ScalingEnemies >= 14.0 || BetWar_Mode()) - ScalingEnemies = 14.0; + if(GlobalCheckDelayAntiLagPlayerScale < GameTime) + { + AllowSpecialSpawns = false; + GlobalCheckDelayAntiLagPlayerScale = GameTime + 3.0;//only check every 5 seconds. + PlayersAliveScaling = 0; + GlobalIntencity = 0; + PlayersInGame = 0; + + limit = 8; //Minimum should be 8! Do not scale with waves, makes it boring early on. + limit = RoundToNearest(float(limit) * MaxEnemyMulti()); + + float ScalingEnemies = ZRStocks_PlayerScalingDynamic(_,true); + //above 14, dont spawn more, it just is not worth the extra lag it gives. + + //max is 14 players. + if(ScalingEnemies >= 14.0 || BetWar_Mode()) + ScalingEnemies = 14.0; - ScalingEnemies *= zr_multi_scaling.FloatValue; + ScalingEnemies *= zr_multi_scaling.FloatValue; - float f_limit = Pow(1.115, ScalingEnemies); + float f_limit = Pow(1.115, ScalingEnemies); - f_limit *= float(limit); + f_limit *= float(limit); - //Minimum limit - if(f_limit <= 8.0) - { - f_limit = 8.0; - } - - for(int client=1; client<=MaxClients; client++) - { - if(!b_IsPlayerABot[client] && IsClientInGame(client) && GetClientTeam(client)==2 && TeutonType[client] != TEUTON_WAITING && b_HasBeenHereSinceStartOfWave[client]) + //Minimum limit + if(f_limit <= 8.0) { - if(TeutonType[client] == TEUTON_DEAD || dieingstate[client] > 0) + f_limit = 8.0; + } + + for(int client=1; client<=MaxClients; client++) + { + if(!b_IsPlayerABot[client] && IsClientInGame(client) && GetClientTeam(client)==2 && TeutonType[client] != TEUTON_WAITING && WasHereSinceStartOfWave(client)) { - GlobalIntencity += 1; - } - PlayersInGame += 1; + if(TeutonType[client] == TEUTON_DEAD || dieingstate[client] > 0) + { + GlobalIntencity += 1; + } + PlayersInGame += 1; - if(Level[client] > 9) - AllowSpecialSpawns = true; + if(Level[client] > 9) + AllowSpecialSpawns = true; + } } - } - if(PlayersInGame < 2) - { - PlayersInGame = 3; - } - - //This is here to fix the issue of it always playing the zombie instead of human music when 2 people are in. - //even if both are alive. + if(PlayersInGame < 2) + { + PlayersInGame = 3; + } + + //This is here to fix the issue of it always playing the zombie instead of human music when 2 people are in. + //even if both are alive. - PlayersAliveScaling = RoundToNearest(f_limit); - - if(RoundToNearest(f_limit) >= MaxNpcEnemyAllowed()) - f_limit = float(MaxNpcEnemyAllowed()); + PlayersAliveScaling = RoundToNearest(f_limit); - - if(PlayersAliveScaling >= MaxNpcEnemyAllowed()) - PlayersAliveScaling = MaxNpcEnemyAllowed(); + if(RoundToNearest(f_limit) >= MaxNpcEnemyAllowed()) + f_limit = float(MaxNpcEnemyAllowed()); + + + if(PlayersAliveScaling >= MaxNpcEnemyAllowed()) + PlayersAliveScaling = MaxNpcEnemyAllowed(); - LimitNpcs = RoundToNearest(f_limit); + LimitNpcs = RoundToNearest(f_limit); + } + if(!b_GameOnGoing) //no spawn if the round is over + { + return false; + } } - if(!b_GameOnGoing) //no spawn if the round is over - { - return false; - } if(!AllowSpecialSpawns) { @@ -139,54 +148,58 @@ public bool NPC_SpawnNext(bool panzer, bool panzer_warning, int RND) panzer_warning = false; } - if(!panzer) + if(WaveWhich == Rounds_Default) { - bool CheckOutline = true; - if(f_DelayGiveOutlineNpc > GetGameTime()) + if(!panzer) { - CheckOutline = false; - } - else - { - f_DelayGiveOutlineNpc = GetGameTime() + 0.5; - } - if(CheckOutline) - { - for(int entitycount_again_2; entitycount_again_2 GetGameTime()) + { + CheckOutline = false; + } + else + { + f_DelayGiveOutlineNpc = GetGameTime() + 0.5; + } + if(CheckOutline) { - int entity = EntRefToEntIndexFast(i_ObjectsNpcsTotal[entitycount_again_2]); - if(IsValidEntity(entity)) + for(int entitycount_again_2; entitycount_again_2(entity); - if(!npcstats.m_bThisNpcIsABoss && !b_thisNpcHasAnOutline[entity]) + if(GetTeam(entity) != TFTeam_Red) { - if(Zombies_Currently_Still_Ongoing <= 3 && Zombies_Currently_Still_Ongoing > 0) - GiveNpcOutLineLastOrBoss(entity, true); - else - GiveNpcOutLineLastOrBoss(entity, false); + CClotBody npcstats = view_as(entity); + if(!npcstats.m_bThisNpcIsABoss && !b_thisNpcHasAnOutline[entity]) + { + if(Zombies_Currently_Still_Ongoing <= 3 && Zombies_Currently_Still_Ongoing > 0) + GiveNpcOutLineLastOrBoss(entity, true); + else + GiveNpcOutLineLastOrBoss(entity, false); + } } } } } } - //emercency stop. - if((EnemyNpcAlive - EnemyNpcAliveStatic) >= MaxEnemiesAllowedSpawnNext()) + + if(!Spawns_CanSpawnNext()) { return false; } } - - if(!Spawns_CanSpawnNext()) + //emercency stop. + if(!IgnoreNpcLimit) { - return false; + if((EnemyNpcAlive - EnemyNpcAliveStatic) >= MaxEnemiesAllowedSpawnNext()) + return false; } - + float pos[3], ang[3]; MiniBoss boss; - if(panzer && Waves_GetMiniBoss(boss, RND)) + if(panzer && Waves_GetMiniBoss(boss) && WaveWhich == Rounds_Default) { bool isBoss = false; int deathforcepowerup = boss.Powerup; @@ -269,7 +282,7 @@ public bool NPC_SpawnNext(bool panzer, bool panzer_warning, int RND) else { static Enemy enemy; - if(Waves_GetNextEnemy(enemy)) + if(Waves_GetNextEnemy(enemy, WaveWhich)) { int SpawnSettingsSee = 0; bool result; @@ -280,8 +293,18 @@ public bool NPC_SpawnNext(bool panzer, bool panzer_warning, int RND) result = true; } - if(!result) - result = Spawns_GetNextPos(pos, ang, enemy.Spawn,_,SpawnSettingsSee); + if(AreVectorsEqual(vecPos, view_as({0.0,0.0,0.0}))) + { + if(!result) + result = Spawns_GetNextPos(pos, ang, enemy.Spawn,_,SpawnSettingsSee); + } + else + { + pos = vecPos; + result = true; + SpawnSettingsSee = 3; + //no spawnprotection from spawners? + } if(result) { @@ -328,16 +351,8 @@ public bool NPC_SpawnNext(bool panzer, bool panzer_warning, int RND) npcstats.m_bStaticNPC = enemy.Is_Static; if(enemy.Is_Static && enemy.Team != TFTeam_Red) AddNpcToAliveList(entity_Spawner, 1); - /* - if(!npcstats.m_bStaticNPC) - { - if(enemy.Is_Static && enemy.Team != TFTeam_Red) - { - npcstats.m_bStaticNPC = enemy.Is_Static; - AddNpcToAliveList(entity_Spawner, 1); - } - } - */ + + //if its an ally and NOT static, itll teleport to a player! if(enemy.Team == TFTeam_Red && !enemy.Is_Static) { @@ -395,7 +410,11 @@ public bool NPC_SpawnNext(bool panzer, bool panzer_warning, int RND) GiveNpcOutLineLastOrBoss(entity_Spawner, false); } - if(!DisableSpawnProtection && zr_spawnprotectiontime.FloatValue > 0.0 && SpawnSettingsSee != 1 && i_npcspawnprotection[entity_Spawner] == NPC_SPAWNPROT_INIT) + if(!DisableSpawnProtection && + zr_spawnprotectiontime.FloatValue > 0.0 && + SpawnSettingsSee != 1 && + SpawnSettingsSee != 3 && + i_npcspawnprotection[entity_Spawner] == NPC_SPAWNPROT_INIT) { i_npcspawnprotection[entity_Spawner] = NPC_SPAWNPROT_ON; @@ -434,10 +453,17 @@ public bool NPC_SpawnNext(bool panzer, bool panzer_warning, int RND) Construction_EnemySpawned(entity_Spawner); Dungeon_EnemySpawned(entity_Spawner); } + if(SpawnSettingsSee == 3) + { + //a second of protection + ApplyStatusEffect(entity_Spawner, entity_Spawner, "Unstoppable Force", 0.5); + } if(Waves_InFreeplay()) Freeplay_SpawnEnemy(entity_Spawner); + NpcForward = entity_Spawner; + return true; } } @@ -448,33 +474,48 @@ public bool NPC_SpawnNext(bool panzer, bool panzer_warning, int RND) Waves_UpdateMvMStats(); } - else if((EnemyNpcAlive - EnemyNpcAliveStatic) <= 0) + else { - bool donotprogress = false; - if(f_DelayNextWaveStartAdvancingDeathNpc > GetGameTime()) + if(WaveWhich == Rounds_Default) { - donotprogress = true; - /* - if(EnemyNpcAliveStatic >= 1) + if((EnemyNpcAlive - EnemyNpcAliveStatic) <= 0) { - donotprogress = false; + bool donotprogress = false; + if(f_DelayNextWaveStartAdvancingDeathNpc > GetGameTime()) + { + donotprogress = true; + /* + if(EnemyNpcAliveStatic >= 1) + { + donotprogress = false; + } + */ + } + else + { + /* + if(EnemyNpcAliveStatic >= 1) + { + donotprogress = false; + } + */ + } + if(f_DelayNextWaveStartAdvancing < GetGameTime()) + { + Waves_Progress(donotprogress, WaveWhich); + } } - */ + return true; } else { - /* - if(EnemyNpcAliveStatic >= 1) + //for now just skip + if(DelayContinuneWave[WaveWhich] < GetGameTime()) { - donotprogress = false; + Waves_Progress(false, WaveWhich); } - */ - } - if(f_DelayNextWaveStartAdvancing < GetGameTime()) - { - Waves_Progress(donotprogress); + return false; } - return true; //we reached limit. stop trying. } } @@ -849,7 +890,7 @@ public Action NPC_TraceAttack(int victim, int& attacker, int& inflictor, float& { float chargerPos[3]; GetEntPropVector(victim, Prop_Data, "m_vecAbsOrigin", chargerPos); - if(b_BoundingBoxVariant[victim] == 1) + if(b_BoundingBoxVariant[victim] == BBV_Giant) { chargerPos[2] += 120.0; } @@ -2000,13 +2041,15 @@ stock bool Calculate_And_Display_HP_Hud(int attacker, bool ToAlternative = false RPGSpawns_UpdateHealthNpc(victim); Format(ExtraHudHurt, sizeof(ExtraHudHurt), "%s\n%s\n%s / %s",ExtraHudHurt,c_NpcName[victim], c_Health, c_MaxHealth); #else + char NamePrefix[255]; + StatusEffects_PrefixName(victim, attacker, NamePrefix, sizeof(NamePrefix)); if(!b_NameNoTranslation[npc.index]) { - Format(ExtraHudHurt, sizeof(ExtraHudHurt), "%t\n%s / %s",c_NpcName[victim], c_Health, c_MaxHealth); + Format(ExtraHudHurt, sizeof(ExtraHudHurt), "%s%t\n%s / %s",NamePrefix,c_NpcName[victim], c_Health, c_MaxHealth); } else { - Format(ExtraHudHurt, sizeof(ExtraHudHurt), "%s\n%s / %s",c_NpcName[victim], c_Health, c_MaxHealth); + Format(ExtraHudHurt, sizeof(ExtraHudHurt), "%s%s\n%s / %s",NamePrefix,c_NpcName[victim], c_Health, c_MaxHealth); } CClotBody npcstats = view_as(victim); if(b_ThisWasAnNpc[victim] && npcstats.m_iHealthBar > 0) @@ -2110,13 +2153,15 @@ stock bool Calculate_And_Display_HP_Hud(int attacker, bool ToAlternative = false Format(c_Health, sizeof(c_Health), "???"); } + char NamePrefix[255]; + StatusEffects_PrefixName(victim, attacker, NamePrefix, sizeof(NamePrefix)); if(!b_NameNoTranslation[victim]) { - Format(ExtraHudHurt, sizeof(ExtraHudHurt), "%s\n%t\n%s / %s",ExtraHudHurt,c_NpcName[victim], c_Health, c_MaxHealth); + Format(ExtraHudHurt, sizeof(ExtraHudHurt), "%s\n%s%t\n%s / %s",ExtraHudHurt,NamePrefix,c_NpcName[victim], c_Health, c_MaxHealth); } else { - Format(ExtraHudHurt, sizeof(ExtraHudHurt), "%s\n%s\n%s / %s",ExtraHudHurt,c_NpcName[victim], c_Health, c_MaxHealth); + Format(ExtraHudHurt, sizeof(ExtraHudHurt), "%s\n%s%s\n%s / %s",ExtraHudHurt,NamePrefix,c_NpcName[victim], c_Health, c_MaxHealth); } CClotBody npcstats = view_as(victim); @@ -2364,8 +2409,12 @@ void NPC_DeadEffects(int entity) { #if defined ZR - DropPowerupChance(entity); - Gift_DropChance(entity); + CClotBody npc = view_as(entity); + if(!npc.b_BlockDropChances) + { + DropPowerupChance(entity); + Gift_DropChance(entity); + } #endif int WeaponLastHit = EntRefToEntIndex(LastHitWeaponRef[entity]); @@ -2597,6 +2646,14 @@ int MaxEnemiesAllowedSpawnNext(int ExtraRules = 0) { maxenemies /= 2; } + if(Dungeon_Mode()) + { + if(Dungeon_AttackType() < 2) + { + //if its not a base attack reduce spawns by 25% + maxenemies = RoundToCeil(float(maxenemies) * 0.75); + } + } switch(ExtraRules) { case 1: diff --git a/addons/sourcemod/scripting/shared/sdkcalls.sp b/addons/sourcemod/scripting/shared/sdkcalls.sp index e9fe954caa..575311daf6 100644 --- a/addons/sourcemod/scripting/shared/sdkcalls.sp +++ b/addons/sourcemod/scripting/shared/sdkcalls.sp @@ -347,12 +347,23 @@ void UpdateBlockedNavmesh() { // sv_cheats.IntValue = 1; //this updates the nav. - ServerCommand("sv_cheats 1; nav_load ; sv_cheats 0"); + Recalculate_NavBlockers(); // sv_cheats.IntValue = 0; //This broke and is probably inlined, above is a way easier method. // SDKCall(g_hSDKUpdateBlocked); } + +void Recalculate_NavBlockers() +{ + int entity = CreateEntityByName("tf_point_nav_interface"); + + if (!IsValidEntity(entity)) + return; + AcceptEntityInput( entity, "RecomputeBlockers" ); + + CreateTimer(3.0, Timer_RemoveEntity, EntIndexToEntRef(entity), TIMER_FLAG_NO_MAPCHANGE); +} /* stock int SpawnBotCustom() { diff --git a/addons/sourcemod/scripting/shared/sdkhooks.sp b/addons/sourcemod/scripting/shared/sdkhooks.sp index 75f73049d2..333c004a21 100644 --- a/addons/sourcemod/scripting/shared/sdkhooks.sp +++ b/addons/sourcemod/scripting/shared/sdkhooks.sp @@ -1333,7 +1333,8 @@ public void OnPostThink(int client) } int Armor_Max = 10000; - int vehicle = Vehicle_Driver(client); + int vehicleSlot; + int vehicle = Vehicle_Driver(client, vehicleSlot); int armorEnt = client; if(vehicle != -1) { @@ -1520,7 +1521,7 @@ public void OnPostThink(int client) } if(vehicle != -1) { - Format(buffer2, sizeof(buffer2), "%s",Vehicle_Driver(vehicle) == client ? "DRI" : "PAS"); + Format(buffer2, sizeof(buffer2), "%s", vehicleSlot == -1 ? "DRI" : "PAS"); } else if(IsValidEntity(Building_Mounted[client])) { @@ -1585,9 +1586,7 @@ public void OnPostThink(int client) Format(buffer2, sizeof(buffer2), "%s|---",buffer2); } -#if defined ZR if(!SkillTree_InMenu(client) && !BetWar_Mode() && GetTeam(client) == TFTeam_Red && TeutonType[client] == TEUTON_NONE) -#endif { SetHudTextParams(0.175 + f_ArmorHudOffsetY[client], 0.9 + f_ArmorHudOffsetX[client], 0.81, red, green, blue, 255); ShowSyncHudText(client, SyncHud_ArmorCounter, "%s\n%s", buffer, buffer2); @@ -1624,7 +1623,7 @@ public void OnPostThink(int client) } else if (TeutonType[client] == TEUTON_DEAD) { - if(b_HasBeenHereSinceStartOfWave[client]) + if(WasHereSinceStartOfWave(client)) { Format(HudBuffer, sizeof(HudBuffer), "%s %t",HudBuffer, "You Died Teuton" ); @@ -1641,7 +1640,7 @@ public void OnPostThink(int client) if(HudBuffer[0]) PrintKeyHintText(client,"%s", HudBuffer); } -#endif +#endif // ZR } #if defined ZR if(!OnlyOneAtATime && f_DelayLookingAtHud[client] < GameTime) @@ -1665,7 +1664,7 @@ public void OnPostThink(int client) } // delete profiler; -#endif +#endif // ZR } public void OnPostThinkPost(int client) @@ -2177,7 +2176,7 @@ public Action Player_OnTakeDamageAlive_DeathCheck(int victim, int &attacker, int } //the client was the last man on the server, or alone, give them spawn protection //dont do this if they are under specter saw revival - else if(!Rogue_NoLastman() && b_IsAloneOnServer && !applied_lastmann_buffs_once) + else if(!Rogue_NoLastman() && b_IsAloneOnServer && !applied_lastmann_buffs_once && i_AmountDowned[victim] != 999) { //lastman for being alone! //force lastman if alone, give inf downs to indicate DEATH. @@ -2232,7 +2231,7 @@ public Action Player_OnTakeDamageAlive_DeathCheck(int victim, int &attacker, int Rogue_PlayerDowned(victim); //there are players still left, down them. - if((SpecterCheckIfAutoRevive(victim) || (i_AmountDowned[victim] < 2)) && !HasSpecificBuff(victim, "Nightmare Terror")) + if((SpecterCheckIfAutoRevive(victim) || i_AmountDowned[victim] < (2 + Dungeon_DownedBonus())) && !HasSpecificBuff(victim, "Nightmare Terror")) { //PrintToConsole(victim, "[ZR] THIS IS DEBUG! IGNORE! Player_OnTakeDamageAlive_DeathCheck 12"); //https://github.com/lua9520/source-engine-2018-hl2_src/blob/3bf9df6b2785fa6d951086978a3e66f49427166a/game/shared/mp_shareddefs.cpp @@ -2250,10 +2249,12 @@ public Action Player_OnTakeDamageAlive_DeathCheck(int victim, int &attacker, int i_AmountDowned[victim] = 99; } */ + + Dungeon_PlayerDowned(victim); ApplyRapidSuturing(victim); ExtinguishTargetDebuff(victim); - if(!Waves_InSetup()) + if(!Waves_InSetup() || Dungeon_Started()) i_AmountDowned[victim]++; if(Rogue_Rift_VialityThing()) @@ -2863,6 +2864,7 @@ void SDKHooks_UpdateMarkForDeath(int client, bool force_Clear = false) int downsleft; downsleft = 2; downsleft -= i_AmountDowned[client]; + downsleft += Dungeon_DownedBonus(); if(HasSpecificBuff(client, "Nightmare Terror")) downsleft = 0; if(!force_Clear && downsleft <= 0 && !SpecterCheckIfAutoRevive(client)) diff --git a/addons/sourcemod/scripting/shared/status_effects.sp b/addons/sourcemod/scripting/shared/status_effects.sp index a667b55d82..eb90888a95 100644 --- a/addons/sourcemod/scripting/shared/status_effects.sp +++ b/addons/sourcemod/scripting/shared/status_effects.sp @@ -20,6 +20,7 @@ enum struct StatusEffect char HudDisplay[8]; //what it should say in the damage or hurt hud char AboveEnemyDisplay[8]; //Should it display above their head, like silence X + char PrefixEnemyName[24]; //displays in their actual name float DamageTakenMulti; //Resistance or vuln float DamageDealMulti; //damage buff or nerf float MovementspeedModif; //damage buff or nerf @@ -135,6 +136,19 @@ enum struct E_StatusEffect } } +static const char MissSound[][] = +{ + "weapons/fx/nearmiss/bulletltor08.wav", + "weapons/fx/nearmiss/bulletltor09.wav", + "weapons/fx/nearmiss/bulletltor10.wav", + "weapons/fx/nearmiss/bulletltor11.wav", + "weapons/fx/nearmiss/bulletltor13.wav", + "weapons/fx/nearmiss/bulletltor14.wav", +}; +static const char XenoInfect[][] = +{ + "items/powerup_pickup_plague_infected.wav", +}; void ResetExplainBuffStatus(int client) { DisplayChatBuffCD[client] = 0.0; @@ -155,6 +169,8 @@ void InitStatusEffects() //First delete everything delete AL_StatusEffects; AL_StatusEffects = new ArrayList(sizeof(StatusEffect)); + PrecacheSoundArray(MissSound); + PrecacheSoundArray(XenoInfect); DeleteStatusEffectsFromAll(); //clear all existing ones @@ -222,6 +238,7 @@ void InitStatusEffects() #endif StatusEffects_Construction2(); StatusEffects_AllyInvulnDebuffs(); + StatusEffects_Construct2_EnemyModifs(); } static int CategoryPage[MAXPLAYERS]; @@ -1417,6 +1434,31 @@ void ExplainBuffToClient(int client, StatusEffect Apply_MasterStatusEffect, bool CPrintToChat(client,"%t","Scale With Player"); } } +void StatusEffects_PrefixName(int victim, int attacker, char[] NamePrefix, int CharSize) +{ + if(!E_AL_StatusEffects[victim]) + return; + static StatusEffect Apply_MasterStatusEffect; + static E_StatusEffect Apply_StatusEffect; + //No debuffs or status effects, skip. + int length = E_AL_StatusEffects[victim].Length; + for(int i; i 0 && attacker <= MaxClients) + { + if(Apply_MasterStatusEffect.PrefixEnemyName[0]) + Format(NamePrefix, CharSize, "%T %s", Apply_MasterStatusEffect.PrefixEnemyName, attacker, NamePrefix); + } + } + +} void StatusEffects_HudHurt(int victim, int attacker, char[] Debuff_Adder_left, char[] Debuff_Adder_right, int SizeOfChar, int DisplayWeapon = -1) { if(DisplayWeapon > 0) @@ -1484,8 +1526,11 @@ void StatusEffects_HudHurt(int victim, int attacker, char[] Debuff_Adder_left, c if(ShowToClient > 0 && ShowToClient <= MaxClients) + { ExplainBuffToClient(ShowToClient, Apply_MasterStatusEffect); + } + if(Apply_MasterStatusEffect.HudDisplay_Func != INVALID_FUNCTION && Apply_MasterStatusEffect.HudDisplay_Func) { char HudDisplayCustom[14]; @@ -3422,6 +3467,8 @@ void StatusEffects_Medieval() data.OnBuffEndOrDeleted = INVALID_FUNCTION; + data.AttackspeedBuff = -1.0; + strcopy(data.BuffName, sizeof(data.BuffName), "Pikeman's Slashes"); strcopy(data.HudDisplay, sizeof(data.HudDisplay), "PI"); strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty @@ -4049,7 +4096,7 @@ void StatusEffects_SupportWeapons() data.Slot = 0; //0 means ignored data.SlotPriority = 0; //if its higher, then the lower version is entirely ignored. StatusEffect_AddGlobal(data); - + strcopy(data.BuffName, sizeof(data.BuffName), "Defensive Backup"); strcopy(data.HudDisplay, sizeof(data.HudDisplay), "⛨"); strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty @@ -4456,6 +4503,26 @@ void StatusEffects_FallenWarrior() data.SlotPriority = 0; //if its higher, then the lower version is entirely ignored. StatusEffect_AddGlobal(data); + strcopy(data.BuffName, sizeof(data.BuffName), "Main Center Death"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = -1.0; + data.Positive = false; + data.ShouldScaleWithPlayerCount = false; + data.ElementalLogic = true; + data.OnBuffStarted = MainCenter_Start; + data.OnBuffStoreRefresh = MainCenter_Start; + data.OnBuffEndOrDeleted = MainCenter_End; + + data.AttackspeedBuff = -1.0; + data.Slot = 0; //0 means ignored + data.SlotPriority = 0; //if its higher, then the lower version is entirely ignored. + StatusEffect_AddGlobal(data); + data.ElementalLogic = false; + strcopy(data.BuffName, sizeof(data.BuffName), "Unstable Umbral Rift"); strcopy(data.HudDisplay, sizeof(data.HudDisplay), "UR"); @@ -4673,7 +4740,7 @@ void VintulumBombHud_Func(int attacker, int victim, StatusEffect Apply_MasterSta Format(HudToDisplay, SizeOfChar, "[V %.1fs]", Apply_StatusEffect.TimeUntillOver - GetGameTime()); } -stock void NpcStats_RuinaAgilityStengthen(int victim, float NewBuffValue) +stock void NpcStats_RuinaAgilityStengthen(int victim, float NewBuffValue, bool AddMode = false) { if(!E_AL_StatusEffects[victim]) return; @@ -4688,9 +4755,12 @@ stock void NpcStats_RuinaAgilityStengthen(int victim, float NewBuffValue) if(Apply_StatusEffect.TimeUntillOver >= GetGameTime()) { //Buffs the damgae for casino, and saves it, as its random somewhat - if(Apply_StatusEffect.DataForUse == 0.0 || NewBuffValue >= Apply_StatusEffect.DataForUse) + if(Apply_StatusEffect.DataForUse == 0.0 || NewBuffValue >= Apply_StatusEffect.DataForUse || AddMode) { - Apply_StatusEffect.DataForUse = NewBuffValue; + if(!AddMode) + Apply_StatusEffect.DataForUse = NewBuffValue; + else + Apply_StatusEffect.DataForUse += NewBuffValue; E_AL_StatusEffects[victim].SetArray(ArrayPosition, Apply_StatusEffect); } } @@ -4704,7 +4774,7 @@ float RuinasAgility_Func(int victim, StatusEffect Apply_MasterStatusEffect, E_St return Apply_StatusEffect.DataForUse; } -stock void NpcStats_RuinaDefenseStengthen(int victim, float NewBuffValue) +stock void NpcStats_RuinaDefenseStengthen(int victim, float NewBuffValue, bool AddMode = false) { if(!E_AL_StatusEffects[victim]) return; @@ -4719,9 +4789,12 @@ stock void NpcStats_RuinaDefenseStengthen(int victim, float NewBuffValue) if(Apply_StatusEffect.TimeUntillOver >= GetGameTime()) { //Buffs the damgae for casino, and saves it, as its random somewhat - if(Apply_StatusEffect.DataForUse == 0.0 || NewBuffValue >= Apply_StatusEffect.DataForUse) + if(Apply_StatusEffect.DataForUse == 0.0 || NewBuffValue >= Apply_StatusEffect.DataForUse || AddMode) { - Apply_StatusEffect.DataForUse = NewBuffValue; + if(!AddMode) + Apply_StatusEffect.DataForUse = NewBuffValue; + else + Apply_StatusEffect.DataForUse += NewBuffValue; E_AL_StatusEffects[victim].SetArray(ArrayPosition, Apply_StatusEffect); } } @@ -4737,7 +4810,7 @@ float RuinasDefense_Func(int attacker, int victim, StatusEffect Apply_MasterStat return Apply_StatusEffect.DataForUse; } -stock void NpcStats_RuinaDamageStengthen(int victim, float NewBuffValue) +stock void NpcStats_RuinaDamageStengthen(int victim, float NewBuffValue, bool AddMode = false) { if(!E_AL_StatusEffects[victim]) return; @@ -4752,9 +4825,12 @@ stock void NpcStats_RuinaDamageStengthen(int victim, float NewBuffValue) if(Apply_StatusEffect.TimeUntillOver >= GetGameTime()) { //Buffs the damgae for casino, and saves it, as its random somewhat - if(Apply_StatusEffect.DataForUse == 0.0 || NewBuffValue >= Apply_StatusEffect.DataForUse) + if(Apply_StatusEffect.DataForUse == 0.0 || NewBuffValue >= Apply_StatusEffect.DataForUse || AddMode) { - Apply_StatusEffect.DataForUse = NewBuffValue; + if(!AddMode) + Apply_StatusEffect.DataForUse = NewBuffValue; + else + Apply_StatusEffect.DataForUse += NewBuffValue; E_AL_StatusEffects[victim].SetArray(ArrayPosition, Apply_StatusEffect); } } @@ -5304,6 +5380,11 @@ void StatusEffect_TimerCallDo(int victim) StatusEffect_UpdateAttackspeedAsap(victim, Apply_MasterStatusEffect, Apply_StatusEffect, false); Apply_StatusEffect.RemoveStatus(); i = 0; + if(!E_AL_StatusEffects[victim]) + { + //cancel code if empty + return; + } continue; } if(Apply_MasterStatusEffect.TimerRepeatCall_Func != INVALID_FUNCTION && Apply_MasterStatusEffect.TimerRepeatCall_Func) @@ -5754,6 +5835,27 @@ void StatusEffects_Construction() data.SlotPriority = 0; StatusEffect_AddGlobal(data); + strcopy(data.BuffName, sizeof(data.BuffName), "Homebase Momentum"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), "HM"); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = -1.0; + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = HomebaseMomentum_Start; + data.OnBuffStoreRefresh = HomebaseMomentum_Start; + data.OnBuffEndOrDeleted = HomebaseMomentum_End; + data.TimerRepeatCall_Func = HomebaseMoenmtum_Timer; + data.Slot = 0; + data.SlotPriority = 0; + StatusEffect_AddGlobal(data); + data.OnBuffStarted = INVALID_FUNCTION; + data.OnBuffStoreRefresh = INVALID_FUNCTION; + data.OnBuffEndOrDeleted = INVALID_FUNCTION; + data.TimerRepeatCall_Func = INVALID_FUNCTION; + strcopy(data.BuffName, sizeof(data.BuffName), "Anti-Waves"); strcopy(data.HudDisplay, sizeof(data.HudDisplay), "ם"); @@ -5835,8 +5937,84 @@ void StatusEffects_Construction() data.Slot = 0; //0 means ignored data.SlotPriority = 0; //if its higher, then the lower version is entirely ignored. StatusEffect_AddGlobal(data); + + data.Blank(); + strcopy(data.BuffName, sizeof(data.BuffName), "Const2 Scaling For Enemy Base Nerf"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); + data.Positive = false; + data.DamageTakenMulti = 0.1; + data.DamageDealMulti = 0.1; + data.OnTakeDamage_TakenFunc = Const2_Nerf_DamageScalingtaken; + data.OnTakeDamage_DealFunc = Const2_Nerf_DamageScalingdeal; + data.Slot = 0; //0 means ignored + data.SlotPriority = 0; //if its higher, then the lower version is entirely ignored. + data.ElementalLogic = true; + StatusEffect_AddGlobal(data); +} + +float Const2_Nerf_DamageScalingtaken(int attacker, int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect, int damagetype, float basedamage, float DamageBuffExtraScaling) +{ + //look at how many enemies are left alive, and then scale off that + float ValueDo; + int AliveAssume = CountPlayersOnRed(0, true); + if(AliveAssume > 14) + AliveAssume = 14; + + ValueDo = float(AliveAssume) / 14.0; + + float resist = ValueDo; + if(resist >= 1.0) + { + resist = 1.0; + } + resist -= 1.0; + resist *= -1.0; + resist *= 3.0; + return (basedamage * resist); +} + +float Const2_Nerf_DamageScalingdeal(int attacker, int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect, int damagetype) +{ + float ValueDo; + int AliveAssume = CountPlayersOnRed(0, true); + if(AliveAssume > 8) + AliveAssume = 8; + + ValueDo = float(AliveAssume) / 8.0; + + if(ValueDo <= 0.35) + ValueDo = 0.35; + + float resist = ValueDo; + return resist; +} + +static void HomebaseMoenmtum_Timer(int entity, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + float maxhealth = float(ReturnEntityMaxHealth(entity)); + HealEntityGlobal(entity, entity, maxhealth / 10.0, 1.0, 0.0, HEAL_ABSOLUTE); +} +static void HomebaseMomentum_Start(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + if(!IsValidClient(victim)) + return; + + Attributes_SetMulti(victim, 442, 1.45); + Attributes_SetMulti(victim, 326, 1.25); + SDKCall_SetSpeed(victim); +} +static void HomebaseMomentum_End(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + if(!IsValidClient(victim)) + return; + + Attributes_SetMulti(victim, 442, (1.0 / 1.45)); + Attributes_SetMulti(victim, 326, (1.0 / 1.25)); + SDKCall_SetSpeed(victim); } + void StatusEffects_BubbleWand1() { StatusEffect data; @@ -6398,9 +6576,24 @@ void StatusEffects_Explainelemental() data.SlotPriority = 0; StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "Explain Dungeon Do"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), " "); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = -1.0; + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.Slot = 0; + data.SlotPriority = 0; + StatusEffect_AddGlobal(data); + strcopy(data.BuffName, sizeof(data.BuffName), "Warped Elemental Damage"); strcopy(data.HudDisplay, sizeof(data.HudDisplay), "ʬ"); strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "Warped"); //-1.0 means unused data.DamageTakenMulti = -1.0; data.DamageDealMulti = 0.0; @@ -6420,6 +6613,7 @@ void StatusEffects_Explainelemental() strcopy(data.BuffName, sizeof(data.BuffName), "Warped Elemental End"); strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), ""); //-1.0 means unused data.DamageTakenMulti = -1.0; data.DamageDealMulti = -1.0; @@ -6798,6 +6992,7 @@ void StatusEffects_Rogue3() strcopy(data.BuffName, sizeof(data.BuffName), "Void Afflicted"); strcopy(data.HudDisplay, sizeof(data.HudDisplay), "Ɣ"); strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "Void"); //-1.0 means unused data.DamageTakenMulti = 0.75; data.DamageDealMulti = -1.0; @@ -6815,6 +7010,7 @@ void StatusEffects_Rogue3() strcopy(data.BuffName, sizeof(data.BuffName), "Ultra Rapid Fire"); strcopy(data.HudDisplay, sizeof(data.HudDisplay), "URF"); strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), ""); //-1.0 means unused data.DamageTakenMulti = -1.0; data.DamageDealMulti = -1.0; @@ -6933,6 +7129,22 @@ float SZF_DamageScalingdeal(int attacker, int victim, StatusEffect Apply_MasterS } +static void MainCenter_Start(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + if(!IsValidClient(victim)) + return; + + Attributes_SetMulti(victim, 442, 0.9); + SDKCall_SetSpeed(victim); +} + +static void MainCenter_End(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + if(!IsValidClient(victim)) + return; + Attributes_SetMulti(victim, 442, (1.0 / 0.9)); + SDKCall_SetSpeed(victim); +} static void Terrified_Start(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) { if(!IsValidClient(victim)) @@ -7071,6 +7283,42 @@ void StatusEffects_Construction2() data.OnBuffEndOrDeleted = ChaosDemonInfultration_End; data.AttackspeedBuff = (1.0 / 1.5); StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "Hitman On you"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = -1.0; + data.Positive = false; + data.ShouldScaleWithPlayerCount = false; + data.Slot = 0; + data.SlotPriority = 0; + data.ElementalLogic = true; + //-0.5 + data.OnBuffStarted = INVALID_FUNCTION; + data.OnBuffEndOrDeleted = INVALID_FUNCTION; + data.AttackspeedBuff = -1.0; + StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "Recently Healed Supplies"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = -1.0; + data.Positive = false; + data.ShouldScaleWithPlayerCount = false; + data.Slot = 0; + data.SlotPriority = 0; + data.ElementalLogic = true; + //-0.5 + data.OnBuffStarted = INVALID_FUNCTION; + data.OnBuffEndOrDeleted = INVALID_FUNCTION; + data.AttackspeedBuff = -1.0; + StatusEffect_AddGlobal(data); } static void ChaosDemonInfultration_StartOnce(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) @@ -7086,9 +7334,9 @@ static void ChaosDemonInfultration_StartOnce(int victim, StatusEffect Apply_Mast HealEntityGlobal(victim, victim, maxhealth, 1.0, 0.0, HEAL_SELFHEAL); float flPos[3]; float flAng[3]; - npc.GetAttachment("eyes", flPos, flAng); - int ParticleEffect_1 = ParticleEffectAt_Parent(flPos, "unusual_smoking", victim, "eyes", {10.0,0.0,-5.0}); - int ParticleEffect_2 = ParticleEffectAt_Parent(flPos, "unusual_psychic_eye_white_glow", victim, "eyes", {10.0,0.0,-20.0}); + npc.GetAttachment("head", flPos, flAng); + int ParticleEffect_1 = ParticleEffectAt_Parent(flPos, "unusual_smoking", victim, "head", {10.0,0.0,-10.0}); + int ParticleEffect_2 = ParticleEffectAt_Parent(flPos, "unusual_psychic_eye_white_glow", victim, "head", {10.0,0.0,-25.0}); int ArrayPosition = E_AL_StatusEffects[victim].FindValue(Apply_StatusEffect.BuffIndex, E_StatusEffect::BuffIndex); Apply_StatusEffect.WearableUse = EntIndexToEntRef(ParticleEffect_1); @@ -7138,4 +7386,919 @@ void StatusEffects_AllyInvulnDebuffs() data.Slot = 0; //0 means ignored data.SlotPriority = 0; //if its higher, then the lower version is entirely ignored. StatusEffect_AddGlobal(data); +} + + +static const char g_SuckEnemiesIn[][] = { + "weapons/cow_mangler_explosion_normal_04.wav", + "weapons/cow_mangler_explosion_normal_05.wav", + "weapons/cow_mangler_explosion_normal_06.wav", +}; + +void StatusEffects_Construct2_EnemyModifs() +{ + PrecacheSoundArray(g_SuckEnemiesIn); + StatusEffect data; + strcopy(data.BuffName, sizeof(data.BuffName), "The Haste"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "Haste"); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = 1.15; + data.AttackspeedBuff = (1.0 / 3.0); + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = Const2Modifs_Haste_Start; + data.OnBuffEndOrDeleted = Const2Modifs_Haste_End; + StatusEffect_AddGlobal(data); + + + strcopy(data.BuffName, sizeof(data.BuffName), "The Big"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "Big"); + //-1.0 means unused + data.DamageTakenMulti = 0.25; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = -1.0; + data.AttackspeedBuff = -1.0; + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = Const2Modifs_Big_Start; + data.OnBuffEndOrDeleted = Const2Modifs_Big_End; + StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "The Strong"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "Strong"); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = 3.0; + data.MovementspeedModif = -1.0; + data.AttackspeedBuff = -1.0; + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = Const2Modifs_Strong_Start; + data.OnBuffEndOrDeleted = Const2Modifs_Strong_End; + StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "The Tiny"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "Tiny"); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = 0.5; + data.AttackspeedBuff = -1.0; + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = Const2Modifs_Tiny_Start; + data.OnBuffEndOrDeleted = Const2Modifs_Tiny_End; + StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "The Bleeder"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "Bleeder"); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = -1.0; + data.AttackspeedBuff = -1.0; + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = Const2Modifs_Bleeder_Start; + data.OnBuffEndOrDeleted = Const2Modifs_Bleeder_End; + data.OnTakeDamage_PostAttacker = Const2Modifs_Bleeder_TakeDamageAttackerPost; + StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "The Vampire"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "Vampire"); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = -1.0; + data.AttackspeedBuff = -1.0; + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = Const2Modifs_Vampire_Start; + data.OnBuffEndOrDeleted = Const2Modifs_Vampire_End; + data.OnTakeDamage_PostAttacker = Const2Modifs_Vampire_TakeDamageAttackerPost; + StatusEffect_AddGlobal(data); + + data.OnTakeDamage_PostAttacker = INVALID_FUNCTION; + + strcopy(data.BuffName, sizeof(data.BuffName), "The Anti Sea"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "Anti Sea"); + //-1.0 means unused + data.DamageTakenMulti = 0.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = -1.0; + data.AttackspeedBuff = -1.0; + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = Const2Modifs_AntiSea_Start; + data.OnBuffEndOrDeleted = Const2Modifs_AntiSea_End; + data.OnTakeDamage_TakenFunc = AntiSea_DamageTakenFunc; + StatusEffect_AddGlobal(data); + + data.OnTakeDamage_TakenFunc = INVALID_FUNCTION; + + strcopy(data.BuffName, sizeof(data.BuffName), "The Sprayer"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "Sprayer"); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = -1.0; + data.AttackspeedBuff = -1.0; + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = INVALID_FUNCTION; + data.OnBuffEndOrDeleted = INVALID_FUNCTION; + data.TimerRepeatCall_Func = Const2_Sprayer_Timer; + StatusEffect_AddGlobal(data); + + + strcopy(data.BuffName, sizeof(data.BuffName), "The Gravitational"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "Gravitational"); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = -1.0; + data.AttackspeedBuff = -1.0; + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = INVALID_FUNCTION; + data.OnBuffEndOrDeleted = INVALID_FUNCTION; + data.TimerRepeatCall_Func = Const2_Gravitational_Timer; + StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "1 UP"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "1 UP"); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = -1.0; + data.AttackspeedBuff = -1.0; + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = Const2_1UpStart; + data.OnBuffEndOrDeleted = INVALID_FUNCTION; + data.TimerRepeatCall_Func = INVALID_FUNCTION; + StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "Regenerating"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "Regenerating"); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = -1.0; + data.AttackspeedBuff = -1.0; + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = INVALID_FUNCTION; + data.OnBuffEndOrDeleted = INVALID_FUNCTION; + data.TimerRepeatCall_Func = Const2_SefHeal_Timer; + StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "Laggy"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "Laggy"); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = -1.0; + data.AttackspeedBuff = -1.0; + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = INVALID_FUNCTION; + data.OnBuffEndOrDeleted = INVALID_FUNCTION; + data.TimerRepeatCall_Func = Const2_Laggy_Timer; + StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "Laggy Debuff 1"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), ""); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = 0.99; + data.AttackspeedBuff = 1.35; + data.Positive = false; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = INVALID_FUNCTION; + data.OnBuffEndOrDeleted = INVALID_FUNCTION; + data.TimerRepeatCall_Func = INVALID_FUNCTION; + StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "Laggy Debuff 2"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), ""); + //-1.0 means unused + data.DamageTakenMulti = 0.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = -1.0; + data.AttackspeedBuff = -1.0; + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = INVALID_FUNCTION; + data.OnBuffEndOrDeleted = INVALID_FUNCTION; + data.TimerRepeatCall_Func = INVALID_FUNCTION; + StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "Laggy Buff"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), ""); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = 1.5; + data.AttackspeedBuff = (1.0 / 4.0); + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = INVALID_FUNCTION; + data.OnBuffEndOrDeleted = INVALID_FUNCTION; + data.TimerRepeatCall_Func = INVALID_FUNCTION; + StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "Verde"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "Verde"); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = -1.0; + data.AttackspeedBuff = -1.0; + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = Const2Modifs_Verde_Start; + data.OnBuffEndOrDeleted = Const2Modifs_Verde_End; + data.TimerRepeatCall_Func = INVALID_FUNCTION; + StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "The First"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), "TF"); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "The First"); + //-1.0 means unused + data.DamageTakenMulti = 0.3; + data.DamageDealMulti = 2.0; + data.MovementspeedModif = -1.0; + data.AttackspeedBuff = (1.0 / 2.0); + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = INVALID_FUNCTION; + data.OnBuffEndOrDeleted = INVALID_FUNCTION; + data.TimerRepeatCall_Func = INVALID_FUNCTION; + StatusEffect_AddGlobal(data); + + + strcopy(data.BuffName, sizeof(data.BuffName), "Xeno Infection"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "Xeno"); + //-1.0 means unused + data.DamageTakenMulti = 0.75; + data.DamageDealMulti = 0.3; + data.MovementspeedModif = -1.0; + data.AttackspeedBuff = (1.0 / 0.85); + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = Const2Modifs_Xeno_Start; + data.OnBuffEndOrDeleted = Const2Modifs_Xeno_End; + data.TimerRepeatCall_Func = Const2_XenoHeal; + StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "Xeno Infection Buff Only"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), ""); + //-1.0 means unused + data.DamageTakenMulti = 0.7; + data.DamageDealMulti = 0.4; + data.MovementspeedModif = -1.0; + data.AttackspeedBuff = (1.0 / 0.85); + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnBuffStarted = Const2Modifs_Xeno_Start_Already; + data.OnBuffEndOrDeleted = INVALID_FUNCTION; + data.TimerRepeatCall_Func = Const2_XenoHeal; + StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "Perfected Instinct"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), "Perfected Instinct"); + //-1.0 means unused + data.DamageTakenMulti = 0.3; + data.DamageDealMulti = 2.0; + data.MovementspeedModif = -1.0; + data.AttackspeedBuff = (1.0 / 1.5); + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnTakeDamage_TakenFunc = Perfected_Instinct_Dodge; + data.OnBuffStarted = Perfected_Instinct_Give; + data.OnBuffEndOrDeleted = Perfected_InstinctEnd; + data.TimerRepeatCall_Func = INVALID_FUNCTION; + StatusEffect_AddGlobal(data); + + strcopy(data.BuffName, sizeof(data.BuffName), "Perfected Instinct Speed"); + strcopy(data.HudDisplay, sizeof(data.HudDisplay), ""); + strcopy(data.AboveEnemyDisplay, sizeof(data.AboveEnemyDisplay), ""); //dont display above head, so empty + strcopy(data.PrefixEnemyName, sizeof(data.PrefixEnemyName), ""); + //-1.0 means unused + data.DamageTakenMulti = -1.0; + data.DamageDealMulti = -1.0; + data.MovementspeedModif = 4.0; + data.AttackspeedBuff = -1.0; + data.Positive = true; + data.ShouldScaleWithPlayerCount = false; + data.OnTakeDamage_TakenFunc = INVALID_FUNCTION; + data.OnBuffStarted = INVALID_FUNCTION; + data.OnBuffEndOrDeleted = INVALID_FUNCTION; + data.TimerRepeatCall_Func = INVALID_FUNCTION; + StatusEffect_AddGlobal(data); +} + + +void Const2Modifs_Haste_Start(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!b_ThisWasAnNpc[victim]) + return; + + SetEntityRenderColor_NpcAll(victim, 1.5, 1.5, 0.25); +} +void Const2Modifs_Haste_End(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!IsValidEntity(victim) || !b_ThisWasAnNpc[victim]) + return; + + SetEntityRenderColor_NpcAll(victim, (1.0 / 1.5), (1.0 / 1.5), (1.0 / 0.25)); +} + + +void Const2Modifs_Big_Start(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!b_ThisWasAnNpc[victim]) + return; + + SetEntPropFloat(victim, Prop_Send, "m_flModelScale", GetEntPropFloat(victim, Prop_Send, "m_flModelScale") * 1.25); +} +void Const2Modifs_Big_End(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!IsValidEntity(victim) || !b_ThisWasAnNpc[victim]) + return; + + SetEntPropFloat(victim, Prop_Send, "m_flModelScale", GetEntPropFloat(victim, Prop_Send, "m_flModelScale") * (1.0 / 1.25)); +} + +void Const2Modifs_Strong_Start(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!b_ThisWasAnNpc[victim]) + return; + + SetEntityRenderColor_NpcAll(victim, 1.5, 0.25, 0.25); +} +void Const2Modifs_Strong_End(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!IsValidEntity(victim) || !b_ThisWasAnNpc[victim]) + return; + + SetEntityRenderColor_NpcAll(victim, (1.0 / 1.5), (1.0 / 0.25), (1.0 / 0.25)); +} +void Const2Modifs_Tiny_Start(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!b_ThisWasAnNpc[victim]) + return; + + SetEntPropFloat(victim, Prop_Send, "m_flModelScale", GetEntPropFloat(victim, Prop_Send, "m_flModelScale") * 0.25); +} +void Const2Modifs_Tiny_End(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!IsValidEntity(victim) || !b_ThisWasAnNpc[victim]) + return; + + SetEntPropFloat(victim, Prop_Send, "m_flModelScale", GetEntPropFloat(victim, Prop_Send, "m_flModelScale") * (1.0 / 0.25)); +} + +void Const2Modifs_Bleeder_Start(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!b_ThisWasAnNpc[victim]) + return; + + SetEntityRenderColor_NpcAll(victim, 1.25, 0.5, 0.5); +} +void Const2Modifs_Bleeder_End(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!IsValidEntity(victim) || !b_ThisWasAnNpc[victim]) + return; + + SetEntityRenderColor_NpcAll(victim, (1.0 / 1.25), (1.0 / 0.5), (1.0 / 0.5)); +} + + +void Const2Modifs_Bleeder_TakeDamageAttackerPost(int attacker, int victim, float damage, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect, int damagetype) +{ + if(attacker == victim) + return; + + if(damagetype & DMG_TRUEDAMAGE) + return; + + StartBleedingTimer(victim, attacker,damage * 0.125, 8, -1, DMG_TRUEDAMAGE, 0); +} + + + +void Const2Modifs_Vampire_Start(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!b_ThisWasAnNpc[victim]) + return; + + SetEntityRenderColor_NpcAll(victim, 1.35, 0.75, 0.75); +} +void Const2Modifs_Vampire_End(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!IsValidEntity(victim) || !b_ThisWasAnNpc[victim]) + return; + + SetEntityRenderColor_NpcAll(victim, (1.0 / 1.25), (1.0 / 0.75), (1.0 / 0.75)); +} + + +void Const2Modifs_Vampire_TakeDamageAttackerPost(int attacker, int victim, float damage, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect, int damagetype) +{ + if(attacker == victim) + return; + + HealEntityGlobal(attacker, attacker, damage * 10, 2.0, 0.0, HEAL_SELFHEAL); +} + + + + +void Const2Modifs_AntiSea_Start(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!b_ThisWasAnNpc[victim]) + return; + + if(IsValidEntity(Apply_StatusEffect.WearableUse)) + return; + + CClotBody npc = view_as(victim); + float flPos[3]; + GetEntPropVector(victim, Prop_Data, "m_vecAbsOrigin", flPos); + int ParticleEffect = npc.EquipItemSeperate("models/buildables/sentry_shield.mdl"); + SetVariantString("2.5"); + AcceptEntityInput(ParticleEffect, "SetModelScale"); + //parent with differences + SDKCall_SetLocalOrigin(ParticleEffect, {0.0,0.0,-120.0}); + + int ArrayPosition = E_AL_StatusEffects[victim].FindValue(Apply_StatusEffect.BuffIndex, E_StatusEffect::BuffIndex); + Apply_StatusEffect.WearableUse = EntIndexToEntRef(ParticleEffect); + E_AL_StatusEffects[victim].SetArray(ArrayPosition, Apply_StatusEffect); +} +void Const2Modifs_AntiSea_End(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + if(!IsValidEntity(Apply_StatusEffect.WearableUse)) + return; + RemoveEntity(Apply_StatusEffect.WearableUse); +} + + +float AntiSea_DamageTakenFunc(int attacker, int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect, int damagetype) +{ + float vecTarget[3]; WorldSpaceCenter(attacker, vecTarget ); + + float VecSelfNpc[3]; WorldSpaceCenter(victim, VecSelfNpc); + float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + if(flDistanceToTarget > (275.0 * 275.0)) + { + return 0.0; + } + return 1.0; +} + + +static void Const2_Sprayer_Timer(int entity, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + if(Apply_StatusEffect.DataForUse > GetGameTime()) + { + return; + } + int ArrayPosition = E_AL_StatusEffects[entity].FindValue(Apply_StatusEffect.BuffIndex, E_StatusEffect::BuffIndex); + Apply_StatusEffect.DataForUse = GetGameTime() + 2.0; + E_AL_StatusEffects[entity].SetArray(ArrayPosition, Apply_StatusEffect); + float DamageDeal = 1000.0; +#if defined ZR + DamageDeal = float(CurrentCash); +#endif + DamageDeal *= 0.01; + if(DamageDeal <= 50.0) + DamageDeal = 50.0; + + if(DamageDeal > 1000.0) + DamageDeal = 1000.0; + + CClotBody npc = view_as(entity); + float WorldSpaceVec[3]; WorldSpaceCenter(entity, WorldSpaceVec); + for(int loop; loop < 10; loop++) + { + float FireRandomParticle[3]; + FireRandomParticle = WorldSpaceVec; + FireRandomParticle [0] += GetRandomFloat(-70.0, 70.0); + FireRandomParticle [1] += GetRandomFloat(-70.0, 70.0); + FireRandomParticle [2] += GetRandomFloat(10.0, 20.0); + + int projectile = npc.FireParticleRocket(FireRandomParticle, DamageDeal, 500.0, 150.0, "raygun_projectile_blue_crit", false); + static float angles[3]; + GetEntPropVector(projectile, Prop_Send, "m_angRotation", angles); + + Initiate_HomingProjectile(projectile, + projectile, + 90.0, // float lockonAngleMax, + 13.0, //float homingaSec, + false, // bool LockOnlyOnce, + true, // bool changeAngles, + angles); // float AnglesInitiate[3]); + } + + //spray particles +} + + +static void Const2_Gravitational_Timer(int entity, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + if(Apply_StatusEffect.DataForUse > GetGameTime()) + { + return; + } + int ArrayPosition = E_AL_StatusEffects[entity].FindValue(Apply_StatusEffect.BuffIndex, E_StatusEffect::BuffIndex); + Apply_StatusEffect.DataForUse = GetGameTime() + 3.0; + E_AL_StatusEffects[entity].SetArray(ArrayPosition, Apply_StatusEffect); + static float victimPos[3]; + static float partnerPos[3]; + GetEntPropVector(entity, Prop_Send, "m_vecOrigin", partnerPos); + spawnRing_Vectors(partnerPos, /*RANGE*/ 250 * 2.0, 0.0, 0.0, 0.0, "materials/sprites/laserbeam.vmt", 255, 50, 50, 200, 1, /*DURATION*/ 0.4, 6.0, 0.1, 1, 1.0); + EmitSoundToAll(g_SuckEnemiesIn[GetRandomInt(0, sizeof(g_SuckEnemiesIn) - 1)], entity, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 70); + + + for(int client = 1; client <= MaxClients; client++) + { + if (IsClientInGame(client) && GetTeam(client) == TFTeam_Red) + { + if(!Can_I_See_Enemy_Only(entity, client)) + { + return; + } + GetEntPropVector(client, Prop_Data, "m_vecAbsOrigin", victimPos); + + float Distance = GetVectorDistance(victimPos, partnerPos); + if(Distance < 1250.0) + { + static float angles[3]; + GetVectorAnglesTwoPoints(victimPos, partnerPos, angles); + + if (GetEntityFlags(client) & FL_ONGROUND) + angles[0] = 0.0; // toss out pitch if on ground + + static float velocity[3]; + GetAngleVectors(angles, velocity, NULL_VECTOR, NULL_VECTOR); + float attraction_intencity = 2.0; + ScaleVector(velocity, Distance * attraction_intencity); + + + // min Z if on ground + if (GetEntityFlags(client) & FL_ONGROUND) + velocity[2] = fmax(325.0, velocity[2]); + + // apply velocity + TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, velocity); + } + } + } + + //spray particles +} + + +void Const2_1UpStart(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!b_ThisWasAnNpc[victim]) + return; + + CClotBody npc = view_as(victim); + npc.m_iHealthBar++ +} + + +static void Const2_SefHeal_Timer(int entity, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + if(Apply_StatusEffect.DataForUse > GetGameTime()) + { + return; + } + int ArrayPosition = E_AL_StatusEffects[entity].FindValue(Apply_StatusEffect.BuffIndex, E_StatusEffect::BuffIndex); + Apply_StatusEffect.DataForUse = GetGameTime() + 3.0; + E_AL_StatusEffects[entity].SetArray(ArrayPosition, Apply_StatusEffect); + + float maxhealth = float(ReturnEntityMaxHealth(entity)); + HealEntityGlobal(entity, entity, maxhealth / 5.0, 1.0, 0.0, HEAL_SELFHEAL); +} + + + +static void Const2_Laggy_Timer(int entity, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + if(Apply_StatusEffect.DataForUse > GetGameTime()) + { + return; + } + int ArrayPosition = E_AL_StatusEffects[entity].FindValue(Apply_StatusEffect.BuffIndex, E_StatusEffect::BuffIndex); + Apply_StatusEffect.DataForUse = GetGameTime() + GetRandomFloat(2.0 , 3.5); + E_AL_StatusEffects[entity].SetArray(ArrayPosition, Apply_StatusEffect); + + +#if defined ZR + float pos[3]; + GetEntPropVector(entity, Prop_Data, "m_vecAbsOrigin", pos); + Dungeon_TeleportCratesRewards(entity, pos, GetRandomFloat(50.0, 100.0)); +#endif + if(GetRandomInt(0,2) == 0) + { + b_isWalking[entity] = false; + float RandTime = GetRandomFloat(0.1, 1.0); + if(GetRandomInt(0,1)) + CreateTimer(RandTime, Timer_LaggyDo1, EntIndexToEntRef(entity), TIMER_FLAG_NO_MAPCHANGE); + if(GetRandomInt(0,1)) + CreateTimer(RandTime, Timer_LaggyDo2, EntIndexToEntRef(entity), TIMER_FLAG_NO_MAPCHANGE); + + CreateTimer(1.0, Timer_LaggyDoRevert, EntIndexToEntRef(entity), TIMER_FLAG_NO_MAPCHANGE); + + } + if(GetRandomInt(0,2) == 0) + CreateTimer(GetRandomFloat(0.5, 1.5), Timer_LaggyDoBuff, EntIndexToEntRef(entity), TIMER_FLAG_NO_MAPCHANGE); + + +} + +public Action Timer_LaggyDo1(Handle timer, int ref) +{ + int entity = EntRefToEntIndex(ref); + if(!IsValidEntity(entity)) + return Plugin_Handled; + + ApplyStatusEffect(entity, entity, "Laggy Debuff 1", GetRandomFloat(0.35, 1.0)); + return Plugin_Handled; +} +public Action Timer_LaggyDo2(Handle timer, int ref) +{ + int entity = EntRefToEntIndex(ref); + if(!IsValidEntity(entity)) + return Plugin_Handled; + + ApplyStatusEffect(entity, entity, "Laggy Debuff 2", GetRandomFloat(0.1, 0.25)); + return Plugin_Handled; +} +public Action Timer_LaggyDoRevert(Handle timer, int ref) +{ + int entity = EntRefToEntIndex(ref); + if(!IsValidEntity(entity)) + return Plugin_Handled; + b_isWalking[entity] = true; + return Plugin_Handled; +} +public Action Timer_LaggyDoBuff(Handle timer, int ref) +{ + int entity = EntRefToEntIndex(ref); + if(!IsValidEntity(entity)) + return Plugin_Handled; + + ApplyStatusEffect(entity, entity, "Laggy Buff", GetRandomFloat(0.45, 0.75)); + return Plugin_Handled; + +} + +void Const2Modifs_Verde_Start(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!b_ThisWasAnNpc[victim]) + return; + + SetEntityRenderColor_NpcAll(victim, 0.15, 1.5, 0.15); +} +void Const2Modifs_Verde_End(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!IsValidEntity(victim) || !b_ThisWasAnNpc[victim]) + return; + + SetEntityRenderColor_NpcAll(victim, (1.0 / 0.15), (1.0 / 0.15), (1.0 / 0.15)); +} + + + +static void Const2_XenoHeal(int entity, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + if(Apply_StatusEffect.DataForUse > GetGameTime()) + { + return; + } + int ArrayPosition = E_AL_StatusEffects[entity].FindValue(Apply_StatusEffect.BuffIndex, E_StatusEffect::BuffIndex); + Apply_StatusEffect.DataForUse = GetGameTime() + 1.0; + E_AL_StatusEffects[entity].SetArray(ArrayPosition, Apply_StatusEffect); + + float maxhealth = float(ReturnEntityMaxHealth(entity)); + float RegenPenalty = 1.0; + RegenPenalty *= NpcDoHealthRegenScaling(entity); + if(b_thisNpcIsARaid[entity] || b_thisNpcIsABoss[entity]) + RegenPenalty *= 0.01; + HealEntityGlobal(entity, entity, (maxhealth / 50.0) * RegenPenalty, 1.35, 0.0, HEAL_SELFHEAL); + if(float(GetEntProp(entity, Prop_Data, "m_iHealth")) >= maxhealth * 1.25) + ApplyStatusEffect(entity, entity, "Xeno's Territory", 1.5); + + //infect + ExpidonsaGroupHeal(entity, + 120.0, + 99, + 0.0, + 1.0, + false, + Const2_XenoInfect , + _, + true); + +} + +void Const2_XenoInfect(int entity, int victim, float &healingammount) +{ + if(i_NpcIsABuilding[victim]) + return; + + if(GetTeam(victim) != TFTeam_Red) + { + if(HasSpecificBuff(victim, "Xeno Infection") || HasSpecificBuff(victim, "Xeno Infection Buff Only")) + return; + //infects all teams except red +#if defined ZR + Xeno_Resurgance_Enemy(victim); +#endif + } + +} + + +void Perfected_Instinct_Give(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + if(!(b_ThisWasAnNpc[victim] || victim <= MaxClients)) + return; + + if(IsValidEntity(Apply_StatusEffect.WearableUse)) + return; + + float flPos[3]; + GetEntPropVector(victim, Prop_Data, "m_vecAbsOrigin", flPos); + int ParticleEffect = ParticleEffectAt_Parent(flPos, "utaunt_aestheticlogo_blue_lines", victim, "", {0.0,0.0,0.0}); + + int ArrayPosition = E_AL_StatusEffects[victim].FindValue(Apply_StatusEffect.BuffIndex, E_StatusEffect::BuffIndex); + + + int ModelIndex = GetEntProp(victim, Prop_Send, "m_nModelIndex"); + char model[PLATFORM_MAX_PATH]; + ModelIndexToString(ModelIndex, model, PLATFORM_MAX_PATH); + int WearableDo = TF2_CreateGlow_White(model, victim, GetEntPropFloat(victim, Prop_Send, "m_flModelScale")); + if(IsValidEntity(WearableDo)) + { + SetEntProp(WearableDo, Prop_Send, "m_bGlowEnabled", false); + SetEntityRenderMode(WearableDo, RENDER_ENVIRONMENTAL); + TE_SetupParticleEffect("utaunt_auroraglow_purple_parent", PATTACH_ABSORIGIN_FOLLOW, WearableDo); + TE_WriteNum("m_bControlPoint1", WearableDo); + TE_SendToAll(); + } + Apply_StatusEffect.WearableUse = EntIndexToEntRef(ParticleEffect); + Apply_StatusEffect.WearableUse2 = EntIndexToEntRef(WearableDo); + + E_AL_StatusEffects[victim].SetArray(ArrayPosition, Apply_StatusEffect); +} +void Perfected_InstinctEnd(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + if(IsValidEntity(Apply_StatusEffect.WearableUse)) + RemoveEntity(Apply_StatusEffect.WearableUse); + + if(IsValidEntity(Apply_StatusEffect.WearableUse2)) + RemoveEntity(Apply_StatusEffect.WearableUse2); +} + + + +float Perfected_Instinct_Dodge(int attacker, int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect, int damagetype) +{ + if(CheckInHud()) + return 0.7; + if(f_TimeFrozenStill[victim] > GetGameTime(victim)) + return 0.7; + float HitChance = 0.8; + int MaxHealth = ReturnEntityMaxHealth(victim); + int Health = GetEntProp(victim, Prop_Data, "m_iHealth"); + Health *= 0.65; + + HitChance *= float(Health) / float(MaxHealth); + + if(HitChance <= 0.1) + HitChance = 0.1; + + if(HitChance >= 0.75) + HitChance = 0.75; + + if(GetRandomFloat(0.0, 1.0) < HitChance) + return 0.7; + + float chargerPos[3]; + GetEntPropVector(victim, Prop_Data, "m_vecAbsOrigin", chargerPos); + chargerPos[2] += 90.0; + TE_ParticleInt(g_particleMissText, chargerPos); + TE_SendToAll(); + int Rand = GetRandomInt(0, sizeof(MissSound) - 1); + EmitSoundToAll(MissSound[Rand], victim, _, 80); + ApplyStatusEffect(victim, victim, "Perfected Instinct Speed", 0.35); + return 0.0; +} + + +void Const2Modifs_Xeno_Start_Already(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!b_ThisWasAnNpc[victim]) + return; + +// CClotBody npc = view_as(victim); + + int Rand = GetRandomInt(0, sizeof(XenoInfect) - 1); + EmitSoundToAll(XenoInfect[Rand], victim, SNDCHAN_AUTO, 80,_,0.65); + float WorldSpaceVec[3]; WorldSpaceCenter(victim, WorldSpaceVec); + TE_Particle("breadjar_impact_cloud", WorldSpaceVec, NULL_VECTOR, {0.0,0.0,0.0}, -1, _, _, _, _, _, _, _, _, _, 0.0); +} +void Const2Modifs_Xeno_Start(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!b_ThisWasAnNpc[victim]) + return; + + CClotBody npc = view_as(victim); + int ArrayPosition = E_AL_StatusEffects[victim].FindValue(Apply_StatusEffect.BuffIndex, E_StatusEffect::BuffIndex); + Apply_StatusEffect.DataForUse = float(npc.m_iBleedType); + E_AL_StatusEffects[victim].SetArray(ArrayPosition, Apply_StatusEffect); + npc.m_iBleedType = BLEEDTYPE_XENO; + + int Rand = GetRandomInt(0, sizeof(XenoInfect) - 1); + EmitSoundToAll(XenoInfect[Rand], victim, SNDCHAN_AUTO, 80,_,0.65); + float WorldSpaceVec[3]; WorldSpaceCenter(victim, WorldSpaceVec); + TE_Particle("breadjar_impact_cloud", WorldSpaceVec, NULL_VECTOR, {0.0,0.0,0.0}, -1, _, _, _, _, _, _, _, _, _, 0.0); + + SetEntityRenderColor_NpcAll(victim, 0.15, 1.5, 0.15); +} +void Const2Modifs_Xeno_End(int victim, StatusEffect Apply_MasterStatusEffect, E_StatusEffect Apply_StatusEffect) +{ + //not an npc, ignore. + if(!IsValidEntity(victim) || !b_ThisWasAnNpc[victim]) + return; + + CClotBody npc = view_as(victim); + npc.m_iBleedType = RoundToNearest(Apply_StatusEffect.DataForUse); + SetEntityRenderColor_NpcAll(victim, (1.0 / 0.15), (1.0 / 0.15), (1.0 / 0.15)); } \ No newline at end of file diff --git a/addons/sourcemod/scripting/shared/stocks.sp b/addons/sourcemod/scripting/shared/stocks.sp index 2907c4c6e4..bc0560d875 100644 --- a/addons/sourcemod/scripting/shared/stocks.sp +++ b/addons/sourcemod/scripting/shared/stocks.sp @@ -69,6 +69,18 @@ stock float fClamp(float fValue, float fMin, float fMax) return fValue; } +stock int iClamp(int iValue, int iMin, int iMax) +{ + if (iValue < iMin) { + return iMin; + } + + if (iValue > iMax) { + return iMax; + } + + return iValue; +} stock int GetSpellbook(int client) { @@ -270,13 +282,14 @@ void ResetReplications() } } -stock void CreateAttachedAnnotation(int client, int entity, float time, const char[] buffer) +stock void CreateAttachedAnnotation(int client, int entity, float time, const char[] buffer, float offset = 0.0) { Event event = CreateEvent("show_annotation"); if(event) { static float pos[3]; - GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos); + GetEntPropVector(entity, Prop_Data, "m_vecAbsOrigin", pos); + pos[2] += offset; event.SetFloat("worldNormalX", pos[0]); event.SetFloat("worldNormalY", pos[1]); event.SetFloat("worldNormalZ", pos[2]); @@ -982,9 +995,10 @@ stock float RemoveExtraSpeed(TFClassType class, float value) } } -void RequestFrames(RequestFrameCallback func, int frames, any data=0) +void RequestFrames(RequestFrameCallback func, int frames, any data=0, bool NoCalcData = false) { - frames = RoundToNearest(TickrateModify * float(frames)); + if(!NoCalcData) + frames = RoundToNearest(TickrateModify * float(frames)); DataPack pack = new DataPack(); pack.WriteCell(frames); pack.WriteFunction(func); @@ -3067,7 +3081,7 @@ int CountPlayersOnRed(int alive = 0, bool saved = false) for(int client=1; client<=MaxClients; client++) { #if defined ZR - if(!b_IsPlayerABot[client] && b_HasBeenHereSinceStartOfWave[client] && IsClientInGame(client) && GetClientTeam(client)==2 && TeutonType[client] != TEUTON_WAITING) + if(!b_IsPlayerABot[client] && WasHereSinceStartOfWave(client) && IsClientInGame(client) && GetClientTeam(client)==2 && TeutonType[client] != TEUTON_WAITING) #else if(!b_IsPlayerABot[client] && IsClientInGame(client) && GetClientTeam(client)==2) #endif @@ -3118,7 +3132,7 @@ float ZRStocks_PlayerScalingDynamic(float rebels = 0.5, bool IgnoreMulti = false { if(!b_AntiLateSpawn_Allow[client]) continue; - if(!b_HasBeenHereSinceStartOfWave[client]) + if(!WasHereSinceStartOfWave(client)) continue; if(!b_IsPlayerABot[client] && IsClientInGame(client) && GetClientTeam(client)==2 && TeutonType[client] != TEUTON_WAITING) { @@ -3188,6 +3202,7 @@ void Projectile_DealElementalDamage(int victim, int attacker, float Scale = 1.0) } } +bool OnlyWarnOnceEver = true; stock void Explode_Logic_Custom(float damage, int client, //To get attributes from and to see what is my enemy! int entity, //Entity that gets forwarded or traced from/Distance checked. @@ -3223,8 +3238,19 @@ int inflictor = 0) if(explosion_range_dmg_falloff == EXPLOSION_RANGE_FALLOFF) explosion_range_dmg_falloff = Attributes_Get(weapon, Attrib_OverrideExplodeDmgRadiusFalloff, EXPLOSION_RANGE_FALLOFF); } -#endif - +#endif + if(explosionRadius >= 2100.0) + { + if(OnlyWarnOnceEver) + { + OnlyWarnOnceEver = false; + LogStackTrace("Please never go above 2k, patch this immedietly"); + CPrintToChatAll("{crimson} A Bad error has accurred, you can still play, but please notify an admin and show this code: ''2100+''"); + } + //why is this done? Any range above 2k causes immensive lag. + //at that point it could just be global too. + explosionRadius = 2000.0; + } //this should make explosives during raids more usefull. if(!FromBlueNpc) //make sure that there even is any valid npc before we do these huge calcs. { @@ -3463,6 +3489,7 @@ int inflictor = 0) if(ShouldNpcDealBonusDamage(ClosestTarget)) { damage_1 *= dmg_against_entity_multiplier; //enemy is an entityt that takes bonus dmg, and i am an npc. + damage_1 *= Attributes_Get(entityToEvaluateFrom, Attrib_MultiBuildingDamage, 1.0); } //against raids, any aoe ability should be better as they are usually alone or its only two. if(b_thisNpcIsARaid[ClosestTarget]) @@ -3496,8 +3523,13 @@ int inflictor = 0) //we apply 50% more range, reason being is that this goes for collision boxes, so it can be abit off //idealy we should fire a trace and see the distance from the trace //ill do it in abit if i dont forget. - float ExplosionRangeFalloff = Pow(explosion_range_dmg_falloff, (ClosestDistance/((explosionRadius * explosionRadius) * 1.5))); //this is 1000, we use squared for optimisations sake - damage_1 *= ExplosionRangeFalloff; //this is 1000, we use squared for optimisations sake + float ExplosionRangeFalloff = 1.0; + if(b_BoundingBoxVariant[ClosestTarget] != BBV_DontAlter) + { + //for very very big npcs. + ExplosionRangeFalloff = Pow(explosion_range_dmg_falloff, (ClosestDistance/((explosionRadius * explosionRadius) * 1.5))); //this is 1000, we use squared for optimisations sake + damage_1 *= ExplosionRangeFalloff; //this is 1000, we use squared for optimisations sake + } damage_1 *= damage_reduction; @@ -3573,7 +3605,7 @@ stock void DisplayCritAboveNpc(int victim = -1, int client, bool sound, float po if(victim != -1) { GetEntPropVector(victim, Prop_Data, "m_vecAbsOrigin", chargerPos); - if(b_BoundingBoxVariant[victim] == 1) + if(b_BoundingBoxVariant[victim] == BBV_Giant) { chargerPos[2] += 120.0; } @@ -3855,13 +3887,13 @@ stock void SetPlayerActiveWeapon(int client, int weapon) #if defined ZR // WeaponSwtichToWarningPostDestroyed(weapon); #endif - /* + //incase the above fails, do this instead. char buffer[64]; GetEntityClassname(weapon, buffer, sizeof(buffer)); FakeClientCommand(client, "use %s", buffer); //allow client to change SetEntPropEnt(client, Prop_Send, "m_hActiveWeapon", weapon); //Force client to change. OnWeaponSwitchPost(client, weapon); - */ + } stock void DHook_CreateDetour(GameData gamedata, const char[] name, DHookCallback preCallback = INVALID_FUNCTION, DHookCallback postCallback = INVALID_FUNCTION) @@ -3901,7 +3933,7 @@ stock void ShowAnnotationToPlayer(int client, float pos[3], const char[] Text, f SetEventFloat(event, "lifetime", lifetime); // SetEventInt(event, "id", annotation_id*MAXPLAYERS + client + ANNOTATION_OFFSET); SetEventString(event, "text", Text); - SetEventString(event, "play_sound", "vo/null.wav"); + SetEventString(event, "play_sound", "common/null.wav"); SetEventInt(event, "visibilityBitfield", (1 << client)); FireEvent(event); @@ -3912,6 +3944,7 @@ public void GiveCompleteInvul(int client, float time) f_ClientInvul[client] = GetGameTime() + time; TF2_AddCondition(client, TFCond_UberchargedCanteen, time); TF2_AddCondition(client, TFCond_MegaHeal, time); + ApplyStatusEffect(client, client, "Solid Stance", time); } public void RemoveInvul(int client) @@ -5206,7 +5239,7 @@ void KillDyingGlowEffect(int client) } #endif // ZR -enum g_Collision_Group +enum { COLLISION_GROUP_NONE = 0, COLLISION_GROUP_DEBRIS, // Collides with nothing but world and static stuff @@ -6065,4 +6098,36 @@ public float GetDistanceToGround(float pos[3]) delete trace; #endif return GetVectorDistance(pos, otherLoc); +} +stock int TrailAttach_Bone(int player, char[] attachBone, char[] trail, int alpha, float lifetime=1.0, float startwidth=22.0, float endwidth=0.0, int rendermode) +{ + int trailEntity = CreateEntityByName("env_spritetrail"); + if (IsValidEntity(trailEntity)) + { + char tName[32]; + GetEntPropString(player, Prop_Data, "m_iName", tName, sizeof(tName)); + DispatchKeyValue(trailEntity, "targetname", "rpg_fortress"); + DispatchKeyValue(trailEntity, "parentname", tName); + + char sTemp[5]; + IntToString(alpha, sTemp, sizeof(sTemp)); + DispatchKeyValue(trailEntity, "renderamt", sTemp); + + DispatchKeyValueFloat(trailEntity, "lifetime", lifetime); + DispatchKeyValueFloat(trailEntity, "startwidth", startwidth); + DispatchKeyValueFloat(trailEntity, "endwidth", endwidth); + DispatchKeyValue(trailEntity, "spritename", trail); + IntToString(rendermode, sTemp, sizeof(sTemp)); + DispatchKeyValue(trailEntity, "rendermode", sTemp); + DispatchSpawn(trailEntity); + + SetVariantString("!activator"); + AcceptEntityInput(trailEntity, "SetParent", player, player, 0); + SetVariantString(attachBone); + AcceptEntityInput(trailEntity, "SetParentAttachment", trailEntity, trailEntity, 0); + + return trailEntity; + } + + return -1; } \ No newline at end of file diff --git a/addons/sourcemod/scripting/shared/stocks_override.sp b/addons/sourcemod/scripting/shared/stocks_override.sp index 8c8d69de7a..cdce2113e2 100644 --- a/addons/sourcemod/scripting/shared/stocks_override.sp +++ b/addons/sourcemod/scripting/shared/stocks_override.sp @@ -245,6 +245,10 @@ stock void Custom_TeleportEntity(int entity, const float origin[3] = NULL_VECTOR if(origin[0] == 0.0 && origin[1] == 0.0 && origin[2] == 0.0) LogStackTrace("Possible unintended 0 0 0 teleport"); +#if defined ZR + Dungeon_SetEntityZone(entity, Zone_Unknown); +#endif + Custom_SDKCall_SetLocalOrigin(entity, origin); } @@ -269,6 +273,10 @@ stock void Custom_TeleportEntity(int entity, const float origin[3] = NULL_VECTOR } else { +#if defined ZR + Dungeon_SetEntityZone(entity, Zone_Unknown); +#endif + TeleportEntity(entity,origin,angles,velocity); } } @@ -276,6 +284,10 @@ stock void Custom_SDKCall_SetLocalOrigin(int index, const float localOrigin[3]) { if(g_hSetLocalOrigin) { +#if defined ZR + Dungeon_SetEntityZone(index, Zone_Unknown); +#endif + SDKCall(g_hSetLocalOrigin, index, localOrigin); } } diff --git a/addons/sourcemod/scripting/shared/vehicles/vehicle_hl2.sp b/addons/sourcemod/scripting/shared/vehicles/vehicle_hl2.sp index 5fa45616b9..3c3be1064c 100644 --- a/addons/sourcemod/scripting/shared/vehicles/vehicle_hl2.sp +++ b/addons/sourcemod/scripting/shared/vehicles/vehicle_hl2.sp @@ -4,7 +4,7 @@ void VehicleHL2_Setup() { NPCData data; - strcopy(data.Name, sizeof(data.Name), "ATV"); + strcopy(data.Name, sizeof(data.Name), "Scout Car"); strcopy(data.Plugin, sizeof(data.Plugin), "vehicle_jeep"); data.Category = Type_Hidden; data.Func = ClotSummonJeep; diff --git a/addons/sourcemod/scripting/shared/vehicles/vehicle_shared.sp b/addons/sourcemod/scripting/shared/vehicles/vehicle_shared.sp index 52b0998ace..e37e7dcbe2 100644 --- a/addons/sourcemod/scripting/shared/vehicles/vehicle_shared.sp +++ b/addons/sourcemod/scripting/shared/vehicles/vehicle_shared.sp @@ -6,6 +6,12 @@ #define VEHICLE_MAX_SEATS 24 +static Handle SDKVehicleSetupMove; + +#if defined ZR +static int ModifiedWeapons[MAXPLAYERS]; +#endif + enum VehicleType { VEHICLE_TYPE_CAR_WHEELS = (1 << 0), // hl2_jeep @@ -26,6 +32,7 @@ methodmap VehicleGeneric < CClotBody DispatchKeyValueVector(obj, "origin", vecPos); DispatchKeyValueVector(obj, "angles", vecAng); SetEntProp(obj, Prop_Data, "m_nVehicleType", type); + SetEntityCollisionGroup(obj, COLLISION_GROUP_VEHICLE); //COLLISION_GROUP_DEBRIS_TRIGGER DispatchSpawn(obj); @@ -39,12 +46,21 @@ methodmap VehicleGeneric < CClotBody SDKHook(obj, SDKHook_Think, VehicleThink); SDKHook(obj, SDKHook_OnTakeDamage, VehicleTakeDamage); + SetEntProp(obj, Prop_Data, "m_controls.handbrake", true); + return view_as(obj); } - public void AddSeat(const float pos[3], int index) + public void SetDriverOffset(const float pos[3]) + { + SetEntPropVector(this.index, Prop_Data, "m_vecDriverOffset", pos); + } + public void AddSeat(const float pos[3], int index, int gun = 0) { if(index < VEHICLE_MAX_SEATS) + { SetEntPropVector(this.index, Prop_Data, "m_vecSeatPos", pos, index); + SetEntProp(this.index, Prop_Data, "m_iSeatGunIndex", gun, _, index); + } } property int m_hDriver { @@ -57,15 +73,15 @@ methodmap VehicleGeneric < CClotBody SetEntPropEnt(this.index, Prop_Data, "m_hPlayer2", entity); } } - property bool m_bNoAttack + property int m_iGunIndex { public get() { - return view_as(GetEntProp(this.index, Prop_Data, "m_bNoAttack")); + return GetEntProp(this.index, Prop_Data, "m_iGunIndex"); } - public set(bool value) + public set(int value) { - SetEntProp(this.index, Prop_Data, "m_bNoAttack", value); + SetEntProp(this.index, Prop_Data, "m_iGunIndex", value); } } } @@ -78,12 +94,34 @@ void Vehicle_PluginStart() factory.DeriveFromClass("prop_vehicle_driveable"); factory.BeginDataMapDesc() .DefineEntityField("m_hPlayer2") - .DefineBoolField("m_bNoAttack") + .DefineVectorField("m_vecDriverOffset") + .DefineIntField("m_iGunIndex") .DefineEntityField("m_hSeatEntity", VEHICLE_MAX_SEATS) .DefineVectorField("m_vecSeatPos", VEHICLE_MAX_SEATS) + .DefineIntField("m_iSeatGunIndex", VEHICLE_MAX_SEATS) +#if defined ZR + .DefineFloatField("m_flElementRes", Element_MAX) +#endif + .DefineFloatField("m_flBrakeFor") .EndDataMapDesc(); factory.Install(); + GameData gamedata = new GameData("zombie_riot"); + + DHook_CreateDetour(gamedata, "CPlayerMove::SetupMove", DHookSetupMovePre); + + StartPrepSDKCall(SDKCall_Raw); + PrepSDKCall_SetFromConf(gamedata, SDKConf_Virtual, "CBaseServerVehicle::SetupMove"); + PrepSDKCall_AddParameter(SDKType_CBasePlayer, SDKPass_Pointer); + PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain); + PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain); + PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain); + SDKVehicleSetupMove = EndPrepSDKCall(); + if(!SDKVehicleSetupMove) + LogError("[Gamedata] Could not find CBaseServerVehicle::SetupMove"); + + delete gamedata; + RegAdminCmd("sm_remove_vehicles", RemoveVehicleCmd, ADMFLAG_RCON, "Deletes all obj_vehicle entities"); RegAdminCmd("sm_seat_offset", SeatOffsetCmd, ADMFLAG_RCON, "Set the offset of your vehicle seat"); } @@ -93,6 +131,16 @@ void Vehicle_MapEnd() DoneSoundScript = false; } +void Vehicle_PluginEnd() +{ + int entity = -1; + while((entity = FindEntityByClassname(entity, "obj_vehicle")) != -1) + { + Vehicle_Exit(entity, false, true); + //SDKCall_RemoveImmediate(entity); + } +} + void Vehicle_PrecacheSounds() { if(DoneSoundScript) @@ -117,6 +165,7 @@ static Action RemoveVehicleCmd(int client, int args) int entity = -1; while((entity = FindEntityByClassname(entity, "obj_vehicle")) != -1) { + Vehicle_Exit(entity, false, true); RemoveEntity(entity); } @@ -181,52 +230,133 @@ static void OnDestroy(int entity) RemoveEntity(obj.m_iWearable5); } +static MRESReturn DHookSetupMovePre(DHookParam params) +{ + if(SDKVehicleSetupMove) + { + int client = params.Get(1); + + int slot; + int vehicle = Vehicle_Driver(client, slot); + if(vehicle != -1 && slot == -1) + { + Address cmd = params.Get(2); + Address helper = params.Get(3); + Address move = params.Get(4); + + SDKCall(SDKVehicleSetupMove, GetServerVehicle(vehicle), client, cmd, helper, move); + } + } + + return MRES_Ignored; +} + +static Address GetServerVehicle(int vehicle) +{ + static int offset = -1; + if(offset == -1) + FindDataMapInfo(vehicle, "m_pServerVehicle", _, _, offset); + + if(offset == -1) + { + LogError("Unable to find offset 'm_pServerVehicle'"); + return Address_Null; + } + + return view_as
(GetEntData(vehicle, offset)); +} + // If target is a vehicle, returns the driver or passenger with the higher priority, -1 if none // If target is a user, returns the vehicle currently on, -1 if none -int Vehicle_Driver(int target) +int Vehicle_Driver(int target, int &slot = -1) { if(i_IsVehicle[target] == 2) { int driver = view_as(target).m_hDriver; if(driver == -1) { - for(int i; i < VEHICLE_MAX_SEATS; i++) + for(slot = 0; slot < VEHICLE_MAX_SEATS; slot++) { - int passenger = GetEntPropEnt(target, Prop_Data, "m_hSeatEntity", i); + int passenger = GetEntPropEnt(target, Prop_Data, "m_hSeatEntity", slot); if(passenger != -1) return passenger; } } + slot = -1; return driver; } if(i_IsVehicle[target]) + { + slot = -1; return GetEntPropEnt(target, Prop_Data, "m_hPlayer"); + } for(int entity = MaxClients + 1; entity < sizeof(i_IsVehicle); entity++) { if(i_IsVehicle[entity] && IsValidEntity(entity)) { - int driver = view_as(entity).m_hDriver; - if(driver == target) - return entity; - - for(int i; i < VEHICLE_MAX_SEATS; i++) + if(i_IsVehicle[entity] == 2) { - driver = GetEntPropEnt(entity, Prop_Data, "m_hSeatEntity", i); + int driver = view_as(entity).m_hDriver; if(driver == target) + { + slot = -1; return entity; + } + + for(slot = 0; slot < VEHICLE_MAX_SEATS; slot++) + { + driver = GetEntPropEnt(entity, Prop_Data, "m_hSeatEntity", slot); + if(driver == target) + return entity; + } + } + else if(GetEntPropEnt(entity, Prop_Data, "m_hPlayer") == target) + { + slot = -1; + return entity; } } } - + + slot = -1; return -1; } bool Vehicle_ShowInteractHud(int client, int entity) { + int vehicle = Vehicle_Driver(client); + if(vehicle != -1) + { + if(CanExitVehicle(vehicle)) + { + SetGlobalTransTarget(client); + char ButtonDisplay[255]; + PlayerHasInteract(client, ButtonDisplay, sizeof(ButtonDisplay)); + PrintCenterText(client, "%s%t", ButtonDisplay, "Enter this vehicle"); + return true; + } + + return false; + } + VehicleGeneric obj = view_as(entity); + + Function func = FuncShowInteractHud[entity]; + if(func && func != INVALID_FUNCTION) + { + bool result; + + Call_StartFunction(null, FuncShowInteractHud[entity]); + Call_PushCell(entity); + Call_PushCell(client); + Call_Finish(result); + + if(result) + return true; + } bool space; if(obj.m_hDriver == -1) @@ -248,22 +378,8 @@ bool Vehicle_ShowInteractHud(int client, int entity) } } - if(!space) + if(!space || !CanEnterVehicle(entity)) return false; - - Function func = FuncShowInteractHud[entity]; - if(func && func != INVALID_FUNCTION) - { - bool result; - - Call_StartFunction(null, FuncShowInteractHud[entity]); - Call_PushCell(entity); - Call_PushCell(client); - Call_Finish(result); - - if(result) - return true; - } SetGlobalTransTarget(client); char ButtonDisplay[255]; @@ -274,7 +390,8 @@ bool Vehicle_ShowInteractHud(int client, int entity) bool Vehicle_Interact(int client, int weapon, int entity) { - int vehicle = Vehicle_Driver(client); + int slot; + int vehicle = Vehicle_Driver(client, slot); if(vehicle != -1) { static float forceOutTime[MAXPLAYERS]; @@ -284,10 +401,15 @@ bool Vehicle_Interact(int client, int weapon, int entity) // Driver is out, I'll take the wheel! AcceptEntityInput(client, "ClearParent"); SwitchToDriver(view_as(vehicle), client); + +#if defined ZR + AdjustClientWeapons(client); +#endif } - else if(fabs(forceOutTime[client] - GetGameTime()) < 0.4 || CanExit(vehicle)) + else if((slot != -1 || CanExitVehicle(vehicle)) && (fabs(forceOutTime[client] - GetGameTime()) < 0.4 || CanExit(vehicle))) { - Vehicle_Exit(client); + if(Vehicle_Exit(client) && slot == -1) + AcceptEntityInput(vehicle, "HandBrakeOn", client, vehicle); } else { @@ -315,9 +437,31 @@ bool Vehicle_Interact(int client, int weapon, int entity) return true; } + if(!CanEnterVehicle(entity)) + return false; + return Vehicle_Enter(entity, client); } +static stock bool CanEnterVehicle(int entity) +{ + if(GetEntProp(entity, Prop_Data, "m_bLocked")) + return false; + + //if(GetEntProp(entity, Prop_Data, "m_nSpeed") > GetEntPropFloat(entity, Prop_Data, "m_flMinimumSpeedToEnterExit")) + // return false; + + return true; +} + +static stock bool CanExitVehicle(int entity) +{ + if(GetEntProp(entity, Prop_Data, "m_nSpeed") > GetEntPropFloat(entity, Prop_Data, "m_flMinimumSpeedToEnterExit")) + return false; + + return true; +} + bool Vehicle_Enter(int vehicle, int target) { VehicleGeneric obj = view_as(vehicle); @@ -336,7 +480,7 @@ bool Vehicle_Enter(int vehicle, int target) for(int i; i < VEHICLE_MAX_SEATS; i++) { GetEntPropVector(obj.index, Prop_Data, "m_vecSeatPos", pos1, i); - if(pos1[0] && GetEntPropEnt(obj.index, Prop_Data, "m_hSeatEntity", i) == -1) + if((pos1[0] || pos1[1] || pos1[2]) && GetEntPropEnt(obj.index, Prop_Data, "m_hSeatEntity", i) == -1) { index = i; break; @@ -381,7 +525,15 @@ bool Vehicle_Enter(int vehicle, int target) SetEntProp(target, Prop_Data, "deadflag", true); SetVariantString("self.AddCustomAttribute(\"no_duck\", 1, -1)"); AcceptEntityInput(target, "RunScriptCode"); - /*ForcePlayerCrouch(target, true, false);*/ + + SnapEyeAngles(target, {0.0, 90.0, 0.0}); + + if(index >= 0 && GetEntProp(obj.index, Prop_Data, "m_iSeatGunIndex", _, index) < 0) + SetEntProp(target, Prop_Send, "m_bDrawViewmodel", false); + +#if defined ZR + AdjustClientWeapons(target); +#endif } return true; } @@ -398,13 +550,27 @@ static void SwitchToDriver(VehicleGeneric obj, int target) } } - float pos[3]; + float pos[3], offset[3]; GetEntPropVector(obj.index, Prop_Data, "m_vecOrigin", pos); TeleportEntity(target, pos, _, {0.0, 0.0, 0.0}); - SetParent(obj.index, target, "vehicle_driver_eyes", {0.0, 0.0, -68.0}); // Was -40 when being ducked - - AcceptEntityInput(obj.index, "TurnOn"); + + GetEntPropVector(obj.index, Prop_Data, "m_vecDriverOffset", offset); + if(offset[0] || offset[1] || offset[2]) + { + SetParent(obj.index, target, "root", offset); + } + else + { + offset[2] -= 68.0; // Was -40 when being ducked + SetParent(obj.index, target, "vehicle_driver_eyes", offset); + } + obj.m_hDriver = target; + SetEntProp(target, Prop_Send, "m_bDrawViewmodel", obj.m_iGunIndex >= 0); + + AcceptEntityInput(obj.index, "PlayerOn", target, obj.index); + AcceptEntityInput(obj.index, "TurnOn"); + AcceptEntityInput(obj.index, "TurnOn"); } // Should be called in PlayerSpawn, PlayerDeath, and ClientDisconnect @@ -469,7 +635,7 @@ static void ExitVehicle(int vehicle, int target, bool killed, bool teleport) AcceptEntityInput(target, "ClearParent"); - float pos[3], ang[3], vel[3]; + float pos[3], ang[3]; if(target > 0 && target <= MaxClients) { if(!killed) @@ -493,22 +659,37 @@ static void ExitVehicle(int vehicle, int target, bool killed, bool teleport) SetVariantString("self.RemoveCustomAttribute(\"no_duck\")"); AcceptEntityInput(target, "RunScriptCode"); - /*ForcePlayerCrouch(target, false);*/ + + SetEntProp(target, Prop_Send, "m_bDrawViewmodel", true); + +#if defined ZR + AdjustClientWeapons(target); +#endif } if(teleport) { CanExit(obj.index, pos, ang); - GetEntPropVector(obj.index, Prop_Data, "m_vecVelocity", vel); + //GetEntPropVector(obj.index, Prop_Data, "m_vecSmoothedVelocity", vel); pos[2] += 8.0; ang[2] = 0.0; - TeleportEntity(target, pos, ang, vel); + TeleportEntity(target, pos, ang); } - if(wasDriver) + if(wasDriver) // CPropVehicleDriveable::ExitVehicle { - SetEntPropFloat(obj.index, Prop_Data, "m_controls.steering", 0.0); - SetEntPropFloat(obj.index, Prop_Data, "m_controls.throttle", 0.0); + AcceptEntityInput(obj.index, "PlayerOff", target, obj.index); + + SetVariantInt(0); + AcceptEntityInput(obj.index, "AttackAxis", target, obj.index); + + SetVariantInt(0); + AcceptEntityInput(obj.index, "Attack2Axis", target, obj.index); + + SetEntProp(obj.index, Prop_Send, "m_nSpeed", 0); + SetEntPropFloat(obj.index, Prop_Send, "m_flThrottle", 0.0); + + AcceptEntityInput(obj.index, "TurnOff"); } } @@ -537,7 +718,7 @@ static Action VehicleThink(int entity) } else if(driver > 0 && driver <= MaxClients) { - // TODO: Controller supported? + /* int buttons = GetEntProp(driver, Prop_Data, "m_nButtons"); if(buttons & IN_MOVERIGHT) @@ -565,6 +746,48 @@ static Action VehicleThink(int entity) { SetEntPropFloat(obj.index, Prop_Data, "m_controls.throttle", 0.0); } + */ + + if(obj.m_iGunIndex < 0) + { + float time = GetGameTime() + 0.5; + if(GetEntPropFloat(driver, Prop_Send, "m_flNextAttack") < time) + SetEntPropFloat(driver, Prop_Send, "m_flNextAttack", time); + } + +#if defined ZR + ZRRammingThink(obj); +#endif + + } + + float brakeFor = GetEntPropFloat(obj.index, Prop_Data, "m_flBrakeFor"); + if(brakeFor) + { + if(brakeFor > GetGameTime()) + { + if(!GetEntProp(obj.index, Prop_Data, "m_controls.handbrake")) + AcceptEntityInput(obj.index, "HandBrakeOn", driver, obj.index); + } + else + { + SetEntPropFloat(obj.index, Prop_Data, "m_flBrakeFor", 0.0); + AcceptEntityInput(obj.index, "HandBrakeOff", driver, obj.index); + } + } + + for(int i; i < VEHICLE_MAX_SEATS; i++) + { + if(GetEntProp(obj.index, Prop_Data, "m_iSeatGunIndex", _, i) < 0) + { + int passenger = GetEntPropEnt(obj.index, Prop_Data, "m_hSeatEntity", i); + if(passenger > 0 && passenger <= MaxClients) + { + float time = GetGameTime() + 0.5; + if(GetEntPropFloat(passenger, Prop_Send, "m_flNextAttack") < time) + SetEntPropFloat(passenger, Prop_Send, "m_flNextAttack", time); + } + } } return Plugin_Continue; @@ -644,4 +867,133 @@ static bool CanExit(int vehicle, float origin[3] = NULL_VECTOR, float angles[3] return true; return false; -} \ No newline at end of file +} + +#if defined ZR +static int ZRRamHealth; +static void ZRRammingThink(VehicleGeneric obj) +{ + int client = Vehicle_Driver(obj.index); + if(client != -1) + { + float vel[3]; + GetEntPropVector(obj.index, Prop_Data, "m_vecSmoothedVelocity", vel); + + float damage = GetVectorLength(vel, true); + + if(damage > 49999.0) + { + float scale = ExtraDamageWaveScaling(); + if(scale < 1.0 || CvarInfiniteCash.BoolValue) + scale = 1.0; + + damage *= scale * 0.0035; + } + else + { + damage = 0.0; + } + + int type = i_ExplosiveProjectileHexArray[obj.index]; + i_ExplosiveProjectileHexArray[obj.index] = EP_DEALS_CLUB_DAMAGE; + Explode_Logic_Custom(damage, client, obj.index, -1, _, 60.0, 1.0, 1.0, _, 99, false, 0.2, ZRRamDamagePost, ZRRamDamagePre); + i_ExplosiveProjectileHexArray[obj.index] = type; + } +} + +static float ZRRamDamagePre(VehicleGeneric obj, int victim, float &damage, int weapon) +{ + if(damage < 1.0 || IsIn_HitDetectionCooldown(obj.index, victim)) + { + ZRRamHealth = 0; + damage = 0.0; + return 0.0; + } + + ZRRamHealth = GetEntProp(victim, Prop_Data, "m_iHealth"); + return 0.0; +} + +static void ZRRamDamagePost(VehicleGeneric obj, int victim, float damage, int weapon) +{ + Set_HitDetectionCooldown(obj.index, victim, GetGameTime() + 1.0); + if(ZRRamHealth < 1) + return; + + int health = GetEntProp(victim, Prop_Data, "m_iHealth"); + if(health > 0) + { + TeleportEntity(obj.index, _, _, {0.0, 0.0, 0.0}); + } + else + { + float vel[3]; + GetEntPropVector(obj.index, Prop_Data, "m_vecSmoothedVelocity", vel); + + float ratio = 1.0 - (ZRRamHealth / (ZRRamHealth - health)); + + ScaleVector(vel, ratio); + + TeleportEntity(obj.index, _, _, vel); + } +} + +static void AdjustClientWeapons(int client) +{ + int slot = -1; + int vehicle = Vehicle_Driver(client, slot); + + if(vehicle != -1) + { + int gun = 0; + + VehicleGeneric obj = view_as(vehicle); + if(slot == -1) + { + gun = obj.m_iGunIndex; + } + else + { + gun = GetEntProp(obj.index, Prop_Data, "m_iSeatGunIndex", _, slot); + } + + if(gun > 0) + { + if(ModifiedWeapons[client] != gun) + { + if(ModifiedWeapons[client] > 0) + Store_RemoveSpecificItem(client, NULL_STRING, _, ModifiedWeapons[client]); + + i_ClientHasCustomGearEquipped[client] = 1; + ModifiedWeapons[client] = gun; + + int health = GetClientHealth(client); + Store_GiveAll(client, health, true); + Store_GiveSpecificItem(client, NULL_STRING, _, gun); + + SetAmmo(client, 1, 9999); + SetAmmo(client, 2, 9999); + + Manual_Impulse_101(client, health); + } + return; + } + } + + RestoreClientWeapons(client); +} + +static void RestoreClientWeapons(int client) +{ + if(ModifiedWeapons[client]) + { + i_ClientHasCustomGearEquipped[client] = 0; + Store_RemoveSpecificItem(client, NULL_STRING, _, ModifiedWeapons[client]); + ModifiedWeapons[client] = 0; + + //TF2_RemoveCondition(client, TFCond_RestrictToMelee); + Store_ApplyAttribs(client); + Store_GiveAll(client, GetClientHealth(client)); + } +} +#endif \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/building.sp b/addons/sourcemod/scripting/zombie_riot/building.sp index 25a218b2f6..e45e4e5d72 100644 --- a/addons/sourcemod/scripting/zombie_riot/building.sp +++ b/addons/sourcemod/scripting/zombie_riot/building.sp @@ -11,6 +11,7 @@ static const char SectionName[][] = { "Support Buildings", "Unique Buildings", + "Construct Buildings", "Construct Buildings" }; @@ -75,6 +76,10 @@ bool IsPlayerCarringObject(int client) return false; } +int GetCarryingObject(int client) +{ + return Player_BuildingBeingCarried[client] == 0 ? -1 : EntRefToEntIndex(Player_BuildingBeingCarried[client]); +} bool BuildingIsBeingCarried(int buildingindx) { if(IsValidEntity(Building_BuildingBeingCarried[buildingindx])) @@ -104,7 +109,7 @@ void Building_ResetRewardValuesWave() void Building_GiveRewardsUse(int client, int trueOwner, int Cash, bool CashLimit = true, float AmmoSupply = 0.0, bool SupplyLimit = true) { int owner = trueOwner; - if(owner > MaxClients) + if(!IsValidEntity(owner) || owner > MaxClients) owner = client; //when using your own buildings, you get half as much. @@ -160,7 +165,8 @@ void Building_GiveRewardsUse(int client, int trueOwner, int Cash, bool CashLimit if(ConvertedAmmoSupplyGive <= 0) return; - Resupplies_Supplied[trueOwner] += ConvertedAmmoSupplyGive; + if(IsValidEntity(trueOwner)) + Resupplies_Supplied[trueOwner] += ConvertedAmmoSupplyGive; Resupplies_Supplied[owner] += ConvertedAmmoSupplyGive; if(SupplyLimit) { @@ -256,10 +262,22 @@ static int GetCost(int client, BuildingInfo info/*, float multi*/) //only reduce off buildigns that actually cost more to build. ReduceMetalCost(client, buildCost); } + if(HasSpecificBuff(client, "Starting Grace")) + { + buildCost /= 2; + } + if(Dungeon_Mode() && !Waves_Started()) + { + buildCost = 99999; + } + if(CvarInfiniteCash.BoolValue) + buildCost = 1; if(Rogue_Mode()) buildCost /= 3; + if(Dungeon_Mode()) + buildCost /= 2; return buildCost; } @@ -347,15 +365,38 @@ static void BuildingMenu(int client) for(int i; i < sizeof(SectionName); i++) { - if(i == 2 && !Construction_Mode() && !Dungeon_Mode() && !CvarInfiniteCash.BoolValue) - continue; + bool locked; + IntToString(i, buffer2, sizeof(buffer2)); + + if(!CvarInfiniteCash.BoolValue) + { + if(Dungeon_Mode()) + { + if(!Waves_Started()) + locked = true; + } + if(i == 2) + { + if(!Construction_Mode()) + continue; + + if(!Waves_Started()) + locked = true; + } + + if(i == 3) + { + if(!Dungeon_Mode()) + continue; + + if(Dungeon_GetEntityZone(client) != Zone_HomeBase) + locked = true; + } + } FormatEx(buffer1, sizeof(buffer1), "%t", SectionName[i]); - if(i == 2 && !Waves_Started() && !CvarInfiniteCash.BoolValue) - menu.AddItem(buffer1, buffer1, ITEMDRAW_DISABLED); - else - menu.AddItem(buffer1, buffer1); + menu.AddItem(buffer2, buffer1, locked ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); } } else @@ -562,7 +603,9 @@ static int BuildingMenuH(Menu menu, MenuAction action, int client, int choice) } default: { - MenuSection[client] = choice - 3; + char buffer[16]; + menu.GetItem(choice, buffer, sizeof(buffer)); + MenuSection[client] = StringToInt(buffer); } } } @@ -656,6 +699,10 @@ static int BuildingMenuH(Menu menu, MenuAction action, int client, int choice) CooldownGive *= 3.0; UpdateDoublebuilding(entity); + if(HasSpecificBuff(client, "Starting Grace")) + { + CooldownGive *= 0.5; + } info.Cooldowns[client] = GetGameTime() + CooldownGive; BuildingList.SetArray(id, info); @@ -687,7 +734,7 @@ int Building_BuildByName(const char[] plugin, int client, float vecPos[3], float static int BuildByInfo(BuildingInfo info, int client, float vecPos[3], float vecAng[3]) { - int entity = NPC_CreateByName(info.Plugin, client, vecPos, vecAng, GetTeam(client)); + int entity = NPC_CreateByName(info.Plugin, client, vecPos, vecAng, client < 1 ? TFTeam_Red : GetTeam(client)); if(entity != -1) { ObjectGeneric obj = view_as(entity); @@ -718,7 +765,9 @@ static int BuildByInfo(BuildingInfo info, int client, float vecPos[3], float vec SetEntProp(obj.index, Prop_Data, "m_iRepairMax", maxrepair); SetEntProp(obj.index, Prop_Data, "m_iRepair", repair); } - SetTeam(obj.index, GetTeam(client)); + + if(client > 0) + SetTeam(obj.index, GetTeam(client)); GiveBuildingMetalCostOnBuy(entity, 0); } @@ -811,7 +860,8 @@ void Building_ShowInteractionHud(int client, int entity) //NPC_GetPluginById(i_NpcInternalId[entity], plugin, sizeof(plugin)); //if(StrContains(plugin, "obj_", false) != -1) { - if(GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity") == -1) + ObjectGeneric objstats = view_as(entity); + if(GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity") == -1 && !objstats.m_bNoOwnerRequired) { Hide_Hud = false; SetGlobalTransTarget(client); @@ -898,9 +948,19 @@ public void Pickup_Building_M2(int client, int weapon, bool crit) ObjectGeneric objstats = view_as(entity); if(GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity") != client && GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity") <= MaxClients) { - if(!objstats.m_bConstructBuilding) - return; //anyone can pick up construct buildings! + bool AllowAnyways = false; + if(objstats.m_bNoOwnerRequired) + AllowAnyways = true; + if(objstats.m_bConstructBuilding) + AllowAnyways = true; + if(!AllowAnyways) + { + return; + } } + //dont allow pickup + if(objstats.m_bCannotBePickedUp) + return; if(IsValidEntity(objstats.m_iMasterBuilding)) { entity = objstats.m_iMasterBuilding; @@ -928,9 +988,19 @@ public void Pickup_Building_M2_InfRange(int client, int weapon, bool crit) ObjectGeneric objstats = view_as(entity); if(GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity") != client && GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity") <= MaxClients) { - if(!objstats.m_bConstructBuilding) - return; //anyone can pick up construct buildings! + bool AllowAnyways = false; + if(objstats.m_bNoOwnerRequired) + AllowAnyways = true; + if(objstats.m_bConstructBuilding) + AllowAnyways = true; + if(!AllowAnyways) + { + return; + } } + //dont allow pickup + if(objstats.m_bCannotBePickedUp) + return; if(IsValidEntity(objstats.m_iMasterBuilding)) { entity = objstats.m_iMasterBuilding; @@ -1071,6 +1141,13 @@ bool Building_AttemptPlace(int buildingindx, int client, bool TestClient = false EmitSoundToClient(client, SOUND_TOSS_TF); } } + + // Don't place constructs outside home base + if(Dungeon_Mode() && view_as(buildingindx).m_bConstructBuilding && Dungeon_GetEntityZone(buildingindx, true) != Zone_HomeBase) + { + int builder_owner = GetEntPropEnt(buildingindx, Prop_Send, "m_hOwnerEntity"); + DeleteAndRefundBuilding(builder_owner, buildingindx); + } return true; } @@ -1975,6 +2052,9 @@ void Barracks_UpdateEntityUpgrades(int entity, int client, bool firstbuild = fal float IsAlreadyDowngraded = Attributes_Get(entity, Attrib_BuildingOnly_PreventUpgrade, 0.0); if(CurrentMulti != multi) { + //dont + if(Dungeon_Mode() && view_as(entity).m_bConstructBuilding) + return; float MultiChange = multi / CurrentMulti; if(MultiChange < 1.0) { @@ -2345,6 +2425,8 @@ bool MountBuildingToBackInternal(int client, bool AllowAnyBuilding) ObjectGeneric objstats1 = view_as(entity); if(objstats1.m_bConstructBuilding) return false; // Too fat + if(objstats.m_bNoOwnerRequired) + return false; // no owner!!! Building_RotateAllDepencencies(entity); float ModelScale = GetEntPropFloat(entity, Prop_Send, "m_flModelScale"); @@ -2359,7 +2441,6 @@ bool MountBuildingToBackInternal(int client, bool AllowAnyBuilding) SetEntPropFloat(objstats.m_iWearable1, Prop_Send, "m_flModelScale", ModelScale); b_IsEntityAlwaysTranmitted[objstats.m_iWearable1] = true; SDKUnhook(objstats.m_iWearable1, SDKHook_SetTransmit, SetTransmit_BuildingReady); - // SDKUnhook(objstats.m_iWearable1, SDKHook_SetTransmit, SetTransmit_BuildingNotReady); } @@ -2573,8 +2654,6 @@ void UnequipDispenser(int client, bool destroy = false) // SetEntPropFloat(objstats.m_iWearable1, Prop_Send, "m_fadeMaxDist", 0.0); SDKUnhook(objstats.m_iWearable1, SDKHook_SetTransmit, SetTransmit_BuildingReady); SDKHook(objstats.m_iWearable1, SDKHook_SetTransmit, SetTransmit_BuildingReady); - // SDKUnhook(objstats.m_iWearable1, SDKHook_SetTransmit, SetTransmit_BuildingNotReady); - // SDKHook(objstats.m_iWearable1, SDKHook_SetTransmit, SetTransmit_BuildingNotReady); } //update text @@ -2819,6 +2898,8 @@ static void Tinker_TouchAnything(int entity, int target) { if(i_NpcIsABuilding[target]) { + if(view_as(target).m_bConstructBuilding && IsValidEntity(view_as(target).m_iConstructDeathModel)) + return; //heal building? bool RepairDone = false; int weapon = EntRefToEntIndex(i_WandWeapon[entity]); diff --git a/addons/sourcemod/scripting/zombie_riot/construction.sp b/addons/sourcemod/scripting/zombie_riot/construction.sp index 9b824a23a1..69e96fe20c 100644 --- a/addons/sourcemod/scripting/zombie_riot/construction.sp +++ b/addons/sourcemod/scripting/zombie_riot/construction.sp @@ -860,7 +860,7 @@ static bool StartAttack(const AttackInfo attack, int type, int target, int bonus Rogue_TriggerFunction(Artifact::FuncStageStart); CreateTimer(float(type * type), Waves_RoundStartTimer, _, TIMER_FLAG_NO_MAPCHANGE); - WaveStart_SubWaveStart(GetGameTime() + AttackTime - 523.0); + WaveStart_SubWaveStart(GetGameTime() + (AttackTime - 523.0)); return true; } @@ -1505,6 +1505,9 @@ StringMap Construction_GetMaterialStringMap() int Construction_GetMaterial(const char[] short) { + if(CvarInfiniteCash.BoolValue) + return 999; + int amount; if(CurrentMaterials) CurrentMaterials.GetValue(short, amount); @@ -1520,6 +1523,9 @@ int Construction_AddMaterial(const char[] short, int gain, bool silent = false) int amount; CurrentMaterials.GetValue(short, amount); amount += gain; + if(amount < 0 && CvarInfiniteCash.BoolValue) + amount = 0; + CurrentMaterials.SetValue(short, amount); // PrintToChatAll("short %s gain %i silent %b",short, gain, silent); if(!silent) @@ -1867,26 +1873,26 @@ static int ResearchMenuH(Menu menu, MenuAction action, int client, int choice) return 0; } -float Construction_GetMaxHealthMulti(float builderMulti) +float Construction_GetMaxHealthMulti(float builderMulti, int forceLevel = -1) { if(Dungeon_Mode()) { - int level = ObjectDWall_UpgradeLevel(); + int level = forceLevel == -1 ? ObjectDWall_UpgradeLevel() : forceLevel; float multi = 1.5; // Construction Novice - multi *= 1.65; // Construction Apprentice + multi *= 1.6; // Construction Apprentice if(level > 0) - multi *= 1.65; // Construction Worker + multi *= 1.6; // Construction Worker if(level > 1) - multi *= 1.7; // Construction Expert + multi *= 1.65; // Construction Expert if(level > 2) - multi *= 1.4; // Construction Master + multi *= 1.35; // Construction Master if(level > 3) - multi *= 1.7; // Wildingen's Elite Building Components + multi *= 1.65; // Wildingen's Elite Building Components return multi; } diff --git a/addons/sourcemod/scripting/zombie_riot/custom/kit_purging.sp b/addons/sourcemod/scripting/zombie_riot/custom/kit_purging.sp index de89250551..60cff455c3 100644 --- a/addons/sourcemod/scripting/zombie_riot/custom/kit_purging.sp +++ b/addons/sourcemod/scripting/zombie_riot/custom/kit_purging.sp @@ -178,7 +178,7 @@ public Action Timer_PurgeKit(Handle timer, DataPack pack) if(i_CustomWeaponEquipLogic[currentWeapon] == WEAPON_KIT_PURGE_MISC) range = PURGE_RAM_RADIUS; } - spawnRing_Vectors(clientPos, range * 2.0, 0.0, 0.0, 0.0, "materials/sprites/combineball_trail_black_1.vmt", 255, 255, 255, 200, 1, 0.11, 30.0, 0.0,1,_,client); + spawnRing_Vectors(clientPos, range * 2.0, 0.0, 0.0, 0.0, "materials/sprites/combineball_trail_black_1.vmt", 255, 255, 255, 200, 1, 0.11, 15.0, 0.0,1,_,client); //PrintToConsoleAll("m_hActiveWeapon: %d", GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon")); if(f_OneShotProtectionTimer[client] > GetGameTime() && !b_KitPurge_Toogle[client]) @@ -655,7 +655,8 @@ public Action Weapon_Purging_Owner_OnTakeDamage(int client, int &attacker, int & { if(Armor_Charge[client] > 0) { - EmitSoundToClient(client, PURGE_ARMOR_HURT_SOUND, _, _, _, _, 1.0); + if(dieingstate[client] == 0) + EmitSoundToClient(client, PURGE_ARMOR_HURT_SOUND, _, _, _, _, 1.0); } return Plugin_Continue; } @@ -868,21 +869,33 @@ public Action Purging_Annahilator_damageBonus_Fade(Handle timer, DataPack pack) public Action Weapon_Purging_QuadLauncher_Remove_Later(Handle h,int ref) { int weapon = EntRefToEntIndex(ref); + int owner = GetEntPropEnt(weapon, Prop_Send, "m_hOwnerEntity"); if(!IsValidEntity(weapon)) { + QuadLauncher_Remove_Timer[owner] = null; return Plugin_Stop; } - int owner = GetEntPropEnt(weapon, Prop_Send, "m_hOwnerEntity"); + + bool IsDowned = (dieingstate[owner] != 0); + if(IsDowned || !IsPlayerAlive(owner)) + { + if (IsValidEntity(weapon)) + { + if(IsValidClient(owner)) + { + Store_RemoveSpecificItem(owner, "Purging QuadLauncher"); + TF2_RemoveItem(owner, weapon); + } + } + QuadLauncher_Remove_Timer[owner] = null; + return Plugin_Stop; + } + float ownerPos[3]; WorldSpaceCenter(owner, ownerPos); - bool IsDowned = (dieingstate[owner] != 0); int weaponN = -1; - if(!IsDowned) - weaponN = Store_GiveSpecificItem(owner, "Purging Grinder"); - - TE_Particle("hightower_explosion", ownerPos, NULL_VECTOR, NULL_VECTOR, -1, _, _, _, _, _, _, _, _, _, 0.0, .clientspec = owner); - TE_Particle("mvm_soldier_shockwave", ownerPos, NULL_VECTOR, NULL_VECTOR, -1, _, _, _, _, _, _, _, _, _, 0.0); - EmitSoundToClient(owner, PURGE_EXPLOSION_SOUND, owner, SNDCHAN_AUTO, 80, _, 0.8); + weaponN = Store_GiveSpecificItem(owner, "Purging Grinder"); + if (IsValidEntity(weapon)) { if(IsValidClient(owner)) @@ -891,6 +904,11 @@ public Action Weapon_Purging_QuadLauncher_Remove_Later(Handle h,int ref) TF2_RemoveItem(owner, weapon); } } + + TE_Particle("hightower_explosion", ownerPos, NULL_VECTOR, NULL_VECTOR, -1, _, _, _, _, _, _, _, _, _, 0.0, .clientspec = owner); + TE_Particle("mvm_soldier_shockwave", ownerPos, NULL_VECTOR, NULL_VECTOR, -1, _, _, _, _, _, _, _, _, _, 0.0); + EmitSoundToClient(owner, PURGE_EXPLOSION_SOUND, owner, SNDCHAN_AUTO, 80, _, 0.8); + if(!IsDowned && weaponN != -1) { FakeClientCommand(owner, "use tf_weapon_fists"); diff --git a/addons/sourcemod/scripting/zombie_riot/custom/m3_abilities.sp b/addons/sourcemod/scripting/zombie_riot/custom/m3_abilities.sp index c2ce80ad6e..7cefdaa789 100644 --- a/addons/sourcemod/scripting/zombie_riot/custom/m3_abilities.sp +++ b/addons/sourcemod/scripting/zombie_riot/custom/m3_abilities.sp @@ -18,6 +18,14 @@ static float f_ReinforceTillMax[MAXPLAYERS]; static bool b_ReinforceReady_soundonly[MAXPLAYERS]; static int i_MaxRevivesAWave; static float MorphineCharge[MAXPLAYERS+1]={0.0, ...}; +static const char g_TeleportHomeSound[][] = +{ + "weapons/vaccinator_charge_tier_01.wav", + "weapons/vaccinator_charge_tier_02.wav", + "weapons/vaccinator_charge_tier_03.wav", + "weapons/vaccinator_charge_tier_04.wav", +}; + void GiveMorphineToEveryone() { @@ -79,6 +87,7 @@ public void M3_Abilities_Precache() model = "models/healthvial.mdl"; g_ProjectileModel = PrecacheModel(model); model = "models/Items/battery.mdl"; + PrecacheSoundArray(g_TeleportHomeSound); g_ProjectileModelArmor = PrecacheModel(model); g_BeamIndex_heal = PrecacheModel("materials/sprites/laserbeam.vmt", true); for (int i = 0; i < (sizeof(g_TeleSounds)); i++) { PrecacheSound(g_TeleSounds[i]); } @@ -89,6 +98,8 @@ public void M3_Abilities_Precache() PrecacheSound(SOUND_REPAIR_BEAM); PrecacheSound(SOUND_DASH); PrecacheSound("mvm/mvm_tank_start.wav"); + PrecacheSound("player/invuln_on_vaccinator.wav"); + PrecacheSound("player/invuln_off_vaccinator.wav"); PrecacheSound("weapons/air_burster_explode3.wav"); HookEntityOutput("func_movelinear", "OnFullyOpen", OnBombDrop); PrecacheSound("weapons/slam/throw.wav"); @@ -956,7 +967,7 @@ public void Reinforce(int client, bool NoCD) continue; if(client==client_check || GetTeam(client_check) != TFTeam_Red) continue; - if(!b_HasBeenHereSinceStartOfWave[client_check]) + if(!WasHereSinceStartOfWave(client_check)) continue; if(f_PlayerLastKeyDetected[client_check] < GetGameTime()) continue; @@ -1088,9 +1099,11 @@ public Action M3_Ability_Is_Back(Handle cut_timer, int ref) return Plugin_Handled; } +static Handle CallbackTimer[MAXPLAYERS]; + public void BuilderMenu(int client) { - if(dieingstate[client] == 0) + if(IsPlayerAlive(client) && dieingstate[client] == 0) { CancelClientMenu(client); SetStoreMenuLogic(client, false); @@ -1098,6 +1111,28 @@ public void BuilderMenu(int client) Menu menu = new Menu(BuilderMenuM); AnyMenuOpen[client] = 1.0; + if(Dungeon_Mode() && Dungeon_InSetup()) + { + //Teleport back to base, with a cooldown + if(CallbackTimer[client] != null) + { + delete CallbackTimer[client]; + ClientCommand(client, "playgamesound items/medshotno1.wav"); + } + else if(!IsValidEntity(ZoneMarkerRef[Zone_HomeBase])) + { + ClientCommand(client, "playgamesound items/medshotno1.wav"); + } + else + { + EmitSoundToAll("player/invuln_on_vaccinator.wav", client, SNDCHAN_STATIC, 70, _, 0.7, 100, .soundtime = GetGameTime() - 1.0); + DataPack pack1; + CallbackTimer[client] = CreateDataTimer(0.25, Timer_RecallBackToBase, pack1, TIMER_REPEAT); + pack1.WriteCell(client); + pack1.WriteCell(EntIndexToEntRef(client)); + pack1.WriteFloat(GetGameTime() + 5.0); + } + } SetGlobalTransTarget(client); menu.SetTitle("%t", "Extra Menu"); @@ -1123,10 +1158,96 @@ public void BuilderMenu(int client) } } -/* - SetStoreMenuLogic(client, false); - sResetStoreMenuLogic(client); -*/ +static Action Timer_RecallBackToBase(Handle dashHud, DataPack pack) +{ + pack.Reset(); + int idx_client = pack.ReadCell(); + int client = EntRefToEntIndex(pack.ReadCell()); + //This belongs to a client. + if(!IsValidClient(client)) + { + CallbackTimer[idx_client] = null; + return Plugin_Stop; + } + if(dieingstate[client] != 0) + { + ClientCommand(client, "playgamesound items/medshotno1.wav"); + CallbackTimer[idx_client] = null; + return Plugin_Stop; + } + if(f_TimeUntillNormalHeal[client] > GetGameTime()) + { + ClientCommand(client, "playgamesound items/medshotno1.wav"); + CallbackTimer[idx_client] = null; + return Plugin_Stop; + } + float GameTimeFinish = pack.ReadFloat(); + if(GameTimeFinish <= GetGameTime()) + { + if(IsValidEntity(ZoneMarkerRef[Zone_HomeBase])) + { + float pos[3], ang[3]; + GetEntPropVector(ZoneMarkerRef[Zone_HomeBase], Prop_Data, "m_vecOrigin", pos); + GetEntPropVector(ZoneMarkerRef[Zone_HomeBase], Prop_Data, "m_angRotation", ang); + + TeleportEntity(client, pos, ang); + Dungeon_SetEntityZone(client, Zone_HomeBase); + float RangeMax = 150.0; + float VecPosEnd[3]; + VecPosEnd = pos; + VecPosEnd[2] += 400.0; + TE_SetupBeamPoints(pos, VecPosEnd, gLaser1, 0, 0, 0, 0.5, 20.0, 0.1, 0, 0.1, {125, 125, 255, 125}, 3); + spawnRing_Vectors(pos, 0.1, 0.0, 0.0, 0.0, "materials/sprites/laserbeam.vmt", 125, 125, 255, 125, 1, /*DURATION*/ 0.5, 6.0, 0.5, 1,RangeMax * 2.0); + spawnRing_Vectors(pos, 0.1, 0.0, 0.0, 0.0, "materials/sprites/laserbeam.vmt", 125, 125, 255, 125, 1, /*DURATION*/ 0.5, 6.0, 0.5, 1,RangeMax * 3.0); + spawnRing_Vectors(pos, 0.1, 0.0, 0.0, 0.0, "materials/sprites/laserbeam.vmt", 125, 125, 255, 125, 1, /*DURATION*/ 0.5, 6.0, 0.5, 1,RangeMax * 4.0); + + EmitSoundToAll("player/invuln_off_vaccinator.wav", client, SNDCHAN_STATIC, 70, _, 0.7, 100); + i_AmountDowned[idx_client] = 0; + } + CallbackTimer[idx_client] = null; + return Plugin_Stop; + } + TF2_StunPlayer(client, 0.5, 0.85, TF_STUNFLAG_NOSOUNDOREFFECT|TF_STUNFLAG_SLOWDOWN); + + float VecPos[3]; + float VecPosEnd[3]; + GetEntPropVector(client, Prop_Data, "m_vecAbsOrigin", VecPos); + VecPos[2] += 2.0; + VecPosEnd = VecPos; + VecPosEnd[2] += 400.0; + + float RangeMax = 150.0; + + RangeMax *= ((GameTimeFinish - GetGameTime()) / 5.0); + int SoundPlayDo = RoundToCeil(GameTimeFinish - GetGameTime()); + switch(SoundPlayDo) + { + case 4: + { + EmitSoundToAll(g_TeleportHomeSound[0], client, SNDCHAN_STATIC, 70, _, 0.7, 80); + } + case 3: + { + EmitSoundToAll(g_TeleportHomeSound[1], client, SNDCHAN_STATIC, 70, _, 0.5, 80); + } + case 2: + { + EmitSoundToAll(g_TeleportHomeSound[2], client, SNDCHAN_STATIC, 70, _, 0.3, 80); + } + case 1: + { + EmitSoundToAll(g_TeleportHomeSound[3], client, SNDCHAN_STATIC, 70, _, 0.25, 80); + } + } + + TE_SetupBeamPoints(VecPos, VecPosEnd, gLaser1, 0, 0, 0, 0.26, 20.0, 0.1, 0, 0.1, {125, 125, 255, 125}, 3); + TE_SendToAll(); + spawnRing_Vectors(VecPos, RangeMax * 2.0, 0.0, 0.0, 0.0, "materials/sprites/laserbeam.vmt", 125, 125, 255, 125, 1, /*DURATION*/ 0.26, 6.0, 0.5, 1); + spawnRing_Vectors(VecPos, RangeMax * 2.0, 0.0, 0.0, 0.0, "materials/sprites/laserbeam.vmt", 125, 125, 255, 125, 1, /*DURATION*/ 0.26, 6.0, 0.5, 1, 0.1); + + return Plugin_Continue; +} + public int BuilderMenuM(Menu menu, MenuAction action, int client, int choice) { switch(action) @@ -1471,7 +1592,7 @@ public void GearTesting(int client) SetEntityMoveType(client, MOVETYPE_NONE); - i_ClientHasCustomGearEquipped[client] = true; + i_ClientHasCustomGearEquipped[client] = 2; b_ActivatedDuringLastMann[client] = false; if(LastMann) { @@ -1530,7 +1651,7 @@ public Action QuantumActivate(Handle cut_timer, int ref) GetClientAbsOrigin(client, startPosition); i_HealthBeforeSuit[client] = GetClientHealth(client); - i_ClientHasCustomGearEquipped[client] = true; + i_ClientHasCustomGearEquipped[client] = 2; Store_GiveAll(client, 50, true); ViewChange_PlayerModel(client); @@ -1570,7 +1691,7 @@ public Action QuantumActivate(Handle cut_timer, int ref) { SetEntityMoveType(client, MOVETYPE_WALK); - i_ClientHasCustomGearEquipped[client] = false; + i_ClientHasCustomGearEquipped[client] = 0; } } return Plugin_Handled; @@ -1581,7 +1702,7 @@ public Action QuantumDeactivate(Handle cut_timer, int ref) int client = EntRefToEntIndex(ref); if(IsValidClient(client) && i_HealthBeforeSuit[client] > 0) { - i_ClientHasCustomGearEquipped[client] = false; + i_ClientHasCustomGearEquipped[client] = 0; int health = i_HealthBeforeSuit[client]; i_HealthBeforeSuit[client] = 0; @@ -1757,6 +1878,10 @@ public Action Timer_Detect_Player_Near_Repair_Grenade(Handle timer, DataPack pac int entity_close = EntRefToEntIndexFast(i_ObjectsBuilding[entitycount]); if(IsValidEntity(entity_close)) { + // Downed construct buildings + if(view_as(entity_close).m_bConstructBuilding && IsValidEntity(view_as(entity_close).m_iConstructDeathModel)) + continue; + GetEntPropVector(entity_close, Prop_Data, "m_vecAbsOrigin", client_pos); if (GetVectorDistance(powerup_pos, client_pos, true) <= (500.0 * 500.0)) { @@ -1971,7 +2096,7 @@ public Action OnBombDrop(const char [] output, int caller, int activator, float if(IsValidClient(PreviousOwner)) { int RandomHELLDIVER = GetRandomDeathPlayer(HELLDIVER); - if(IsValidClient(RandomHELLDIVER) && GetTeam(RandomHELLDIVER) == TFTeam_Red && TeutonType[RandomHELLDIVER] == TEUTON_DEAD && b_HasBeenHereSinceStartOfWave[RandomHELLDIVER]) + if(IsValidClient(RandomHELLDIVER) && GetTeam(RandomHELLDIVER) == TFTeam_Red && TeutonType[RandomHELLDIVER] == TEUTON_DEAD && WasHereSinceStartOfWave(RandomHELLDIVER)) { TeutonType[RandomHELLDIVER] = TEUTON_NONE; dieingstate[RandomHELLDIVER] = 0; @@ -2076,7 +2201,7 @@ stock int GetRandomDeathPlayer(int client) if(client==client_check || GetTeam(client_check) != TFTeam_Red) continue; - if(!b_HasBeenHereSinceStartOfWave[client_check]) + if(!WasHereSinceStartOfWave(client_check)) continue; if(f_PlayerLastKeyDetected[client_check] < GetGameTime()) diff --git a/addons/sourcemod/scripting/zombie_riot/custom/wand/weapon_wand_cryo.sp b/addons/sourcemod/scripting/zombie_riot/custom/wand/weapon_wand_cryo.sp index e84d0bee62..b64380157f 100644 --- a/addons/sourcemod/scripting/zombie_riot/custom/wand/weapon_wand_cryo.sp +++ b/addons/sourcemod/scripting/zombie_riot/custom/wand/weapon_wand_cryo.sp @@ -291,7 +291,7 @@ public void Cryo_Touch(int entity, int target) return; Set_HitDetectionCooldown(entity,target, FAR_FUTURE); - + int owner = EntRefToEntIndex(i_WandOwner[entity]); static float angles[3]; GetEntPropVector(entity, Prop_Send, "m_angRotation", angles); diff --git a/addons/sourcemod/scripting/zombie_riot/custom/weapon_deagle_west.sp b/addons/sourcemod/scripting/zombie_riot/custom/weapon_deagle_west.sp index 7baf79a6d5..9a24ff485a 100644 --- a/addons/sourcemod/scripting/zombie_riot/custom/weapon_deagle_west.sp +++ b/addons/sourcemod/scripting/zombie_riot/custom/weapon_deagle_west.sp @@ -320,7 +320,7 @@ public void DepthPerception_RevolverM2(int client, int weapon, bool crit, int sl StartLagCompensation_Base_Boss(client); float flPos[3]; GetClientEyePosition(client, flPos); - Explode_Logic_Custom(0.0, client, client, weapon, flPos, 9999.9,_,_,true,5,_,_,SherrifRevolverHit); + Explode_Logic_Custom(0.0, client, client, weapon, flPos, 2000.9,_,_,true,5,_,_,SherrifRevolverHit); //add LOS check. FinishLagCompensation_Base_boss(); if(!FoundTargetRevolver) @@ -363,7 +363,7 @@ public void DepthPerception_RevolverM2_PAP(int client, int weapon, bool crit, in StartLagCompensation_Base_Boss(client); float flPos[3]; GetClientEyePosition(client, flPos); - Explode_Logic_Custom(0.0, client, client, weapon, flPos, 9999.9,_,_,true,5,_,_,SherrifRevolverHit); + Explode_Logic_Custom(0.0, client, client, weapon, flPos, 2000.9,_,_,true,5,_,_,SherrifRevolverHit); //add LOS check. FinishLagCompensation_Base_boss(); if(!FoundTargetRevolver) diff --git a/addons/sourcemod/scripting/zombie_riot/database.sp b/addons/sourcemod/scripting/zombie_riot/database.sp index ed812737f5..3d24e1200b 100644 --- a/addons/sourcemod/scripting/zombie_riot/database.sp +++ b/addons/sourcemod/scripting/zombie_riot/database.sp @@ -807,7 +807,7 @@ public void Database_LocalGamedata(Database db, int userid, int numQueries, DBRe } } -void Database_SaveGameData(int client) +void Database_SaveGameData(int client, DBPriority prio) { if(Local && CurrentGame != -1) { @@ -862,7 +862,7 @@ void Database_SaveGameData(int client) tr.AddQuery(buffer); - Local.Execute(tr, Database_Success, Database_Fail, DBPrio_High); + Local.Execute(tr, Database_Success, Database_Fail, prio); } } } diff --git a/addons/sourcemod/scripting/zombie_riot/dungeons.sp b/addons/sourcemod/scripting/zombie_riot/dungeons.sp index f01b84790e..467a465527 100644 --- a/addons/sourcemod/scripting/zombie_riot/dungeons.sp +++ b/addons/sourcemod/scripting/zombie_riot/dungeons.sp @@ -4,12 +4,46 @@ #include static bool DungeonMode; -static ArrayList MusicList; // MusicEnum +static ArrayList MusicList; // DMusicInfo static ArrayList RaidList; // StringMap static ArrayList RoomList; // RoomInfo +static ArrayList BaseList; // RoomInfo static StringMap LootMap; // LootInfo static float AttackTime; +static float RespawnTime; static int MaxWaveScale; +static char TeleHome[64]; +static char TeleRival[64]; +static char TeleEnter[64]; +static char TeleNext[64]; +static int LimitNotice; +static bool NoticenoDungeon; + + +#define MONEY_SCLAING_PUSHFUTURE 3 +enum struct DMusicInfo +{ + int Common; + int MinAttack; + int MaxAttack; + //int Duration; + char Key[64]; + MusicEnum Music; + + bool SetupKv(KeyValues kv) + { + if(!this.Music.SetupKv("", kv)) + return false; + + //this.Duration = this.Music.Time; + //this.Music.Time = 9999; + this.Common = kv.GetNum("common", 1); + this.MinAttack = kv.GetNum("minattack", -9999); + this.MaxAttack = kv.GetNum("maxattack", 9999); + kv.GetString("key", this.Key, sizeof(this.Key)); + return true; + } +} enum struct LootInfo { @@ -21,6 +55,12 @@ enum struct LootInfo bool SetupKv(const char[] name, KeyValues kv) { this.Items = new StringMap(); + if(name[0]) + { + + } + + //erroring go if(kv.JumpToKey("Items")) { @@ -33,8 +73,8 @@ enum struct LootInfo kv.GetSectionName(buffer, sizeof(buffer)); this.Items.SetValue(buffer, kv.GetNum(NULL_STRING)); - if(Rogue_GetNamedArtifact(buffer) == -1 && GetFunctionByName(null, buffer) == INVALID_FUNCTION) - LogError("Unknown item '%s' for loot table '%s'", buffer, name); + //if(Rogue_GetNamedArtifact(buffer) == -1 && GetFunctionByName(null, buffer) == INVALID_FUNCTION) + // LogError("Unknown item '%s' for loot table '%s'", buffer, name); } while(kv.GotoNextKey(false)); @@ -81,7 +121,10 @@ enum struct LootInfo length = list.Length; if(length < 1) + { + delete list; break; + } length = GetURandomInt() % length; length = list.Get(length); @@ -107,8 +150,6 @@ enum struct LootInfo Rogue_GiveNamedArtifact(buffer); } } - - EmitSoundToAll("ui/itemcrate_smash_rare.wav"); } void Clean() @@ -119,12 +160,16 @@ enum struct LootInfo enum struct RoomInfo { - char Name[64]; + //char Name[64]; int Common; int Victory; int MinWave; int MaxWave; + int MinAttack; + int MaxAttack; float WaveChance; + int WaveAmount; + float LootScale; float Timelimit; float Cooldown; float CurrentCooldown; @@ -137,9 +182,10 @@ enum struct RoomInfo bool SetupKv(KeyValues kv) { - kv.GetSectionName(this.Name, sizeof(this.Name)); - if(FailTranslation(this.Name)) - return false; + char name[64]; + kv.GetSectionName(name, sizeof(name)); + //if(FailTranslation(this.Name)) + // return false; char buffer[PLATFORM_MAX_PATH]; @@ -159,7 +205,7 @@ enum struct RoomInfo BuildPath(Path_SM, buffer, sizeof(buffer), CONFIG_CFG, this.Key); if(!FileExists(buffer)) { - LogError("Unknown waveset '%s' for room '%s'", this.Key, this.Name); + LogError("Unknown waveset '%s' for room '%s'", this.Key, name); } else { @@ -196,7 +242,7 @@ enum struct RoomInfo this.Loots.SetValue(this.Key, kv.GetNum(NULL_STRING)); if(Rogue_GetNamedArtifact(this.Key) == -1 && !LootMap.ContainsKey(this.Key)) - LogError("Unknown loot table '%s' for room '%s'", this.Key, this.Name); + LogError("Unknown loot table '%s' for room '%s'", this.Key, name); } while(kv.GotoNextKey(false)); @@ -213,28 +259,36 @@ enum struct RoomInfo this.Common = kv.GetNum("common", 1); this.Victory = kv.GetNum("victory"); this.WaveChance = kv.GetFloat("wavechance", -0.001); + this.WaveAmount = kv.GetNum("waveamount"); + this.LootScale = kv.GetFloat("lootscale"); this.Timelimit = kv.GetFloat("timelimit"); this.Cooldown = kv.GetFloat("cooldown"); this.MinWave = kv.GetNum("minwave", -9999); this.MaxWave = kv.GetNum("maxwave", 9999); + this.MinAttack = kv.GetNum("minattack", -9999); + this.MaxAttack = kv.GetNum("maxattack", 9999); kv.GetString("spawn", this.Spawn, sizeof(this.Spawn)); kv.GetString("key", this.Key, sizeof(this.Key)); this.FuncStart = KvGetFunction(kv, "func_start"); return true; } - void RollLoot(bool victory) + void RollLoot(const float spawnPos[3] = NULL_VECTOR) { if(!this.Loots) return; + bool victory = IsNullVector(spawnPos); + int count = victory ? this.Victory : 0; if(!victory) { - if(GetURandomFloat() > this.WaveChance) - return; + for(int a; a < this.WaveAmount; a++) + { + if(GetURandomFloat() < this.WaveChance) + count++; + } } - int count = victory ? this.Victory : 1; for(int a; a < count; a++) { ArrayList list = new ArrayList(); @@ -266,21 +320,27 @@ enum struct RoomInfo if(!victory) { - Dungeon_SpawnLoot(buffer); + Dungeon_SpawnLoot(spawnPos, buffer, this.LootScale); } else if(LootMap.ContainsKey(buffer)) { - CPrintToChatAll("%t", "Found Dungeon Loot", buffer); + //CPrintToChatAll("%t", "Found Dungeon Loot", buffer); LootInfo loot; LootMap.GetArray(buffer, loot, sizeof(loot)); loot.RollLoot(); + + Dungeon_AddBattleScale(this.LootScale); } else { Rogue_GiveNamedArtifact(buffer); + Dungeon_AddBattleScale(this.LootScale); } } + + //if(victory && count) + // EmitSoundToAll("ui/itemcrate_smash_rare.wav"); } void Clean() @@ -292,19 +352,36 @@ enum struct RoomInfo static int CurrentAttacks; static float NextAttackAt; -static int AttackType; // 0 = None, 1 = Room, 2 = Base, 3 = Final +static int AttackType; // -1 = Rival Setup, 0 = None, 1 = Room, 2 = Base, 3 = Final static Handle GameTimer; -static float BattleTimelimit; +//static float BattleTimelimit; static float DelayVoteFor; -static int LastRoomIndex; +static int CurrentRoomIndex = -1; +static int NextRoomIndex = -1; +static int CurrentBaseIndex = -1; +static float BattleWaveScale; static float EnemyScaling; +static bool NerfNextRaid; +static float LastKilledAt[MAXPLAYERS]; +static DungeonZone LastZone[MAXENTITIES]; +int Dungeon_AttackType() +{ + return AttackType; +} void Dungeon_PluginStart() { - LoadTranslations("zombieriot.phrases.dungeon"); + LoadTranslations("zombieriot.phrases.dungeon"); + HookEntityOutput("trigger_multiple", "OnStartTouch", TriggerStartTouch); + RegAdminCmd("sm_dungeon_enemies_left", Dungeon_Debuff_EnemiesLeft, ADMFLAG_GENERIC, "Debug to see what remains to win"); +} + +void Dungeon_EntityCreated(int entity) +{ + LastZone[entity] = Zone_Unknown; } -bool Dungeon_Mode() +public bool Dungeon_Mode() { return DungeonMode; } @@ -319,25 +396,34 @@ bool Dungeon_InSetup() return Dungeon_Mode() && AttackType < 2; } -bool Dungeon_PeaceTime() +bool Dungeon_FinalBattle() { - return Dungeon_Mode() && AttackType < 1; + return Dungeon_Mode() && CurrentAttacks >= RaidList.Length; } -bool Dungeon_FinalBattle() +int Dungeon_GetRound(bool forceTime = false) { - return Dungeon_Mode() && (CurrentAttacks + 1) >= RaidList.Length; + if(AttackType > 1 || forceTime) + { + int maxAttacks = RaidList.Length; + if(!maxAttacks) + return MaxWaveScale; + + int current = (CurrentAttacks * MaxWaveScale / maxAttacks); + int ongoing = RoundToFloor((AttackTime - (NextAttackAt - GetGameTime())) / AttackTime * float(MaxWaveScale) / float(maxAttacks)); + return current + ongoing; + } + + int scale = RoundToFloor(BattleWaveScale); + if(scale > MaxWaveScale) + scale = MaxWaveScale; + + return scale; } -int Dungeon_GetRound() +int Dungeon_CurrentAttacks() { - int maxAttacks = RaidList.Length; - if(!maxAttacks) - return 0; - - int current = (CurrentAttacks * MaxWaveScale / maxAttacks); - int ongoing = RoundToFloor((AttackTime - (NextAttackAt - GetGameTime())) / AttackTime * float(MaxWaveScale) / float(maxAttacks)); - return current + ongoing; + return CurrentAttacks; } void Dungeon_MapStart() @@ -350,6 +436,7 @@ void Dungeon_MapStart() void Dungeon_SetupVote(KeyValues kv) { PrecacheMvMIconCustom("classic_defend", false); + PrecacheMvMIconCustom("robo_extremethreat"); PrecacheSound("ui/chime_rd_2base_pos.wav"); PrecacheSound("ui/chime_rd_2base_neg.wav"); PrecacheSound("ui/itemcrate_smash_rare.wav"); @@ -397,24 +484,61 @@ void Dungeon_SetupVote(KeyValues kv) delete RoomList; } - MusicEnum music; + if(BaseList) + { + int length = BaseList.Length; + for(int i; i < length; i++) + { + BaseList.GetArray(i, room); + room.Clean(); + } + delete BaseList; + } + + DMusicInfo music; if(MusicList) { int length = MusicList.Length; for(int i; i < length; i++) { MusicList.GetArray(i, music); - music.Clear(); + music.Music.Clear(); } delete MusicList; } - MusicList = new ArrayList(sizeof(MusicEnum)); + MusicList = new ArrayList(sizeof(DMusicInfo)); RaidList = new ArrayList(); LootMap = new StringMap(); RoomList = new ArrayList(sizeof(RoomInfo)); + BaseList = new ArrayList(sizeof(RoomInfo)); char buffer1[PLATFORM_MAX_PATH], buffer2[PLATFORM_MAX_PATH]; + + kv.GetString("tele_homebase", TeleHome, sizeof(TeleHome)); + kv.GetString("tele_rivalbase", TeleRival, sizeof(TeleRival)); + kv.GetString("tele_dungeonenter", TeleEnter, sizeof(TeleEnter)); + kv.GetString("tele_dungeonnext", TeleNext, sizeof(TeleNext)); + ToggleEntityByName(TeleRival, true); + ToggleEntityByName(TeleEnter, true); + UpdateBlockedNavmesh(); + + if(kv.JumpToKey("CustomIcons")) + { + if(kv.GotoFirstSubKey(false)) + { + do + { + kv.GetSectionName(buffer1, sizeof(buffer1)); + PrecacheMvMIconCustom(buffer1, view_as(kv.GetNum(NULL_STRING))); + } + while(kv.GotoNextKey(false)); + + kv.GoBack(); + } + + kv.GoBack(); + } if(kv.JumpToKey("Loots")) { @@ -454,9 +578,27 @@ void Dungeon_SetupVote(KeyValues kv) kv.GoBack(); } + if(kv.JumpToKey("Bases")) + { + if(kv.GotoFirstSubKey()) + { + do + { + if(room.SetupKv(kv)) + BaseList.PushArray(room); + } + while(kv.GotoNextKey()); + + kv.GoBack(); + } + + kv.GoBack(); + } + if(kv.JumpToKey("Raids")) { AttackTime = kv.GetFloat("delay", 300.0); + RespawnTime = kv.GetFloat("respawn", 20.0); MaxWaveScale = kv.GetNum("maxwave", 39); if(kv.GotoFirstSubKey()) @@ -472,6 +614,21 @@ void Dungeon_SetupVote(KeyValues kv) kv.GetSectionName(buffer1, sizeof(buffer1)); kv.GetString(NULL_STRING, buffer2, sizeof(buffer2)); map.SetString(buffer1, buffer2); + + BuildPath(Path_SM, buffer2, sizeof(buffer2), CONFIG_CFG, buffer1); + if(!FileExists(buffer2)) + { + LogError("Unknown waveset '%s' for raid", buffer1); + } + else + { + KeyValues wavekv = new KeyValues("Waves"); + + wavekv.ImportFromFile(buffer2); + Waves_CacheWaves(wavekv, true); + + delete wavekv; + } } while(kv.GotoNextKey(false)); @@ -494,7 +651,7 @@ void Dungeon_SetupVote(KeyValues kv) { do { - if(music.SetupKv("", kv)) + if(music.SetupKv(kv)) MusicList.PushArray(music); } while(kv.GotoNextKey()); @@ -525,9 +682,10 @@ void Dungeon_StartSetup() Construction_RoundEnd(); NextAttackAt = 0.0; + BattleWaveScale = 0.0; delete GameTimer; - GameTimer = CreateTimer(1.0, Timer_WaitingPeriod, _, TIMER_REPEAT); + //GameTimer = CreateTimer(1.0, Timer_WaitingPeriod, _, TIMER_REPEAT); //Just incase, reget spawnsers, beacuse its way too fast and needs a frame, start setup is too fast! for (int ent = -1; (ent = FindEntityByClassname(ent, "info_player_teamspawn")) != -1;) @@ -564,13 +722,26 @@ void Dungeon_StartSetup() void Dungeon_RoundEnd() { + if(Dungeon_Mode()) + mp_disable_respawn_times.BoolValue = true; + CurrentAttacks = 0; + CurrentRoomIndex = -1; + NextRoomIndex = -1; + CurrentBaseIndex = -1; DelayVoteFor = 0.0; delete GameTimer; AttackType = 0; EnemyScaling = 0.0; -} + NerfNextRaid = false; + Zero(LastKilledAt); + for(int i; i < sizeof(ZoneMarkerRef); i++) + { + ZoneMarkerRef[i] = -1; + } +} +/* static Action Timer_WaitingPeriod(Handle timer) { float pos1[3], pos2[3]; @@ -585,7 +756,7 @@ static Action Timer_WaitingPeriod(Handle timer) if(CvarInfiniteCash.BoolValue) return Plugin_Continue; - + for(int client = 1; client <= MaxClients; client++) { if(IsClientInGame(client) && IsPlayerAlive(client)) @@ -601,8 +772,9 @@ static Action Timer_WaitingPeriod(Handle timer) return Plugin_Continue; } - +*/ // Rogue_RoundStartTimer() + void Dungeon_Start() { delete GameTimer; @@ -614,6 +786,7 @@ void Dungeon_Start() { GetEntPropVector(i_ObjectsSpawners[i], Prop_Data, "m_vecOrigin", pos); GetEntPropVector(i_ObjectsSpawners[i], Prop_Data, "m_angRotation", ang); + Dungeon_SetZoneMarker(i_ObjectsSpawners[i], Zone_HomeBase); break; } } @@ -621,20 +794,19 @@ void Dungeon_Start() NextAttackAt = GetGameTime() + AttackTime; GameTimer = CreateTimer(0.5, DungeonMainTimer); Ammo_Count_Ready = 20; + mp_disable_respawn_times.BoolValue = false; - NPC_CreateByName("npc_base_building", -1, pos, ang, TFTeam_Red); + CreateAllDefaultBuidldings(pos, ang); int highestLevel; for(int client = 1; client <= MaxClients; client++) { if(IsClientInGame(client) && GetClientTeam(client) == 2) { + ExplainToClientDungeon(client); int amount = SkillTree_GetByName(client, "Ingot Up 1"); if(amount > highestLevel) highestLevel = amount; - - Music_Stop_All(client); - SetMusicTimer(client, GetTime() + 35); } } @@ -642,18 +814,164 @@ void Dungeon_Start() //Rogue_AddIngots(startingIngots, true); Construction_AddMaterial("crystal", startingIngots, true); - SetRandomMusic(); + Dungeon_SetRandomMusic(); + + CreateNewRivals(); +} + +void CreateAllDefaultBuidldings(float pos[3], float ang[3]) +{ + int iNpc; + iNpc = Building_BuildByName("obj_dungeon_center", 0, pos, ang); + SetTeam(iNpc, TFTeam_Red); + float PosSave[3]; + float RandAng[3]; + PosSave = pos; + /* + As of now, hardcoded to this map. + */ + for(int Loop; Loop < 4; Loop++) + { + PosSave = pos; + PosSave[0] += GetRandomInt(0,1) ? GetRandomFloat(-250.0,-50.0) : GetRandomFloat(50.0, 250.0); + PosSave[1] += GetRandomInt(0,1) ? GetRandomFloat(-250.0,-50.0) : GetRandomFloat(50.0, 250.0); + // RandAng[0] = GetRandomFloat(-180.0,180.0); + RandAng[1] = GetRandomFloat(-180.0,180.0); + iNpc = Building_BuildByName("obj_dungeon_wall1", -1, PosSave, RandAng); + SetTeam(iNpc, TFTeam_Red); + ObjectGeneric objstats = view_as(iNpc); + objstats.m_bNoOwnerRequired = true; + } + for(int Loop; Loop < 4; Loop++) + { + PosSave = pos; + PosSave[0] += GetRandomInt(0,1) ? GetRandomFloat(-250.0,-50.0) : GetRandomFloat(50.0, 250.0); + PosSave[1] += GetRandomInt(0,1) ? GetRandomFloat(-250.0,-50.0) : GetRandomFloat(50.0, 250.0); + // RandAng[0] = GetRandomFloat(-180.0,180.0); + RandAng[1] = GetRandomFloat(-180.0,180.0); + PosSave[2] += 16.0; + iNpc = Building_BuildByName("obj_ammobox", -1, PosSave, RandAng); + SetTeam(iNpc, TFTeam_Red); + ObjectGeneric objstats = view_as(iNpc); + objstats.m_bNoOwnerRequired = true; + } + for(int Loop; Loop < 4; Loop++) + { + PosSave = pos; + PosSave[0] += GetRandomInt(0,1) ? GetRandomFloat(-250.0,-50.0) : GetRandomFloat(50.0, 250.0); + PosSave[1] += GetRandomInt(0,1) ? GetRandomFloat(-250.0,-50.0) : GetRandomFloat(50.0, 250.0); + // RandAng[0] = GetRandomFloat(-180.0,180.0); + RandAng[1] = GetRandomFloat(-180.0,180.0); + iNpc = Building_BuildByName("obj_armortable", -1, PosSave, RandAng); + SetTeam(iNpc, TFTeam_Red); + ObjectGeneric objstats = view_as(iNpc); + objstats.m_bNoOwnerRequired = true; + } + for(int Loop; Loop < 1; Loop++) + { + PosSave = pos; + PosSave[0] += GetRandomInt(0,1) ? GetRandomFloat(-250.0,-50.0) : GetRandomFloat(50.0, 250.0); + PosSave[1] += GetRandomInt(0,1) ? GetRandomFloat(-250.0,-50.0) : GetRandomFloat(50.0, 250.0); + // RandAng[0] = GetRandomFloat(-180.0,180.0); + RandAng[1] = GetRandomFloat(-180.0,180.0); + iNpc = Building_BuildByName("obj_const2_cannon", -1, PosSave, RandAng); + SetTeam(iNpc, TFTeam_Red); + ObjectGeneric objstats = view_as(iNpc); + objstats.m_bNoOwnerRequired = true; + } + for(int Loop; Loop < 1; Loop++) + { + PosSave = pos; + PosSave[0] += GetRandomInt(0,1) ? GetRandomFloat(-250.0,-50.0) : GetRandomFloat(50.0, 250.0); + PosSave[1] += GetRandomInt(0,1) ? GetRandomFloat(-250.0,-50.0) : GetRandomFloat(50.0, 250.0); + // RandAng[0] = GetRandomFloat(-180.0,180.0); + RandAng[1] = GetRandomFloat(-180.0,180.0); + iNpc = Building_BuildByName("obj_perkmachine", -1, PosSave, RandAng); + SetTeam(iNpc, TFTeam_Red); + ObjectGeneric objstats = view_as(iNpc); + objstats.m_bNoOwnerRequired = true; + } } -static void SetRandomMusic() +void Dungeon_SetRandomMusic() { + DMusicInfo music; + ArrayList pool = new ArrayList(); int length = MusicList.Length; - if(length) + for(int a; a < length; a++) + { + MusicList.GetArray(a, music); + if(!music.Key[0]) + continue; + + if(music.MinAttack > CurrentAttacks || music.MaxAttack < CurrentAttacks) + continue; + + if(!Rogue_HasNamedArtifact(music.Key)) + { + Function func = GetFunctionByName(null, music.Key); + if(func == INVALID_FUNCTION) + continue; + + bool value; + Call_StartFunction(null, func); + Call_Finish(value); + if(!value) + continue; + } + + for(int b; b < music.Common; b++) + { + pool.Push(a); + } + } + + if(pool.Length == 0) + { + for(int a; a < length; a++) + { + MusicList.GetArray(a, music); + if(music.Key[0]) + continue; + + if(music.MinAttack > CurrentAttacks || music.MaxAttack < CurrentAttacks) + continue; + + for(int b; b < music.Common; b++) + { + pool.Push(a); + } + } + } + + length = pool.Length; + if(length < 1) + { + delete pool; + return; + } + + length = pool.Get(GetURandomInt() % length); + delete pool; + + MusicList.GetArray(length, music); + + int time = GetTime(); +// int nextAttack = RoundToCeil(NextAttackAt - GetGameTime()) - music.Duration; + +// if(nextAttack > 0) +// time += GetRandomInt(0, nextAttack); + + for(int client = 1; client <= MaxClients; client++) { - static MusicEnum music; - MusicList.GetArray(GetURandomInt() % length, music); - music.CopyTo(BGMusicSpecial1); + if(!b_IsPlayerABot[client] && IsClientInGame(client)) + { + Music_Stop_All(client); + SetMusicTimer(client, time); + } } + + music.Music.CopyTo(BGMusicSpecial1); } void Dungeon_AntiStalled() @@ -666,7 +984,7 @@ void Dungeon_AntiStalled() { if(IsClientInGame(client) && IsPlayerAlive(client)) { - if(!Dungeon_EntityAtBase(client)) + if(Dungeon_GetEntityZone(client) == Zone_Dungeon) ForcePlayerSuicide(client, true); } } @@ -678,22 +996,128 @@ void Dungeon_AntiStalled() } } -void Dungeon_SpawnLoot(const char[] name) +void Dungeon_PlayerDowned(int client) { - float pos[3]; + if(dieingstate[client] <= 0) + LastKilledAt[client] = GetGameTime(); +} - for(int client = 1; client <= MaxClients; client++) +bool Dungeon_InRespawnTimer(int client) +{ + if(!Dungeon_Started()) + return false; + + float time = (RespawnTime + LastKilledAt[client]) - GetGameTime(); + if(time > 0.0) { - if(IsClientInGame(client)) + f_DelayLookingAtHud[client] = GetGameTime() + time; + PrintCenterText(client, "Respawning in %ds...", RoundToCeil(time)); + return true; + } + + return false; +} + +bool Dungeon_CanRespawn() +{ + if(!Dungeon_Mode()) + return false; + + if(Dungeon_InSetup()) + return true; + + return ObjectDungeonCenter_Alive(); +} + +int Dungeon_DownedBonus() +{ + if(!Dungeon_Mode()) + return 0; + + if(Dungeon_InSetup()) + return 0; + + return ObjectDungeonCenter_Alive() ? 999 : -2; +} + +static void TriggerStartTouch(const char[] output, int caller, int activator, float delay) +{ + if(Dungeon_Mode() && AttackType < 2 && activator > 0 && activator <= MAXENTITIES && (activator <= MaxClients || !b_NpcHasDied[activator])) + { + char name[64]; + if(GetEntPropString(caller, Prop_Data, "m_iName", name, sizeof(name))) { - if(IsPlayerAlive(client) && TeutonType[client] == TEUTON_NONE && !Dungeon_EntityAtBase(client, true)) + DungeonZone zone = Zone_Unknown; + + if(StrEqual(name, TeleHome, false)) { - GetEntPropVector(client, Prop_Data, "m_vecOrigin", pos); - break; + zone = Zone_HomeBase; + } + else if(StrEqual(name, TeleRival, false)) + { + if(IsValidClient(activator)) + ExplainToClientDungeon(activator); + zone = Zone_RivalBase; + } + else if(StrEqual(name, TeleEnter, false)) + { + if(IsValidClient(activator)) + ExplainToClientDungeon(activator); + zone = Zone_Dungeon; + } + else if(StrEqual(name, TeleNext, false)) + { + zone = Zone_DungeonWait; + + if(NextRoomIndex == -1) + { + float time = NextAttackAt - GetGameTime(); + if(time > 60.0) + { + if(DelayVoteFor < GetGameTime() && !Rogue_VoteActive()) + CreateNewDungeon(); + } + else + { + zone = Zone_HomeBase; + } + } + } + + if(zone != Zone_Unknown) + { + if(zone == Zone_Dungeon && IsValidEntity(ZoneMarkerRef[Zone_DungeonWait])) + zone = Zone_DungeonWait; + + if(zone != Zone_HomeBase && activator <= MaxClients) + { + // Don't carry constructs outside home base + ObjectGeneric obj = view_as(GetCarryingObject(activator)); + if(IsValidEntity(obj.index) && obj.m_bConstructBuilding) + return; + } + + if(IsValidEntity(ZoneMarkerRef[zone])) + { + float pos[3], ang[3]; + GetEntPropVector(ZoneMarkerRef[zone], Prop_Data, "m_vecOrigin", pos); + GetEntPropVector(ZoneMarkerRef[zone], Prop_Data, "m_angRotation", ang); + + TeleportEntity(activator, pos, ang); + Dungeon_SetEntityZone(activator, zone); + } + else if(activator <= MaxClients) + { + f_DelayLookingAtHud[activator] = GetGameTime() + 2.0; + PrintCenterText(activator, "%T", "Dungeon Not Ready Yet", activator); + } } } } +} +void Dungeon_TeleportRandomly(float pos[3]) +{ CNavArea goalArea = TheNavMesh.GetNavArea(pos, 1000.0); if(goalArea == NULL_AREA) { @@ -701,180 +1125,197 @@ void Dungeon_SpawnLoot(const char[] name) return; } - for(int i; i < 50; i++) + SurroundingAreasCollector areas = TheNavMesh.CollectSurroundingAreas(goalArea, 3000.0, 100.0, 18.0); + + int length = areas.Count(); + int start = GetURandomInt() % length; + for(int i = start + 1; i != start; i++) { - CNavArea startArea = PickRandomArea(); + if(i >= length) + { + i = -1; + continue; + } + + CNavArea startArea = areas.Get(i); if(startArea == NULL_AREA) continue; if(startArea.GetAttributes() & (NAV_MESH_AVOID|NAV_MESH_DONT_HIDE)) continue; - if(!TheNavMesh.BuildPath(startArea, goalArea, pos)) - continue; + //if(!TheNavMesh.BuildPath(startArea, goalArea, pos)) + // continue; startArea.GetCenter(pos); break; } - pos[2] += 10.0; + pos[2] += 1.0; +} - float ang[3]; - ang[0] = 0.0; - ang[1] = float(GetURandomInt() % 360); - ang[2] = 0.0; +void Dungeon_TeleportCratesRewards(int entity, float pos[3], float range = 125.0) +{ + static float hullcheckmaxs[3]; + static float hullcheckmins[3]; + hullcheckmaxs = view_as( { 24.0, 24.0, 24.0 } ); + hullcheckmins = view_as( { -24.0, -24.0, 0.0 } ); + float PosRand[3]; + PosRand = pos; + PosRand[0] += GetRandomFloat(-range, range); + PosRand[1] -= GetRandomFloat(-range, range); + Npc_Teleport_Safe(entity, PosRand, hullcheckmins, hullcheckmaxs, true); +} - DungeonLoot npc = view_as(NPC_CreateByName("npc_dungeon_loot", 0, pos, ang, 3, name)); +void Dungeon_SpawnLoot(const float pos[3], const char[] name, float waveScale) +{ + float newPos[3]; + newPos = pos; +// Dungeon_TeleportRandomly(newPos); - LootInfo loot; - if(LootMap.GetArray(name, loot, sizeof(loot))) - npc.SetLootData(name, loot.Color); + DungeonLoot npc = view_as(NPC_CreateById(DungeonLoot_Id(), 0, newPos, NULL_VECTOR, 3, "t")); + npc.SetLootData(name, waveScale); } -bool Dungeon_EntityAtBase(int client, bool outOfBoundsResult = false) +void Dungeon_SetZoneMarker(int entity, DungeonZone zone) { - CNavArea endNav = TheNavMesh.GetNavAreaEntity(client, GETNAVAREA_ALLOW_BLOCKED_AREAS, 1000.0); - if(endNav == NULL_AREA) - return outOfBoundsResult; - - float pos[3]; - CNavArea startNav; - for(int i; i < ZR_MAX_SPAWNERS; i++) + ZoneMarkerRef[zone] = entity; + if(ZoneMarkerRef[zone] > 0 && ZoneMarkerRef[zone] < sizeof(ZoneMarkerRef)) + ZoneMarkerRef[zone] = EntIndexToEntRef(ZoneMarkerRef[zone]); +} + +int Dungeon_GetZoneMarker(DungeonZone zone) +{ + return ZoneMarkerRef[zone]; +} + +void Dungeon_SetEntityZone(int entity, DungeonZone zone) +{ + LastZone[entity] = zone; +} + +DungeonZone Dungeon_GetEntityZone(int entity, bool forceReset = false) +{ + if(LastZone[entity] == Zone_Unknown || forceReset) { - if(IsValidEntity(i_ObjectsSpawners[i]) && GetEntProp(i_ObjectsSpawners[i], Prop_Data, "m_iTeamNum") == TFTeam_Red && !GetEntProp(i_ObjectsSpawners[i], Prop_Data, "m_bDisabled")) + LastZone[entity] = Zone_Unknown; + + float AbsPos[3]; + GetEntPropVector(entity, Prop_Data, "m_vecAbsOrigin", AbsPos); + CNavArea endNav = TheNavMesh.GetNavAreaEntity(entity, GETNAVAREA_ALLOW_BLOCKED_AREAS, 500.0); + if(endNav == NULL_AREA) + endNav = TheNavMesh.GetNearestNavArea(AbsPos, false, 60.0, _, _, _); + if(endNav != NULL_AREA) { - GetEntPropVector(i_ObjectsSpawners[i], Prop_Data, "m_vecOrigin", pos); - startNav = TheNavMesh.GetNavArea(pos); - break; + float pos[3]; + CNavArea startNav; + + for(int i = 1; i < view_as(Zone_MAX); i++) + { + if(IsValidEntity(ZoneMarkerRef[i])) + { + GetEntPropVector(ZoneMarkerRef[i], Prop_Data, "m_vecOrigin", pos); + startNav = TheNavMesh.GetNavArea(pos); + + if(TheNavMesh.BuildPath(endNav, startNav, pos)) + { + LastZone[entity] = view_as(i); + break; + } + } + } } } - if(startNav == NULL_AREA) - return outOfBoundsResult; - - return TheNavMesh.BuildPath(endNav, startNav, pos); + return LastZone[entity]; } static Action DungeonMainTimer(Handle timer) { float time = NextAttackAt - GetGameTime(); - if(time > 0.0) + NoticeDungeonNoTimeLeft(); + if(time > 0.0 || AttackType > 1) { - if(AttackType == 1) + if(AttackType == -1) + { + /* + Check if rival base is setup now + */ + if(DelayVoteFor < GetGameTime() && !Rogue_VoteActive()) + Dungeon_BattleVictory(); + } + else if(AttackType == 1) { + CheckRivalStatus(); + /* Check if anyone out on the field is alive */ - bool alive; + int alive, waiting; for(int client = 1; client <= MaxClients; client++) { if(IsClientInGame(client)) { - if(IsPlayerAlive(client) && TeutonType[client] == TEUTON_NONE && !Dungeon_EntityAtBase(client, true)) + if(IsPlayerAlive(client) && TeutonType[client] == TEUTON_NONE && !dieingstate[client]) { - alive = true; - break; + switch(Dungeon_GetEntityZone(client)) + { + case Zone_Dungeon: + alive++; + + case Zone_DungeonWait: + waiting++; + } } } } - if(!alive) + if(!alive || ((alive * 3) < waiting)) BattleLosted(); } - else if(AttackType < 1 && time > 99.0 && DelayVoteFor < GetGameTime() && !Rogue_VoteActive()) + else if(AttackType < 1 && time > 20.0 && DelayVoteFor < GetGameTime() && !Rogue_VoteActive()) { /* - Dungeon Room Voting + Create new rival base if one is currently dead */ - ArrayList voting = Rogue_CreateGenericVote(Dungeon_RoomVote, "Dungeon Room Vote"); - Vote vote; + bool alive = CheckRivalStatus(); - RoomInfo room; - ArrayList roomPool; - int highestCommon; - int round = Dungeon_GetRound(); - int length = RoomList.Length; - for(int a; a < length; a++) + if(!alive && time > 100.0) { - RoomList.GetArray(a, room); - - if(room.Common > highestCommon) - highestCommon = room.Common; - - if(room.CurrentCooldown > GetGameTime()) - continue; - - if(room.MinWave > round || room.MaxWave < round) - continue; - - if(room.Key[0] && !Rogue_HasNamedArtifact(room.Key)) - { - Function func = GetFunctionByName(null, room.Key); - if(func == INVALID_FUNCTION) - continue; - - bool value; - Call_StartFunction(null, func); - Call_Finish(value); - if(!value) - continue; - } - - for(int b; b < room.Common; b++) + //CreateNewRivals(); + } + else + { + /* + Start next dungeon if there's some waiting for it + */ + if(NextRoomIndex == -1) { - roomPool.Push(a); + if(time > 60.0 && !Rogue_VoteActive()) + CreateNewDungeon(); } - } - // Removes all commons - if(Rogue_HasNamedArtifact("Dungeon Compass")) - { - highestCommon--; - for(int a; a < length; a++) + if(NextRoomIndex != -1) { - RoomList.GetArray(a, room); - if(room.Common >= highestCommon) + for(int client = 1; client <= MaxClients; client++) { - for(int b; (b = roomPool.FindValue(a)) != -1; ) + if(IsClientInGame(client)) { - roomPool.Erase(b); + if(IsPlayerAlive(client) && TeutonType[client] == TEUTON_NONE) + { + switch(Dungeon_GetEntityZone(client)) + { + case Zone_Dungeon, Zone_DungeonWait: + { + StartNewDungeon(); + break; + } + } + } } } } - - Rogue_RemoveNamedArtifact("Dungeon Compass"); - } - - int count = (GetURandomInt() % 5) ? 2 : 3; - for(int a; a < count; a++) - { - length = roomPool.Length; - if(length < 1) - break; - - int index = roomPool.Get(GetURandomInt() % length); - - RoomList.GetArray(index, room); - room.CurrentCooldown = room.Cooldown + GetGameTime(); - RoomList.SetArray(index, room); - - strcopy(vote.Name, sizeof(vote.Name), room.Name); - IntToString(index, vote.Config, sizeof(vote.Config)); - voting.PushArray(vote); - - for(int b; (b = roomPool.FindValue(index)) != -1; ) - { - roomPool.Erase(b); - } } - - strcopy(vote.Name, sizeof(vote.Name), time < 130.0 ? "Dungeon Stop Looking" : "Dungeon Keep Looking"); - vote.Desc[0] = 0; - IntToString(-1, vote.Config, sizeof(vote.Config)); - voting.PushArray(vote); - - Rogue_StartGenericVote(30.0); - DelayVoteFor = GetGameTime() + 31.0; } GameTimer = CreateTimer(0.5, DungeonMainTimer); @@ -885,54 +1326,25 @@ static Action DungeonMainTimer(Handle timer) /* Raid Attack */ + ToggleEntityByName(TeleRival, false); + ToggleEntityByName(TeleEnter, false); + UpdateBlockedNavmesh(); + + CheckRivalStatus(); CurrentAttacks++; - LastRoomIndex = -1; + CurrentRoomIndex = -1; + NextRoomIndex = -1; + CurrentBaseIndex = -1; EnemyScaling = 0.0; int index = -1; bool final = CurrentAttacks >= RaidList.Length; AttackType = final ? 3 : 2; - Rogue_SetBattleIngots(CurrentAttacks > 1 ? 6 : 5); - - float pos1[3], pos2[3]; - for(int i; i < ZR_MAX_SPAWNERS; i++) - { - if(IsValidEntity(i_ObjectsSpawners[i]) && GetEntProp(i_ObjectsSpawners[i], Prop_Data, "m_iTeamNum") == TFTeam_Red && !GetEntProp(i_ObjectsSpawners[i], Prop_Data, "m_bDisabled")) - { - GetEntPropVector(i_ObjectsSpawners[i], Prop_Data, "m_vecOrigin", pos1); - break; - } - } + Rogue_SetBattleIngots(CurrentAttacks > 1 ? 18 : 15); - for(int i; i < i_MaxcountNpcTotal; i++) - { - int entity = EntRefToEntIndexFast(i_ObjectsNpcsTotal[i]); - if(entity != INVALID_ENT_REFERENCE && IsEntityAlive(entity)) - { - if(GetTeam(entity) == TFTeam_Red && i_NpcInternalId[entity] != Remain_ID()) - { - TeleportEntity(entity, pos1); - SaveLastValidPositionEntity(entity, pos1); - } - else - { - f_CreditsOnKill[entity] = 0.0; - SmiteNpcToDeath(entity); - } - } - } - - for(int i; i < i_MaxcountBuilding; i++) - { - int entity = EntRefToEntIndexFast(i_ObjectsBuilding[i]); - if(entity != INVALID_ENT_REFERENCE && IsValidEntity(entity) && !b_ThisEntityIgnored[entity] && !Dungeon_EntityAtBase(entity)) - { - int builder_owner = GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity"); - DeleteAndRefundBuilding(builder_owner, entity); - } - } + TeleportToFrom(Zone_HomeBase); for(int client = 1; client <= MaxClients; client++) { @@ -940,14 +1352,6 @@ static Action DungeonMainTimer(Handle timer) { if(IsPlayerAlive(client) && TeutonType[client] == TEUTON_NONE) { - GetClientAbsOrigin(client, pos2); - if(GetVectorDistance(pos1, pos2, true) > 900000.0) - { - Vehicle_Exit(client, false, false); - TeleportEntity(client, pos1, {0.0, 0.0, 0.0}); - SaveLastValidPositionEntity(client, pos1); - } - Store_ApplyAttribs(client); Store_GiveAll(client, GetClientHealth(client)); } @@ -1010,12 +1414,15 @@ static Action DungeonMainTimer(Handle timer) Rogue_TriggerFunction(Artifact::FuncStageStart); RemoveAllCustomMusic(); CreateTimer(float(AttackType * AttackType), Waves_RoundStartTimer, _, TIMER_FLAG_NO_MAPCHANGE); - SetBattleTimelimit(AttackTime - 3.0); + //SetBattleTimelimit(AttackTime - 3.0); } else { PrintToChatAll("NO BATTLE %d???? REPORT THIS BUG", CurrentAttacks); } + + EmitGameSoundToAll("Ambient.Siren"); + WaveStart_SubWaveStart(GetGameTime()); delete snap; @@ -1031,7 +1438,7 @@ static Action DungeonMainTimer(Handle timer) } return Plugin_Stop; } - +/* static void SetBattleTimelimit(float time) { BattleTimelimit = time > 0.0 ? (GetGameTime() + time - 520.0) : GetGameTime() + 420.0; @@ -1049,303 +1456,669 @@ static stock void DecreaseBattleTimelimit(float time) WaveStart_SubWaveStart(BattleTimelimit); } } - +*/ void Dungeon_DelayVoteFor(float time) { DelayVoteFor = GetGameTime() + time; } -static void Dungeon_RoomVote(const Vote vote) +static void CreateNewDungeon() { - LastRoomIndex = StringToInt(vote.Config); - if(LastRoomIndex != -1) + f_DelayNextWaveStartAdvancingDeathNpc = GetGameTime() + 9.0; + + RoomInfo room; + ArrayList roomPool = new ArrayList(); + int highestCommon; + int round = RoundToFloor(BattleWaveScale); + int length = RoomList.Length; + for(int a; a < length; a++) { - RoomInfo room; - RoomList.GetArray(LastRoomIndex, room); + RoomList.GetArray(a, room); + if(room.Common < 19 && room.Common > highestCommon) + highestCommon = room.Common; - Rogue_SetBattleIngots(0); + if(a == CurrentRoomIndex) + continue; + + if(room.CurrentCooldown > GetGameTime()) + continue; + + if(room.MinAttack > CurrentAttacks || room.MaxAttack < CurrentAttacks) + continue; + + if(room.MinWave > round || room.MaxWave < round) + continue; - float time = room.Fights ? 0.0 : 5.0; - if(room.FuncStart != INVALID_FUNCTION) + if(room.Key[0] && !Rogue_HasNamedArtifact(room.Key)) { - Call_StartFunction(null, room.FuncStart); - Call_Finish(time); + Function func = GetFunctionByName(null, room.Key); + if(func == INVALID_FUNCTION) + continue; + + bool value; + Call_StartFunction(null, func); + Call_Finish(value); + if(!value) + continue; } - if(!time && room.Fights) - { - StartBattle(room); - } - else + for(int b; b < room.Common; b++) { - Dungeon_DelayVoteFor(time); + roomPool.Push(a); } + } - float pos[3], ang[3]; - - char buffer[64]; - int entity = -1; - while((entity = FindEntityByClassname(entity, "info_teleport_destination")) != -1) + // Removes all commons + if(Rogue_HasNamedArtifact("Dungeon Compass")) + { + highestCommon--; + for(int a; a < length; a++) { - GetEntPropString(entity, Prop_Data, "m_iName", buffer, sizeof(buffer)); - if(StrEqual(buffer, room.Spawn, false)) + RoomList.GetArray(a, room); + if(room.Common < 19 && room.Common >= highestCommon) { - if(!pos[0] || (GetURandomInt() % 2)) + for(int b; (b = roomPool.FindValue(a)) != -1; ) { - GetEntPropVector(entity, Prop_Data, "m_vecOrigin", pos); - GetEntPropVector(entity, Prop_Data, "m_angRotation", ang); + roomPool.Erase(b); } } } - if(!pos[0]) - { - for(int i; i < ZR_MAX_SPAWNERS; i++) - { - if(IsValidEntity(i_ObjectsSpawners[i])) - { - GetEntPropString(i_ObjectsSpawners[i], Prop_Data, "m_iName", buffer, sizeof(buffer)); - if(StrEqual(buffer, room.Spawn, false)) - { - if(!pos[0] || (GetURandomInt() % 2)) - { - GetEntPropVector(i_ObjectsSpawners[i], Prop_Data, "m_vecOrigin", pos); - GetEntPropVector(i_ObjectsSpawners[i], Prop_Data, "m_angRotation", ang); - } - } - } - } - } + Rogue_RemoveNamedArtifact("Dungeon Compass"); + } - for(int client = 1; client <= MaxClients; client++) - { - if(IsClientInGame(client) && IsPlayerAlive(client)) - { - Vehicle_Exit(client, false, false); - TeleportEntity(client, pos, ang, NULL_VECTOR); - SaveLastValidPositionEntity(client, pos); - } - } + length = roomPool.Length; + if(length < 1) + { + PrintToChatAll("ERROR: No Dungeons"); + delete roomPool; + return; + } - for(int i; i < i_MaxcountNpcTotal; i++) + NextRoomIndex = roomPool.Get(GetURandomInt() % length); + delete roomPool; + + RoomList.GetArray(NextRoomIndex, room); + + bool found; + + char buffer[64]; + int entity = -1; + while((entity = FindEntityByClassname(entity, "info_teleport_destination")) != -1) + { + GetEntPropString(entity, Prop_Data, "m_iName", buffer, sizeof(buffer)); + if(StrEqual(buffer, room.Spawn, false)) { - entity = EntRefToEntIndexFast(i_ObjectsNpcsTotal[i]); - if(entity != INVALID_ENT_REFERENCE && IsEntityAlive(entity)) + if(!found || (GetURandomInt() % 2)) { - if(GetTeam(entity) == TFTeam_Red && i_NpcInternalId[entity] != Remain_ID()) - { - TeleportEntity(entity, pos, ang, NULL_VECTOR); - SaveLastValidPositionEntity(entity, pos); - } - else - { - f_CreditsOnKill[entity] = 0.0; - SmiteNpcToDeath(entity); - } + Dungeon_SetZoneMarker(entity, Zone_DungeonWait); + found = true; } } + } - for(int i; i < i_MaxcountBuilding; i++) + if(!found) + { + for(int i; i < ZR_MAX_SPAWNERS; i++) { - entity = EntRefToEntIndexFast(i_ObjectsBuilding[i]); - if(entity != INVALID_ENT_REFERENCE && IsValidEntity(entity) && !b_ThisEntityIgnored[entity] && !Dungeon_EntityAtBase(entity)) + if(IsValidEntity(i_ObjectsSpawners[i])) { - int builder_owner = GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity"); - DeleteAndRefundBuilding(builder_owner, entity); + GetEntPropString(i_ObjectsSpawners[i], Prop_Data, "m_iName", buffer, sizeof(buffer)); + if(StrEqual(buffer, room.Spawn, false)) + { + if(!found || (GetURandomInt() % 2)) + { + Dungeon_SetZoneMarker(entity, Zone_DungeonWait); + found = true; + } + } } } } + + if(!found) + PrintToChatAll("ERROR: Unknown spawn point '%s'", room.Spawn); + + TeleportToFrom(Zone_DungeonWait, Zone_DungeonWait); + CPrintToChatAll("{yellow}%t", "Dungeon New"); } -stock void Dungeon_StartThisBattle(float time = 10.0) +static void StartNewDungeon() { + ZoneMarkerRef[Zone_Dungeon] = ZoneMarkerRef[Zone_DungeonWait]; + ZoneMarkerRef[Zone_DungeonWait] = -1; + + CurrentRoomIndex = NextRoomIndex; + NextRoomIndex = -1; + RoomInfo room; - RoomList.GetArray(LastRoomIndex, room); + RoomList.GetArray(CurrentRoomIndex, room); + room.CurrentCooldown = room.Cooldown + GetGameTime(); + RoomList.SetArray(CurrentRoomIndex, room); - StartBattle(room, time); -} + Rogue_SetBattleIngots(0); -static void StartBattle(const RoomInfo room, float time = 3.0) -{ - if(!room.Fights) - return; + float time = room.Fights ? 0.0 : 5.0; + if(room.FuncStart != INVALID_FUNCTION) + { + Call_StartFunction(null, room.FuncStart); + Call_Finish(time); + } - AttackType = 1; - int scale; - int round = Dungeon_GetRound(); + if(!time && room.Fights) + StartBattle(room); + + if(time < 30.0) + Dungeon_DelayVoteFor(time); - char buffer[PLATFORM_MAX_PATH]; - ArrayList list = new ArrayList(); + TeleportToFrom(Zone_Dungeon, Zone_DungeonWait, Zone_Dungeon); +} - StringMapSnapshot snap = room.Fights.Snapshot(); - int length = snap.Length; +static void CreateNewRivals() +{ + RoomInfo room; + ArrayList roomPool = new ArrayList(); + int round = RoundToFloor(BattleWaveScale); + int length = BaseList.Length; for(int a; a < length; a++) { - snap.GetKey(a, buffer, sizeof(buffer)); - room.Fights.GetValue(buffer, scale); + BaseList.GetArray(a, room); - int common = (MaxWaveScale - abs(MaxWaveScale - scale)); - if(common < (MaxWaveScale / 2)) + if(room.CurrentCooldown > GetGameTime()) continue; - common /= 4; - for(int b; b < common; b++) + if(room.MinAttack > CurrentAttacks || room.MaxAttack < CurrentAttacks) + continue; + + if(room.MinWave > round || room.MaxWave < round) + continue; + + if(room.Key[0] && !Rogue_HasNamedArtifact(room.Key)) { - list.Push(a); + Function func = GetFunctionByName(null, room.Key); + if(func == INVALID_FUNCTION) + continue; + + bool value; + Call_StartFunction(null, func); + Call_Finish(value); + if(!value) + continue; } - } - - int index = list.Length; - if(index < 0) - { - for(int a; a < length; a++) + + for(int b; b < room.Common; b++) { - list.Push(a); + roomPool.Push(a); } - - index = list.Length; } - - index = index > 0 ? list.Get(GetURandomInt() % index) : -1; - if(index != -1) - { - snap.GetKey(index, buffer, sizeof(buffer)); - - room.Fights.GetValue(buffer, scale); - EnemyScaling = ScaleBasedOnRound(round) / ScaleBasedOnRound(scale); - BuildPath(Path_SM, buffer, sizeof(buffer), CONFIG_CFG, buffer); - KeyValues kv = new KeyValues("Waves"); - kv.ImportFromFile(buffer); - Waves_SetupWaves(kv, false); - delete kv; - - Rogue_TriggerFunction(Artifact::FuncStageStart); - RemoveAllCustomMusic(); - CreateTimer(time, Waves_RoundStartTimer, _, TIMER_FLAG_NO_MAPCHANGE); - } - else + length = roomPool.Length; + if(length < 1) { - PrintToChatAll("NO ROOM %s???? REPORT THIS BUG", room.Name); + PrintToChatAll("ERROR: No Rival Bases"); + delete roomPool; + return; } + + CurrentBaseIndex = roomPool.Get(GetURandomInt() % length); + delete roomPool; - delete snap; - - float limit = room.Timelimit; - if(limit < 1.0) - limit = 420.0; - - float maxLimit = NextAttackAt - GetGameTime(); - if(limit > maxLimit) - limit = maxLimit; + BaseList.GetArray(CurrentBaseIndex, room); + room.CurrentCooldown = room.Cooldown + GetGameTime(); + BaseList.SetArray(CurrentBaseIndex, room); - SetBattleTimelimit(limit); + bool found; - for(int client = 1; client <= MaxClients; client++) + char buffer[64]; + int entity = -1; + while((entity = FindEntityByClassname(entity, "info_teleport_destination")) != -1) { - if(IsClientInGame(client) && IsPlayerAlive(client)) + GetEntPropString(entity, Prop_Data, "m_iName", buffer, sizeof(buffer)); + if(StrEqual(buffer, room.Spawn, false)) { - Store_ApplyAttribs(client); - Store_GiveAll(client, GetClientHealth(client)); + if(!found || (GetURandomInt() % 2)) + { + Dungeon_SetZoneMarker(entity, Zone_RivalBase); + found = true; + } } } -} - -void Dungeon_BattleVictory() -{ - Waves_RoundEnd(); - bool victory = true; - Rogue_TriggerFunction(Artifact::FuncStageEnd, victory); - Store_RogueEndFightReset(); - - int ingots = Rogue_GetBattleIngots(); - if(ingots) - Construction_AddMaterial("crystal", ingots); - - if(LastRoomIndex != -1 && AttackType == 1) - { - RoomInfo room; - RoomList.GetArray(LastRoomIndex, room); - room.RollLoot(true); - } - if(AttackType == 2) + if(!found) { - for(int client = 1; client <= MaxClients; client++) + for(int i; i < ZR_MAX_SPAWNERS; i++) { - if(!b_IsPlayerABot[client] && IsClientInGame(client)) + if(IsValidEntity(i_ObjectsSpawners[i])) { - Music_Stop_All(client); - SetMusicTimer(client, GetTime() + GetRandomInt(90, 150)); + GetEntPropString(i_ObjectsSpawners[i], Prop_Data, "m_iName", buffer, sizeof(buffer)); + if(StrEqual(buffer, room.Spawn, false)) + { + if(!found || (GetURandomInt() % 2)) + { + Dungeon_SetZoneMarker(entity, Zone_RivalBase); + found = true; + } + } } } + } + + if(!found) + PrintToChatAll("ERROR: Unknown spawn point '%s'", room.Spawn); - SetRandomMusic(); + float time = 0.0; + if(room.FuncStart != INVALID_FUNCTION) + { + Call_StartFunction(null, room.FuncStart); + Call_Finish(time); } + + StartBattle(room, time); + AttackType = -1; + EnemyScaling = 0.0; + + Dungeon_DelayVoteFor(time + 15.0); - Zero(i_AmountDowned); - AttackType = 0; + TeleportToFrom(Zone_RivalBase, Zone_RivalBase); } -static void BattleLosted() +// Returns true if an base is ongoing +static bool CheckRivalStatus() { - Waves_RoundEnd(); - bool victory = false; - Rogue_TriggerFunction(Artifact::FuncStageEnd, victory); - Store_RogueEndFightReset(); - - Zero(i_AmountDowned); - AttackType = 0; - - float pos[3]; - for(int i; i < ZR_MAX_SPAWNERS; i++) - { - if(IsValidEntity(i_ObjectsSpawners[i]) && GetEntProp(i_ObjectsSpawners[i], Prop_Data, "m_iTeamNum") == TFTeam_Red && !GetEntProp(i_ObjectsSpawners[i], Prop_Data, "m_bDisabled")) - { - GetEntPropVector(i_ObjectsSpawners[i], Prop_Data, "m_vecOrigin", pos); - break; - } - } + if(CurrentBaseIndex == -1) + return false; for(int i; i < i_MaxcountNpcTotal; i++) { int entity = EntRefToEntIndexFast(i_ObjectsNpcsTotal[i]); - if(entity != INVALID_ENT_REFERENCE && IsEntityAlive(entity)) - { - if(GetTeam(entity) == TFTeam_Red && i_NpcInternalId[entity] != Remain_ID()) - { - TeleportEntity(entity, pos); - SaveLastValidPositionEntity(entity, pos); - } - else - { - f_CreditsOnKill[entity] = 0.0; - SmiteNpcToDeath(entity); - } + if(entity == INVALID_ENT_REFERENCE || !IsEntityAlive(entity)) + continue; + + if(GetTeam(entity) == TFTeam_Red) + continue; + + DungeonZone zone = Dungeon_GetEntityZone(entity); + if(zone != Zone_RivalBase) + continue; + + if(ObjectDWall_IsId(i_NpcInternalId[entity])) + continue; + + return true; + } + + RoomInfo room; + BaseList.GetArray(CurrentBaseIndex, room); + room.RollLoot(NULL_VECTOR); + + CurrentBaseIndex = -1; + return false; +} + +public bool Const2_IgnoreBuilding_FindTraget(int entity) +{ + if(ObjectDWall_IsId(i_NpcInternalId[entity])) + return true; + return false; +} + + +static void TeleportToFrom(DungeonZone tele, DungeonZone from1 = Zone_Unknown, DungeonZone from2 = Zone_MAX, DungeonZone from3 = Zone_MAX) +{ + float pos[3], ang[3]; + if(IsValidEntity(ZoneMarkerRef[tele])) + { + GetEntPropVector(ZoneMarkerRef[tele], Prop_Data, "m_vecOrigin", pos); + GetEntPropVector(ZoneMarkerRef[tele], Prop_Data, "m_angRotation", ang); + } + else + { + PrintToChatAll("ERROR: No zone marker for %d", tele); + return; + } + + for(int client = 1; client <= MaxClients; client++) + { + if(IsClientInGame(client) && IsPlayerAlive(client)) + { + DungeonZone zone = Dungeon_GetEntityZone(client); + if(zone == Zone_Unknown || (zone != tele && from1 == Zone_Unknown) || zone == from1 || zone == from2 || zone == from3) + { + Vehicle_Exit(client, false, false); + TeleportEntity(client, pos, ang, NULL_VECTOR); + SaveLastValidPositionEntity(client, pos); + Dungeon_SetEntityZone(client, tele); + } + } + } + + int a; + int entity; + while((entity = FindEntityByNPC(a)) != -1) + { + if(IsEntityAlive(entity)) + { + DungeonZone zone = Dungeon_GetEntityZone(entity); + if(zone == Zone_Unknown || (zone != tele && from1 == Zone_Unknown) || zone == from1 || zone == from2 || zone == from3) + { + if(GetTeam(entity) != TFTeam_Red || i_NpcInternalId[entity] == Remain_ID()) + { + f_CreditsOnKill[entity] = 0.0; + SmiteNpcToDeath(entity); + SmiteNpcToDeath(entity); + SmiteNpcToDeath(entity); + SmiteNpcToDeath(entity); + } + else + { + TeleportEntity(entity, pos, ang, NULL_VECTOR); + SaveLastValidPositionEntity(entity, pos); + Dungeon_SetEntityZone(entity, tele); + } + } + } + } + entity = 0; + a = 0; + //fixes npcs second phase + while((entity = FindEntityByNPC(a)) != -1) + { + if(IsEntityAlive(entity)) + { + DungeonZone zone = Dungeon_GetEntityZone(entity); + if(zone == Zone_Unknown || (zone != tele && from1 == Zone_Unknown) || zone == from1 || zone == from2 || zone == from3) + { + if(GetTeam(entity) != TFTeam_Red || i_NpcInternalId[entity] == Remain_ID()) + { + f_CreditsOnKill[entity] = 0.0; + SmiteNpcToDeath(entity); + SmiteNpcToDeath(entity); + SmiteNpcToDeath(entity); + SmiteNpcToDeath(entity); + } + } } } for(int i; i < i_MaxcountBuilding; i++) { - int entity = EntRefToEntIndexFast(i_ObjectsBuilding[i]); - if(entity != INVALID_ENT_REFERENCE && IsValidEntity(entity) && !b_ThisEntityIgnored[entity] && !Dungeon_EntityAtBase(entity)) + entity = EntRefToEntIndexFast(i_ObjectsBuilding[i]); + if(entity != INVALID_ENT_REFERENCE && IsValidEntity(entity) && !b_ThisEntityIgnored[entity]) { - int builder_owner = GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity"); - DeleteAndRefundBuilding(builder_owner, entity); + DungeonZone zone = Dungeon_GetEntityZone(entity); + if(zone == Zone_Unknown || (zone != tele && from1 == Zone_Unknown) || zone == from1 || zone == from2 || zone == from3) + { + int builder_owner = GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity"); + DeleteAndRefundBuilding(builder_owner, entity); + } } } + entity = -1; + while((entity = FindEntityByClassname(entity, "obj_vehicle")) != -1) + { + DungeonZone zone = Dungeon_GetEntityZone(entity); + + if(b_ThisNpcIsImmuneToNuke[entity]) // Temp car + zone = Zone_Unknown; + + if( + (zone == tele && (zone == Zone_HomeBase || tele == Zone_RivalBase)) || + ((zone == Zone_Dungeon || zone == Zone_DungeonWait) && (tele == Zone_Dungeon || tele == Zone_DungeonWait)) + ) + { + if(zone == tele && zone == Zone_HomeBase) + continue; + + // Home -> Home + // Rival -> Rival + // Dungeon/Wait -> Dungeon/Wait + TeleportEntity(entity, pos, ang, NULL_VECTOR); + break; + } + else if(zone == Zone_Unknown) + { + RemoveEntity(entity); + } + } +/* + DataPack pack; + CreateDataTimer(0.2, KillToFrom, pack, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT); + pack.WriteCell(tele); + pack.WriteCell(from1); + pack.WriteCell(from2); + pack.WriteCell(from3);*/ +} +/* +static Action KillToFrom(Handle timer, DataPack pack) +{ + bool found; + + pack.Reset(); + + DungeonZone tele = pack.ReadCell(); + DungeonZone from1 = pack.ReadCell(); + DungeonZone from2 = pack.ReadCell(); + DungeonZone from3 = pack.ReadCell(); + + for(int i; i < i_MaxcountNpcTotal; i++) + { + int entity = EntRefToEntIndexFast(i_ObjectsNpcsTotal[i]); + if(entity != INVALID_ENT_REFERENCE && IsEntityAlive(entity)) + { + DungeonZone zone = Dungeon_GetEntityZone(entity); + if(zone == Zone_Unknown || (zone != tele && from1 == Zone_Unknown) || zone == from1 || zone == from2 || zone == from3) + { + if(GetTeam(entity) != TFTeam_Red || i_NpcInternalId[entity] == Remain_ID()) + { + f_CreditsOnKill[entity] = 0.0; + SmiteNpcToDeath(entity); + found = true; + } + } + } + } + + return found ? Plugin_Continue : Plugin_Stop; +}*/ + +stock void Dungeon_StartThisBattle(float time = 10.0) +{ + RoomInfo room; + RoomList.GetArray(CurrentRoomIndex, room); + + StartBattle(room, time); +} + +static void StartBattle(const RoomInfo room, float time = 0.1) +{ + if(!room.Fights) + return; + + AttackType = 1; + int scale; + int round = Dungeon_GetRound(); + int lowestDiff = 999; + int data[2]; + + char buffer[PLATFORM_MAX_PATH]; + ArrayList listPre = new ArrayList(sizeof(data)); + + // Gather data + StringMapSnapshot snap = room.Fights.Snapshot(); + int length = snap.Length; + for(int a; a < length; a++) + { + snap.GetKey(a, buffer, sizeof(buffer)); + room.Fights.GetValue(buffer, scale); + + data[0] = a; + data[1] = abs(round - scale); + + if(lowestDiff > data[1]) + lowestDiff = data[1]; + + listPre.PushArray(data); + } + + ArrayList listPost = new ArrayList(); + + // Check data + for(int a; a < length; a++) + { + listPre.GetArray(a, data); + + // Less difference, more common + int common = 10 - (data[1] - lowestDiff); + for(int b; b < common; b++) + { + listPost.Push(data[0]); + } + } + + delete listPre; + + length = listPost.Length; + if(length) + { + length = listPost.Get(GetURandomInt() % length); + snap.GetKey(length, buffer, sizeof(buffer)); + + room.Fights.GetValue(buffer, scale); + EnemyScaling = ScaleBasedOnRound(round) / ScaleBasedOnRound(scale); + PrintToConsoleAll("Dungeon Enemy Scaling: %.2f%%", EnemyScaling * 100.0); + + BuildPath(Path_SM, buffer, sizeof(buffer), CONFIG_CFG, buffer); + KeyValues kv = new KeyValues("Waves"); + kv.ImportFromFile(buffer); + Waves_SetupWaves(kv, false); + delete kv; + + Rogue_TriggerFunction(Artifact::FuncStageStart); + RemoveAllCustomMusic(); + CreateTimer(time, Waves_RoundStartTimer, _, TIMER_FLAG_NO_MAPCHANGE); + } + else + { + PrintToChatAll("NO ROOM???? REPORT THIS BUG"); + } + + delete snap; + delete listPost; + + /*float limit = room.Timelimit; + if(limit < 1.0) + limit = 420.0; + + float maxLimit = NextAttackAt - GetGameTime(); + if(limit > maxLimit) + limit = maxLimit; + + SetBattleTimelimit(limit);*/ +} + +void Dungeon_BattleVictory() +{ + Waves_RoundEnd(); + + if(AttackType < 1) + { + AttackType = 0; + return; + } + + bool victory = true; + Rogue_TriggerFunction(Artifact::FuncStageEnd, victory); + Store_RogueEndFightReset(); + + int ingots = Rogue_GetBattleIngots(); + if(ingots) + Construction_AddMaterial("crystal", ingots); + + int attack = AttackType; + AttackType = 0; + + if(attack == 1) + { + if(CurrentRoomIndex != -1) + { + RoomInfo room; + RoomList.GetArray(CurrentRoomIndex, room); + room.RollLoot(NULL_VECTOR); + } + + CPrintToChatAll("{green}%t", "Dungeon Success"); + } + + Zero(i_AmountDowned); + Dungeon_DelayVoteFor(1.0); + + if(attack == 2) + { + // Reset next attack, give full time after a raid + NextAttackAt = GetGameTime() + AttackTime; + NerfNextRaid = false; + + Dungeon_SetRandomMusic(); + CreateNewRivals(); + ToggleEntityByName(TeleRival, true); + ToggleEntityByName(TeleEnter, true); + UpdateBlockedNavmesh(); + } + + Const2_ReviveAllBuildings(); + + ZoneMarkerRef[Zone_Dungeon] = -1; +} + +//england is my city +static void BattleLosted() +{ + Waves_RoundEnd(); + bool victory = false; + Rogue_TriggerFunction(Artifact::FuncStageEnd, victory); + Store_RogueEndFightReset(); + + Zero(i_AmountDowned); + AttackType = 0; + + TeleportToFrom(Zone_HomeBase, Zone_Dungeon); + //TeleportToFrom(Zone_DungeonWait, Zone_Dungeon); + CPrintToChatAll("{crimson}%t", "Dungeon Failed"); - DelayVoteFor = GetGameTime() + 5.0; + Dungeon_DelayVoteFor(20.0); + + ZoneMarkerRef[Zone_Dungeon] = -1; } -void Dungeon_WaveEnd(bool final) +void Dungeon_WaveEnd(const float spawner[3] = NULL_VECTOR, bool rivalBase = false) { - if(!final && LastRoomIndex != -1 && AttackType == 1) + if(!Dungeon_Mode()) + return; + + if(!RoomList) + { + PrintToChatAll("Dungeon_WaveEnd failed???"); + return; + } + + if(rivalBase) + { + if(CurrentBaseIndex != -1) + { + RoomInfo room; + BaseList.GetArray(CurrentBaseIndex, room); + room.RollLoot(spawner); + } + } + else if(CurrentRoomIndex != -1 && AttackType == 1) { RoomInfo room; - RoomList.GetArray(LastRoomIndex, room); - room.RollLoot(false); + RoomList.GetArray(CurrentRoomIndex, room); + room.RollLoot(spawner); + + if(BattleWaveScale > 39.0) + room.RollLoot(spawner); } } @@ -1354,57 +2127,130 @@ bool Dungeon_LootExists(const char[] name) return LootMap && LootMap.ContainsKey(name); } +bool Dungeon_GetNamedLoot(const char[] name, LootInfo loot) +{ + return LootMap && LootMap.GetArray(name, loot, sizeof(loot)); +} + void Dungeon_RollNamedLoot(const char[] name) { LootInfo loot; if(LootMap && LootMap.GetArray(name, loot, sizeof(loot))) + { loot.RollLoot(); + } + else + { + PrintToChatAll("UNKNOWN LOOT \"%s\", REPORT BUG", name); + } +} - PrintToChatAll("UNKNOWN LOOT \"%s\", REPORT BUG", name); +void Dungeon_BuildingDeath(int entity) +{ + if(GetTeam(entity) != TFTeam_Red) + { + if(CurrentBaseIndex != -1) + { + float pos[3]; + GetAbsOrigin(entity, pos); + + RoomInfo room; + BaseList.GetArray(CurrentBaseIndex, room); + room.RollLoot(pos); + } + } +} + +void Dungeon_MainBuildingDeath(int entity) +{ + if(GetTeam(entity) != TFTeam_Red) + { + if(CurrentBaseIndex != -1) + { + float pos[3]; + GetAbsOrigin(entity, pos); + + RoomInfo room; + BaseList.GetArray(CurrentBaseIndex, room); + for(int loop; loop < 20; loop++) + room.RollLoot(pos); + + NerfNextRaid = true; + + CPrintToChatAll("%t", "Enemy Center Death"); + } + } +} + +void Dungeon_AddBattleScale(float scale) +{ + BattleWaveScale += scale; +} + +bool Dungeon_AtLimitNotice() +{ + return LimitNotice != 0; } static float ScaleBasedOnRound(int round) { - return (500.0 + Pow(float(round), 2.6)); + return (500.0 + Pow(float(round), 2.7)); } void Dungeon_EnemySpawned(int entity) { - if(Dungeon_Mode()) + if(Dungeon_Mode() && + i_NpcInternalId[entity] != DungeonLoot_Id() && + i_NpcInternalId[entity] != Const2Spawner_Id()) { - // Reward cash depending on the wave scaling and how much left - if(AttackType < 2) + switch(AttackType) { - int round = Dungeon_GetRound(); - if(round > 39) - round = 39; - - int current = CurrentCash - GlobalExtraCash; - - int a, other; - while((other = FindEntityByNPC(a)) != -1) + case -1: // Town NPC { - if(!b_NpcHasDied[other] && GetTeam(other) != TFTeam_Red) - current += RoundFloat(f_CreditsOnKill[other]); + b_StaticNPC[entity] = true; + AddNpcToAliveList(entity, 1); } - - int goal = DefaultTotalCash(round); - if(current < goal) + case 0: { - int reward = (goal - current) / (b_thisNpcIsABoss[entity] ? 5 : 50); - if(reward < 5) - reward = 5; - - f_CreditsOnKill[entity] += float(reward / 5 * 5); + Dungeon_GiveNpcMoney(entity); } - } + case 1: // Dungeon NPC + { + if(Dungeon_GetEntityZone(entity) == Zone_Dungeon) + { + //nerf enemies in dungeons by 10% + fl_Extra_Damage[entity] *= 0.9; + SetEntProp(entity, Prop_Data, "m_iHealth", RoundToCeil(float(ReturnEntityMaxHealth(entity)) * 0.9)); + SetEntProp(entity, Prop_Data, "m_iMaxHealth", RoundToCeil(float(ReturnEntityMaxHealth(entity)) * 0.9)); - if(EnemyScaling > 0.0) - { - fl_Extra_Damage[entity] *= 1.0 + ((EnemyScaling - 1.0) / 3.0); - - SetEntProp(entity, Prop_Data, "m_iHealth", RoundToCeil(float(GetEntProp(entity, Prop_Data, "m_iHealth")) * EnemyScaling)); - SetEntProp(entity, Prop_Data, "m_iMaxHealth", RoundToCeil(float(ReturnEntityMaxHealth(entity)) * EnemyScaling)); + if(EnemyScaling > 0.0) + { + fl_Extra_Damage[entity] *= 1.0 + ((EnemyScaling - 1.0) / 3.0); + + SetEntProp(entity, Prop_Data, "m_iHealth", RoundToCeil(float(GetEntProp(entity, Prop_Data, "m_iHealth")) * EnemyScaling)); + SetEntProp(entity, Prop_Data, "m_iMaxHealth", RoundToCeil(float(ReturnEntityMaxHealth(entity)) * EnemyScaling)); + } + } + Dungeon_GiveNpcMoney(entity); + } + case 2, 3: // Raid/Final NPC + { + if(NerfNextRaid) + { + if(b_thisNpcIsABoss[entity]) + { + fl_Extra_Damage[entity] *= 0.9; + fl_Extra_MeleeArmor[entity] *= 1.1; + fl_Extra_RangedArmor[entity] *= 1.1; + } + else + { + fl_Extra_Damage[entity] *= 0.8; + fl_Extra_MeleeArmor[entity] *= 1.25; + fl_Extra_RangedArmor[entity] *= 1.25; + } + } + } } } } @@ -1422,9 +2268,10 @@ bool Dungeon_UpdateMvMStats() if(AttackType == 1) { - int round = Dungeon_GetRound(); - if(round > 39) - round = 39; + int round = Dungeon_GetRound(true) + MONEY_SCLAING_PUSHFUTURE; + int limit = MONEY_SCLAING_PUSHFUTURE + RoundFloat(ObjectC2House_CountBuildings() * 3.5); + if(round > limit) + round = limit; int current = CurrentCash - GlobalExtraCash; int goal = DefaultTotalCash(round); @@ -1435,8 +2282,8 @@ bool Dungeon_UpdateMvMStats() SetEntProp(objective, Prop_Send, "m_nMvMWorldMoney", worldMoney); - SetEntProp(objective, Prop_Send, "m_nMannVsMachineWaveCount", CurrentAttacks); - SetEntProp(objective, Prop_Send, "m_nMannVsMachineMaxWaveCount", RaidList.Length + 1); + SetEntProp(objective, Prop_Send, "m_nMannVsMachineWaveCount", CurrentAttacks + 1); + SetEntProp(objective, Prop_Send, "m_nMannVsMachineMaxWaveCount", RaidList.Length); StringMap map = Construction_GetMaterialStringMap(); StringMapSnapshot snap = map ? map.Snapshot() : null; @@ -1453,10 +2300,9 @@ bool Dungeon_UpdateMvMStats() { int time = RoundToCeil(NextAttackAt - gameTime); int flags = (CurrentAttacks + 1) < RaidList.Length ? MVM_CLASS_FLAG_NORMAL : MVM_CLASS_FLAG_MINIBOSS; - if(time < 100) + if(time < 61) flags += MVM_CLASS_FLAG_ALWAYSCRIT; - itemCount += time; Waves_SetWaveClass(objective, i, time, "classic_defend", flags, true); continue; } @@ -1466,7 +2312,7 @@ bool Dungeon_UpdateMvMStats() static int LastRound; static int FrameCount; - int round = Dungeon_GetRound(); + int round = RoundToFloor(BattleWaveScale); int flags = round < 39 ? MVM_CLASS_FLAG_NORMAL : MVM_CLASS_FLAG_MINIBOSS; if(LastRound != round) @@ -1527,20 +2373,430 @@ bool Dungeon_UpdateMvMStats() Waves_SetWaveClass(objective, i); } - // Use the bar as a timer for room timelimit - float timeLeft = BattleTimelimit + 520.0 - gameTime; - float timeMax = NextAttackAt - gameTime; - if(timeLeft > timeMax) - timeLeft = timeMax - 1.0; + // Use the bar as a timer + SetEntProp(objective, Prop_Send, "m_nMannVsMachineWaveEnemyCount", itemCount + RoundToCeil(AttackTime)); + } + + return true; +} + +stock void ToggleEntityByName(const char[] name, bool toggleMode) +{ + for( int i = 1; i <= MAXENTITIES; i++ ) + { + if(IsValidEntity(i)) + { + static char buffer[32]; + GetEntPropString(i, Prop_Data, "m_iName", buffer, sizeof(buffer)); + if(StrEqual(buffer, name, false)) + { + if(!toggleMode) + AcceptEntityInput(i, "Disable"); + else + AcceptEntityInput(i, "Enable"); + } + } + } +} + +stock int FindByEntityName(const char[] name) +{ + for( int i = 1; i <= MAXENTITIES; i++ ) + { + if(IsValidEntity(i)) + { + static char buffer[32]; + GetEntPropString(i, Prop_Data, "m_iName", buffer, sizeof(buffer)); + if(StrEqual(buffer, name, false)) + { + return i; + } + } + } + return -1; +} + +public void ZRModifs_ModifEnemyChaos(int iNpc) +{ + if(i_NpcInternalId[iNpc] == DungeonLoot_Id() ||i_NpcInternalId[iNpc] == Const2Spawner_Id()) + return; - float ratio = (timeLeft > 0.0 && timeMax > 0.0) ? (timeLeft / timeMax) : 0.0; + fl_Extra_Damage[iNpc] *= 1.10; + int Health = GetEntProp(iNpc, Prop_Data, "m_iMaxHealth"); + SetEntProp(iNpc, Prop_Data, "m_iHealth", RoundToCeil(float(Health) * 1.10)); + SetEntProp(iNpc, Prop_Data, "m_iMaxHealth", RoundToCeil(float(Health) * 1.10)); + + if(b_thisNpcIsABoss[iNpc]) + return; + if(i_IsABuilding[iNpc]) + return; + if(i_NpcIsABuilding[iNpc]) + return; +// if(Dungeon_GetEntityZone(iNpc) != Zone_Dungeon && Dungeon_GetEntityZone(iNpc) != Zone_RivalBase) +// return; + //Rare + if(GetRandomInt(0,RoundToCeil(75.0 * MultiGlobalEnemy)) != 0) + return; + b_thisNpcHasAnOutline[iNpc] = true; + GiveNpcOutLineLastOrBoss(iNpc, true); + SetEntProp(iNpc, Prop_Data, "m_iHealth", RoundToCeil(float(ReturnEntityMaxHealth(iNpc)) * 3.0)); + SetEntProp(iNpc, Prop_Data, "m_iMaxHealth", RoundToCeil(float(ReturnEntityMaxHealth(iNpc)) * 3.0)); + fl_Extra_Damage[iNpc] *= 1.2; + bool RetryBuffGiving = false; + bool GiveOneGuranteed = true; + int MaxHits = 0; + while(GiveOneGuranteed || RetryBuffGiving || GetRandomInt(1,4) == 1) + { + MaxHits++; + if(MaxHits >= 1000) + { + break; + } + GiveOneGuranteed = false; + RetryBuffGiving = false; + switch(GetRandomInt(1,18)) + { + case 1: + { + if(HasSpecificBuff(iNpc, "The Haste")) + RetryBuffGiving = true; + else + ApplyStatusEffect(iNpc, iNpc, "The Haste", 999999.9); + } + case 2: + { + if(HasSpecificBuff(iNpc, "The Big")) + RetryBuffGiving = true; + else + ApplyStatusEffect(iNpc, iNpc, "The Big", 999999.9); + } + case 3: + { + if(HasSpecificBuff(iNpc, "The Strong")) + RetryBuffGiving = true; + else + ApplyStatusEffect(iNpc, iNpc, "The Strong", 999999.9); + } + case 4: + { + if(HasSpecificBuff(iNpc, "The Tiny")) + RetryBuffGiving = true; + else + ApplyStatusEffect(iNpc, iNpc, "The Tiny", 999999.9); + } + case 5: + { + if(HasSpecificBuff(iNpc, "The Bleeder")) + RetryBuffGiving = true; + else + ApplyStatusEffect(iNpc, iNpc, "The Bleeder", 999999.9); + } + case 6: + { + if(HasSpecificBuff(iNpc, "The Vampire")) + RetryBuffGiving = true; + else + ApplyStatusEffect(iNpc, iNpc, "The Vampire", 999999.9); + } + case 7: + { + if(HasSpecificBuff(iNpc, "The Anti Sea")) + RetryBuffGiving = true; + else + ApplyStatusEffect(iNpc, iNpc, "The Anti Sea", 999999.9); + } + case 8: + { + if(HasSpecificBuff(iNpc, "The Sprayer")) + RetryBuffGiving = true; + else + ApplyStatusEffect(iNpc, iNpc, "The Sprayer", 999999.9); + } + case 9: + { + if(HasSpecificBuff(iNpc, "The Gravitational")) + RetryBuffGiving = true; + else + ApplyStatusEffect(iNpc, iNpc, "The Gravitational", 999999.9); + } + case 10: + { + if(HasSpecificBuff(iNpc, "1 UP")) + RetryBuffGiving = true; + else + ApplyStatusEffect(iNpc, iNpc, "1 UP", 999999.9); + } + case 11: + { + if(HasSpecificBuff(iNpc, "Regenerating")) + RetryBuffGiving = true; + else + ApplyStatusEffect(iNpc, iNpc, "Regenerating", 999999.9); + } + case 12: + { + if(HasSpecificBuff(iNpc, "Laggy")) + RetryBuffGiving = true; + else + ApplyStatusEffect(iNpc, iNpc, "Laggy", 999999.9); + } + case 13: + { + //free token + RetryBuffGiving = true; + ApplyStatusEffect(iNpc, iNpc, "Verde", 999999.9); + } + case 14: + { + if(HasSpecificBuff(iNpc, "Void Afflicted")) + RetryBuffGiving = true; + else + ApplyStatusEffect(iNpc, iNpc, "Void Afflicted", 999999.9); + } + case 15: + { + if(Elemental_DamageRatio(iNpc, Element_Warped) > 0.0) + { + RetryBuffGiving = true; + } + else + { + Elemental_AddWarpedDamage(iNpc, iNpc, 1, false, _, true); + if(Elemental_DamageRatio(iNpc, Element_Warped) > 0.0) + { + fl_Extra_MeleeArmor[iNpc] /= 3.0; + fl_Extra_RangedArmor[iNpc] /= 3.0; + fl_Extra_Speed[iNpc] *= 1.1; + fl_Extra_Damage[iNpc] *= 1.1; + } + } + } + case 16: + { + if(HasSpecificBuff(iNpc, "The First")) + RetryBuffGiving = true; + else + ApplyStatusEffect(iNpc, iNpc, "The First", 999999.9); + } + case 17: + { + if(HasSpecificBuff(iNpc, "Perfected Instinct")) + RetryBuffGiving = true; + else + ApplyStatusEffect(iNpc, iNpc, "Perfected Instinct", 999999.9); + } + case 18: + { + if(HasSpecificBuff(iNpc, "Xeno Infection") || HasSpecificBuff(iNpc, "Xeno Infection Buff Only")) + RetryBuffGiving = true; - int count = itemCount + RoundToFloor((1.0 - ratio) * 199.0 * float(itemCount)); - SetEntProp(objective, Prop_Send, "m_nMannVsMachineWaveEnemyCount", count); + Xeno_Resurgance_Enemy(iNpc); + } + } } + + //This is a unique enemy, give mega buffs +} - return true; + +public Action Dungeon_Debuff_EnemiesLeft(int client, int args) +{ + + return Plugin_Handled; +} + +void ExplainToClientDungeon(int activator, bool force = false) +{ + //NO TRANSLATIONS SHOULD EXIST FOR THIS. + //This is so it can be used as detection without printing anything + if(!force) + { + if(!Database_IsCached(activator)) + return; + if(WasAlreadyExplainedToClient(activator, "Explain Dungeon Do")) + return; + + if(Items_HasNamedItem(activator, "Construction 2 Tutorial Explain")) + return; + + Items_GiveNamedItem(activator, "Construction 2 Tutorial Explain"); + Force_ExplainBuffToClient(activator, "Explain Dungeon Do", true); + } + + DataPack pack; + CreateDataTimer(7.0, Timer_ExplainDungeons, pack, TIMER_FLAG_NO_MAPCHANGE); + pack.WriteCell(EntIndexToEntRef(activator)); + pack.WriteCell(1); + + //now explain fully. +} +public Action Timer_ExplainDungeons(Handle timer, DataPack pack2) +{ + pack2.Reset(); + int client = EntRefToEntIndex(pack2.ReadCell()); + if(!IsValidClient(client)) + return Plugin_Stop; + int WhichAt = pack2.ReadCell(); + + ExplainDoInternal(client, WhichAt); + if(WhichAt >= 6) + return Plugin_Stop; + WhichAt++; + DataPack pack; + CreateDataTimer(10.0, Timer_ExplainDungeons, pack, TIMER_FLAG_NO_MAPCHANGE); + pack.WriteCell(EntIndexToEntRef(client)); + pack.WriteCell(WhichAt); + return Plugin_Stop; +} + + + +void ExplainDoInternal(int client, int which) +{ + switch(which) + { + case 1, 2, 3, 6: + { + float pos[3]; + for(int i; i < ZR_MAX_SPAWNERS; i++) + { + if(IsValidEntity(i_ObjectsSpawners[i]) && GetEntProp(i_ObjectsSpawners[i], Prop_Data, "m_iTeamNum") == TFTeam_Red && !GetEntProp(i_ObjectsSpawners[i], Prop_Data, "m_bDisabled")) + { + GetEntPropVector(i_ObjectsSpawners[i], Prop_Data, "m_vecOrigin", pos); + break; + } + } + + char buffer[255]; + switch(which) + { + case 1: + { + FormatEx(buffer, sizeof(buffer), "%T", "Explain Dungeon Mechanics 1", client); + } + case 2: + { + FormatEx(buffer, sizeof(buffer), "%T", "Explain Dungeon Mechanics 2", client); + } + case 3: + { + FormatEx(buffer, sizeof(buffer), "%T", "Explain Dungeon Mechanics 3", client); + } + case 6: + { + FormatEx(buffer, sizeof(buffer), "%T", "Explain Dungeon Mechanics 6", client); + } + } + + pos[2] += 120.0; + ShowAnnotationToPlayer(client, pos, buffer, 7.0, 0); + } + case 4: + { + + // ToggleEntityByName(TeleRival, true); + int entity = FindByEntityName(TeleEnter); + if(!IsValidEntity(entity)) + return; + char buffer[255]; + FormatEx(buffer, sizeof(buffer), "%T", "Explain Dungeon Mechanics 4", client); + float AbsPos[3]; + GetEntPropVector(entity, Prop_Data, "m_vecAbsOrigin", AbsPos); + AbsPos[2] += 120.0; + ShowAnnotationToPlayer(client, AbsPos, buffer, 7.0, 0); + } + case 5: + { + + // ToggleEntityByName(TeleRival, true); + int entity = FindByEntityName(TeleRival); + if(!IsValidEntity(entity)) + return; + char buffer[255]; + FormatEx(buffer, sizeof(buffer), "%T", "Explain Dungeon Mechanics 5", client); + float AbsPos[3]; + GetEntPropVector(entity, Prop_Data, "m_vecAbsOrigin", AbsPos); + AbsPos[2] += 120.0; + ShowAnnotationToPlayer(client, AbsPos, buffer, 7.0, 0); + } + } +} + +void NoticeDungeonNoTimeLeft() +{ + float time = NextAttackAt - GetGameTime(); + if(time > 60.0) + { + NoticenoDungeon = false; + return; + } + if(AttackType >= 2) + return; + + if(!NoticenoDungeon) + { + CPrintToChatAll("{crimson}%t", "Dungeon Empty Untill Next Raid"); + } + NoticenoDungeon = true; } +void Dungeon_GiveNpcMoney(int entity) +{ + if(Dungeon_GetEntityZone(entity) != Zone_Dungeon && Dungeon_GetEntityZone(entity) != Zone_RivalBase) + return; + + if(i_IsABuilding[entity] || i_NpcIsABuilding[entity]) + return; + // Reward cash depending on the wave scaling and how much left + + int round = Dungeon_GetRound(true) + MONEY_SCLAING_PUSHFUTURE; + int limit = MONEY_SCLAING_PUSHFUTURE + RoundFloat(ObjectC2House_CountBuildings() * 3.5); + if(round > limit) + { + round = limit; + + if(!ObjectC2House_CanUpgrade() && ObjectDungeonCenter_Level() >= CurrentAttacks) + { + LimitNotice = 0; + } + else if(LimitNotice < 1) + { + CPrintToChatAll("{crimson}%t", "Upgrade Build Houses"); + LimitNotice = 1; + } + else + { + LimitNotice++; + if(LimitNotice > 49) + LimitNotice = -1; + } + } + else + { + LimitNotice = 0; + } + + int current = CurrentCash - GlobalExtraCash - StartCash; + + int a, other; + while((other = FindEntityByNPC(a)) != -1) + { + if(!b_NpcHasDied[other] && GetTeam(other) != TFTeam_Red) + current += RoundFloat(f_CreditsOnKill[other]); + } + + int goal = DefaultTotalCash(round); + if(current < goal) + { + int reward = (goal - current) / RoundToNearest((float((b_thisNpcIsABoss[entity] ? 4 : 40)) * MultiGlobalEnemy)); + if(reward < 5) + reward = 5; + + f_CreditsOnKill[entity] += float(reward / 5 * 5); + } +} #include "roguelike/dungeon_items.sp" -#include "roguelike/dungeon_encounters.sp" \ No newline at end of file +#include "roguelike/dungeon_encounters.sp" + + + diff --git a/addons/sourcemod/scripting/zombie_riot/elemental.sp b/addons/sourcemod/scripting/zombie_riot/elemental.sp index de1b680fa1..e29729bd0f 100644 --- a/addons/sourcemod/scripting/zombie_riot/elemental.sp +++ b/addons/sourcemod/scripting/zombie_riot/elemental.sp @@ -264,7 +264,7 @@ static void ApplyElementalEvent(int victim, int attacker, int damage) event.Cancel(); } -void Elemental_AddNervousDamage(int victim, int attacker, int damagebase, bool sound = true, bool ignoreArmor = false, int weapon = -1) +void Elemental_AddNervousDamage(int victim, int attacker, int damagebase, bool sound = true, bool ignoreArmor = false, int weapon = -1, float slowdown = 0.9) { if(i_IsVehicle[victim]) { @@ -305,7 +305,7 @@ void Elemental_AddNervousDamage(int victim, int attacker, int damagebase, bool s f_ArmorCurrosionImmunity[victim][Element_Nervous] = GetGameTime() + 5.0; if(!HasSpecificBuff(victim, "Fluid Movement")) - TF2_StunPlayer(victim, 5.0, 0.9, TF_STUNFLAG_SLOWDOWN); + TF2_StunPlayer(victim, 5.0, slowdown, TF_STUNFLAG_SLOWDOWN); DealTruedamageToEnemy(0, victim, 500.0); Force_ExplainBuffToClient(victim, "Nervous Impairment Elemental Damage"); @@ -316,6 +316,14 @@ void Elemental_AddNervousDamage(int victim, int attacker, int damagebase, bool s ClientCommand(victim, "playgamesound weapons/drg_pomson_drain_01.wav"); } } + else if(i_IsABuilding[victim]) // Buildings + { + int health = Object_GetRepairHealth(victim); + if(health < 1 || ignoreArmor) + { + DealTruedamageToEnemy(0, victim, damage * 100.0); + } + } else if(!b_NpcHasDied[victim]) // NPCs { damage -= RoundFloat(damage * GetEntPropFloat(victim, Prop_Data, "m_flElementRes", Element_Nervous)); @@ -389,14 +397,6 @@ void Elemental_AddNervousDamage(int victim, int attacker, int damagebase, bool s ApplyElementalEvent(victim, attacker, damage); } } - else if(i_IsABuilding[victim]) // Buildings - { - int health = Object_GetRepairHealth(victim); - if(health < 1 || ignoreArmor) - { - DealTruedamageToEnemy(0, victim, damage * 100.0); - } - } } void Elemental_AddChaosDamage(int victim, int attacker, int damagebase, bool sound = true, bool ignoreArmor = false) @@ -486,6 +486,10 @@ void Elemental_AddChaosDamage(int victim, int attacker, int damagebase, bool sou ClientCommand(victim, "playgamesound friends/friend_online.wav"); } } + else if(i_IsABuilding[victim]) // Buildings + { + IncreaseEntityDamageTakenBy(victim, (damage * 0.001), 5.0, true); + } else if(!b_NpcHasDied[victim]) // NPCs { damage -= RoundFloat(damage * GetEntPropFloat(victim, Prop_Data, "m_flElementRes", Element_Chaos)); @@ -537,10 +541,6 @@ void Elemental_AddChaosDamage(int victim, int attacker, int damagebase, bool sou ApplyElementalEvent(victim, attacker, damage); } } - else if(i_IsABuilding[victim]) // Buildings - { - IncreaseEntityDamageTakenBy(victim, (damage * 0.001), 5.0, true); - } } @@ -621,6 +621,16 @@ void Elemental_AddVoidDamage(int victim, int attacker, int damagebase, bool soun ClientCommand(victim, "playgamesound npc/scanner/cbot_servoscared.wav ; playgamesound npc/scanner/cbot_servoscared.wav"); } } + else if(i_IsABuilding[victim]) // Buildings + { + //removes repair of buildings. + int Repair = GetEntProp(victim, Prop_Data, "m_iRepair"); + Repair -= (damage / 2); + if(Repair <= 0) + Repair = 0; + + SetEntProp(victim, Prop_Data, "m_iRepair", Repair); + } else if(!b_NpcHasDied[victim]) // NPCs { if(view_as(victim).m_iBleedType == BLEEDTYPE_VOID) @@ -675,16 +685,6 @@ void Elemental_AddVoidDamage(int victim, int attacker, int damagebase, bool soun ApplyElementalEvent(victim, attacker, damage); } } - else if(i_IsABuilding[victim]) // Buildings - { - //removes repair of buildings. - int Repair = GetEntProp(victim, Prop_Data, "m_iRepair"); - Repair -= (damage / 2); - if(Repair <= 0) - Repair = 0; - - SetEntProp(victim, Prop_Data, "m_iRepair", Repair); - } } static void SakratanGroupDebuff(int entity, int victim, float damage, int weapon) @@ -739,6 +739,10 @@ void Elemental_AddCyroDamage(int victim, int attacker, int damagebase, int type) // Cyro is treated as Chaos vs Players Elemental_AddChaosDamage(victim, attacker, damagebase, _, true); } + else if(i_IsABuilding[victim]) // Buildings + { + IncreaseEntityDamageTakenBy(victim, (damage * 0.001), 5.0, true); + } else if(!b_NpcHasDied[victim]) // NPCs { damage -= RoundFloat(damage * GetEntPropFloat(victim, Prop_Data, "m_flElementRes", Element_Cyro)); @@ -764,10 +768,6 @@ void Elemental_AddCyroDamage(int victim, int attacker, int damagebase, int type) ApplyElementalEvent(victim, attacker, damage); } } - else if(i_IsABuilding[victim]) // Buildings - { - IncreaseEntityDamageTakenBy(victim, (damage * 0.001), 5.0, true); - } } void Elemental_AddNecrosisDamage(int victim, int attacker, int damagebase, int weapon = -1) @@ -834,6 +834,10 @@ void Elemental_AddNecrosisDamage(int victim, int attacker, int damagebase, int w if(!Armor_Charge[victim]) EmitSoundToClient(victim, "beams/beamstart5.wav", victim, SNDCHAN_STATIC, _, _, 1.0, 60); } + } + else if(i_IsABuilding[victim]) // Buildings + { + } else if(!b_NpcHasDied[victim]) // NPCs { @@ -916,6 +920,10 @@ void Elemental_AddOsmosisDamage(int victim, int attacker, int damagebase) if(victim <= MaxClients) { // No effect currently for Necrosis vs Players + } + else if(i_IsABuilding[victim]) // Buildings + { + } else if(!b_NpcHasDied[victim]) // NPCs { @@ -1033,6 +1041,15 @@ void Elemental_AddCorruptionDamage(int victim, int attacker, int damagebase, boo ClientCommand(victim, "playgamesound buttons/combine_button1.wav ; playgamesound buttons/combine_button1.wav"); } } + else if(i_IsABuilding[victim]) // Buildings + { + //removes repair of buildings. + int Repair = GetEntProp(victim, Prop_Data, "m_iRepair"); + Repair -= damage; + if(Repair <= 0) + Repair = 0; + SetEntProp(victim, Prop_Data, "m_iRepair", Repair); + } else if(!b_NpcHasDied[victim]) // NPCs { damage -= RoundFloat(damage * GetEntPropFloat(victim, Prop_Data, "m_flElementRes", Element_Corruption)); @@ -1069,15 +1086,6 @@ void Elemental_AddCorruptionDamage(int victim, int attacker, int damagebase, boo ApplyElementalEvent(victim, attacker, damage); } } - else if(i_IsABuilding[victim]) // Buildings - { - //removes repair of buildings. - int Repair = GetEntProp(victim, Prop_Data, "m_iRepair"); - Repair -= damage; - if(Repair <= 0) - Repair = 0; - SetEntProp(victim, Prop_Data, "m_iRepair", Repair); - } } static const char g_Agent_Summons[][] = @@ -1507,6 +1515,44 @@ void Elemental_AddPlasmicDamage(int victim, int attacker, int damagebase, int we } } } + else if(i_IsABuilding[victim]) // In the rare occasion you inflict plasmic elemental damage to buildings (4/5/2024 mini incident) + { + //removes repair of buildings. + int Repair = GetEntProp(victim, Prop_Data, "m_iRepair"); + if(Repair > 0) + { + Repair -= damage; + if(Repair <= 0) + { + float position[3]; + GetEntPropVector(victim, Prop_Data, "m_vecAbsOrigin", position); + float healing = 20.0; // bleh + if(!b_NpcHasDied[attacker]) + { + healing = float(ReturnEntityMaxHealth(attacker)) * 0.005; + } + else if(IsValidClient(attacker)) + { + if(IsValidEntity(weapon)) + { + healing *= Attributes_GetOnPlayer(attacker, 8, true); + } + } + PlasmicElemental_HealNearby(attacker, healing, position, 200.0, 1.0, 2, GetTeam(attacker)); + + Repair = 0; + position[2] += 10.0; + for(int i = 0; i < 2; i++) + { + Cheese_BeamEffect(position, 10.0, 250.0, 0.2, 3.0); + position[2] += 20.5; + } + Cheese_PlaySplat(victim); + } + + SetEntProp(victim, Prop_Data, "m_iRepair", Repair); + } + } else if(!b_NpcHasDied[victim]) // VS NPCs { damage -= RoundFloat(damage * GetEntPropFloat(victim, Prop_Data, "m_flElementRes", Element_Plasma)); @@ -1573,44 +1619,6 @@ void Elemental_AddPlasmicDamage(int victim, int attacker, int damagebase, int we ApplyElementalEvent(victim, attacker, damage); } } - else if(i_IsABuilding[victim]) // In the rare occasion you inflict plasmic elemental damage to buildings (4/5/2024 mini incident) - { - //removes repair of buildings. - int Repair = GetEntProp(victim, Prop_Data, "m_iRepair"); - if(Repair > 0) - { - Repair -= damage; - if(Repair <= 0) - { - float position[3]; - GetEntPropVector(victim, Prop_Data, "m_vecAbsOrigin", position); - float healing = 20.0; // bleh - if(!b_NpcHasDied[attacker]) - { - healing = float(ReturnEntityMaxHealth(attacker)) * 0.005; - } - else if(IsValidClient(attacker)) - { - if(IsValidEntity(weapon)) - { - healing *= Attributes_GetOnPlayer(attacker, 8, true); - } - } - PlasmicElemental_HealNearby(attacker, healing, position, 200.0, 1.0, 2, GetTeam(attacker)); - - Repair = 0; - position[2] += 10.0; - for(int i = 0; i < 2; i++) - { - Cheese_BeamEffect(position, 10.0, 250.0, 0.2, 3.0); - position[2] += 20.5; - } - Cheese_PlaySplat(victim); - } - - SetEntProp(victim, Prop_Data, "m_iRepair", Repair); - } - } } void Elemental_AddWarpedDamage(int victim, int attacker, int damagebase, bool sound = true, bool ignoreArmor = false, bool trueDmg = false) @@ -1685,6 +1693,32 @@ void Elemental_AddWarpedDamage(int victim, int attacker, int damagebase, bool so } } } + else if(i_IsABuilding[victim]) // Buildings + { + int repair = GetEntProp(victim, Prop_Data, "m_iRepair") - (damage / 2); + if(repair < 0) + repair = 0; + + SetEntProp(victim, Prop_Data, "m_iRepair", repair); + + repair = GetEntProp(victim, Prop_Data, "m_iRepairMax") - (damage / 2); + if(repair < 1) + repair = 1; + + SetEntProp(victim, Prop_Data, "m_iRepairMax", repair); + + repair = GetEntProp(victim, Prop_Data, "m_iHealth") - (damage / 2); + if(repair < 1) + repair = 1; + + SetEntProp(victim, Prop_Data, "m_iHealth", repair); + + repair = GetEntProp(victim, Prop_Data, "m_iMaxHealth") - (damage / 2); + if(repair < 1) + repair = 1; + + SetEntProp(victim, Prop_Data, "m_iMaxHealth", repair); + } else if(!b_NpcHasDied[victim]) // NPCs { damage -= RoundFloat(damage * GetEntPropFloat(victim, Prop_Data, "m_flElementRes", Element_Chaos)); @@ -1758,32 +1792,6 @@ void Elemental_AddWarpedDamage(int victim, int attacker, int damagebase, bool so if(attacker && attacker <= MaxClients) ApplyElementalEvent(victim, attacker, damage); } - else if(i_IsABuilding[victim]) // Buildings - { - int repair = GetEntProp(victim, Prop_Data, "m_iRepair") - (damage / 2); - if(repair < 0) - repair = 0; - - SetEntProp(victim, Prop_Data, "m_iRepair", repair); - - repair = GetEntProp(victim, Prop_Data, "m_iRepairMax") - (damage / 2); - if(repair < 1) - repair = 1; - - SetEntProp(victim, Prop_Data, "m_iRepairMax", repair); - - repair = GetEntProp(victim, Prop_Data, "m_iHealth") - (damage / 2); - if(repair < 1) - repair = 1; - - SetEntProp(victim, Prop_Data, "m_iHealth", repair); - - repair = GetEntProp(victim, Prop_Data, "m_iMaxHealth") - (damage / 2); - if(repair < 1) - repair = 1; - - SetEntProp(victim, Prop_Data, "m_iMaxHealth", repair); - } } @@ -1828,7 +1836,12 @@ bool Elemental_AddManaOverflowDamage(int victim, int attacker, int damagebase, i { damage = RoundToNearest(float(damage) * 1.3); } - if(!b_NpcHasDied[victim]) // NPCs + + if(i_IsABuilding[victim]) // Buildings + { + IncreaseEntityDamageTakenBy(victim, (damage * 0.001), 5.0, true); + } + else if(!b_NpcHasDied[victim]) // NPCs { //players got their own Overmana Overload, so this is mainly targeted at npcs damage -= RoundFloat(damage * GetEntPropFloat(victim, Prop_Data, "m_flElementRes", Element_ManaOverflow)); @@ -1886,9 +1899,5 @@ bool Elemental_AddManaOverflowDamage(int victim, int attacker, int damagebase, i f_ArmorCurrosionImmunity[victim][Element_ManaOverflow] -= speedUp; } } - else if(i_IsABuilding[victim]) // Buildings - { - IncreaseEntityDamageTakenBy(victim, (damage * 0.001), 5.0, true); - } return triggered; } diff --git a/addons/sourcemod/scripting/zombie_riot/items.sp b/addons/sourcemod/scripting/zombie_riot/items.sp index e686b79b04..da2d4ac331 100644 --- a/addons/sourcemod/scripting/zombie_riot/items.sp +++ b/addons/sourcemod/scripting/zombie_riot/items.sp @@ -31,7 +31,8 @@ static const char Categories[][] = "Aperture", "Mutations", "Curtain Occupants", - "Necropolains" + "Necropolains", + "Outlaws" }; enum struct GiftItem diff --git a/addons/sourcemod/scripting/zombie_riot/modifiers.sp b/addons/sourcemod/scripting/zombie_riot/modifiers.sp index c89fb44525..c5f4eb5517 100644 --- a/addons/sourcemod/scripting/zombie_riot/modifiers.sp +++ b/addons/sourcemod/scripting/zombie_riot/modifiers.sp @@ -31,6 +31,20 @@ public void Modifier_Collect_ChaosIntrusion() CurrentModifActive = CHAOS_INTRUSION; } +char SkynameSave[32]; +public void Modifier_Collect_ChaosIntrusion_LvL3_Const2() +{ + CvarSkyName.GetString(SkynameSave, sizeof(SkynameSave)); + Waves_SetSkyName("space_5"); + ToggleEntityByName("color_correct_entity_hard", true); +} + +public void Modifier_Remove_ChaosIntrusion_LvL3_Const2() +{ + Waves_SetSkyName(SkynameSave); + ToggleEntityByName("color_correct_entity_hard", false); +} + public void Modifier_Remove_ChaosIntrusion() { CurrentModifActive = 0; diff --git a/addons/sourcemod/scripting/zombie_riot/music.sp b/addons/sourcemod/scripting/zombie_riot/music.sp index 0cb31ba5b7..22138a85f8 100644 --- a/addons/sourcemod/scripting/zombie_riot/music.sp +++ b/addons/sourcemod/scripting/zombie_riot/music.sp @@ -102,7 +102,9 @@ enum struct MusicEnum kv.GoBack(); } - kv.GoBack(); + if(key[0]) + kv.GoBack(); + return true; } @@ -1028,6 +1030,7 @@ void Music_Update(int client) } case 11: { + //https://soundcloud.com/saknol/egodeath-scrapped-megalo-replacement-idea EmitCustomToClient(client, "#zombiesurvival/cheese_lastman.mp3", client, SNDCHAN_STATIC, SNDLEVEL_NONE, _, 2.0); SetMusicTimer(client, GetTime() + 170); } diff --git a/addons/sourcemod/scripting/zombie_riot/natives.sp b/addons/sourcemod/scripting/zombie_riot/natives.sp index 59fb7f6446..11bb08ca7e 100644 --- a/addons/sourcemod/scripting/zombie_riot/natives.sp +++ b/addons/sourcemod/scripting/zombie_riot/natives.sp @@ -186,7 +186,7 @@ public any Native_GetLevelCount(Handle plugin, int numParams) public any Native_GetWaveCounts(Handle plugin, int numParams) { - return CurrentRound; + return CurrentRound[Rounds_Default]; } public any Native_HasNamedItem(Handle plugin, int numParams) { diff --git a/addons/sourcemod/scripting/zombie_riot/npc.sp b/addons/sourcemod/scripting/zombie_riot/npc.sp index 6ef34189d0..aed7a106e3 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc.sp @@ -111,18 +111,35 @@ void NPC_ConfigSetup() ObjectFurniture_MapStart(); ObjectHelper_MapStart(); ObjectVoidstone_MapStart(); - - ObjectDWall_MapStart(); + + // Main ObjectDungeonCenter_MapStart(); + ObjectDWall_MapStart(); + ObjectC2House_MapStart(); + + // Singles + ObjectDFactory_MapStart(); ObjectGemCrafter_MapStart(); ObjectDStove_MapStart(); - ObjectDLightHouse_MapStart(); + // Level 1 + ObjectC2Cannon_MapStart(); + ObjectC2Zap_MapStart(); + ObjectC2ArrowTower_MapStart(); + + // Level 2 + ObjectDDispenser_MapStart(); ObjectDCaliberTurret_MapStart(); ObjectDMinigunTurret_MapStart(); - ObjectDTeslarsMedusa_MapStart(); + ObjectDMortar_MapStart(); + ObjectConst2_Altar_MapStart(); + + // Level 3 + ObjectDLightHouse_MapStart(); ObjectDStunGun_MapStart(); - ObjectDDispenser_MapStart(); + ObjectC2Incinerator_MapStart(); + ObjectC2LaserIntensifier_MapStart(); + ObjectDTeslarsMedusa_MapStart(); // Constructs // Vehicles @@ -134,6 +151,7 @@ void NPC_ConfigSetup() VehicleDumpTruck_Setup(); VehicleLandrover_Setup(); VehiclePickup_Setup(); + VehicleFullAPC_Setup(); // Vehicles Combine_Police_Pistol_OnMapStart_NPC(); @@ -1171,6 +1189,27 @@ void NPC_ConfigSetup() BarbaricTeardownOnMapStart(); SkilledCrossbowmanOnMapStart(); DemonDevoterOnMapStart(); + Agent61_OnMapStart_NPC(); + BattlefieldSupplier_OnMapStart_NPC(); + PlacedSupplies_OnMapStart_NPC(); + ContractedMotivatorOnMapStart(); + Catapult_OnMapStart_NPC(); + CursedKingOnMapStart(); + TheGreatRam_OnMapStart_NPC(); + Const2BehemothBehemoth_OnMapStart_NPC(); + DemonPossesedArmorOnMapStart(); + GlugOnMapStart(); + Const2SpawnerOnMapStart(); + Const2BuildingCreateOnMapStart(); + Const2BaseConstructDefender_OnMapStart_NPC(); + StarShip_Regalia_OnMapStart(); + Lantean_Drone_Projectile_OnMapStart(); + Starship_Beacon_OnMapStart_NPC(); + ChaosGunmenOnMapStart(); + ChaosBladeThrowerOnMapStart(); + ChaosFencer_OnMapStart_NPC(); + AlmagestProximaOnMapStart(); + DungeonLoot_MapStart(); // Foolish @@ -1598,16 +1637,25 @@ Action NpcSpecificOnTakeDamage(int victim, int &attacker, int &inflictor, float #include "object/construction/obj_const_supply.sp" #include "object/construction/obj_const_helper.sp" #include "object/construction/obj_const_voidstone.sp" -#include "object/construction/obj_dungeon_center.sp" -#include "object/construction/obj_dungeon_crafter.sp" -#include "object/construction/obj_dungeon_dispenser.sp" -#include "object/construction/obj_dungeon_lighthouse.sp" -#include "object/construction/obj_dungeon_minigun_turret.sp" -#include "object/construction/obj_dungeon_stove.sp" -#include "object/construction/obj_dungeon_stungun.sp" -#include "object/construction/obj_dungeon_supergun.sp" -#include "object/construction/obj_dungeon_teslars_medusa.sp" -#include "object/construction/obj_dungeon_wall.sp" +#include "object/construction2/obj_dungeon_center.sp" +#include "object/construction2/obj_dungeon_altar.sp" +#include "object/construction2/obj_dungeon_crafter.sp" +#include "object/construction2/obj_dungeon_dispenser.sp" +#include "object/construction2/obj_dungeon_lighthouse.sp" +#include "object/construction2/obj_dungeon_minigun_turret.sp" +#include "object/construction2/obj_dungeon_stove.sp" +#include "object/construction2/obj_dungeon_stungun.sp" +#include "object/construction2/obj_dungeon_supergun.sp" +#include "object/construction2/obj_dungeon_teslars_medusa.sp" +#include "object/construction2/obj_dungeon_wall.sp" +#include "object/construction2/obj_const2_cannon.sp" +#include "object/construction2/obj_const2_zap.sp" +#include "object/construction2/obj_const2_arrow_tower.sp" +#include "object/construction2/obj_const2_incinerator.sp" +#include "object/construction2/obj_const2_house.sp" +#include "object/construction2/obj_const2_laser_intensifier.sp" +#include "object/construction2/obj_dungeon_factory.sp" +#include "object/construction2/obj_dungeon_mortar.sp" // VEHICLES #include "../shared/vehicles/vehicle_shared.sp" @@ -1619,6 +1667,7 @@ Action NpcSpecificOnTakeDamage(int victim, int &attacker, int &inflictor, float #include "vehicles/vehicle_dumptruck.sp" #include "vehicles/vehicle_landrover.sp" #include "vehicles/vehicle_pickup.sp" +#include "vehicles/vehicle_fullapc.sp" //NORMAL #include "npc/normal/npc_headcrabzombie.sp" @@ -2632,6 +2681,26 @@ Action NpcSpecificOnTakeDamage(int victim, int &attacker, int &inflictor, float #include "npc/construction/construction2/npc_barbaric_teardown.sp" #include "npc/construction/construction2/npc_skilled_crossbowman.sp" #include "npc/construction/construction2/npc_demon_devoter.sp" +#include "npc/construction/construction2/npc_agent_61.sp" +#include "npc/construction/construction2/npc_battlefield_supplier.sp" +#include "npc/construction/construction2/npc_placed_supplies.sp" +#include "npc/construction/construction2/npc_contracted_motivator.sp" +#include "npc/construction/construction2/npc_catapult.sp" +#include "npc/construction/construction2/npc_cursed_king.sp" +#include "npc/construction/construction2/npc_the_great_ram.sp" +#include "npc/construction/construction2/npc_behemoth_behemoth.sp" +#include "npc/construction/construction2/npc_demon_possesed_armor.sp" +#include "npc/construction/construction2/npc_glug.sp" +#include "npc/construction/construction2/npc_chaos_gunmen.sp" +#include "npc/construction/construction2/npc_chaos_bladethrower.sp" +#include "npc/construction/construction2/npc_chaos_fencer.sp" +#include "npc/construction/construction2/npc_const2_spawner.sp" +#include "npc/construction/construction2/npc_const2_building_spawner.sp" +#include "npc/construction/construction2/npc_base_construct_defender.sp" +#include "npc/construction/construction2/npc_starship_regalia.sp" +#include "npc/construction/construction2/npc_almagest_proxima.sp" +#include "npc/construction/construction2/npc_lantean_drone_projectile.sp" +#include "npc/construction/construction2/npc_starship_beacon.sp" #include "npc/construction/npc_dungeon_loot.sp" // Foolish diff --git a/addons/sourcemod/scripting/zombie_riot/npc/ally/npc_citizen_new.sp b/addons/sourcemod/scripting/zombie_riot/npc/ally/npc_citizen_new.sp index d3754b72e3..6ac13b1380 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/ally/npc_citizen_new.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/ally/npc_citizen_new.sp @@ -1033,7 +1033,7 @@ methodmap Citizen < CClotBody npc.m_iWearable4 = ParticleEffectAt_Parent(flPos, "unusual_smoking", npc.index, "eyes", {10.0,0.0,-5.0}); npc.m_iWearable5 = ParticleEffectAt_Parent(flPos, "unusual_psychic_eye_white_glow", npc.index, "eyes", {10.0,0.0,-20.0}); npc.StartPathing(); - SetEntityRenderColor(npc.index, 125, 125, 125, 255); + SetEntityRenderColor(npc.index, 150, 150, 150, 255); npc.m_bRebelAgressive = true; npc.m_bStaticNPC = false; FormatEx(c_NpcName[npc.index], sizeof(c_NpcName[]), "Chaos Rebel"); @@ -1579,7 +1579,7 @@ stock void Citizen_PlayerReplacement(int client) if(TeutonType[client] != TEUTON_NONE) return; //were they here since the start of the wave? - if(!b_HasBeenHereSinceStartOfWave[client]) + if(!WasHereSinceStartOfWave(client)) return; @@ -2219,6 +2219,9 @@ void Citizen_SetRandomRole(int entity) i = -1; while((i = FindEntityByClassname(i, "obj_building")) != -1) { + if(GetTeam(i) != TFTeam_Red) + continue; + if(i_NpcInternalId[i] == ObjectBarricade_ID()) { hasBuilder = true; @@ -2979,6 +2982,9 @@ public void Citizen_ClotThink(int iNPC) if(b_ThisEntityIgnored[entity]) continue; + if(GetTeam(entity) != TFTeam_Red) + continue; + if(GetEntProp(entity, Prop_Data, "m_iHealth") >= ReturnEntityMaxHealth(entity)) continue; @@ -3044,6 +3050,9 @@ public void Citizen_ClotThink(int iNPC) if(b_ThisEntityIgnored[entity]) continue; + if(GetTeam(entity) != TFTeam_Red) + continue; + if(IsValidEntity(Building_HasThisBuilding(entity)) || Building_OnThisBuilding(entity) != -1) continue; @@ -3175,6 +3184,9 @@ public void Citizen_ClotThink(int iNPC) if(b_ThisEntityIgnored[entity]) continue; + if(GetTeam(entity) != TFTeam_Red) + continue; + if(IsValidEntity(Building_HasThisBuilding(entity)) || Building_OnThisBuilding(entity) != -1) continue; @@ -3265,6 +3277,9 @@ public void Citizen_ClotThink(int iNPC) { if(HealingCooldown[entity] < gameTime) { + if(GetTeam(entity) != TFTeam_Red) + continue; + NPC_GetPluginById(i_NpcInternalId[entity], buffer, sizeof(buffer)); if(!StrContains(buffer, "obj_healingstation") || (!StrContains(buffer, "obj_grill") && view_as(entity).g_TimesSummoned)) { @@ -3298,6 +3313,9 @@ public void Citizen_ClotThink(int iNPC) { if(HealingCooldown[entity] < gameTime) { + if(GetTeam(entity) != TFTeam_Red) + continue; + NPC_GetPluginById(i_NpcInternalId[entity], buffer, sizeof(buffer)); if(!StrContains(buffer, "obj_perkmachine")) { @@ -3331,6 +3349,9 @@ public void Citizen_ClotThink(int iNPC) { if(HealingCooldown[entity] < gameTime) { + if(GetTeam(entity) != TFTeam_Red) + continue; + NPC_GetPluginById(i_NpcInternalId[entity], buffer, sizeof(buffer)); if(!StrContains(buffer, "obj_armortable")) { diff --git a/addons/sourcemod/scripting/zombie_riot/npc/ally/npc_fractal_cannon_animation.sp b/addons/sourcemod/scripting/zombie_riot/npc/ally/npc_fractal_cannon_animation.sp index cf186f0e32..08def0f68d 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/ally/npc_fractal_cannon_animation.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/ally/npc_fractal_cannon_animation.sp @@ -2,9 +2,7 @@ #pragma newdecls required -static const char g_LaserLoop[][] = { - "zombiesurvival/seaborn/loop_laser.mp3" -}; + static const char g_LaserStart[][] = { "npc/combine_gunship/attack_start2.wav" }; @@ -24,7 +22,7 @@ void Kit_Fractal_NPC_MapStart() data.Category = Type_Hidden; data.Func = ClotSummon; NPC_Add(data); - Zero(fl_nightmare_cannon_core_sound_timer); + Zero(fl_RuinaLaserSoundTimer); PrecacheSoundArray(g_LaserStart); } static any ClotSummon(int client, float vecPos[3], float vecAng[3]) @@ -34,11 +32,11 @@ static any ClotSummon(int client, float vecPos[3], float vecAng[3]) methodmap Fracatal_Kit_Animation < CClotBody { public void PlayLaserLoopSound() { - if(fl_nightmare_cannon_core_sound_timer[this.index] > GetGameTime()) + if(fl_RuinaLaserSoundTimer[this.index] > GetGameTime()) return; - EmitCustomToAll(g_LaserLoop[GetRandomInt(0, sizeof(g_LaserLoop) - 1)], this.index, SNDCHAN_STATIC, 75, _, 0.85); - fl_nightmare_cannon_core_sound_timer[this.index] = GetGameTime() + 2.25; + EmitCustomToAll(g_RuinaLaserLoop[GetRandomInt(0, sizeof(g_RuinaLaserLoop) - 1)], this.index, SNDCHAN_STATIC, 75, _, 0.85); + fl_RuinaLaserSoundTimer[this.index] = GetGameTime() + 2.25; } public void PlayLaserStart() { @@ -254,7 +252,7 @@ static void NPC_Death(int entity) { Fracatal_Kit_Animation npc = view_as(entity); - StopCustomSound(npc.index, SNDCHAN_STATIC, g_LaserLoop[GetRandomInt(0, sizeof(g_LaserLoop) - 1)]); + StopCustomSound(npc.index, SNDCHAN_STATIC, g_RuinaLaserLoop[GetRandomInt(0, sizeof(g_RuinaLaserLoop) - 1)]); if(IsValidEntity(npc.m_iWearable1)) RemoveEntity(npc.m_iWearable1); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/aperture/30/npc_aperture_builder.sp b/addons/sourcemod/scripting/zombie_riot/npc/aperture/30/npc_aperture_builder.sp index 57ae5fb6aa..0201146122 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/aperture/30/npc_aperture_builder.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/aperture/30/npc_aperture_builder.sp @@ -89,7 +89,7 @@ void ApertureBuilder_OnMapStart_NPC() strcopy(data.Plugin, sizeof(data.Plugin), "npc_aperture_builder"); strcopy(data.Icon, sizeof(data.Icon), "engineer"); data.IconCustom = false; - data.Flags = 0; + data.Flags = MVM_CLASS_FLAG_MISSION; data.Category = Type_Aperture; data.Func = ClotSummon; data.Precache = ClotPrecache; diff --git a/addons/sourcemod/scripting/zombie_riot/npc/aperture/30/npc_aperture_dispenser.sp b/addons/sourcemod/scripting/zombie_riot/npc/aperture/30/npc_aperture_dispenser.sp index cc6d20ae68..4ae10097a8 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/aperture/30/npc_aperture_dispenser.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/aperture/30/npc_aperture_dispenser.sp @@ -25,7 +25,7 @@ void ApertureDispenser_OnMapStart_NPC() strcopy(data.Plugin, sizeof(data.Plugin), "npc_aperture_dispenser"); strcopy(data.Icon, sizeof(data.Icon), "dispenser_lite"); data.IconCustom = true; - data.Flags = 0; + data.Flags = MVM_CLASS_FLAG_MISSION; data.Category = Type_Aperture; data.Func = ClotSummon; NPC_Add(data); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/aperture/30/npc_aperture_sentry.sp b/addons/sourcemod/scripting/zombie_riot/npc/aperture/30/npc_aperture_sentry.sp index 8f3e8076fc..b4e437e76a 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/aperture/30/npc_aperture_sentry.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/aperture/30/npc_aperture_sentry.sp @@ -40,7 +40,7 @@ void ApertureSentry_OnMapStart_NPC() strcopy(data.Plugin, sizeof(data.Plugin), "npc_aperture_sentry"); strcopy(data.Icon, sizeof(data.Icon), "sentry_gun_lvl3_lite"); data.IconCustom = true; - data.Flags = 0; + data.Flags = MVM_CLASS_FLAG_MISSION; data.Category = Type_Aperture; data.Func = ClotSummon; NPC_Add(data); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/aperture/30/npc_aperture_teleporter.sp b/addons/sourcemod/scripting/zombie_riot/npc/aperture/30/npc_aperture_teleporter.sp index b3d8237e02..c1da27f84c 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/aperture/30/npc_aperture_teleporter.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/aperture/30/npc_aperture_teleporter.sp @@ -23,8 +23,8 @@ void ApertureTeleporter_OnMapStart_NPC() strcopy(data.Name, sizeof(data.Name), "Aperture Teleporter"); strcopy(data.Plugin, sizeof(data.Plugin), "npc_aperture_teleporter"); strcopy(data.Icon, sizeof(data.Icon), "teleporter"); - data.IconCustom = true; - data.Flags = 0; + data.IconCustom = false; + data.Flags = MVM_CLASS_FLAG_MISSION; data.Category = Type_Aperture; data.Func = ClotSummon; NPC_Add(data); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/aperture/giants/npc_aperture_suppressor.sp b/addons/sourcemod/scripting/zombie_riot/npc/aperture/giants/npc_aperture_suppressor.sp index a2ef80b3a8..e03fab0b5b 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/aperture/giants/npc_aperture_suppressor.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/aperture/giants/npc_aperture_suppressor.sp @@ -41,7 +41,6 @@ static const char g_IdleAlertedSounds[][] = { static const char g_AngrySounds[][] = { "vo/mvm/mght/taunts/demoman_mvm_m_taunts01.mp3", "vo/mvm/mght/taunts/demoman_mvm_m_taunts02.mp3", - "vo/mvm/mght/taunts/demoman_mvm_m_taunts03.mp3", "vo/mvm/mght/taunts/demoman_mvm_m_taunts04.mp3", "vo/mvm/mght/taunts/demoman_mvm_m_taunts05.mp3", "vo/mvm/mght/taunts/demoman_mvm_m_taunts06.mp3", @@ -75,6 +74,7 @@ void ApertureSuppressor_OnMapStart_NPC() for (int i = 0; i < (sizeof(g_IdleAlertedSounds)); i++) { PrecacheSound(g_IdleAlertedSounds[i]); } for (int i = 0; i < (sizeof(g_MeleeAttackSounds)); i++) { PrecacheSound(g_MeleeAttackSounds[i]); } for (int i = 0; i < (sizeof(g_MeleeHitSounds)); i++) { PrecacheSound(g_MeleeHitSounds[i]); } + for (int i = 0; i < (sizeof(g_AngrySounds)); i++) { PrecacheSound(g_AngrySounds[i]); } PrecacheModel("models/bots/demo_boss/bot_demo_boss.mdl"); NPCData data; strcopy(data.Name, sizeof(data.Name), "Aperture Suppressor"); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/aperture/npc_aris_makeshift_beacon.sp b/addons/sourcemod/scripting/zombie_riot/npc/aperture/npc_aris_makeshift_beacon.sp index 489b2752da..da37ddd14a 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/aperture/npc_aris_makeshift_beacon.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/aperture/npc_aris_makeshift_beacon.sp @@ -115,12 +115,7 @@ methodmap ARISBeacon < CClotBody //counts as a static npc, means it wont count towards NPC limit. AddNpcToAliveList(npc.index, 1); - MakeObjectIntangeable(npc.index); - b_DoNotUnStuck[npc.index] = true; - b_NoKnockbackFromSources[npc.index] = true; - b_ThisEntityIgnored[npc.index] = true; b_thisNpcIsARaid[npc.index] = true; - b_NoKillFeed[npc.index] = true; npc.m_flFullyActiveTime = GetGameTime() + ARISBEACON_BUILDUP_TIME; diff --git a/addons/sourcemod/scripting/zombie_riot/npc/aperture/refragmented/npc_refragmented_headcrabzombie.sp b/addons/sourcemod/scripting/zombie_riot/npc/aperture/refragmented/npc_refragmented_headcrabzombie.sp index cbd8170404..f13204b62d 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/aperture/refragmented/npc_refragmented_headcrabzombie.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/aperture/refragmented/npc_refragmented_headcrabzombie.sp @@ -54,61 +54,6 @@ static char g_MeleeMissSounds[][] = { "npc/fast_zombie/claw_miss2.wav", }; -/* - NPCData data; - strcopy(data.Name, sizeof(data.Name), "TestName"); - strcopy(data.Plugin, sizeof(data.Plugin), "npc_test"); - strcopy(data.Icon, sizeof(data.Icon), ""); - data.IconCustom = false; - data.Flags = 0; - data.Category = Type_Ally; - data.Func = ClotSummon; - NPC_Add(data); - - #define MVM_CLASS_FLAG_NONE 0 - #define MVM_CLASS_FLAG_NORMAL (1 << 0) // Base Normal - #define MVM_CLASS_FLAG_SUPPORT (1 << 1) // Base Support - #define MVM_CLASS_FLAG_MISSION (1 << 2) // Base Support, Always Show - #define MVM_CLASS_FLAG_MINIBOSS (1 << 3) // Add Red Background - #define MVM_CLASS_FLAG_ALWAYSCRIT (1 << 4) // Add Blue Borders - #define MVM_CLASS_FLAG_SUPPORT_LIMITED (1 << 5) // Add to Support? - - Type_Hidden = -1, - Type_Ally = 0, - Type_Special, - Type_Raid, - Type_Common, - Type_Alt, - Type_Xeno, - Type_BTD, - Type_Medieval, - Type_COF, - Type_Seaborn, - Type_Expidonsa, - Type_Interitus - -static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team) -{ - return TestNpcSpawn(vecPos, vecAng, team); -} - -static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team, const char[] data) -{ - return TestNpcSpawn(vecPos, vecAng, team, data); -} - If barracks - func_NPCOnTakeDamage[npc.index] = BarrackBody_OnTakeDamage; - func_NPCDeath[npc.index] = _NPCDeath; - func_NPCThink[npc.index] = _ClotThink; - - - func_NPCDeath[npc.index] = _NPCDeath; - func_NPCOnTakeDamage[npc.index] = _OnTakeDamage; - func_NPCThink[npc.index] = _ClotThink; - func_NPCAnimEvent[npc.index] = INVALID_FUNCTION; - -*/ - static int NPCID; public void RefragmentedHeadcrabZombie_OnMapStart_NPC() diff --git a/addons/sourcemod/scripting/zombie_riot/npc/aperture/refragmented/npc_refragmented_hostis.sp b/addons/sourcemod/scripting/zombie_riot/npc/aperture/refragmented/npc_refragmented_hostis.sp index 6bd77ab8f4..a3bb40ed5f 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/aperture/refragmented/npc_refragmented_hostis.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/aperture/refragmented/npc_refragmented_hostis.sp @@ -186,7 +186,7 @@ public void Hostis_ClotThink(int iNPC) { if(IsValidEnemy(npc.index, EnemyLoop, true, true)) { - if(Can_I_See_Enemy_Only(npc.index, EnemyLoop) && IsEntityAlive(EnemyLoop)) + if(!HasSpecificBuff(EnemyLoop, "Solid Stance") && Can_I_See_Enemy_Only(npc.index, EnemyLoop) && IsEntityAlive(EnemyLoop)) { GetEntPropVector(EnemyLoop, Prop_Data, "m_vecAbsOrigin", cpos); float flDistanceToTarget2 = GetVectorDistance(cpos, VecSelfNpc2, true); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/aprilfools/npc_toddhoward.sp b/addons/sourcemod/scripting/zombie_riot/npc/aprilfools/npc_toddhoward.sp index dcb107a3c3..bd983dd767 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/aprilfools/npc_toddhoward.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/aprilfools/npc_toddhoward.sp @@ -554,25 +554,28 @@ public void ToddHoward_ClotThink(int iNPC) //only apply the laser if they are near us. if(IsValidClient(EnemyLoop) && Can_I_See_Enemy_Only(npc.index, EnemyLoop) && IsEntityAlive(EnemyLoop) && EnemyLoop == npc.m_iTargetWalkTo) { - //Pull them. - static float angles[3]; - GetVectorAnglesTwoPoints(EnemyPos, flPos, angles); - - if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) - angles[0] = 0.0; // toss out pitch if on ground - - static float velocity[3]; - GetAngleVectors(angles, velocity, NULL_VECTOR, NULL_VECTOR); - float attraction_intencity = 1.50; - ScaleVector(velocity, Distance * attraction_intencity); - + if(!HasSpecificBuff(EnemyLoop, "Solid Stance")) + { + //Pull them. + static float angles[3]; + GetVectorAnglesTwoPoints(EnemyPos, flPos, angles); + + if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) + angles[0] = 0.0; // toss out pitch if on ground + + static float velocity[3]; + GetAngleVectors(angles, velocity, NULL_VECTOR, NULL_VECTOR); + float attraction_intencity = 1.50; + ScaleVector(velocity, Distance * attraction_intencity); + + + // min Z if on ground + if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) + velocity[2] = fmax(325.0, velocity[2]); - // min Z if on ground - if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) - velocity[2] = fmax(325.0, velocity[2]); - - // apply velocity - TeleportEntity(EnemyLoop, NULL_VECTOR, NULL_VECTOR, velocity); + // apply velocity + TeleportEntity(EnemyLoop, NULL_VECTOR, NULL_VECTOR, velocity); + } } else if(IsValidClient(EnemyLoop) && Can_I_See_Enemy_Only(npc.index, EnemyLoop)) { @@ -581,34 +584,37 @@ public void ToddHoward_ClotThink(int iNPC) SDKHooks_TakeDamage(EnemyLoop, npc.index, npc.index, damage * RaidModeScaling, DMG_CLUB, -1, _, _); if(i_RaidGrantExtra[npc.index] == TODDHOWARD_SEA_INFECTED) Elemental_AddNervousDamage(EnemyLoop, npc.index, RoundToCeil(damage * RaidModeScaling * 0.1)); - //push them away. - static float angles[3]; - GetVectorAnglesTwoPoints(EnemyPos, flPos, angles); - - if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) - angles[0] = 0.0; // toss out pitch if on ground - - static float velocity[3]; - GetAngleVectors(angles, velocity, NULL_VECTOR, NULL_VECTOR); - float attraction_intencity = 1500.0; - ScaleVector(velocity, attraction_intencity); - - - // min Z if on ground - if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) - { - velocity[2] = 350.0; - } - else + if(!HasSpecificBuff(EnemyLoop, "Solid Stance")) { - velocity[2] = 200.0; - } - - // apply velocity - velocity[0] *= -1.0; - velocity[1] *= -1.0; - // velocity[2] *= -1.0; - TeleportEntity(EnemyLoop, NULL_VECTOR, NULL_VECTOR, velocity); + //push them away. + static float angles[3]; + GetVectorAnglesTwoPoints(EnemyPos, flPos, angles); + + if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) + angles[0] = 0.0; // toss out pitch if on ground + + static float velocity[3]; + GetAngleVectors(angles, velocity, NULL_VECTOR, NULL_VECTOR); + float attraction_intencity = 1500.0; + ScaleVector(velocity, attraction_intencity); + + + // min Z if on ground + if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) + { + velocity[2] = 350.0; + } + else + { + velocity[2] = 200.0; + } + + // apply velocity + velocity[0] *= -1.0; + velocity[1] *= -1.0; + // velocity[2] *= -1.0; + TeleportEntity(EnemyLoop, NULL_VECTOR, NULL_VECTOR, velocity); + } } } } @@ -1512,7 +1518,7 @@ void ToddHowardSpawnEnemy(int alaxios, char[] plugin_name, int health = 0, int c } else { - int postWaves = CurrentRound - Waves_GetMaxRound(); + int postWaves = CurrentRound[Rounds_Default] - Waves_GetMaxRound(); char npc_classname[60]; NPC_GetPluginById(i_NpcInternalId[enemy.Index], npc_classname, sizeof(npc_classname)); if(StrEqual(npc_classname, "npc_medival_achilles") || StrEqual(npc_classname, "npc_medival_monk") || StrEqual(npc_classname, "npc_medival_villager") || StrEqual(npc_classname, "npc_medival_son_of_osiris")) diff --git a/addons/sourcemod/scripting/zombie_riot/npc/baka/npc_cybergrind_gm.sp b/addons/sourcemod/scripting/zombie_riot/npc/baka/npc_cybergrind_gm.sp index b01b1c04fb..e0cc8ebbd2 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/baka/npc_cybergrind_gm.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/baka/npc_cybergrind_gm.sp @@ -124,8 +124,8 @@ methodmap CyberGrindGM < CClotBody Ammo_Count_Used[target] -= (CyberGrind_InternalDifficulty>2 ? 20 : 15); } Waves_ClearWaves(); - CurrentRound = StringToInt(buffers[0])-1; - CurrentWave = -1; + CurrentRound[Rounds_Default] = StringToInt(buffers[0])-1; + CurrentWave[Rounds_Default] = -1; Waves_Progress(); b_NpcForcepowerupspawn[npc.index] = 0; @@ -169,8 +169,8 @@ methodmap CyberGrindGM < CClotBody default:iNextSetWave=DifficultyGotoWave[0]; //CyberGrind_Normal } Waves_ClearWaves(); - CurrentRound = iNextSetWave; - CurrentWave = -1; + CurrentRound[Rounds_Default] = iNextSetWave; + CurrentWave[Rounds_Default] = -1; Waves_Progress(); b_NpcForcepowerupspawn[npc.index] = 0; @@ -1059,7 +1059,7 @@ static void CyberGrindGM_ClotThink(int iNPC) /*if(CyberGrind_Difficulty!=4) { Waves_ClearWaves(); - CurrentRound = 2; + CurrentRound[Rounds_Default] = 2; CurrentWave = -1; Waves_Progress(); }*/ diff --git a/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_bad.sp b/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_bad.sp index cf4349063b..b32610293a 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_bad.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_bad.sp @@ -17,13 +17,13 @@ static const char SoundZomgPop[][] = static float MoabSpeed() { - if(CurrentRound < 80) + if(CurrentRound[Rounds_Default] < 80) return 150.0; - if(CurrentRound < 100) - return 150.0 * (1.0 + (CurrentRound - 79) * 0.02); + if(CurrentRound[Rounds_Default] < 100) + return 150.0 * (1.0 + (CurrentRound[Rounds_Default] - 79) * 0.02); - return 150.0 * (1.0 + (CurrentRound - 70) * 0.02); + return 150.0 * (1.0 + (CurrentRound[Rounds_Default] - 70) * 0.02); } static int MoabHealth(bool fortified) @@ -36,17 +36,17 @@ static int MoabHealth(bool fortified) if(fortified) value *= 2.0; - if(CurrentRound > 123) + if(CurrentRound[Rounds_Default] > 123) { - value *= 1.05 + (CurrentRound - 106) * 0.15; + value *= 1.05 + (CurrentRound[Rounds_Default] - 106) * 0.15; } - else if(CurrentRound > 99) + else if(CurrentRound[Rounds_Default] > 99) { - value *= 1.0 + (CurrentRound - 71) * 0.05; + value *= 1.0 + (CurrentRound[Rounds_Default] - 71) * 0.05; } - else if(CurrentRound > 79) + else if(CurrentRound[Rounds_Default] > 79) { - value *= 1.0 + (CurrentRound - 79) * 0.02; + value *= 1.0 + (CurrentRound[Rounds_Default] - 79) * 0.02; } return RoundFloat(value * Bloon_BaseHealth()); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_bfb.sp b/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_bfb.sp index f5b075894d..7467afab9a 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_bfb.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_bfb.sp @@ -19,13 +19,13 @@ static const char SoundMoabPop[][] = static float MoabSpeed() { - if(CurrentRound < 80) + if(CurrentRound[Rounds_Default] < 80) return 200.0; - if(CurrentRound < 100) - return 200.0 * (1.0 + (CurrentRound - 79) * 0.02); + if(CurrentRound[Rounds_Default] < 100) + return 200.0 * (1.0 + (CurrentRound[Rounds_Default] - 79) * 0.02); - return 200.0 * (1.0 + (CurrentRound - 70) * 0.02); + return 200.0 * (1.0 + (CurrentRound[Rounds_Default] - 70) * 0.02); } static int MoabHealth(bool fortified) @@ -38,17 +38,17 @@ static int MoabHealth(bool fortified) if(fortified) value *= 2.0; - if(CurrentRound > 123) + if(CurrentRound[Rounds_Default] > 123) { - value *= 1.05 + (CurrentRound - 106) * 0.15; + value *= 1.05 + (CurrentRound[Rounds_Default] - 106) * 0.15; } - else if(CurrentRound > 99) + else if(CurrentRound[Rounds_Default] > 99) { - value *= 1.0 + (CurrentRound - 71) * 0.05; + value *= 1.0 + (CurrentRound[Rounds_Default] - 71) * 0.05; } - else if(CurrentRound > 79) + else if(CurrentRound[Rounds_Default] > 79) { - value *= 1.0 + (CurrentRound - 79) * 0.02; + value *= 1.0 + (CurrentRound[Rounds_Default] - 79) * 0.02; } return RoundFloat((value + (Bloon_HPRatio(fortified, Bloon_Ceramic) * 9.0) * Bloon_BaseHealth())); // 104x3x3 RGB diff --git a/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_bloon.sp b/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_bloon.sp index d05215e1b3..b253f72e7e 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_bloon.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_bloon.sp @@ -148,13 +148,13 @@ static int GetBloonTypeOfData(const char[] data, bool &camo, bool &fortified, bo static float BloonSpeedMulti() { - if(CurrentRound < 80) + if(CurrentRound[Rounds_Default] < 80) return 1.0; - if(CurrentRound < 100) - return 1.0 + (CurrentRound - 79) * 0.02; + if(CurrentRound[Rounds_Default] < 100) + return 1.0 + (CurrentRound[Rounds_Default] - 79) * 0.02; - return 1.0 + (CurrentRound - 70) * 0.02; + return 1.0 + (CurrentRound[Rounds_Default] - 70) * 0.02; } float Bloon_BaseHealth() diff --git a/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_bloonarius.sp b/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_bloonarius.sp index 8ea83f0cd8..e8ff5d8bfd 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_bloonarius.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_bloonarius.sp @@ -54,7 +54,7 @@ static int SpawnMulti(int count, int players, bool elite) static float MoabSpeed(bool elite) { - if(CurrentRound < (elite ? 39 : 29)) + if(CurrentRound[Rounds_Default] < (elite ? 39 : 29)) return elite ? 31.25 : 62.5; return elite ? 37.5 : 75.0; @@ -66,11 +66,11 @@ static int CurrentTier(bool elite) if(elite) // 39,59,79,99 { - round = (CurrentRound - 38) / 20; + round = (CurrentRound[Rounds_Default] - 38) / 20; } else // 9,19,29,39 { - round = (CurrentRound - 8) / 10; + round = (CurrentRound[Rounds_Default] - 8) / 10; } if(round > 3) @@ -88,15 +88,15 @@ static void SetBossBloonPower(int players, bool elite) { if(elite) { - if(CurrentRound > 98) + if(CurrentRound[Rounds_Default] > 98) { RaidModeScaling = 10.0; } - else if(CurrentRound > 78) + else if(CurrentRound[Rounds_Default] > 78) { RaidModeScaling = 14.0 / 3.0; } - else if(CurrentRound > 58) + else if(CurrentRound[Rounds_Default] > 58) { RaidModeScaling = 1.0; } @@ -106,26 +106,26 @@ static void SetBossBloonPower(int players, bool elite) } // Reference to late game scaling - if(CurrentRound > 99) + if(CurrentRound[Rounds_Default] > 99) { - RaidModeScaling *= 1.0 + (CurrentRound - 71) * 0.05; + RaidModeScaling *= 1.0 + (CurrentRound[Rounds_Default] - 71) * 0.05; } - else if(CurrentRound > 79) + else if(CurrentRound[Rounds_Default] > 79) { - RaidModeScaling *= 1.0 + (CurrentRound - 79) * 0.02; + RaidModeScaling *= 1.0 + (CurrentRound[Rounds_Default] - 79) * 0.02; } } else { - if(CurrentRound > 38) + if(CurrentRound[Rounds_Default] > 38) { RaidModeScaling = 80.0 / 3.0; } - else if(CurrentRound > 28) + else if(CurrentRound[Rounds_Default] > 28) { RaidModeScaling = 20.0 / 3.0; } - else if(CurrentRound > 18) + else if(CurrentRound[Rounds_Default] > 18) { RaidModeScaling = 1.0; } @@ -209,6 +209,11 @@ methodmap Bloonarius < CClotBody this.m_iAttacksTillMegahit = value; } } + property bool m_bBossRush + { + public get() { return b_FlamerToggled[this.index]; } + public set(bool TempValueForProperty) { b_FlamerToggled[this.index] = TempValueForProperty; } + } public int UpdateBloonOnDamage() { if(GetEntProp(this.index, Prop_Data, "m_iHealth") < (GetEntProp(this.index, Prop_Data, "m_iMaxHealth") / 2)) @@ -216,11 +221,15 @@ methodmap Bloonarius < CClotBody } public Bloonarius(float vecPos[3], float vecAng[3], int ally, const char[] data) { - if(IsValidEntity(RaidBossActive)) // Bloon raids fail if another can't spawn + bool bossrush = StrContains(data, "bossrush") != -1; + if (!bossrush) { - ForcePlayerLoss(); - RaidBossActive = INVALID_ENT_REFERENCE; - return view_as(-1); + if(IsValidEntity(RaidBossActive)) // Bloon raids fail if another can't spawn + { + ForcePlayerLoss(); + RaidBossActive = INVALID_ENT_REFERENCE; + return view_as(-1); + } } bool elite = StrContains(data, "classic") != -1; @@ -256,6 +265,8 @@ methodmap Bloonarius < CClotBody npc.m_iStepNoiseType = 0; npc.m_flNextMeleeAttack = 0.0; + npc.m_bBossRush = bossrush; + SDKHook(npc.index, SDKHook_OnTakeDamagePost, Bloonarius_ClotDamagedPost); func_NPCDeath[npc.index] = Bloonarius_NPCDeath; @@ -282,7 +293,10 @@ methodmap Bloonarius < CClotBody strcopy(music.Artist, sizeof(music.Artist), "Tim Haywood"); Music_SetRaidMusic(music); - RaidModeTime = 9999999.9; //cant afford to delete it, since duo. + if (!bossrush) + RaidModeTime = 9999999.9; //cant afford to delete it, since duo. + else + RaidModeTime = GetGameTime() + 500.0; i_PlayMusicSound[npc.index] = 0; ToggleMapMusic(false); @@ -479,7 +493,7 @@ public void Bloonarius_ClotThink(int iNPC) { if(ShouldNpcDealBonusDamage(npc.m_iTarget)) { - SDKHooks_TakeDamage(npc.m_iTarget, npc.index, npc.index, 40.0 * float(CurrentRound), DMG_CLUB, -1, _, vecHit); + SDKHooks_TakeDamage(npc.m_iTarget, npc.index, npc.index, 40.0 * float(CurrentRound[Rounds_Default]), DMG_CLUB, -1, _, vecHit); } else { diff --git a/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_ddt.sp b/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_ddt.sp index 01b574e90e..8bec9aefb7 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_ddt.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_ddt.sp @@ -27,13 +27,13 @@ static const char SoundMoabPop[][] = static float MoabSpeed() { - if(CurrentRound < 80) + if(CurrentRound[Rounds_Default] < 80) return 305.0; - if(CurrentRound < 100) - return 305.0 * (1.0 + (CurrentRound - 79) * 0.02); + if(CurrentRound[Rounds_Default] < 100) + return 305.0 * (1.0 + (CurrentRound[Rounds_Default] - 79) * 0.02); - return 305.0 * (1.0 + (CurrentRound - 70) * 0.02); + return 305.0 * (1.0 + (CurrentRound[Rounds_Default] - 70) * 0.02); } static int MoabHealth(bool fortified) @@ -47,17 +47,17 @@ static int MoabHealth(bool fortified) if(fortified) value *= 2.0; - if(CurrentRound > 123) + if(CurrentRound[Rounds_Default] > 123) { - value *= 1.05 + (CurrentRound - 106) * 0.15; + value *= 1.05 + (CurrentRound[Rounds_Default] - 106) * 0.15; } - else if(CurrentRound > 99) + else if(CurrentRound[Rounds_Default] > 99) { - value *= 1.0 + (CurrentRound - 71) * 0.05; + value *= 1.0 + (CurrentRound[Rounds_Default] - 71) * 0.05; } - else if(CurrentRound > 79) + else if(CurrentRound[Rounds_Default] > 79) { - value *= 1.0 + (CurrentRound - 79) * 0.02; + value *= 1.0 + (CurrentRound[Rounds_Default] - 79) * 0.02; } return RoundFloat((value + (Bloon_HPRatio(fortified, Bloon_Ceramic) * 3.0) * Bloon_BaseHealth())); // 104x3 RGB diff --git a/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_moab.sp b/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_moab.sp index c731e57403..2863d8020f 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_moab.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_moab.sp @@ -19,13 +19,13 @@ static const char SoundMoabPop[][] = static float MoabSpeed() { - if(CurrentRound < 80) + if(CurrentRound[Rounds_Default] < 80) return 250.0; - if(CurrentRound < 100) - return 250.0 * (1.0 + (CurrentRound - 79) * 0.02); + if(CurrentRound[Rounds_Default] < 100) + return 250.0 * (1.0 + (CurrentRound[Rounds_Default] - 79) * 0.02); - return 250.0 * (1.0 + (CurrentRound - 70) * 0.02); + return 250.0 * (1.0 + (CurrentRound[Rounds_Default] - 70) * 0.02); } static int MoabHealth(bool fortified) @@ -39,17 +39,17 @@ static int MoabHealth(bool fortified) if(fortified) value *= 2.0; - if(CurrentRound > 123) + if(CurrentRound[Rounds_Default] > 123) { - value *= 1.05 + (CurrentRound - 106) * 0.15; + value *= 1.05 + (CurrentRound[Rounds_Default] - 106) * 0.15; } - else if(CurrentRound > 99) + else if(CurrentRound[Rounds_Default] > 99) { - value *= 1.0 + (CurrentRound - 71) * 0.05; + value *= 1.0 + (CurrentRound[Rounds_Default] - 71) * 0.05; } - else if(CurrentRound > 79) + else if(CurrentRound[Rounds_Default] > 79) { - value *= 1.0 + (CurrentRound - 79) * 0.02; + value *= 1.0 + (CurrentRound[Rounds_Default] - 79) * 0.02; } return RoundFloat((value + (Bloon_HPRatio(fortified, Bloon_Ceramic) * 3.0) * Bloon_BaseHealth())); // 104x3 RGB diff --git a/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_phayze.sp b/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_phayze.sp index 1324380220..e8d243ee10 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_phayze.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_phayze.sp @@ -37,7 +37,7 @@ static float MoabSpeed() static int CurrentTier() { // 39,59,79,99 - int round = (CurrentRound - 38) / 20; + int round = (CurrentRound[Rounds_Default] - 38) / 20; if(round > 3) { @@ -52,15 +52,15 @@ static int CurrentTier() static void SetBossBloonPower(int players) { - if(CurrentRound > 98) + if(CurrentRound[Rounds_Default] > 98) { RaidModeScaling = 10.0; } - else if(CurrentRound > 78) + else if(CurrentRound[Rounds_Default] > 78) { RaidModeScaling = 14.0 / 3.0; } - else if(CurrentRound > 58) + else if(CurrentRound[Rounds_Default] > 58) { RaidModeScaling = 1.0; } @@ -70,13 +70,13 @@ static void SetBossBloonPower(int players) } // Reference to late game scaling - if(CurrentRound > 99) + if(CurrentRound[Rounds_Default] > 99) { - RaidModeScaling *= 1.0 + (CurrentRound - 71) * 0.05; + RaidModeScaling *= 1.0 + (CurrentRound[Rounds_Default] - 71) * 0.05; } - else if(CurrentRound > 79) + else if(CurrentRound[Rounds_Default] > 79) { - RaidModeScaling *= 1.0 + (CurrentRound - 79) * 0.02; + RaidModeScaling *= 1.0 + (CurrentRound[Rounds_Default] - 79) * 0.02; } // Reference to +20% increase in BTD6 co-op diff --git a/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_zomg.sp b/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_zomg.sp index f68f7c3778..d6ea867671 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_zomg.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/btd/npc_zomg.sp @@ -17,13 +17,13 @@ static const char SoundZomgPop[][] = static float MoabSpeed() { - if(CurrentRound < 80) + if(CurrentRound[Rounds_Default] < 80) return 150.0; - if(CurrentRound < 100) - return 150.0 * (1.0 + (CurrentRound - 79) * 0.02); + if(CurrentRound[Rounds_Default] < 100) + return 150.0 * (1.0 + (CurrentRound[Rounds_Default] - 79) * 0.02); - return 150.0 * (1.0 + (CurrentRound - 70) * 0.02); + return 150.0 * (1.0 + (CurrentRound[Rounds_Default] - 70) * 0.02); } static int MoabHealth(bool fortified) @@ -37,17 +37,17 @@ static int MoabHealth(bool fortified) if(fortified) value *= 2.0; - if(CurrentRound > 123) + if(CurrentRound[Rounds_Default] > 123) { - value *= 1.05 + (CurrentRound - 106) * 0.15; + value *= 1.05 + (CurrentRound[Rounds_Default] - 106) * 0.15; } - else if(CurrentRound > 99) + else if(CurrentRound[Rounds_Default] > 99) { - value *= 1.0 + (CurrentRound - 71) * 0.05; + value *= 1.0 + (CurrentRound[Rounds_Default] - 71) * 0.05; } - else if(CurrentRound > 79) + else if(CurrentRound[Rounds_Default] > 79) { - value *= 1.0 + (CurrentRound - 79) * 0.02; + value *= 1.0 + (CurrentRound[Rounds_Default] - 79) * 0.02; } return RoundFloat((value + (Bloon_HPRatio(fortified, Bloon_Ceramic) * 27.0) * Bloon_BaseHealth())); // 104x3x3x3 RGB diff --git a/addons/sourcemod/scripting/zombie_riot/npc/cof/npc_addiction.sp b/addons/sourcemod/scripting/zombie_riot/npc/cof/npc_addiction.sp index ab5e2eb0a3..9e72c9ae11 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/cof/npc_addiction.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/cof/npc_addiction.sp @@ -412,7 +412,7 @@ public Action Addicition_OnTakeDamage(int victim, int &attacker, int &inflictor, fl_Extra_Damage[npcsummon.index] = fl_Extra_Damage[npc.index]; fl_Extra_Speed[npcsummon.index] = fl_Extra_Speed[npc.index]; fl_Extra_Speed[npcsummon.index] *= 1.5; - f_AttackSpeedNpcIncrease[npcsummon.index] *= 4.0; + f_AttackSpeedNpcIncrease[npcsummon.index] *= 0.5; NpcStats_CopyStats(npc.index, summon); FreezeNpcInTime(npcsummon.index, 2.0); SetEntProp(summon, Prop_Data, "m_iHealth", ReturnEntityMaxHealth(npc.index)/4); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_agent_61.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_agent_61.sp new file mode 100644 index 0000000000..709897f5cb --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_agent_61.sp @@ -0,0 +1,532 @@ +#pragma semicolon 1 +#pragma newdecls required + +static const char g_DeathSounds[][] = { + "vo/spy_paincrticialdeath01.mp3", + "vo/spy_paincrticialdeath02.mp3", + "vo/spy_paincrticialdeath03.mp3", +}; + +static const char g_HurtSounds[][] = { + "vo/spy_painsharp01.mp3", + "vo/spy_painsharp02.mp3", + "vo/spy_painsharp03.mp3", + "vo/spy_painsharp04.mp3", +}; +static const char g_IdleAlertedSounds[][] = { + "vo/spy_battlecry01.mp3", + "vo/spy_battlecry02.mp3", + "vo/spy_battlecry03.mp3", + "vo/spy_battlecry04.mp3", +}; + +static const char g_MeleeAttackSounds[][] = { + "weapons/knife_swing.wav", +}; + +static const char g_RangedAttackSounds[][] = { + "weapons/diamond_back_01.wav", + "weapons/diamond_back_02.wav", + "weapons/diamond_back_03.wav" +}; + +static const char g_MeleeHitSounds[][] = { + "weapons/blade_hit1.wav", + "weapons/blade_hit2.wav", + "weapons/blade_hit3.wav", + "weapons/blade_hit4.wav", +}; + +void Agent61_OnMapStart_NPC() +{ + for (int i = 0; i < (sizeof(g_DeathSounds)); i++) { PrecacheSound(g_DeathSounds[i]); } + for (int i = 0; i < (sizeof(g_HurtSounds)); i++) { PrecacheSound(g_HurtSounds[i]); } + for (int i = 0; i < (sizeof(g_IdleAlertedSounds)); i++) { PrecacheSound(g_IdleAlertedSounds[i]); } + for (int i = 0; i < (sizeof(g_MeleeAttackSounds)); i++) { PrecacheSound(g_MeleeAttackSounds[i]); } + for (int i = 0; i < (sizeof(g_MeleeHitSounds)); i++) { PrecacheSound(g_MeleeHitSounds[i]); } + for (int i = 0; i < (sizeof(g_RangedAttackSounds)); i++) { PrecacheSound(g_RangedAttackSounds[i]); } + + NPCData data; + strcopy(data.Name, sizeof(data.Name), "Agent 61"); + strcopy(data.Plugin, sizeof(data.Plugin), "npc_agent_61"); + strcopy(data.Icon, sizeof(data.Icon), "agent_61"); + data.IconCustom = true; + data.Flags = 0; + data.Category = 0; + data.Func = ClotSummon; + NPC_Add(data); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team) +{ + return Agent61(vecPos, vecAng, team); +} + +methodmap Agent61 < CClotBody +{ + public void PlayIdleAlertSound() + { + if(this.m_flNextIdleSound > GetGameTime(this.index)) + return; + + EmitSoundToAll(g_IdleAlertedSounds[GetRandomInt(0, sizeof(g_IdleAlertedSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + this.m_flNextIdleSound = GetGameTime(this.index) + GetRandomFloat(12.0, 24.0); + + } + + public void PlayHurtSound() + { + if(this.m_flNextHurtSound > GetGameTime(this.index)) + return; + + this.m_flNextHurtSound = GetGameTime(this.index) + 0.4; + + EmitSoundToAll(g_HurtSounds[GetRandomInt(0, sizeof(g_HurtSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + + } + + public void PlayDeathSound() + { + EmitSoundToAll(g_DeathSounds[GetRandomInt(0, sizeof(g_DeathSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + + public void PlayMeleeSound(bool AttackFast) + { + if(AttackFast) + { + EmitSoundToAll(g_MeleeAttackSounds[GetRandomInt(0, sizeof(g_MeleeAttackSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, 1.0, 140); + EmitSoundToAll(g_MeleeAttackSounds[GetRandomInt(0, sizeof(g_MeleeAttackSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, 1.0, 140); + } + else + { + EmitSoundToAll(g_MeleeAttackSounds[GetRandomInt(0, sizeof(g_MeleeAttackSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + EmitSoundToAll(g_MeleeAttackSounds[GetRandomInt(0, sizeof(g_MeleeAttackSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + } + public void PlayMeleeHitSound() + { + EmitSoundToAll(g_MeleeHitSounds[GetRandomInt(0, sizeof(g_MeleeHitSounds) - 1)], this.index, SNDCHAN_STATIC, NORMAL_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME); + + } + public void PlayRangedSound() + { + EmitSoundToAll(g_RangedAttackSounds[GetRandomInt(0, sizeof(g_RangedAttackSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + property float m_flSuicideTimer + { + public get() { return fl_AbilityOrAttack[this.index][0]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][0] = TempValueForProperty; } + } + + public Agent61(float vecPos[3], float vecAng[3], int ally) + { + Agent61 npc = view_as(CClotBody(vecPos, vecAng, "models/player/spy.mdl", "1.0", "5000", ally)); + + i_NpcWeight[npc.index] = 1; + FormatEx(c_HeadPlaceAttachmentGibName[npc.index], sizeof(c_HeadPlaceAttachmentGibName[]), "head"); + + npc.SetActivity("ACT_MP_RUN_SECONDARY"); + + npc.m_iAttacksTillReload = 1; + + npc.m_flSuicideTimer = GetGameTime() + 50.0; + + npc.m_flNextMeleeAttack = 0.0; + npc.m_flNextRangedAttack = 0.0; + npc.m_flNextRangedAttackHappening = 0.0; + + + Is_a_Medic[npc.index] = true; + ApplyStatusEffect(npc.index, npc.index, "Intangible", 999999.0); + f_CheckIfStuckPlayerDelay[npc.index] = FAR_FUTURE, //She CANT stuck you, so dont make players not unstuck in cant bve stuck ? what ? + b_ThisEntityIgnoredBeingCarried[npc.index] = true; //cant be targeted AND wont do npc collsiions + + fl_GetClosestTargetTimeTouch[npc.index] = FAR_FUTURE; + + b_DoNotUnStuck[npc.index] = true; + + + npc.m_iBleedType = BLEEDTYPE_NORMAL; + npc.m_iStepNoiseType = STEPSOUND_NORMAL; + npc.m_iNpcStepVariation = STEPTYPE_NORMAL; + + + ApplyStatusEffect(npc.index, npc.index, "Challenger", 99999999.0); + + func_NPCDeath[npc.index] = view_as(Agent61_NPCDeath); + func_NPCOnTakeDamage[npc.index] = view_as(Agent61_OnTakeDamage); + func_NPCThink[npc.index] = view_as(Agent61_ClotThink); + + npc.StartPathing(); + npc.m_flSpeed = 400.0; + + + + int skin = 1; + SetEntProp(npc.index, Prop_Send, "m_nSkin", skin); + + npc.m_iWearable1 = npc.EquipItem("head", "models/workshop_partner/weapons/c_models/c_dex_revolver/c_dex_revolver.mdl"); + npc.m_iWearable2 = npc.EquipItem("head", "models/workshop/player/items/all_class/hw2013_ethereal_hood/hw2013_ethereal_hood_spy.mdl"); + npc.m_iWearable3 = npc.EquipItem("head", "models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2.mdl"); + + SetEntProp(npc.m_iWearable1, Prop_Send, "m_nSkin", skin); + SetEntProp(npc.m_iWearable2, Prop_Send, "m_nSkin", skin); + SetEntProp(npc.m_iWearable3, Prop_Send, "m_nSkin", skin); + + UnderTides npcGetInfo = view_as(npc.index); + int enemy_2[1]; + //find 1 target + //itll work wierdly but its needed. + //this will instead get the lowest def target, so itll target medics and non tanky targets and focus them + GetHighDefTargets(npcGetInfo, enemy_2, sizeof(enemy_2), false, 1, npc.index, _, false); + for(int i; i < sizeof(enemy_2); i++) + { + if(enemy_2[i]) + { + npc.m_iTarget = enemy_2[i]; + npc.m_iWearable5 = ConnectWithBeam(npc.index, npc.m_iTarget, 125, 65, 65, 2.0, 2.0, 0.0, "sprites/laserbeam.vmt"); + if(!HasSpecificBuff(npc.m_iTarget, "Hitman On you")) + { + EmitSoundToAll("misc/freeze_cam.wav", npc.m_iTarget, SNDCHAN_STATIC, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + ApplyStatusEffect(npc.index, npc.m_iTarget, "Hitman On you", 10.0); + } + } + + + return npc; + } +} + +public void Agent61_ClotThink(int iNPC) +{ + Agent61 npc = view_as(iNPC); + float gameTime = GetGameTime(npc.index); + + if(npc.m_flNextDelayTime > gameTime) + return; + + npc.m_flNextDelayTime = gameTime + DEFAULT_UPDATE_DELAY_FLOAT; + npc.Update(); + + if(npc.m_blPlayHurtAnimation) + { + npc.AddGesture("ACT_MP_GESTURE_FLINCH_CHEST", false); + npc.PlayHurtSound(); + npc.m_blPlayHurtAnimation = false; + } + + if(npc.m_flNextThinkTime > gameTime) + return; + + npc.m_flNextThinkTime = gameTime + 0.1; + + int target = npc.m_iTarget; + if(i_Target[npc.index] != -1 && !IsValidEnemy(npc.index, target)) + i_Target[npc.index] = -1; + + if(i_Target[npc.index] == -1) + { + if(IsValidEntity(npc.m_iWearable5)) + { + RemoveEntity(npc.m_iWearable5); + } + target = GetClosestTarget(npc.index); + npc.m_iTarget = target; + if(IsValidEnemy(npc.index, npc.m_iTarget)) + { + npc.m_iWearable5 = ConnectWithBeam(npc.index, npc.m_iTarget, 125, 65, 65, 2.0, 2.0, 0.0, "sprites/laserbeam.vmt"); + if(!HasSpecificBuff(npc.m_iTarget, "Hitman On you")) + { + EmitSoundToAll("misc/freeze_cam.wav", npc.m_iTarget, SNDCHAN_STATIC, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + ApplyStatusEffect(npc.index, npc.m_iTarget, "Hitman On you", 10.0); + } + } + + if(target > 0) + { + float vecTarget[3]; WorldSpaceCenter(target, vecTarget); + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float distance = GetVectorDistance(vecTarget, VecSelfNpc, true); + + if(distance < npc.GetLeadRadius()) + { + float vPredictedPos[3]; PredictSubjectPosition(npc, target,_,_, vPredictedPos); + npc.SetGoalVector(vPredictedPos); + } + else + { + npc.SetGoalEntity(target); + } + int ActionDo; + if(npc.m_iAttacksTillReload >= 1) + { + ActionDo = Clot_SelfDefense_Gun(npc,GetGameTime(npc.index), distance); + } + else + { + ActionDo = Clot_SelfDefense(npc,GetGameTime(npc.index), npc.m_iTarget, distance); + } + + switch(ActionDo) + { + case 0: + { + npc.StartPathing(); + npc.m_flSpeed = 290.0; + } + case 1: + { + npc.StopPathing(); + npc.m_flSpeed = 0.0; + //Stand still. + } + case 2: + { + if(npc.m_iChanged_WalkCycle != 1) + { + npc.m_bisWalking = true; + npc.m_iChanged_WalkCycle = 1; + npc.SetActivity("ACT_MP_RUN_SECONDARY"); + npc.StartPathing(); + npc.m_flSpeed = 290.0; + } + } + case 3: + { + if(npc.m_iChanged_WalkCycle != 2) + { + npc.m_bisWalking = false; + npc.m_iChanged_WalkCycle = 2; + npc.SetActivity("ACT_MP_STAND_SECONDARY"); + npc.StopPathing(); + npc.m_flSpeed = 0.0; + } + } + } + } + + npc.PlayIdleAlertSound(); +} + +public void Agent61_OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom) +{ + Agent61 npc = view_as(victim); + + if(attacker <= 0) + return; + + if (npc.m_flHeadshotCooldown < GetGameTime(npc.index)) + { + npc.m_flHeadshotCooldown = GetGameTime(npc.index) + DEFAULT_HURTDELAY; + npc.m_blPlayHurtAnimation = true; + } +} + +public void Agent61_NPCDeath(int entity) +{ + Agent61 npc = view_as(entity); + if(!npc.m_bGib) + { + npc.PlayDeathSound(); + } + + + if(IsValidEntity(npc.m_iWearable5)) + RemoveEntity(npc.m_iWearable5); + if(IsValidEntity(npc.m_iWearable4)) + RemoveEntity(npc.m_iWearable4); + if(IsValidEntity(npc.m_iWearable3)) + RemoveEntity(npc.m_iWearable3); + if(IsValidEntity(npc.m_iWearable2)) + RemoveEntity(npc.m_iWearable2); + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + +} + +static int Clot_SelfDefense(Agent61 npc, float gameTime, int target, float distance) +{ + //we use our melee. + if(npc.m_iChanged_WalkCycle != 4) + { + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + + npc.m_iWearable1 = npc.EquipItem("head", "models/workshop/weapons/c_models/c_acr_hookblade/c_acr_hookblade.mdl"); + npc.m_bisWalking = true; + npc.m_iChanged_WalkCycle = 4; + npc.SetActivity("ACT_MP_RUN_ITEM1"); + npc.StartPathing(); + npc.m_flSpeed = 290.0; + } + if(npc.m_flAttackHappens) + { + if(npc.m_flAttackHappens < gameTime) + { + npc.m_flAttackHappens = 0.0; + + Handle swingTrace; + float VecEnemy[3]; WorldSpaceCenter(npc.m_iTarget, VecEnemy); + npc.FaceTowards(VecEnemy, 15000.0); + if(npc.DoSwingTrace(swingTrace, npc.m_iTarget, _,_,_,_, 1)) //Big range, but dont ignore buildings if somehow this doesnt count as a raid to be sure. + { + + target = TR_GetEntityIndex(swingTrace); + + float vecHit[3]; + TR_GetEndPosition(vecHit, swingTrace); + + if(IsValidEnemy(npc.index, target)) + { + float damageDealt = 250.0; + + SDKHooks_TakeDamage(target, npc.index, npc.index, damageDealt, DMG_CLUB, -1, _, vecHit); + + // Hit sound + npc.PlayMeleeHitSound(); + } + } + delete swingTrace; + } + } + + if(gameTime > npc.m_flNextMeleeAttack) + { + if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED)) + { + if(Can_I_See_Enemy_Only(npc.index, npc.m_iTarget)) + { + npc.PlayMeleeSound(false); + npc.AddGesture("ACT_MP_ATTACK_STAND_ITEM1"); + + npc.m_flAttackHappens = gameTime + 0.1; + npc.m_flDoingAnimation = gameTime + 0.1; + npc.m_flNextMeleeAttack = gameTime + 1.2; + } + } + } + return 0; +} + + + +static int Clot_SelfDefense_Gun(Agent61 npc, float gameTime, float distance) +{ + float DistanceCheckMax = (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED * 4.0); + + if(!npc.m_flAttackHappens) + { + if(IsValidEnemy(npc.index,npc.m_iTarget)) + { + if(DistanceCheckMax < distance) + { + // PrintToChatAll("DistanceCheckMax %.0f | distance %.0f",DistanceCheckMax, distance); + //too far away + return 2; + } + if(!Can_I_See_Enemy_Only(npc.index, npc.m_iTarget)) + { + return 2; + } + } + } + + //Lets save this enemy! +// npc.m_iTargetAlly = npc.m_iTarget; + float VecEnemy[3]; WorldSpaceCenter(npc.m_iTarget, VecEnemy); + npc.FaceTowards(VecEnemy, 15000.0); + + static float ThrowPos[MAXENTITIES][3]; + float origin[3], angles[3]; + view_as(npc.m_iWearable1).GetAttachment("muzzle", origin, angles); + if(npc.m_flDoingAnimation > gameTime) + { + if(Can_I_See_Enemy_Only(npc.index, npc.m_iTarget)) + { + WorldSpaceCenter(npc.m_iTarget, ThrowPos[npc.index]); + float pos_npc[3]; + WorldSpaceCenter(npc.index, pos_npc); + float AngleAim[3]; + GetVectorAnglesTwoPoints(pos_npc, ThrowPos[npc.index], AngleAim); + Handle hTrace = TR_TraceRayFilterEx(pos_npc, AngleAim, MASK_SOLID, RayType_Infinite, BulletAndMeleeTrace, npc.index); + if(TR_DidHit(hTrace)) + { + TR_GetEndPosition(ThrowPos[npc.index], hTrace); + } + delete hTrace; + } + } + else + { + if(npc.m_flAttackHappens) + { + float pos_npc[3]; + WorldSpaceCenter(npc.index, pos_npc); + float AngleAim[3]; + GetVectorAnglesTwoPoints(pos_npc, ThrowPos[npc.index], AngleAim); + Handle hTrace = TR_TraceRayFilterEx(pos_npc, AngleAim, MASK_SOLID, RayType_Infinite, BulletAndMeleeTrace, npc.index); + if(TR_DidHit(hTrace)) + { + TR_GetEndPosition(ThrowPos[npc.index], hTrace); + } + delete hTrace; + } + } + if(npc.m_flAttackHappens) + { + npc.FaceTowards(ThrowPos[npc.index], 15000.0); + TE_SetupBeamPoints(origin, ThrowPos[npc.index], Shared_BEAM_Laser, 0, 0, 0, 0.11, 5.0, 5.0, 0, 0.0, {0,0,255,255}, 3); + TE_SendToAll(0.0); + } + + if(npc.m_flAttackHappens) + { + if(npc.m_flAttackHappens < gameTime) + { + npc.m_flAttackHappens = 0.0; + ShootLaser(npc.m_iWearable1, "bullet_tracer02_blue_crit", origin, ThrowPos[npc.index], false ); + float pos_npc[3]; + WorldSpaceCenter(npc.index, pos_npc); + float AngleAim[3]; + GetVectorAnglesTwoPoints(pos_npc, ThrowPos[npc.index], AngleAim); + Handle hTrace = TR_TraceRayFilterEx(pos_npc, AngleAim, MASK_SOLID, RayType_Infinite, BulletAndMeleeTrace, npc.index); + int Traced_Target = TR_GetEntityIndex(hTrace); + if(Traced_Target > 0) + { + WorldSpaceCenter(Traced_Target, ThrowPos[npc.index]); + } + else if(TR_DidHit(hTrace)) + { + TR_GetEndPosition(ThrowPos[npc.index], hTrace); + } + delete hTrace; + int target = Can_I_See_Enemy(npc.index, npc.m_iTarget,_ ,ThrowPos[npc.index]); + npc.PlayRangedSound(); + npc.AddGesture("ACT_MP_ATTACK_STAND_SECONDARY"); + if(IsValidEnemy(npc.index, target)) + { + float damageDealt = 250.0; + if(ShouldNpcDealBonusDamage(target)) + damageDealt *= 5.5; + + + SDKHooks_TakeDamage(target, npc.index, npc.index, damageDealt, DMG_BULLET, -1, _, ThrowPos[npc.index]); + //once hit, apply massive fear to target AFTER damage calculations. + ApplyStatusEffect(npc.index, target, "Primal Fear", 99.0); + ApplyStatusEffect(npc.index, target, "Primal Fear Hide", 5.0); + NpcStats_PrimalFearChange(target, 0.5); + } + npc.m_iAttacksTillReload --; + } + } + + if(gameTime > npc.m_flNextMeleeAttack) + { + npc.m_flAttackHappens = gameTime + 0.5; + npc.m_flDoingAnimation = gameTime + 0.25; + npc.m_flNextMeleeAttack = gameTime + 0.6; + } + return 3; +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_almagest_proxima.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_almagest_proxima.sp new file mode 100644 index 0000000000..2fba2976ca --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_almagest_proxima.sp @@ -0,0 +1,422 @@ +#pragma semicolon 1 +#pragma newdecls required + + +static const char g_IdleAlertedSoundsStart[][] = +{ + "ambient/levels/prison/radio_random1.wav", + "ambient/levels/prison/radio_random2.wav", + "ambient/levels/prison/radio_random3.wav", + "ambient/levels/prison/radio_random4.wav", + "ambient/levels/prison/radio_random5.wav", + "ambient/levels/prison/radio_random6.wav", + "ambient/levels/prison/radio_random7.wav", + "ambient/levels/prison/radio_random8.wav", + "ambient/levels/prison/radio_random9.wav", + "ambient/levels/prison/radio_random10.wav", + "ambient/levels/prison/radio_random11.wav", + "ambient/levels/prison/radio_random12.wav", + "ambient/levels/prison/radio_random13.wav", + "ambient/levels/prison/radio_random14.wav", + "ambient/levels/prison/radio_random15.wav", +}; +static const char g_IdleAlertedSounds[][] = +{ + "npc/overwatch/radiovoice/controlsection.wav", + "npc/overwatch/radiovoice/criminaltrespass63.wav", + "npc/overwatch/radiovoice/finalverdictadministered.wav", + "npc/overwatch/radiovoice/illegalcarrying95.wav", + "npc/overwatch/radiovoice/lostbiosignalforunit.wav", + "npc/overwatch/radiovoice/riot404.wav", //zombie riot!!!!!!!!!!! + "npc/overwatch/radiovoice/suspectisnow187.wav", + "npc/overwatch/radiovoice/violationofcivictrust.wav", + "npc/overwatch/radiovoice/stormsystem.wav", + "npc/overwatch/radiovoice/lockdownlocationsacrificecode.wav", +}; +static const char g_DeathSounds[][] = +{ + "npc/combine_soldier/die1.wav", + "npc/combine_soldier/die2.wav", + "npc/combine_soldier/die3.wav", +}; +static const char g_HurtSounds[][] = +{ + "npc/combine_soldier/pain1.wav", + "npc/combine_soldier/pain2.wav", + "npc/combine_soldier/pain3.wav", +}; +static const char g_Panic_WeaponBroke[][] = +{ + "vo/medic_sf12_badmagic08.mp3", + "vo/medic_sf12_badmagic07.mp3", + "vo/medic_sf12_badmagic10.mp3", +}; + +static const char g_MeleeAttackSounds[][] = +{ + "weapons/batsaber_swing1.wav", + "weapons/batsaber_swing2.wav", + "weapons/batsaber_swing3.wav", +}; + +static const char g_MeleeHitSounds[][] = +{ + "mvm/melee_impacts/blade_slice_robo01.wav", + "mvm/melee_impacts/blade_slice_robo01.wav", + "mvm/melee_impacts/blade_slice_robo03.wav", +}; +void AlmagestProximaOnMapStart() +{ + PrecacheSoundArray(g_DeathSounds); + PrecacheSoundArray(g_HurtSounds); + PrecacheSoundArray(g_IdleAlertedSounds); + PrecacheSoundArray(g_IdleAlertedSoundsStart); + PrecacheSoundArray(g_MeleeAttackSounds); + PrecacheSoundArray(g_MeleeHitSounds); + PrecacheSoundArray(g_Panic_WeaponBroke); + NPCData data; + strcopy(data.Name, sizeof(data.Name), "Almagest Proxima"); + strcopy(data.Plugin, sizeof(data.Plugin), "npc_almagest_proxima"); + strcopy(data.Icon, sizeof(data.Icon), ""); + data.IconCustom = true; + data.Flags = 0; + data.Category = 0; + data.Func = ClotSummon; + NPC_Add(data); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team) +{ + return AlmagestProxima(vecPos, vecAng, team); +} + +methodmap AlmagestProxima < CClotBody +{ + property float m_flDoIdleSound + { + public get() { return fl_AbilityOrAttack[this.index][1]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][1] = TempValueForProperty; } + } + public void PlayIdleSound() + { + if(this.m_flNextIdleSound > GetGameTime(this.index)) + { + if(this.m_flDoIdleSound && this.m_flDoIdleSound < GetGameTime(this.index)) + { + EmitSoundToAll(g_IdleAlertedSounds[GetRandomInt(0, sizeof(g_IdleAlertedSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + this.m_flDoIdleSound = 0.0; + } + return; + } + EmitSoundToAll(g_IdleAlertedSoundsStart[GetRandomInt(0, sizeof(g_IdleAlertedSoundsStart) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, 1.0); + + this.m_flDoIdleSound = GetGameTime(this.index) + 0.75; + this.m_flNextIdleSound = GetGameTime(this.index) + GetRandomFloat(7.0, 11.0); + } + public void PlayHurtSound() + { + EmitSoundToAll(g_HurtSounds[GetRandomInt(0, sizeof(g_HurtSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + public void PlayDeathSound() + { + EmitSoundToAll(g_DeathSounds[GetRandomInt(0, sizeof(g_DeathSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + public void PlayMeleeSound() + { + EmitSoundToAll(g_MeleeAttackSounds[GetRandomInt(0, sizeof(g_MeleeAttackSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, 110); + } + public void PlayMeleeHitSound() + { + EmitSoundToAll(g_MeleeHitSounds[GetRandomInt(0, sizeof(g_MeleeHitSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, _); + } + + property int m_iAttacksLeft + { + public get() { return this.m_iOverlordComboAttack; } + public set(int value) { this.m_iOverlordComboAttack = value; } + } + property float m_flHealCooldownDo + { + public get() { return fl_AbilityOrAttack[this.index][2]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][2] = TempValueForProperty; } + } + + public AlmagestProxima(float vecPos[3], float vecAng[3], int ally) + { + AlmagestProxima npc = view_as(CClotBody(vecPos, vecAng, "models/player/medic.mdl", "1.0", "1000", ally)); + + i_NpcWeight[npc.index] = 2; + npc.SetActivity("ACT_MP_RUN_MELEE_ALLCLASS"); + KillFeed_SetKillIcon(npc.index, "crossbow"); + + npc.m_iBleedType = BLEEDTYPE_NORMAL; + npc.m_iStepNoiseType = STEPSOUND_NORMAL; + npc.m_iNpcStepVariation = STEPTYPE_COMBINE; + + + func_NPCDeath[npc.index] = ClotDeath; + func_NPCOnTakeDamage[npc.index] = AlmagestProxima_TakeDamage; + func_NPCThink[npc.index] = ClotThink; + + EnemyShieldCantBreak[npc.index] = true; + VausMagicaGiveShield(npc.index, 5); + + npc.m_flSpeed = 400.0; + + npc.m_iWearable1 = npc.EquipItem("head", "models/zombie_riot/weapons/ruina_models_2_5.mdl"); + SetVariantInt(65536); + AcceptEntityInput(npc.m_iWearable1, "SetBodyGroup"); + + npc.m_iWearable2 = npc.EquipItem("head", "models/workshop/player/items/medic/robo_medic_physician_mask/robo_medic_physician_mask.mdl"); + SetEntProp(npc.m_iWearable2, Prop_Send, "m_nSkin", 1); + NpcColourCosmetic_ViaPaint(npc.m_iWearable2, 13595446); + + npc.m_iWearable3 = npc.EquipItem("head", "models/workshop/player/items/engineer/hwn2015_mechanical_engineer/hwn2015_mechanical_engineer.mdl"); + SetEntProp(npc.m_iWearable3, Prop_Send, "m_nSkin", 1); + + npc.m_iWearable4 = npc.EquipItem("head", "models/workshop/player/items/medic/hwn2025_mad_drip_style3/hwn2025_mad_drip_style3.mdl"); + SetEntProp(npc.m_iWearable4, Prop_Send, "m_nSkin", 1); + NpcColourCosmetic_ViaPaint(npc.m_iWearable4, 13595446); + + npc.m_iWearable5 = npc.EquipItem("head", "models/workshop/player/items/all_class/dec25_lazer_gazers/dec25_lazer_gazers_medic.mdl"); + SetEntProp(npc.m_iWearable5, Prop_Send, "m_nSkin", 1); + NpcColourCosmetic_ViaPaint(npc.m_iWearable5, 13595446); + + /* + int ModelIndex = GetEntProp(npc.index, Prop_Send, "m_nModelIndex"); + char model[PLATFORM_MAX_PATH]; + ModelIndexToString(ModelIndex, model, PLATFORM_MAX_PATH); + int WearableDo = TF2_CreateGlow_White(model, npc.index, GetEntPropFloat(npc.index, Prop_Send, "m_flModelScale")); + if(IsValidEntity(WearableDo)) + { + SetEntProp(WearableDo, Prop_Send, "m_bGlowEnabled", false); + SetEntityRenderMode(WearableDo, RENDER_ENVIRONMENTAL); + TE_SetupParticleEffect("utaunt_auroraglow_orange_sparkle", PATTACH_ABSORIGIN_FOLLOW, WearableDo); + TE_WriteNum("m_bControlPoint1", WearableDo); + TE_SendToAll(); + SetVariantInt(1); + AcceptEntityInput(WearableDo, "SetBodyGroup"); + } + npc.m_iWearable6 = WearableDo; + */ + + SetEntProp(npc.index, Prop_Send, "m_nSkin", 1); + SetVariantInt(1); + AcceptEntityInput(npc.index, "SetBodyGroup"); + + npc.StartPathing(); + return npc; + } +} + +static bool Almagest_DidHealDo; + +static void ClotThink(int iNPC) +{ + AlmagestProxima npc = view_as(iNPC); + + GrantEntityArmor(iNPC, true, 0.5, 0.25, 0); + float gameTime = GetGameTime(npc.index); + if(npc.m_flNextDelayTime > gameTime) + return; + + npc.m_flNextDelayTime = gameTime + DEFAULT_UPDATE_DELAY_FLOAT; + npc.Update(); + + if(npc.m_blPlayHurtAnimation) + { + npc.AddGesture("ACT_MP_GESTURE_FLINCH_CHEST", false); + npc.PlayHurtSound(); + npc.m_blPlayHurtAnimation = false; + } + + if(npc.m_flNextThinkTime > gameTime) + return; + + npc.m_flNextThinkTime = gameTime + 0.1; + + int target = npc.m_iTarget; + if(i_Target[npc.index] != -1 && !IsValidEnemy(npc.index, target)) + i_Target[npc.index] = -1; + + if(i_Target[npc.index] == -1 || npc.m_flGetClosestTargetTime < gameTime) + { + target = GetClosestTarget(npc.index); + npc.m_iTarget = target; + npc.m_flGetClosestTargetTime = gameTime + GetRandomRetargetTime(); + } + if(npc.m_flHealCooldownDo < GetGameTime(npc.index)) + { + npc.m_flHealCooldownDo = GetGameTime(npc.index) + 0.5; + Almagest_DidHealDo = false; + int maxhealth = ReturnEntityMaxHealth(npc.index); + ExpidonsaGroupHeal(npc.index, 150.0, 99, float(maxhealth) / 20.0, 1.0, false,Expidonsa_OnlyHealSameIndex, AlmagestProximaBuff); + if(Almagest_DidHealDo) + DesertYadeamDoHealEffect(npc.index, 150.0); + } + + if(target > 0) + { + float vecTarget[3]; WorldSpaceCenter(target, vecTarget); + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float distance = GetVectorDistance(vecTarget, VecSelfNpc, true); + int MovementDo = AlmagestProxima_SelfDefense(npc, distance, vecTarget, gameTime); + switch(MovementDo) + { + case 1: + { + if(distance < npc.GetLeadRadius()) + { + float vPredictedPos[3]; PredictSubjectPosition(npc, target,_,_, vPredictedPos); + npc.SetGoalVector(vPredictedPos,npc.m_bAllowBackWalking); + } + else + { + npc.SetGoalEntity(target,npc.m_bAllowBackWalking); + } + npc.m_bAllowBackWalking = false; + } + case 2: + { + //juke them + npc.m_bAllowBackWalking = true; + npc.FaceTowards(vecTarget, 1000.0); + float vBackoffPos[3]; + BackoffFromOwnPositionAndAwayFromEnemy(npc, npc.m_iTarget,_,vBackoffPos, 1); + npc.SetGoalVector(vBackoffPos, true); //update more often, we need it + } + case 3: + { + npc.m_bAllowBackWalking = true; + npc.FaceTowards(vecTarget, 350.0); + float vBackoffPos[3]; + BackoffFromOwnPositionAndAwayFromEnemy(npc, npc.m_iTarget,_,vBackoffPos); + npc.SetGoalVector(vBackoffPos, true); //update more often, we need it + //too close!!! + } + } + } + + npc.PlayIdleSound(); +} + +int AlmagestProxima_SelfDefense(AlmagestProxima npc, float distance, float vecTarget[3], float gameTime) +{ + if(npc.m_flAttackHappens) + { + if(npc.m_flAttackHappens < gameTime) + { + npc.m_flAttackHappens = 0.0; + + Handle swingTrace; + npc.FaceTowards(vecTarget, 15000.0); + if(npc.DoSwingTrace(swingTrace, npc.m_iTarget)) + { + int target = TR_GetEntityIndex(swingTrace); + if(target > 0) + { + float damage = 450.0; + if(ShouldNpcDealBonusDamage(target)) + { + damage *= 10.0; + } + if(StatusEffects_PikemanDebuffMaxStacks(target)) + { + damage *= 3.0; + if(IsValidClient(target)) + { + if(f_ReceivedTruedamageHit[target] < GetGameTime()) + { + f_ReceivedTruedamageHit[target] = GetGameTime() + 0.5; + ClientCommand(target, "playgamesound player/crit_received%d.wav", (GetURandomInt() % 3) + 1); + } + } + } + + if(!ShouldNpcDealBonusDamage(target)) + { + //not to buildings + ApplyStatusEffect(target, target, "Pikeman's Slashes", 7.5); + StatusEffects_PikemanDebuffAdd(target, 2); + } + + npc.PlayMeleeHitSound(); + SDKHooks_TakeDamage(target, npc.index, npc.index, damage, DMG_CLUB); + + } + } + + delete swingTrace; + } + } + + if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED) && npc.m_flNextMeleeAttack < gameTime) + { + int target = Can_I_See_Enemy(npc.index, npc.m_iTarget); + if(IsValidEnemy(npc.index, target, false, true)) + { + npc.m_iTarget = target; + + npc.AddGesture("ACT_MP_ATTACK_STAND_MELEE_ALLCLASS",_,_,_, 0.75); + npc.PlayMeleeSound(); + + npc.m_flAttackHappens = gameTime + 0.35; + npc.m_flNextMeleeAttack = gameTime + 0.95; + } + } + if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED)) + { + return 2; + } + return 1; +} +static void ClotDeath(int entity) +{ + AlmagestProxima npc = view_as(entity); + if(!npc.m_bGib) + npc.PlayDeathSound(); + + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + + if(IsValidEntity(npc.m_iWearable2)) + RemoveEntity(npc.m_iWearable2); + + if(IsValidEntity(npc.m_iWearable3)) + RemoveEntity(npc.m_iWearable3); + + if(IsValidEntity(npc.m_iWearable4)) + RemoveEntity(npc.m_iWearable4); + + if(IsValidEntity(npc.m_iWearable5)) + RemoveEntity(npc.m_iWearable5); + + if(IsValidEntity(npc.m_iWearable6)) + RemoveEntity(npc.m_iWearable6); +} + + +void AlmagestProxima_TakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom) +{ + AlmagestProxima npc = view_as(victim); + float gameTime = GetGameTime(npc.index); + + if(npc.m_flHeadshotCooldown < gameTime) + { + npc.m_flHeadshotCooldown = gameTime + DEFAULT_HURTDELAY; + npc.m_blPlayHurtAnimation = true; + } +} + + +void AlmagestProximaBuff(int entity, int victim) +{ + Almagest_DidHealDo = true; + float vecSelf[3]; + WorldSpaceCenter(entity, vecSelf); + float vecAlly[3]; + WorldSpaceCenter(victim, vecAlly); + + TE_SetupBeamPoints(vecSelf, vecAlly, Shared_BEAM_Laser, 0, 0, 0, 0.25, 10.0, 10.0, 0, 1.0, {65,255,65,125}, 3); + TE_SendToAll(0.0); +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_barbaric_teardown.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_barbaric_teardown.sp index a9972f1290..5a886317e2 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_barbaric_teardown.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_barbaric_teardown.sp @@ -44,6 +44,8 @@ static const char g_MeleeBroke[][] = { "player/taunt_sorcery_staff_break.wav", }; + + void BarbaricTeardownOnMapStart() { PrecacheSoundArray(g_DeathSounds); @@ -55,8 +57,8 @@ void BarbaricTeardownOnMapStart() NPCData data; strcopy(data.Name, sizeof(data.Name), "Barbaric Teardown"); strcopy(data.Plugin, sizeof(data.Plugin), "npc_barbaric_teardown"); - strcopy(data.Icon, sizeof(data.Icon), "soldier"); - data.IconCustom = false; + strcopy(data.Icon, sizeof(data.Icon), "victoria_basebreaker"); + data.IconCustom = true; data.Flags = 0; data.Category = 0; data.Func = ClotSummon; diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_base_construct_defender.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_base_construct_defender.sp new file mode 100644 index 0000000000..537f5570fb --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_base_construct_defender.sp @@ -0,0 +1,734 @@ +#pragma semicolon 1 +#pragma newdecls required + +static const char g_DeathSounds[][] = { + ")physics/metal/metal_canister_impact_hard1.wav", + ")physics/metal/metal_canister_impact_hard2.wav", + ")physics/metal/metal_canister_impact_hard3.wav", +}; + +static const char g_HurtSounds[][] = { + ")physics/metal/metal_box_impact_bullet1.wav", + ")physics/metal/metal_box_impact_bullet2.wav", + ")physics/metal/metal_box_impact_bullet3.wav", +}; + + +static const char g_IdleAlertedSounds[][] = { + "npc/metropolice/vo/affirmative.wav", + "npc/metropolice/vo/affirmative2.wav", + "npc/metropolice/vo/canalblock.wav", + "npc/metropolice/vo/chuckle.wav", + "npc/metropolice/vo/citizen.wav", + "npc/metropolice/vo/code7.wav", + "npc/metropolice/vo/code100.wav", + "npc/metropolice/vo/copy.wav", + "npc/metropolice/vo/breakhiscover.wav", + "npc/metropolice/vo/help.wav", + "npc/metropolice/vo/hesgone148.wav", + "npc/metropolice/vo/hesrunning.wav", + "npc/metropolice/vo/infection.wav", + "npc/metropolice/vo/king.wav", + "npc/metropolice/vo/needanyhelpwiththisone.wav", + "npc/metropolice/vo/pickupthecan1.wav", + + "npc/metropolice/vo/pickupthecan3.wav", + "npc/metropolice/vo/sociocide.wav", + "npc/metropolice/vo/watchit.wav", + "npc/metropolice/vo/xray.wav", + "npc/metropolice/vo/youknockeditover.wav", + "npc/metropolice/takedown.wav", +}; + +static const char g_MeleeHitSounds[][] = { + "weapons/blade_slice_2.wav", + "weapons/blade_slice_3.wav", + "weapons/blade_slice_4.wav", +}; + +static const char g_MeleeAttackSounds[][] = { + "weapons/shovel_swing.wav", +}; +static const char g_SlamHit[][] = { + "weapons/halloween_boss/knight_axe_miss.wav", +}; +static const char g_StompHit[][] = { + "ambient/atmosphere/terrain_rumble1.wav", +}; +static const char g_SlamPrepare[][] = { + "weapons/pickaxe_swing1.wav", +}; +static const char g_StompPrepare[][] = { + "physics/metal/metal_box_strain4.wav", +}; +static const char g_SelfRevive[][] = { + "mvm/mvm_bought_in.wav", +}; + + +static int NPCId; +void Const2BaseConstructDefender_OnMapStart_NPC() +{ + for (int i = 0; i < (sizeof(g_DeathSounds)); i++) { PrecacheSound(g_DeathSounds[i]); } + for (int i = 0; i < (sizeof(g_HurtSounds)); i++) { PrecacheSound(g_HurtSounds[i]); } + for (int i = 0; i < (sizeof(g_IdleAlertedSounds)); i++) { PrecacheSound(g_IdleAlertedSounds[i]); } + for (int i = 0; i < (sizeof(g_MeleeAttackSounds)); i++) { PrecacheSound(g_MeleeAttackSounds[i]); } + for (int i = 0; i < (sizeof(g_MeleeHitSounds)); i++) { PrecacheSound(g_MeleeHitSounds[i]); } + for (int i = 0; i < (sizeof(g_SlamHit)); i++) { PrecacheSound(g_SlamHit[i]); } + for (int i = 0; i < (sizeof(g_StompHit)); i++) { PrecacheSound(g_StompHit[i]); } + for (int i = 0; i < (sizeof(g_SlamPrepare)); i++) { PrecacheSound(g_SlamPrepare[i]); } + for (int i = 0; i < (sizeof(g_StompPrepare)); i++) { PrecacheSound(g_StompPrepare[i]); } + for (int i = 0; i < (sizeof(g_SelfRevive)); i++) { PrecacheSound(g_SelfRevive[i]); } + NPCData data; + strcopy(data.Name, sizeof(data.Name), "Alive Construct"); + strcopy(data.Plugin, sizeof(data.Plugin), "npc_base_construct_defender"); + strcopy(data.Icon, sizeof(data.Icon), ""); + data.IconCustom = false; + data.Flags = -1; + data.Category = 0; + data.Func = ClotSummon; + NPCId = NPC_Add(data); +} + +int IsConst2Defender() +{ + return NPCId; +} +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team) +{ + return Const2BaseConstructDefender(vecPos, vecAng, team); +} + +methodmap Const2BaseConstructDefender < CClotBody +{ + public void PlayIdleAlertSound() + { + if(this.m_flNextIdleSound > GetGameTime(this.index)) + return; + + EmitSoundToAll(g_IdleAlertedSounds[GetRandomInt(0, sizeof(g_IdleAlertedSounds) - 1)], this.index, SNDCHAN_VOICE, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 70); + this.m_flNextIdleSound = GetGameTime(this.index) + GetRandomFloat(12.0, 24.0); + + } + + public void PlayHurtSound() + { + if(this.m_flNextHurtSound > GetGameTime(this.index)) + return; + + this.m_flNextHurtSound = GetGameTime(this.index) + 0.4; + + EmitSoundToAll(g_HurtSounds[GetRandomInt(0, sizeof(g_HurtSounds) - 1)], this.index, SNDCHAN_VOICE, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 70); + + } + + public void PlayDeathSound() + { + EmitSoundToAll(g_DeathSounds[GetRandomInt(0, sizeof(g_DeathSounds) - 1)], this.index, SNDCHAN_VOICE, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 70); + } + + public void PlayMeleeSound() + { + EmitSoundToAll(g_MeleeAttackSounds[GetRandomInt(0, sizeof(g_MeleeAttackSounds) - 1)], this.index, SNDCHAN_VOICE, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 70); + } + public void PlayMeleeHitSound() + { + EmitSoundToAll(g_MeleeHitSounds[GetRandomInt(0, sizeof(g_MeleeHitSounds) - 1)], this.index, SNDCHAN_STATIC, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 70); + + } + public void PlaySlamHit() + { + EmitSoundToAll(g_SlamHit[GetRandomInt(0, sizeof(g_SlamHit) - 1)], this.index, SNDCHAN_STATIC, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 70); + } + public void PlaySlamPrepare() + { + EmitSoundToAll(g_SlamPrepare[GetRandomInt(0, sizeof(g_SlamPrepare) - 1)], this.index, SNDCHAN_STATIC, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 40); + EmitSoundToAll(g_SlamPrepare[GetRandomInt(0, sizeof(g_SlamPrepare) - 1)], this.index, SNDCHAN_STATIC, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 40); + } + public void PlayStompHit() + { + EmitSoundToAll(g_StompHit[GetRandomInt(0, sizeof(g_StompHit) - 1)], this.index, SNDCHAN_STATIC, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 100); + EmitSoundToAll(g_StompHit[GetRandomInt(0, sizeof(g_StompHit) - 1)], this.index, SNDCHAN_STATIC, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 100); + } + public void PlayStompPrepare() + { + EmitSoundToAll(g_StompPrepare[GetRandomInt(0, sizeof(g_StompPrepare) - 1)], this.index, SNDCHAN_STATIC, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 60); + EmitSoundToAll(g_StompPrepare[GetRandomInt(0, sizeof(g_StompPrepare) - 1)], this.index, SNDCHAN_STATIC, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 60); + } + public void PlaySelfRevive() + { + EmitSoundToAll(g_SelfRevive[GetRandomInt(0, sizeof(g_SelfRevive) - 1)], this.index, SNDCHAN_STATIC, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 60); + } + property float m_flWalkAroundRandomlyDo + { + public get() { return fl_AbilityOrAttack[this.index][0]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][0] = TempValueForProperty; } + } + property float m_flStompCooldown + { + public get() { return fl_AbilityOrAttack[this.index][1]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][1] = TempValueForProperty; } + } + property float m_flStompHappening + { + public get() { return fl_AbilityOrAttack[this.index][2]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][2] = TempValueForProperty; } + } + property float m_flSlamCooldown + { + public get() { return fl_AbilityOrAttack[this.index][3]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][3] = TempValueForProperty; } + } + property float m_flSlamHappening + { + public get() { return fl_AbilityOrAttack[this.index][4]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][4] = TempValueForProperty; } + } + + property float m_flAntiChain + { + public get() { return fl_AbilityOrAttack[this.index][5]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][5] = TempValueForProperty; } + } + property float m_flSelfRevival + { + public get() { return fl_AbilityOrAttack[this.index][6]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][6] = TempValueForProperty; } + } + property float m_flWasIdleState + { + public get() { return fl_AbilityOrAttack[this.index][7]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][7] = TempValueForProperty; } + } + + + public Const2BaseConstructDefender(float vecPos[3], float vecAng[3], int ally) + { + Const2BaseConstructDefender npc = view_as(CClotBody(vecPos, vecAng, COMBINE_CUSTOM_2_MODEL, "1.65", "10000", ally, false, true)); + + i_NpcWeight[npc.index] = 4; + FormatEx(c_HeadPlaceAttachmentGibName[npc.index], sizeof(c_HeadPlaceAttachmentGibName[]), "head"); + + + npc.SetActivity("ACT_CONSTRUCTION_CONSTRUCT_IDLE"); + b_NpcUnableToDie[npc.index] = true; + + SetVariantInt(1); + AcceptEntityInput(npc.index, "SetBodyGroup"); + npc.m_flNextMeleeAttack = 0.0; + + npc.m_iBleedType = BLEEDTYPE_METAL; + npc.m_iStepNoiseType = STEPSOUND_GIANT; + npc.m_iNpcStepVariation = STEPTYPE_ROBOT; + + func_NPCDeath[npc.index] = view_as(Const2BaseConstructDefender_NPCDeath); + func_NPCOnTakeDamage[npc.index] = view_as(Const2BaseConstructDefender_OnTakeDamage); + func_NPCThink[npc.index] = view_as(Const2BaseConstructDefender_ClotThink); + + + npc.StartPathing(); + npc.m_flSpeed = 220.0; + npc.m_flWasIdleState = 0.0; + + //slight immunity to many debuffs and stepsounds + b_thisNpcIsARaid[npc.index] = true; + + + int skin = 0; + SetEntProp(npc.index, Prop_Send, "m_nSkin", skin); + + SetEntityRenderColor(npc.index, 255, 215, 0, 255); + b_ShowNpcHealthbar[npc.index] = true; + + npc.m_iWearable2 = npc.EquipItem("weapon_bone", "models/weapons/c_models/c_claymore/c_claymore.mdl"); + SetVariantString("1.0"); + AcceptEntityInput(npc.m_iWearable2, "SetModelScale"); + + SetEntityRenderColor(npc.m_iWearable2, 255, 215, 0, 255); + + SetEntProp(npc.m_iWearable2, Prop_Send, "m_nSkin", 2); + + npc.m_iWearable1 = npc.EquipItem("partyhat", "models/player/items/soldier/soldier_spartan.mdl"); + SetVariantString("1.25"); + AcceptEntityInput(npc.m_iWearable1, "SetModelScale"); + NpcColourCosmetic_ViaPaint(npc.m_iWearable1, 16766720); + + SetEntityRenderColor(npc.m_iWearable1, 255, 215, 0, 255); + ApplyStatusEffect(npc.index, npc.index, "Const2 Scaling For Enemy Base Nerf", 999999.0); + + return npc; + } +} + +#define MAX_RANGE_DEFEND_BASE 1000.0 + +public void Const2BaseConstructDefender_ClotThink(int iNPC) +{ + Const2BaseConstructDefender npc = view_as(iNPC); + if(npc.m_flNextDelayTime > GetGameTime(npc.index)) + { + return; + } + npc.m_flNextDelayTime = GetGameTime(npc.index) + DEFAULT_UPDATE_DELAY_FLOAT; + npc.Update(); + + + if(npc.m_blPlayHurtAnimation) + { + npc.m_blPlayHurtAnimation = false; + npc.PlayHurtSound(); + } + + if(npc.m_flNextThinkTime > GetGameTime(npc.index)) + { + return; + } + npc.m_flNextThinkTime = GetGameTime(npc.index) + 0.1; + if(!b_ShowNpcHealthbar[iNPC]) + { + if(npc.m_flSelfRevival && npc.m_flSelfRevival < GetGameTime()) + { + npc.PlaySelfRevive(); + DesertYadeamDoHealEffect(iNPC, 200.0); + SetDownedState_Construct(iNPC, false); + } + //stunned + return; + } + + bool DefendingMode; + if(IsValidEntity(npc.m_iTargetAlly)) + DefendingMode = true; + else + { + //temp fix + RequestFrame(KillNpc, EntIndexToEntRef(iNPC)); + return; + } + + if(i_Target[npc.index] != -1 && !IsValidEnemy(npc.index, npc.m_iTarget)) + i_Target[npc.index] = -1; + else if(DefendingMode) + { + float vecTarget[3]; WorldSpaceCenter(npc.m_iTarget, vecTarget ); + float VecAllyNpc[3]; WorldSpaceCenter(npc.m_iTargetAlly, VecAllyNpc); + float flDistanceToTarget = GetVectorDistance(vecTarget, VecAllyNpc, true); + if(flDistanceToTarget > ((MAX_RANGE_DEFEND_BASE * 1.2) * (MAX_RANGE_DEFEND_BASE * 1.2))) + { + //too far away from my defending thing, go back. + i_Target[npc.index] = -1; + } + } + + if(i_Target[npc.index] == -1 || npc.m_flGetClosestTargetTime < GetGameTime(npc.index)) + { + if(!DefendingMode) + npc.m_iTarget = GetClosestTarget(npc.index); + else + { + npc.m_iTarget = GetClosestTarget(npc.m_iTargetAlly,_,(MAX_RANGE_DEFEND_BASE * 0.9)); + } + npc.m_flGetClosestTargetTime = GetGameTime(npc.index) + GetRandomRetargetTime(); + } + npc.PlayIdleAlertSound(); + + if(Const2_ConstDefenderStomp(npc, GetGameTime(npc.index))) + { + return; + } + if(Const2_ConstDefenderSlam(npc, GetGameTime(npc.index))) + { + return; + } + + if(npc.m_iTarget > 0) + { + npc.StartPathing(); + npc.m_bisWalking = true; + npc.SetActivity("ACT_CONSTRUCTION_CONSTRUCT_N"); + float vecTarget[3]; WorldSpaceCenter(npc.m_iTarget, vecTarget ); + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc ); + + float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + if(flDistanceToTarget < npc.GetLeadRadius()) + { + float vPredictedPos[3]; + PredictSubjectPosition(npc, npc.m_iTarget,_,_, vPredictedPos); + npc.SetGoalVector(vPredictedPos); + } + else + { + npc.SetGoalEntity(npc.m_iTarget); + } + Const2BaseConstructDefenderSelfDefense(npc,GetGameTime(npc.index), flDistanceToTarget); + } + else if(DefendingMode) + { + npc.m_flNextThinkTime = GetGameTime(npc.index) + 0.45; + //think much slower + //Walk around randomly + Const2BaseConstructDefender_WalkCycle(npc,GetGameTime(npc.index)); + } +} + +#define CONST2_DEFENDER_STEPRANGE 220.0 +bool Const2_ConstDefenderStomp(Const2BaseConstructDefender npc, float gameTime) +{ + if(!npc.m_flStompHappening) + return false; + + if(npc.m_flDoingAnimation && npc.m_flStompHappening < gameTime) + { + npc.m_flDoingAnimation = 0.0; + npc.m_flStompHappening = gameTime + 1.0; + float pos[3]; GetEntPropVector(npc.index, Prop_Data, "m_vecAbsOrigin", pos); + TE_Particle("grenade_smoke_cycle", pos, NULL_VECTOR, NULL_VECTOR, _, _, _, _, _, _, _, _, _, _, 0.0); + npc.PlayStepSound(g_TankStepSound[GetRandomInt(0, sizeof(g_TankStepSound) - 1)], 1.0, STEPSOUND_GIANT, true); + npc.PlayStepSound(g_TankStepSound[GetRandomInt(0, sizeof(g_TankStepSound) - 1)], 1.0, STEPSOUND_GIANT, true); + npc.PlayStepSound(g_TankStepSound[GetRandomInt(0, sizeof(g_TankStepSound) - 1)], 1.0, STEPSOUND_GIANT, true); + npc.PlayStepSound(g_TankStepSound[GetRandomInt(0, sizeof(g_TankStepSound) - 1)], 1.0, STEPSOUND_GIANT, true); + npc.PlayStompHit(); + CreateEarthquake(pos, 1.0, CONST2_DEFENDER_STEPRANGE * 2.2, 16.0, 255.0); + Explode_Logic_Custom(ObjectConst2_Altar_Damage() * 1.5, 0, npc.index, -1, pos ,CONST2_DEFENDER_STEPRANGE, _, 0.9, false,60, .FunctionToCallOnHit = Const2_ConstDefender_KnockbackDo); + + } + + if(!npc.m_flDoingAnimation && npc.m_flStompHappening < gameTime) + { + npc.m_flDoingAnimation = 0.0; + npc.m_flStompHappening = 0.0; + return false; + } + + return true; +} + +void Const2_ConstDefender_KnockbackDo(int entity, int victim, float damage, int weapon) +{ + float VecMe[3]; WorldSpaceCenter(entity, VecMe); + float VecEnemy[3]; WorldSpaceCenter(victim, VecEnemy); + + float AngleVec[3]; + MakeVectorFromPoints(VecMe, VecEnemy, AngleVec); + GetVectorAngles(AngleVec, AngleVec); + + AngleVec[0] = -45.0; + FreezeNpcInTime(entity, 0.75); + Custom_Knockback(entity, victim, 500.0, true, true, true, .OverrideLookAng = AngleVec); +} +bool Const2_ConstDefenderSlam(Const2BaseConstructDefender npc, float gameTime) +{ + if(!npc.m_flSlamHappening) + return false; + + if(npc.m_flDoingAnimation && npc.m_flSlamHappening < gameTime) + { + npc.m_flDoingAnimation = 0.0; + npc.m_flSlamHappening = gameTime + 1.5; + float pos[3]; GetEntPropVector(npc.index, Prop_Data, "m_vecAbsOrigin", pos); + TE_Particle("Explosion_ShockWave_01", pos, NULL_VECTOR, NULL_VECTOR, _, _, _, _, _, _, _, _, _, _, 0.0); + npc.PlaySlamHit(); + npc.PlaySlamHit(); + CreateEarthquake(pos, 1.0, CONST2_DEFENDER_STEPRANGE * 2.2, 16.0, 255.0); + Explode_Logic_Custom(ObjectConst2_Altar_Damage() * 3.0, 0, npc.index, -1, pos ,CONST2_DEFENDER_STEPRANGE, 0.85, 0.9, false,60, .FunctionToCallOnHit = Const2_ConstDefender_KnockbackDoBig); + + } + + if(!npc.m_flDoingAnimation && npc.m_flSlamHappening < gameTime) + { + npc.m_flDoingAnimation = 0.0; + npc.m_flSlamHappening = 0.0; + return false; + } + + return true; +} +void Const2_ConstDefender_KnockbackDoBig(int entity, int victim, float damage, int weapon) +{ + float VecMe[3]; WorldSpaceCenter(entity, VecMe); + float VecEnemy[3]; WorldSpaceCenter(victim, VecEnemy); + + float AngleVec[3]; + MakeVectorFromPoints(VecMe, VecEnemy, AngleVec); + GetVectorAngles(AngleVec, AngleVec); + + AngleVec[0] = -45.0; + Custom_Knockback(entity, victim, 1200.0, true, true, true, .OverrideLookAng = AngleVec); +} +public Action Const2BaseConstructDefender_OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom) +{ + Const2BaseConstructDefender npc = view_as(victim); + + if(attacker <= 0) + return Plugin_Continue; + + if(b_NpcIsInvulnerable[victim]) + return Plugin_Changed; + + if (npc.m_flHeadshotCooldown < GetGameTime(npc.index)) + { + npc.m_flHeadshotCooldown = GetGameTime(npc.index) + DEFAULT_HURTDELAY; + npc.m_blPlayHurtAnimation = true; + } + + if(RoundToNearest(damage) < GetEntProp(victim, Prop_Data, "m_iHealth")) + return Plugin_Changed; + + SetDownedState_Construct(victim, true); + damage = 0.0; + //we died. + return Plugin_Changed; +} +void SetDownedState_Construct(int iNpc, bool StateDo) +{ + Const2BaseConstructDefender npc = view_as(iNpc); + if(StateDo) //downed + { + npc.m_flSelfRevival = GetGameTime() + 120.0; + b_ShowNpcHealthbar[iNpc] = false; + b_ThisEntityIgnored[iNpc] = true; + b_NpcIsInvulnerable[iNpc] = true; + SetEntProp(iNpc, Prop_Data, "m_iHealth", 1); + if(!npc.m_flWasIdleState) + { + npc.m_flWasIdleState = 1.0; + npc.StopPathing(); + npc.m_bisWalking = false; + npc.AddGesture("ACT_CONSTRUCTION_CONSTRUCT_STUN_START"); + npc.SetActivity("ACT_CONSTRUCTION_CONSTRUCT_STUN_LOOP"); + } + SetEntityRenderMode(npc.index, RENDER_TRANSALPHA); + SetEntityRenderColor(npc.index, 255, 215, 0, 125); + if(IsValidEntity(npc.m_iWearable1)) + { + SetEntityRenderMode(npc.m_iWearable1, RENDER_TRANSALPHA); + SetEntityRenderColor(npc.m_iWearable1, 255, 215, 0, 125); + } + if(IsValidEntity(npc.m_iWearable2)) + { + SetEntityRenderMode(npc.m_iWearable2, RENDER_TRANSALPHA); + SetEntityRenderColor(npc.m_iWearable2, 255, 215, 0, 125); + } + } + else + { + if(npc.m_flWasIdleState) + { + npc.m_flWasIdleState = 0.0; + npc.AddGesture("ACT_CONSTRUCTION_CONSTRUCT_STUN_END"); + npc.SetActivity("ACT_CONSTRUCTION_CONSTRUCT_IDLE"); + } + npc.m_flSelfRevival = 0.0; + b_ShowNpcHealthbar[iNpc] = true; + b_ThisEntityIgnored[iNpc] = false; + b_NpcIsInvulnerable[iNpc] = false; + SetEntProp(iNpc, Prop_Data, "m_iHealth", ReturnEntityMaxHealth(iNpc)); + SetEntityRenderMode(npc.index, RENDER_NORMAL); + SetEntityRenderColor(npc.index, 255, 215, 0, 255); + if(IsValidEntity(npc.m_iWearable1)) + { + SetEntityRenderMode(npc.m_iWearable1, RENDER_NORMAL); + SetEntityRenderColor(npc.m_iWearable1, 255, 215, 0, 255); + } + if(IsValidEntity(npc.m_iWearable2)) + { + SetEntityRenderMode(npc.m_iWearable2, RENDER_NORMAL); + SetEntityRenderColor(npc.m_iWearable2, 255, 215, 0, 255); + } + } + +} + +public void Const2BaseConstructDefender_NPCDeath(int entity) +{ + Const2BaseConstructDefender npc = view_as(entity); + if(!npc.m_bGib) + { + npc.PlayDeathSound(); + } + + if(IsValidEntity(npc.m_iWearable3)) + RemoveEntity(npc.m_iWearable3); + if(IsValidEntity(npc.m_iWearable2)) + RemoveEntity(npc.m_iWearable2); + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + +} + +void Const2BaseConstructDefenderSelfDefense(Const2BaseConstructDefender npc, float gameTime, float distance) +{ + if(npc.m_flAttackHappens) + { + if(npc.m_flAttackHappens < gameTime) + { + npc.m_flAttackHappens = 0.0; + + int HowManyEnemeisAoeMelee = 64; + Handle swingTrace; + float VecEnemy[3]; WorldSpaceCenter(npc.m_iTarget, VecEnemy); + npc.DoSwingTrace(swingTrace, npc.m_iTarget,_,_,_,1,_,HowManyEnemeisAoeMelee); + delete swingTrace; + bool PlaySound = false; + for (int counter = 1; counter <= HowManyEnemeisAoeMelee; counter++) + { + if (i_EntitiesHitAoeSwing_NpcSwing[counter] > 0) + { + if(IsValidEntity(i_EntitiesHitAoeSwing_NpcSwing[counter])) + { + float vecHit[3]; + PlaySound = true; + int target = i_EntitiesHitAoeSwing_NpcSwing[counter]; + WorldSpaceCenter(target, vecHit); + + float damageDealt = ObjectConst2_Altar_Damage(); + + SDKHooks_TakeDamage(target, npc.index, npc.index, damageDealt, DMG_CLUB, -1, _, vecHit); + } + } + } + if(PlaySound) + { + npc.PlayMeleeHitSound(); + } + } + } + + if(!npc.m_flAttackHappens && gameTime > npc.m_flStompCooldown && gameTime > npc.m_flAntiChain && Const2AltarGetLevel() >= 2) + { + if(distance < (GIANT_ENEMY_MELEE_RANGE_FLOAT_SQUARED)) + { + + int Enemy_I_See = Can_I_See_Enemy(npc.index, npc.m_iTarget); + if(IsValidEnemy(npc.index, Enemy_I_See)) + { + npc.m_iTarget = Enemy_I_See; + npc.PlayStompPrepare(); + npc.StopPathing(); + npc.m_bisWalking = false; + npc.SetActivity("ACT_CONSTRUCTION_CONSTRUCT_STOMP"); + + npc.m_flStompHappening = gameTime + 2.35; + npc.m_flDoingAnimation = gameTime + 2.35; + npc.m_flStompCooldown = gameTime + 25.0; + npc.m_flAntiChain = gameTime + 5.0; + return; + } + } + } + + if(!npc.m_flAttackHappens && gameTime > npc.m_flSlamCooldown && gameTime > npc.m_flAntiChain && Const2AltarGetLevel() >= 4) + { + if(distance < (GIANT_ENEMY_MELEE_RANGE_FLOAT_SQUARED)) + { + + int Enemy_I_See = Can_I_See_Enemy(npc.index, npc.m_iTarget); + if(IsValidEnemy(npc.index, Enemy_I_See)) + { + npc.m_iTarget = Enemy_I_See; + npc.PlaySlamPrepare(); + npc.StopPathing(); + npc.m_bisWalking = false; + npc.SetActivity("ACT_CONSTRUCTION_CONSTRUCT_SLAM"); + + npc.m_flSlamHappening = gameTime + 2.0; + npc.m_flDoingAnimation = gameTime + 2.0; + npc.m_flSlamCooldown = gameTime + 45.0; + npc.m_flAntiChain = gameTime + 5.0; + return; + } + } + } + if(gameTime > npc.m_flNextMeleeAttack) + { + if(distance < (GIANT_ENEMY_MELEE_RANGE_FLOAT_SQUARED)) + { + int Enemy_I_See; + + Enemy_I_See = Can_I_See_Enemy(npc.index, npc.m_iTarget); + + if(IsValidEnemy(npc.index, Enemy_I_See)) + { + npc.m_iTarget = Enemy_I_See; + npc.PlayMeleeSound(); + npc.AddGesture("ACT_CONSTRUCTION_CONSTRUCT_ATTACK"); + + npc.m_flAttackHappens = gameTime + 0.35; + npc.m_flDoingAnimation = gameTime + 0.35; + npc.m_flNextMeleeAttack = gameTime + 1.0; + } + } + } +} + + + +void Const2BaseConstructDefender_WalkCycle(Const2BaseConstructDefender npc, float gameTime) +{ + + if(fl_AbilityVectorData[npc.index][2] != 0.0) + { + float pos[3]; GetEntPropVector(npc.index, Prop_Data, "m_vecAbsOrigin", pos); + + float flDistanceToTarget = GetVectorDistance(pos, fl_AbilityVectorData[npc.index], true); + if(flDistanceToTarget <= (50.0 * 50.0)) + { + fl_AbilityVectorData[npc.index][2] = 0.0; + npc.SetGoalVector(pos); + npc.StopPathing(); + npc.m_bisWalking = false; + npc.SetActivity("ACT_CONSTRUCTION_CONSTRUCT_IDLE"); + } + } + if(npc.m_flWalkAroundRandomlyDo < gameTime) + { + float pos[3]; GetEntPropVector(npc.m_iTargetAlly, Prop_Data, "m_vecAbsOrigin", pos); + if(!FindRandomSpotTowalkTo(pos, MAX_RANGE_DEFEND_BASE * 0.9)) + { + npc.m_flWalkAroundRandomlyDo = gameTime + 1.0; + //retry in 1 second + } + else + { + npc.m_flWalkAroundRandomlyDo = gameTime + GetRandomFloat(5.0 ,10.0); + npc.StartPathing(); + npc.SetGoalVector(pos); + npc.m_bisWalking = true; + fl_AbilityVectorData[npc.index] = pos; + npc.SetActivity("ACT_CONSTRUCTION_CONSTRUCT_N"); + } + } +} + + +int FindRandomSpotTowalkTo(float VectorStart[3] = {0.0,0.0,0.0}, float RangeToWalk) +{ + float f3_VecAbs[3]; + f3_VecAbs = VectorStart; + for( int loop = 1; loop <= 50; loop++ ) + { + float AproxRandomSpaceToWalkTo[3]; + CNavArea RandomArea; + + RandomArea = GetRandomNearbyArea(f3_VecAbs, RangeToWalk); + + if(RandomArea == NULL_AREA) + break; //No nav? + + int NavAttribs = RandomArea.GetAttributes(); + if(NavAttribs & NAV_MESH_AVOID) + { + continue; + } + + RandomArea.GetCenter(AproxRandomSpaceToWalkTo); + + + if(IsPointOutsideMap(AproxRandomSpaceToWalkTo)) + continue; + + VectorStart = AproxRandomSpaceToWalkTo; + return 1; + } + return 0; +} diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_battlefield_supplier.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_battlefield_supplier.sp new file mode 100644 index 0000000000..22a19f4055 --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_battlefield_supplier.sp @@ -0,0 +1,377 @@ +#pragma semicolon 1 +#pragma newdecls required + +static const char g_DeathSounds[][] = { + "vo/engineer_paincrticialdeath01.mp3", + "vo/engineer_paincrticialdeath02.mp3", + "vo/engineer_paincrticialdeath03.mp3", +}; + +static const char g_HurtSounds[][] = { + "vo/engineer_painsharp01.mp3", + "vo/engineer_painsharp02.mp3", + "vo/engineer_painsharp03.mp3", + "vo/engineer_painsharp04.mp3", + "vo/engineer_painsharp05.mp3", + "vo/engineer_painsharp06.mp3", + "vo/engineer_painsharp07.mp3", + "vo/engineer_painsharp08.mp3", +}; + +static const char g_IdleAlertedSounds[][] = { + "vo/engineer_battlecry01.mp3", + "vo/engineer_battlecry03.mp3", + "vo/engineer_battlecry04.mp3", + "vo/engineer_battlecry05.mp3", +}; + +static const char g_MeleeAttackSounds[][] = { + "weapons/pickaxe_swing1.wav", + "weapons/pickaxe_swing2.wav", + "weapons/pickaxe_swing3.wav", +}; + +static const char g_MeleeHitSounds[][] = { + "weapons/cleaver_hit_02.wav", + "weapons/cleaver_hit_03.wav", + "weapons/cleaver_hit_05.wav", + "weapons/cleaver_hit_06.wav", + "weapons/cleaver_hit_07.wav", +}; +static const char g_BuildSound[][] = { + "ui/item_metal_weapon_drop.wav", +}; + +void BattlefieldSupplier_OnMapStart_NPC() +{ + for (int i = 0; i < (sizeof(g_DeathSounds)); i++) { PrecacheSound(g_DeathSounds[i]); } + for (int i = 0; i < (sizeof(g_HurtSounds)); i++) { PrecacheSound(g_HurtSounds[i]); } + for (int i = 0; i < (sizeof(g_IdleAlertedSounds)); i++) { PrecacheSound(g_IdleAlertedSounds[i]); } + for (int i = 0; i < (sizeof(g_MeleeAttackSounds)); i++) { PrecacheSound(g_MeleeAttackSounds[i]); } + for (int i = 0; i < (sizeof(g_MeleeHitSounds)); i++) { PrecacheSound(g_MeleeHitSounds[i]); } + for (int i = 0; i < (sizeof(g_BuildSound)); i++) { PrecacheSound(g_BuildSound[i]); } + NPCData data; + strcopy(data.Name, sizeof(data.Name), "Battlefield Supplier"); + strcopy(data.Plugin, sizeof(data.Plugin), "npc_battlefield_supplier"); + strcopy(data.Icon, sizeof(data.Icon), "battlefield_supplier"); + data.IconCustom = true; + data.Flags = 0; + data.Category = 0; + data.Func = ClotSummon; + NPC_Add(data); +} + + +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team) +{ + return BattlefieldSupplier(vecPos, vecAng, team); +} +methodmap BattlefieldSupplier < CClotBody +{ + public void PlayIdleAlertSound() + { + if(this.m_flNextIdleSound > GetGameTime(this.index)) + return; + + EmitSoundToAll(g_IdleAlertedSounds[GetRandomInt(0, sizeof(g_IdleAlertedSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + this.m_flNextIdleSound = GetGameTime(this.index) + GetRandomFloat(12.0, 24.0); + + } + + public void PlayHurtSound() + { + if(this.m_flNextHurtSound > GetGameTime(this.index)) + return; + + this.m_flNextHurtSound = GetGameTime(this.index) + 0.4; + + EmitSoundToAll(g_HurtSounds[GetRandomInt(0, sizeof(g_HurtSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + + } + + public void PlayDeathSound() + { + EmitSoundToAll(g_DeathSounds[GetRandomInt(0, sizeof(g_DeathSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + + public void PlayMeleeSound() + { + EmitSoundToAll(g_MeleeAttackSounds[GetRandomInt(0, sizeof(g_MeleeAttackSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + public void PlayMeleeHitSound() + { + EmitSoundToAll(g_MeleeHitSounds[GetRandomInt(0, sizeof(g_MeleeHitSounds) - 1)], this.index, SNDCHAN_STATIC, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + public void PlayBuildSound() + { + EmitSoundToAll(g_BuildSound[GetRandomInt(0, sizeof(g_BuildSound) - 1)], this.index, SNDCHAN_STATIC, BOSS_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + EmitSoundToAll(g_BuildSound[GetRandomInt(0, sizeof(g_BuildSound) - 1)], this.index, SNDCHAN_STATIC, BOSS_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + property float m_flReplaceSupplies + { + public get() { return fl_AbilityOrAttack[this.index][1]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][1] = TempValueForProperty; } + } + property float m_flWaitOnPlacing + { + public get() { return fl_AbilityOrAttack[this.index][2]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][2] = TempValueForProperty; } + } + + + public BattlefieldSupplier(float vecPos[3], float vecAng[3], int ally) + { + BattlefieldSupplier npc = view_as(CClotBody(vecPos, vecAng, "models/player/engineer.mdl", "1.0", "600", ally)); + + i_NpcWeight[npc.index] = 1; + FormatEx(c_HeadPlaceAttachmentGibName[npc.index], sizeof(c_HeadPlaceAttachmentGibName[]), "head"); + + npc.SetActivity("ACT_MP_RUN_BUILDING_DEPLOYED"); + SetVariantInt(1); + AcceptEntityInput(npc.index, "SetBodyGroup"); + + npc.m_flNextMeleeAttack = 0.0; + + npc.m_iBleedType = BLEEDTYPE_NORMAL; + npc.m_iStepNoiseType = STEPSOUND_NORMAL; + npc.m_iNpcStepVariation = STEPTYPE_NORMAL; + + + func_NPCDeath[npc.index] = view_as(BattlefieldSupplier_NPCDeath); + func_NPCOnTakeDamage[npc.index] = view_as(BattlefieldSupplier_OnTakeDamage); + func_NPCThink[npc.index] = view_as(BattlefieldSupplier_ClotThink); + + + //IDLE + npc.m_iState = 0; + npc.m_iChanged_WalkCycle = 1; + npc.m_flGetClosestTargetTime = 0.0; + npc.StartPathing(); + npc.m_flSpeed = 200.0; + fl_TotalArmor[npc.index] = 0.5; + + + int skin = 1; + SetEntProp(npc.index, Prop_Send, "m_nSkin", skin); + + npc.m_iWearable1 = npc.EquipItem("head", "models/weapons/c_models/c_toolbox/c_toolbox.mdl"); + + npc.m_iWearable2 = npc.EquipItem("head", "models/workshop/player/items/engineer/hwn2025_heat_shield/hwn2025_heat_shield.mdl"); + npc.m_iWearable3 = npc.EquipItem("head", "models/workshop/player/items/engineer/hwn2025_service_satchel/hwn2025_service_satchel.mdl"); + + SetEntProp(npc.m_iWearable1, Prop_Send, "m_nSkin", skin); + SetEntProp(npc.m_iWearable2, Prop_Send, "m_nSkin", skin); + SetEntProp(npc.m_iWearable3, Prop_Send, "m_nSkin", skin); + + return npc; + } +} + +public void BattlefieldSupplier_ClotThink(int iNPC) +{ + BattlefieldSupplier npc = view_as(iNPC); + if(npc.m_flNextDelayTime > GetGameTime(npc.index)) + { + return; + } + npc.m_flNextDelayTime = GetGameTime(npc.index) + DEFAULT_UPDATE_DELAY_FLOAT; + npc.Update(); + + if(npc.m_blPlayHurtAnimation) + { + npc.AddGesture("ACT_MP_GESTURE_FLINCH_CHEST", false); + npc.m_blPlayHurtAnimation = false; + npc.PlayHurtSound(); + } + + if(npc.m_flNextThinkTime > GetGameTime(npc.index)) + { + return; + } + npc.m_flNextThinkTime = GetGameTime(npc.index) + 0.1; + + if(i_Target[npc.index] != -1 && !IsValidEnemy(npc.index, npc.m_iTarget)) + i_Target[npc.index] = -1; + + if(i_Target[npc.index] == -1 || npc.m_flGetClosestTargetTime < GetGameTime(npc.index)) + { + npc.m_iTarget = GetClosestTarget(npc.index); + npc.m_flGetClosestTargetTime = GetGameTime(npc.index) + GetRandomRetargetTime(); + } + + if(npc.m_iTarget > 0) + { + float vecTarget[3]; WorldSpaceCenter(npc.m_iTarget, vecTarget ); + + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + if(flDistanceToTarget < npc.GetLeadRadius()) + { + float vPredictedPos[3]; + PredictSubjectPosition(npc, npc.m_iTarget,_,_, vPredictedPos); + npc.SetGoalVector(vPredictedPos); + } + else + { + npc.SetGoalEntity(npc.m_iTarget); + } + if(npc.m_iChanged_WalkCycle == 1) + { + BattlefieldSupplierBuildObject(npc, flDistanceToTarget); + } + else + { + BattlefieldSupplierSelfDefense(npc,GetGameTime(npc.index), npc.m_iTarget, flDistanceToTarget); + } + } + npc.PlayIdleAlertSound(); +} + +public Action BattlefieldSupplier_OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom) +{ + BattlefieldSupplier npc = view_as(victim); + + if(attacker <= 0) + return Plugin_Continue; + + if (npc.m_flHeadshotCooldown < GetGameTime(npc.index)) + { + npc.m_flHeadshotCooldown = GetGameTime(npc.index) + DEFAULT_HURTDELAY; + npc.m_blPlayHurtAnimation = true; + } + + return Plugin_Changed; +} + +public void BattlefieldSupplier_NPCDeath(int entity) +{ + BattlefieldSupplier npc = view_as(entity); + if(!npc.m_bGib) + { + npc.PlayDeathSound(); + } + + if(IsValidEntity(npc.m_iWearable7)) + RemoveEntity(npc.m_iWearable7); + if(IsValidEntity(npc.m_iWearable6)) + RemoveEntity(npc.m_iWearable6); + if(IsValidEntity(npc.m_iWearable5)) + RemoveEntity(npc.m_iWearable5); + if(IsValidEntity(npc.m_iWearable4)) + RemoveEntity(npc.m_iWearable4); + if(IsValidEntity(npc.m_iWearable3)) + RemoveEntity(npc.m_iWearable3); + if(IsValidEntity(npc.m_iWearable2)) + RemoveEntity(npc.m_iWearable2); + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); +} + +void BattlefieldSupplierBuildObject(BattlefieldSupplier npc, float distance) +{ + if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED * 3.5) && npc.m_flWaitOnPlacing < GetGameTime(npc.index)) + { + int Enemy_I_See = Can_I_See_Enemy(npc.index, npc.m_iTarget); + + if(IsValidEnemy(npc.index, Enemy_I_See)) + { + npc.m_iChanged_WalkCycle = 2; + npc.SetActivity("ACT_MP_RUN_MELEE"); + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + + float pos[3]; GetEntPropVector(npc.index, Prop_Data, "m_vecAbsOrigin", pos); + float ang[3]; GetEntPropVector(npc.index, Prop_Data, "m_angRotation", ang); + npc.m_iWearable1 = npc.EquipItem("head", "models/workshop/weapons/c_models/c_spikewrench/c_spikewrench.mdl"); + int spawn_index = NPC_CreateByName("npc_placed_supplies", -1, pos, ang, GetTeam(npc.index)); + if(spawn_index > MaxClients) + { + NpcStats_CopyStats(npc.index, spawn_index); + CClotBody npc1 = view_as(spawn_index); + npc1.m_flNextThinkTime = GetGameTime() + 1.0; + NpcAddedToZombiesLeftCurrently(spawn_index, true); + } + npc.PlayBuildSound(); + npc.m_flSpeed = 300.0; + fl_TotalArmor[npc.index] = 1.0; + npc.m_flReplaceSupplies = GetGameTime(npc.index) + 15.0; + } + } +} +void BattlefieldSupplierSelfDefense(BattlefieldSupplier npc, float gameTime, int target, float distance) +{ + if(npc.m_flAttackHappens) + { + if(npc.m_flAttackHappens < gameTime) + { + npc.m_flAttackHappens = 0.0; + + Handle swingTrace; + float VecEnemy[3]; WorldSpaceCenter(npc.m_iTarget, VecEnemy); + npc.FaceTowards(VecEnemy, 15000.0); + if(npc.DoSwingTrace(swingTrace, npc.m_iTarget)) + { + + target = TR_GetEntityIndex(swingTrace); + + float vecHit[3]; + TR_GetEndPosition(vecHit, swingTrace); + + if(IsValidEnemy(npc.index, target)) + { + float damageDealt = 50.0; + + if(ShouldNpcDealBonusDamage(target)) + damageDealt *= 1.5; + + int DamageType = DMG_CLUB; + + //prevents knockback! + //gimic of new wavetype, but silenceable. + + SDKHooks_TakeDamage(target, npc.index, npc.index, damageDealt, DamageType, -1, _, vecHit); + + // Hit sound + npc.PlayMeleeHitSound(); + } + } + delete swingTrace; + } + } + + if(gameTime > npc.m_flNextMeleeAttack) + { + if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED)) + { + int Enemy_I_See; + + Enemy_I_See = Can_I_See_Enemy(npc.index, npc.m_iTarget); + + if(IsValidEnemy(npc.index, Enemy_I_See)) + { + npc.m_iTarget = Enemy_I_See; + npc.PlayMeleeSound(); + npc.AddGesture("ACT_MP_ATTACK_STAND_MELEE",_,_,_,1.0); + + npc.m_flAttackHappens = gameTime + 0.25; + npc.m_flDoingAnimation = gameTime + 0.25; + npc.m_flNextMeleeAttack = gameTime + 1.2; + } + } + } + + if(npc.m_flReplaceSupplies < gameTime) + { + + npc.m_iChanged_WalkCycle = 1; + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + + npc.m_flSpeed = 200.0; + npc.m_iWearable1 = npc.EquipItem("head", "models/weapons/c_models/c_toolbox/c_toolbox.mdl"); + SetEntProp(npc.m_iWearable1, Prop_Send, "m_nSkin", 1); + fl_TotalArmor[npc.index] = 0.5; + npc.SetActivity("ACT_MP_RUN_BUILDING_DEPLOYED"); + npc.m_flWaitOnPlacing = gameTime + 1.0; + } +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_behemoth_behemoth.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_behemoth_behemoth.sp new file mode 100644 index 0000000000..169eac50bf --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_behemoth_behemoth.sp @@ -0,0 +1,318 @@ +#pragma semicolon 1 +#pragma newdecls required + +static const char g_DeathSounds[][] = { + "vo/heavy_paincrticialdeath01.mp3", + "vo/heavy_paincrticialdeath02.mp3", + "vo/heavy_paincrticialdeath03.mp3", +}; + +static const char g_HurtSounds[][] = { + "vo/heavy_laughshort01.mp3", + "vo/heavy_laughshort02.mp3", + "vo/heavy_laughshort03.mp3", +}; + + +static const char g_IdleAlertedSounds[][] = { + "vo/taunts/heavy_taunts16.mp3", + "vo/taunts/heavy_taunts18.mp3", + "vo/taunts/heavy_taunts19.mp3", +}; + +static const char g_MeleeAttackSounds[][] = { + "vo/heavy_meleeing01.mp3", + "vo/heavy_meleeing02.mp3", + "vo/heavy_meleeing03.mp3", + "vo/heavy_meleeing04.mp3", + "vo/heavy_meleeing05.mp3", + "vo/heavy_meleeing06.mp3", + "vo/heavy_meleeing07.mp3", + "vo/heavy_meleeing08.mp3", +}; + +static const char g_MeleeHitSounds[][] = { + "mvm/melee_impacts/cbar_hitbod_robo01.wav", + "mvm/melee_impacts/cbar_hitbod_robo02.wav", + "mvm/melee_impacts/cbar_hitbod_robo03.wav", +}; + +void Const2BehemothBehemoth_OnMapStart_NPC() +{ + for (int i = 0; i < (sizeof(g_DeathSounds)); i++) { PrecacheSound(g_DeathSounds[i]); } + for (int i = 0; i < (sizeof(g_HurtSounds)); i++) { PrecacheSound(g_HurtSounds[i]); } + for (int i = 0; i < (sizeof(g_IdleAlertedSounds)); i++) { PrecacheSound(g_IdleAlertedSounds[i]); } + for (int i = 0; i < (sizeof(g_MeleeAttackSounds)); i++) { PrecacheSound(g_MeleeAttackSounds[i]); } + for (int i = 0; i < (sizeof(g_MeleeHitSounds)); i++) { PrecacheSound(g_MeleeHitSounds[i]); } + PrecacheModel("models/player/medic.mdl"); + NPCData data; + strcopy(data.Name, sizeof(data.Name), "Behemoth Behemoth"); + strcopy(data.Plugin, sizeof(data.Plugin), "npc_behemoth_behemoth"); + strcopy(data.Icon, sizeof(data.Icon), "behemoth_behemoth"); + data.IconCustom = true; + data.Flags = MVM_CLASS_FLAG_MINIBOSS; + data.Category = Type_Interitus; + data.Func = ClotSummon; + NPC_Add(data); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team) +{ + return Const2BehemothBehemoth(vecPos, vecAng, team); +} + +methodmap Const2BehemothBehemoth < CClotBody +{ + public void PlayIdleAlertSound() + { + if(this.m_flNextIdleSound > GetGameTime(this.index)) + return; + + EmitSoundToAll(g_IdleAlertedSounds[GetRandomInt(0, sizeof(g_IdleAlertedSounds) - 1)], this.index, SNDCHAN_VOICE, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 70); + this.m_flNextIdleSound = GetGameTime(this.index) + GetRandomFloat(12.0, 24.0); + + } + + public void PlayHurtSound() + { + if(this.m_flNextHurtSound > GetGameTime(this.index)) + return; + + this.m_flNextHurtSound = GetGameTime(this.index) + 0.4; + + EmitSoundToAll(g_HurtSounds[GetRandomInt(0, sizeof(g_HurtSounds) - 1)], this.index, SNDCHAN_VOICE, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 70); + + } + + public void PlayDeathSound() + { + EmitSoundToAll(g_DeathSounds[GetRandomInt(0, sizeof(g_DeathSounds) - 1)], this.index, SNDCHAN_VOICE, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 70); + } + + public void PlayMeleeSound() + { + EmitSoundToAll(g_MeleeAttackSounds[GetRandomInt(0, sizeof(g_MeleeAttackSounds) - 1)], this.index, SNDCHAN_VOICE, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 70); + } + public void PlayMeleeHitSound() + { + EmitSoundToAll(g_MeleeHitSounds[GetRandomInt(0, sizeof(g_MeleeHitSounds) - 1)], this.index, SNDCHAN_STATIC, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 70); + + } + + + public Const2BehemothBehemoth(float vecPos[3], float vecAng[3], int ally) + { + Const2BehemothBehemoth npc = view_as(CClotBody(vecPos, vecAng, "models/player/heavy.mdl", "1.45", "600000", ally, false, true)); + + i_NpcWeight[npc.index] = 3; + FormatEx(c_HeadPlaceAttachmentGibName[npc.index], sizeof(c_HeadPlaceAttachmentGibName[]), "head"); + + int iActivity = npc.LookupActivity("ACT_MP_RUN_MELEE"); + if(iActivity > 0) npc.StartActivity(iActivity); + + + if(!IsValidEntity(RaidBossActive)) + { + RaidModeScaling = 0.0; //just a safety net + RaidBossActive = EntIndexToEntRef(npc.index); + RaidModeTime = GetGameTime(npc.index) + 9000.0; + RaidAllowsBuildings = true; + } + + SetVariantInt(3); + AcceptEntityInput(npc.index, "SetBodyGroup"); + npc.m_flNextMeleeAttack = 0.0; + + npc.m_iBleedType = BLEEDTYPE_NORMAL; + npc.m_iStepNoiseType = STEPSOUND_GIANT; + npc.m_iNpcStepVariation = STEPTYPE_NORMAL; + + func_NPCDeath[npc.index] = view_as(Const2BehemothBehemoth_NPCDeath); + func_NPCOnTakeDamage[npc.index] = view_as(Const2BehemothBehemoth_OnTakeDamage); + func_NPCThink[npc.index] = view_as(Const2BehemothBehemoth_ClotThink); + + + npc.StartPathing(); + npc.m_flSpeed = 280.0; + f_HeadshotDamageMultiNpc[npc.index] = 0.0; + + + int skin = 0; + SetEntProp(npc.index, Prop_Send, "m_nSkin", skin); + + + npc.m_iWearable2 = npc.EquipItem("head", "models/workshop/player/items/all_class/hw2013_the_dark_helm/hw2013_the_dark_helm_heavy.mdl"); + npc.m_iWearable3 = npc.EquipItem("head", "models/workshop/player/items/heavy/sf14_halloween_bone_cut_belt/sf14_halloween_bone_cut_belt.mdl"); + npc.m_iWearable4 = npc.EquipItem("head", "models/workshop/player/items/heavy/sf14_heavy_robo_chest/sf14_heavy_robo_chest.mdl"); + npc.m_iWearable5 = npc.EquipItem("head", "models/workshop/player/items/heavy/sbox2014_heavy_camopants/sbox2014_heavy_camopants.mdl"); + + SetEntProp(npc.m_iWearable2, Prop_Send, "m_nSkin", skin); + SetEntProp(npc.m_iWearable3, Prop_Send, "m_nSkin", skin); + SetEntProp(npc.m_iWearable4, Prop_Send, "m_nSkin", skin); + SetEntProp(npc.m_iWearable5, Prop_Send, "m_nSkin", skin); + SetEntityRenderColor(npc.index, 255, 150, 150); + SetEntityRenderColor(npc.m_iWearable2, 255, 150, 150); + SetEntityRenderColor(npc.m_iWearable3, 255, 150, 150); + SetEntityRenderColor(npc.m_iWearable4, 255, 150, 150); + SetEntityRenderColor(npc.m_iWearable5, 255, 150, 150); + + return npc; + } +} + +public void Const2BehemothBehemoth_ClotThink(int iNPC) +{ + Const2BehemothBehemoth npc = view_as(iNPC); + if(npc.m_flNextDelayTime > GetGameTime(npc.index)) + { + return; + } + npc.m_flNextDelayTime = GetGameTime(npc.index) + DEFAULT_UPDATE_DELAY_FLOAT; + npc.Update(); + + + if(npc.m_blPlayHurtAnimation) + { + npc.AddGesture("ACT_MP_GESTURE_FLINCH_CHEST", false); + npc.m_blPlayHurtAnimation = false; + npc.PlayHurtSound(); + } + + if(npc.m_flNextThinkTime > GetGameTime(npc.index)) + { + return; + } + npc.m_flNextThinkTime = GetGameTime(npc.index) + 0.1; + + if(i_Target[npc.index] != -1 && !IsValidEnemy(npc.index, npc.m_iTarget)) + i_Target[npc.index] = -1; + + if(i_Target[npc.index] == -1 || npc.m_flGetClosestTargetTime < GetGameTime(npc.index)) + { + npc.m_iTarget = GetClosestTarget(npc.index); + npc.m_flGetClosestTargetTime = GetGameTime(npc.index) + GetRandomRetargetTime(); + } + + if(npc.m_iTarget > 0) + { + float vecTarget[3]; WorldSpaceCenter(npc.m_iTarget, vecTarget ); + + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + if(flDistanceToTarget < npc.GetLeadRadius()) + { + float vPredictedPos[3]; + PredictSubjectPosition(npc, npc.m_iTarget,_,_, vPredictedPos); + npc.SetGoalVector(vPredictedPos); + } + else + { + npc.SetGoalEntity(npc.m_iTarget); + } + Const2BehemothBehemothSelfDefense(npc,GetGameTime(npc.index), flDistanceToTarget); + } + npc.PlayIdleAlertSound(); +} + +public Action Const2BehemothBehemoth_OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom) +{ + Const2BehemothBehemoth npc = view_as(victim); + + if(attacker <= 0) + return Plugin_Continue; + + if (npc.m_flHeadshotCooldown < GetGameTime(npc.index)) + { + npc.m_flHeadshotCooldown = GetGameTime(npc.index) + DEFAULT_HURTDELAY; + npc.m_blPlayHurtAnimation = true; + } + + return Plugin_Changed; +} + + +public void Const2BehemothBehemoth_NPCDeath(int entity) +{ + Const2BehemothBehemoth npc = view_as(entity); + if(!npc.m_bGib) + { + npc.PlayDeathSound(); + } + + if(IsValidEntity(npc.m_iWearable5)) + RemoveEntity(npc.m_iWearable5); + if(IsValidEntity(npc.m_iWearable4)) + RemoveEntity(npc.m_iWearable4); + if(IsValidEntity(npc.m_iWearable3)) + RemoveEntity(npc.m_iWearable3); + if(IsValidEntity(npc.m_iWearable2)) + RemoveEntity(npc.m_iWearable2); + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + +} + +void Const2BehemothBehemothSelfDefense(Const2BehemothBehemoth npc, float gameTime, float distance) +{ + if(npc.m_flAttackHappens) + { + if(npc.m_flAttackHappens < gameTime) + { + npc.m_flAttackHappens = 0.0; + + + int HowManyEnemeisAoeMelee = 64; + Handle swingTrace; + float VecEnemy[3]; WorldSpaceCenter(npc.m_iTarget, VecEnemy); + npc.DoSwingTrace(swingTrace, npc.m_iTarget,_,_,_,1,_,HowManyEnemeisAoeMelee); + delete swingTrace; + bool PlaySound = false; + for (int counter = 1; counter <= HowManyEnemeisAoeMelee; counter++) + { + if (i_EntitiesHitAoeSwing_NpcSwing[counter] > 0) + { + if(IsValidEntity(i_EntitiesHitAoeSwing_NpcSwing[counter])) + { + float vecHit[3]; + PlaySound = true; + int target = i_EntitiesHitAoeSwing_NpcSwing[counter]; + WorldSpaceCenter(target, vecHit); + + float damageDealt = 1800.0; + if(ShouldNpcDealBonusDamage(target)) + damageDealt *= 3.5; + + + SDKHooks_TakeDamage(target, npc.index, npc.index, damageDealt, DMG_CLUB, -1, _, vecHit); + Elemental_AddChaosDamage(target, npc.index, 600); + } + } + } + if(PlaySound) + { + npc.PlayMeleeHitSound(); + } + } + } + + if(gameTime > npc.m_flNextMeleeAttack) + { + if(distance < (GIANT_ENEMY_MELEE_RANGE_FLOAT_SQUARED)) + { + int Enemy_I_See; + + Enemy_I_See = Can_I_See_Enemy(npc.index, npc.m_iTarget); + + if(IsValidEnemy(npc.index, Enemy_I_See)) + { + npc.m_iTarget = Enemy_I_See; + npc.PlayMeleeSound(); + npc.AddGesture("ACT_MP_ATTACK_STAND_MELEE"); + + npc.m_flAttackHappens = gameTime + 0.25; + npc.m_flDoingAnimation = gameTime + 0.25; + npc.m_flNextMeleeAttack = gameTime + 1.0; + } + } + } +} diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_catapult.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_catapult.sp new file mode 100644 index 0000000000..383ddacf7a --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_catapult.sp @@ -0,0 +1,384 @@ +#pragma semicolon 1 +#pragma newdecls required + + +static const char g_DeathSounds[][] = { + ")physics/metal/metal_canister_impact_hard1.wav", + ")physics/metal/metal_canister_impact_hard2.wav", + ")physics/metal/metal_canister_impact_hard3.wav", +}; + +static const char g_HurtSounds[][] = { + ")physics/metal/metal_box_impact_bullet1.wav", + ")physics/metal/metal_box_impact_bullet2.wav", + ")physics/metal/metal_box_impact_bullet3.wav", +}; + + +static const char g_MeleeAttackSounds[][] = { + "mvm/giant_demoman/giant_demoman_grenade_shoot.wav", +}; + +static const char g_MeleeChargeAttack[][] = { + "weapons/loose_cannon_charge.wav", +}; + +void Catapult_OnMapStart_NPC() +{ + for (int i = 0; i < (sizeof(g_DeathSounds)); i++) { PrecacheSound(g_DeathSounds[i]); } + for (int i = 0; i < (sizeof(g_HurtSounds)); i++) { PrecacheSound(g_HurtSounds[i]); } + for (int i = 0; i < (sizeof(g_MeleeAttackSounds)); i++) { PrecacheSound(g_MeleeAttackSounds[i]); } + for (int i = 0; i < (sizeof(g_MeleeChargeAttack)); i++) { PrecacheSound(g_MeleeChargeAttack[i]); } + PrecacheModel("models/props_vehicles/mining_car_metal.mdl"); + PrecacheModel("models/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.mdl"); + NPCData data; + strcopy(data.Name, sizeof(data.Name), "Catapult"); + strcopy(data.Plugin, sizeof(data.Plugin), "npc_catapult"); + strcopy(data.Icon, sizeof(data.Icon), "catapult_heavy"); + data.IconCustom = true; + data.Flags = 0; + data.Category = 0; + data.Func = ClotSummon; + NPC_Add(data); +} + + +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team) +{ + return Catapult(vecPos, vecAng, team); +} +methodmap Catapult < CClotBody +{ + + public void PlayHurtSound() + { + if(this.m_flNextHurtSound > GetGameTime(this.index)) + return; + + this.m_flNextHurtSound = GetGameTime(this.index) + 0.2; + + EmitSoundToAll(g_HurtSounds[GetRandomInt(0, sizeof(g_HurtSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + + } + + public void PlayDeathSound() + { + EmitSoundToAll(g_DeathSounds[GetRandomInt(0, sizeof(g_DeathSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + + public void PlayMeleeSound() + { + EmitSoundToAll(g_MeleeAttackSounds[GetRandomInt(0, sizeof(g_MeleeAttackSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME - 0.2); + } + public void PlayChargeSound() + { + EmitSoundToAll(g_MeleeChargeAttack[GetRandomInt(0, sizeof(g_MeleeChargeAttack) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, 1.0, 170); + } + + property float m_flWeaponSwitchCooldown + { + public get() { return fl_AbilityOrAttack[this.index][0]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][0] = TempValueForProperty; } + } + + + public Catapult(float vecPos[3], float vecAng[3], int ally) + { + Catapult npc = view_as(CClotBody(vecPos, vecAng, "models/zombie_riot/btd/bloons_hitbox.mdl", "0.8", "1500", ally)); + + i_NpcWeight[npc.index] = 1; + FormatEx(c_HeadPlaceAttachmentGibName[npc.index], sizeof(c_HeadPlaceAttachmentGibName[]), "head"); + + + npc.m_flNextMeleeAttack = 0.0; + + SetEntityRenderMode(npc.index, RENDER_NONE); + SetEntityRenderColor(npc.index, 255, 255, 255, 0); + + npc.m_iBleedType = BLEEDTYPE_METAL; + npc.m_iStepNoiseType = STEPSOUND_NORMAL; + npc.m_iNpcStepVariation = STEPTYPE_NORMAL; + + func_NPCDeath[npc.index] = view_as(Catapult_NPCDeath); + func_NPCOnTakeDamage[npc.index] = view_as(Catapult_OnTakeDamage); + func_NPCThink[npc.index] = view_as(Catapult_ClotThink); + + npc.m_flMeleeArmor = 1.5; + npc.m_flRangedArmor = 0.75; + + + npc.StartPathing(); + npc.m_flSpeed = 100.0; + b_DoNotChangeTargetTouchNpc[npc.index] = 1; + + + int skin = 1; + SetEntProp(npc.index, Prop_Send, "m_nSkin", skin); + + npc.m_iWearable1 = npc.EquipItemSeperate("models/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.mdl",_,_, 1.2); + float RandFloat[3]; + RandFloat[0] = GetRandomFloat(-7.0,7.0); + RandFloat[1] = GetRandomFloat(-7.0,7.0); + RandFloat[2] = 40.0 + GetRandomFloat(-5.0,5.0); + SDKCall_SetLocalOrigin(npc.m_iWearable1, RandFloat); + RandFloat[0] = -90.0 + GetRandomFloat(-15.0,15.0); + RandFloat[1] = GetRandomFloat(-18.0,180.0); + RandFloat[2] = GetRandomFloat(-15.0,15.0); + SDKCall_SetLocalAngles(npc.m_iWearable1, RandFloat); + + + npc.m_iWearable2 = npc.EquipItemSeperate("models/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.mdl",_,_, 1.2); + + RandFloat[0] = GetRandomFloat(-7.0,7.0); + RandFloat[1] = GetRandomFloat(-7.0,7.0); + RandFloat[2] = 40.0 + GetRandomFloat(-5.0,5.0); + SDKCall_SetLocalOrigin(npc.m_iWearable2, RandFloat); + RandFloat[0] = -90.0 + GetRandomFloat(-15.0,15.0); + RandFloat[1] = GetRandomFloat(-18.0,180.0); + RandFloat[2] = GetRandomFloat(-15.0,15.0); + SDKCall_SetLocalAngles(npc.m_iWearable2, RandFloat); + + + npc.m_iWearable3 = npc.EquipItemSeperate("models/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.mdl",_,_, 1.2); + + RandFloat[0] = GetRandomFloat(-7.0,7.0); + RandFloat[1] = GetRandomFloat(-7.0,7.0); + RandFloat[2] = 40.0 + GetRandomFloat(-5.0,5.0); + SDKCall_SetLocalOrigin(npc.m_iWearable3, RandFloat); + RandFloat[0] = -90.0 + GetRandomFloat(-15.0,15.0); + RandFloat[1] = GetRandomFloat(-18.0,180.0); + RandFloat[2] = GetRandomFloat(-15.0,15.0); + SDKCall_SetLocalAngles(npc.m_iWearable3, RandFloat); + npc.m_bDissapearOnDeath = true; + + + npc.m_iWearable4 = npc.EquipItemSeperate("models/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.mdl",_,_, 1.2); + + RandFloat[0] = GetRandomFloat(-7.0,7.0); + RandFloat[1] = GetRandomFloat(-7.0,7.0); + RandFloat[2] = 40.0 + GetRandomFloat(-5.0,5.0); + SDKCall_SetLocalOrigin(npc.m_iWearable4, RandFloat); + RandFloat[0] = -90.0 + GetRandomFloat(-15.0,15.0); + RandFloat[1] = GetRandomFloat(-18.0,180.0); + RandFloat[2] = GetRandomFloat(-15.0,15.0); + SDKCall_SetLocalAngles(npc.m_iWearable4, RandFloat); + + + npc.m_iWearable5 = npc.EquipItemSeperate("models/props_vehicles/mining_car_metal.mdl",_,_, 1.0); + + RandFloat[0] = 0.0; + RandFloat[1] = 90.0; + RandFloat[2] = 0.0; + SDKCall_SetLocalAngles(npc.m_iWearable5, RandFloat); + + return npc; + } +} + +public void Catapult_ClotThink(int iNPC) +{ + Catapult npc = view_as(iNPC); + + ResolvePlayerCollisions_Npc(iNPC, /*damage crush*/ 10.0); + + if(npc.m_flNextDelayTime > GetGameTime(npc.index)) + { + return; + } + npc.m_flNextDelayTime = GetGameTime(npc.index) + DEFAULT_UPDATE_DELAY_FLOAT; + npc.Update(); + + if(npc.m_blPlayHurtAnimation) + { + npc.AddGesture("ACT_MP_GESTURE_FLINCH_CHEST", false); + npc.m_blPlayHurtAnimation = false; + npc.PlayHurtSound(); + } + + if(npc.m_flNextThinkTime > GetGameTime(npc.index)) + { + return; + } + npc.m_flNextThinkTime = GetGameTime(npc.index) + 0.1; + + int target = npc.m_iTarget; + if(i_Target[npc.index] != -1 && !IsValidEnemy(npc.index, target)) + i_Target[npc.index] = -1; + + if(i_Target[npc.index] == -1 || npc.m_flGetClosestTargetTime < GetGameTime(npc.index)) + { + target = GetClosestTarget(npc.index,_,1200.0,_,_,_,_,_,_, true); + if(!IsValidEnemy(npc.index, target)) + { + target = GetClosestTarget(npc.index); + } + npc.m_iTarget = target; + npc.m_flGetClosestTargetTime = GetGameTime(npc.index) + GetRandomRetargetTime(); + } + + if(IsValidEnemy(npc.index, npc.m_iTarget)) + { + float vecTarget[3]; WorldSpaceCenter(npc.m_iTarget, vecTarget ); + + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + int ActionDo = CatapultSelfDefense(npc,GetGameTime(npc.index), flDistanceToTarget); + switch(ActionDo) + { + case 0: + { + npc.StartPathing(); + //We run at them. + if(flDistanceToTarget < npc.GetLeadRadius()) + { + float vPredictedPos[3]; + PredictSubjectPosition(npc, npc.m_iTarget,_,_, vPredictedPos); + npc.SetGoalVector(vPredictedPos); + } + else + { + npc.SetGoalEntity(npc.m_iTarget); + } + npc.m_flSpeed = 200.0; + } + case 1: + { + npc.StopPathing(); + npc.m_flSpeed = 0.0; + //Stand still. + } + } + } + + CatapultSelfDefense_Init(npc, GetGameTime(npc.index)); +} + +public Action Catapult_OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom) +{ + Catapult npc = view_as(victim); + + if(attacker <= 0) + return Plugin_Continue; + + if (npc.m_flHeadshotCooldown < GetGameTime(npc.index)) + { + npc.m_flHeadshotCooldown = GetGameTime(npc.index) + DEFAULT_HURTDELAY; + npc.m_blPlayHurtAnimation = true; + } + + return Plugin_Changed; +} + +public void Catapult_NPCDeath(int entity) +{ + Catapult npc = view_as(entity); + npc.PlayDeathSound(); + float pos[3]; + GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos); + makeexplosion(-1, pos, 0, 0); + + if(IsValidEntity(npc.m_iWearable7)) + RemoveEntity(npc.m_iWearable7); + if(IsValidEntity(npc.m_iWearable6)) + RemoveEntity(npc.m_iWearable6); + if(IsValidEntity(npc.m_iWearable5)) + RemoveEntity(npc.m_iWearable5); + if(IsValidEntity(npc.m_iWearable4)) + RemoveEntity(npc.m_iWearable4); + if(IsValidEntity(npc.m_iWearable3)) + RemoveEntity(npc.m_iWearable3); + if(IsValidEntity(npc.m_iWearable2)) + RemoveEntity(npc.m_iWearable2); + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); +} + +int CatapultSelfDefense(Catapult npc, float gameTime, float distance) +{ + //Direct mode + if(!npc.m_flAttackHappens && gameTime > npc.m_flNextMeleeAttack) + { + if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED * 20.0)) + { + WorldSpaceCenter(npc.m_iTarget, fl_AbilityVectorData[npc.index] ); + //save pos to attack + npc.m_flAttackHappens = gameTime + 1.0; + float ProjectileLoc[3]; + npc.PlayChargeSound(); + GetEntPropVector(npc.index, Prop_Data, "m_vecAbsOrigin", ProjectileLoc); + ProjectileLoc[2] += 60.0; + spawnRing_Vectors(ProjectileLoc, 80.0 * 2.0, 0.0, 0.0, 10.0, "materials/sprites/laserbeam.vmt", 65, 65, 65, 200, 1, 1.0, 3.0, 12.0, 3, 1.0); + } + } + + //No can shooty. + //Enemy is close enough. + if(npc.m_flAttackHappens) + { + return 1; + } + if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED * 9.0)) + { + if(Can_I_See_Enemy_Only(npc.index, npc.m_iTarget)) + { + //stand + return 1; + } + //cant see enemy somewhy. + return 0; + } + else //enemy is too far away. + { + return 0; + } +} + + +void CatapultSelfDefense_Init(Catapult npc, float gameTime) +{ + if(npc.m_flAttackHappens && gameTime > npc.m_flAttackHappens) + { + npc.m_flAttackHappens = 0.0; + float VecAim[3]; + VecAim = fl_AbilityVectorData[npc.index]; + float VecStart[3]; WorldSpaceCenter(npc.index, VecStart ); + VecStart[2] += 30.0; + TE_Particle("mvm_loot_smoke", VecStart, NULL_VECTOR, NULL_VECTOR, npc.index, _, _, _, _, _, _, _, _, _, 0.0); + VecStart[2] -= 30.0; + + int Enemy_I_See = Can_I_See_Enemy(npc.index, npc.m_iTarget); + if(IsValidEnemy(npc.index, Enemy_I_See)) + { + npc.m_iTarget = Enemy_I_See; + npc.PlayMeleeSound(); + for(int rocketcount ; rocketcount < 10 ; rocketcount++) + { + float RocketDamage = 110.0; + float RocketSpeed = 500.0; + float vecTarget[3]; + vecTarget = VecAim; + vecTarget[0] += GetRandomFloat(-150.0, 150.0); + vecTarget[1] += GetRandomFloat(-150.0, 150.0); + vecTarget[2] += GetRandomFloat(-30.0, 30.0); + + float SpeedReturn[3]; + npc.AddGesture("ACT_MP_ATTACK_STAND_MELEE",_,_,_,0.75); + + int RocketGet = npc.FireRocket(vecTarget, RocketDamage, RocketSpeed); + Attributes_Set(RocketGet, Attrib_MultiBuildingDamage, 2.0); + //Reducing gravity, reduces speed, lol. + SetEntityGravity(RocketGet, 1.0); + //I dont care if its not too accurate, ig they suck with the weapon idk lol, lore. + ArcToLocationViaSpeedProjectile(VecStart, vecTarget, SpeedReturn, 2.45, 1.0); + SetEntityMoveType(RocketGet, MOVETYPE_FLYGRAVITY); + TeleportEntity(RocketGet, NULL_VECTOR, NULL_VECTOR, SpeedReturn); + + npc.m_flNextMeleeAttack = gameTime + 7.5; + //Launch something to target, unsure if rocket or something else. + //idea:launch fake rocket with noclip or whatever that passes through all + //then whereever the orginal goal was, land there. + //it should be a mortar. + } + } + } +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_chaos_bladethrower.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_chaos_bladethrower.sp new file mode 100644 index 0000000000..2e00e29c60 --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_chaos_bladethrower.sp @@ -0,0 +1,365 @@ +#pragma semicolon 1 +#pragma newdecls required + + +static const char g_DeathSounds[][] = { + "npc/metropolice/die1.wav", + "npc/metropolice/die2.wav", + "npc/metropolice/die3.wav", + "npc/metropolice/die4.wav", +}; + +static const char g_HurtSounds[][] = { + "npc/metropolice/pain1.wav", + "npc/metropolice/pain2.wav", + "npc/metropolice/pain3.wav", + "npc/metropolice/pain4.wav", +}; + +static const char g_IdleAlertedSounds[][] = { + "npc/metropolice/vo/affirmative.wav", + "npc/metropolice/vo/affirmative2.wav", + "npc/metropolice/vo/canalblock.wav", + "npc/metropolice/vo/chuckle.wav", + "npc/metropolice/vo/citizen.wav", + "npc/metropolice/vo/code7.wav", + "npc/metropolice/vo/code100.wav", + "npc/metropolice/vo/copy.wav", + "npc/metropolice/vo/breakhiscover.wav", + "npc/metropolice/vo/help.wav", + "npc/metropolice/vo/hesgone148.wav", + "npc/metropolice/vo/hesrunning.wav", + "npc/metropolice/vo/infection.wav", + "npc/metropolice/vo/king.wav", + "npc/metropolice/vo/needanyhelpwiththisone.wav", + "npc/metropolice/vo/pickupthecan1.wav", + + "npc/metropolice/vo/pickupthecan3.wav", + "npc/metropolice/vo/sociocide.wav", + "npc/metropolice/vo/watchit.wav", + "npc/metropolice/vo/xray.wav", + "npc/metropolice/vo/youknockeditover.wav", + "npc/metropolice/takedown.wav", +}; + +static const char g_MeleeAttackSounds[][] = { + "weapons/cleaver_throw.wav", +}; + +void ChaosBladeThrowerOnMapStart() +{ + PrecacheSoundArray(g_DeathSounds); + PrecacheSoundArray(g_HurtSounds); + PrecacheSoundArray(g_IdleAlertedSounds); + PrecacheSoundArray(g_MeleeAttackSounds); + PrecacheModel("models/props_junk/sawblade001a.mdl"); + NPCData data; + strcopy(data.Name, sizeof(data.Name), "Chaos Blade Thrower"); + strcopy(data.Plugin, sizeof(data.Plugin), "npc_chaos_blade_thrower"); + strcopy(data.Icon, sizeof(data.Icon), "chaos_bladethrower"); + data.IconCustom = true; + data.Flags = 0; + data.Category = 0; + data.Func = ClotSummon; + NPC_Add(data); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team) +{ + return ChaosBladeThrower(vecPos, vecAng, team); +} + +methodmap ChaosBladeThrower < CClotBody +{ + public void PlayIdleSound() + { + if(this.m_flNextIdleSound > GetGameTime(this.index)) + return; + + EmitSoundToAll(g_IdleAlertedSounds[GetRandomInt(0, sizeof(g_IdleAlertedSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + this.m_flNextIdleSound = GetGameTime(this.index) + GetRandomFloat(12.0, 24.0); + } + public void PlayHurtSound() + { + EmitSoundToAll(g_DefaultMedic_HurtSounds[GetRandomInt(0, sizeof(g_DefaultMedic_HurtSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + public void PlayDeathSound() + { + EmitSoundToAll(g_DefaultMedic_DeathSounds[GetRandomInt(0, sizeof(g_DefaultMedic_DeathSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + public void PlayMeleeSound() + { + EmitSoundToAll(g_MeleeAttackSounds[GetRandomInt(0, sizeof(g_MeleeAttackSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, 90); + } + + property int m_iAttacksLeft + { + public get() { return this.m_iOverlordComboAttack; } + public set(int value) { this.m_iOverlordComboAttack = value; } + } + property float m_flDelayRapidAttack + { + public get() { return fl_AbilityOrAttack[this.index][0]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][0] = TempValueForProperty; } + } + property float m_flTimeUntillRunAway + { + public get() { return fl_AbilityOrAttack[this.index][1]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][1] = TempValueForProperty; } + } + property float m_flRunAway + { + public get() { return fl_AbilityOrAttack[this.index][2]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][2] = TempValueForProperty; } + } + + public ChaosBladeThrower(float vecPos[3], float vecAng[3], int ally) + { + ChaosBladeThrower npc = view_as(CClotBody(vecPos, vecAng, COMBINE_CUSTOM_MODEL, "1.15", "1000", ally)); + + i_NpcWeight[npc.index] = 1; + npc.SetActivity("ACT_CHAKRAM_WALK"); + KillFeed_SetKillIcon(npc.index, "crossbow"); + SetVariantInt(1); + AcceptEntityInput(npc.index, "SetBodyGroup"); + Elemental_AddChaosDamage(npc.index, npc.index, 1, false); + + npc.m_iBleedType = BLEEDTYPE_NORMAL; + npc.m_iStepNoiseType = STEPSOUND_NORMAL; + npc.m_iNpcStepVariation = STEPTYPE_COMBINE_METRO; + + + func_NPCDeath[npc.index] = ClotDeath; + func_NPCOnTakeDamage[npc.index] = ChaosBladeThrower_TakeDamage; + func_NPCThink[npc.index] = ClotThink; + fl_TotalArmor[npc.index] = 0.25; + + npc.m_flSpeed = 220.0; + npc.m_iAttacksLeft = 3; + + float flPos[3], flAng[3]; + npc.m_iWearable1 = npc.EquipItem("weapon_bone", "models/player/items/engineer/mbsf_engineer.mdl",_,_,1.25); + NpcColourCosmetic_ViaPaint(npc.m_iWearable1, 16777215); + npc.m_iWearable2 = npc.EquipItem("weapon_bone", "models/workshop_partner/weapons/c_models/c_prinny_knife/c_prinny_knife.mdl",_,_,1.25); + + npc.GetAttachment("eyes", flPos, flAng); + npc.m_iWearable4 = ParticleEffectAt_Parent(flPos, "unusual_smoking", npc.index, "eyes", {0.0,0.0,0.0}); + npc.m_iWearable5 = ParticleEffectAt_Parent(flPos, "unusual_psychic_eye_white_glow", npc.index, "eyes", {0.0,0.0,-15.0}); + npc.StartPathing(); + SetEntityRenderColor(npc.index, 150, 150, 150, 255); + SetEntityRenderColor(npc.m_iWearable1, 150, 150, 150, 255); + SetEntityRenderColor(npc.m_iWearable2, 150, 150, 150, 255); + return npc; + } +} + +static void ClotThink(int iNPC) +{ + ChaosBladeThrower npc = view_as(iNPC); + + float gameTime = GetGameTime(npc.index); + if(npc.m_flNextDelayTime > gameTime) + return; + + npc.m_flNextDelayTime = gameTime + DEFAULT_UPDATE_DELAY_FLOAT; + npc.Update(); + + if(npc.m_blPlayHurtAnimation) + { + npc.AddGesture("ACT_GESTURE_FLINCH_STOMACH", false); + npc.PlayHurtSound(); + npc.m_blPlayHurtAnimation = false; + } + + if(npc.m_flNextThinkTime > gameTime) + return; + + npc.m_flNextThinkTime = gameTime + 0.1; + + int target = npc.m_iTarget; + if(i_Target[npc.index] != -1 && !IsValidEnemy(npc.index, target)) + i_Target[npc.index] = -1; + + if(i_Target[npc.index] == -1 || npc.m_flGetClosestTargetTime < gameTime) + { + target = GetClosestTarget(npc.index); + npc.m_iTarget = target; + npc.m_flGetClosestTargetTime = gameTime + GetRandomRetargetTime(); + } + + + if(target > 0) + { + float vecTarget[3]; WorldSpaceCenter(npc.m_iTarget, vecTarget ); + + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + if(flDistanceToTarget < npc.GetLeadRadius()) + { + float vPredictedPos[3]; + PredictSubjectPosition(npc, npc.m_iTarget,_,_, vPredictedPos); + npc.SetGoalVector(vPredictedPos); + } + else + { + npc.SetGoalEntity(npc.m_iTarget); + } + ChaosBladeThrowerSelfDefense(npc,GetGameTime(npc.index), npc.m_iTarget, flDistanceToTarget); + } + npc.PlayIdleSound(); +} + +static void ClotDeath(int entity) +{ + ChaosBladeThrower npc = view_as(entity); + if(!npc.m_bGib) + npc.PlayDeathSound(); + + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + + if(IsValidEntity(npc.m_iWearable2)) + RemoveEntity(npc.m_iWearable2); + + if(IsValidEntity(npc.m_iWearable3)) + RemoveEntity(npc.m_iWearable3); + + if(IsValidEntity(npc.m_iWearable4)) + RemoveEntity(npc.m_iWearable4); + + if(IsValidEntity(npc.m_iWearable5)) + RemoveEntity(npc.m_iWearable5); +} + + +void ChaosBladeThrower_TakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom) +{ + ChaosBladeThrower npc = view_as(victim); + float gameTime = GetGameTime(npc.index); + + if(npc.m_flHeadshotCooldown < gameTime) + { + npc.m_flHeadshotCooldown = gameTime + DEFAULT_HURTDELAY; + npc.m_blPlayHurtAnimation = true; + } +} + + +void ChaosBladeThrowerSelfDefense(ChaosBladeThrower npc, float gameTime, int target, float distance) +{ + if(npc.m_flAttackHappens) + { + float vecTarget[3]; WorldSpaceCenter(target, vecTarget ); + + npc.FaceTowards(vecTarget, 15000.0); + if(npc.m_flAttackHappens < gameTime) + { + + float projectile_speed = 1000.0; + npc.FaceTowards(vecTarget, 30000.0); + float damage = 100.0; + + int arrow = npc.FireArrow(vecTarget, damage, projectile_speed, "models/props_junk/sawblade001a.mdl", 1.25); + + int trail = Trail_Attach(arrow, ARROW_TRAIL, 180, 0.3, 22.0, 3.0, 5); + + f_ArrowTrailParticle[arrow] = EntIndexToEntRef(trail); + CreateTimer(5.0, Timer_RemoveEntity, EntIndexToEntRef(trail), TIMER_FLAG_NO_MAPCHANGE); + WandProjectile_ApplyFunctionToEntity(arrow, ArrowStartTouchPierce); + npc.m_flAttackHappens = 0.0; + + } + } + + if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED * 6.0)) + { + if(npc.m_iChanged_WalkCycle != 1) + { + npc.m_bisWalking = true; + npc.m_iChanged_WalkCycle = 1; + npc.StopPathing(); + npc.m_flSpeed = 0.0; + } + } + else + { + if(npc.m_iChanged_WalkCycle != 3) + { + npc.m_bisWalking = true; + npc.m_iChanged_WalkCycle = 3; + npc.StartPathing(); + npc.m_flSpeed = 270.0; + } + } + if(gameTime > npc.m_flNextMeleeAttack) + { + if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED * 7.0)) + { + int Enemy_I_See; + + Enemy_I_See = Can_I_See_Enemy(npc.index, npc.m_iTarget); + + if(IsValidEnemy(npc.index, Enemy_I_See)) + { + npc.m_iTarget = Enemy_I_See; + npc.PlayMeleeSound(); + npc.AddGesture("ACT_CHAKRAM_ATTACK_RIGHT"); + + npc.m_flAttackHappens = gameTime + 0.2; + npc.m_flDoingAnimation = gameTime + 0.2; + npc.m_flNextMeleeAttack = gameTime + 1.0; + } + } + } +} + + +public void ArrowStartTouchPierce(int arrow, int entity) +{ + if(entity > 0 && entity < MAXENTITIES) + { + if(IsIn_HitDetectionCooldown(arrow,entity)) + return; + Set_HitDetectionCooldown(arrow,entity, FAR_FUTURE); + + if(ShouldNpcDealBonusDamage(entity)) + { + f_ArrowDamage[arrow] *= 3.0; + } + + int owner = GetEntPropEnt(arrow, Prop_Send, "m_hOwnerEntity"); + if(!IsValidEntity(owner)) + { + owner = 0; + } + + int inflictor = h_ArrowInflictorRef[arrow]; + if(inflictor != -1) + inflictor = EntRefToEntIndex(h_ArrowInflictorRef[arrow]); + + if(inflictor == -1) + inflictor = owner; + + SDKHooks_TakeDamage(entity, owner, inflictor, f_ArrowDamage[arrow], DMG_BULLET|DMG_PREVENT_PHYSICS_FORCE, -1); + Projectile_DealElementalDamage(entity, arrow); + + EmitSoundToAll(g_ArrowHitSoundSuccess[GetRandomInt(0, sizeof(g_ArrowHitSoundSuccess) - 1)], arrow, _, 80, _, 0.8, 100); + + } + else + { + EmitSoundToAll(g_ArrowHitSoundMiss[GetRandomInt(0, sizeof(g_ArrowHitSoundMiss) - 1)], arrow, _, 80, _, 0.8, 100); + } + if(entity == 0) + { + int arrow_particle = EntRefToEntIndex(f_ArrowTrailParticle[arrow]); + if(IsValidEntity(arrow_particle)) + { + CreateTimer(0.5, Timer_RemoveEntity, EntIndexToEntRef(arrow_particle), TIMER_FLAG_NO_MAPCHANGE); + } + CreateTimer(0.5, Timer_RemoveEntity, EntIndexToEntRef(arrow), TIMER_FLAG_NO_MAPCHANGE); + SetEntityRenderMode(arrow, RENDER_NONE); + SetEntityMoveType(arrow, MOVETYPE_NONE); + WandProjectile_ApplyFunctionToEntity(arrow, INVALID_FUNCTION); + } +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_chaos_fencer.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_chaos_fencer.sp new file mode 100644 index 0000000000..8116aa90db --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_chaos_fencer.sp @@ -0,0 +1,550 @@ +#pragma semicolon 1 +#pragma newdecls required + + +static char g_DeathSounds[][] = { + "npc/combine_soldier/die1.wav", + "npc/combine_soldier/die2.wav", + "npc/combine_soldier/die3.wav", +}; + +static char g_HurtSounds[][] = { + "npc/combine_soldier/pain1.wav", + "npc/combine_soldier/pain2.wav", + "npc/combine_soldier/pain3.wav", +}; + +static char g_IdleSounds[][] = { + "npc/combine_soldier/vo/alert1.wav", + "npc/combine_soldier/vo/bouncerbouncer.wav", + "npc/combine_soldier/vo/boomer.wav", + "npc/combine_soldier/vo/contactconfim.wav", +}; + +static char g_IdleAlertedSounds[][] = { + "npc/combine_soldier/vo/alert1.wav", + "npc/combine_soldier/vo/bouncerbouncer.wav", + "npc/combine_soldier/vo/boomer.wav", + "npc/combine_soldier/vo/contactconfim.wav", +}; +static char g_MeleeHitSounds[][] = { + "weapons/halloween_boss/knight_axe_hit.wav", +}; + +static char g_MeleeAttackSounds[][] = { + "weapons/demo_sword_swing1.wav", + "weapons/demo_sword_swing2.wav", + "weapons/demo_sword_swing3.wav", +}; + + +static char g_RangedAttackSounds[][] = { + "weapons/ar2/fire1.wav", +}; + +static char g_RangedAttackSoundsSecondary[][] = { + "weapons/physcannon/energy_sing_explosion2.wav", +}; + +static char g_RangedReloadSound[][] = { + "weapons/ar2/npc_ar2_reload.wav", +}; + +static char g_MeleeMissSounds[][] = { + "weapons/cbar_miss1.wav", +}; +static char g_DodgeSound[][] = { + "weapons/fx/nearmiss/arrow_nearmiss.wav", + "weapons/fx/nearmiss/arrow_nearmiss2.wav", + "weapons/fx/nearmiss/arrow_nearmiss3.wav", + "weapons/fx/nearmiss/arrow_nearmiss4.wav", +}; + +public void ChaosFencer_OnMapStart_NPC() +{ + for (int i = 0; i < (sizeof(g_DeathSounds)); i++) { PrecacheSound(g_DeathSounds[i]); } + for (int i = 0; i < (sizeof(g_HurtSounds)); i++) { PrecacheSound(g_HurtSounds[i]); } + for (int i = 0; i < (sizeof(g_IdleSounds)); i++) { PrecacheSound(g_IdleSounds[i]); } + for (int i = 0; i < (sizeof(g_IdleAlertedSounds)); i++) { PrecacheSound(g_IdleAlertedSounds[i]); } + for (int i = 0; i < (sizeof(g_MeleeHitSounds)); i++) { PrecacheSound(g_MeleeHitSounds[i]); } + for (int i = 0; i < (sizeof(g_MeleeAttackSounds)); i++) { PrecacheSound(g_MeleeAttackSounds[i]); } + for (int i = 0; i < (sizeof(g_MeleeMissSounds)); i++) { PrecacheSound(g_MeleeMissSounds[i]); } + for (int i = 0; i < (sizeof(g_RangedAttackSounds)); i++) { PrecacheSound(g_RangedAttackSounds[i]); } + for (int i = 0; i < (sizeof(g_RangedReloadSound)); i++) { PrecacheSound(g_RangedReloadSound[i]); } + for (int i = 0; i < (sizeof(g_RangedAttackSoundsSecondary)); i++) { PrecacheSound(g_RangedAttackSoundsSecondary[i]); } + for (int i = 0; i < (sizeof(g_DodgeSound)); i++) { PrecacheSound(g_DodgeSound[i]); } + + NPCData data; + strcopy(data.Name, sizeof(data.Name), "Chaos Fencer"); + strcopy(data.Plugin, sizeof(data.Plugin), "npc_chaos_fencer"); + strcopy(data.Icon, sizeof(data.Icon), "chaos_fencer"); + data.IconCustom = true; + data.Flags = 0; + data.Category = 0; + data.Func = ClotSummon; + NPC_Add(data); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team) +{ + return ChaosFencer(vecPos, vecAng, team); +} + +methodmap ChaosFencer < CClotBody +{ + property float f_CaptinoAgentusTeleport + { + public get() { return fl_AttackHappensMaximum[this.index]; } + public set(float TempValueForProperty) { fl_AttackHappensMaximum[this.index] = TempValueForProperty; } + } + public void PlayIdleSound() { + if(this.m_flNextIdleSound > GetGameTime(this.index)) + return; + EmitSoundToAll(g_IdleSounds[GetRandomInt(0, sizeof(g_IdleSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + this.m_flNextIdleSound = GetGameTime(this.index) + GetRandomFloat(24.0, 48.0); + + + } + + public void PlayIdleAlertSound() { + if(this.m_flNextIdleSound > GetGameTime(this.index)) + return; + + EmitSoundToAll(g_IdleAlertedSounds[GetRandomInt(0, sizeof(g_IdleAlertedSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + this.m_flNextIdleSound = GetGameTime(this.index) + GetRandomFloat(12.0, 24.0); + + + } + + public void PlayHurtSound() { + if(this.m_flNextHurtSound > GetGameTime(this.index)) + return; + + this.m_flNextHurtSound = GetGameTime(this.index) + 0.4; + + EmitSoundToAll(g_HurtSounds[GetRandomInt(0, sizeof(g_HurtSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + + + + } + + public void PlayDeathSound() { + + EmitSoundToAll(g_DeathSounds[GetRandomInt(0, sizeof(g_DeathSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + + + } + + public void PlayMeleeSound() { + EmitSoundToAll(g_MeleeAttackSounds[GetRandomInt(0, sizeof(g_MeleeAttackSounds) - 1)], this.index, _, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + + + } + + public void PlayRangedSound() { + EmitSoundToAll(g_RangedAttackSounds[GetRandomInt(0, sizeof(g_RangedAttackSounds) - 1)], this.index, _, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + + + } + public void PlayRangedReloadSound() { + EmitSoundToAll(g_RangedReloadSound[GetRandomInt(0, sizeof(g_RangedReloadSound) - 1)], this.index, _, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + + + } + public void PlayRangedAttackSecondarySound() { + EmitSoundToAll(g_RangedAttackSoundsSecondary[GetRandomInt(0, sizeof(g_RangedAttackSoundsSecondary) - 1)], this.index, _, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + + + } + + public void PlayMeleeHitSound() { + EmitSoundToAll(g_MeleeHitSounds[GetRandomInt(0, sizeof(g_MeleeHitSounds) - 1)], this.index, _, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + + + } + + public void PlayDodgeSound() + { + if(!this.m_flRemoveDodgeEffect) + { + SetEntityRenderMode(this.index, RENDER_TRANSALPHA); + SetEntityRenderFx(this.index, RENDERFX_DISTORT); + SetEntityRenderColor(this.index, 125, 125, 125, 175); + SetEntityRenderMode(this.m_iWearable1, RENDER_TRANSALPHA); + SetEntityRenderFx(this.m_iWearable1, RENDERFX_DISTORT); + SetEntityRenderColor(this.m_iWearable1, 125, 125, 125, 175); + SetEntityRenderMode(this.m_iWearable2, RENDER_TRANSALPHA); + SetEntityRenderFx(this.m_iWearable2, RENDERFX_DISTORT); + SetEntityRenderColor(this.m_iWearable2, 125, 125, 125, 175); + } + this.m_flRemoveDodgeEffect = GetGameTime() + 0.2; + if(this.m_flNextHurtSound > GetGameTime(this.index)) + return; + + this.m_flNextHurtSound = GetGameTime(this.index) + 0.2; + EmitSoundToAll(g_DodgeSound[GetRandomInt(0, sizeof(g_DodgeSound) - 1)], this.index, _, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + public void PlayTeleportSound() + { + EmitCustomToAll("zombiesurvival/internius/blinkarrival.wav", this.index, SNDCHAN_STATIC, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME * 2.0); + } + property bool b_SwordIgnition + { + public get() { return b_follow[this.index]; } + public set(bool TempValueForProperty) { b_follow[this.index] = TempValueForProperty; } + } + property float m_flRemoveDodgeEffect + { + public get() { return fl_AbilityOrAttack[this.index][0]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][0] = TempValueForProperty; } + } + + + public ChaosFencer(float vecPos[3], float vecAng[3], int ally) + { + ChaosFencer npc = view_as(CClotBody(vecPos, vecAng, COMBINE_CUSTOM_MODEL, "1.15", "1500", ally)); + SetVariantInt(1); + AcceptEntityInput(npc.index, "SetBodyGroup"); + i_NpcWeight[npc.index] = 1; + npc.SetActivity("ACT_GENERAL_WALK"); + + FormatEx(c_HeadPlaceAttachmentGibName[npc.index], sizeof(c_HeadPlaceAttachmentGibName[]), "head"); + + npc.m_iBleedType = BLEEDTYPE_NORMAL; + npc.m_iStepNoiseType = STEPSOUND_NORMAL; + npc.m_iNpcStepVariation = STEPTYPE_COMBINE_METRO; + Elemental_AddChaosDamage(npc.index, npc.index, 1, false); + + npc.m_flNextMeleeAttack = 0.0; + + func_NPCDeath[npc.index] = ChaosFencer_NPCDeath; + func_NPCOnTakeDamage[npc.index] = ChaosFencer_OnTakeDamage; + func_NPCThink[npc.index] = ChaosFencer_ClotThink; + npc.b_SwordIgnition = false; + + npc.m_iState = 0; + npc.m_flSpeed = 90.0; + fl_TotalArmor[npc.index] = 0.25; + + + npc.m_iWearable1 = npc.EquipItem("weapon_bone", "models/weapons/c_models/c_claymore/c_claymore.mdl"); + SetVariantString("0.8"); + AcceptEntityInput(npc.m_iWearable1, "SetModelScale"); + + npc.m_iWearable2 = npc.EquipItem("partyhat", "models/workshop/player/items/all_class/short2014_vintage_director/short2014_vintage_director_spy.mdl"); + SetVariantString("1.0"); + AcceptEntityInput(npc.m_iWearable2, "SetModelScale"); + + float flPos[3], flAng[3]; + + npc.GetAttachment("eyes", flPos, flAng); + npc.m_iWearable4 = ParticleEffectAt_Parent(flPos, "unusual_smoking", npc.index, "eyes", {0.0,0.0,0.0}); + npc.m_iWearable5 = ParticleEffectAt_Parent(flPos, "unusual_psychic_eye_white_glow", npc.index, "eyes", {0.0,0.0,-15.0}); + npc.StartPathing(); + SetEntityRenderColor(npc.index, 150, 150, 150, 255); + SetEntityRenderColor(npc.m_iWearable1, 150, 150, 150, 255); + SetEntityRenderColor(npc.m_iWearable2, 150, 150, 150, 255); + + + return npc; + } + + +} + +static bool ChaosBuffIsAlonedo; + +public void ChaosFencer_ClotThink(int iNPC) +{ + ChaosFencer npc = view_as(iNPC); + + if(npc.m_flRemoveDodgeEffect) + { + //not boostedd or anything + if(npc.m_flRemoveDodgeEffect < GetGameTime()) + { + SetEntityRenderMode(npc.index, RENDER_NORMAL); + SetEntityRenderFx(npc.index, RENDERFX_NONE); + SetEntityRenderColor(npc.index, 150, 150, 150, 255); + SetEntityRenderMode(npc.m_iWearable1, RENDER_NORMAL); + SetEntityRenderFx(npc.m_iWearable1, RENDERFX_NONE); + SetEntityRenderColor(npc.m_iWearable1, 150, 150, 150, 255); + SetEntityRenderMode(npc.m_iWearable2, RENDER_NORMAL); + SetEntityRenderFx(npc.m_iWearable2, RENDERFX_NONE); + SetEntityRenderColor(npc.m_iWearable2, 150, 150, 150, 255); + npc.m_flRemoveDodgeEffect = 0.0; + } + } + float gameTime = GetGameTime(npc.index); + if(npc.m_flNextDelayTime > gameTime) + return; + + npc.m_flNextDelayTime = gameTime + DEFAULT_UPDATE_DELAY_FLOAT; + npc.Update(); + + if(npc.m_blPlayHurtAnimation) + { + npc.AddGesture("ACT_GESTURE_FLINCH_STOMACH", false); + npc.PlayHurtSound(); + npc.m_blPlayHurtAnimation = false; + } + + if(npc.m_flNextThinkTime > gameTime) + return; + + npc.m_flNextThinkTime = gameTime + 0.1; + + ChaosBuffIsAlonedo = true; + ExpidonsaGroupHeal(npc.index, + 180.0, + 99, + 0.0, + 1.0, + false, + ChaosFencer_ApplyAloneBuff , + _, + true); + + float VecSelfNpcabs[3]; GetEntPropVector(npc.index, Prop_Data, "m_vecAbsOrigin", VecSelfNpcabs); + if(ChaosBuffIsAlonedo) + { + if(!npc.b_SwordIgnition) + { + IgniteTargetEffect(npc.m_iWearable1); + npc.b_SwordIgnition = true; + npc.m_flSpeed = 150.0; + fl_TotalArmor[npc.index] = 0.15; + } + ApplyStatusEffect(npc.index, npc.index, "Ancient Melodies", 0.25); + spawnRing_Vectors(VecSelfNpcabs, (180.0 * 0.95) * 2.0, 0.0, 0.0, 15.0, "materials/sprites/laserbeam.vmt", 225, 150, 150, 200, 1, /*duration*/ 0.11, 5.0, 2.0, 1); + } + else + { + if(npc.b_SwordIgnition) + { + ExtinguishTarget(npc.m_iWearable1); + npc.b_SwordIgnition = false; + npc.m_flSpeed = 90.0; + fl_TotalArmor[npc.index] = 0.25; + } + spawnRing_Vectors(VecSelfNpcabs, (180.0 * 0.95) * 2.0, 0.0, 0.0, 15.0, "materials/sprites/laserbeam.vmt", 200, 200, 200, 200, 1, /*duration*/ 0.11, 5.0, 2.0, 1); + } + + int target = npc.m_iTarget; + if(i_Target[npc.index] != -1 && !IsValidEnemy(npc.index, target)) + i_Target[npc.index] = -1; + + if(i_Target[npc.index] == -1 || npc.m_flGetClosestTargetTime < gameTime) + { + target = GetClosestTarget(npc.index); + npc.m_iTarget = target; + npc.m_flGetClosestTargetTime = gameTime + GetRandomRetargetTime(); + } + + + if(target > 0) + { + float vecTarget[3]; WorldSpaceCenter(npc.m_iTarget, vecTarget ); + + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + if(flDistanceToTarget < npc.GetLeadRadius()) + { + float vPredictedPos[3]; + PredictSubjectPosition(npc, npc.m_iTarget,_,_, vPredictedPos); + npc.SetGoalVector(vPredictedPos); + } + else + { + npc.SetGoalEntity(npc.m_iTarget); + } + ChaosFencerSelfDefense(npc,GetGameTime(npc.index), npc.m_iTarget, flDistanceToTarget); + } + else + { + npc.m_flGetClosestTargetTime = 0.0; + npc.m_iTarget = GetClosestTarget(npc.index); + } + npc.PlayIdleSound(); +} + +void ChaosFencerSelfDefense(ChaosFencer npc, float gameTime, int target, float distance) +{ + if(npc.m_flAttackHappens) + { + if(npc.m_flAttackHappens < gameTime) + { + npc.m_flAttackHappens = 0.0; + + Handle swingTrace; + float VecEnemy[3]; WorldSpaceCenter(npc.m_iTarget, VecEnemy); + npc.FaceTowards(VecEnemy, 15000.0); + if(npc.DoSwingTrace(swingTrace, npc.m_iTarget)) //Big range, but dont ignore buildings if somehow this doesnt count as a raid to be sure. + { + target = TR_GetEntityIndex(swingTrace); + + float vecHit[3]; + TR_GetEndPosition(vecHit, swingTrace); + + if(IsValidEnemy(npc.index, target)) + { + float damageDealt = 180.0; + if(ChaosBuffIsAlonedo) + { + damageDealt *= 2.0; + } + if(ShouldNpcDealBonusDamage(target)) + damageDealt *= 3.5; + int PreviousArmor = 0; + if(IsValidClient(target)) + { + PreviousArmor = Armor_Charge[target]; + Armor_Charge[target] = 0; + if(f_ReceivedTruedamageHit[target] < GetGameTime()) + { + f_ReceivedTruedamageHit[target] = GetGameTime() + 0.5; + ClientCommand(target, "playgamesound player/crit_received%d.wav", (GetURandomInt() % 3) + 1); + } + } + else + { + CClotBody npcenemy = view_as(target); + PreviousArmor = RoundToNearest(npcenemy.m_flArmorCount); + npcenemy.m_flArmorCount = 0.0; + } + + SDKHooks_TakeDamage(target, npc.index, npc.index, damageDealt, DMG_CLUB, -1, _, vecHit); + + if(IsValidClient(target)) + { + Armor_Charge[target] = PreviousArmor; + } + else + { + CClotBody npcenemy = view_as(target); + npcenemy.m_flArmorCount = float(PreviousArmor); + } + + // Hit sound + npc.PlayMeleeHitSound(); + } + } + delete swingTrace; + } + } + + if(gameTime > npc.m_flNextMeleeAttack) + { + if(distance < (GIANT_ENEMY_MELEE_RANGE_FLOAT_SQUARED)) + { + int Enemy_I_See; + + Enemy_I_See = Can_I_See_Enemy(npc.index, npc.m_iTarget); + + if(IsValidEnemy(npc.index, Enemy_I_See)) + { + npc.m_iTarget = Enemy_I_See; + npc.PlayMeleeSound(); + npc.m_flAttackHappens = gameTime + 0.25; + npc.m_flDoingAnimation = gameTime + 0.25; + npc.m_flNextMeleeAttack = gameTime + 0.7; + + if(!ChaosBuffIsAlonedo) + npc.AddGesture("ACT_GENERAL_ATTACK_POKE"); + else + { + if(GetRandomInt(0,1)) + npc.AddGesture("ACT_GENERAL_ATTACK_POKE"); + else + npc.AddGesture("ACT_GENERAL_ATTACK_OVERHEAD"); + npc.m_flNextMeleeAttack = gameTime + 0.5; + + } + + } + } + } +} +public Action ChaosFencer_OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom) +{ + //Valid attackers only. + if(attacker <= 0) + return Plugin_Continue; + + ChaosFencer npc = view_as(victim); + + + if(npc.b_SwordIgnition) + { + + float vecTarget[3]; WorldSpaceCenter(attacker, vecTarget ); + + float VecSelfNpc[3]; WorldSpaceCenter(victim, VecSelfNpc); + float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + if(flDistanceToTarget > (200.0 * 200.0)) + { + npc.PlayDodgeSound(); + if(attacker <= MaxClients && attacker > 0) + { + float chargerPos[3]; + GetEntPropVector(victim, Prop_Data, "m_vecAbsOrigin", chargerPos); + if(b_BoundingBoxVariant[victim] == BBV_Giant) + { + chargerPos[2] += 120.0; + } + else + { + chargerPos[2] += 82.0; + } + TE_ParticleInt(g_particleMissText, chargerPos); + TE_SendToClient(attacker); + } + damage = 0.0; + return Plugin_Handled; + } + } + + if (npc.m_flHeadshotCooldown < GetGameTime(npc.index)) + { + npc.m_flHeadshotCooldown = GetGameTime(npc.index) + DEFAULT_HURTDELAY; + npc.m_blPlayHurtAnimation = true; + } + + + return Plugin_Changed; +} + +public void ChaosFencer_NPCDeath(int entity) +{ + ChaosFencer npc = view_as(entity); + if(!npc.m_bGib) + { + npc.PlayDeathSound(); + } + + + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + if(IsValidEntity(npc.m_iWearable2)) + RemoveEntity(npc.m_iWearable2); + if(IsValidEntity(npc.m_iWearable3)) + RemoveEntity(npc.m_iWearable3); + if(IsValidEntity(npc.m_iWearable4)) + RemoveEntity(npc.m_iWearable4); + if(IsValidEntity(npc.m_iWearable5)) + RemoveEntity(npc.m_iWearable5); +} + + + +void ChaosFencer_ApplyAloneBuff(int entity, int victim, float &healingammount) +{ + if(i_NpcIsABuilding[victim]) + return; + + if(GetTeam(entity) == GetTeam(victim)) + { + ChaosBuffIsAlonedo = false; + } + +} diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_chaos_gunmen.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_chaos_gunmen.sp new file mode 100644 index 0000000000..fae1f13e01 --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_chaos_gunmen.sp @@ -0,0 +1,353 @@ +#pragma semicolon 1 +#pragma newdecls required + + +static const char g_DeathSounds[][] = { + "npc/metropolice/die1.wav", + "npc/metropolice/die2.wav", + "npc/metropolice/die3.wav", + "npc/metropolice/die4.wav", +}; + +static const char g_HurtSounds[][] = { + "npc/metropolice/pain1.wav", + "npc/metropolice/pain2.wav", + "npc/metropolice/pain3.wav", + "npc/metropolice/pain4.wav", +}; + +static const char g_IdleAlertedSounds[][] = { + "npc/metropolice/vo/affirmative.wav", + "npc/metropolice/vo/affirmative2.wav", + "npc/metropolice/vo/canalblock.wav", + "npc/metropolice/vo/chuckle.wav", + "npc/metropolice/vo/citizen.wav", + "npc/metropolice/vo/code7.wav", + "npc/metropolice/vo/code100.wav", + "npc/metropolice/vo/copy.wav", + "npc/metropolice/vo/breakhiscover.wav", + "npc/metropolice/vo/help.wav", + "npc/metropolice/vo/hesgone148.wav", + "npc/metropolice/vo/hesrunning.wav", + "npc/metropolice/vo/infection.wav", + "npc/metropolice/vo/king.wav", + "npc/metropolice/vo/needanyhelpwiththisone.wav", + "npc/metropolice/vo/pickupthecan1.wav", + + "npc/metropolice/vo/pickupthecan3.wav", + "npc/metropolice/vo/sociocide.wav", + "npc/metropolice/vo/watchit.wav", + "npc/metropolice/vo/xray.wav", + "npc/metropolice/vo/youknockeditover.wav", + "npc/metropolice/takedown.wav", +}; + +static const char g_MeleeAttackSounds[][] = { + "weapons/quake_rpg_fire_remastered.wav", +}; + +void ChaosGunmenOnMapStart() +{ + PrecacheSoundArray(g_DeathSounds); + PrecacheSoundArray(g_HurtSounds); + PrecacheSoundArray(g_IdleAlertedSounds); + PrecacheSoundArray(g_MeleeAttackSounds); + NPCData data; + strcopy(data.Name, sizeof(data.Name), "Chaos Gunman"); + strcopy(data.Plugin, sizeof(data.Plugin), "npc_chaos_gunmen"); + strcopy(data.Icon, sizeof(data.Icon), "chaos_gunmen"); + data.IconCustom = true; + data.Flags = 0; + data.Category = 0; + data.Func = ClotSummon; + NPC_Add(data); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team) +{ + return ChaosGunmen(vecPos, vecAng, team); +} + +methodmap ChaosGunmen < CClotBody +{ + public void PlayIdleSound() + { + if(this.m_flNextIdleSound > GetGameTime(this.index)) + return; + + EmitSoundToAll(g_IdleAlertedSounds[GetRandomInt(0, sizeof(g_IdleAlertedSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + this.m_flNextIdleSound = GetGameTime(this.index) + GetRandomFloat(12.0, 24.0); + } + public void PlayHurtSound() + { + EmitSoundToAll(g_DefaultMedic_HurtSounds[GetRandomInt(0, sizeof(g_DefaultMedic_HurtSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + public void PlayDeathSound() + { + EmitSoundToAll(g_DefaultMedic_DeathSounds[GetRandomInt(0, sizeof(g_DefaultMedic_DeathSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + public void PlayMeleeSound() + { + EmitSoundToAll(g_MeleeAttackSounds[GetRandomInt(0, sizeof(g_MeleeAttackSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, 110); + } + + property int m_iAttacksLeft + { + public get() { return this.m_iOverlordComboAttack; } + public set(int value) { this.m_iOverlordComboAttack = value; } + } + property float m_flDelayRapidAttack + { + public get() { return fl_AbilityOrAttack[this.index][0]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][0] = TempValueForProperty; } + } + property float m_flTimeUntillRunAway + { + public get() { return fl_AbilityOrAttack[this.index][1]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][1] = TempValueForProperty; } + } + property float m_flRunAway + { + public get() { return fl_AbilityOrAttack[this.index][2]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][2] = TempValueForProperty; } + } + + public ChaosGunmen(float vecPos[3], float vecAng[3], int ally) + { + ChaosGunmen npc = view_as(CClotBody(vecPos, vecAng, COMBINE_CUSTOM_MODEL, "1.15", "1000", ally)); + + i_NpcWeight[npc.index] = 1; + npc.SetActivity("ACT_OSMAN_WALK"); + KillFeed_SetKillIcon(npc.index, "crossbow"); + SetVariantInt(1); + AcceptEntityInput(npc.index, "SetBodyGroup"); + Elemental_AddChaosDamage(npc.index, npc.index, 1, false); + + npc.m_iBleedType = BLEEDTYPE_NORMAL; + npc.m_iStepNoiseType = STEPSOUND_NORMAL; + npc.m_iNpcStepVariation = STEPTYPE_COMBINE_METRO; + + + func_NPCDeath[npc.index] = ClotDeath; + func_NPCOnTakeDamage[npc.index] = ChaosGunmen_TakeDamage; + func_NPCThink[npc.index] = ClotThink; + fl_TotalArmor[npc.index] = 0.25; + + npc.m_flSpeed = 220.0; + npc.m_iAttacksLeft = 3; + + float flPos[3], flAng[3]; + npc.m_iWearable1 = npc.EquipItem("weapon_bone", "models/player/items/spy/mbsf_spy.mdl",_,_,1.25); + NpcColourCosmetic_ViaPaint(npc.m_iWearable1, 16777215); + npc.m_iWearable2 = npc.EquipItem("weapon_bone", "models/workshop_partner/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.mdl"); + + npc.GetAttachment("eyes", flPos, flAng); + npc.m_iWearable4 = ParticleEffectAt_Parent(flPos, "unusual_smoking", npc.index, "eyes", {0.0,0.0,0.0}); + npc.m_iWearable5 = ParticleEffectAt_Parent(flPos, "unusual_psychic_eye_white_glow", npc.index, "eyes", {0.0,0.0,-15.0}); + npc.StartPathing(); + SetEntityRenderColor(npc.index, 150, 150, 150, 255); + SetEntityRenderColor(npc.m_iWearable1, 150, 150, 150, 255); + SetEntityRenderColor(npc.m_iWearable2, 150, 150, 150, 255); + return npc; + } +} + +static void ClotThink(int iNPC) +{ + ChaosGunmen npc = view_as(iNPC); + + float gameTime = GetGameTime(npc.index); + if(npc.m_flNextDelayTime > gameTime) + return; + + npc.m_flNextDelayTime = gameTime + DEFAULT_UPDATE_DELAY_FLOAT; + npc.Update(); + + if(npc.m_blPlayHurtAnimation) + { + npc.AddGesture("ACT_GESTURE_FLINCH_STOMACH", false); + npc.PlayHurtSound(); + npc.m_blPlayHurtAnimation = false; + } + + if(npc.m_flNextThinkTime > gameTime) + return; + + npc.m_flNextThinkTime = gameTime + 0.1; + + int target = npc.m_iTarget; + if(i_Target[npc.index] != -1 && !IsValidEnemy(npc.index, target)) + i_Target[npc.index] = -1; + + if(i_Target[npc.index] == -1 || npc.m_flGetClosestTargetTime < gameTime) + { + target = GetClosestTarget(npc.index); + npc.m_iTarget = target; + npc.m_flGetClosestTargetTime = gameTime + GetRandomRetargetTime(); + } + + if(target > 0) + { + float vecTarget[3]; WorldSpaceCenter(target, vecTarget); + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float distance = GetVectorDistance(vecTarget, VecSelfNpc, true); + int MovementDo = ChaosGunmen_SelfDefense(npc, distance, vecTarget, gameTime); + + if(npc.m_flDelayRapidAttack) + { + npc.StopPathing(); + npc.m_flSpeed = 0.0; + if(npc.m_flDelayRapidAttack > gameTime) + npc.FaceTowards(vecTarget, 350.0); + } + else + { + npc.StartPathing(); + npc.m_flSpeed = 220.0; + switch(MovementDo) + { + case 1: + { + npc.m_bAllowBackWalking = false; + if(distance < npc.GetLeadRadius()) + { + float vPredictedPos[3]; PredictSubjectPosition(npc, target,_,_, vPredictedPos); + npc.SetGoalVector(vPredictedPos); + } + else + { + npc.SetGoalEntity(target); + } + } + case 2: + { + npc.m_flSpeed = 110.0; + //juke them + npc.m_bAllowBackWalking = true; + npc.FaceTowards(vecTarget, 350.0); + float vBackoffPos[3]; + BackoffFromOwnPositionAndAwayFromEnemy(npc, npc.m_iTarget,_,vBackoffPos, 1); + npc.SetGoalVector(vBackoffPos, true); //update more often, we need it + } + case 3: + { + npc.m_flSpeed = 110.0; + npc.m_bAllowBackWalking = true; + npc.FaceTowards(vecTarget, 350.0); + float vBackoffPos[3]; + BackoffFromOwnPositionAndAwayFromEnemy(npc, npc.m_iTarget,_,vBackoffPos); + npc.SetGoalVector(vBackoffPos, true); //update more often, we need it + //too close!!! + } + } + } + } + + npc.PlayIdleSound(); +} + +int ChaosGunmen_SelfDefense(ChaosGunmen npc, float distance, float vecTarget[3], float gameTime) +{ + if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED * 10.0) && npc.m_flNextMeleeAttack < gameTime) + { + int target = Can_I_See_Enemy(npc.index, npc.m_iTarget); + if(IsValidEnemy(npc.index, target, false, true)) + { + npc.m_iTarget = target; + + npc.m_flNextMeleeAttack = gameTime + 5.0; + npc.AddGesture("ACT_OSMAN_ATTACK_BARRAGE", _ ,_,_, 1.25); + npc.m_flDelayRapidAttack = gameTime + 0.75; + npc.m_iAttacksLeft = 5; + } + } + + if(npc.m_flDelayRapidAttack && npc.m_flDelayRapidAttack < gameTime) + { + npc.PlayMeleeSound(); + npc.m_flDelayRapidAttack = gameTime + 0.15; + + + float projectile_speed = 1500.0; + if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED * 10.0)) + { + PredictSubjectPositionForProjectiles(npc, npc.m_iTarget, projectile_speed,_,vecTarget); + } + npc.FaceTowards(vecTarget, 30000.0); + float damage = 140.0; + + int arrow = npc.FireArrow(vecTarget, damage, projectile_speed, "models/weapons/w_bullet.mdl", 2.0); + + int trail = Trail_Attach(arrow, ARROW_TRAIL, 255, 0.3, 3.0, 3.0, 5); + + f_ArrowTrailParticle[arrow] = EntIndexToEntRef(trail); + CreateTimer(5.0, Timer_RemoveEntity, EntIndexToEntRef(trail), TIMER_FLAG_NO_MAPCHANGE); + + npc.m_iAttacksLeft--; + if(npc.m_iAttacksLeft <= 0) + { + npc.m_flDelayRapidAttack = 0.0; + } + } + //too far away + if(distance > (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED * 8.0)) + { + return 1; + } + else if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED * 4.0)) + { + if(Can_I_See_Enemy_Only(npc.index, npc.m_iTarget)) + { + return 3; + } + else + { + return 1; + } + } + else + { + if(Can_I_See_Enemy_Only(npc.index, npc.m_iTarget)) + { + return 2; + } + else + { + return 1; + } + } +} +static void ClotDeath(int entity) +{ + ChaosGunmen npc = view_as(entity); + if(!npc.m_bGib) + npc.PlayDeathSound(); + + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + + if(IsValidEntity(npc.m_iWearable2)) + RemoveEntity(npc.m_iWearable2); + + if(IsValidEntity(npc.m_iWearable3)) + RemoveEntity(npc.m_iWearable3); + + if(IsValidEntity(npc.m_iWearable4)) + RemoveEntity(npc.m_iWearable4); + + if(IsValidEntity(npc.m_iWearable5)) + RemoveEntity(npc.m_iWearable5); +} + + +void ChaosGunmen_TakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom) +{ + ChaosGunmen npc = view_as(victim); + float gameTime = GetGameTime(npc.index); + + if(npc.m_flHeadshotCooldown < gameTime) + { + npc.m_flHeadshotCooldown = gameTime + DEFAULT_HURTDELAY; + npc.m_blPlayHurtAnimation = true; + } +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_const2_building_spawner.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_const2_building_spawner.sp new file mode 100644 index 0000000000..e5c525cc96 --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_const2_building_spawner.sp @@ -0,0 +1,209 @@ +#pragma semicolon 1 +#pragma newdecls required + + +void NpcConst2Building_CommandPluginStart() +{ + RegConsoleCmd("sm_getbase_layout", Building_GiveLayout, "Base Building logic",ADMFLAG_SLAY); +} + +void Const2BuildingCreateOnMapStart() +{ + NPCData data; + strcopy(data.Name, sizeof(data.Name), "Const2 Spawner"); + strcopy(data.Plugin, sizeof(data.Plugin), "npc_const2_building_spawner"); + strcopy(data.Icon, sizeof(data.Icon), ""); + data.IconCustom = false; + data.Flags = -1; + data.Category = Type_Hidden; + data.Func = ClotSummon; + NPC_Add(data); +} + + +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team, const char[] data) +{ + char buffers[4][64]; + /* + 0 : npc index + 1 : data for it + 2 : Position + 3 : angles + */ + + ExplodeString(data, ";", buffers, sizeof(buffers), sizeof(buffers[])); + if(buffers[2][0]) + ExplodeStringFloat(buffers[2], " ", vecPos, sizeof(vecPos)); + if(buffers[3][0]) + ExplodeStringFloat(buffers[3], " ", vecAng, sizeof(vecAng)); + int entity = NPC_CreateByName(buffers[0], client, vecPos, vecAng, team, buffers[1]); + if(IsValidEntity(entity) && team != TFTeam_Red) + { + //its an enemy one, set all neccecary logics needed + i_IsABuilding[entity] = false; + b_CantCollidie[entity] = false; + b_CantCollidieAlly[entity] = false; + b_AllowCollideWithSelfTeam[entity] = false; + SetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity", -1); + SetEntityCollisionGroup(entity, 5); + ApplyStatusEffect(entity, entity, "Solid Stance", 999999.0); + ApplyStatusEffect(entity, entity, "Fluid Movement", 999999.0); + SetEntityFlags(entity, FL_NPC); + SetEntProp(entity, Prop_Data, "m_nSolidType", 2); + + //add to NPC list. + for(int entitycount; entitycount(entity); + if(StrContains(buffers[0], "obj_dungeon_wall1") != -1|| StrContains(buffers[0], "obj_const_wall1") != -1) + { + //global res values + npc.m_flMeleeArmor *= 1.25; + npc.m_flRangedArmor *= 0.75; + } + if(StrContains(buffers[0], "obj_const2_house") != -1 || StrContains(buffers[0], "obj_dungeon_wall1") != -1 || StrContains(buffers[0], "obj_const_wall1") != -1) + { + SDKUnhook(entity, SDKHook_Think, ObjBaseThink); + SDKUnhook(entity, SDKHook_ThinkPost, ObjBaseThinkPost); + } + b_ThisWasAnNpc[entity] = true; + i_NpcIsABuilding[entity] = true; + b_NpcHasDied[entity] = false; + i_IsNpcType[entity] = STATIONARY_NPC; + AddNpcToAliveList(entity, 1); + SetEntityRenderColor(entity, 255, 255, 255, 255); + ApplyStatusEffect(entity, entity, "Const2 Scaling For Enemy Base Nerf", 999999.0); + npc.m_flMeleeArmor *= 1.5; + + ObjectGeneric objstats = view_as(entity); + if(IsValidEntity(objstats.m_iWearable2)) + RemoveEntity(objstats.m_iWearable2); + //remove text + } + SetTeam(entity, team); + //figure out eventually + return entity; +} + + +#define FILE_CHECKBASE "addons/sourcemod/data/zombie_riot/baselayout.cfg" +public Action Building_GiveLayout(int client, int args) +{ + char buffer[1024]; + + DeleteFile(FILE_CHECKBASE); + File file = OpenFile(FILE_CHECKBASE, "w"); + if(!file) + { + ReplyToCommand(client, "Failed?."); + delete file; + return Plugin_Handled; + } + //We give the basics now to the file to imitate a waveset + /* + end result as a test + "Waves" + { + "1" + { + "0.01" + { + "count" "0" + "is_health_scaling" "1" + "health" "25000" + "plugin" "npc_const2_building_spawner" + + "data" "obj_const2_cannon;_;6495.1 923.0 -1199.9;0.0 0.0 0.0" + } + */ + Format(buffer, sizeof(buffer), "\"Waves\"" + ... "\n{" + ... "\n //Created by using ''sm_getbase_layout'' In construction 2" + ... "\n \"1\"" + ... "\n {"); + + file.WriteLine(buffer); + + + int a, entity; + while((entity = FindEntityByNPC(a)) != -1) + { + bool WasASpawner = false; + if(!i_NpcIsABuilding[entity]) + continue; + if (GetTeam(entity) == TFTeam_Red) + continue; + + if(i_NpcInternalId[entity] == Const2Spawner_Id()) + { + Const2Spawner Snpc = view_as(entity); + if(!Snpc.m_bEnemyBase) + continue; + WasASpawner = true; + } + + float pos[3]; + GetEntPropVector(entity, Prop_Data, "m_vecAbsOrigin", pos); + float ang[3]; + GetEntPropVector(entity, Prop_Data, "m_angRotation", ang); + char buffer2[128]; + int health = ReturnEntityMaxHealth(entity); + NPC_GetPluginById(i_NpcInternalId[entity], buffer2, sizeof(buffer2)); + if(WasASpawner) + { + + Const2SpawnerEnum Initdata; + int length = hConst2_SpawnerSaveWave.Length; + char DataSave[512]; + for(int i; i < length; i++) + { + // Loop through the arraylist to find the right attacker and victim + hConst2_SpawnerSaveWave.GetArray(i, Initdata); + if(Initdata.SpawnerAmRef == EntIndexToEntRef(entity)) + { + Format(DataSave, sizeof(DataSave), "%s", Initdata.DataWave); + } + } + + Format(buffer, sizeof(buffer), " \"0.01\"" + ... "\n {" + ... "\n \"count\" \"1\"" + ... "\n \"does_not_scale\" \"1\"" + ... "\n \"plugin\" \"npc_const2_spawner\"" + ... "\n \"spawn\" \"enemy_base_point\"" + ... "\n \"data\" \"%s;%.0f %.0f %.0f;enemy_base\"" + ... "\n }", DataSave, pos[0], pos[1], pos[2]); + } + else + { + Format(buffer, sizeof(buffer), " \"0.01\"" + ... "\n {" + ... "\n \"count\" \"0\"" + ... "\n \"health\" \"%i\"" + ... "\n \"extra_damage\" \"1.0\"" + // ... "\n \"is_health_scaling\" \"1.0\"" + ... "\n \"plugin\" \"npc_const2_building_spawner\"" + // ... "\n \"spawn\" \"enemy_base_point\"" + ... "\n \"data\" \"%s;enemy_base;%.0f %.0f %.0f;%.0f %.0f %.0f\"" + ... "\n }", health, buffer2, pos[0], pos[1], pos[2], ang[0], ang[1], ang[2]); + } + file.WriteLine(buffer); + } + Format(buffer, sizeof(buffer), "\n }" + ... "\n \"Freeplay\"" + ... "\n {" + ... "\n " + ... "\n }" + ... "\n}"); + file.WriteLine(buffer); + delete file; + ReplyToCommand(client, "Gave layout in file ''%s''.",FILE_CHECKBASE); + return Plugin_Handled; +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_const2_spawner.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_const2_spawner.sp new file mode 100644 index 0000000000..bfd04e3148 --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_const2_spawner.sp @@ -0,0 +1,374 @@ +#pragma semicolon 1 +#pragma newdecls required + +ArrayList hConst2_SpawnerSaveWave; + +enum struct Const2SpawnerEnum +{ + int SpawnerAmRef; + int SpawnerArrayAm; + char DataWave[512]; +} + +static const char g_SpawnStart[][] = +{ + "buttons/blip1.wav", +}; +static const char g_SpawnStartDo[][] = +{ + "friends/friend_join.wav", +}; + +static const char g_SpawnEnd[][] = +{ + "buttons/combine_button_locked.wav", +}; + +static int NPCId; +int ActiveSpawners[2]; + +void Const2SpawnerOnMapStart() +{ + PrecacheSoundArray(g_SpawnStart); + PrecacheSoundArray(g_SpawnEnd); + PrecacheSoundArray(g_SpawnStartDo); + PrecacheModel("models/editor/ground_node.mdl"); + PrecacheModel("models/editor/ground_node_hint.mdl"); + NPCData data; + strcopy(data.Name, sizeof(data.Name), "Const2 Spawner"); + strcopy(data.Plugin, sizeof(data.Plugin), "npc_const2_spawner"); + strcopy(data.Icon, sizeof(data.Icon), ""); + data.IconCustom = false; + data.Flags = -1; + data.Precache_data = ClotPrecache_data; + data.Category = Type_Hidden; + data.Func = ClotSummon; + NPCId = NPC_Add(data); + ActiveSpawners[0] = 0; + ActiveSpawners[1] = 0; +} + +static void ClotPrecache_data(const char[] data) +{ + char DataAm[512]; + char buffers[2][256]; + Format(DataAm, sizeof(DataAm), "%s", data); + if(StrContains(DataAm, ";enemy_base") != -1) + { + ReplaceString(DataAm, sizeof(DataAm), ";enemy_base", ""); + } + /* + 0 : WaveData + 1 : Location + */ + ExplodeString(DataAm, ";", buffers, sizeof(buffers), sizeof(buffers[])); + + Spawner_CreateEnemies(32, buffers[0], true); + //used so it precaches whatever it wants to spawn in. +} +int Const2Spawner_Id() +{ + return NPCId; +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team, const char[] data) +{ + return Const2Spawner(vecPos, vecAng, team, data); +} + +methodmap Const2Spawner < CClotBody +{ + public void PlaySpawnSoundStart() + { + EmitSoundToAll(g_SpawnStart[GetRandomInt(0, sizeof(g_SpawnStart) - 1)], this.index, SNDCHAN_AUTO, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME); + } + public void PlaySpawnSoundStartDo() + { + EmitSoundToAll(g_SpawnStartDo[GetRandomInt(0, sizeof(g_SpawnStartDo) - 1)], this.index, SNDCHAN_AUTO, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME); + EmitSoundToAll(g_SpawnStartDo[GetRandomInt(0, sizeof(g_SpawnStartDo) - 1)], this.index, SNDCHAN_AUTO, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME); + } + public void PlaySpawnSoundEnd() + { + EmitSoundToAll(g_SpawnEnd[GetRandomInt(0, sizeof(g_SpawnEnd) - 1)], this.index, SNDCHAN_AUTO, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME); + EmitSoundToAll(g_SpawnEnd[GetRandomInt(0, sizeof(g_SpawnEnd) - 1)], this.index, SNDCHAN_AUTO, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME); + } + property int m_iSpawnerAm + { + public get() { return i_OverlordComboAttack[this.index]; } + public set(int TempValueForProperty) { i_OverlordComboAttack[this.index] = TempValueForProperty; } + } + property bool m_bEnemyBase + { + public get() { return b_movedelay_walk[this.index]; } + public set(bool TempValueForProperty) { b_movedelay_walk[this.index] = TempValueForProperty; } + } + property bool m_bIsActive + { + public get() { return b_movedelay_run[this.index]; } + public set(bool TempValueForProperty) { b_movedelay_run[this.index] = TempValueForProperty; } + } + public Const2Spawner(float vecPos[3], float vecAng[3], int ally, const char[] data) + { + char DataAm[512]; + char buffers[2][256]; + bool EnemyBaseIs = false; + Format(DataAm, sizeof(DataAm), "%s", data); + if(StrContains(DataAm, ";enemy_base") != -1) + { + EnemyBaseIs = true; + ReplaceString(DataAm, sizeof(DataAm), ";enemy_base", ""); + } + /* + 0 : WaveData + 1 : Location + */ + + ExplodeString(DataAm, ";", buffers, sizeof(buffers), sizeof(buffers[])); + // if(buffers[0][0]) + // ExplodeString(buffers[0], " ", DataAm, sizeof(DataAm)); + if(buffers[1][0]) + ExplodeStringFloat(buffers[1], " ", vecPos, sizeof(vecPos)); + + Const2Spawner npc = view_as(CClotBody(vecPos, vecAng, "models/editor/ground_node.mdl", "1.0", "999999999", ally, .NpcTypeLogic = 1)); + + i_NpcWeight[npc.index] = 999; + npc.m_iBleedType = 0; + npc.m_iStepNoiseType = 0; + npc.m_iNpcStepVariation = 0; + Is_a_Medic[npc.index] = true; + i_NpcIsABuilding[npc.index] = true; + MakeObjectIntangeable(npc.index); + b_DoNotUnStuck[npc.index] = true; + b_ThisNpcIsImmuneToNuke[npc.index] = true; + b_NoKnockbackFromSources[npc.index] = true; + b_ThisEntityIgnored[npc.index] = true; + b_NoKillFeed[npc.index] = true; + b_CantCollidie[npc.index] = true; + b_CantCollidieAlly[npc.index] = true; + b_ThisEntityIgnoredBeingCarried[npc.index] = true; //cant be targeted AND wont do npc collsiions + npc.m_bDissapearOnDeath = true; + b_HideHealth[npc.index] = true; + b_NoHealthbar[npc.index] = 1; + func_NPCDeath[npc.index] = ClotDeath; + func_NPCThink[npc.index] = ClotThink; + npc.m_flSpeed = 0.0; + + //dont take up spawn edicts or whatever + AddNpcToAliveList(npc.index, 1); + + static float flPos[3]; + GetEntPropVector(npc.index, Prop_Data, "m_vecAbsOrigin", flPos); + flPos[2] += 0.5; + npc.m_iWearable2 = ParticleEffectAt(flPos, "utaunt_aestheticlogo_orange_lines", 0.0); + + + if(!hConst2_SpawnerSaveWave) + hConst2_SpawnerSaveWave = new ArrayList(sizeof(Const2SpawnerEnum)); + + int SpawnArrayFree = 1; + + Const2SpawnerEnum Initdata; + int length = hConst2_SpawnerSaveWave.Length; + for(int i; i < length; i++) + { + // Loop through the arraylist to find the right attacker and victim + hConst2_SpawnerSaveWave.GetArray(i, Initdata); + if(!IsValidEntity(Initdata.SpawnerAmRef)) + { + // No longer Valid + hConst2_SpawnerSaveWave.Erase(i); + i--; + length--; + continue; + } + if(SpawnArrayFree >= Rounds_MAX) + { + npc.m_flNextThinkTime = FAR_FUTURE; + RequestFrame(KillNpc, EntIndexToEntRef(npc.index)); + PrintToChatAll("TOO MANY CONST2 SPAWNERS, STOP!!!!"); + return npc; + } + if(Initdata.SpawnerArrayAm == SpawnArrayFree) + { + SpawnArrayFree++; + continue; + } + //found a free one. + } + Const2SpawnerEnum edata; + // Create a new entry + npc.m_bEnemyBase = EnemyBaseIs; + WavesDeleteSet(SpawnArrayFree); + + edata.SpawnerAmRef = EntIndexToEntRef(npc.index); + Format(edata.DataWave, sizeof(edata.DataWave), "%s", buffers[0]); + edata.SpawnerArrayAm = SpawnArrayFree; + hConst2_SpawnerSaveWave.PushArray(edata); + + npc.m_iSpawnerAm = SpawnArrayFree; + + return npc; + } +} +bool DetectedEnemyHit_Const2; +static void ClotThink(int iNPC) +{ + Const2Spawner npc = view_as(iNPC); + + float gameTime = GetGameTime(npc.index); + if(!npc.m_bEnemyBase && GetTeam(npc.index) == TFTeam_Blue) + f_DelayNextWaveStartAdvancingDeathNpc = GetGameTime() + 1.5; + + if(npc.m_flNextThinkTime > gameTime) + return; + +// npc.m_flNextThinkTime = gameTime + 0.1; + npc.m_flNextThinkTime = gameTime + 0.25; + + switch(b_NoHealthbar[npc.index]) + { + case 0: + { + if(Rounds[npc.m_iSpawnerAm]) + { + //when a spawner is active, prevent end of waves + npc.m_flNextThinkTime = gameTime + 1.0; + int GroupBunchSpawn = RoundToNearest(4.0 * MultiGlobalEnemy); + if(GroupBunchSpawn <= 1) + GroupBunchSpawn = 1; + float SpawnLocation[3]; + GetAbsOrigin(npc.index, SpawnLocation); + SpawnLocation[2] += 5.0; + bool DidSpawn = false; + static float hullcheckmaxs[3]; + static float hullcheckmins[3]; + hullcheckmaxs = view_as( { 24.0, 24.0, 82.0 } ); + hullcheckmins = view_as( { -24.0, -24.0, 0.0 } ); + + for(int AmountSpawn; AmountSpawn < GroupBunchSpawn; AmountSpawn++) + { + if(npc.m_bEnemyBase) + { + if(EnemyNpcAliveConst2 >= RoundToNearest(float(MaxEnemiesAllowedSpawnNext()) * 0.65)) + { + return; + } + } + float PosRand[3]; + PosRand = SpawnLocation; + if(!npc.m_bEnemyBase) + { + PosRand[0] += GetRandomFloat(-50.0, 50.0); + PosRand[1] += GetRandomFloat(-50.0, 50.0); + } + else + { + PosRand[0] += GetRandomFloat(-100.0, 100.0); + PosRand[1] += GetRandomFloat(-100.0, 100.0); + } + bool Succeed = Npc_Teleport_Safe(npc.index, PosRand, hullcheckmins, hullcheckmaxs, true, false); + if(!Succeed) + PosRand = SpawnLocation; + + int NpcForward = -1; + if(NPC_SpawnNext(false, false, npc.m_iSpawnerAm, PosRand, NpcForward, npc.m_bEnemyBase)) + { + //We keep track of static NPCS. + if(npc.m_bEnemyBase && IsValidEntity(NpcForward)) + AddNpcToAliveList(NpcForward, 2); + + DidSpawn = true; + } + } + if(DidSpawn) + { + npc.PlaySpawnSoundStart(); + } + } + else + { + npc.m_flNextThinkTime = gameTime + 9999.9; + RequestFrame(KillNpc, EntIndexToEntRef(npc.index)); + npc.PlaySpawnSoundEnd(); + if(Dungeon_Mode()) + { + float SpawnLocation[3]; + GetAbsOrigin(npc.index, SpawnLocation); + Dungeon_WaveEnd(SpawnLocation, npc.m_bEnemyBase); + } + } + } + case 1: + { + if(ActiveSpawners[view_as(npc.m_bEnemyBase)] >= 3) + return; + + DetectedEnemyHit_Const2 = false; + Explode_Logic_Custom(0.0, 0, npc.index, 0, _, 500.0, _,_,true,_,_,_,_, DetectedEnemyHit_Const2_Internal); + if(DetectedEnemyHit_Const2 && hConst2_SpawnerSaveWave) + { + Const2SpawnerEnum data; + int length = hConst2_SpawnerSaveWave.Length; + for(int i; i < length; i++) + { + // Loop through the arraylist to find the right attacker and victim + hConst2_SpawnerSaveWave.GetArray(i, data); + if(data.SpawnerAmRef == EntIndexToEntRef(npc.index)) + { + static float flPos[3]; + GetEntPropVector(npc.index, Prop_Data, "m_vecAbsOrigin", flPos); + flPos[2] += 0.5; + npc.m_iWearable1 = ParticleEffectAt(flPos, "utaunt_aestheticlogo_orange_beam", 0.0); + npc.PlaySpawnSoundStartDo(); + + + npc.SetModel("models/editor/ground_node_hint.mdl"); + //clear firstly + WavesDeleteSet(npc.m_iSpawnerAm); + Spawner_CreateEnemies(npc.m_iSpawnerAm, data.DataWave); + npc.m_flNextThinkTime = gameTime + 0.1; + b_NoHealthbar[npc.index] = 0; + ActiveSpawners[view_as(npc.m_bEnemyBase)]++; + npc.m_bIsActive = true; + break; + } + } + } + } + } +} + +void DetectedEnemyHit_Const2_Internal(int entity, int victim, float damage, int weapon) +{ + DetectedEnemyHit_Const2 = true; +} +static void ClotDeath(int entity) +{ + Const2Spawner npc = view_as(entity); + //??? + if(npc.m_bIsActive) + { + ActiveSpawners[view_as(npc.m_bEnemyBase)]--; + } + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + if(IsValidEntity(npc.m_iWearable2)) + RemoveEntity(npc.m_iWearable2); +} + + + + +static void Spawner_CreateEnemies(int SpawnerDo , const char[] data, bool precache = false) +{ + char Buffer[512]; + BuildPath(Path_SM, Buffer, sizeof(Buffer), CONFIG_CFG, data); + KeyValues kv = new KeyValues("Waves"); + kv.ImportFromFile(Buffer); + Waves_SetupWaves(kv, false, SpawnerDo); + delete kv; + if(precache) + { + WavesDeleteSet(SpawnerDo); + } +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_contracted_motivator.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_contracted_motivator.sp new file mode 100644 index 0000000000..804c1ae402 --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_contracted_motivator.sp @@ -0,0 +1,456 @@ +#pragma semicolon 1 +#pragma newdecls required + + +static const char g_IdleAlertedSounds[][] = +{ + "vo/taunts/soldier/soldier_taunt_admire_22.mp3", + "vo/taunts/soldier/soldier_taunt_admire_24.mp3", + "vo/taunts/soldier/soldier_taunt_admire_26.mp3", + "vo/taunts/soldier/soldier_taunt_admire_26.mp3", + "vo/taunts/soldier/soldier_taunt_admire_09.mp3", +}; +static const char g_DeathSounds[][] = +{ + "vo/soldier_paincrticialdeath01.mp3", + "vo/soldier_paincrticialdeath02.mp3", + "vo/soldier_paincrticialdeath03.mp3" +}; +static const char g_HurtSounds[][] = +{ + "vo/soldier_painsharp01.mp3", + "vo/soldier_painsharp02.mp3", + "vo/soldier_painsharp03.mp3", + "vo/soldier_painsharp04.mp3", + "vo/soldier_painsharp05.mp3", + "vo/soldier_painsharp06.mp3", + "vo/soldier_painsharp07.mp3", + "vo/soldier_painsharp08.mp3" +}; +static const char g_Panic_WeaponBroke[][] = +{ + "vo/soldier_sf12_badmagic07.mp3", + "vo/soldier_sf12_badmagic05.mp3", + "vo/soldier_sf12_badmagic14.mp3", +}; + +static const char g_MeleeAttackSounds[][] = +{ + "weapons/airstrike_fire_01.wav", + "weapons/airstrike_fire_02.wav", + "weapons/airstrike_fire_03.wav" +}; +static const char g_ReloadSound[][] = +{ + "weapons/rocket_reload.wav", +}; +static const char g_MeleeBroke[][] = +{ + "weapons/teleporter_explode.wav", +}; + +void ContractedMotivatorOnMapStart() +{ + PrecacheSoundArray(g_DeathSounds); + PrecacheSoundArray(g_HurtSounds); + PrecacheSoundArray(g_IdleAlertedSounds); + PrecacheSoundArray(g_MeleeAttackSounds); + PrecacheSoundArray(g_ReloadSound); + PrecacheSoundArray(g_MeleeBroke); + PrecacheSoundArray(g_Panic_WeaponBroke); + NPCData data; + strcopy(data.Name, sizeof(data.Name), "Contracted Motivator"); + strcopy(data.Plugin, sizeof(data.Plugin), "npc_contracted_motivator"); + strcopy(data.Icon, sizeof(data.Icon), "soldier_backup"); + data.IconCustom = false; + data.Flags = 0; + data.Category = 0; + data.Func = ClotSummon; + NPC_Add(data); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team) +{ + return ContractedMotivator(vecPos, vecAng, team); +} + +methodmap ContractedMotivator < CClotBody +{ + public void PlayIdleSound() + { + if(this.m_flNextIdleSound > GetGameTime(this.index)) + return; + + EmitSoundToAll(g_IdleAlertedSounds[GetRandomInt(0, sizeof(g_IdleAlertedSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + this.m_flNextIdleSound = GetGameTime(this.index) + GetRandomFloat(12.0, 24.0); + } + public void PlayHurtSound() + { + EmitSoundToAll(g_HurtSounds[GetRandomInt(0, sizeof(g_HurtSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + public void PlayDeathSound() + { + EmitSoundToAll(g_DeathSounds[GetRandomInt(0, sizeof(g_DeathSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + public void PlayMeleeSound() + { + EmitSoundToAll(g_MeleeAttackSounds[GetRandomInt(0, sizeof(g_MeleeAttackSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, 110); + } + public void PlayReloadSound() + { + EmitSoundToAll(g_ReloadSound[GetRandomInt(0, sizeof(g_ReloadSound) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, 100); + } + public void PlayMeleeBroke() + { + EmitSoundToAll(g_MeleeBroke[GetRandomInt(0, sizeof(g_MeleeBroke) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, _); + EmitSoundToAll(g_Panic_WeaponBroke[GetRandomInt(0, sizeof(g_Panic_WeaponBroke) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, _); + } + + property int m_iAttacksLeft + { + public get() { return this.m_iOverlordComboAttack; } + public set(int value) { this.m_iOverlordComboAttack = value; } + } + property float m_flDelayRapidAttack + { + public get() { return fl_AbilityOrAttack[this.index][0]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][0] = TempValueForProperty; } + } + property float m_flTimeUntillRunAway + { + public get() { return fl_AbilityOrAttack[this.index][1]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][1] = TempValueForProperty; } + } + property float m_flRunAway + { + public get() { return fl_AbilityOrAttack[this.index][2]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][2] = TempValueForProperty; } + } + + public ContractedMotivator(float vecPos[3], float vecAng[3], int ally) + { + ContractedMotivator npc = view_as(CClotBody(vecPos, vecAng, "models/player/soldier.mdl", "1.0", "1000", ally)); + + i_NpcWeight[npc.index] = 1; + npc.SetActivity("ACT_MP_RUN_PRIMARY"); + KillFeed_SetKillIcon(npc.index, "crossbow"); + + npc.m_iBleedType = BLEEDTYPE_NORMAL; + npc.m_iStepNoiseType = STEPSOUND_NORMAL; + npc.m_iNpcStepVariation = STEPTYPE_NORMAL; + + + func_NPCDeath[npc.index] = ClotDeath; + func_NPCOnTakeDamage[npc.index] = ContractedMotivator_TakeDamage; + func_NPCThink[npc.index] = ClotThink; + + npc.m_flSpeed = 220.0; + npc.m_iAttacksLeft = 3; + + npc.m_iWearable1 = npc.EquipItem("head", "models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.mdl"); + + npc.m_iWearable2 = npc.EquipItem("head", "models/workshop/player/items/soldier/dec25_scrooge_style3/dec25_scrooge_style3.mdl"); + SetEntProp(npc.m_iWearable2, Prop_Send, "m_nSkin", 1); + + npc.m_iWearable3 = npc.EquipItem("head", "models/weapons/c_models/c_buffpack/c_buffpack.mdl"); + npc.m_iWearable4 = npc.EquipItem("head", "models/weapons/c_models/c_buffbanner/c_buffbanner.mdl"); + SetEntProp(npc.m_iWearable3, Prop_Send, "m_nSkin", 1); + SetEntProp(npc.m_iWearable4, Prop_Send, "m_nSkin", 1); + + npc.m_iWearable5 = npc.EquipItem("head", "models/workshop/player/items/soldier/sum23_stealth_bomber_style1/sum23_stealth_bomber_style1.mdl"); + SetEntProp(npc.m_iWearable5, Prop_Send, "m_nSkin", 1); + + SetEntProp(npc.index, Prop_Send, "m_nSkin", 1); + SetVariantInt(3); + AcceptEntityInput(npc.index, "SetBodyGroup"); + + npc.StartPathing(); + return npc; + } +} + +static void ClotThink(int iNPC) +{ + ContractedMotivator npc = view_as(iNPC); + + float gameTime = GetGameTime(npc.index); + if(npc.m_flNextDelayTime > gameTime) + return; + + npc.m_flNextDelayTime = gameTime + DEFAULT_UPDATE_DELAY_FLOAT; + npc.Update(); + + if(npc.m_blPlayHurtAnimation) + { + npc.AddGesture("ACT_MP_GESTURE_FLINCH_CHEST", false); + npc.PlayHurtSound(); + npc.m_blPlayHurtAnimation = false; + } + + if(npc.m_flNextThinkTime > gameTime) + return; + + npc.m_flNextThinkTime = gameTime + 0.1; + + if(npc.m_flRunAway) + { + if(npc.m_flRunAway < gameTime) + { + npc.m_bDissapearOnDeath = true; + RequestFrame(KillNpc, EntIndexToEntRef(npc.index)); + npc.m_flNextThinkTime = gameTime + 9999.9; + npc.m_flRunAway = 0.0; + } + return; + } + if(npc.m_flTimeUntillRunAway) + { + if(npc.m_flTimeUntillRunAway < gameTime) + { + SetEntityRenderFx(npc.index, RENDERFX_FADE_SLOW); + if(IsValidEntity(npc.m_iWearable2)) + SetEntityRenderFx(npc.m_iWearable2, RENDERFX_FADE_SLOW); + if(IsValidEntity(npc.m_iWearable3)) + SetEntityRenderFx(npc.m_iWearable3, RENDERFX_FADE_SLOW); + if(IsValidEntity(npc.m_iWearable4)) + SetEntityRenderFx(npc.m_iWearable4, RENDERFX_FADE_SLOW); + if(IsValidEntity(npc.m_iWearable5)) + SetEntityRenderFx(npc.m_iWearable5, RENDERFX_FADE_SLOW); + + npc.m_flRunAway = gameTime + 1.0; + npc.SetActivity("ACT_MP_RUN_LOSERSTATE"); + npc.m_bAllowBackWalking = false; + float VectorSave[3]; + VectorSave[1] = 1.0; + TeleportDiversioToRandLocation(npc.index, true, 2000.0, 1000.0, false, false, VectorSave); + npc.m_bisWalking = true; + npc.StartPathing(); + npc.SetGoalVector(VectorSave); + } + return; + } + int target = npc.m_iTarget; + if(i_Target[npc.index] != -1 && !IsValidEnemy(npc.index, target)) + i_Target[npc.index] = -1; + + if(i_Target[npc.index] == -1 || npc.m_flGetClosestTargetTime < gameTime) + { + target = GetClosestTarget(npc.index); + npc.m_iTarget = target; + npc.m_flGetClosestTargetTime = gameTime + GetRandomRetargetTime(); + } + + ExpidonsaGroupHeal(npc.index, + 500.0, + 99, + 0.0, + 1.0, + false, + ConstractedMotivatorBuffs , + _, + true); + ContractedMotivatorEffect(npc.index, 500.0); + + if(target > 0) + { + float vecTarget[3]; WorldSpaceCenter(target, vecTarget); + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float distance = GetVectorDistance(vecTarget, VecSelfNpc, true); + + if(npc.Anger) + { + npc.FaceTowards(vecTarget, 7000.0); + } + else + { + int MovementDo = ContractedMotivator_SelfDefense(npc, distance, vecTarget, gameTime); + switch(MovementDo) + { + case 1: + { + npc.m_bAllowBackWalking = false; + if(distance < npc.GetLeadRadius()) + { + float vPredictedPos[3]; PredictSubjectPosition(npc, target,_,_, vPredictedPos); + npc.SetGoalVector(vPredictedPos); + } + else + { + npc.SetGoalEntity(target); + } + } + case 2: + { + //juke them + npc.m_bAllowBackWalking = true; + npc.FaceTowards(vecTarget, 350.0); + float vBackoffPos[3]; + BackoffFromOwnPositionAndAwayFromEnemy(npc, npc.m_iTarget,_,vBackoffPos, 1); + npc.SetGoalVector(vBackoffPos, true); //update more often, we need it + } + case 3: + { + npc.m_bAllowBackWalking = true; + npc.FaceTowards(vecTarget, 350.0); + float vBackoffPos[3]; + BackoffFromOwnPositionAndAwayFromEnemy(npc, npc.m_iTarget,_,vBackoffPos); + npc.SetGoalVector(vBackoffPos, true); //update more often, we need it + //too close!!! + } + } + } + } + + npc.PlayIdleSound(); +} + +int ContractedMotivator_SelfDefense(ContractedMotivator npc, float distance, float vecTarget[3], float gameTime) +{ + if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED * 15.0) && npc.m_flNextMeleeAttack < gameTime) + { + int target = Can_I_See_Enemy(npc.index, npc.m_iTarget); + if(IsValidEnemy(npc.index, target, false, true)) + { + npc.m_iTarget = target; + + npc.m_flNextMeleeAttack = gameTime + 3.0; + npc.m_flDelayRapidAttack = 1.0; + npc.m_iAttacksLeft = 3; + } + } + + if(npc.m_flDelayRapidAttack) + { + if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED * 15.0)) + { + npc.AddGesture("ACT_MP_ATTACK_STAND_PRIMARY",_,_,_, 0.85); + npc.PlayMeleeSound(); + npc.m_flDelayRapidAttack = gameTime + 0.25; + + + float projectile_speed = 1000.0; + PredictSubjectPositionForProjectiles(npc, npc.m_iTarget, projectile_speed,_,vecTarget); + npc.FaceTowards(vecTarget, 30000.0); + float damage = 40.0; + + npc.FireRocket(vecTarget, damage, projectile_speed); + npc.m_iAttacksLeft--; + if(npc.m_iAttacksLeft <= 0) + { + npc.PlayReloadSound(); + npc.AddGesture("ACT_MP_RELOAD_STAND_PRIMARY",_,_,_, 0.5); + npc.m_flDelayRapidAttack = 0.0; + } + } + } + //too far away + if(distance > (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED * 12.0)) + { + return 1; + } + else if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED * 7.0)) + { + if(Can_I_See_Enemy_Only(npc.index, npc.m_iTarget)) + { + return 3; + } + else + { + return 1; + } + } + else + { + if(Can_I_See_Enemy_Only(npc.index, npc.m_iTarget)) + { + return 2; + } + else + { + return 1; + } + } +} +static void ClotDeath(int entity) +{ + ContractedMotivator npc = view_as(entity); + if(!npc.m_bGib) + npc.PlayDeathSound(); + + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + + if(IsValidEntity(npc.m_iWearable2)) + RemoveEntity(npc.m_iWearable2); + + if(IsValidEntity(npc.m_iWearable3)) + RemoveEntity(npc.m_iWearable3); + + if(IsValidEntity(npc.m_iWearable4)) + RemoveEntity(npc.m_iWearable4); + + if(IsValidEntity(npc.m_iWearable5)) + RemoveEntity(npc.m_iWearable5); +} + + +void ContractedMotivator_TakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom) +{ + ContractedMotivator npc = view_as(victim); + float gameTime = GetGameTime(npc.index); + + if(npc.m_flHeadshotCooldown < gameTime) + { + npc.m_flHeadshotCooldown = gameTime + DEFAULT_HURTDELAY; + npc.m_blPlayHurtAnimation = true; + } + if(!(damagetype & DMG_CLUB)) + return; + if(npc.Anger) + return; + //if dmg too low, dont do it. + if(float(ReturnEntityMaxHealth(npc.index)) * 0.2 > damage) + return; + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + //little delay + npc.m_flHeadshotCooldown = gameTime + 0.8; + npc.m_blPlayHurtAnimation = false; + + npc.m_bisWalking = false; + npc.Anger = true; + npc.StopPathing(); + npc.PlayMeleeBroke(); + float flPos[3]; + float flAng[3]; + GetAttachment(npc.index, "effect_hand_r", flPos, flAng); + flPos[2] -= 40.0; + TE_ParticleInt(g_particleImpactMetal, damagePosition); + TE_SendToAllInRange(damagePosition, RangeType_Visibility); + npc.SetActivity("ACT_MP_STAND_LOSERSTATE"); + npc.m_flTimeUntillRunAway = gameTime + 3.0; + //break weapon + + + //keep them alive to keep spawn limits high? +} + +void ContractedMotivatorEffect(int entity, float range) +{ + float ProjectileLoc[3]; + GetEntPropVector(entity, Prop_Data, "m_vecAbsOrigin", ProjectileLoc); + spawnRing_Vectors(ProjectileLoc, range * 2.0, 0.0, 0.0, 10.0, "materials/sprites/laserbeam.vmt", 200, 200, 65, 200, 1, 0.1, 5.0, 0.1, 3); +} + + +void ConstractedMotivatorBuffs(int entity, int victim, float &healingammount) +{ + if(i_NpcIsABuilding[victim]) + return; + + if(GetTeam(entity) == GetTeam(victim)) + { + ApplyStatusEffect(entity, victim, "War Cry", 3.0); + } + +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_cursed_king.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_cursed_king.sp index ab9a397924..99b4253b10 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_cursed_king.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_cursed_king.sp @@ -3,29 +3,36 @@ static const char g_DeathSounds[][] = { - "vo/soldier_paincrticialdeath01.mp3", - "vo/soldier_paincrticialdeath02.mp3", - "vo/soldier_paincrticialdeath03.mp3" + "vo/engineer_paincrticialdeath01.mp3", + "vo/engineer_paincrticialdeath02.mp3", + "vo/engineer_paincrticialdeath03.mp3", +}; +static const char g_chimeraSuperSlash[][] = +{ + "weapons/vaccinator_charge_tier_01.wav", + "weapons/vaccinator_charge_tier_02.wav", + "weapons/vaccinator_charge_tier_03.wav", + "weapons/vaccinator_charge_tier_04.wav", }; static const char g_HurtSounds[][] = { - "vo/soldier_painsharp01.mp3", - "vo/soldier_painsharp02.mp3", - "vo/soldier_painsharp03.mp3", - "vo/soldier_painsharp04.mp3", - "vo/soldier_painsharp05.mp3", - "vo/soldier_painsharp06.mp3", - "vo/soldier_painsharp07.mp3", - "vo/soldier_painsharp08.mp3" + "vo/engineer_painsharp01.mp3", + "vo/engineer_painsharp02.mp3", + "vo/engineer_painsharp03.mp3", + "vo/engineer_painsharp04.mp3", + "vo/engineer_painsharp05.mp3", + "vo/engineer_painsharp06.mp3", + "vo/engineer_painsharp07.mp3", + "vo/engineer_painsharp08.mp3", }; static const char g_IdleAlertedSounds[][] = { - "vo/taunts/soldier_taunts19.mp3", - "vo/taunts/soldier_taunts20.mp3", - "vo/taunts/soldier_taunts21.mp3", - "vo/taunts/soldier_taunts18.mp3" + "vo/engineer_battlecry01.mp3", + "vo/engineer_battlecry03.mp3", + "vo/engineer_battlecry04.mp3", + "vo/engineer_battlecry05.mp3", }; static const char g_MeleeHitSounds[][] = @@ -44,6 +51,17 @@ static const char g_MeleeBroke[][] = { "player/taunt_sorcery_staff_break.wav", }; +static const char g_RageOut[][] = +{ + "vo/halloween_boss/knight_laugh01.mp3", + "vo/halloween_boss/knight_laugh02.mp3", + "vo/halloween_boss/knight_laugh03.mp3", + "vo/halloween_boss/knight_laugh04.mp3", +}; +static const char g_ExplodeSound[][] = +{ + "weapons/bombinomicon_explode1.wav", +}; void CursedKingOnMapStart() { PrecacheSoundArray(g_DeathSounds); @@ -52,11 +70,14 @@ void CursedKingOnMapStart() PrecacheSoundArray(g_MeleeHitSounds); PrecacheSoundArray(g_MeleeAttackSounds); PrecacheSoundArray(g_MeleeBroke); + PrecacheSoundArray(g_chimeraSuperSlash); + PrecacheSoundArray(g_RageOut); + PrecacheSoundArray(g_ExplodeSound); NPCData data; strcopy(data.Name, sizeof(data.Name), "Cursed King"); strcopy(data.Plugin, sizeof(data.Plugin), "npc_cursed_king"); - strcopy(data.Icon, sizeof(data.Icon), "soldier"); - data.IconCustom = false; + strcopy(data.Icon, sizeof(data.Icon), "cursed_king"); + data.IconCustom = true; data.Flags = 0; data.Category = 0; data.Func = ClotSummon; @@ -91,34 +112,42 @@ methodmap CursedKing < CClotBody if(this.m_flNextIdleSound > GetGameTime(this.index)) return; - EmitSoundToAll(g_IdleAlertedSounds[GetRandomInt(0, sizeof(g_IdleAlertedSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + EmitSoundToAll(g_IdleAlertedSounds[GetRandomInt(0, sizeof(g_IdleAlertedSounds) - 1)], this.index, SNDCHAN_VOICE, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 80); this.m_flNextIdleSound = GetGameTime(this.index) + GetRandomFloat(12.0, 24.0); } public void PlayHurtSound() { - EmitSoundToAll(g_HurtSounds[GetRandomInt(0, sizeof(g_HurtSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + EmitSoundToAll(g_HurtSounds[GetRandomInt(0, sizeof(g_HurtSounds) - 1)], this.index, SNDCHAN_VOICE, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 80); } public void PlayDeathSound() { - EmitSoundToAll(g_DeathSounds[GetRandomInt(0, sizeof(g_DeathSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + EmitSoundToAll(g_DeathSounds[GetRandomInt(0, sizeof(g_DeathSounds) - 1)], this.index, SNDCHAN_VOICE, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 80); } public void PlayMeleeSound() { - EmitSoundToAll(g_MeleeAttackSounds[GetRandomInt(0, sizeof(g_MeleeAttackSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, _); + EmitSoundToAll(g_MeleeAttackSounds[GetRandomInt(0, sizeof(g_MeleeAttackSounds) - 1)], this.index, SNDCHAN_AUTO, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, _); } public void PlayMeleeBroke() { - EmitSoundToAll(g_MeleeBroke[GetRandomInt(0, sizeof(g_MeleeBroke) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, _); + EmitSoundToAll(g_MeleeBroke[GetRandomInt(0, sizeof(g_MeleeBroke) - 1)], this.index, SNDCHAN_AUTO, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, _); } + public void PlayRageOut() + { + EmitSoundToAll(g_RageOut[GetRandomInt(0, sizeof(g_RageOut) - 1)], this.index, SNDCHAN_AUTO, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, _); + EmitSoundToAll(g_ExplodeSound[GetRandomInt(0, sizeof(g_ExplodeSound) - 1)], this.index, SNDCHAN_AUTO, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, _); + } public void PlayMeleeHitSound() { - EmitSoundToAll(g_MeleeHitSounds[GetRandomInt(0, sizeof(g_MeleeHitSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, _); + EmitSoundToAll(g_MeleeHitSounds[GetRandomInt(0, sizeof(g_MeleeHitSounds) - 1)], this.index, SNDCHAN_AUTO, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, _); + } + public void PlayChargeSound() + { + EmitSoundToAll(g_chimeraSuperSlash[GetRandomInt(0, sizeof(g_chimeraSuperSlash) - 1)], this.index, SNDCHAN_AUTO, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, _); } - public CursedKing(float vecPos[3], float vecAng[3], int ally) { - CursedKing npc = view_as(CClotBody(vecPos, vecAng, "models/player/engineer.mdl", "1.3", "1000", ally)); + CursedKing npc = view_as(CClotBody(vecPos, vecAng, "models/player/engineer.mdl", "1.3", "1000", ally,_,true)); i_NpcWeight[npc.index] = 3; npc.SetActivity("ACT_MP_RUN_MELEE"); @@ -132,22 +161,42 @@ methodmap CursedKing < CClotBody func_NPCDeath[npc.index] = ClotDeath; func_NPCOnTakeDamage[npc.index] = ClotTakeDamage; func_NPCThink[npc.index] = ClotThink; + npc.m_iMiniLivesLost = 100; + + npc.m_flSpeed = 250.0; - npc.m_flSpeed = 270.0; + if(!IsValidEntity(RaidBossActive)) + { + RaidModeScaling = 0.0; //just a safety net + RaidBossActive = EntIndexToEntRef(npc.index); + RaidModeTime = GetGameTime(npc.index) + 9000.0; + RaidAllowsBuildings = true; + } + SetEntProp(npc.index, Prop_Send, "m_nSkin", 5); npc.m_iAttacksLeft = 3; npc.m_iWearable1 = npc.EquipItem("head", "models/workshop/weapons/c_models/c_rift_fire_axe/c_rift_fire_axe.mdl"); - npc.m_iWearable2 = npc.EquipItem("head", "models/workshop/player/items/pyro/hw2013_the_glob/hw2013_the_glob.mdl"); + npc.m_iWearable2 = npc.EquipItem("head", "models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_engineer.mdl"); SetEntProp(npc.m_iWearable2, Prop_Send, "m_nSkin", 1); - - npc.m_iWearable3 = npc.EquipItem("head", "models/workshop/player/items/engineer/sum25_sir_buildsalot_style2/sum25_sir_buildsalot_style2.mdl"); + NpcColourCosmetic_ViaPaint(npc.m_iWearable2, 7511618); + + npc.m_iWearable3 = npc.EquipItem("head", "models/workshop/player/items/engineer/hwn2015_western_beard/hwn2015_western_beard.mdl"); SetEntProp(npc.m_iWearable3, Prop_Send, "m_nSkin", 1); - - npc.m_iWearable4 = npc.EquipItem("head", "models/workshop/player/items/scout/hwn2025_buzz_kill_style2/hwn2025_buzz_kill_style2.mdl"); + NpcColourCosmetic_ViaPaint(npc.m_iWearable3, 7511618); + + npc.m_iWearable4 = npc.EquipItem("head", "models/workshop/player/items/engineer/dec22_underminers_style3/dec22_underminers_style3.mdl"); SetEntProp(npc.m_iWearable4, Prop_Send, "m_nSkin", 1); + NpcColourCosmetic_ViaPaint(npc.m_iWearable4, 7511618); + + npc.m_iWearable5 = npc.EquipItem("head", "models/workshop/player/items/all_class/sf14_cursed_cruise/sf14_cursed_cruise_engineer.mdl"); + SetEntProp(npc.m_iWearable5, Prop_Send, "m_nSkin", 1); + NpcColourCosmetic_ViaPaint(npc.m_iWearable5, 7511618); + + npc.m_iWearable6 = npc.EquipItem("head", "models/player/items/engineer/engineer_zombie.mdl"); + SetEntProp(npc.m_iWearable6, Prop_Send, "m_nSkin", 1); + - SetEntProp(npc.index, Prop_Send, "m_nSkin", 1); SetVariantInt(1); AcceptEntityInput(npc.index, "SetBodyGroup"); @@ -211,7 +260,7 @@ static void ClotThink(int iNPC) npc.PlayIdleSound(); } -void Clot_SelfDefense(CursedKing npc, float distance, float vecTarget[3], float gameTime) +static void Clot_SelfDefense(CursedKing npc, float distance, float vecTarget[3], float gameTime) { if(npc.m_flAttackHappens) { @@ -221,12 +270,16 @@ void Clot_SelfDefense(CursedKing npc, float distance, float vecTarget[3], float Handle swingTrace; npc.FaceTowards(vecTarget, 15000.0); - if(npc.DoSwingTrace(swingTrace, npc.m_iTarget, _, _, _, _)) + if(npc.DoSwingTrace(swingTrace, npc.m_iTarget, _, _, _, 1)) { int target = TR_GetEntityIndex(swingTrace); if(target > 0) { - float damage = 60.0; + float damage = 200.0; + if(ShouldNpcDealBonusDamage(target)) + { + damage *= 6.0; + } npc.PlayMeleeHitSound(); SDKHooks_TakeDamage(target, npc.index, npc.index, damage, DMG_CLUB); } @@ -271,6 +324,9 @@ static void ClotDeath(int entity) if(IsValidEntity(npc.m_iWearable5)) RemoveEntity(npc.m_iWearable5); + + if(IsValidEntity(npc.m_iWearable6)) + RemoveEntity(npc.m_iWearable6); } @@ -284,8 +340,54 @@ static void ClotTakeDamage(int victim, int &attacker, int &inflictor, float &dam npc.m_blPlayHurtAnimation = true; } - float MaxHealth = float(ReturnEntityMaxHealth(npc.index)); - int health = float(GetEntProp(npc.index, Prop_Data, "m_iHealth")); + int MaxHealth = ReturnEntityMaxHealth(npc.index); + int health = GetEntProp(npc.index, Prop_Data, "m_iHealth"); + + while((float(MaxHealth) * float(npc.m_iMiniLivesLost) * 0.01) > float(health)) + { + //we lost 1 mini life, try. + npc.m_iMiniLivesLost--; + bool ApplyDefaults = false; + if(!HasSpecificBuff(npc.index, "Ruina's Defense")) + ApplyDefaults = true; + ApplyStatusEffect(npc.index, npc.index, "Ruina's Defense", 10.0); + if(ApplyDefaults) + NpcStats_RuinaDefenseStengthen(npc.index, 1.0); + NpcStats_RuinaDefenseStengthen(npc.index, -0.025, true); + ApplyStatusEffect(npc.index, npc.index, "Ruina's Agility", 10.0); + if(ApplyDefaults) + NpcStats_RuinaAgilityStengthen(npc.index, 1.0); + NpcStats_RuinaAgilityStengthen(npc.index, 0.05, true); + ApplyStatusEffect(npc.index, npc.index, "Ruina's Damage", 10.0); + if(ApplyDefaults) + NpcStats_RuinaDamageStengthen(npc.index, 0.0); + NpcStats_RuinaDamageStengthen(npc.index, 0.1, true); + npc.PlayChargeSound(); + CreateTimer(10.0, Timer_KingRevertTemporaryBuff, EntIndexToEntRef(victim), TIMER_FLAG_NO_MAPCHANGE); + } + if(npc.m_iMiniLivesLost <= 25 && !npc.Anger) + { + npc.Anger = true; + float vecPos[3]; + GetAbsOrigin(npc.index, vecPos); + vecPos[2] -= 25.0; + npc.PlayRageOut(); + TE_Particle("mvm_hatch_destroy_smoke", vecPos, NULL_VECTOR, NULL_VECTOR, npc.index, _, _, _, _, _, _, _, _, _, 0.0); + ApplyStatusEffect(npc.index, npc.index, "Chaos Demon Possession", 999.0); + SetEntProp(npc.index, Prop_Data, "m_iHealth", MaxHealth / 4); + } +} + +public Action Timer_KingRevertTemporaryBuff(Handle timer, any entid) +{ + int entity = EntRefToEntIndex(entid); + if(!IsValidEntity(entity)) + return Plugin_Stop; + + + NpcStats_RuinaDefenseStengthen(entity, 0.025, true); + NpcStats_RuinaAgilityStengthen(entity, -0.05, true); + NpcStats_RuinaDamageStengthen(entity, -0.1, true); - npc.m_iMiniLivesLost + return Plugin_Stop; } \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_demon_devoter.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_demon_devoter.sp index edf17cd2f8..b571a3f7ae 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_demon_devoter.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_demon_devoter.sp @@ -63,8 +63,8 @@ void DemonDevoterOnMapStart() NPCData data; strcopy(data.Name, sizeof(data.Name), "Demon Devoter"); strcopy(data.Plugin, sizeof(data.Plugin), "npc_demon_devoter"); - strcopy(data.Icon, sizeof(data.Icon), "demo"); - data.IconCustom = false; + strcopy(data.Icon, sizeof(data.Icon), "demon_devoter"); + data.IconCustom = true; data.Flags = 0; data.Category = 0; data.Func = ClotSummon; @@ -265,6 +265,10 @@ static void Clot_SelfDefense(DemonDevoter npc, float distance, float vecTarget[3 if(target > 0) { float damage = 60.0; + if(ShouldNpcDealBonusDamage(target)) + { + damage *= 2.0; + } npc.PlayMeleeHitSound(); SDKHooks_TakeDamage(target, npc.index, npc.index, damage, DMG_CLUB); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_demon_possesed_armor.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_demon_possesed_armor.sp new file mode 100644 index 0000000000..a3e3e6281e --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_demon_possesed_armor.sp @@ -0,0 +1,432 @@ +#pragma semicolon 1 +#pragma newdecls required + +static const char g_DeathSounds[][] = +{ + "vo/demoman_paincrticialdeath01.mp3", + "vo/demoman_paincrticialdeath02.mp3", + "vo/demoman_paincrticialdeath03.mp3", + "vo/demoman_paincrticialdeath04.mp3", + "vo/demoman_paincrticialdeath05.mp3" +}; +static const char g_DeathSounds_Armor[][] = +{ + ")physics/metal/metal_canister_impact_hard1.wav", + ")physics/metal/metal_canister_impact_hard2.wav", + ")physics/metal/metal_canister_impact_hard3.wav", +}; + +static const char g_HurtSounds[][] = +{ + "vo/demoman_painsharp01.mp3", + "vo/demoman_painsharp02.mp3", + "vo/demoman_painsharp03.mp3", + "vo/demoman_painsharp04.mp3", + "vo/demoman_painsharp05.mp3", + "vo/demoman_painsharp06.mp3", + "vo/demoman_painsharp07.mp3", +}; + +static const char g_HurtSounds_Armor[][] = +{ + ")physics/metal/metal_box_impact_bullet1.wav", + ")physics/metal/metal_box_impact_bullet2.wav", + ")physics/metal/metal_box_impact_bullet3.wav", +}; + +static const char g_IdleAlertedSounds[][] = +{ + "vo/demoman_battlecry01.mp3", + "vo/demoman_battlecry02.mp3", + "vo/demoman_battlecry03.mp3", + "vo/demoman_battlecry04.mp3", +}; +static const char g_IdleAlertedSounds_Armor[][] = +{ + ")physics/metal/metal_box_strain1.wav", + ")physics/metal/metal_box_strain2.wav", + ")physics/metal/metal_box_strain3.wav", + ")physics/metal/metal_box_strain4.wav", +}; + +static const char g_MeleeHitSounds[][] = +{ + "weapons/halloween_boss/knight_axe_hit.wav", +}; + +static const char g_MeleeAttackSounds[][] = +{ + "weapons/pickaxe_swing1.wav", + "weapons/pickaxe_swing2.wav", + "weapons/pickaxe_swing3.wav" +}; +static const char g_RageOut[][] = +{ + "vo/halloween_boss/knight_laugh01.mp3", + "vo/halloween_boss/knight_laugh02.mp3", + "vo/halloween_boss/knight_laugh03.mp3", + "vo/halloween_boss/knight_laugh04.mp3", +}; +static const char g_ExplodeSound[][] = +{ + "weapons/bombinomicon_explode1.wav", +}; +void DemonPossesedArmorOnMapStart() +{ + PrecacheSoundArray(g_DeathSounds); + PrecacheSoundArray(g_DeathSounds_Armor); + PrecacheSoundArray(g_HurtSounds); + PrecacheSoundArray(g_HurtSounds_Armor); + PrecacheSoundArray(g_IdleAlertedSounds); + PrecacheSoundArray(g_IdleAlertedSounds_Armor); + PrecacheSoundArray(g_MeleeHitSounds); + PrecacheSoundArray(g_MeleeAttackSounds); + PrecacheSoundArray(g_RageOut); + PrecacheSoundArray(g_ExplodeSound); + NPCData data; + strcopy(data.Name, sizeof(data.Name), "Demon Possesed Armor"); + strcopy(data.Plugin, sizeof(data.Plugin), "npc_demon_possesed_armor"); + strcopy(data.Icon, sizeof(data.Icon), "possesed_armor"); + data.IconCustom = true; + data.Flags = MVM_CLASS_FLAG_MINIBOSS; + data.Category = 0; + data.Func = ClotSummon; + NPC_Add(data); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team, const char[] data) +{ + return DemonPossesedArmor(vecPos, vecAng, team, data); +} + +methodmap DemonPossesedArmor < CClotBody +{ + public void PlayIdleSound() + { + if(this.m_flNextIdleSound > GetGameTime(this.index)) + return; + + if(this.m_iBleedType != BLEEDTYPE_METAL) + EmitSoundToAll(g_IdleAlertedSounds[GetRandomInt(0, sizeof(g_IdleAlertedSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME,80); + else + EmitSoundToAll(g_IdleAlertedSounds_Armor[GetRandomInt(0, sizeof(g_IdleAlertedSounds_Armor) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + this.m_flNextIdleSound = GetGameTime(this.index) + GetRandomFloat(12.0, 24.0); + } + public void PlayHurtSound() + { + if(this.m_iBleedType != BLEEDTYPE_METAL) + EmitSoundToAll(g_HurtSounds[GetRandomInt(0, sizeof(g_HurtSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME,80); + else + EmitSoundToAll(g_HurtSounds_Armor[GetRandomInt(0, sizeof(g_HurtSounds_Armor) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + public void PlayDeathSound() + { + if(this.m_iBleedType != BLEEDTYPE_METAL) + EmitSoundToAll(g_DeathSounds[GetRandomInt(0, sizeof(g_DeathSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME,80); + else + EmitSoundToAll(g_DeathSounds_Armor[GetRandomInt(0, sizeof(g_DeathSounds_Armor) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + public void PlayMeleeSound() + { + EmitSoundToAll(g_MeleeAttackSounds[GetRandomInt(0, sizeof(g_MeleeAttackSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, _); + } + public void PlayRageOut() + { + EmitSoundToAll(g_RageOut[GetRandomInt(0, sizeof(g_RageOut) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, _); + EmitSoundToAll(g_ExplodeSound[GetRandomInt(0, sizeof(g_ExplodeSound) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, _); + } + + public void PlayMeleeHitSound() + { + EmitSoundToAll(g_MeleeHitSounds[GetRandomInt(0, sizeof(g_MeleeHitSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, _); + } + property float m_flResumeAttack + { + public get() { return fl_AbilityOrAttack[this.index][0]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][0] = TempValueForProperty; } + } + + public DemonPossesedArmor(float vecPos[3], float vecAng[3], int ally, const char[] data) + { + DemonPossesedArmor npc; + if(StrContains(data, "armor_only") != -1) + npc = view_as(CClotBody(vecPos, vecAng, "models/bots/demo/bot_demo.mdl", "1.3", "1000", ally, false, true)); + else + npc = view_as(CClotBody(vecPos, vecAng, "models/player/demo.mdl", "1.3", "1000", ally, false, true)); + + i_NpcWeight[npc.index] = 3; + npc.SetActivity("ACT_MP_RUN_ITEM1"); + KillFeed_SetKillIcon(npc.index, "pickaxe"); + + npc.m_iBleedType = BLEEDTYPE_NORMAL; + npc.m_iStepNoiseType = STEPSOUND_GIANT; + npc.m_iNpcStepVariation = STEPTYPE_NORMAL; + + + func_NPCDeath[npc.index] = ClotDeath; + func_NPCOnTakeDamage[npc.index] = ClotTakeDamage; + func_NPCThink[npc.index] = ClotThink; + + npc.m_iHealthBar = 1; + npc.m_flSpeed = 290.0; + SetEntProp(npc.index, Prop_Send, "m_nSkin", 1); + + npc.m_iWearable1 = npc.EquipItem("head", "models/weapons/c_models/c_claymore/c_claymore.mdl"); + + npc.m_iWearable2 = npc.EquipItem("head", "models/workshop/player/items/all_class/sbox2014_armor_shoes/sbox2014_armor_shoes_demo.mdl"); + SetEntProp(npc.m_iWearable2, Prop_Send, "m_nSkin", 1); + + npc.m_iWearable3 = npc.EquipItem("head", "models/workshop/player/items/demo/tw_demobot_helmet/tw_demobot_helmet.mdl"); + SetEntProp(npc.m_iWearable3, Prop_Send, "m_nSkin", 1); + + npc.m_iWearable4 = npc.EquipItem("head", "models/workshop/player/items/demo/tw_demobot_armor/tw_demobot_armor.mdl"); + SetEntProp(npc.m_iWearable4, Prop_Send, "m_nSkin", 1); + + + if(StrContains(data, "armor_only") != -1) + { + npc.m_bDissapearOnDeath = true; + npc.m_iHealthBar = 0; + npc.Anger = true; + npc.m_iBleedType = BLEEDTYPE_METAL; + npc.m_iNpcStepVariation = STEPTYPE_ROBOT; + SetEntityRenderMode(npc.index, RENDER_TRANSCOLOR); + SetEntityRenderColor(npc.index, 0, 0, 0, 0); + SetEntityRenderMode(npc.m_iWearable1, RENDER_TRANSCOLOR); + SetEntityRenderColor(npc.m_iWearable1, 0, 125, 0, 125); + npc.m_flSpeed = 310.0; + } + SetVariantInt(4); + AcceptEntityInput(npc.index, "SetBodyGroup"); + + npc.StartPathing(); + return npc; + } +} + +static void ClotThink(int iNPC) +{ + DemonPossesedArmor npc = view_as(iNPC); + + float gameTime = GetGameTime(npc.index); + if(npc.m_flNextDelayTime > gameTime) + return; + + npc.m_flNextDelayTime = gameTime + DEFAULT_UPDATE_DELAY_FLOAT; + npc.Update(); + + if(npc.m_blPlayHurtAnimation) + { + npc.AddGesture("ACT_MP_GESTURE_FLINCH_CHEST", false); + npc.PlayHurtSound(); + npc.m_blPlayHurtAnimation = false; + } + + if(!npc.Anger) + { + if(!npc.m_iHealthBar) + { + //No more healthbars remain. anger. + npc.Anger = true; + + float pos[3]; GetEntPropVector(npc.index, Prop_Data, "m_vecAbsOrigin", pos); + float ang[3]; GetEntPropVector(npc.index, Prop_Data, "m_angRotation", ang); + pos[2] += 20.0; //over stepheight + //fix so they can jump + int spawn_index = NPC_CreateByName("npc_demon_possesed_armor", -1, pos, ang, GetTeam(npc.index), "armor_only"); + if(spawn_index > MaxClients) + { + NpcStats_CopyStats(npc.index, spawn_index); + CClotBody npc1 = view_as(spawn_index); + npc1.m_flNextThinkTime = GetGameTime() + 1.5; + NpcAddedToZombiesLeftCurrently(spawn_index, true); + int health = ReturnEntityMaxHealth(npc.index); + + fl_Extra_MeleeArmor[spawn_index] = fl_Extra_MeleeArmor[npc.index]; + fl_Extra_RangedArmor[spawn_index] = fl_Extra_RangedArmor[npc.index]; + fl_Extra_Speed[spawn_index] = fl_Extra_Speed[npc.index]; + fl_Extra_Damage[spawn_index] = fl_Extra_Damage[npc.index]; + SetEntProp(spawn_index, Prop_Data, "m_iHealth", health); + SetEntProp(spawn_index, Prop_Data, "m_iMaxHealth", health); + + float flPos[3]; + flPos = pos; + flPos[2] += 150.0; + flPos[0] += GetRandomInt(0,1) ? GetRandomFloat(-100.0, -50.0) : GetRandomFloat(50.0, 100.0); + flPos[1] += GetRandomInt(0,1) ? GetRandomFloat(-100.0, -50.0) : GetRandomFloat(50.0, 100.0); + npc1.SetVelocity({0.0,0.0,0.0}); + PluginBot_Jump(spawn_index, flPos); + + if(IsValidEntity(npc.m_iWearable2)) + RemoveEntity(npc.m_iWearable2); + + if(IsValidEntity(npc.m_iWearable3)) + RemoveEntity(npc.m_iWearable3); + + if(IsValidEntity(npc.m_iWearable4)) + RemoveEntity(npc.m_iWearable4); + } + + npc.m_iWearable2 = npc.EquipItem("head", "models/player/items/demo/demo_zombie.mdl"); + SetEntProp(npc.m_iWearable2, Prop_Send, "m_nSkin", 1); + SetEntProp(npc.index, Prop_Send, "m_nSkin", 5); + npc.m_iWearable3 = npc.EquipItem("head", "models/workshop/player/items/demo/hwn2024_defaced_style1/hwn2024_defaced_style1.mdl"); + SetEntProp(npc.m_iWearable3, Prop_Send, "m_nSkin", 1); + + npc.m_iWearable4 = npc.EquipItem("head", "models/workshop/player/items/demo/hwn2024_defaced_style2/hwn2024_defaced_style2.mdl"); + SetEntProp(npc.m_iWearable4, Prop_Send, "m_nSkin", 1); + + npc.m_flResumeAttack = gameTime + 1.0; + npc.m_bisWalking = false; + npc.m_flSpeed = 0.0; + npc.StopPathing(); + npc.SetActivity("ACT_DIEVIOLENT"); + npc.PlayRageOut(); + float vecPos[3]; + GetAbsOrigin(npc.index, vecPos); + vecPos[2] -= 25.0; + TE_Particle("mvm_hatch_destroy_smoke", vecPos, NULL_VECTOR, NULL_VECTOR, npc.index, _, _, _, _, _, _, _, _, _, 0.0); + return; + } + } + if(npc.m_flResumeAttack) + { + if(npc.m_flResumeAttack < gameTime) + { + npc.m_flResumeAttack = 0.0; + npc.m_bisWalking = true; + npc.m_flSpeed = 300.0; + npc.StartPathing(); + npc.SetActivity("ACT_MP_RUN_ITEM1"); + + } + return; + } + + if(npc.m_flNextThinkTime > gameTime) + return; + + npc.m_flNextThinkTime = gameTime + 0.1; + + int target = npc.m_iTarget; + if(i_Target[npc.index] != -1 && !IsValidEnemy(npc.index, target)) + i_Target[npc.index] = -1; + + if(i_Target[npc.index] == -1 || npc.m_flGetClosestTargetTime < gameTime) + { + target = GetClosestTarget(npc.index); + npc.m_iTarget = target; + npc.m_flGetClosestTargetTime = gameTime + GetRandomRetargetTime(); + } + + if(target > 0) + { + float vecTarget[3]; WorldSpaceCenter(target, vecTarget); + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float distance = GetVectorDistance(vecTarget, VecSelfNpc, true); + + if(distance < npc.GetLeadRadius()) + { + float vPredictedPos[3]; PredictSubjectPosition(npc, target,_,_, vPredictedPos); + npc.SetGoalVector(vPredictedPos); + } + else + { + npc.SetGoalEntity(target); + } + Clot_SelfDefense(npc, distance, vecTarget, gameTime); + } + + npc.PlayIdleSound(); +} + +static void Clot_SelfDefense(DemonPossesedArmor npc, float distance, float vecTarget[3], float gameTime) +{ + if(npc.m_flAttackHappens) + { + if(npc.m_flAttackHappens < gameTime) + { + npc.m_flAttackHappens = 0.0; + + Handle swingTrace; + npc.FaceTowards(vecTarget, 15000.0); + if(npc.DoSwingTrace(swingTrace, npc.m_iTarget, _, _, _, 1)) + { + int target = TR_GetEntityIndex(swingTrace); + if(target > 0) + { + float damage = 170.0; + if(ShouldNpcDealBonusDamage(target)) + { + damage *= 2.0; + } + + npc.PlayMeleeHitSound(); + SDKHooks_TakeDamage(target, npc.index, npc.index, damage, DMG_CLUB); + + } + } + + delete swingTrace; + } + } + + if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED) && npc.m_flNextMeleeAttack < gameTime) + { + int target = Can_I_See_Enemy(npc.index, npc.m_iTarget); + if(IsValidEnemy(npc.index, target, false, true)) + { + npc.m_iTarget = target; + + if(npc.m_iBleedType != BLEEDTYPE_METAL) + npc.AddGesture("ACT_MP_ATTACK_STAND_ITEM1",_,_,_, 0.85); + else + npc.AddGesture("ACT_MP_ATTACK_STAND_ITEM1"); + + npc.PlayMeleeSound(); + + npc.m_flAttackHappens = gameTime + 0.25; + npc.m_flNextMeleeAttack = gameTime + 0.75; + } + } +} +static void ClotDeath(int entity) +{ + DemonPossesedArmor npc = view_as(entity); + if(!npc.m_bGib) + npc.PlayDeathSound(); + + if(npc.m_iBleedType == BLEEDTYPE_METAL) + { + float pos[3]; + GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos); + makeexplosion(-1, pos, 0, 0); + } + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + + if(IsValidEntity(npc.m_iWearable2)) + RemoveEntity(npc.m_iWearable2); + + if(IsValidEntity(npc.m_iWearable3)) + RemoveEntity(npc.m_iWearable3); + + if(IsValidEntity(npc.m_iWearable4)) + RemoveEntity(npc.m_iWearable4); + + if(IsValidEntity(npc.m_iWearable5)) + RemoveEntity(npc.m_iWearable5); +} + + + +static void ClotTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom) +{ + DemonPossesedArmor npc = view_as(victim); + float gameTime = GetGameTime(npc.index); + if(npc.m_flHeadshotCooldown < gameTime) + { + npc.m_flHeadshotCooldown = gameTime + DEFAULT_HURTDELAY; + npc.m_blPlayHurtAnimation = true; + } +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_glug.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_glug.sp new file mode 100644 index 0000000000..4e651bd0b7 --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_glug.sp @@ -0,0 +1,361 @@ +#pragma semicolon 1 +#pragma newdecls required + +static const char g_DeathSounds[][] = +{ + "ambient/water/water_splash1.wav", + "ambient/water/water_splash2.wav", + "ambient/water/water_splash3.wav", +}; + +static const char g_HurtSounds[][] = +{ + "physics/surfaces/underwater_impact_bullet1.wav", + "physics/surfaces/underwater_impact_bullet2.wav", + "physics/surfaces/underwater_impact_bullet3.wav", +}; + +static const char g_IdleAlertedSounds[][] = +{ + "misc/octosteps/octosteps_01.wav", + "misc/octosteps/octosteps_02.wav", + "misc/octosteps/octosteps_03.wav", + "misc/octosteps/octosteps_04.wav", + "misc/octosteps/octosteps_05.wav", + "misc/octosteps/octosteps_06.wav", +}; + +static const char g_MeleeHitSounds[][] = +{ + "misc/high_five.wav", +}; + +static const char g_JumpSound[][] = +{ + "misc/ks_tier_01_death.wav", +}; +static const char g_JumpSoundPrepare[][] = +{ + "misc/ks_tier_01_kill.wav", +}; + +void GlugOnMapStart() +{ + PrecacheSoundArray(g_DeathSounds); + PrecacheSoundArray(g_HurtSounds); + PrecacheSoundArray(g_IdleAlertedSounds); + PrecacheSoundArray(g_MeleeHitSounds); + PrecacheSoundArray(g_JumpSound); + PrecacheSoundArray(g_JumpSoundPrepare); + PrecacheModel("models/props_coalmines/boulder3.mdl"); + NPCData data; + strcopy(data.Name, sizeof(data.Name), "Glug"); + strcopy(data.Plugin, sizeof(data.Plugin), "npc_glug"); + strcopy(data.Icon, sizeof(data.Icon), "glug_slime"); + data.IconCustom = true; + data.Flags = 0; + data.Category = 0; + data.Func = ClotSummon; + NPC_Add(data); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team, const char[] data) +{ + return Glug(vecPos, vecAng, team, data); +} + +methodmap Glug < CClotBody +{ + property float m_flSpincooldown + { + public get() { return fl_AbilityOrAttack[this.index][0]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][0] = TempValueForProperty; } + } + property float m_flSpinDoAnim + { + public get() { return fl_AbilityOrAttack[this.index][1]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][1] = TempValueForProperty; } + } + public void PlayIdleSound() + { + if(this.m_flNextIdleSound > GetGameTime(this.index)) + return; + + EmitSoundToAll(g_IdleAlertedSounds[GetRandomInt(0, sizeof(g_IdleAlertedSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, 80); + this.m_flNextIdleSound = GetGameTime(this.index) + GetRandomFloat(5.0, 7.0); + } + public void PlayHurtSound() + { + EmitSoundToAll(g_HurtSounds[GetRandomInt(0, sizeof(g_HurtSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, 80); + } + public void PlayDeathSound() + { + EmitSoundToAll(g_DeathSounds[GetRandomInt(0, sizeof(g_DeathSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + public void PlayJumpSound() + { + EmitSoundToAll(g_JumpSound[GetRandomInt(0, sizeof(g_JumpSound) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL - 5, _, NORMAL_ZOMBIE_VOLUME - 0.3, 100, .soundtime = GetGameTime() - 0.5); + } + public void PlayJumpPreapre() + { + EmitSoundToAll(g_JumpSoundPrepare[GetRandomInt(0, sizeof(g_JumpSoundPrepare) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL - 5, _, NORMAL_ZOMBIE_VOLUME - 0.15, 100); + } + + public void PlayMeleeHitSound() + { + EmitSoundToAll(g_MeleeHitSounds[GetRandomInt(0, sizeof(g_MeleeHitSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME, .soundtime = GetGameTime() - 1.35); + } + + public Glug(float vecPos[3], float vecAng[3], int ally, const char[] data) + { + float SizeDo = 1.0; + Glug npc; + if(StrContains(data, "small") != -1) + { + npc = view_as(CClotBody(vecPos, vecAng, "models/props_coalmines/boulder3.mdl", "0.7", "1000", ally)); + SizeDo = 0.7; + npc.Anger = true; + } + else + npc = view_as(CClotBody(vecPos, vecAng, "models/props_coalmines/boulder3.mdl", "1.0", "1000", ally)); + + i_NpcWeight[npc.index] = 2; + + npc.m_iBleedType = BLEEDTYPE_RUBBER; + npc.m_iStepNoiseType = 0; + npc.m_iNpcStepVariation = 0; + npc.m_bDissapearOnDeath = true; + i_ExplosiveProjectileHexArray[npc.index] |= EP_DEALS_CLUB_DAMAGE; + + + func_NPCDeath[npc.index] = ClotDeath; + func_NPCOnTakeDamage[npc.index] = ClotTakeDamage; + func_NPCThink[npc.index] = ClotThink; + + npc.m_flSpeed = 0.0; + + SetEntityRenderMode(npc.index, RENDER_TRANSCOLOR); + SetEntityRenderColor(npc.index, 255, 165, 25, 200); + // SetEntityRenderColor(npc.index, GetRandomInt(0,255), GetRandomInt(0,255), GetRandomInt(0,255), 200); + + npc.m_iWearable1 = npc.EquipItemSeperate("models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_heavy.mdl",_,_, 3.0 * SizeDo); + float RandFloat[3]; + RandFloat[0] = -20.0 * SizeDo; + RandFloat[1] = 0.0; + RandFloat[2] = (13.0 * (1.0 / SizeDo)); + SDKCall_SetLocalOrigin(npc.m_iWearable1, RandFloat); + RandFloat[0] = 0.0; + RandFloat[1] = 0.0; + RandFloat[2] = GetRandomFloat(-15.0,15.0); + SDKCall_SetLocalAngles(npc.m_iWearable1, RandFloat); + NpcColourCosmetic_ViaPaint(npc.m_iWearable1, GetRandomInt(0,16777215)); + + npc.m_iWearable2 = npc.EquipItemSeperate("models/props_moonbase/moon_gravel_crystal_red.mdl",_,_, 1.75 * SizeDo); + RandFloat[0] = 0.0; + RandFloat[1] = 0.0; + RandFloat[2] = (25.0 * SizeDo); + SDKCall_SetLocalOrigin(npc.m_iWearable2, RandFloat); + RandFloat[0] = GetRandomFloat(-180.0,180.0); + RandFloat[1] = GetRandomFloat(-180.0,180.0); + RandFloat[2] = GetRandomFloat(-180.0,180.0); + SDKCall_SetLocalAngles(npc.m_iWearable2, RandFloat); + return npc; + } +} + +static void ClotThink(int iNPC) +{ + Glug npc = view_as(iNPC); + + float gameTime = GetGameTime(npc.index); + if(npc.m_flNextDelayTime > gameTime) + return; + + npc.m_flNextDelayTime = gameTime + DEFAULT_UPDATE_DELAY_FLOAT; + npc.Update(); + + if(npc.m_blPlayHurtAnimation) + { + npc.AddGesture("ACT_MP_GESTURE_FLINCH_CHEST", false); + npc.PlayHurtSound(); + npc.m_blPlayHurtAnimation = false; + } + + if(npc.m_flNextThinkTime > gameTime) + return; + + npc.m_flNextThinkTime = gameTime + 0.1; + + int target = npc.m_iTarget; + if(i_Target[npc.index] != -1 && !IsValidEnemy(npc.index, target)) + i_Target[npc.index] = -1; + + if(i_Target[npc.index] == -1 || npc.m_flGetClosestTargetTime < gameTime) + { + target = GetClosestTarget(npc.index); + npc.m_iTarget = target; + npc.m_flGetClosestTargetTime = gameTime + GetRandomRetargetTime(); + } + + if(target > 0) + { + float vecTarget[3]; WorldSpaceCenter(target, vecTarget); + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float distance = GetVectorDistance(vecTarget, VecSelfNpc, true); + Clot_SelfDefense(npc, distance, vecTarget, gameTime); + } + + npc.PlayIdleSound(); +} + +static void Clot_SelfDefense(Glug npc, float distance, float vecTarget[3], float gameTime) +{ + if(npc.m_flSpincooldown < gameTime) + { + if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED * 1.0)) + { + npc.m_flSpinDoAnim = gameTime + 0.25; + npc.m_flSpincooldown = gameTime + 2.5; + npc.PlayMeleeHitSound(); + } + } + if(npc.m_flSpinDoAnim) + { + npc.m_flNextThinkTime = gameTime + 0.03; + float angles[3]; + GetEntPropVector(npc.index, Prop_Data, "m_angRotation", angles); + angles[1] += 80.0; + SDKCall_SetLocalAngles(npc.index, angles); + if(npc.m_flSpinDoAnim < gameTime) + { + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + Explode_Logic_Custom(200.0, 0, npc.index, 0, VecSelfNpc, 90.0); + npc.m_flSpinDoAnim = 0.0; + npc.FaceTowards(vecTarget, 15000.0); + } + return; + } + + if(npc.m_flAttackHappens) + { + //lemme jump + npc.FaceTowards(vecTarget, 15000.0); + //ready to pounce + float angles[3]; + GetEntPropVector(npc.index, Prop_Data, "m_angRotation", angles); + angles[1] -= GetRandomFloat(-10.0, 10.0); + SDKCall_SetLocalAngles(npc.index, angles); + if(npc.m_flAttackHappens < gameTime) + { + PluginBot_Jump(npc.index, vecTarget, 600.0); + npc.m_flAttackHappens = 0.0; + npc.PlayJumpSound(); + } + + } + if(distance < (NORMAL_ENEMY_MELEE_RANGE_FLOAT_SQUARED * 7.0)) + { + if(npc.m_flNextMeleeAttack < gameTime) + { + int target = Can_I_See_Enemy(npc.index, npc.m_iTarget); + if(IsValidEnemy(npc.index, target, false, true)) + { + npc.m_iTarget = target; + + // npc.PlayMeleeSound(); + + npc.m_flAttackHappens = gameTime + 1.0; + npc.m_flNextMeleeAttack = gameTime + 3.5; + npc.PlayJumpPreapre(); + } + } + } + else + { + if(npc.m_flNextMeleeAttack < gameTime) + { + float vecPos[3]; + GetAbsOrigin(npc.index, vecPos); + vecPos[2] += 175.0; + vecPos[0] += GetRandomFloat(-300.0, 300.0); + vecPos[1] += GetRandomFloat(-300.0, 300.0); + PluginBot_Jump(npc.index, vecPos); + npc.m_flNextMeleeAttack = gameTime + 3.0; + npc.FaceTowards(vecPos, 15000.0); + npc.PlayJumpSound(); + } + } +} +static void ClotDeath(int entity) +{ + Glug npc = view_as(entity); + if(!npc.m_bGib) + npc.PlayDeathSound(); + + if(!npc.Anger) + { + + float pos[3]; GetEntPropVector(npc.index, Prop_Data, "m_vecAbsOrigin", pos); + float ang[3]; GetEntPropVector(npc.index, Prop_Data, "m_angRotation", ang); + pos[2] += 20.0; //over stepheight + //fix so they can jump + for(int loop; loop < 3; loop++) + { + int spawn_index = NPC_CreateByName("npc_glug", -1, pos, ang, GetTeam(npc.index), "small"); + if(spawn_index > MaxClients) + { + NpcStats_CopyStats(npc.index, spawn_index); + CClotBody npc1 = view_as(spawn_index); + npc1.m_flNextThinkTime = GetGameTime() + 1.0; + NpcAddedToZombiesLeftCurrently(spawn_index, true); + int health = ReturnEntityMaxHealth(npc.index); + + fl_Extra_MeleeArmor[spawn_index] = fl_Extra_MeleeArmor[npc.index]; + fl_Extra_RangedArmor[spawn_index] = fl_Extra_RangedArmor[npc.index]; + fl_Extra_Speed[spawn_index] = fl_Extra_Speed[npc.index]; + fl_Extra_Damage[spawn_index] = fl_Extra_Damage[npc.index]; + SetEntProp(spawn_index, Prop_Data, "m_iHealth", health / 2); + SetEntProp(spawn_index, Prop_Data, "m_iMaxHealth", health / 2); + + float flPos[3]; + flPos = pos; + flPos[2] += 250.0; + flPos[0] += GetRandomInt(0,1) ? GetRandomFloat(-200.0, -100.0) : GetRandomFloat(100.0, 200.0); + flPos[1] += GetRandomInt(0,1) ? GetRandomFloat(-200.0, -100.0) : GetRandomFloat(100.0, 200.0); + npc1.SetVelocity({0.0,0.0,0.0}); + PluginBot_Jump(spawn_index, flPos); + } + } + } + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + + if(IsValidEntity(npc.m_iWearable2)) + RemoveEntity(npc.m_iWearable2); + + if(IsValidEntity(npc.m_iWearable3)) + RemoveEntity(npc.m_iWearable3); + + if(IsValidEntity(npc.m_iWearable4)) + RemoveEntity(npc.m_iWearable4); + + if(IsValidEntity(npc.m_iWearable5)) + RemoveEntity(npc.m_iWearable5); +} + + + +static void ClotTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom) +{ + if(attacker > 0) + { + Huirgrajo npc = view_as(victim); + + float gameTime = GetGameTime(npc.index); + if(npc.m_flHeadshotCooldown < gameTime) + { + npc.m_flHeadshotCooldown = gameTime + DEFAULT_HURTDELAY; + npc.m_blPlayHurtAnimation = true; + } + } +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_lantean_drone_projectile.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_lantean_drone_projectile.sp new file mode 100644 index 0000000000..c4e4896e54 --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_lantean_drone_projectile.sp @@ -0,0 +1,459 @@ +#pragma semicolon 1 +#pragma newdecls required + + +#define LANTEAN_NPC_DRONE_MODEL "models/props_moonbase/moon_gravel_crystal_blue.mdl"//"models/empty.mdl" + + +static float fl_LanteanDrone_Acceleration; +static float fl_LanteanDrone_Deceleration; +static float fl_LanteanDrone_HyperDecelerationNearDist = 500.0; +static float fl_LanteanDrone_HyperDecelerationSpeed = 80.0; +static float fl_LanteanDrone_HyperDecelerationMax = 0.5; +static float fl_LanteanDrone_TurnSpeed; + +void Lantean_Drone_Projectile_OnMapStart() +{ + NPCData lantean_data; + strcopy(lantean_data.Name, sizeof(lantean_data.Name), "Lantean Drone Projectile"); + strcopy(lantean_data.Plugin, sizeof(lantean_data.Plugin), "npc_lantean_drone_projectile"); + //strcopy(lantean_data.Icon, sizeof(data.Icon), "soldier"); + lantean_data.IconCustom = false; + lantean_data.Flags = -1; + lantean_data.Category = Type_Outlaws; + lantean_data.Func = ClotSummon_Lantean; + lantean_data.Precache = ClotPrecache_Drone; + NPC_Add(lantean_data); + +} +static void ClotPrecache_Drone() +{ + PrecacheModel(LANTEAN_NPC_DRONE_MODEL); +} +static any ClotSummon_Lantean(int client, float vecPos[3], float vecAng[3], int team, const char[] data) +{ + return LanteanProjectile(client, vecPos, vecAng, team, data); +} + +methodmap LanteanProjectile < CClotBody +{ + property float m_flCurrentSpeed + { + public get() { return fl_AbilityOrAttack[this.index][0]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][0] = TempValueForProperty; } + } + property float m_flTimeTillDeath + { + public get() { return fl_AbilityOrAttack[this.index][1]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][1] = TempValueForProperty; } + } + property int m_iAttacker //does entref get angry if you try to ent ref the world? no idea. + { + public get() { return EntRefToEntIndexFast(i_TimesSummoned[this.index]); } + public set(int TempValueForProperty) { i_TimesSummoned[this.index] = EntIndexToEntRef(TempValueForProperty); } + } + property int m_iPenetrationAmmount + { + public get() { return this.m_iState; } + public set(int TempValueForProperty) { this.m_iState = TempValueForProperty; } + } + property bool m_bUseRaidmodeScaling + { + public get() { return b_Half_Life_Regen[this.index]; } + public set(bool TempValueForProperty) { b_Half_Life_Regen[this.index] = TempValueForProperty; } + } + public LanteanProjectile(int client, float vecPos[3], float vecAng[3], int team, const char[] data) + { + LanteanProjectile npc = view_as(CClotBody(vecPos, vecAng, LANTEAN_NPC_DRONE_MODEL, "0.75", "1000", team, .CustomThreeDimensions = {25.0, 25.0, 25.0}, .CustomThreeDimensionsextra = {-25.0, -25.0, -25.0})); + i_NpcWeight[npc.index] = 999; + + FormatEx(c_HeadPlaceAttachmentGibName[npc.index], sizeof(c_HeadPlaceAttachmentGibName[]), "head"); //uhh + + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + + SetEntityRenderMode(npc.index, RENDER_NONE); + SetEntityRenderColor(npc.index, 0, 0, 0, 0); + + npc.m_bNoKillFeed = true; + + if(GetTeam(client) == team) + npc.m_iAttacker = client; + else + npc.m_iAttacker = npc.index; + + float Origin[3]; GetAbsOrigin(npc.index, Origin); + + if(StrContains(data, "red") != -1) + { + npc.m_iWearable1 = ParticleEffectAt_Parent(Origin, "flaregun_energyfield_red", npc.index, "", {0.0,0.0,0.0}); + } + else if(StrContains(data, "blue") != -1) + { + npc.m_iWearable1 = ParticleEffectAt_Parent(Origin, "flaregun_energyfield_blue", npc.index, "", {0.0,0.0,0.0}); + } + //is always static + AddNpcToAliveList(npc.index, 1); + + npc.m_bUseRaidmodeScaling = StrContains(data, "raidmodescaling_damage") != -1; + + npc.m_iPenetrationAmmount = 0; + + npc.m_flTimeTillDeath = GetGameTime() + 15.0; //default value. should be ovewritten by the spawner + + npc.m_iBleedType = BLEEDTYPE_METAL; + + func_NPCDeath[npc.index] = LanteanNPC_Death; + func_NPCOnTakeDamage[npc.index] = INVALID_FUNCTION; + func_NPCThink[npc.index] = LanteanNPC_ClotThink; + + float Angles[3]; + GetEntPropVector(npc.index, Prop_Data, "m_angRotation", Angles); + int iPitch = npc.LookupPoseParameter("body_pitch"); + float flPitch = npc.GetPoseParameter(iPitch); + flPitch *= -1.0; + Angles[0] = flPitch; + + fl_AbilityVectorData[npc.index] = Angles; + + //Make immune to speed debuffs and the like + ApplyStatusEffect(npc.index, npc.index, "Clear Head", FAR_FUTURE); + ApplyStatusEffect(npc.index, npc.index, "Solid Stance", FAR_FUTURE); + ApplyStatusEffect(npc.index, npc.index, "Fluid Movement", FAR_FUTURE); + + //dissable collision checks / safeties + b_DoNotUnStuck[npc.index] = true; + f_NoUnstuckVariousReasons[npc.index] = FAR_FUTURE; + f_StuckOutOfBoundsCheck[npc.index] = FAR_FUTURE; + b_NoKnockbackFromSources[npc.index] = true; + b_ThisNpcIsImmuneToNuke[npc.index] = true; + b_IgnoreAllCollisionNPC[npc.index] = true; + //b_ForceCollisionWithProjectile[npc.index]=true; + npc.m_bDissapearOnDeath = true; + npc.b_BlockDropChances = true; + + npc.m_flSpeed = 500.0 + GetRandomFloat(0.0, 100.0); //MAX SPEED + npc.m_flGetClosestTargetTime = 0.0; + npc.StopPathing(); //don't path. + + npc.m_flTurnSpeed = 13.2; + npc.m_flAcceleration = 33.0; + npc.m_flDecceleration = 16.5; + npc.m_flHyperDeccelNearDist = 500.0; + npc.m_flHyperDeccelSpeed = 66.0; + npc.m_flHyperDeccelMax = 0.25; + + //detection + SDKHook(npc.index, SDKHook_Think, ProjectileBaseThink); + //SDKHook(npc.index, SDKHook_ThinkPost, ProjectileBaseThinkPost); + //CBaseCombatCharacter(entity).SetNextThink(GetGameTime()); + + WandProjectile_ApplyFunctionToEntity(npc.index, LanteanNPC_SimulateTouch); + + SDKHook(npc.index, SDKHook_StartTouch, Wand_Base_StartTouch); + + return npc; + } + //Flight System: + public void HeadingControl() + { + b_NoGravity[this.index] = true; + + this.StopPathing(); + + if(!IsValidEntity(this.m_iTarget)) + return; + + float DroneLoc[3], TargetLoc[3]; + GetAbsOrigin(this.index, DroneLoc); + WorldSpaceCenter(this.m_iTarget, TargetLoc); + float Dist = GetVectorDistance(DroneLoc, TargetLoc); + + this.Fly(TargetLoc, Dist); + } + property float m_flTurnSpeed + { + public get() { return fl_LanteanDrone_TurnSpeed; } + public set(float TempValueForProperty) { fl_LanteanDrone_TurnSpeed = TempValueForProperty; } + } + property float m_flDecceleration + { + public get() { return fl_LanteanDrone_Deceleration; } + public set(float TempValueForProperty) { fl_LanteanDrone_Deceleration = TempValueForProperty; } + } + property float m_flHyperDeccelSpeed + { + public get() { return fl_LanteanDrone_HyperDecelerationSpeed; } + public set(float TempValueForProperty) { fl_LanteanDrone_HyperDecelerationSpeed = TempValueForProperty; } + } + property float m_flAcceleration + { + public get() { return fl_LanteanDrone_Acceleration; } + public set(float TempValueForProperty) { fl_LanteanDrone_Acceleration = TempValueForProperty; } + } + property float m_flHyperDeccelNearDist + { + public get() { return fl_LanteanDrone_HyperDecelerationNearDist; } + public set(float TempValueForProperty) { fl_LanteanDrone_HyperDecelerationNearDist = TempValueForProperty; } + } + property float m_flHyperDeccelMax + { + public get() { return fl_LanteanDrone_HyperDecelerationMax; } + public set(float TempValueForProperty) { fl_LanteanDrone_HyperDecelerationMax = TempValueForProperty; } + } + public float[] GetAngles() + { + return fl_AbilityVectorData[this.index]; + } + public void Fly(float Vec[3], float Dist) + { + float DroneLoc[3]; + GetAbsOrigin(this.index, DroneLoc); + + float Angles[3]; + + float HypeDecell_NearDist = this.m_flHyperDeccelNearDist; + float HypeDecell_Max = this.m_flHyperDeccelMax; + + VectorTurnData Data; + Data.Origin = DroneLoc; //this makes it act form vec to vec rather then from angles to angles. + Data.TargetVec = Vec; + Data.CurrentAngles = this.GetAngles(); + Data.PitchSpeed = this.m_flTurnSpeed; + Data.YawSpeed = this.m_flTurnSpeed; + Angles = TurnVectorTowardsGoal(Data); + fl_AbilityVectorData[this.index] = Angles; + + float TurnRates[2]; + TurnRates[0] = Data.PitchRotateLeft; + TurnRates[1] = Data.YawRotateLeft; + + float MaxSpeed = this.m_flSpeed; + //we gotta turn ALOT, so slow down the this.index to make its turning circle smaller. + + bool HyperDeccel = (Dist < HypeDecell_NearDist); + + float TurnReduce = 45.0; + + bool SubDeccel = false; + + for(int i=0 ; i < 2 ; i++) + { + if(fabs(TurnRates[i]) > TurnReduce) { + MaxSpeed *= ( TurnReduce / fabs(TurnRates[i])); + } + + if(fabs(TurnRates[i]) > 45.0) + HyperDeccel = false; + + if(fabs(TurnRates[i]) > 100.0 && this.m_flCurrentSpeed > this.m_flSpeed*0.5) + SubDeccel = true; + } + + if(HyperDeccel) { + + float SpeedRatio = Dist / HypeDecell_NearDist; + + if(SpeedRatio < HypeDecell_Max) + SpeedRatio = HypeDecell_Max; + + MaxSpeed *=SpeedRatio; + } + + if(SubDeccel) + HyperDeccel = SubDeccel; + + float fBuf[3], fVel[3]; + GetAngleVectors(Angles, fBuf, NULL_VECTOR, NULL_VECTOR); + + float FlySpeed = this.GetShipFlightSpeed(MaxSpeed, HyperDeccel, SubDeccel); + + Angles[2] = -1.0 * Data.YawRotateLeft; + + fVel[0] = fBuf[0]*FlySpeed; + fVel[1] = fBuf[1]*FlySpeed; + fVel[2] = fBuf[2]*FlySpeed; + + const float RotationClamp = 50.0; + + //clamp ship rotational angles + if(Angles[2] > RotationClamp) + Angles[2] = RotationClamp; + else if(Angles[2] < -RotationClamp) + Angles[2] = -RotationClamp; + + SDKCall_SetLocalAngles(this.index, Angles); + this.SetVelocity(fVel); + } + public float GetShipFlightSpeed(float MaxSpeed, bool HyperDeccel, bool DoNotAccel) + { + float FlySpeed = this.m_flCurrentSpeed; + float Acceleration = this.m_flAcceleration; + float Deccel = HyperDeccel ? this.m_flHyperDeccelSpeed : this.m_flDecceleration; + + + if(!DoNotAccel) { + if(FlySpeed+Acceleration < MaxSpeed) + FlySpeed+=Acceleration; + else { + if(MaxSpeed == this.m_flSpeed) + FlySpeed = MaxSpeed; + } + } + + //we too fast + if(FlySpeed > MaxSpeed || DoNotAccel) { + //we faster the base speed. force set + if(FlySpeed > this.m_flSpeed) { + FlySpeed = this.m_flSpeed; + } + else { + //we faster then the max speed assigned due to rotational difference, apply gradual Deceleration and not instant. + + FlySpeed -= Deccel; + + if(FlySpeed < MaxSpeed) + FlySpeed = MaxSpeed; + + if(FlySpeed < 0.0 && HyperDeccel) + FlySpeed = 0.0; + } + } + + this.m_flCurrentSpeed = FlySpeed; + + return FlySpeed; + } + public int iGetTarget() + { + if(!IsValidEnemy(this.index, this.m_iTarget)) + this.m_flGetClosestTargetTime = 0.0; + + float GameTime = GetGameTime(this.index); + if(this.m_flGetClosestTargetTime > GameTime) + return this.m_iTarget; + + this.m_iTarget = GetClosestTarget(this.index, true, _ , true, true, _, _, _, _, _, true); + this.m_flGetClosestTargetTime = GetGameTime(this.index) + GetRandomRetargetTime(); + + if(!IsValidEntity(this.m_iTarget)) + this.m_iTarget = GetClosestTarget(this.index, _, _ , true, _, _, _, _, _, _, true); + + /* + int entity, + + bool IgnoreBuildings = false, + float fldistancelimit = 99999.9, + bool camoDetection=false, + + bool onlyPlayers = false, + int ingore_client = -1, + float EntityLocation[3] = {0.0,0.0,0.0}, + + bool CanSee = false, + float fldistancelimitAllyNPC = 450.0, + bool IgnorePlayers = false, //also assumes npcs, only buildings are attacked + + bool UseVectorDistance = false, + float MinimumDistance = 0.0, + Function ExtraValidityFunction = INVALID_FUNCTION) + */ + + return this.m_iTarget; + } +} +static void LanteanNPC_SimulateTouch(int iNPC, int target) +{ + LanteanProjectile npc = view_as(iNPC); + + int max_pen = 5; + bool should_delete = false; + bool allow_noclip = true; //issue: currently if spawned near or at ground it breaks. + + if(npc.m_iPenetrationAmmount > max_pen) + should_delete = true; + if(target == 0 && !allow_noclip) + should_delete = true; + + if(should_delete) + { + DeleteLanteanProjectile(npc.index); + return; + } + + if(target <= 0) + return; + if(IsIn_HitDetectionCooldown(npc.index, target)) + return; + + Set_HitDetectionCooldown(npc.index, target, GetGameTime() + 1.0); + npc.m_iPenetrationAmmount++; + float damage = 10.0 * (npc.m_bUseRaidmodeScaling ? RaidModeScaling : 10.0); + int attacker = npc.m_iAttacker; + if(!IsValidEntity(attacker)) + attacker = npc.index; + float Origin[3]; GetAbsOrigin(npc.index, Origin); + + if(ShouldNpcDealBonusDamage(target)) + damage *=0.2; + + SDKHooks_TakeDamage(target, attacker, attacker, damage, DMG_PLASMA, _, _, Origin); +} +static void DeleteLanteanProjectile(int iNPC) +{ + LanteanProjectile npc = view_as(iNPC); + + func_NPCThink[npc.index] = INVALID_FUNCTION; + b_NpcUnableToDie[npc.index] = false; + + RequestFrame(KillNpc, EntIndexToEntRef(npc.index)); + + SDKUnhook(npc.index, SDKHook_Think, ProjectileBaseThink); + SDKUnhook(npc.index, SDKHook_StartTouch, Wand_Base_StartTouch); +} +static void LanteanNPC_ClotThink(int iNPC) +{ + LanteanProjectile npc = view_as(iNPC); + + float GameTime = GetGameTime(npc.index); + + if(npc.m_flNextDelayTime > GameTime) + return; + + npc.m_flNextDelayTime = GameTime + DEFAULT_UPDATE_DELAY_FLOAT; + + //should not be affectable by slowdowns + if(npc.m_flTimeTillDeath < GetGameTime()) + { + DeleteLanteanProjectile(npc.index); + return; + } + + npc.Update(); + + if(npc.m_flNextThinkTime > GameTime) + return; + + npc.m_flNextThinkTime = GameTime + 0.1; + npc.HeadingControl(); + + npc.m_iTarget = npc.iGetTarget(); + + if(!IsValidEntity(npc.m_iTarget)) + return; + + //core of npc logic above should now be complete. now onto the specialist stuff. +} +static void LanteanNPC_Death(int iNPC) +{ + LanteanProjectile npc = view_as(iNPC); + + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + + SetEntityRenderMode(npc.index, RENDER_NORMAL); + SetEntityRenderColor(npc.index, 255, 255, 255, 255); + + SDKUnhook(npc.index, SDKHook_Think, ProjectileBaseThink); + SDKUnhook(npc.index, SDKHook_StartTouch, Wand_Base_StartTouch); +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_placed_supplies.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_placed_supplies.sp new file mode 100644 index 0000000000..08709dfba7 --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_placed_supplies.sp @@ -0,0 +1,231 @@ +#pragma semicolon 1 +#pragma newdecls required + + +#define SUPPLIES_MODEL "models/props_halloween/pumpkin_loot.mdl" + +static const char g_DeathSounds[][] = { + ")physics/metal/metal_canister_impact_hard1.wav", + ")physics/metal/metal_canister_impact_hard2.wav", + ")physics/metal/metal_canister_impact_hard3.wav", +}; + +static const char g_HurtSounds[][] = { + ")physics/metal/metal_box_impact_bullet1.wav", + ")physics/metal/metal_box_impact_bullet2.wav", + ")physics/metal/metal_box_impact_bullet3.wav", +}; + +static const char g_GiveArmor[][] = { + "items/smallmedkit1.wav", +}; + +void PlacedSupplies_OnMapStart_NPC() +{ + for (int i = 0; i < (sizeof(g_DeathSounds)); i++) { PrecacheSound(g_DeathSounds[i]); } + for (int i = 0; i < (sizeof(g_HurtSounds)); i++) { PrecacheSound(g_HurtSounds[i]); } + for (int i = 0; i < (sizeof(g_GiveArmor)); i++) { PrecacheSound(g_GiveArmor[i]); } + NPCData data; + strcopy(data.Name, sizeof(data.Name), "Placed Supplies"); + strcopy(data.Plugin, sizeof(data.Plugin), "npc_placed_supplies"); + strcopy(data.Icon, sizeof(data.Icon), ""); + data.Flags = -1; + data.Category = Type_IberiaExpiAlliance; + data.Func = ClotSummon; + NPC_Add(data); + PrecacheModel(SUPPLIES_MODEL); +} + + +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team) +{ + return PlacedSupplies(vecPos, vecAng, team); +} +methodmap PlacedSupplies < CClotBody +{ + property float m_flSuicideTimer + { + public get() { return fl_AbilityOrAttack[this.index][0]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][0] = TempValueForProperty; } + } + public void PlayHurtSound() + { + if(this.m_flNextHurtSound > GetGameTime(this.index)) + return; + + this.m_flNextHurtSound = GetGameTime(this.index) + 0.4; + + EmitSoundToAll(g_HurtSounds[GetRandomInt(0, sizeof(g_HurtSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + + } + + public void PlayDeathSound() + { + EmitSoundToAll(g_DeathSounds[GetRandomInt(0, sizeof(g_DeathSounds) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + public void PlayArmorSound() + { + EmitSoundToAll(g_GiveArmor[GetRandomInt(0, sizeof(g_GiveArmor) - 1)], this.index, SNDCHAN_VOICE, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME - 0.1, 70); + } + + public PlacedSupplies(float vecPos[3], float vecAng[3], int ally) + { + PlacedSupplies npc = view_as(CClotBody(vecPos, vecAng, SUPPLIES_MODEL, "1.0", "1000", ally, .NpcTypeLogic = 1)); + + i_NpcWeight[npc.index] = 999; + + npc.m_flNextMeleeAttack = 0.0; + + npc.m_flMeleeArmor = 2.5; + npc.m_flRangedArmor = 1.0; + + npc.m_iBleedType = BLEEDTYPE_METAL; + npc.m_iStepNoiseType = 0; + npc.m_iNpcStepVariation = 0; + npc.m_bDissapearOnDeath = true; + + Is_a_Medic[npc.index] = true; + i_NpcIsABuilding[npc.index] = true; + MakeObjectIntangeable(npc.index); + b_DoNotUnStuck[npc.index] = true; + b_ThisNpcIsImmuneToNuke[npc.index] = true; + b_NoKnockbackFromSources[npc.index] = true; + b_ThisEntityIgnored[npc.index] = true; + b_NoKillFeed[npc.index] = true; + b_CantCollidie[npc.index] = true; + b_CantCollidieAlly[npc.index] = true; + b_ThisEntityIgnoredBeingCarried[npc.index] = true; //cant be targeted AND wont do npc collsiions + npc.m_bDissapearOnDeath = true; + b_HideHealth[npc.index] = true; + b_NoHealthbar[npc.index] = 1; + + + + //these are default settings! please redefine these when spawning! + + func_NPCDeath[npc.index] = view_as(PlacedSupplies_NPCDeath); + func_NPCOnTakeDamage[npc.index] = view_as(PlacedSupplies_OnTakeDamage); + func_NPCThink[npc.index] = view_as(PlacedSupplies_ClotThink); + + //IDLE + npc.m_iState = 0; + npc.m_flSpeed = 0.0; + + npc.m_flSuicideTimer = GetGameTime() + 40.0; + //counts as a static npc, means it wont count towards NPC limit. + AddNpcToAliveList(npc.index, 1); + SetEntityRenderMode(npc.index, RENDER_TRANSCOLOR); + SetEntityRenderColor(npc.index, 255, 255, 255, 150); + + return npc; + } +} + +public void PlacedSupplies_ClotThink(int iNPC) +{ + PlacedSupplies npc = view_as(iNPC); + if(npc.m_flNextDelayTime > GetGameTime(npc.index)) + { + return; + } + npc.m_flNextDelayTime = GetGameTime(npc.index) + DEFAULT_UPDATE_DELAY_FLOAT; + npc.Update(); + + if(npc.m_blPlayHurtAnimation) + { + npc.m_blPlayHurtAnimation = false; + npc.PlayHurtSound(); + } + //We only give a time untill we are killed. + if(npc.m_flSuicideTimer < GetGameTime()) + { + SmiteNpcToDeath(npc.index); + return; + } + if(npc.m_flNextThinkTime > GetGameTime(npc.index)) + { + return; + } + if(npc.m_iState == 0) + { + npc.m_iState = 1; + SetEntityRenderMode(npc.index, RENDER_NORMAL); + SetEntityRenderColor(npc.index, 255, 255, 255, 255); + } + npc.m_flNextThinkTime = GetGameTime(npc.index) + 0.5; + + + ExpidonsaGroupHeal(npc.index, + 180.0, + 99, + 0.0, + 1.0, + false, + PlacedSuppliesGiveBuffs , + _, + true); + PlacedSuppliesEffect(npc.index, 200.0); +} + +void PlacedSuppliesEffect(int entity, float range) +{ + float ProjectileLoc[3]; + PlacedSupplies npc1 = view_as(entity); + GetEntPropVector(entity, Prop_Data, "m_vecAbsOrigin", ProjectileLoc); + spawnRing_Vectors(ProjectileLoc, range * 2.0, 0.0, 0.0, 10.0, "materials/sprites/laserbeam.vmt", 65, 255, 65, 200, 1, 0.6, 5.0, 0.1, 3); + npc1.PlayArmorSound(); +} + +void PlacedSuppliesGiveBuffs(int entity, int victim, float &healingammount) +{ + if(i_NpcIsABuilding[victim]) + return; + + float HealBy = 0.15; + if(b_thisNpcIsABoss[victim]) + HealBy *= 0.1; + if(GetTeam(entity) != GetTeam(victim)) + { + //nerf by alot alot + HealBy *= 0.05; + ApplyStatusEffect(entity, victim, "Defensive Backup", 1.0); + if(HasSpecificBuff(victim, "Recently Healed Supplies")) + { + //prevent heal stacking for enemies + HealBy = 0.0; + ApplyStatusEffect(entity, victim, "Recently Healed Supplies", 0.4); + } + } + else + { + ApplyStatusEffect(entity, victim, "Ancient Melodies", 2.0); + ApplyStatusEffect(entity, victim, "Very Defensive Backup", 2.0); + } + if(HealBy <= 0.0) + return; + int health = ReturnEntityMaxHealth(victim); + HealEntityGlobal(entity, victim, float(health) * HealBy, 1.0); + +} + +public Action PlacedSupplies_OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom) +{ + PlacedSupplies npc = view_as(victim); + + if(attacker <= 0) + return Plugin_Continue; + + if (npc.m_flHeadshotCooldown < GetGameTime(npc.index)) + { + npc.m_flHeadshotCooldown = GetGameTime(npc.index) + DEFAULT_HURTDELAY; + npc.m_blPlayHurtAnimation = true; + } + + return Plugin_Changed; +} + +public void PlacedSupplies_NPCDeath(int entity) +{ + PlacedSupplies npc = view_as(entity); + npc.PlayDeathSound(); +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_skilled_crossbowman.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_skilled_crossbowman.sp index f0533de39a..a6ddad3811 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_skilled_crossbowman.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_skilled_crossbowman.sp @@ -42,8 +42,8 @@ void SkilledCrossbowmanOnMapStart() NPCData data; strcopy(data.Name, sizeof(data.Name), "Skilled Crossbowman"); strcopy(data.Plugin, sizeof(data.Plugin), "npc_skilled_crossbowman"); - strcopy(data.Icon, sizeof(data.Icon), "sniper"); - data.IconCustom = false; + strcopy(data.Icon, sizeof(data.Icon), "crossbow"); + data.IconCustom = true; data.Flags = 0; data.Category = 0; data.Func = ClotSummon; diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_starship_beacon.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_starship_beacon.sp new file mode 100644 index 0000000000..363f21b4e3 --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_starship_beacon.sp @@ -0,0 +1,399 @@ +#pragma semicolon 1 +#pragma newdecls required + +static const char g_DeathSounds[][] = { + ")physics/metal/metal_canister_impact_hard1.wav", + ")physics/metal/metal_canister_impact_hard2.wav", + ")physics/metal/metal_canister_impact_hard3.wav", +}; + +static const char g_HurtSounds[][] = { + ")physics/metal/metal_box_impact_bullet1.wav", + ")physics/metal/metal_box_impact_bullet2.wav", + ")physics/metal/metal_box_impact_bullet3.wav", +}; +static const char g_ShieldGiveSounds[][] = { + "misc/ks_tier_04.wav" +}; + + +#define BEACON_TOWER_CORE_MODEL "models/props_urban/urban_skybuilding005a.mdl" +#define BEACON_TOWER_CORE_MODEL_SIZE "0.5" +//static float f_PlayerScalingBuilding; +void Starship_Beacon_OnMapStart_NPC() +{ + NPCData data; + strcopy(data.Name, sizeof(data.Name), "Starship Beacon"); + strcopy(data.Plugin, sizeof(data.Plugin), "npc_starship_beacon"); + data.Category = Type_Outlaws; + data.Func = ClotSummon; + data.Precache = ClotPrecache; + strcopy(data.Icon, sizeof(data.Icon), "teleporter"); //leaderboard_class_(insert the name) + data.IconCustom = false; //download needed? + data.Flags = MVM_CLASS_FLAG_ALWAYSCRIT; //example: MVM_CLASS_FLAG_MINIBOSS|MVM_CLASS_FLAG_ALWAYSCRIT;, forces these flags. + NPC_Add(data); +} +static void ClotPrecache() +{ + PrecacheSoundArray(g_DeathSounds); + PrecacheSoundArray(g_HurtSounds); + PrecacheSoundArray(g_ShieldGiveSounds); + PrecacheModel(BEACON_TOWER_CORE_MODEL); + PrecacheModel(BEACON_TOWER_CORE_MODEL); +} +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team, const char[] data) +{ + return Starship_Beacon(vecPos, vecAng, team, data); +} +methodmap Starship_Beacon < CClotBody +{ + public void PlayHurtSound() { + if(this.m_flNextHurtSound > GetGameTime(this.index)) + return; + this.m_flNextHurtSound = GetGameTime(this.index) + 0.4; + EmitSoundToAll(g_HurtSounds[GetRandomInt(0, sizeof(g_HurtSounds) - 1)], this.index, SNDCHAN_VOICE, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 100); + } + public void PlayDeathSound() { + EmitSoundToAll(g_DeathSounds[GetRandomInt(0, sizeof(g_DeathSounds) - 1)], this.index, SNDCHAN_VOICE, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 100); + } + public void PlayShieldGiveSound() { + EmitSoundToAll(g_ShieldGiveSounds[GetRandomInt(0, sizeof(g_ShieldGiveSounds) - 1)], this.index, SNDCHAN_VOICE, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 100); + } + property float m_flGiveArmourTimer + { + public get() { return fl_AbilityOrAttack[this.index][0]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][0] = TempValueForProperty; } + } + property float m_flSummonTimer + { + public get() { return fl_AbilityOrAttack[this.index][1]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][1] = TempValueForProperty; } + } + property bool m_bSummonkampf + { + public get() { return b_FUCKYOU[this.index]; } + public set(bool TempValueForProperty) { b_FUCKYOU[this.index] = TempValueForProperty; } + } + public Starship_Beacon(float vecPos[3], float vecAng[3], int ally, const char[] data) + { + Starship_Beacon npc = view_as(CClotBody(vecPos, vecAng, BEACON_TOWER_CORE_MODEL, BEACON_TOWER_CORE_MODEL_SIZE, MinibossHealthScaling(180.0), ally, false,true,_,_,{30.0,30.0,60.0}, .NpcTypeLogic = 1)); + + i_NpcWeight[npc.index] = 999; + + FormatEx(c_HeadPlaceAttachmentGibName[npc.index], sizeof(c_HeadPlaceAttachmentGibName[]), "head"); + + SetEntityRenderMode(npc.index, RENDER_NONE); + SetEntityRenderColor(npc.index, 255, 255, 255, 1); + + npc.m_iWearable1 = npc.EquipItemSeperate(RUINA_CUSTOM_MODELS_3, _, GetTeam(npc.index) == 2 ? 2 : 3, 0.5, -10.0); + /* + const char[] model, + const char[] anim = "", + int skin = 0, + float model_size = 1.0, + float offset = 0.0, + bool DontParent = false) + */ + + npc.m_flGiveArmourTimer = GetRandomFloat(12.5, 17.0) + GetGameTime(); + + //f_PlayerScalingBuilding = ZRStocks_PlayerScalingDynamic(); + + npc.m_bSummonkampf = (StrContains(data, "lifeloss") != -1); + npc.m_flSummonTimer = GetRandomFloat(12.5, 17.0) + GetGameTime(); + + if(StrContains(data, "style1") != -1) + { + SetVariantInt(RUINA_MAGIA_TOWER_1); + AcceptEntityInput(npc.m_iWearable1, "SetBodyGroup"); + } + else if(StrContains(data, "style2") != -1) + { + SetVariantInt(RUINA_MAGIA_TOWER_2); + AcceptEntityInput(npc.m_iWearable1, "SetBodyGroup"); + } + else if(StrContains(data, "style3") != -1) + { + SetVariantInt(RUINA_MAGIA_TOWER_3); + AcceptEntityInput(npc.m_iWearable1, "SetBodyGroup"); + } + else if(StrContains(data, "style4") != -1) + { + SetVariantInt(RUINA_MAGIA_TOWER_4); //tier 4 gregification beacon + AcceptEntityInput(npc.m_iWearable1, "SetBodyGroup"); + } + else + { + SetVariantInt(RUINA_TWIRL_CREST_4); + AcceptEntityInput(npc.m_iWearable1, "SetBodyGroup"); + } + + npc.m_flNextMeleeAttack = 0.0; + npc.m_bDissapearOnDeath = true; + + npc.m_iBleedType = BLEEDTYPE_METAL; + npc.m_iStepNoiseType = 0; + npc.m_iNpcStepVariation = 0; + + i_NpcIsABuilding[npc.index] = true; + + //npc.m_flWaveScale = wave; + + b_ThisNpcIsImmuneToNuke[npc.index] = true; + + func_NPCDeath[npc.index] = NPC_Death; + func_NPCOnTakeDamage[npc.index] = OnTakeDamage; + func_NPCThink[npc.index] = ClotThink; + + GiveNpcOutLineLastOrBoss(npc.index, true); + //is always static + AddNpcToAliveList(npc.index, 1); + + npc.m_iState = 0; + npc.m_flSpeed = 0.0; + + npc.m_flMeleeArmor = 1.0; + npc.m_flRangedArmor = 1.0; + npc.m_flAttackHappens = 0.0; + + npc.m_flMeleeArmor = 1.75; + f_ExtraOffsetNpcHudAbove[npc.index] = 115.0; + + //if(!VIPBuilding_Active() && GetTeam(npc.index) != TFTeam_Red) + //{ + // for(int i; i < ZR_MAX_SPAWNERS; i++) + // { + // if(!i_ObjectsSpawners[i] || !IsValidEntity(i_ObjectsSpawners[i])) + // { + // Spawns_AddToArray(EntIndexToEntRef(npc.index), true); + // i_ObjectsSpawners[i] = EntIndexToEntRef(npc.index); + // break; + // } + // } + //} + Dungeon_SetEntityZone(npc.index, Zone_HomeBase); + + float Pos[3]; GetAbsOrigin(npc.index, Pos); + int particle = ParticleEffectAt_Parent(Pos, "teleporter_mvm_bot_persist", npc.index, "", {0.0,0.0,0.0}); + CreateTimer(5.0, Timer_RemoveEntity, EntIndexToEntRef(particle), TIMER_FLAG_NO_MAPCHANGE); + + return npc; + } +} +stock int[] iFindBeacons(CClotBody npc, int &totals) +{ + int Beacons[100]; + totals = 0; + for(int targ; targ(baseboss_index); + if(EntRefToEntIndex(beacon.m_iState) == npc.index) + { + Beacons[totals] = baseboss_index; + totals++; + } + } + } + } + return Beacons; +} +static void ClotThink(int iNPC) +{ + Starship_Beacon npc = view_as(iNPC); + + float GameTime = GetGameTime(npc.index); +/* + if(npc.m_flNextDelayTime > GetGameTime(npc.index)) + { + return; + } + + npc.m_flNextDelayTime = GetGameTime(npc.index) + DEFAULT_UPDATE_DELAY_FLOAT; + + npc.Update(); +*/ + if(npc.m_blPlayHurtAnimation) + { + npc.m_blPlayHurtAnimation = false; + npc.PlayHurtSound(); + //safety + Dungeon_SetEntityZone(npc.index, Zone_HomeBase); + } + + if(npc.m_flNextThinkTime > GameTime) + return; + + npc.m_flNextThinkTime = GameTime + 0.1; + + //NotifyOfExistance(npc); + + HandleSummoning(npc); + + if(npc.m_iState == -1) + return; + + if(npc.m_flGiveArmourTimer < GameTime) + { + int ship = EntRefToEntIndex(npc.m_iState); + if(!IsValidEntity(ship)) + { + npc.m_iState = -1; + return; + } + npc.m_flGiveArmourTimer = GetGameTime(npc.index) + 30.0; + //RegaliaClass Ship = view_as(ship); + + //float ship_armour = Ship.m_flArmorCount; + //if(ship_armour <= 0.0) + // ship_armour = 0.0; + + int Armour_Give = ReturnEntityMaxHealth(npc.index); + + float Origin[3]; GetAbsOrigin(npc.index, Origin); + TE_Particle("teleported_mvm_bot_rings2", Origin, _, _, npc.index, 1, 0); + + npc.PlayShieldGiveSound(); + + //ship max extra armour is 50%. + GrantEntityArmor(ship, false, 0.5, 0.5, 1, float(Armour_Give) * 0.25); + } + +} +static void HandleSummoning(Starship_Beacon npc) +{ + if(!npc.m_bSummonkampf) + return; + + float GameTime = GetGameTime(npc.index); + + if(npc.m_flSummonTimer > GameTime) + return; + + npc.m_flSummonTimer = GameTime + 45.0; + + float Loc[3]; GetAbsOrigin(npc.index, Loc); Loc[2]+=50.0; + + int health = ReturnEntityMaxHealth(npc.index); + int SpwanIndex = NPC_CreateByName("npc_almagest_proxima", npc.index, Loc, {0.0, 0.0, 0.0}, GetTeam(npc.index)); + + if(SpwanIndex > MaxClients) + { + SetEntProp(SpwanIndex, Prop_Data, "m_iHealth", health); + SetEntProp(SpwanIndex, Prop_Data, "m_iMaxHealth", health); + } +} +//stock void GrantEntityArmor(int entity, bool Once = true, float ScaleMaxHealth, float ArmorProtect, int ArmorType, float custom_maxarmour = 0.0, int ArmorGiver = -1) +/* +static void NotifyOfExistance(Starship_Beacon npc) +{ + if(!npc.m_flAttackHappens) + { + npc.m_flAttackHappens = FAR_FUTURE; + float VecSelfNpcabs[3]; GetEntPropVector(npc.index, Prop_Data, "m_vecAbsOrigin", VecSelfNpcabs); + VecSelfNpcabs[2] += 100.0; + if(SpawnedOneAlready > GetGameTime()) + { + Event event = CreateEvent("show_annotation"); + if(event) + { + event.SetFloat("worldPosX", VecSelfNpcabs[0]); + event.SetFloat("worldPosY", VecSelfNpcabs[1]); + event.SetFloat("worldPosZ", VecSelfNpcabs[2]); + event.SetFloat("lifetime", 7.0); + event.SetString("text", "Multiple StarShip Beacons!"); + event.SetString("play_sound", "vo/null.mp3"); + IdRef++; + event.SetInt("id", IdRef); //What to enter inside? Need a way to identify annotations by entindex! + event.Fire(); + } + } + else + { + Event event = CreateEvent("show_annotation"); + if(event) + { + event.SetFloat("worldPosX", VecSelfNpcabs[0]); + event.SetFloat("worldPosY", VecSelfNpcabs[1]); + event.SetFloat("worldPosZ", VecSelfNpcabs[2]); + event.SetFloat("lifetime", 7.0); + event.SetString("text", "StarShip Beacon"); + event.SetString("play_sound", "vo/null.mp3"); + IdRef++; + event.SetInt("id", IdRef); //What to enter inside? Need a way to identify annotations by entindex! + event.Fire(); + } + SpawnedOneAlready = GetGameTime() + 60.0; + } + } +} +*/ +static Action OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom) +{ + //Valid attackers only. + if(attacker <= 0) + return Plugin_Continue; + + Starship_Beacon npc = view_as(victim); + + if(npc.m_iState != -1) + ShareDamageWithShip(npc, attacker, inflictor, damage, damagetype, weapon, damageForce, damagePosition); + + if (npc.m_flHeadshotCooldown < GetGameTime(npc.index)) + { + npc.m_flHeadshotCooldown = GetGameTime(npc.index) + DEFAULT_HURTDELAY; + npc.m_blPlayHurtAnimation = true; + } + return Plugin_Changed; +} +static void ShareDamageWithShip(Starship_Beacon npc, int attacker, int inflictor, float damage, int damagetype, int weapon, float damageForce[3], float damagePosition[3]) +{ + int Ship = EntRefToEntIndex(npc.m_iState); + + if(!IsValidEntity(Ship)) + { + npc.m_iState = -1; + return; + } + + if(i_HexCustomDamageTypes[npc.index] & ZR_DAMAGE_NPC_REFLECT) //do not. + return; + + SDKHooks_TakeDamage(Ship, attacker, inflictor, damage, damagetype, weapon, damageForce, damagePosition, false, (ZR_DAMAGE_NOAPPLYBUFFS_OR_DEBUFFS|ZR_DAMAGE_NPC_REFLECT)); +} + +static void NPC_Death(int entity) +{ + Starship_Beacon npc = view_as(entity); + npc.PlayDeathSound(); + float pos[3]; + GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos); + makeexplosion(-1, pos, 0, 0); + + //for(int i; i < ZR_MAX_SPAWNERS; i++) + //{ + // if(i_ObjectsSpawners[i] == entity) + // { + // i_ObjectsSpawners[i] = 0; + // break; + // } + //} + + int Ship = EntRefToEntIndex(npc.m_iState); + if(IsValidEntity(Ship)) + { + RegaliaClass ship = view_as(Ship); + ship.m_iBeaconsExist--; + } + + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); + if(IsValidEntity(npc.m_iWearable2)) + RemoveEntity(npc.m_iWearable2); +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_starship_regalia.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_starship_regalia.sp new file mode 100644 index 0000000000..19dc4039ca --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_starship_regalia.sp @@ -0,0 +1,3830 @@ +#pragma semicolon 1 +#pragma newdecls required + +#define STARSHIP_MODEL "models/zombie_riot/starship_7.mdl" + +static float fl_ShipAcceleration; +static float fl_ShipDeceleration; +static float fl_ShipHyperDecelerationNearDist = 500.0; +static float fl_ShipHyperDecelerationSpeed = 80.0; +static float fl_ShipHyperDecelerationMax = 0.5; +static float fl_ShipTurnSpeed; +/* + Artvins Requirements: + @jDeivid for the boss i need: + + An escape sequence (follows certain paths, i can code that) + If "killed" itll try to escape + (Simple vector points can be used. since the npc/ship flight system follows vectors.) + + It will fly off, and you must be in a radius near it or you take dmg and die + (use special krilian dome thing.) + + It spawns beacons on the floor of which, if damaged, damages the ship (see it as stabilitezers so melees can do shit) + (steal anchor code, improve ten fold.) + + Otherwise have fun with its abilities!!! + + Behaviors: + + + Weapons System: + + Primary/Forward Lances: + + Conditions To Enter: + + -Ship Max Speed reduced to 5%. + -Ship Turn Rate increased by 300% + + -Maybe on vault map. ship goes towards set points and begins beam phase. + + Lance Firing Sequence. + Follows a path. + Aquire Optimal path: + Find avg center of all players with the highest chance of hitting people. + That becomes the center of the beam. + Then beam start / end points are offset in a direction. roughly left to right from ship location towards enemy location. with a bit of randomness added. + (Mornye E skill like beams, but instead of forwards, its sideways) + (Or like Arqebus Balteus beam phase) + (Or like lelouch's crystal target crystal beams) + ^ references for myself to understand what the fuck I typed. + + Once optimal path is created. ship bow follows path. Beams fire from forward lances. + + Once path is complete. ship returns to standard behavior. + + Central Weapon Ports + + Type 1: "Lantean Drone Launchers" + Conditions To Enter: + + Uses central weapons ports. + Fires x lantean projectiles. + Projectiles *should* in theory be killable by players. + + apart from that. they behave like lantean drone projectiles (won't have perfect homing turning.) + -Projectile speeds would have a base speed. but an additional randomised speed. that way the projectiles won't clump up into 1 ball of doom. + + Does not affect current mode. however cannot be used during beam phase. + + Type 2: "Sprial" + Conditions To Enter: + + -Ship becomes stationary + -Central Bottom weapons ports each create 5 beams + -Beams spin. + -Beams start to fan out. (like new pablo lasershow start.) + -Ability ends once beams have reach 90 degress from start. + + + Underslung Weapons: + + Type 1: + Conditions To Enter: Avg Vec point must have atleast X players before commiting + + -Get average highest players concentration in a circle. + -Create IOC. + -IOC Draw points originate from underslung weapon ports. + -While IOC is charging. ship speed slowed. and forced to look towards the IOC end point. + -IOC spins. + + Type 2: + Conditions To Enter: Avg Vec point must have atleast X players before commiting + + -Get average highest players concentration in a circle. + -Create delayed X lasers pattern barrages. + + -When creating a laser pattern. use underslung weapons to create a line from beam to start point. + + Type 3: "Fuck You In Particular" + Conditions To Enter: Single player has to have done 25% of total hp of damage. can only be done oncer per player. only works if player count is above 7 + + -Ship becomes stationary. + -IOC begins charging. however it can move. + -IOC follows said player. + -IOC spins. weapon ports create beam from ports to ground end points + -Deals True Damage + + Type 4: "Cosmic Terror" + Conditions To Enter: + + -Ship speed set to 80%. + -4 cosmic terrors appear. each one controled by a seperate weapons port. + -Acts like cosmic terror. just better coded. + Cosmic terrors last for X seconds. + + Special Weapons Slot: + + Ship aims downwards (Like the entire ship pitches down), and spawns a special npc. (npc coded by Artvin) + Use forward "bay" area as the origin point. + (need to add an attachment there.) + + - Maybe reuse temple of scarlets V0.1 VFX for summoning/teleporting + - multi use + Passive: + + Constructor: + Beacons passively spawn randomly. + somewhere randomly on the arena. + has a max limit. + + Beacons: + + Basic Functionality: + - Beacons have 0.5% of ship + + Beacon Shield Phase: + Every X seconds the beacons gain a shield (armour) if you don't destroy the armour of all beacons. the ship gains a massive shield (armour) + + Passive: + While beacon is active, a orbital beam is active. acts like stella's orbital ray. should make the system independant. + + beacons transfer 100% of damage taken to ship. + so a player does 100 dmg to a beacon. both the beacon and ship take 100 dmg. + + Flight isssues: + + + make beacons on life 2 summon kampfers on like a 30s cd or smth. + + + + Notes: + Make lantean drone proj deal less dmg to buildings. + + Seperate various parts of flight system into seperate functions: + Turning. + Velocity. + Destination. +*/ + +/* + + +*/ + +static const char g_ShieldDamageSound[][] = { + ")physics/glass/glass_impact_bullet1.wav", + ")physics/glass/glass_impact_bullet2.wav", + ")physics/glass/glass_impact_bullet3.wav" +}; +static const char g_ShieldBreakSound[][] = { + ")physics/glass/glass_largesheet_break1.wav" +}; +static const char g_DoGAttackSound[][] = { + ")npc/combine_gunship/attack_stop2.wav" +}; +static const char g_HL2_TeleSounds[][] = { + ")ambient/machines/teleport1.wav", + ")ambient/machines/teleport3.wav", + ")ambient/machines/teleport4.wav", +}; +static const char g_HurtSounds[][] = { + ")physics/metal/metal_box_impact_bullet1.wav", + ")physics/metal/metal_box_impact_bullet2.wav", + ")physics/metal/metal_box_impact_bullet3.wav", +}; +static const char g_LifeLossSounds[][] = { + ")ambient/atmosphere/thunder1.wav", + ")ambient/atmosphere/thunder2.wav", + ")ambient/atmosphere/thunder3.wav", + ")ambient/atmosphere/thunder4.wav", +}; +#define REGALIA_IOC_EXPLOSION_SOUND ")misc/halloween/spell_mirv_explode_primary.wav" +#define REGALIA_IOC_STARTUP ")ambient/machines/thumper_startup1.wav" +#define REGALIA_IOC_CHARGE_LOOP ")ambient/machines/thumper_amb.wav" +#define REGALIA_PATTERNS_CHARGE_SOUND ")friends/friend_online.wav" +#define REGALIA_SPECIAL_IOC_EXPLOSION_SOUND ")ambient/levels/labs/teleport_postblast_thunder1.wav" +#define REGALIA_SPECIAL_IOC_EXPLOSION_SOUND_2 ")ambient/levels/citadel/portal_beam_shoot2.wav" +#define REGALIA_SPECIAL_IOC_CHARGE_LOOP ")ambient/levels/citadel/zapper_warmup4.wav" + +#define REGALIA_SPIRALGLAVE_SOUND ")ambient/levels/labs/teleport_mechanism_windup4.wav" +#define REGALIA_DEATH_EXPLOSION_SOUND ")ambient/levels/citadel/portal_open1_adpcm.wav" + +#define REGALIA_LANTEAN_DRONE_SHOOT_1 ")weapons/physcannon/energy_sing_flyby1.wav" +#define REGALIA_LANTEAN_DRONE_SHOOT_2 ")weapons/physcannon/energy_sing_flyby2.wav" +enum +{ + StarShip_BG_Main = 1, + StarShip_BG_Bridge = 2, + StarShip_BG_MainDrive = 4, + StarShip_BG_TopDeco = 8, + StarShip_BG_BottomDeco = 16, + StarShip_BG_CoreDeco = 32, + StarShip_BG_ForwardLance= 64, + StarShip_BG_BottomWeps = 128, + StarShip_BG_Shield = 256, +} +static const float fl_ShipRollClamps = 50.0; + +/* + sound\ambient\machines\wall_crash1.wav +*/ +/* + //corners + + +*/ +static float fl_BeaconSpawnPos[][3] = { + {7622.043945, -619.331421, -5929.582520}, + {5854.175293, -764.341980, -5929.582520}, + {4585.667969, 470.419800, -5929.582520}, + {4599.006836, 1457.004517, -5929.582520}, + {4820.345215, 2404.140381, -5929.582520}, + {5775.631348, 2674.651367, -5929.582520}, + {7084.973633, 2730.071045, -5929.582520}, + {7824.516113, 1989.070312, -5929.582520}, + {7729.678223, 802.875183, -5929.582520}, + {7437.662109, -382.637848, -5929.582520}, + {7208.161621, 592.429443, -5929.582520}, + {6539.422852, 1764.437744, -5929.582520}, + {5495.158203, 2109.176758, -5929.582520}, + {5124.044434, 1051.976807, -5929.582520}, + {6872.589844, -677.584900, -5929.582520}, + {7891.919434, 123.480782, -5929.582520}, + {7863.694824, 1293.345093, -5929.582520}, + {7957.625000, 2559.701904, -5929.582520}, + {6137.000488, 2693.118896, -5929.582520}, + {4979.221191, 1951.209839, -5929.582520}, + {4312.235840, 281.892914, -5929.582520}, + {4259.996582, -741.711670, -5929.582520}, + {6291.461914, 195.441269, -5929.582520}, + {4852.110840, 1.806172, -5929.582520} +}; +static float fl_beacon_spawned_at_pos_recently[sizeof(fl_BeaconSpawnPos)-1]; +static float VaultVectorPoints[][3] = { + {5975.277344, 880.963745, -4436.267578}, + + {9082.631836, -2384.214600, -4436.337402}, + {6062.663086, -2601.933350, -4586.610352}, + {2630.493408, -2371.841553, -4586.610352}, + {2868.126465, 4183.577148, -4586.610352}, + {6048.231934, 4628.753906, -4586.610352}, + {9135.420898, 4535.649902, -4586.610352}, + {9945.458984, 953.970703, -4586.610352}, + {9603.561523, -2316.691650, -4586.610352} +}; +#define REGALIA_RANDOM_LOC_AMT 8 + +static ArrayList AL_RegaliaAttachedEntities[MAXENTITIES] = {null, ...}; +static Function func_ShipTurn[MAXENTITIES]; +static bool bShipRaidModeScaling; +void StarShip_Regalia_OnMapStart() +{ + NPCData data; + strcopy(data.Name, sizeof(data.Name), "HMS: Regalia"); //Regalia Class battlecruisers + strcopy(data.Plugin, sizeof(data.Plugin), "npc_starship_regalia"); + strcopy(data.Icon, sizeof(data.Icon), ""); + data.IconCustom = false; + data.Flags = 0; + data.Category = Type_Outlaws; + data.Precache = ClotPrecache; + data.Func = ClotSummon; + NPC_Add(data); +} +static void ClotPrecache() +{ + PrecacheModel(STARSHIP_MODEL); + PrecacheSoundArray(g_ShieldDamageSound); + PrecacheSoundArray(g_ShieldBreakSound); + PrecacheSoundArray(g_DefaultCapperShootSound); + PrecacheSoundArray(g_DoGAttackSound); + PrecacheSoundArray(g_HL2_TeleSounds); + PrecacheSoundArray(g_HurtSounds); + PrecacheSoundArray(g_LifeLossSounds); + PrecacheSound(REGALIA_IOC_EXPLOSION_SOUND); + PrecacheSound(REGALIA_PATTERNS_CHARGE_SOUND); + PrecacheSound(REGALIA_IOC_STARTUP); + PrecacheSound(REGALIA_IOC_CHARGE_LOOP); + PrecacheSound(REGALIA_SPECIAL_IOC_EXPLOSION_SOUND); + PrecacheSound(REGALIA_SPECIAL_IOC_EXPLOSION_SOUND_2); + PrecacheSound(REGALIA_SPECIAL_IOC_CHARGE_LOOP); + PrecacheSound(REGALIA_LANTEAN_DRONE_SHOOT_1); + PrecacheSound(REGALIA_LANTEAN_DRONE_SHOOT_2); + PrecacheSound(REGALIA_SPIRALGLAVE_SOUND); + PrecacheSound(REGALIA_DEATH_EXPLOSION_SOUND); + +} +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team, const char[] data) +{ + return RegaliaClass(vecPos, vecAng, team, data); +} +methodmap RegaliaClass < CClotBody +{ + public void EmitShieldSound() { + if(this.m_flNextHurtSound > GetGameTime(this.index)) + return; + + this.m_flNextHurtSound = GetGameTime(this.index) + GetRandomFloat(0.15, 0.3); + + int pitch = GetRandomInt(40, 70); + EmitSoundToAll(g_ShieldDamageSound[GetRandomInt(0, sizeof(g_ShieldDamageSound) - 1)], this.index, _, BOSS_ZOMBIE_SOUNDLEVEL, _, 0.25, pitch); + } + public void PlayHurtSound() { + if(this.m_flNextHurtSound > GetGameTime(this.index)) + return; + this.m_flNextHurtSound = GetGameTime(this.index) + 0.4; + EmitSoundToAll(g_HurtSounds[GetRandomInt(0, sizeof(g_HurtSounds) - 1)], this.index, SNDCHAN_STATIC, BOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 100); + } + public void EmitShieldBreakSound() { + EmitSoundToAll(g_ShieldBreakSound[GetRandomInt(0, sizeof(g_ShieldBreakSound) - 1)], this.index, _, SNDLEVEL_RAIDSIREN, _, 1.0, 60); + } + public void PlayCapperSound() { + EmitSoundToAll(g_DefaultCapperShootSound[GetRandomInt(0, sizeof(g_DefaultCapperShootSound) - 1)], this.index, SNDCHAN_STATIC, BOSS_ZOMBIE_SOUNDLEVEL, _, RAIDBOSSBOSS_ZOMBIE_VOLUME, 80); + } + public void PlayPattenShootSound(float Loc[3]) { + EmitSoundToAll(g_DoGAttackSound[GetRandomInt(0, sizeof(g_DoGAttackSound) - 1)], _, SNDCHAN_STATIC, BOSS_ZOMBIE_SOUNDLEVEL, _, 0.1, 80, _, Loc); + } + public void PlayHL2TeleSound(float Loc[3]) { + EmitSoundToAll(g_HL2_TeleSounds[GetRandomInt(0, sizeof(g_HL2_TeleSounds) - 1)], _, SNDCHAN_STATIC, BOSS_ZOMBIE_SOUNDLEVEL, _, 0.9, 80, _, Loc); + } + public void EmitGenerciLaserSound() { + if(fl_RuinaLaserSoundTimer[this.index] > GetGameTime()) + return; + + EmitCustomToAll(g_RuinaLaserLoop[GetRandomInt(0, sizeof(g_RuinaLaserLoop) - 1)], this.index, SNDCHAN_STATIC, SNDLEVEL_RAIDSIREN, _, RAIDBOSSBOSS_ZOMBIE_VOLUME); + fl_RuinaLaserSoundTimer[this.index] = GetGameTime() + 2.25; + } + public void EndGenericLaserSound() { + StopCustomSound(this.index, SNDCHAN_STATIC, g_RuinaLaserLoop[GetRandomInt(0, sizeof(g_RuinaLaserLoop) - 1)]); + } + public void PlayLifeLossSound() { + EmitSoundToAll(g_LifeLossSounds[GetRandomInt(0, sizeof(g_LifeLossSounds) - 1)], _, SNDCHAN_STATIC, SNDLEVEL_RAIDSIREN, _, 1.0, 100); + EmitSoundToAll(g_LifeLossSounds[GetRandomInt(0, sizeof(g_LifeLossSounds) - 1)], _, SNDCHAN_STATIC, SNDLEVEL_RAIDSIREN, _, 1.0, 100); + EmitSoundToAll(g_LifeLossSounds[GetRandomInt(0, sizeof(g_LifeLossSounds) - 1)], _, SNDCHAN_STATIC, SNDLEVEL_RAIDSIREN, _, 1.0, 100); + EmitSoundToAll(g_LifeLossSounds[GetRandomInt(0, sizeof(g_LifeLossSounds) - 1)], _, SNDCHAN_STATIC, SNDLEVEL_RAIDSIREN, _, 1.0, 100); + } + property float m_flCurrentSpeed + { + public get() { return fl_AbilityOrAttack[this.index][0]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][0] = TempValueForProperty; } + } + property float m_flPitchLeft + { + public get() { return fl_AbilityOrAttack[this.index][1]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][1] = TempValueForProperty; } + } + property float m_flYawLeft + { + public get() { return fl_AbilityOrAttack[this.index][2]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][2] = TempValueForProperty; } + } + property float m_flLanceRecharge + { + public get() { return fl_BEAM_RechargeTime[this.index]; } + public set(float TempValueForProperty) { fl_BEAM_RechargeTime[this.index] = TempValueForProperty; } + } + property float m_flLanceDuration + { + public get() { return fl_BEAM_DurationTime[this.index]; } + public set(float TempValueForProperty) { fl_BEAM_DurationTime[this.index] = TempValueForProperty; } + } + property float m_flDroneSpawnNext + { + public get() { return fl_AbilityOrAttack[this.index][3]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][3] = TempValueForProperty; } + } + property float m_flUnderSlung_PrimaryRecharge + { + public get() { return fl_AbilityOrAttack[this.index][4]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][4] = TempValueForProperty; } + } + property float m_flUnderSlung_Type0_Recharge + { + public get() { return fl_AbilityOrAttack[this.index][5]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][5] = TempValueForProperty; } + } + property float m_flUnderSlung_Type1_Recharge + { + public get() { return fl_AbilityOrAttack[this.index][6]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][6] = TempValueForProperty; } + } + property float m_flSprial_Recharge + { + public get() { return fl_AbilityOrAttack[this.index][7]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][7] = TempValueForProperty; } + } + property float m_flUnderSlung_Type2_Recharge + { + public get() { return fl_AbilityOrAttack[this.index][8]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][8] = TempValueForProperty; } + } + property float m_flBeaconRespawnTimer + { + public get() { return fl_AbilityOrAttack[this.index][9]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][9] = TempValueForProperty; } + } + property float m_flConstructorCooldown + { + public get() { return fl_AttackHappensMaximum[this.index]; } + public set(float TempValueForProperty) { fl_AttackHappensMaximum[this.index] = TempValueForProperty; } + } + property float m_flConstructorDuration + { + public get() { return fl_AttackHappensMinimum[this.index]; } + public set(float TempValueForProperty) { fl_AttackHappensMinimum[this.index] = TempValueForProperty; } + } + property float m_flShipAbilityActive + { + public get() { return fl_ruina_battery_timeout[this.index]; } + public set(float TempValueForProperty) { fl_ruina_battery_timeout[this.index] = TempValueForProperty; } + } + property float m_flLastDist_One + { + public get() { return fl_ThrowPlayerCooldown[this.index]; } + public set(float TempValueForProperty) { fl_ThrowPlayerCooldown[this.index] = TempValueForProperty; } + } + property float m_flLastDist_Two + { + public get() { return fl_ThrowPlayerImmenent[this.index]; } + public set(float TempValueForProperty) { fl_ThrowPlayerImmenent[this.index] = TempValueForProperty; } + } + property float m_flRevertControlOverride + { + public get() { return i_ClosestAllyCDTarget[this.index]; } + public set(float TempValueForProperty) { i_ClosestAllyCDTarget[this.index] = TempValueForProperty; } + } + property float m_flCurrentRoll + { + public get() { return f_NemesisCauseInfectionBox[this.index]; } + public set(float TempValueForProperty) { f_NemesisCauseInfectionBox[this.index] = TempValueForProperty; } + } + property float m_flEmergencyThrustAdjuster + { + public get() { return fl_RegainWalkAnim[this.index]; } + public set(float TempValueForProperty) { fl_RegainWalkAnim[this.index] = TempValueForProperty; } + } + property bool m_bVectoredThrust + { + public get() { return b_Half_Life_Regen[this.index]; } + public set(bool TempValueForProperty) { b_Half_Life_Regen[this.index] = TempValueForProperty; } + } + property bool m_bVectoredThrust_InUse + { + public get() { return b_Dead_Ringer_Invis_bool[this.index]; } + public set(bool TempValueForProperty) { b_Dead_Ringer_Invis_bool[this.index] = TempValueForProperty; } + } + property bool m_bShipFlightTowardsActive + { + public get() { return b_movedelay_gun[this.index]; } + public set(bool TempValueForProperty) { b_movedelay_gun[this.index] = TempValueForProperty; } + } + property bool m_bPrimaryLancesActive + { + public get() { return b_new_target[this.index]; } + public set(bool TempValueForProperty) { b_new_target[this.index] = TempValueForProperty; } + } + property bool m_bCutThrust + { + public get() { return b_FUCKYOU[this.index]; } + public set(bool TempValueForProperty) { b_FUCKYOU[this.index] = TempValueForProperty; } + } + property bool m_bCutAllAbilities + { + public get() { return b_Gunout[this.index]; } + public set(bool TempValueForProperty) { b_Gunout[this.index] = TempValueForProperty; } + } + property bool m_bCrashSequenceInitiate + { + public get() { return b_NextRangedBarrage_OnGoing[this.index]; } + public set(bool TempValueForProperty) { b_NextRangedBarrage_OnGoing[this.index] = TempValueForProperty; } + } + property float m_flCrashValuesTimer + { + public get() { return fl_RangedSpecialDelay[this.index]; } + public set(float TempValueForProperty) { fl_RangedSpecialDelay[this.index] = TempValueForProperty; } + } + property bool m_bCutThrust_Hyper + { + public get() { return b_FUCKYOU_move_anim[this.index]; } + public set(bool TempValueForProperty) { b_FUCKYOU_move_anim[this.index] = TempValueForProperty; } + } + property int m_iInternalTravelVaultVectors + { + public get() { return i_SemiAutoWeapon[this.index]; } + public set(int TempValueForProperty) { i_SemiAutoWeapon[this.index] = TempValueForProperty; } + } + property int m_iBeaconsExist + { + public get() { return i_SurvivalKnifeCount[this.index]; } + public set(int TempValueForProperty) { i_SurvivalKnifeCount[this.index] = TempValueForProperty; } + } + public RegaliaClass(float vecPos[3], float vecAng[3], int team, const char[] data) + { + RegaliaClass npc = view_as(CClotBody(vecPos, vecAng, STARSHIP_MODEL, "1.0", "1000", team, .CustomThreeDimensions = {1000.0, 1000.0, 200.0}, .CustomThreeDimensionsextra = {-1000.0, -1000.0, -200.0})); + + i_NpcWeight[npc.index] = 999; + + bShipRaidModeScaling = false; + + npc.CleanEntities(); + + SetEntityRenderMode(npc.index, RENDER_NORMAL); + SetEntityRenderColor(npc.index, 255, 255, 255, 255); + + npc.m_iBeaconsExist = 0; + + FormatEx(c_HeadPlaceAttachmentGibName[npc.index], sizeof(c_HeadPlaceAttachmentGibName[]), "head"); + + if(StrContains(data, "raid_hud") != -1) + { + RaidBossActive = EntIndexToEntRef(npc.index); + RaidAllowsBuildings = true; + RaidModeTime = FAR_FUTURE; + } + if(StrContains(data, "raid_damage_scaling") != -1) + { + Do_RaidModeScaling(data); + bShipRaidModeScaling = true; + } + if(StrContains(data, "crash_sequence") != -1) + { + b_NpcUnableToDie[npc.index] = true; + } + if(StrContains(data, "final") != -1) + { + i_RaidGrantExtra[npc.index] = 1; + } + + //Setting it to 999 will make our lag comp not resize collision box on shoot + b_BoundingBoxVariant[npc.index] = BBV_DontAlter; + + //SOLID_OBB_YAW = 4, // an OBB, constrained so that it can only yaw + // could also try: SOLID_CUSTOM = 5, // Always call into the entity for tests + //or if youre very cool, maybe use + //SOLID_VPHYSICS = 6, // solid vphysics object, get vcollide from the model and collide with that + //but that requires modeling that crudely. + //SetEntProp(npc.index, Prop_Data, "m_nSolidType", 4); + + npc.m_iInternalTravelVaultVectors = -1; + + npc.CreateBody(); + npc.ShieldState(false); + + npc.m_iBleedType = BLEEDTYPE_METAL; + //npc.m_iStepNoiseType = STEPSOUND_NORMAL; + //npc.m_iNpcStepVariation = STEPTYPE_NORMAL; + + func_NPCDeath[npc.index] = NPC_Death; + func_NPCOnTakeDamage[npc.index] = OnTakeDamage; + func_NPCThink[npc.index] = ClotThink; + func_ShipTurn[npc.index] = INVALID_FUNCTION; + + npc.m_flTurnSpeed = 0.5; + npc.m_flAcceleration = 1.2; + npc.m_flDecceleration = 0.8; + npc.m_flHyperDeccelNearDist = 500.0; + npc.m_flHyperDeccelSpeed = 5.0; + npc.m_flHyperDeccelMax = 0.5; + + npc.m_bCutThrust_Hyper = true; + npc.m_bCutThrust = false; + npc.m_bShipFlightTowardsActive = false; + npc.m_bVectoredThrust = false; + npc.m_bVectoredThrust_InUse = false; + npc.m_flSpeed = 600.0; //MAX SPEED + npc.m_flGetClosestTargetTime = 0.0; + npc.m_flShipAbilityActive = 0.0; + npc.StopPathing(); //don't path. + + npc.m_flLastDist_One = 0.0; + npc.m_flLastDist_Two = 0.0; + npc.m_flRevertControlOverride = FAR_FUTURE; + Dungeon_SetEntityZone(npc.index, Zone_HomeBase); + + + //npc.m_iWearable1 = npc.EquipItem("head", "models/weapons/c_models/c_claidheamohmor/c_claidheamohmor.mdl"); //claidemor + //SetVariantString("1.0"); + //AcceptEntityInput(npc.m_iWearable1, "SetModelScale"); + // + int skin = 0; //1=blue, 0=red + SetEntProp(npc.index, Prop_Send, "m_nSkin", skin); + + float Angles[3]; + GetEntPropVector(npc.index, Prop_Data, "m_angRotation", Angles); + int iPitch = npc.LookupPoseParameter("body_pitch"); + float flPitch = npc.GetPoseParameter(iPitch); + flPitch *= -1.0; + Angles[0] = flPitch; + + fl_AbilityVectorData[npc.index] = Angles; + + npc.m_bCrashSequenceInitiate = false; + npc.m_bCutAllAbilities = false; + npc.m_flCrashValuesTimer = 0.0; + + //Weapons System. + //Forward Lances + npc.m_flLanceRecharge = GetRandomFloat(60.0, 75.0) + GetGameTime(); + npc.m_flLanceDuration = 0.0; + npc.m_bPrimaryLancesActive = false; + + //under slungs + npc.m_flUnderSlung_Type0_Recharge = GetRandomFloat(30.0, 45.0) + GetGameTime(); + npc.m_flUnderSlung_Type1_Recharge = GetRandomFloat(20.0, 60.0) + GetGameTime(); + npc.m_flUnderSlung_Type2_Recharge = GetRandomFloat(60.0, 120.0) + GetGameTime(); + npc.m_flUnderSlung_PrimaryRecharge = 0.0; + + //core deco weapons + npc.m_flSprial_Recharge = GetRandomFloat(90.0, 120.0) + GetGameTime(); + npc.m_flDroneSpawnNext = GetRandomFloat(1.0, 3.0) + GetGameTime(); + + //Special + + npc.m_flConstructorCooldown = GetRandomFloat(30.0, 80.0) + GetGameTime(); + npc.m_flConstructorDuration = FAR_FUTURE; + + //Make immune to speed debuffs and the like + ApplyStatusEffect(npc.index, npc.index, "Clear Head", FAR_FUTURE); + ApplyStatusEffect(npc.index, npc.index, "Solid Stance", FAR_FUTURE); + ApplyStatusEffect(npc.index, npc.index, "Fluid Movement", FAR_FUTURE); + + //dissable collision checks / safeties + b_DoNotUnStuck[npc.index] = true; + f_NoUnstuckVariousReasons[npc.index] = FAR_FUTURE; + f_StuckOutOfBoundsCheck[npc.index] = FAR_FUTURE; + b_NoKnockbackFromSources[npc.index] = true; + b_ThisNpcIsImmuneToNuke[npc.index] = true; + b_IgnoreAllCollisionNPC[npc.index] = true; + npc.m_bDissapearOnDeath = true; + + //CommLines("", "%t", "Regalia Test Line"); + //PrecacheSound("zombie_riot/attackofmrbeast.mp3"); + //CommLines("zombie_riot/attackofmrbeast.mp3", "%t", "Regalia Test Line Formated", 1, 3, 4); + + npc.m_iHealthBar = 1; + + //for spawn beacons + RequestFrame(SummonBeaconsFrameLater, EntIndexToEntRef(npc.index)); + + npc.Handle_SectionParticles(); + + + Zero(fl_player_weapon_score); + npc.m_fbRangedSpecialOn = true; + npc.Anger = false; + return npc; + } + public void CreateBody() + { //assign primary bodygroups. except for shield. + int group = 0; + for(int i=0 ; i < 8 ; i++) + { + group |= (1 << i); + } + SetVariantInt(group); + AcceptEntityInput(this.index, "SetBodyGroup"); + } + public void ShieldState(bool state) + { + if(state) + this.AddSection(StarShip_BG_Shield); + else + this.RemoveSection(StarShip_BG_Shield); + } + public void RemoveSection(int group) + { + //get current bodygroups + int current = GetEntProp(this.index, Prop_Data, "m_nBody"); + + //then remove the specific bodygroup from the list + current &= ~group; + + SetVariantInt(current); + AcceptEntityInput(this.index, "SetBodyGroup"); + + } + public void AddSection(int group) + { + //get current bodygroups. + int current = GetEntProp(this.index, Prop_Data, "m_nBody"); + + //and then add the group to the whole. + current |= group; + + SetVariantInt(current); + AcceptEntityInput(this.index, "SetBodyGroup"); + } + public int iGetTarget() + { + if(!IsValidEnemy(this.index, this.m_iTarget)) + this.m_flGetClosestTargetTime = 0.0; + + float GameTime = GetGameTime(this.index); + if(this.m_flGetClosestTargetTime > GameTime && !this.m_bPrimaryLancesActive) + return this.m_iTarget; + if(this.m_bPrimaryLancesActive) + { + this.m_iTarget = i_Get_Laser_Target(this); + if(!IsValidEntity(this.m_iTarget)) + { + this.m_iTarget = GetClosestTarget(this.index, _, _ , true, _, _, f3_LastValidPosition[this.index], _, _, _, true); + } + } + else + this.m_iTarget = GetClosestTarget(this.index, _, _ , true, _, _, _, _, _, _, true); + this.m_flGetClosestTargetTime = GetGameTime(this.index) + GetRandomRetargetTime(); + + /* + int entity, + + bool IgnoreBuildings = false, + float fldistancelimit = 99999.9, + bool camoDetection=false, + + bool onlyPlayers = false, + int ingore_client = -1, + float EntityLocation[3] = {0.0,0.0,0.0}, + + bool CanSee = false, + float fldistancelimitAllyNPC = 450.0, + bool IgnorePlayers = false, //also assumes npcs, only buildings are attacked + + bool UseVectorDistance = false, + float MinimumDistance = 0.0, + Function ExtraValidityFunction = INVALID_FUNCTION) + */ + + return this.m_iTarget; + } + public bool bDoesSectionExist(int group) + { + int current = GetEntProp(this.index, Prop_Data, "m_nBody"); + + return view_as(current & group); + } + public float[] GetAngles() + { + return fl_AbilityVectorData_3[this.index]; + } + public float[] GetShipFlightAngles() + { + return fl_AbilityVectorData[this.index]; + } + //is the ship facing completely forward relative to its current flight path. + //can set how much of an allowence we wil let. + public bool bIsShipFacingForward(float Pitch_Allow, float Yaw_Allow) + { + if(fabs(this.m_flYawLeft) > Yaw_Allow || fabs(this.m_flPitchLeft) > Pitch_Allow) + return false; + + return true; + } + //is the ship's forward section facing our wanted location. + //can set how much of an allowance we will let. + public bool bIsShipFacingLoc(float ComparePos[3], float Loc[3], float Pitch_Allow, float Yaw_Allow) + { + //TE_SetupBeamPoints(ComparePos, Loc, g_Ruina_BEAM_Laser, 0, 0, 0, 1.0, 60.0, 60.0, 0, 0.25, {100, 255, 0, 255}, 3); + //TE_SendToAll(); + + float ShipAngles[3]; ShipAngles = this.GetAngles(); + float Angles[3]; + MakeVectorFromPoints(ComparePos, Loc, Angles); + GetVectorAngles(Angles, Angles); + + //float Paranoia_Loc[3]; + //Get_Fake_Forward_Vec(500.0 , Angles , Paranoia_Loc, ComparePos); + //TE_SetupBeamPoints(ComparePos, Paranoia_Loc, g_Ruina_BEAM_Laser, 0, 0, 0, 1.0, 60.0, 60.0, 0, 0.25, {255, 255, 100, 255}, 3); + //TE_SendToAll(); + + //Get_Fake_Forward_Vec(500.0 , ShipAngles , Paranoia_Loc, ComparePos); + //TE_SetupBeamPoints(ComparePos, Paranoia_Loc, g_Ruina_BEAM_Laser, 0, 0, 0, 1.0, 60.0, 60.0, 0, 0.25, {50, 255, 100, 255}, 3); + //TE_SendToAll(); + + float desiredPitch = Angles[0]; + float desiredYaw = Angles[1]; + + float angleDiff_Pitch = UTIL_AngleDiff( desiredPitch, ShipAngles[0] ); //now get the difference between what we want and what we have as our angles + float angleDiff_Yaw = UTIL_AngleDiff( desiredYaw, ShipAngles[1] ); //now get the difference between what we want and what we have as our angles + angleDiff_Pitch = fixAngle(angleDiff_Pitch); + angleDiff_Yaw = fixAngle(angleDiff_Yaw); + + //CPrintToChatAll("angleDiff_Pitch: %.3f", angleDiff_Pitch); + //CPrintToChatAll("angleDiff_Yaw: %.3f", angleDiff_Yaw); + + if(fabs(angleDiff_Yaw) > Yaw_Allow || fabs(angleDiff_Pitch) > Pitch_Allow) + return false; + + return true; + } + //Weapons Sections + public float[] GetWeaponSections(const char[] Attachment) + { + float flPos[3], flAng[3]; + this.GetAttachment(Attachment, flPos, flAng); + return flPos; + } + public void AddAttachedEntity(int entity) + { + if(AL_RegaliaAttachedEntities[this.index] == null) + { + AL_RegaliaAttachedEntities[this.index] = new ArrayList(); + } + AL_RegaliaAttachedEntities[this.index].Push(EntIndexToEntRef(entity)); + } + public void CleanEntities() + { + if(AL_RegaliaAttachedEntities[this.index] == null) + return; + + for(int i = 0 ; i < AL_RegaliaAttachedEntities[this.index].Length ; i++) + { + int ent = EntRefToEntIndex(AL_RegaliaAttachedEntities[this.index].Get(i)); + if(IsValidEntity(ent)) + RemoveEntity(ent); + } + delete AL_RegaliaAttachedEntities[this.index]; + AL_RegaliaAttachedEntities[this.index] = null; + } + //Flight System: + public void SetFlightSystemGoal(float GoalVec[3], Function FuncTurn = INVALID_FUNCTION) + { + if(this.m_bShipFlightTowardsActive) + { + LogStackTrace("Regalia Attempted to set new pathing logic when we already have a path. this is not supported and might break ship logic. as such aborting"); + return; + } + + this.m_bCutThrust_Hyper = false; + this.m_bCutThrust = false; + this.m_flRevertControlOverride = FAR_FUTURE; + func_ShipTurn[this.index] = FuncTurn; + this.m_bShipFlightTowardsActive = true; + f3_NpcSavePos[this.index] = GoalVec; + } + public void EndFlightSystemGoal() + { + this.m_flRevertControlOverride = FAR_FUTURE; + fl_AbilityVectorData[this.index] = this.GetAngles(); + this.m_bShipFlightTowardsActive = false; + this.m_bVectoredThrust = false; + this.m_flShipAbilityActive = GetGameTime(this.index) + 1.0; + func_ShipTurn[this.index] = INVALID_FUNCTION; + this.m_bCutThrust = false; + this.m_bCutThrust_Hyper = false; + this.m_iInternalTravelVaultVectors = -1; + } + public void HeadingControl() + { + b_NoGravity[this.index] = true; + + this.StopPathing(); + + bool Wondering = false; + + if(!IsValidEntity(this.m_iTarget)) + Wondering = true; + + if(fabs(this.m_flYawLeft) < 10.0) + { + if(this.m_flEmergencyThrustAdjuster < GetGameTime() - 5.0) + { + if(fabs(this.m_flYawLeft) <= 2.5) + this.m_flEmergencyThrustAdjuster = GetGameTime(); + } + else + { + this.m_flEmergencyThrustAdjuster = GetGameTime(); + } + } + + float GameTime = GetGameTime(this.index); + + float DroneLoc[3], TargetLoc[3]; + GetAbsOrigin(this.index, DroneLoc); + + if(this.m_bShipFlightTowardsActive) + { + TargetLoc = f3_NpcSavePos[this.index]; + } + else if(Wondering) + { + if(this.m_iInternalTravelVaultVectors != -1) + { + if(this.m_iInternalTravelVaultVectors == 0) + this.m_iInternalTravelVaultVectors = GetRandomInt(1, REGALIA_RANDOM_LOC_AMT); + + TargetLoc = VaultVectorPoints[this.m_iInternalTravelVaultVectors]; + } + + float Dist2D = Get2DVectorDistances(DroneLoc, TargetLoc, true); + if(Dist2D < (150.0 * 150.0)) + { + if(this.m_iInternalTravelVaultVectors != 0) + { + int currently_on = this.m_iInternalTravelVaultVectors; + + while(currently_on == this.m_iInternalTravelVaultVectors) + { + this.m_iInternalTravelVaultVectors = GetRandomInt(1, REGALIA_RANDOM_LOC_AMT); + } + } + } + } + else + { + bool is_player = false; + if(this.m_iInternalTravelVaultVectors != -1) + { + TargetLoc = VaultVectorPoints[this.m_iInternalTravelVaultVectors]; + } + else + { + is_player = true; + WorldSpaceCenter(this.m_iTarget, TargetLoc); + TargetLoc[2]+=1000.0; + } + + float Dist2D = Get2DVectorDistances(DroneLoc, TargetLoc, true); + if(Dist2D < (is_player ? (300.0 * 300.0) : (150.0 * 150.0))) + { + if(this.m_iInternalTravelVaultVectors == -1) + { + this.m_iInternalTravelVaultVectors = GetRandomInt(1, REGALIA_RANDOM_LOC_AMT); + } + else if(this.m_iInternalTravelVaultVectors != 0) + { + this.m_iInternalTravelVaultVectors = -1; + } + } + + } + + if(TargetLoc[0] == 0.0 && TargetLoc[1] == 0.0 && TargetLoc[2] == 0.0) + { + this.m_iInternalTravelVaultVectors = GetRandomInt(1, REGALIA_RANDOM_LOC_AMT); + } + + float Dist = GetVectorDistance(DroneLoc, TargetLoc, true); + + bool Vectored_Thrust = false; + //so simply put. space ships aren't limited to the usual "plane movement", they can move in 3d space freely. + //however coding that is annoying and I don't have time for it. + //however, I can partially simulate it by making it so: + //if we are traveling towards a set vector point, and we allow drifting + //and are about to reach said point we can initiate "fake thrust vectoring" + //aka the ship model turns, but the ship's actual velocity vector stays the same + //obv the ship's main engies are nolonger being used as the main engies, as such to + //make it more believable we will slow the ship by 50%. + //since big engines on back == big speed. + //big engines cause big mass. + //TL;DR: it look cool. + + if(this.m_bShipFlightTowardsActive) + { + if(this.m_bVectoredThrust) //do we have "tokyo drifto" mode active? + { + float DistCheck = 500.0*500.0; + if(Dist < DistCheck) + Vectored_Thrust = true; + } + } + else + { + Vectored_Thrust = this.m_bVectoredThrust; + } + + if(this.m_bCutThrust) + Vectored_Thrust = true; + + this.Fly(TargetLoc, Dist, Vectored_Thrust); + + this.m_bVectoredThrust_InUse = Vectored_Thrust; + + if(this.m_flRevertControlOverride < GameTime) + { + this.m_flRevertControlOverride = FAR_FUTURE; + func_ShipTurn[this.index] = INVALID_FUNCTION; + fl_AbilityVectorData[this.index] = this.GetAngles(); + this.m_bVectoredThrust = false; + this.m_bCutThrust = false; + this.m_bCutThrust_Hyper = false; + } + + if(func_ShipTurn[this.index] && func_ShipTurn[this.index] != INVALID_FUNCTION) + { + Call_StartFunction(null, func_ShipTurn[this.index]); + Call_PushCell(this.index); + Call_Finish(); + } + } + property float m_flTurnSpeed + { + public get() + { + float speed = fl_ShipTurnSpeed; + + if(this.m_flEmergencyThrustAdjuster < GetGameTime() - 8.0) + { + float timer = GetGameTime() - this.m_flEmergencyThrustAdjuster; + + timer = timer / 8.0; + + timer *=2.5; + + speed *= timer; + } + if(this.m_bVectoredThrust_InUse) + { + speed *= 2.0; + } + return speed; + } + public set(float TempValueForProperty) { fl_ShipTurnSpeed = (TempValueForProperty / TickrateModify); } + } + property float m_flDecceleration + { + public get() { return fl_ShipDeceleration; } + public set(float TempValueForProperty) { fl_ShipDeceleration = (TempValueForProperty / TickrateModify); } + } + property float m_flHyperDeccelSpeed + { + public get() { return fl_ShipHyperDecelerationSpeed; } + public set(float TempValueForProperty) { fl_ShipHyperDecelerationSpeed = (TempValueForProperty / TickrateModify); } + } + property float m_flAcceleration + { + public get() { return fl_ShipAcceleration; } + public set(float TempValueForProperty) { fl_ShipAcceleration = (TempValueForProperty / TickrateModify); } + } + property float m_flHyperDeccelNearDist + { + public get() { return fl_ShipHyperDecelerationNearDist; } + public set(float TempValueForProperty) { fl_ShipHyperDecelerationNearDist = TempValueForProperty; } + } + property float m_flHyperDeccelMax + { + public get() { return fl_ShipHyperDecelerationMax; } + public set(float TempValueForProperty) { fl_ShipHyperDecelerationMax = TempValueForProperty; } + } + public VectorTurnData RotateShipFlightPathTowards(float GoalVec[3], float multi = 1.0) + { + float DroneLoc[3]; GetAbsOrigin(this.index, DroneLoc); + VectorTurnData Data; + Data.Origin = DroneLoc; //this makes it act form vec to vec rather then from angles to angles. + Data.TargetVec = GoalVec; + Data.CurrentAngles = this.GetShipFlightAngles(); + Data.PitchSpeed = this.m_flTurnSpeed * multi; + Data.YawSpeed = this.m_flTurnSpeed * multi; + fl_AbilityVectorData[this.index] = TurnVectorTowardsGoal(Data); + this.m_flPitchLeft = Data.PitchRotateLeft; + this.m_flYawLeft = Data.YawRotateLeft; + return Data; + } + public float[] RotateShipModelTowards(float GoalVec[3], VectorTurnData Data, float multi = 1.0) + { + float DroneLoc[3]; GetAbsOrigin(this.index, DroneLoc); + Data.Origin = DroneLoc; //this makes it act form vec to vec rather then from angles to angles. + Data.TargetVec = GoalVec; + Data.CurrentAngles = this.GetAngles(); + Data.PitchSpeed = this.m_flTurnSpeed * multi; + Data.YawSpeed = this.m_flTurnSpeed * multi; + fl_AbilityVectorData_3[this.index] = TurnVectorTowardsGoal(Data); + return fl_AbilityVectorData_3[this.index]; + } + public void Fly(float Vec[3], float Dist, bool Vectored_Thrust) + { + float DroneLoc[3]; + GetAbsOrigin(this.index, DroneLoc); + + float Angles[3]; + + float HypeDecell_NearDist = this.m_flHyperDeccelNearDist * this.m_flHyperDeccelNearDist; + float HypeDecell_Max = this.m_flHyperDeccelMax; + + VectorTurnData Data; + Data = this.RotateShipFlightPathTowards(Vec); + + Angles = fl_AbilityVectorData[this.index]; + + float TurnRates[2]; + TurnRates[0] = Data.PitchRotateLeft; + TurnRates[1] = Data.YawRotateLeft; + + float MaxSpeed = this.fGetBaseSpeed(); + //we gotta turn ALOT, so slow down the this.index to make its turning circle smaller. + + bool HyperDeccel = (Dist < HypeDecell_NearDist); + + float TurnReduce = 45.0; + + bool SubDeccel = false; + + for(int i=0 ; i < 2 ; i++) + { + if(fabs(TurnRates[i]) > TurnReduce) { + MaxSpeed *= ( TurnReduce / fabs(TurnRates[i])); + } + + if(fabs(TurnRates[i]) > 45.0) + HyperDeccel = false; + + if(fabs(TurnRates[i]) > 100.0 && this.m_flCurrentSpeed > this.m_flSpeed * 0.5) + SubDeccel = true; + } + + if(HyperDeccel) { + + float SpeedRatio = Dist / HypeDecell_NearDist; + + if(SpeedRatio < HypeDecell_Max) + SpeedRatio = HypeDecell_Max; + + MaxSpeed *=SpeedRatio; + } + + if(SubDeccel) + HyperDeccel = SubDeccel; + + float fBuf[3], fVel[3]; + GetAngleVectors(Angles, fBuf, NULL_VECTOR, NULL_VECTOR); + + float FlySpeed = this.GetShipFlightSpeed(MaxSpeed, HyperDeccel, SubDeccel); + + Angles[2] = -1.0 * Data.YawRotateLeft; + + float RotationClamp = fl_ShipRollClamps; + + //clamp ship rotational angles + if(Angles[2] > RotationClamp) + Angles[2] = RotationClamp; + else if(Angles[2] < -RotationClamp) + Angles[2] = -RotationClamp; + + /*if(Vectored_Thrust && this.m_bShipFlightTowardsActive) + { + + if(Dist < (125.0*125.0)) + { + this.m_flCurrentSpeed = 0.0; + this.SetVelocity({0.0, 0.0, 0.0}); + fl_AbilityVectorData[this.index] = this.GetAngles(); + return; + } + if(FlySpeed < 10.0) + FlySpeed = 10.0; + + }*/ + + fVel[0] = fBuf[0]*FlySpeed; + fVel[1] = fBuf[1]*FlySpeed; + fVel[2] = fBuf[2]*FlySpeed; + + if(!Vectored_Thrust) + this.RotateShipModel(Angles); + + this.SetVelocity(fVel); + } + public float fGetBaseSpeed() + { + float speed = this.m_flSpeed; + + if(this.m_bVectoredThrust_InUse) + speed *= 0.8; + + if(this.m_bCutThrust) + { + speed = this.m_flCurrentSpeed - ( this.m_bCutThrust_Hyper ? this.m_flHyperDeccelSpeed : this.m_flDecceleration); + } + + if(speed <= 0.0) + speed = 0.0; + + return speed; + } + public void AdjustShipRoll(float Roll) + { + float RollChange = fabs(this.m_flCurrentRoll - Roll); + float RollSpeed = this.m_flTurnSpeed; + + if(RollChange > RollSpeed) + { + if(this.m_flCurrentRoll > Roll) + this.m_flCurrentRoll -=RollSpeed; + else + this.m_flCurrentRoll +=RollSpeed; + } + else + { + if(this.m_flCurrentRoll > Roll) + this.m_flCurrentRoll -=RollChange; + else + this.m_flCurrentRoll +=RollChange; + } + } + public void RotateShipModel(float Angles[3]) + { + this.AdjustShipRoll(Angles[2]); + Angles[2] = this.m_flCurrentRoll; + fl_AbilityVectorData_3[this.index] = Angles; + SDKCall_SetLocalAngles(this.index, Angles); + //TeleportEntity(this.index, NULL_VECTOR, Angles); + } + public float GetShipFlightSpeed(float MaxSpeed, bool HyperDeccel, bool DoNotAccel) + { + float FlySpeed = this.m_flCurrentSpeed; + float Acceleration = this.m_flAcceleration; + float Deccel = HyperDeccel ? this.m_flHyperDeccelSpeed : this.m_flDecceleration; + + if(!DoNotAccel) { + if(FlySpeed+Acceleration < MaxSpeed) + FlySpeed+=Acceleration; + else { + if(MaxSpeed == this.fGetBaseSpeed()) + FlySpeed = MaxSpeed; + } + } + + //we too fast + if(FlySpeed > MaxSpeed || DoNotAccel) { + //we faster the base speed. force set + if(FlySpeed > this.fGetBaseSpeed()) { + FlySpeed = this.fGetBaseSpeed(); + } + else { + //we faster then the max speed assigned due to rotational difference, apply gradual Deceleration and not instant. + + FlySpeed -= Deccel; + + if(FlySpeed < MaxSpeed) + FlySpeed = MaxSpeed; + + if(FlySpeed < 0.0 && HyperDeccel) + FlySpeed = 0.0; + } + } + + //if(DriftMode) + // FlySpeed *= 0.5; + + this.m_flCurrentSpeed = FlySpeed; + + return FlySpeed; + } + // Particle VFX application + public void Handle_SectionParticles() + { + this.CleanEntities(); + + this.ApplyEngineEffects(); + this.Apply_LanceEffects(); + + this.ApplyWingBottomEffects(); + this.ApplyWingsTopEffects(); + } + public void ApplyEngineEffects() + { + if(!this.bDoesSectionExist(StarShip_BG_MainDrive)) + return; + + static char Sections[][] = { + "upper_center_engine_block" , + "lower_center_engine_block" , + + "upper_left_engine_block" , + "center_left_engine_block" , + + "lower_left_engine_block" , + "upper_right_engine_block" , + + "center_right_engine_block" , + "lower_right_engine_block" + }; + + int rendermode = 4; + float startwidth = 100.0; + float endwidth = 25.0; + float lifetime = 2.5; + + int skin = GetEntProp(this.index, Prop_Data, "m_nSkin"); + + //"effects/beam001_white.vmt" + //"effects/beam001_red.vmt" : "effects/beam001_blu.vmt" + for(int i= 0 ; i < 8 ; i++) + { + int trail = TrailAttach_Bone(this.index, Sections[i], skin == 1 ? "effects/beam001_blu.vmt" : "effects/beam001_red.vmt", 255, lifetime, startwidth, endwidth, rendermode); + if(IsValidEntity(trail)) + this.AddAttachedEntity(trail); + trail = TrailAttach_Bone(this.index, Sections[i], "effects/beam001_white.vmt", 255, lifetime, startwidth, endwidth, rendermode); + if(IsValidEntity(trail)) + this.AddAttachedEntity(trail); + } + + + + } + public void ApplyWingBottomEffects() + { + if(!this.bDoesSectionExist(StarShip_BG_BottomDeco)) + return; + + static const char Sections[][] = { + "bottom_left_wing_block", + "bottom_right_wing_block" + }; + + int skin = GetEntProp(this.index, Prop_Data, "m_nSkin"); + + for(int i=0 ; i < 2 ; i ++) + { + int particle_1 = ParticleEffectAt({0.0,0.0,0.0}, skin == 1 ? "raygun_projectile_blue_crit" : "raygun_projectile_red_crit", 0.0); + SetParent(this.index, particle_1, Sections[i]); + this.AddAttachedEntity(particle_1); + } + } + public void ApplyWingsTopEffects() + { + if(!this.bDoesSectionExist(StarShip_BG_TopDeco)) + return; + + static const char Sections[][] = { + "top_left_wing_block", + "top_right_wing_block" + }; + + int skin = GetEntProp(this.index, Prop_Data, "m_nSkin"); + + for(int i=0 ; i < 2 ; i ++) + { + int particle_1 = ParticleEffectAt({0.0,0.0,0.0}, skin == 1 ? "raygun_projectile_blue_crit" : "raygun_projectile_red_crit", 0.0); + SetParent(this.index, particle_1, Sections[i]); + this.AddAttachedEntity(particle_1); + } + } + public void Apply_LanceEffects() + { + if(!this.bDoesSectionExist(StarShip_BG_ForwardLance)) + return; + + /* + $attachment "forward_lance_left_end" "weapon_bone" 143.702 -432.962 0.0 rotate 0.0 0.0 0.0 + $attachment "forward_lance_left_start" "weapon_bone" 143.702 -314.649 0.0 rotate 0.0 0.0 0.0 + + $attachment "forward_lance_right_end" "weapon_bone" -143.702 -432.962 0.0 rotate 0.0 0.0 0.0 + $attachment "forward_lance_right_start" "weapon_bone" -143.702 -314.649 0.0 rotate 0.0 0.0 0.0 + */ + + float start = 2.0; + float end = 6.0; + float amp = 0.1; + + int color[3] = {255, 255, 255}; + + static const char Sections[][] = { + "forward_lance_left_start", + "forward_lance_left_end" , + + "forward_lance_right_start", + "forward_lance_right_end" + }; + + for(int i=0 ; i < 2 ; i ++) + { + int loop= i * 2; + + int particle_1 = ParticleEffectAt({0.0,0.0,0.0}, "flaregun_energyfield_blue", 0.0); //This is the root bone basically + int particle_2 = ParticleEffectAt({0.0,0.0,0.0}, "flaregun_energyfield_blue", 0.0); //This is the root bone basically + + SetParent(this.index, particle_1, Sections[loop]); + SetParent(this.index, particle_2, Sections[loop+1]); + + this.AddAttachedEntity(ConnectWithBeamClient(particle_1, particle_2, color[0], color[1], color[2], start, end, amp, BEAM_DIAMOND)); + + this.AddAttachedEntity(particle_1); + this.AddAttachedEntity(particle_2); + } + + + } +} +stock void CommLines(const char[] SoundString, const char[] TextLines, any...) +{ + if(SoundString[0]) + { + EmitSoundToAll(SoundString); + } + CCheckTrie(); + for(int i=1 ; i <= MaxClients ; i++) + { + if(!IsValidClient(i)) + continue; + + char buffer[MAX_BUFFER_LENGTH], buffer2[MAX_BUFFER_LENGTH]; + SetGlobalTransTarget(i); + Format(buffer, sizeof(buffer), "\x01%s", TextLines); + VFormat(buffer2, sizeof(buffer2), buffer, 3); + CReplaceColorCodes(buffer2); + CSendMessage(i, buffer2); + } +} +static void SummonBeaconsFrameLater(int ref) +{ + int iNPC = EntRefToEntIndex(ref); + + if(!IsValidEntity(iNPC)) + return; + + RegaliaClass npc = view_as(iNPC); + for(int i=0 ; i < 5 ; i++) + { + npc.m_flBeaconRespawnTimer = 0.0; + HandleBeacons(npc); + } +} +static void ClotThink(int iNPC) +{ + RegaliaClass npc = view_as(iNPC); + + float GameTime = GetGameTime(npc.index); + + if(npc.m_flNextDelayTime > GameTime) + return; + + npc.m_flNextDelayTime = GameTime + DEFAULT_UPDATE_DELAY_FLOAT; + + npc.HeadingControl(); + + npc.Update(); + + if(npc.m_flNextThinkTime > GameTime) + return; + + npc.m_flNextThinkTime = GameTime + 0.1; + Dungeon_SetEntityZone(npc.index, Zone_HomeBase); + + npc.m_iTarget = npc.iGetTarget(); + + //core of npc logic above should now be complete. now onto the specialist stuff. + + npc.ShieldState(npc.m_flArmorCount>0.0); //shield VFX will take directly from npc armour. + + HandleUnderSlungWeapons(npc); + HandleMainWeapons(npc); + HandleDroneSystem(npc); + HandleSpiralGlaive(npc); + HandleBeacons(npc); + HandleConstructor(npc); + HandleCrashSequence(npc); +} +static void HandleCrashSequence(RegaliaClass npc) +{ + if(!npc.m_bCrashSequenceInitiate) + return; + + if(npc.m_flCrashValuesTimer < GetGameTime()) + { + //CPrintToChatAll("Crash Timers Set"); + npc.m_flCrashValuesTimer = FAR_FUTURE; + npc.m_flShipAbilityActive = FAR_FUTURE; + npc.EndFlightSystemGoal(); + + float Loc[3]; Loc = fl_BeaconSpawnPos[GetRandomInt(0, sizeof(fl_BeaconSpawnPos)-1)]; + + npc.SetFlightSystemGoal(Loc); + return; + } + else if(npc.m_flCrashValuesTimer != FAR_FUTURE) + return; + + float DroneLoc[3], TargetLoc[3]; + GetAbsOrigin(npc.index, DroneLoc); + + static const char Sections[][] = { + "forward_lance_left_end", + "forward_lance_left_start", + "forward_lance_right_end", + "forward_lance_right_start", + "central_weapons_port_left_top", + "central_weapons_port_left_bottom", + "central_weapons_port_right_top", + "central_weapons_port_right_bottom", + "underside_weapons_left_outer", + "underside_weapons_left_inner", + "underside_weapons_right_outer", + "underside_weapons_right_inner", + "forward_hanger", + "upper_center_engine_block", + "lower_center_engine_block", + "upper_left_engine_block", + "center_left_engine_block", + "lower_left_engine_block", + "upper_right_engine_block", + "center_right_engine_block", + "lower_right_engine_block", + "top_left_wing_block", + "top_right_wing_block", + "bottom_left_wing_block", + "bottom_right_wing_block" + }; + + for(int i= 0 ; i < GetRandomInt(3, 6) ; i++) + { + float Loc[3]; Loc = npc.GetWeaponSections(Sections[GetRandomInt(0, sizeof(Sections)-1)]); + ParticleEffectAt(Loc, "asplode_hoodoo_embers", 0.5); + } + + TargetLoc = f3_NpcSavePos[npc.index]; + + float Dist = GetVectorDistance(DroneLoc, TargetLoc, true); + + if(Dist < (125.0 * 125.0)) + { + npc.m_flSpeed = 0.0; + npc.SetVelocity({0.0, 0.0, 0.0}); + npc.m_flCurrentSpeed = 0.0; + npc.m_bVectoredThrust = true; + b_NpcUnableToDie[npc.index] = false; + } + +} +static float fl_constructor_summon_time; +static void HandleConstructor(RegaliaClass npc) +{ + float GameTime = GetGameTime(npc.index); + + if(npc.m_bCutAllAbilities) + { + if(npc.m_flConstructorDuration != FAR_FUTURE) + { + npc.m_flConstructorDuration = FAR_FUTURE; + } + return; + } + + if(npc.m_flConstructorDuration < GameTime) + { + npc.m_flShipAbilityActive = GameTime + 1.0; + npc.m_flConstructorCooldown = GameTime + GetRandomFloat(90.0, 120.0); + npc.m_flConstructorDuration = FAR_FUTURE; + + f3_LastValidPosition[npc.index][2] +=10.0; + + npc.PlayHL2TeleSound(f3_LastValidPosition[npc.index]); + npc.EndFlightSystemGoal(); + npc.EndGenericLaserSound(); + + int health = RoundToFloor(ReturnEntityMaxHealth(npc.index) * 0.0125); //0.125% of ship hp + + float Radius = 300.0; + float TE_Duration = 1.0; + float ThicknessRing = 30.0; + + int style = GetEntProp(npc.index, Prop_Data, "m_nSkin"); + + if(style == 3) + style = 0; + else if(style == 4) + style = 1; + TE_SetupBeamRingPoint(f3_LastValidPosition[npc.index], Radius*2.0, 0.0, iGetTeamBeamIndex((style == 1 ? 3 : 2)), 0, 0, 1, TE_Duration, ThicknessRing, 0.1, {255, 255, 255, 255}, 1, 0); + TE_SendToAll(); + + f3_LastValidPosition[npc.index][2] +=40.0; + + for(int i = 0 ; i < 8 ; i++) + { + int SpwanIndex = NPC_CreateByName("npc_almagest_proxima", npc.index, f3_LastValidPosition[npc.index], {0.0, 0.0, 0.0}, GetTeam(npc.index)); + + if(SpwanIndex > MaxClients) + { + SetEntProp(SpwanIndex, Prop_Data, "m_iHealth", health); + SetEntProp(SpwanIndex, Prop_Data, "m_iMaxHealth", health); + } + } + } + + if(npc.m_flConstructorCooldown > GameTime) + return; + + if(npc.m_flShipAbilityActive > GameTime) + return; + + float ShipLoc[3]; GetAbsOrigin(npc.index, ShipLoc); + + int entity = MaxClients + 1; + + int vault_core = 0; + bool Found = false; + while((entity = FindEntityByClassname(entity, "obj_building")) != -1) + { + if(IsValidEnemy(npc.index, entity)) + { + if(IsDungeonCenterId() == i_NpcInternalId[entity]) + { + Found = true; + vault_core = entity; + break; + } + } + } + + if(Found) + { + float VaultLoc[3]; GetAbsOrigin(vault_core, VaultLoc); + float Dist = Get2DVectorDistances(ShipLoc, VaultLoc, true); + + if(Dist < (500.0 * 500.0)) + return; + + if(Dist > (1500.0 * 1500.0)) + return; + } + else + { + float Dist = Get2DVectorDistances(ShipLoc, VaultVectorPoints[0], true); + + if(Dist > (1500.0 * 1500.0)) + return; + } + + npc.m_flConstructorDuration = FAR_FUTURE; + npc.m_flConstructorCooldown = FAR_FUTURE; + npc.m_flShipAbilityActive = FAR_FUTURE; + + float WantedLoc[3]; + bool dungeon = Dungeon_Mode(); + + int selection = 0; + for(int i=0 ; i < sizeof(fl_BeaconSpawnPos)-1 ; i++) + { + if(!dungeon) + break; + + //CPrintToChatAll("fl_beacon_spawned_at_pos_recently[%i] = %.3f", i, fl_beacon_spawned_at_pos_recently[i]); + if(fl_beacon_spawned_at_pos_recently[i] == 0.0) + { + selection = i; + break; + } + + if(fl_beacon_spawned_at_pos_recently[i] < fl_beacon_spawned_at_pos_recently[selection]) + selection = i; + } + + WantedLoc = fl_BeaconSpawnPos[selection]; + fl_beacon_spawned_at_pos_recently[selection] = GetGameTime(); + + fl_constructor_summon_time = 10.0; + + //float OffsetLoc[3]; GetAbsOrigin(npc.index, OffsetLoc); + //TE_SetupBeamPoints(OffsetLoc, WantedLoc, g_Ruina_BEAM_Laser, 0, 0, 0, 15.0, 50.0, 50.0, 0, 0.1, {255,0,0,255}, 3); + //TE_SendToAll(); + + f3_LastValidPosition[npc.index] = WantedLoc; + + WantedLoc[2]+=1500.0; + + //TE_SetupBeamPoints(OffsetLoc, WantedLoc, g_Ruina_BEAM_Laser, 0, 0, 0, 15.0, 50.0, 50.0, 0, 0.1, {0,0,255,255}, 3); + //TE_SendToAll(); + + npc.SetFlightSystemGoal(WantedLoc, ConstructorTurnControl); + npc.m_bVectoredThrust = true; + + + //npc_almagest_proxima +} +static void ConstructorTurnControl(int iNPC) +{ + RegaliaClass npc = view_as(iNPC); + + if(!npc.m_bVectoredThrust_InUse) + return; + + float Origin[3]; GetAbsOrigin(npc.index, Origin); + float WantedLoc[3]; WantedLoc = f3_LastValidPosition[npc.index]; + float Dist = Get2DVectorDistances(Origin, WantedLoc, true); + + float Angles[3]; + VectorTurnData Data; + Angles = npc.RotateShipModelTowards(WantedLoc, Data, 1.0); + if(npc.m_flConstructorDuration == FAR_FUTURE) + { + if(Dist < (50.0*50.0) && npc.bIsShipFacingLoc(Origin, WantedLoc, 10.0, 10.0)) + { + npc.m_flCurrentSpeed *= 0.5; //THE ULTRA SPEED BRAKES! + float ShipNewAngles[3]; + MakeVectorFromPoints(Origin, WantedLoc, ShipNewAngles); + GetVectorAngles(ShipNewAngles, ShipNewAngles); + fl_AbilityVectorData[npc.index] = ShipNewAngles; + npc.Fly(WantedLoc, Dist, true); //update current speed / heading + + npc.m_flConstructorDuration = GetGameTime(npc.index) + fl_constructor_summon_time; + //and now apply the stationary holding system + npc.m_bCutThrust_Hyper = true; + npc.m_bCutThrust = true; + } + } + else + { + float OffsetLoc[3]; GetAbsOrigin(npc.index, OffsetLoc); + + float Radius = 15.0; + Ruina_Laser_Logic Laser; + Laser.client = npc.index; + Laser.Radius = Radius; + Laser.Damage = ModifyDamage(50.0); + Laser.Bonus_Damage = ModifyDamage(10.0); + Laser.damagetype = DMG_PLASMA|DMG_PREVENT_PHYSICS_FORCE; + Laser.Start_Point = OffsetLoc; + Laser.End_Point = WantedLoc; + Laser.Detect_Entities(On_LaserHit); + + npc.EmitGenerciLaserSound(); + + float RingRadius = 1200.0; + float TE_Duration = 0.1; + float ThicknessRing = 30.0; + + int style = GetEntProp(npc.index, Prop_Data, "m_nSkin"); + + if(style == 3) + style = 0; + else if(style == 4) + style = 1; + + DoPrimaryLanceEffects(npc, OffsetLoc, WantedLoc, Radius * 2.0); + + int beam_index = iGetTeamBeamIndex((style == 1 ? 3 : 2)); + + OffsetLoc[2]+=600.0; + TE_SetupBeamRingPoint(OffsetLoc, RingRadius*2.0, RingRadius * 2.0 - 1.0, beam_index, 0, 0, 1, TE_Duration, ThicknessRing, 0.1, {255, 255, 255, 255}, 1, 0); + TE_SendToAll(); + + RingRadius *=0.5; + OffsetLoc[2]-=300.0; + TE_SetupBeamRingPoint(OffsetLoc, RingRadius*2.0, RingRadius * 2.0 - 1.0, beam_index, 0, 0, 1, TE_Duration, ThicknessRing, 0.1, {255, 255, 255, 255}, 1, 0); + TE_SendToAll(); + + RingRadius *=0.5; + OffsetLoc[2]-=300.0; + TE_SetupBeamRingPoint(OffsetLoc, RingRadius*2.0, RingRadius * 2.0 - 1.0, beam_index, 0, 0, 1, TE_Duration, ThicknessRing, 0.1, {255, 255, 255, 255}, 1, 0); + TE_SendToAll(); + + WantedLoc[2]+=10.0; + TE_SetupBeamRingPoint(WantedLoc, RingRadius*2.0, RingRadius * 2.0 - 1.0, beam_index, 0, 0, 1, TE_Duration, ThicknessRing, 0.1, {255, 255, 255, 255}, 1, 0); + TE_SendToAll(); + } + + Angles[2] = -1.0 * Data.YawRotateLeft; + float RotationClamp = fl_ShipRollClamps; + + //clamp ship rotational angles + if(Angles[2] > RotationClamp) + Angles[2] = RotationClamp; + else if(Angles[2] < -RotationClamp) + Angles[2] = -RotationClamp; + + if(npc.m_bCutThrust) //in this case, make roll default to 0.0 to avoid the "Insert Interstellar theme here dot media player four" + { + Angles[2] = 0.0; + } + + npc.RotateShipModel(Angles); +} +static void HandleBeacons(RegaliaClass npc) +{ + //we allow 5 beacons + if(npc.m_iBeaconsExist >= 5) + return; + + float GameTime = GetGameTime(npc.index); + + if(npc.m_flShipAbilityActive > GameTime) + return; + + if(npc.m_flBeaconRespawnTimer > GameTime) + return; + + bool dungeon = Dungeon_Mode(); + + int Beacon = -2; + int selection = 0; + for(int i=0 ; i < sizeof(fl_BeaconSpawnPos)-1 ; i++) + { + if(!dungeon) + break; + + //CPrintToChatAll("fl_beacon_spawned_at_pos_recently[%i] = %.3f", i, fl_beacon_spawned_at_pos_recently[i]); + if(fl_beacon_spawned_at_pos_recently[i] == 0.0) + { + selection = i; + break; + } + + if(fl_beacon_spawned_at_pos_recently[i] < fl_beacon_spawned_at_pos_recently[selection]) + selection = i; + } + + Beacon = NPC_CreateByName("npc_starship_beacon", npc.index, fl_BeaconSpawnPos[selection], {0.0, 0.0, 0.0}, GetTeam(npc.index), npc.Anger ? "style1;lifeloss" : "style1"); + int health = RoundToFloor(ReturnEntityMaxHealth(npc.index) * 0.07); //like 7% hp of ship + if(Beacon < MaxClients) + return; + + npc.m_flBeaconRespawnTimer = GameTime + GetRandomFloat(10.0, 11.0 + (5.0 * npc.m_iBeaconsExist)); + npc.m_iBeaconsExist++; + + SetEntProp(Beacon, Prop_Data, "m_iHealth", health); + SetEntProp(Beacon, Prop_Data, "m_iMaxHealth", health); + + Starship_Beacon beacon_npc = view_as(Beacon); + beacon_npc.m_iState = EntIndexToEntRef(npc.index); + + fl_beacon_spawned_at_pos_recently[selection] = GetGameTime(); + + //CPrintToChatAll("Selection: %i", fl_beacon_spawned_at_pos_recently); + //CPrintToChatAll("Selection = %.3f", fl_beacon_spawned_at_pos_recently[selection]); + + if(!dungeon) + { + int Decicion = TeleportDiversioToRandLocation(Beacon,_,1250.0, 500.0); + + if(Decicion == 2) + Decicion = TeleportDiversioToRandLocation(Beacon, _, 1250.0, 250.0); + + if(Decicion == 2) + Decicion = TeleportDiversioToRandLocation(Beacon, _, 1250.0, 0.0); + } +} +enum struct Regalia_SpiralGlave_Data { + int iNPC_ref; + + float Duration; + float Windup; + + float Angle; + + float Duration_Base; + float Windup_Base; + +} +static void HandleSpiralGlaive(RegaliaClass npc) +{ + if(!npc.bDoesSectionExist(StarShip_BG_CoreDeco)) + return; + + float GameTime = GetGameTime(npc.index); + + if(npc.m_flSprial_Recharge > GameTime) + return; + + if(npc.m_flShipAbilityActive > GameTime) + return; + + float ShipLoc[3]; GetAbsOrigin(npc.index, ShipLoc); + + int entity = MaxClients + 1; + + int vault_core = 0; + bool Found = false; + while((entity = FindEntityByClassname(entity, "obj_building")) != -1) + { + if(IsValidEnemy(npc.index, entity)) + { + if(IsDungeonCenterId() == i_NpcInternalId[entity]) + { + Found = true; + vault_core = entity; + break; + } + } + } + + if(Found) + { + float VaultLoc[3]; GetAbsOrigin(vault_core, VaultLoc); + float Dist = Get2DVectorDistances(ShipLoc, VaultLoc, true); + + if(Dist < (500.0 * 500.0)) //makes it so the downward deathray doesn't activate right above the main building thus leading to an instant game over. + return; + + if(Dist > (1500.0 * 1500.0)) + return; + } + else + { + float Dist = Get2DVectorDistances(ShipLoc, VaultVectorPoints[0], true); + + if(Dist > (1500.0 * 1500.0)) + return; + } + + npc.m_flSprial_Recharge = GameTime + 1.0; + + Regalia_SpiralGlave_Data Data; + + Data.iNPC_ref = EntIndexToEntRef(npc.index); + Data.Duration_Base = 10.0; + Data.Windup_Base = 5.0; + Data.Angle = GetRandomFloat(0.0, 360.0); + + Data.Duration = GameTime + Data.Duration_Base + Data.Windup_Base; + Data.Windup = GameTime + Data.Windup_Base; + + npc.m_flShipAbilityActive = GameTime + Data.Duration_Base + Data.Windup_Base + 1.0; + + Data.Duration_Base *= ReturnEntityAttackspeed(npc.index); + Data.Windup_Base *= ReturnEntityAttackspeed(npc.index); + + f3_LastValidPosition[npc.index] = VaultVectorPoints[0]; + npc.m_bVectoredThrust = true; + func_ShipTurn[npc.index] = IOC_TurnControl; + npc.m_flRevertControlOverride = npc.m_flShipAbilityActive - 1.0; + npc.m_bCutThrust = true; + + npc.m_flSprial_Recharge = GameTime + 30.0; //NOT THE ACTUAL RECHARGE!!!! ACTUAL ONE IS LOWER. + + DataPack Pack = new DataPack(); + Pack.WriteCellArray(Data, sizeof(Data)); + + EmitSoundToAll(REGALIA_SPIRALGLAVE_SOUND, npc.index, SNDCHAN_STATIC, SNDLEVEL_RAIDSIREN, _, 1.0, RoundToCeil(100 * (14.0/(Data.Duration_Base + Data.Windup_Base)))); + EmitSoundToAll(REGALIA_SPIRALGLAVE_SOUND, npc.index, SNDCHAN_STATIC, SNDLEVEL_RAIDSIREN, _, 1.0, RoundToCeil(100 * (14.0/(Data.Duration_Base + Data.Windup_Base)))); + EmitSoundToAll(REGALIA_SPIRALGLAVE_SOUND, npc.index, SNDCHAN_STATIC, SNDLEVEL_RAIDSIREN, _, 1.0, RoundToCeil(100 * (14.0/(Data.Duration_Base + Data.Windup_Base)))); + + RequestFrames(SpiralGlave_Tick, 1, Pack); +} +static void SpiralGlave_Tick(DataPack IncomingData) +{ + IncomingData.Reset(); + Regalia_SpiralGlave_Data Data; + IncomingData.ReadCellArray(Data, sizeof(Data)); + + delete IncomingData; + + int iNPC = EntRefToEntIndex(Data.iNPC_ref); + + if(!IsValidEntity(iNPC)) + { + return; + } + + RegaliaClass npc = view_as(iNPC); + + float GameTime = GetGameTime(npc.index); + + if(Data.Duration < GameTime) + { + npc.m_flSprial_Recharge = GameTime + 160.0; + return; + } + + if(npc.m_bCutAllAbilities) + { + npc.m_flShipAbilityActive = GameTime + 1.0; + return; + } + + float Ratio = (Data.Duration - GameTime) / Data.Duration_Base; + + float RotationSpeed = (4.5 * Ratio * ReturnEntityAttackspeed(npc.index)) / TickrateModify; + + Data.Angle +=RotationSpeed; + + bool Windup = (Data.Windup > GameTime); + + if(Data.Angle > 360.0) + Data.Angle -= 360.0; + + static const char ShipWeaponsSections[][] = { + "central_weapons_port_left_bottom", + "central_weapons_port_right_bottom" + }; + + float MiddleLoc[3]; + Zero(MiddleLoc); + for(int i=0 ; i < 2 ; i++) + { + float Loc[3]; Loc = npc.GetWeaponSections(ShipWeaponsSections[i]); + + MiddleLoc[0] += Loc[0]; + MiddleLoc[1] += Loc[1]; + } + + MiddleLoc[0] /=2.0; + MiddleLoc[1] /=2.0; + + float ShipOrigin[3]; GetAbsOrigin(npc.index, ShipOrigin); + + MiddleLoc[2] = ShipOrigin[2] - 150.0; + + const float Radius = 300.0; + const float TE_Duration = 0.1; + const float ThicknessRing = 25.0; + const float Thickness = 50.0; + int color[4] = {255, 255, 255, 255}; + color = iRegaliaColor(npc); + + if(Windup) + color[3] = RoundToFloor(255.0 * (1.0 - (Data.Windup - GameTime) / Data.Windup_Base)); + + float RingLoc[3]; RingLoc = MiddleLoc; + + RingLoc[2]+=25.0; + TE_SetupBeamRingPoint(RingLoc, Radius*2.0, Radius*2.0 - 1.0, g_Ruina_BEAM_Laser, 0, 0, 1, TE_Duration, ThicknessRing, 0.1, color, 1, 0); + TE_SendToAll(); + RingLoc[2]-=50.0; + TE_SetupBeamRingPoint(RingLoc, Radius*2.0, Radius*2.0 - 1.0, g_Ruina_BEAM_Laser, 0, 0, 1, TE_Duration, ThicknessRing, 0.1, color, 1, 0); + TE_SendToAll(); + + const float Length = 7000.0; + const int loops = 8; + + Ruina_Laser_Logic Laser; //this trace/damage is done every tick. so yeah. + Laser.client = npc.index; + Laser.Radius = Thickness * 0.5; + Laser.Damage = ModifyDamage(50.0); + Laser.Bonus_Damage = ModifyDamage(10.0); + Laser.damagetype = DMG_PLASMA|DMG_PREVENT_PHYSICS_FORCE; + + const float AngleFinal = 75.0; + float Adjusted = 90.0 - AngleFinal; + + for(int i=0 ; i < loops ; i++) + { + float Angles[3]; Angles[1] = (360.0 / loops) * i + Data.Angle; + float OffsetLoc[3]; + Get_Fake_Forward_Vec(Radius, Angles, OffsetLoc, MiddleLoc); + float EndOffsetLoc[3]; + Angles[0] = Adjusted + AngleFinal * Ratio; + Get_Fake_Forward_Vec(Length, Angles, EndOffsetLoc, OffsetLoc); + + TE_SetupBeamPoints(OffsetLoc, EndOffsetLoc, g_Ruina_BEAM_Laser, 0, 0, 0, TE_Duration, Thickness, Thickness, 0, 0.1, color, 3); + TE_SendToAll(); + + if(!Windup) + { + Laser.Start_Point = OffsetLoc; + Laser.End_Point = EndOffsetLoc; + Laser.Detect_Entities(On_LaserHit); + //do damage! + } + } + + DataPack Pack = new DataPack(); + Pack.WriteCellArray(Data, sizeof(Data)); + + RequestFrames(SpiralGlave_Tick, 1, Pack); +} +static void On_LaserHit(int client, int target, int damagetype, float damage) +{ + if(IsIn_HitDetectionCooldown(client,target)) + return; + + Set_HitDetectionCooldown(client, target, GetGameTime() + 0.25); //if they walk backwards, its likely to hit them 2 times, but who on earth would willingly walk backwards/alongside the trajectory of the projectile + + float DamageOrigin[3]; + GetEntPropVector(client, Prop_Data, "m_vecAbsOrigin", DamageOrigin); + + SDKHooks_TakeDamage(target, client, client, damage, damagetype, _, DamageOrigin); +} +static float fl_Type1_CycleSpeed; +static void HandleUnderSlungWeapons(RegaliaClass npc) +{ + if(!npc.bDoesSectionExist(StarShip_BG_BottomWeps)) + return; + + float GameTime = GetGameTime(npc.index); + + if(npc.m_flShipAbilityActive > GameTime || npc.m_flUnderSlung_PrimaryRecharge > GameTime) + return; + + //CPrintToChatAll("POST npc.m_flShipAbilityActive: %.3f", npc.m_flShipAbilityActive - GameTime); + + if(npc.m_flUnderSlung_Type0_Recharge < GameTime) + { + /* + Type 1: + Conditions To Enter: Avg Vec point must have atleast X players before commiting + + -Get average highest players concentration in a circle. + -Create IOC. + -IOC Draw points originate from underslung weapon ports. + -While IOC is charging. ship speed slowed. and forced to look towards the IOC end point. + -IOC spins. + */ + + float radius = 500.0; + int amt = 4; + float Loc[3]; + Loc = vGetBestAverageWithinRadius(npc, radius, amt); + + float DetTime = 5.0; + + if(amt != -1) + { + f3_LastValidPosition[npc.index] = Loc; + npc.m_flUnderSlung_Type0_Recharge = GameTime + 90.0; + npc.m_flUnderSlung_PrimaryRecharge = GameTime + DetTime + 2.5; + npc.m_flShipAbilityActive = GameTime + DetTime + 1.0; + npc.m_bVectoredThrust = true; + func_ShipTurn[npc.index] = IOC_TurnControl; + npc.m_flRevertControlOverride = npc.m_flShipAbilityActive - 1.0; + npc.m_bCutThrust = true; + + Invoke_RegaliaIOC(npc, Loc, DetTime); + return; + } + } + if(npc.m_flUnderSlung_Type1_Recharge < GameTime) + { + /* + Type 2: + Conditions To Enter: Avg Vec point must have atleast X players before commiting + + -Get average highest players concentration in a circle. + -Create delayed X lasers pattern barrages. + + -When creating a laser pattern. use underslung weapons to create a line from beam to start point. + */ + + float radius = 500.0; + int amt = 4; + float Loc[3]; + Loc = vGetBestAverageWithinRadius(npc, radius, amt); + + if(amt != -1) + { + fl_Type1_CycleSpeed = 2.5; + + const int Duration = 6; //how many cycles to do + const float Recharge = 120.0; + + f3_LastValidPosition[npc.index] = Loc; + npc.m_flUnderSlung_Type1_Recharge = GameTime + Recharge; + npc.m_flUnderSlung_PrimaryRecharge = GameTime + 5.0; + npc.m_flShipAbilityActive = GameTime + 5.0; + npc.m_bVectoredThrust = true; + func_ShipTurn[npc.index] = IOC_TurnControl; + npc.m_flRevertControlOverride = GameTime + 5.0; + npc.m_bCutThrust = true; + + Invoke_RegaliaDoGPatterns(npc, Loc, Duration, radius); + + float Thickness = 30.0; + int color[4] = {255, 255, 255, 255}; + color = iRegaliaColor(npc); + for(int i=0 ; i < 4 ; i++) + { + TE_SetupBeamRingPoint(Loc, radius*2.0, radius*2.0 - 1.0, g_Ruina_BEAM_Laser, 0, 0, 1, fl_Type1_CycleSpeed, Thickness, 0.1, color, 1, 0); + TE_SendToAll(); + Loc[2]+=25.0; + } + return; + } + } + if(npc.m_flUnderSlung_Type2_Recharge < GameTime) + { + npc.m_flUnderSlung_Type2_Recharge = GameTime + 5.0; + + float Windup = 5.0; + + if(Invoke_RegaliaAnnihilateTarget(npc, Windup)) + { + npc.m_flUnderSlung_Type2_Recharge = GameTime + 60.0; + + npc.m_flUnderSlung_PrimaryRecharge = GameTime + Windup + 2.5; + npc.m_flShipAbilityActive = GameTime + Windup + 0.5; + npc.m_bVectoredThrust = true; + func_ShipTurn[npc.index] = IOC_TurnControl; + npc.m_flRevertControlOverride = GameTime + Windup + 0.5; + npc.m_bCutThrust = true; + } + } + + if(npc.m_flUnderSlung_PrimaryRecharge < GameTime + 1.0) + npc.m_flUnderSlung_PrimaryRecharge = GameTime + 1.0; + +} +enum struct RegaliaAnnihilateTarget_Data { + int iNPC; + int Victim; + + float Windup; + float Windup_Base; + + float CuttoffAt; + float LastLoc[3]; + + float AngleModif; + + float SoundTimer; + +} +static bool Invoke_RegaliaAnnihilateTarget(RegaliaClass npc, float Windup) +{ + int count = CountPlayersOnRed(2); + + if(count <= 5) + return false; + + float RatioRequired = 0.15; + int highest = 0; + for(int client = 1 ; client <= MaxClients ; client++) + { + if(fl_player_weapon_score[client] <= 0.0) + continue; + + if(fl_player_weapon_score[client] > fl_player_weapon_score[highest]) + highest = client; + } + + if(highest == 0) + return false; + + int MaxHealth = ReturnEntityMaxHealth(npc.index); + + float Damage_Dealt = fl_player_weapon_score[highest] / MaxHealth; + + //CPrintToChatAll("highest : %N", highest); + //CPrintToChatAll("Damage_Dealt : %.5f", Damage_Dealt); + //CPrintToChatAll("RatioRequired: %.5f", RatioRequired); + + if(Damage_Dealt < RatioRequired) + return false; + + fl_player_weapon_score[highest] = 0.0; + + GetAbsOrigin(highest, f3_LastValidPosition[npc.index]); + + RegaliaAnnihilateTarget_Data Data; + Data.iNPC = EntIndexToEntRef(npc.index); + Data.Victim = EntIndexToEntRef(highest); //target to annihilate + Data.CuttoffAt = GetGameTime(npc.index) + Windup - 1.25; + Data.Windup_Base= Windup; + Data.Windup = GetGameTime(npc.index) + Data.Windup_Base; + Data.LastLoc = f3_LastValidPosition[npc.index]; + Data.AngleModif = GetRandomFloat(0.0, 360.0); + Data.SoundTimer = 0.0; + + Data.Windup_Base *= ReturnEntityAttackspeed(npc.index); + + DataPack Pack = new DataPack(); + Pack.WriteCellArray(Data, sizeof(Data)); + + RequestFrames(Regalia_AnnihilateTarget_Tick, 1, Pack); + + return true; +} +static int i_who_to_kill; +static void Regalia_AnnihilateTarget_Tick(DataPack IncomingData) +{ + IncomingData.Reset(); + RegaliaAnnihilateTarget_Data Data; + IncomingData.ReadCellArray(Data, sizeof(Data)); + + int iNPC = EntRefToEntIndex(Data.iNPC); + int target = EntRefToEntIndex(Data.Victim); + + delete IncomingData; + + if(!IsValidEntity(iNPC)) + { + return; + } + + RegaliaClass npc = view_as(iNPC); + + float GameTime = GetGameTime(npc.index); + if(!IsValidClient(target) || TeutonType[target] != TEUTON_NONE) + { + npc.m_flUnderSlung_PrimaryRecharge = GameTime + 1.0; + npc.m_flShipAbilityActive = GameTime + 1.0; + npc.m_flRevertControlOverride = GameTime + 1.0; + return; + } + + if(npc.m_bCutAllAbilities) + { + npc.m_flShipAbilityActive = GameTime + 1.0; + return; + } + + float Ratio = (Data.Windup - GameTime) / Data.Windup_Base; + + if(Data.CuttoffAt > GameTime) + { + GetAbsOrigin(target, f3_LastValidPosition[npc.index]); + } + + Data.LastLoc = f3_LastValidPosition[npc.index]; + const float radius = 300.0; + + Data.AngleModif += (5.0*Ratio * ReturnEntityAttackspeed(npc.index)) / TickrateModify; + + if(Data.AngleModif > 360.0) + Data.AngleModif -= 360.0; + + const float Thickness = 15.0; + const float TE_Duration = 0.1; + const float Amp = 0.1; + int color[4] = {255, 255, 255, 255}; + color = iRegaliaColor(npc); + const float height = 1500.0; //1500 + const int Sections = 8; + + float SectionLoc[4][3]; + static const char ShipWeaponsSections[][] = { + "underside_weapons_left_outer", + "underside_weapons_left_inner", + "underside_weapons_right_outer", + "underside_weapons_right_inner" + }; + + for(int i=0 ; i < 4 ; i++) + { + SectionLoc[i] = npc.GetWeaponSections(ShipWeaponsSections[i]); + } + + if(Data.SoundTimer < GameTime) + { + Data.SoundTimer = GameTime + 0.2; + EmitSoundToAll(REGALIA_SPECIAL_IOC_CHARGE_LOOP, target, SNDCHAN_STATIC, SNDLEVEL_NORMAL, _, 0.7, 166 - RoundToFloor(100 * (1.0 - Ratio)), _, Data.LastLoc); + } + + TE_SetupBeamRingPoint(Data.LastLoc, radius*2.0, radius*2.0 - 1.0, g_Ruina_BEAM_Combine_Black, 0, 0, 1, TE_Duration, Thickness*1.5, Amp, {255, 255, 255, 255}, 1, 0); + TE_SendToAll(); + + if(Data.Windup < GameTime) + { + i_who_to_kill = target; + Explode_Logic_Custom(0.0, npc.index, npc.index, -1, Data.LastLoc, radius,_,_, true, _, _, 0.2, Regalia_Annihilate_IonHitPre); + + Data.LastLoc[2]+=10.0; + TE_SetupBeamRingPoint(Data.LastLoc, radius*2.0, 0.0, g_Ruina_BEAM_Combine_Black, 0, 0, 1, 1.75, Thickness*1.5, Amp, {255, 255, 255, 255}, 1, 0); + TE_SendToAll(); + + //a fucking THUNDER CLAP FROM GOD the sound + EmitSoundToAll(REGALIA_SPECIAL_IOC_EXPLOSION_SOUND, _, _, SNDLEVEL_RAIDSIREN, _, 1.0, 50); + EmitSoundToAll(REGALIA_SPECIAL_IOC_EXPLOSION_SOUND, _, _, SNDLEVEL_RAIDSIREN, _, 1.0, 50); + + EmitSoundToAll(REGALIA_SPECIAL_IOC_EXPLOSION_SOUND_2, _, _, SNDLEVEL_RAIDSIREN, _, 1.0, 100); + + for(int z=1 ; z <= 3 ; z++) + { + for(int i=0 ; i < Sections ; i++) + { + float OffsetLoc[3]; OffsetLoc = vCreateDoGVectorMesh(Data.LastLoc, i, Sections, (radius / 3.0) * z, Data.AngleModif); + + float SkyLoc[3]; SkyLoc = OffsetLoc; SkyLoc[2]+=height; + OffsetLoc[2]-= 250.0; + + TE_SetupBeamPoints(OffsetLoc, SkyLoc, g_Ruina_BEAM_Combine_Black, 0, 0, 0, (2.0 - (0.25*z)), Thickness, Thickness, 0, Amp, {255, 255, 255, 255}, 3); + TE_SendToAll(); + } + } + + return; + } + else + { + for(int i=0 ; i < Sections ; i++) + { + float OffsetLoc[3]; OffsetLoc = vCreateDoGVectorMesh(Data.LastLoc, i, Sections, radius * Ratio, Data.AngleModif); + + float SkyLoc[3]; SkyLoc = OffsetLoc; SkyLoc[2]+=height; + + TE_SetupBeamPoints(OffsetLoc, SkyLoc, g_Ruina_BEAM_Laser, 0, 0, 0, TE_Duration, Thickness, Thickness, 0, Amp, color, 3); + TE_SendToAll(); + + TE_SetupBeamPoints(OffsetLoc, SectionLoc[i / 2], g_Ruina_Laser_BEAM, 0, 0, 0, TE_Duration, Thickness*0.1, Thickness*0.1, 0, Amp, color, 3); + TE_SendToAll(); + } + + } + + + DataPack Pack = new DataPack(); + Pack.WriteCellArray(Data, sizeof(Data)); + + RequestFrames(Regalia_AnnihilateTarget_Tick, 1, Pack); +} +static void Regalia_Annihilate_IonHitPre(int entity, int victim, float damage, int weapon) +{ + if(victim == i_who_to_kill) + { + SDKHooks_TakeDamage(victim, entity, entity, ModifyDamage(150.0), DMG_TRUEDAMAGE|DMG_PLASMA|DMG_PREVENT_PHYSICS_FORCE, _, f3_LastValidPosition[entity]); + } + else + { + SDKHooks_TakeDamage(victim, entity, entity, ModifyDamage(75.0), DMG_PLASMA|DMG_PREVENT_PHYSICS_FORCE, _, f3_LastValidPosition[entity]); + } +} +enum struct RegaliaIONSection { + float Dist; + float Angles[3]; + float LastLoc[3]; +} +enum struct Regalia_DoG_IonData { + int iNPC; + float Loc[3]; + float Recharge; + float Radius; + int cylce; + float AngleModif; + float CycleSpeed; + float SoundTimer; + ArrayList SectionData; + + int Current_Amt; + int CycleDuration; +} +static void Invoke_RegaliaDoGPatterns(RegaliaClass npc, float Loc[3], int Duration, float Radius) +{ + Loc[2]+=50.0; + Regalia_DoG_IonData Data; + Data.iNPC = EntIndexToEntRef(npc.index); + Data.Loc = Loc; + Data.CycleDuration = Duration; + Data.Radius = Radius; + Data.cylce = 0; + Data.AngleModif = GetRandomFloat(0.0, 360.0); + Data.CycleSpeed = GetGameTime() + fl_Type1_CycleSpeed; + Data.SoundTimer = 0.0; + Data.Recharge = 0.0; + + Data.Current_Amt = 4; + Data.SectionData = new ArrayList(sizeof(RegaliaIONSection)); + + for(int i= 0 ; i < 16 ; i++) + { + RegaliaIONSection Section; + Section.Dist = 0.0; + Zero(Section.Angles); + Zero(Section.LastLoc); + Data.SectionData.PushArray(Section); + } + + Loc[2]-=50.0; + + DataPack Pack = new DataPack(); + Pack.WriteCellArray(Data, sizeof(Data)); + + RequestFrames(DoG_PatternTick, 1, Pack); +} +static void DoG_PatternTick(DataPack IncomingData) +{ + IncomingData.Reset(); + Regalia_DoG_IonData Data; + IncomingData.ReadCellArray(Data, sizeof(Data)); + + int iNPC = EntRefToEntIndex(Data.iNPC); + float Radius = Data.Radius; + + delete IncomingData; + + if(!IsValidEntity(iNPC)) + { + delete Data.SectionData; + return; + } + + RegaliaClass npc = view_as(iNPC); + + if(npc.m_bCutAllAbilities) + { + npc.m_flShipAbilityActive = GetGameTime(npc.index) + 1.0; + delete Data.SectionData; + return; + } + + float GameTime = GetGameTime(npc.index); + + if(Data.CycleDuration < 0) + { + npc.m_flUnderSlung_PrimaryRecharge = GameTime + 1.0; + npc.m_flShipAbilityActive = GameTime + 1.0; + npc.m_flRevertControlOverride = GameTime + 1.0; + delete Data.SectionData; + return; + } + + npc.m_flUnderSlung_PrimaryRecharge = GameTime + 5.0; + npc.m_flShipAbilityActive = GameTime + 5.0; + npc.m_flRevertControlOverride = GameTime + 5.0; + + float BaseChargeTime = fl_Type1_CycleSpeed; + + float SectionLoc[4][3]; + static const char ShipWeaponsSections[][] = { + "underside_weapons_left_outer", + "underside_weapons_left_inner", + "underside_weapons_right_outer", + "underside_weapons_right_inner" + }; + + for(int i=0 ; i < 4 ; i++) + { + SectionLoc[i] = npc.GetWeaponSections(ShipWeaponsSections[i]); + } + + int Sections = Data.Current_Amt; + + if(Data.Recharge > GameTime) + { + DataPack Pack = new DataPack(); + Pack.WriteCellArray(Data, sizeof(Data)); + int ticks = RoundToCeil(11 * ReturnEntityAttackspeed(npc.index)); + RequestFrames(DoG_PatternTick, ticks, Pack); + return; + } + + int color[4] = {255, 255, 255, 255}; + color = iRegaliaColor(npc); + + const float Thickness = 18.0; + const float TE_Duration = 0.1; + const float Amp = 0.1; + + Data.AngleModif+=(1.0 * ReturnEntityAttackspeed(npc.index)) / TickrateModify; + + if(Data.AngleModif > 360.0) + Data.AngleModif -= 360.0; + + if(Data.CycleSpeed > GameTime) + { + float Ratio = (Data.CycleSpeed - GameTime) / (BaseChargeTime * ReturnEntityAttackspeed(npc.index)); + + bool trace_update = false; + if(Data.SoundTimer < GameTime) + { + EmitSoundToAll(REGALIA_PATTERNS_CHARGE_SOUND, _, _, BOSS_ZOMBIE_SOUNDLEVEL, _, 0.22, RoundFloat(Ratio * 80.0) + 50, _, Data.Loc); + Data.SoundTimer = GameTime + 0.1; + trace_update = true; + } + + for(int i=0 ; i < Sections ; i++) + { + float OffsetLoc[3]; OffsetLoc = vCreateDoGVectorMesh(Data.Loc, i, Sections, Radius, Data.AngleModif); + + float LookAtLoc[3]; + + switch(Data.cylce) + { + case 0: + { + LookAtLoc = Data.Loc; + } + case 1: + { + LookAtLoc = vCreateDoGVectorMesh(Data.Loc, i, Sections, Radius * 0.2, Data.AngleModif + 45.0); + } + case 2: + { + LookAtLoc = vCreateDoGVectorMesh(Data.Loc, i, Sections, Radius * 0.75, Data.AngleModif + 45.0); + } + case 3: + { + LookAtLoc = vCreateDoGVectorMesh(Data.Loc, i, Sections, Radius * 0.5, Data.AngleModif + 90.0); + } + case 4: + { + LookAtLoc = vCreateDoGVectorMesh(Data.Loc, i, Sections, Radius * 0.5, Data.AngleModif * - 1.0 + 90.0); + } + case 5: + { + LookAtLoc = vCreateDoGVectorMesh(Data.Loc, i, Sections, Radius * Ratio, Data.AngleModif * - 1.0 + (90.0 * Ratio)); + } + default: + { + Data.cylce = 0; + } + } + + float AnglesToCore[3]; + MakeVectorFromPoints(OffsetLoc, LookAtLoc, AnglesToCore); + GetVectorAngles(AnglesToCore, AnglesToCore); + + RegaliaIONSection Section; + Data.SectionData.GetArray(i, Section); + + Ruina_Laser_Logic Laser; + if(trace_update) //don't do a trace every tick. only once every 0.1s + { + Laser.DoForwardTrace_Custom(AnglesToCore, OffsetLoc, Radius); + + Section.Dist = GetVectorDistance(Laser.Start_Point, Laser.End_Point); + } + else + { + Laser.Start_Point = OffsetLoc; + Get_Fake_Forward_Vec(Section.Dist, AnglesToCore, Laser.End_Point, Laser.Start_Point); + } + Section.Angles = AnglesToCore; + Section.LastLoc = Laser.Start_Point; + + Data.SectionData.SetArray(i, Section); + TE_SetupBeamPoints(Laser.Start_Point, Laser.End_Point, g_Ruina_BEAM_Laser, 0, 0, 0, TE_Duration, Thickness, Thickness, 0, Amp, color, 3); + TE_SendToAll(); + } + for(int i=0 ; i < 4 ; i++) + { + float OffsetLoc[3]; OffsetLoc = vCreateDoGVectorMesh(Data.Loc, i, 4, Radius, Data.AngleModif); + TE_SetupBeamPoints(OffsetLoc, SectionLoc[i], g_Ruina_Laser_BEAM, 0, 0, 0, TE_Duration, Thickness*0.25, Thickness*0.25, 0, Amp, color, 3); + TE_SendToAll(); + } + } + else //FIRE! + { + Data.SoundTimer = 0.0; + + Data.CycleDuration--; + Data.Current_Amt +=2; + + float recharge_speed = 2.0; + + Data.Recharge = GameTime + recharge_speed; + + Data.cylce++; + Data.CycleSpeed = GameTime + BaseChargeTime + recharge_speed; + + + Ruina_Projectiles Projectile; + Projectile.iNPC = npc.index; + + //Projectile.radius = 0.0; + Projectile.damage = ModifyDamage(100.0); + Projectile.bonus_dmg= 0.2; + Projectile.speed = 3000.0; + Projectile.visible = false; + + for(int i=0 ; i < Sections ; i++) + { + RegaliaIONSection Section; + Data.SectionData.GetArray(i, Section); + + Projectile.Start_Loc = Section.LastLoc; + Projectile.Angles = Section.Angles; + + npc.PlayPattenShootSound(Projectile.Start_Loc); + + char Particle[50]; + if(i % 2) + Particle = "drg_manmelter_trail_blue"; + else + Particle = "drg_manmelter_trail_red"; + + Projectile.Time = Section.Dist / Projectile.speed; + + int projectile = Projectile.Launch_Projectile(Func_On_Proj_DoG_Patterns); + + if(!IsValidEntity(projectile)) + continue; + + //SetEntProp(projectile, Prop_Send, "m_usSolidFlags", 12); + + MakeObjectIntangeable(projectile); + Projectile.Apply_Particle(Particle); + + TE_SetupBeamPoints(Projectile.Start_Loc, SectionLoc[GetRandomInt(0, 3)], g_Ruina_Laser_BEAM, 0, 0, 0, TE_Duration*2.0, Thickness, Thickness, 0, Amp*2.0, color, 3); + TE_SendToAll(); + } + + if(Data.CycleDuration < 0) + { + delete Data.SectionData; + npc.m_flUnderSlung_PrimaryRecharge = GameTime + 1.0; + npc.m_flShipAbilityActive = GameTime + 1.0; + npc.m_flRevertControlOverride = GameTime + 1.0; + return; + } + + Data.AngleModif = GetRandomFloat(0.0, 360.0); + + int amt = 4; + float Loc[3]; + Loc = vGetBestAverageWithinRadius(npc, Radius, amt); + + Data.Loc = Loc; + + if(amt == -1) + { + delete Data.SectionData; + npc.m_flUnderSlung_PrimaryRecharge = GameTime + 1.0; + npc.m_flShipAbilityActive = GameTime + 1.0; + npc.m_flRevertControlOverride = GameTime + 1.0; + return; + } + + float Ring_TE_Duration = fl_Type1_CycleSpeed + recharge_speed * ReturnEntityAttackspeed(npc.index); + + float ThicknessRing = 30.0; + for(int i=0 ; i < 4 ; i++) + { + TE_SetupBeamRingPoint(Loc, Radius*2.0, Radius*2.0 - 1.0, g_Ruina_BEAM_Laser, 0, 0, 1, Ring_TE_Duration, ThicknessRing, 0.1, color, 1, 0); + TE_SendToAll(); + Loc[2]+=25.0; + } + + Data.Loc[2]+=50.0; + } + + DataPack Pack = new DataPack(); + Pack.WriteCellArray(Data, sizeof(Data)); + RequestFrames(DoG_PatternTick, 1, Pack); +} +static void Func_On_Proj_DoG_Patterns(int entity, int other) +{ + if(other <= 0) + { + return; + } + + int owner = GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity"); + if(!IsValidEntity(owner)) + { + Ruina_Remove_Projectile(entity); + return; + } + + if(IsIn_HitDetectionCooldown(entity,other)) + return; + + Set_HitDetectionCooldown(entity, other, GetGameTime() + 0.25); //if they walk backwards, its likely to hit them 2 times, but who on earth would willingly walk backwards/alongside the trajectory of the projectile + + float ProjectileLoc[3]; + GetEntPropVector(entity, Prop_Data, "m_vecAbsOrigin", ProjectileLoc); + + float dmg = fl_ruina_Projectile_dmg[entity]; + + if(ShouldNpcDealBonusDamage(other)) + dmg *= fl_ruina_Projectile_bonus_dmg[entity]; + + SDKHooks_TakeDamage(other, entity, entity, dmg, DMG_PLASMA|DMG_PREVENT_PHYSICS_FORCE, _, ProjectileLoc); +} +static float[] vCreateDoGVectorMesh(float Core[3], int section, int max_sections, float radius, float modif) +{ + float Angles[3]; Angles[1] = (360.0 / max_sections) * section + modif; + float OffsetLoc[3]; + Get_Fake_Forward_Vec(radius, Angles, OffsetLoc, Core); + return OffsetLoc; +} +static void IOC_TurnControl(int iNPC) +{ + RegaliaClass npc = view_as(iNPC); + + float WantedLoc[3]; WantedLoc = f3_LastValidPosition[npc.index]; + + float Angles[3]; + VectorTurnData Data; + Angles = npc.RotateShipModelTowards(WantedLoc, Data, 1.0); + + //float OffsetLoc[3]; GetAbsOrigin(npc.index, OffsetLoc); + //TE_SetupBeamPoints(OffsetLoc, WantedLoc, g_Ruina_BEAM_Laser, 0, 0, 0, 0.1, 50.0, 50.0, 0, 0.1, {255,255,255,255}, 3); + //TE_SendToAll(); + + Angles[2] = -1.0 * Data.YawRotateLeft; + float RotationClamp = fl_ShipRollClamps; + const float PitchClamp = 15.0; + //clamp ship pitch angles + if(Angles[0] > PitchClamp) + Angles[0] = PitchClamp; + else if(Angles[0] < -PitchClamp) + Angles[0] = -PitchClamp; + + + //clamp ship rotational angles + if(Angles[2] > RotationClamp) + Angles[2] = RotationClamp; + else if(Angles[2] < -RotationClamp) + Angles[2] = -RotationClamp; + + npc.RotateShipModel(Angles); +} +static void Invoke_RegaliaIOC(RegaliaClass npc, float EndLoc[3], float DetTime) +{ + float dmg = ModifyDamage(100.0); + const float Radius = 250.0; + int color[4] = {255, 255, 255, 255}; + color = iRegaliaColor(npc); + + EmitSoundToAll(REGALIA_IOC_STARTUP, _, _, SNDLEVEL_RAIDSIREN, _, 1.0, 50); + EmitSoundToAll(REGALIA_IOC_CHARGE_LOOP, npc.index, SNDCHAN_STATIC, SNDLEVEL_RAIDSIREN, _, 1.0, 50, _, EndLoc); + + DataPack Pack = new DataPack(); + Pack.WriteCell(EntIndexToEntRef(npc.index)); + Pack.WriteFloatArray(EndLoc, 3); + Pack.WriteFloat(DetTime + GetGameTime(npc.index)); + Pack.WriteFloat(dmg); + Pack.WriteFloat(Radius); + Pack.WriteFloat(0.0); //angle modif + RequestFrames(RegaliaIOC_Tick, 1, Pack); + + DetTime *=ReturnEntityAttackspeed(npc.index); + + EndLoc[2]+=10.0; + + const float Thickness = 25.0; + + TE_SetupBeamRingPoint(EndLoc, Radius*2.0, 0.0, g_Ruina_BEAM_Laser, g_Ruina_HALO_Laser, 0, 1, DetTime, Thickness, 0.75, color, 1, 0); + TE_SendToAll(); + TE_SetupBeamRingPoint(EndLoc, Radius*2.0, Radius*2.0+0.5, g_Ruina_BEAM_Laser, g_Ruina_HALO_Laser, 0, 1, DetTime, Thickness, 0.1, color, 1, 0); + TE_SendToAll(); +} +static void RegaliaIOC_Tick(DataPack Data) +{ + Data.Reset(); + + int iNPC = EntRefToEntIndex(Data.ReadCell()); + float EndLoc[3]; Data.ReadFloatArray(EndLoc, 3); + float DetTimer = Data.ReadFloat(); + float dmg = Data.ReadFloat(); + float Radius = Data.ReadFloat(); + float AngleModif= Data.ReadFloat(); + + delete Data; + + if(!IsValidEntity(iNPC)) + return; + + RegaliaClass npc = view_as(iNPC); + + if(npc.m_bCutAllAbilities) + { + npc.m_flShipAbilityActive = GetGameTime(npc.index) + 1.0; + return; + } + + int Sections = 8; + + float SectionLoc[4][3]; + static const char ShipWeaponsSections[][] = { + "underside_weapons_left_outer", + "underside_weapons_left_inner", + "underside_weapons_right_outer", + "underside_weapons_right_inner" + }; + for(int i=0 ; i < 4 ; i++) + { + SectionLoc[i] = npc.GetWeaponSections(ShipWeaponsSections[i]); + } + + + AngleModif+=(GetRandomFloat(1.0, 2.0) * ReturnEntityAttackspeed(npc.index)) / TickrateModify; + + if(AngleModif > 360.0) + AngleModif -= 360.0; + + const float Thickness = 25.0; + const float TE_Duration = 0.1; + const float Amp = 0.1; + int color[4] = {255, 255, 255, 255}; + color = iRegaliaColor(npc); + const float height = 1500.0; //1500 + + for(int i=0 ; i < Sections ; i++) + { + float Angles[3]; Angles[1] = (360.0 / Sections) * float(i) + AngleModif; + float OffsetLoc[3]; + Get_Fake_Forward_Vec(Radius, Angles, OffsetLoc, EndLoc); + + //CPrintToChatAll("Number: %i", i / 2); + + float SkyLoc[3]; SkyLoc = OffsetLoc; SkyLoc[2]+=height; + + TE_SetupBeamPoints(OffsetLoc, SkyLoc, g_Ruina_BEAM_Laser, 0, 0, 0, TE_Duration, Thickness, Thickness, 0, Amp, color, 3); + TE_SendToAll(); + + TE_SetupBeamPoints(OffsetLoc, SectionLoc[i / 2], g_Ruina_Laser_BEAM, 0, 0, 0, TE_Duration, Thickness*0.5, Thickness*0.5, 0, Amp, color, 3); + TE_SendToAll(); + } + + if(DetTimer < GetGameTime(npc.index)) + { + StopSound(npc.index, SNDCHAN_STATIC, REGALIA_IOC_CHARGE_LOOP); + Explode_Logic_Custom(dmg, npc.index, npc.index, -1, EndLoc, Radius,_,0.8, true, _, _, 0.2); + + EmitAmbientSound(REGALIA_IOC_EXPLOSION_SOUND, EndLoc, _, 100, _, _, GetRandomInt(60, 80)); + + const float Time = 1.0; + const int loop_for = 15; + + const float thicc = 4.0; + float Seperation = height / loop_for; + float Offset_Time = Time / loop_for; + + float spawnLoc[3]; spawnLoc = EndLoc; + for(int i = 1 ; i <= loop_for ; i++) + { + float timer = Offset_Time*i+0.3; + if(timer<=0.02) + timer=0.02; + float end_ratio = (((loop_for/2.0)/i)); + float final_radius = Radius*end_ratio; + if(final_radius > 4096.0) + final_radius= 4095.0; + TE_SetupBeamRingPoint(spawnLoc, 0.0, final_radius, g_Ruina_Laser_BEAM, g_Ruina_Laser_BEAM, 0, 1, timer, thicc, 0.1, color, 1, 0); + TE_SendToAll(); + spawnLoc[2]+=Seperation; + } + return; + } + + DataPack Pack = new DataPack(); + Pack.WriteCell(EntIndexToEntRef(npc.index)); + Pack.WriteFloatArray(EndLoc, 3); + Pack.WriteFloat(DetTimer); + Pack.WriteFloat(dmg); + Pack.WriteFloat(Radius); + Pack.WriteFloat(AngleModif); + RequestFrames(RegaliaIOC_Tick, 1, Pack); + +} +static void HandleDroneSystem(RegaliaClass npc) +{ + if(!npc.bDoesSectionExist(StarShip_BG_CoreDeco)) + return; + + float GameTime = GetGameTime(npc.index); + + if(npc.m_flDroneSpawnNext > GameTime) + return; + + npc.m_flDroneSpawnNext = GameTime + 12.5; + + bool TopSection = true; + bool BottomSection = true; + + if(npc.m_flShipAbilityActive > GameTime) + BottomSection = false; + + int SpawnAmt = 4; + + static const char Sections[][] = { + "central_weapons_port_left_top", + "central_weapons_port_right_top", + "central_weapons_port_left_bottom", + "central_weapons_port_right_bottom" + }; + + if(!TopSection && !BottomSection) + { + npc.m_flDroneSpawnNext = GameTime + 1.0; + return; + } + + float ShipAngles[3]; ShipAngles = npc.GetAngles(); + + if(TopSection) + { + for(int i=0 ; i < 2 ; i++) + { + float Loc[3]; Loc = npc.GetWeaponSections(Sections[i]); + for(int loop=0 ; loop < SpawnAmt ; loop++) + { + float Angles[3]; Angles = ShipAngles; + Angles[2] = 0.0; + Angles[1] += (360.0 / SpawnAmt) * loop; + Angles[0] = -45.0; + FireDrones(npc, Loc, Angles); + } + } + } + if(BottomSection) + { + for(int i=2 ; i < 4 ; i++) + { + float Loc[3]; Loc = npc.GetWeaponSections(Sections[i]); + for(int loop=0 ; loop < SpawnAmt ; loop++) + { + float Angles[3]; Angles = ShipAngles; + Angles[2] = 0.0; + Angles[1] += (360.0 / SpawnAmt) * loop; + Angles[0] = 45.0; + FireDrones(npc, Loc, Angles); + } + } + } +} +static void FireDrones(CClotBody npc, float Loc[3], float Angles[3]) +{ + int Drone = NPC_CreateByName("npc_lantean_drone_projectile", npc.index, Loc, Angles, GetTeam(npc.index), "blue;raidmodescaling_damage"); + int health = RoundToFloor(ReturnEntityMaxHealth(npc.index) * 0.0005); //like 0.05% hp of ship + + float DroneSpeed = npc.Anger ? 1200.0 : 900.0; + if(Drone > MaxClients) + { + SetEntProp(Drone, Prop_Data, "m_iHealth", health); + SetEntProp(Drone, Prop_Data, "m_iMaxHealth", health); + + LanteanProjectile drone_npc = view_as(Drone); + fl_AbilityVectorData[drone_npc.index] = Angles; + + drone_npc.m_flTimeTillDeath = GetGameTime() + 10.0 + GetRandomFloat(0.5, 5.0); + drone_npc.m_flSpeed = DroneSpeed + 600.0 * GetRandomFloat(0.8, 1.2); + + switch(GetRandomInt(1, 2)) + { + case 1: + { + EmitSoundToAll(REGALIA_LANTEAN_DRONE_SHOOT_1, drone_npc.index, _, 65, _, 0.35, 160); + } + case 2: + { + EmitSoundToAll(REGALIA_LANTEAN_DRONE_SHOOT_2, drone_npc.index, _, 65, _, 0.35, 160); + } + } + Dungeon_SetEntityZone(Drone, Zone_HomeBase); + } +} +static float ModifyDamage(float dmg) +{ + if(bShipRaidModeScaling) + return dmg * RaidModeScaling; + + return dmg * 10.0; +} +static float fl_PrimaryLanceDuration_Base = 20.0; +static float fl_PrimaryLanceRecharge_Base = 120.0; +static float fl_PrimaryLancesTravelSpeed = 35.0; +static float fl_PrimaryLancesTurnSpeed = 2.5; +static float fl_primaryLanceDistanceRegulation = 3000.0; +static float fl_PrimaryLanceTravelDetectionSize = 25.0; +static float fl_PrimaryLanceDetectionSize = 600.0; +static void LanceeWeaponTurnControl(int iNPC) +{ + float WantedLoc[3]; + RegaliaClass npc = view_as(iNPC); + + if(!npc.m_bVectoredThrust_InUse && !npc.m_bCutThrust) + return; + + if(!IsValidEntity(npc.m_iTarget)) + return; + + if(npc.m_flLanceDuration != FAR_FUTURE) + { + //float GameTime = GetGameTime(npc.index); + + static const char Sections[][] = { + "forward_lance_left_end" , + "forward_lance_right_end" + }; + const float Start_Thickness = 30.0; + + float Origin[3]; GetAbsOrigin(npc.index, Origin); + + float BeamSpeed = (fl_PrimaryLancesTravelSpeed * 0.1515 * (npc.Anger ? 2.0 : 1.0)) / TickrateModify; + float TurnSpeed = (fl_PrimaryLancesTurnSpeed * (npc.Anger ? 2.0 : 1.0)) / TickrateModify; + + float TargetLoc[3]; WorldSpaceCenter(npc.m_iTarget, TargetLoc); + + VectorTurnData Data; + Data.Origin = f3_LastValidPosition[npc.index]; + Data.TargetVec = TargetLoc; + Data.CurrentAngles = fl_AbilityVectorData_2[npc.index]; + Data.PitchSpeed = TurnSpeed; + Data.YawSpeed = TurnSpeed; + fl_AbilityVectorData_2[npc.index] = TurnVectorTowardsGoal(Data); + + Get_Fake_Forward_Vec(BeamSpeed, fl_AbilityVectorData_2[npc.index], f3_LastValidPosition[npc.index], f3_LastValidPosition[npc.index]); + + WantedLoc = f3_LastValidPosition[npc.index]; + + //TE_SetupBeamPoints(Origin, WantedLoc, g_Ruina_BEAM_Laser, 0, 0, 0, 0.1, 60.0, 60.0, 0, 0.25, {0, 0, 255, 255}, 3); + //TE_SendToAll(); + + //float TargetLoc[3]; + //TargetLoc = f3_LastValidPosition[npc.index]; + + for(int i = 0 ; i < 2 ; i++) //left right + { + float End[3]; End = npc.GetWeaponSections(Sections[i]); + + //float Angles[3]; Angles = fl_AbilityVectorData_2[npc.index]; + + //if(!npc.bIsShipFacingLoc(End, WantedLoc, 5.0, 5.0)) //Gimbal lances. + // continue; + + float BeamAngles[3]; + MakeVectorFromPoints(End, WantedLoc, BeamAngles); + GetVectorAngles(BeamAngles, BeamAngles); + + float Dist; + if(i) + Dist = npc.m_flLastDist_Two; + else + Dist = npc.m_flLastDist_One; + + float FinalLoc[3]; + Get_Fake_Forward_Vec(Dist, BeamAngles, FinalLoc, End); + + DoPrimaryLanceEffects(npc, End, FinalLoc, Start_Thickness); + } + } + else + { + Get_Fake_Forward_Vec(fl_PrimaryLancesTravelSpeed * fl_PrimaryLanceDuration_Base + 100.0, fl_AbilityVectorData_2[npc.index], WantedLoc, f3_LastValidPosition[npc.index]); + } + + + float Angles[3]; + VectorTurnData Data; + Angles = npc.RotateShipModelTowards(WantedLoc, Data, 1.0); + + Angles[2] = -1.0 * Data.YawRotateLeft; + + float RotationClamp = fl_ShipRollClamps; + + //clamp ship rotational angles + if(Angles[2] > RotationClamp) + Angles[2] = RotationClamp; + else if(Angles[2] < -RotationClamp) + Angles[2] = -RotationClamp; + + npc.RotateShipModel(Angles); + +} +static int i_Get_Laser_Target(RegaliaClass npc) +{ + UnderTides npcGetInfo = view_as(npc.index); + int enemy_2[MAXPLAYERS]; + GetHighDefTargets(npcGetInfo, enemy_2, sizeof(enemy_2), false, false); + int Tmp_Target = -1; + float Angle_Val = 420.0; + for(int i; i < sizeof(enemy_2); i++) + { + if(enemy_2[i]) + { + float Target_Angles = Target_Angle_Value(npc, enemy_2[i]); + if(Target_Angles < 45.0 && Target_Angles < Angle_Val) + { + Angle_Val = Target_Angles; + Tmp_Target = enemy_2[i]; + + //CPrintToChatAll("Player %N within 45 degress: %f", Tmp_Target, Target_Angles); + } + } + } + return Tmp_Target; +} +static float Target_Angle_Value(RegaliaClass npc, int Target) +{ + // need position of either the inflictor or the attacker + float Vic_Pos[3]; + WorldSpaceCenter(Target, Vic_Pos); + float npc_pos[3]; + float angle[3]; + float eyeAngles[3]; + npc_pos = f3_LastValidPosition[npc.index]; + eyeAngles = fl_AbilityVectorData_2[npc.index]; + + GetVectorAnglesTwoPoints(npc_pos, Vic_Pos, angle); + + // need the yaw offset from the player's POV, and set it up to be between (-180.0..180.0) + float yawOffset = fixAngle(angle[1]) - fixAngle(eyeAngles[1]); + if (yawOffset <= -180.0) + yawOffset += 360.0; + else if (yawOffset > 180.0) + yawOffset -= 360.0; + + //if its more then 180, its on the other side of the npc / behind + return fabs(yawOffset); +} +static void DoPrimaryLanceEffects(RegaliaClass npc, float EndLoc[3], float flPos[3], float diameter) +{ + float TE_Duration = 0.1; + + int style = GetEntProp(npc.index, Prop_Data, "m_nSkin"); + + if(style == 3) + style = 0; + else if(style == 4) + style = 1; + + + int color[4] = {200, 200, 200, 170}; + + color[1] = GetRandomInt(80, 255); + color[3] = 100; + + if (style == 1) + { + color[0] = GetRandomInt(50, 175); + color[2] = GetRandomInt(200, 255); + } + else + { + color[0] = GetRandomInt(200, 255); + color[2] = GetRandomInt(50, 175); + + } + + float Start_Diameter1 = diameter*0.8; + float End_Diameter = diameter * 0.5; + + const int Speed_Body = 15; + const int Speed_Glow = 15; + + const int FrameRate = 9; + const int StartFrame = 0; + const int FadeLength = 33; + + TE_SetupBeamPoints(flPos, EndLoc, HYDRAGUT_Beam, 0, StartFrame, FrameRate, TE_Duration, Start_Diameter1, End_Diameter, FadeLength, 1.0, color, Speed_Body); + TE_SendToAll(0.0); + TE_SetupBeamPoints(flPos, EndLoc, HYDRAGUTCAP_Beam, 0, StartFrame, FrameRate, TE_Duration, Start_Diameter1, End_Diameter, FadeLength, 1.0, color, Speed_Body); + TE_SendToAll(0.0); + TE_SetupBeamPoints(flPos, EndLoc, iGetTeamBeamIndex((style == 1 ? 3 : 2)), 0, StartFrame, FrameRate, TE_Duration, 0.0, End_Diameter, FadeLength, 1.0, {255, 255, 255, 255}, Speed_Body); + TE_SendToAll(0.0); + TE_SetupBeamPoints(flPos, EndLoc, g_Ruina_BEAM_Glow, 0, StartFrame, FrameRate, TE_Duration, 0.0, ClampBeamWidth(diameter * 1.28), FadeLength, 1.2, color, Speed_Glow); + TE_SendToAll(0.0); +} +static void HandleMainWeapons(RegaliaClass npc) +{ + float GameTime = GetGameTime(npc.index); + if(!npc.bDoesSectionExist(StarShip_BG_ForwardLance) || npc.m_bCutAllAbilities) + { + if(npc.m_bPrimaryLancesActive) + { + npc.EndFlightSystemGoal(); + npc.EndGenericLaserSound(); + npc.m_flLanceDuration = 0.0; + npc.m_flShipAbilityActive = GameTime + 1.0; + npc.m_bPrimaryLancesActive = false; + } + return; + } + + if(npc.m_flShipAbilityActive > GameTime && !npc.m_bPrimaryLancesActive) + return; + + if(npc.m_flLanceRecharge == FAR_FUTURE && npc.m_flLanceDuration < GameTime) + { + npc.EndFlightSystemGoal(); + npc.EndGenericLaserSound(); + npc.m_flLanceRecharge = GameTime + fl_PrimaryLanceRecharge_Base; + npc.m_bPrimaryLancesActive = false; + + } + + if(npc.m_flLanceRecharge > GameTime && npc.m_flLanceDuration < GameTime) + return; + + if(npc.m_flLanceRecharge < GameTime) + { + if(!bInitialiseMainLances(npc)) + { + npc.m_flLanceRecharge = GameTime + 5.0; + npc.m_flLanceDuration = 0.0; + return; + } + else + { + npc.m_bPrimaryLancesActive = true; + npc.m_flLanceRecharge = GameTime + fl_PrimaryLanceRecharge_Base; + + npc.m_flShipAbilityActive = FAR_FUTURE; + npc.m_flLanceDuration = FAR_FUTURE; + + float GoalVec[3]; GoalVec = f3_LastValidPosition[npc.index]; + float WantedLoc[3]; + + //semi temp system. + float Angles[3]; Angles = fl_AbilityVectorData_2[npc.index]; + Angles[1] += GetRandomInt(0, 1) == 0 ? 90.0 : -90.0; + Angles[0] = -30.0; + Ruina_Laser_Logic Laser; + Laser.client = npc.index; + Laser.DoForwardTrace_Custom(Angles, GoalVec, fl_primaryLanceDistanceRegulation + 300.0); + + Get_Fake_Forward_Vec(-300.0, Angles, WantedLoc, Laser.End_Point); + + //TE_SetupBeamPoints(GoalVec, WantedLoc, g_Ruina_BEAM_Laser, 0, 0, 0, 10.0, 60.0, 60.0, 0, 0.25, {255, 255, 255, 255}, 3); + //TE_SendToAll(); + + npc.SetFlightSystemGoal(WantedLoc, LanceeWeaponTurnControl); + npc.m_bVectoredThrust = true; + } + } + + if(npc.m_flLanceDuration == FAR_FUTURE && npc.m_flShipAbilityActive > GameTime) + { + float Origin[3]; GetAbsOrigin(npc.index, Origin); + + npc.m_flLanceRecharge = GameTime + fl_PrimaryLanceRecharge_Base; + npc.m_flShipAbilityActive = GameTime + 5.0; + if(npc.m_bVectoredThrust_InUse) + { + float WantedLoc[3]; + Get_Fake_Forward_Vec(fl_PrimaryLancesTravelSpeed * fl_PrimaryLanceDuration_Base + 100.0, fl_AbilityVectorData_2[npc.index], WantedLoc, f3_LastValidPosition[npc.index]); + + //TE_SetupBeamPoints(Origin, WantedLoc, g_Ruina_BEAM_Laser, 0, 0, 0, 0.1, 60.0, 60.0, 0, 0.25, {0, 255, 0, 255}, 3); + //TE_SendToAll(); + + if(npc.bIsShipFacingLoc(Origin, WantedLoc, 5.0, 5.0)) + { + + float BeamAngles[3]; + MakeVectorFromPoints(WantedLoc, f3_LastValidPosition[npc.index], BeamAngles); + GetVectorAngles(BeamAngles, BeamAngles); + fl_AbilityVectorData_2[npc.index] = BeamAngles; + f3_LastValidPosition[npc.index] = WantedLoc; + npc.m_bCutThrust = true; + npc.m_flLanceDuration = GameTime + fl_PrimaryLanceDuration_Base; + npc.m_flShipAbilityActive = GameTime + fl_PrimaryLanceDuration_Base + 1.0; + npc.m_flLanceRecharge = FAR_FUTURE; + + + } + } + //else + //{ + // float WantedLoc[3]; + // Get_Fake_Forward_Vec(fl_PrimaryLancesTravelSpeed * fl_PrimaryLanceDuration_Base + 100.0, fl_AbilityVectorData_2[npc.index], WantedLoc, f3_LastValidPosition[npc.index]); + // TE_SetupBeamPoints(Origin, WantedLoc, g_Ruina_BEAM_Laser, 0, 0, 0, 0.1, 60.0, 60.0, 0, 0.25, {0, 0, 255, 255}, 3); + // TE_SendToAll(); + //} + return; + } + + if(npc.m_flLanceDuration < GameTime) + return; + + static const char Sections[][] = { + "forward_lance_left_end" , + "forward_lance_right_end" + }; + + float TargetLoc[3]; + + TargetLoc = f3_LastValidPosition[npc.index]; + + npc.EmitGenerciLaserSound(); + + const float Start_Thickness = 30.0; + + Ruina_Laser_Logic Laser; + Laser.client = npc.index; + Laser.Radius = Start_Thickness * 0.5; + Laser.Damage = ModifyDamage(50.0); + Laser.Bonus_Damage = ModifyDamage(10.0); + Laser.damagetype = DMG_PLASMA; + + //float ShipAngles[3]; ShipAngles = npc.GetAngles(); + + float Origin[3]; GetAbsOrigin(npc.index, Origin); + + //TE_SetupBeamPoints(Origin, TargetLoc, g_Ruina_BEAM_Laser, 0, 0, 0, 1.0, 60.0, 60.0, 0, 0.25, {255, 0, 0, 255}, 3); + //TE_SendToAll(); + + for(int i = 0 ; i < 2 ; i++) //left right + { + float End[3]; End = npc.GetWeaponSections(Sections[i]); + + //if(!npc.bIsShipFacingLoc(End, TargetLoc, 10.0, 10.0)) //Gimbal lances. + // continue; + + float BeamAngles[3]; + MakeVectorFromPoints(End, TargetLoc, BeamAngles); + GetVectorAngles(BeamAngles, BeamAngles); + + Laser.DoForwardTrace_Custom(BeamAngles, End, -1.0); + Laser.Deal_Damage(); + + //DoPrimaryLanceEffects(npc, End, Laser.End_Point, Start_Thickness); + + DataPack pack = new DataPack(); + pack.WriteFloat(Laser.End_Point[0]); + pack.WriteFloat(Laser.End_Point[1]); + pack.WriteFloat(Laser.End_Point[2]); + pack.WriteCell(1); + RequestFrame(MakeExplosionFrameLater, pack); + + if(i) + npc.m_flLastDist_Two = GetVectorDistance(End, Laser.End_Point); + else + npc.m_flLastDist_One = GetVectorDistance(End, Laser.End_Point); + } +} +static bool bInitialiseMainLances(RegaliaClass npc) +{ + float radius = fl_PrimaryLanceDetectionSize; + int amt = 4; + + float Loc[3]; + Loc = vGetBestAverageWithinRadius(npc, radius, amt); + + if(amt == -1) + return false; + + //float Thickness = 60.0; + //TE_SetupBeamRingPoint(Loc, radius*2.0, radius*2.0 - 1.0, g_Ruina_BEAM_Laser, 0, 0, 1, 10.0, Thickness, 0.75, {255, 0, 0, 255}, 1, 0); + //TE_SendToAll(); + + Loc[2]+=25.0; + f3_LastValidPosition[npc.index] = Loc; + fl_AbilityVectorData_2[npc.index] = vGetBestAngles(npc, Loc, fl_PrimaryLancesTravelSpeed * 5.0 * fl_PrimaryLanceDuration_Base + 100.0, fl_PrimaryLanceTravelDetectionSize, 1.0, amt); + + return true; +} +static float[] vGetBestAngles(RegaliaClass npc, float Center[3], float Dist, float radius, float angle_adjust = 1.0, int expected = 0) +{ + float Angle_Val = 0.0; + bool stop = false; + + int BestCount = 0; + float BestAngles[3]; + + Ruina_Laser_Logic Laser; + Laser.client = npc.index; + Laser.Radius = radius; + + //do a 180 circle trace thing. + //get from what line we get the highest chance of hitting targets. + + bool faster = false; + + while(!stop) + { + if(Angle_Val > 180.0) + { + stop = true; + break; + } + Angle_Val +=faster ? angle_adjust * 3.0 : angle_adjust; + float Angles[3]; Angles[1] = Angle_Val; + Get_Fake_Forward_Vec(-Dist, Angles, Laser.Start_Point, Center); + Get_Fake_Forward_Vec(Dist, Angles, Laser.End_Point, Center); + + int count = 0; + + Laser.Enumerate_Simple(); + //get victims from the "Enumerate_Simple" + for (int loop = 0; loop < sizeof(i_Ruina_Laser_BEAM_HitDetected); loop++) + { + int victim = i_Ruina_Laser_BEAM_HitDetected[loop]; + if(!victim) + break; + + count++; + } + + //if we happen to find a perfect line where we get all or more of our "counted" targets, we most likely found the best angle, however to make 300% sure we will do all the other calcs. but we will make the angle adjustment far higher. that way its less total calculations. + if(expected > 0 && count >= expected) + { + faster = true; + } + if(count > BestCount) + { + BestCount = count; + BestAngles = Angles; + } + } + + return BestAngles; +} +static void Get_Fake_Forward_Vec(float Range, float vecAngles[3], float Vec_Target[3], float Pos[3]) +{ + float Direction[3]; + + GetAngleVectors(vecAngles, Direction, NULL_VECTOR, NULL_VECTOR); + ScaleVector(Direction, Range); + AddVectors(Pos, Direction, Vec_Target); +} +/* + @param npc //for referencing what to track + @param radius //how big of a radius is the checking. lower = more harsh and less likely to find a good spot. higher = more leniant, meaning better chance of fiding a vector, but the players will be more spread out + @param player_amt //how many players within radius. if you make input 0 it will simply return amt. if you set a value above 0 it will only return a valid vector if it finds this many players inside radius. +*/ +stock float[] vGetBestAverageWithinRadius(CClotBody npc, float radius, int &player_amt) +{ + int amt; + + int ValidEnts[100]; //save all our aquired targets. + + Zero(ValidEnts); + + int team = GetTeam(npc.index); + + for(int clients = 1 ; clients <= MaxClients ; clients++) + { + if(!IsValidClient(clients)) + continue; + + if(GetClientTeam(clients) != 2) + continue; + + if(TeutonType[clients] != TEUTON_NONE) + continue; + + if(view_as(clients).m_bThisEntityIgnored) + continue; + + ValidEnts[amt] = clients; + amt++; + } + + for(int targ; targ< i_MaxcountNpcTotal; targ++) + { + int baseboss_index = EntRefToEntIndexFast(i_ObjectsNpcsTotal[targ]); + if(!IsValidEntity(baseboss_index)) + continue; + + if(b_NpcHasDied[baseboss_index]) + continue; + + if(team == GetTeam(baseboss_index)) + continue; + + if(view_as(baseboss_index).m_bThisEntityIgnored) + continue; + + if(b_NpcIsInvulnerable[baseboss_index]) + continue; + + if(b_ThisEntityIgnoredByOtherNpcsAggro[baseboss_index]) + continue; + + ValidEnts[amt] = baseboss_index; + amt++; + } + + float averageVec[3]; + averageVec = vGetAvgFromArrayOfEnts(ValidEnts, amt); + + //we now have the true average of all enemy players/enemies. + + radius *=radius; //square it + + int failsafe = 0; + + while(failsafe < 100) + { + failsafe++; + + float DistFromCore[100]; + float AvgDist = 0.0; + float LargestRadius = 0.0; + + //get distances + for(int i=0 ; i < amt ; i++) + { + int ent = ValidEnts[i]; + float vec[3]; GetAbsOrigin(ent, vec); + DistFromCore[i] = GetVectorDistance(vec, averageVec, true); //do everything squared to make it less performance heavy. + AvgDist += DistFromCore[i]; + + if(LargestRadius < DistFromCore[i]) + LargestRadius = DistFromCore[i]; + } + + //so the checked location's largest radius is within our wanted radius value, AND it has our wanted target amout. sooo we found a valid location. + //ship it! + if(LargestRadius <= radius && (player_amt == 0 || amt >=player_amt)) + { + //CPrintToChatAll("EARLY RETURN"); + player_amt = amt; + return averageVec; + } + + //float Thickness = 6.0; + //TE_SetupBeamRingPoint(averageVec, SquareRoot(LargestRadius)*2.0, SquareRoot(LargestRadius)*2.0 - 1.0, g_Ruina_BEAM_Laser, g_Ruina_HALO_Laser, 0, 1, 2.0, Thickness, 0.75, {255, 255, 255, 255}, 1, 0); + //TE_SendToAll(); + + + AvgDist /=amt; + + //CPrintToChatAll("%iamt: %i", failsafe, amt); + //CPrintToChatAll("%iAvgDist: %.3f", failsafe, SquareRoot(AvgDist)); + //CPrintToChatAll("%iLargestRadius: %.3f", failsafe, SquareRoot(LargestRadius)); + + int new_amt = 0; + int newValidEnts[100]; + + //now nuke everthing beyond avg dist. + + for(int i=0 ; i < amt ; i++) + { + //CPrintToChatAll("%i-%iDistFromCore: %.3f", failsafe, i, SquareRoot(DistFromCore[i])); + if(AvgDist >= DistFromCore[i]) + { + //CPrintToChatAll("%i-%iNewEntAdded: %i", failsafe, i, ValidEnts[i]); + newValidEnts[new_amt] = ValidEnts[i]; + new_amt++; + } + } + + //Now clean everything and prepare for new loop! + Zero(ValidEnts); + + for(int i=0 ; i < new_amt ; i++) + { + ValidEnts[i] = newValidEnts[i]; + } + amt = new_amt; + + //CPrintToChatAll("%inew_amt: %i", failsafe, new_amt); + + averageVec = vGetAvgFromArrayOfEnts(ValidEnts, amt); + + } + player_amt = -1; + return NULL_VECTOR; +} +static float[] vGetAvgFromArrayOfEnts(int Array[100], int amt) +{ + float averageVec[3]; + for(int i=0 ; i < amt ; i++) + { + float vec[3]; GetAbsOrigin(Array[i], vec); + AddVectors(averageVec, vec, averageVec); + } + averageVec[0] /= amt; + averageVec[1] /= amt; + averageVec[2] /= amt; + return averageVec; + +} +static Action OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom) +{ + RegaliaClass npc = view_as(victim); + + if(attacker <= 0) + return Plugin_Continue; + + if(IsValidClient(attacker)) + { + fl_player_weapon_score[attacker]+=damage; + } + + if(npc.m_flArmorCount > 0.0) + { + npc.m_fbRangedSpecialOn = false; + npc.EmitShieldSound(); + } + else if(!npc.m_fbRangedSpecialOn) + { + npc.m_fbRangedSpecialOn = true; + npc.EmitShieldBreakSound(); + } + else + { + npc.PlayHurtSound(); + } + + if(npc.m_iHealthBar <= 0 && !npc.Anger) + { + if(bShipRaidModeScaling) + RaidModeScaling *= 1.1; + npc.Anger = true; + npc.PlayLifeLossSound(); + ApplyStatusEffect(npc.index, npc.index, "Ancient Melodies", FAR_FUTURE); + // CommLines("", "M I S T E R B E A S T"); + if(i_RaidGrantExtra[npc.index]) + { + for(int i; i < i_MaxcountNpcTotal; i++) + { + int entitynpc = EntRefToEntIndexFast(i_ObjectsNpcsTotal[i]); + if(IsValidEntity(entitynpc)) + { + if(entitynpc != npc.index && entitynpc != INVALID_ENT_REFERENCE && IsEntityAlive(entitynpc) && GetTeam(npc.index) == GetTeam(entitynpc)) + { + SmiteNpcToDeath(entitynpc); + } + } + } + Waves_ClearWaves(); + Waves_Progress(_,_, true); + AddNpcToAliveList(npc.index, 1); + } + //go to next wave instantly + return Plugin_Continue; + } + + if(npc.m_iHealthBar > 0 || !b_NpcUnableToDie[npc.index]) + return Plugin_Continue; + + if(npc.m_bCrashSequenceInitiate) + { + damage = 0.0; + return Plugin_Continue; + } + + int Health = GetEntProp(npc.index, Prop_Data, "m_iHealth"); + float post_calc = Health - damage; + + if(npc.m_iHealthBar == 0 && post_calc <= 0.0) + { + //CPrintToChatAll("Crash Initiated"); + damage = 0.0; + npc.m_flCrashValuesTimer = GetGameTime() + 0.25; + npc.m_bCutAllAbilities = true; + npc.m_bCrashSequenceInitiate = true; + SetEntProp(npc.index, Prop_Data, "m_iHealth", 1); + } + + return Plugin_Continue; +} +static void NPC_Death(int iNPC) +{ + RegaliaClass npc = view_as(iNPC); + + StopSound(npc.index, SNDCHAN_STATIC, REGALIA_IOC_CHARGE_LOOP); + npc.EndGenericLaserSound(); + + + EmitSoundToAll(REGALIA_DEATH_EXPLOSION_SOUND, npc.index, SNDCHAN_STATIC, SNDLEVEL_RAIDSIREN, _, 1.0, 175); + EmitSoundToAll(REGALIA_DEATH_EXPLOSION_SOUND, npc.index, SNDCHAN_STATIC, SNDLEVEL_RAIDSIREN, _, 1.0, 150); + EmitSoundToAll(REGALIA_DEATH_EXPLOSION_SOUND, npc.index, SNDCHAN_STATIC, SNDLEVEL_RAIDSIREN, _, 1.0, 125); + EmitSoundToAll(REGALIA_DEATH_EXPLOSION_SOUND, npc.index, SNDCHAN_STATIC, SNDLEVEL_RAIDSIREN, _, 1.0, 100); + EmitSoundToAll(REGALIA_DEATH_EXPLOSION_SOUND, npc.index, SNDCHAN_STATIC, SNDLEVEL_RAIDSIREN, _, 1.0, 75); + + float Loc[3]; GetAbsOrigin(npc.index, Loc); + int particle = ParticleEffectAt(Loc, "hammer_bell_ring_shockwave2", 1.0); + + if(IsValidEntity(particle)) + CreateTimer(1.0, Timer_RemoveEntity, EntIndexToEntRef(particle), TIMER_FLAG_NO_MAPCHANGE); + + TE_Particle("hightower_explosion", Loc, NULL_VECTOR, NULL_VECTOR, -1, _, _, _, _, _, _, _, _, _, 0.0); + TE_Particle("mvm_soldier_shockwave", Loc, NULL_VECTOR, NULL_VECTOR, -1, _, _, _, _, _, _, _, _, _, 0.0); + + npc.CleanEntities(); + + if(i_RaidGrantExtra[npc.index]) + { + Waves_ClearWaves(); + ForcePlayerWin(); + for(int i; i < i_MaxcountNpcTotal; i++) + { + int entitynpc = EntRefToEntIndexFast(i_ObjectsNpcsTotal[i]); + if(IsValidEntity(entitynpc)) + { + if(entitynpc != INVALID_ENT_REFERENCE && IsEntityAlive(entitynpc) && GetTeam(npc.index) == GetTeam(entitynpc)) + { + SmiteNpcToDeath(entitynpc); + } + } + } + } +} +static int[] iRegaliaColor(RegaliaClass npc) +{ + int skin = GetEntProp(npc.index, Prop_Data, "m_nSkin"); + + int color[4]; + + switch(skin) + { + case 0: color = {255, 200, 75, 255}; + case 1: color = {0, 255, 255, 255}; + default:color = {255, 255, 255, 255}; + } + return color; +} +static void Do_RaidModeScaling(const char[] data) +{ + char buffers[3][64]; + ExplodeString(data, ";", buffers, sizeof(buffers), sizeof(buffers[])); + //the very first and 2nd char are SC for scaling + if(buffers[0][0] == 's' && buffers[0][1] == 'c') + { + //remove SC + ReplaceString(buffers[0], 64, "sc", ""); + float value = StringToFloat(buffers[0]); + RaidModeScaling = value; + } + else + { + RaidModeScaling = float(Waves_GetRoundScale()+1); + } + + if(RaidModeScaling < 35) + { + RaidModeScaling *= 0.25; //abit low, inreacing + } + else + { + RaidModeScaling *= 0.5; + } + + float amount_of_people = ZRStocks_PlayerScalingDynamic(); + + if(amount_of_people > 12.0) + { + amount_of_people = 12.0; + } + + amount_of_people *= 0.12; + + if(amount_of_people < 1.0) + amount_of_people = 1.0; + + RaidModeScaling *= amount_of_people; + + RaidModeScaling *= 1.1; +} + +//static float Get2DVectorLength(float Vec1[3], bool not_squared = false) +//{ +// float x = Vec1[0]*Vec1[0]; +// float y = Vec1[1]*Vec1[1]; +// return not_squared ? x+y : SquareRoot(x+y); +//} +static float Get2DVectorDistances(float Vec1[3], float Vec2[3], bool not_squared = false) +{ + float x = Vec2[0] - Vec1[0]; + float y = Vec2[1] - Vec1[1]; + + x = x * x; + y = y * y; + + return not_squared ? x+y : SquareRoot(x+y); +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_the_great_ram.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_the_great_ram.sp new file mode 100644 index 0000000000..6b7ce0e4c4 --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/construction2/npc_the_great_ram.sp @@ -0,0 +1,404 @@ +#pragma semicolon 1 +#pragma newdecls required + + +static const char g_DeathSounds[][] = { + ")physics/metal/metal_canister_impact_hard1.wav", + ")physics/metal/metal_canister_impact_hard2.wav", + ")physics/metal/metal_canister_impact_hard3.wav", +}; + +static const char g_HurtSounds[][] = { + ")physics/metal/metal_box_impact_bullet1.wav", + ")physics/metal/metal_box_impact_bullet2.wav", + ")physics/metal/metal_box_impact_bullet3.wav", +}; + + +static const char g_MeleeAttackSounds[][] = { + "mvm/giant_demoman/giant_demoman_grenade_shoot.wav", +}; + +static const char g_MeleeChargeAttack[][] = { + "weapons/loose_cannon_charge.wav", +}; + +static const char g_PassiveSound[][] = { + "mvm/giant_heavy/giant_heavy_loop.wav", +}; +static const char g_MeleeHitSounds[][] = { + "mvm/melee_impacts/bottle_hit_robo01.wav", + "mvm/melee_impacts/bottle_hit_robo02.wav", + "mvm/melee_impacts/bottle_hit_robo03.wav", +}; + +void TheGreatRam_OnMapStart_NPC() +{ + for (int i = 0; i < (sizeof(g_DeathSounds)); i++) { PrecacheSound(g_DeathSounds[i]); } + for (int i = 0; i < (sizeof(g_HurtSounds)); i++) { PrecacheSound(g_HurtSounds[i]); } + for (int i = 0; i < (sizeof(g_MeleeAttackSounds)); i++) { PrecacheSound(g_MeleeAttackSounds[i]); } + for (int i = 0; i < (sizeof(g_MeleeChargeAttack)); i++) { PrecacheSound(g_MeleeChargeAttack[i]); } + for (int i = 0; i < (sizeof(g_PassiveSound)); i++) { PrecacheSound(g_PassiveSound[i]); } + for (int i = 0; i < (sizeof(g_MeleeHitSounds)); i++) { PrecacheSound(g_MeleeHitSounds[i]); } + PrecacheModel("models/combine_apc_dynamic.mdl"); + + NPCData data; + strcopy(data.Name, sizeof(data.Name), "The Great Ram"); + strcopy(data.Plugin, sizeof(data.Plugin), "npc_the_great_ram"); + strcopy(data.Icon, sizeof(data.Icon), "the_great_ram"); + data.IconCustom = true; + data.Flags = 0; + data.Category = 0; + data.Func = ClotSummon; + NPC_Add(data); +} + + +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team) +{ + return TheGreatRam(vecPos, vecAng, team); +} +methodmap TheGreatRam < CClotBody +{ + + public void PlayHurtSound() + { + if(this.m_flNextHurtSound > GetGameTime(this.index)) + return; + + this.m_flNextHurtSound = GetGameTime(this.index) + 0.2; + + EmitSoundToAll(g_HurtSounds[GetRandomInt(0, sizeof(g_HurtSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + + } + + public void PlayDeathSound() + { + EmitSoundToAll(g_DeathSounds[GetRandomInt(0, sizeof(g_DeathSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME); + } + + public void PlayMeleeSound() + { + EmitSoundToAll(g_MeleeAttackSounds[GetRandomInt(0, sizeof(g_MeleeAttackSounds) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, NORMAL_ZOMBIE_VOLUME - 0.2); + } + public void PlayChargeSound() + { + EmitSoundToAll(g_MeleeChargeAttack[GetRandomInt(0, sizeof(g_MeleeChargeAttack) - 1)], this.index, SNDCHAN_AUTO, NORMAL_ZOMBIE_SOUNDLEVEL, _, 1.0, 170); + } + + public void PlayPassiveSound() + { + EmitSoundToAll(g_PassiveSound[GetRandomInt(0, sizeof(g_PassiveSound) - 1)], this.index, SNDCHAN_STATIC, 90, _, 1.0, 100); + } + public void StopPassiveSound() + { + StopSound(this.index, SNDCHAN_STATIC, g_PassiveSound[GetRandomInt(0, sizeof(g_PassiveSound) - 1)]); + StopSound(this.index, SNDCHAN_STATIC, g_PassiveSound[GetRandomInt(0, sizeof(g_PassiveSound) - 1)]); + } + public void PlayMeleeHitSound() + { + EmitSoundToAll(g_MeleeHitSounds[GetRandomInt(0, sizeof(g_MeleeHitSounds) - 1)], this.index, SNDCHAN_AUTO, RAIDBOSS_ZOMBIE_SOUNDLEVEL, _, BOSS_ZOMBIE_VOLUME, 80); + } + property float m_flWeaponSwitchCooldown + { + public get() { return fl_AbilityOrAttack[this.index][0]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][0] = TempValueForProperty; } + } + + + public TheGreatRam(float vecPos[3], float vecAng[3], int ally) + { + TheGreatRam npc = view_as(CClotBody(vecPos, vecAng, "models/combine_apc_dynamic.mdl", "0.65", "1500", ally,_,true)); + + i_NpcWeight[npc.index] = 999; + FormatEx(c_HeadPlaceAttachmentGibName[npc.index], sizeof(c_HeadPlaceAttachmentGibName[]), "head"); + + npc.PlayPassiveSound(); + npc.m_flNextMeleeAttack = 0.0; + + + npc.m_iBleedType = BLEEDTYPE_METAL; + npc.m_iStepNoiseType = STEPSOUND_NORMAL; + npc.m_iNpcStepVariation = STEPTYPE_NORMAL; + + func_NPCDeath[npc.index] = view_as(TheGreatRam_NPCDeath); + func_NPCOnTakeDamage[npc.index] = view_as(TheGreatRam_OnTakeDamage); + func_NPCThink[npc.index] = view_as(TheGreatRam_ClotThink); + + npc.m_flMeleeArmor = 1.5; + npc.m_flRangedArmor = 1.0; + npc.m_bDissapearOnDeath = true; + + + if(!IsValidEntity(RaidBossActive)) + { + RaidModeScaling = 0.0; //just a safety net + RaidBossActive = EntIndexToEntRef(npc.index); + RaidModeTime = GetGameTime(npc.index) + 9000.0; + RaidAllowsBuildings = true; + } + npc.StartPathing(); + npc.m_flSpeed = 25.0; + b_DoNotChangeTargetTouchNpc[npc.index] = 1; + ApplyStatusEffect(npc.index, npc.index, "Solid Stance", 9999999.9); + + + int skin = 1; + SetEntProp(npc.index, Prop_Send, "m_nSkin", skin); + + npc.m_iWearable1 = npc.EquipItemSeperate("models/props_hydro/metal_barrier02.mdl",_,_, 0.7); + float RandFloat[3]; + RandFloat[0] = 0.0; + RandFloat[1] = 33.0; + RandFloat[2] = 60.0; + SDKCall_SetLocalOrigin(npc.m_iWearable1, RandFloat); + RandFloat[0] = -15.0; + RandFloat[1] = 90.0; + RandFloat[2] = 0.0; + SDKCall_SetLocalAngles(npc.m_iWearable1, RandFloat); + + + npc.m_iWearable2 = npc.EquipItemSeperate("models/props_hydro/metal_barrier02.mdl",_,_, 0.7); + + RandFloat[0] = 0.0; + RandFloat[1] = -33.0; + RandFloat[2] = 60.0; + SDKCall_SetLocalOrigin(npc.m_iWearable2, RandFloat); + RandFloat[0] = -15.0; + RandFloat[1] = 270.0; + RandFloat[2] = 0.0; + SDKCall_SetLocalAngles(npc.m_iWearable2, RandFloat); + + + npc.m_iWearable3 = npc.EquipItemSeperate("models/props_farm/roof_vent_skybox001.mdl",_,_, 8.0); + + RandFloat[0] = -36.0; + RandFloat[1] = 0.0; + RandFloat[2] = 20.0; + SDKCall_SetLocalOrigin(npc.m_iWearable3, RandFloat); + RandFloat[0] = 0.0; + RandFloat[1] = 180.0; + RandFloat[2] = 0.0; + SDKCall_SetLocalAngles(npc.m_iWearable3, RandFloat); + + + npc.m_iWearable4 = npc.EquipItemSeperate("models/props_powerhouse/powerhouse_turbine.mdl",_,_, 0.25); + + RandFloat[0] = 50.0; + RandFloat[1] = 0.0; + RandFloat[2] = 33.0; + SDKCall_SetLocalOrigin(npc.m_iWearable4, RandFloat); + RandFloat[0] = 0.0; + RandFloat[1] = 90.0; + RandFloat[2] = 90.0; + SDKCall_SetLocalAngles(npc.m_iWearable4, RandFloat); + + return npc; + } +} + +public void TheGreatRam_ClotThink(int iNPC) +{ + TheGreatRam npc = view_as(iNPC); + + ResolvePlayerCollisions_Npc(iNPC, /*damage crush*/ 10.0); + + if(npc.m_flNextDelayTime > GetGameTime(npc.index)) + { + return; + } + npc.m_flNextDelayTime = GetGameTime(npc.index) + DEFAULT_UPDATE_DELAY_FLOAT; + npc.Update(); + + if(npc.m_blPlayHurtAnimation) + { + npc.AddGesture("ACT_MP_GESTURE_FLINCH_CHEST", false); + npc.m_blPlayHurtAnimation = false; + npc.PlayHurtSound(); + } + + if(npc.m_flNextThinkTime > GetGameTime(npc.index)) + { + return; + } + npc.m_flNextThinkTime = GetGameTime(npc.index) + 0.1; + + int target = npc.m_iTarget; + if(i_Target[npc.index] != -1 && !IsValidEnemy(npc.index, target)) + i_Target[npc.index] = -1; + + if(i_Target[npc.index] == -1 || npc.m_flGetClosestTargetTime < GetGameTime(npc.index)) + { + int entity = MaxClients + 1; + bool Found = false; + while((entity = FindEntityByClassname(entity, "obj_building")) != -1) + { + if(IsValidEnemy(npc.index, entity)) + { + if(IsDungeonCenterId() == i_NpcInternalId[entity]) + { + Found = true; + npc.m_iTarget = entity; + } + } + } + if(!Found) + { + target = GetClosestTarget(npc.index,_,1200.0,_,_,_,_,_,_, true); + if(!IsValidEnemy(npc.index, target)) + { + target = GetClosestTarget(npc.index); + } + npc.m_iTarget = target; + } + npc.m_flGetClosestTargetTime = GetGameTime(npc.index) + GetRandomRetargetTime(); + + } + + if(IsValidEnemy(npc.index, npc.m_iTarget)) + { + float vecTarget[3]; WorldSpaceCenter(npc.m_iTarget, vecTarget ); + + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + // float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + TheGreatRamSelfDefense(npc); + + npc.SetGoalEntity(target); + } + + TheGreatRamSelfDefense_Auto(npc, GetGameTime(npc.index)); +} + +public Action TheGreatRam_OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom) +{ + TheGreatRam npc = view_as(victim); + + if(attacker <= 0) + return Plugin_Continue; + + if (npc.m_flHeadshotCooldown < GetGameTime(npc.index)) + { + npc.m_flHeadshotCooldown = GetGameTime(npc.index) + DEFAULT_HURTDELAY; + npc.m_blPlayHurtAnimation = true; + } + + return Plugin_Changed; +} + +public void TheGreatRam_NPCDeath(int entity) +{ + TheGreatRam npc = view_as(entity); + npc.PlayDeathSound(); + float pos[3]; + GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos); + makeexplosion(-1, pos, 0, 0); + + npc.StopPassiveSound(); + if(IsValidEntity(npc.m_iWearable7)) + RemoveEntity(npc.m_iWearable7); + if(IsValidEntity(npc.m_iWearable6)) + RemoveEntity(npc.m_iWearable6); + if(IsValidEntity(npc.m_iWearable5)) + RemoveEntity(npc.m_iWearable5); + if(IsValidEntity(npc.m_iWearable4)) + RemoveEntity(npc.m_iWearable4); + if(IsValidEntity(npc.m_iWearable3)) + RemoveEntity(npc.m_iWearable3); + if(IsValidEntity(npc.m_iWearable2)) + RemoveEntity(npc.m_iWearable2); + if(IsValidEntity(npc.m_iWearable1)) + RemoveEntity(npc.m_iWearable1); +} + +void TheGreatRamSelfDefense(TheGreatRam npc) +{ + int HowManyEnemeisAoeMelee = 64; + Handle swingTrace; + float VecEnemy[3]; WorldSpaceCenter(npc.m_iTarget, VecEnemy); + npc.DoSwingTrace(swingTrace, npc.m_iTarget,_,_,_,1,_,HowManyEnemeisAoeMelee); + delete swingTrace; + bool PlaySound = false; + float vecHit[3]; + for (int counter = 1; counter <= HowManyEnemeisAoeMelee; counter++) + { + if (i_EntitiesHitAoeSwing_NpcSwing[counter] > 0) + { + if(IsValidEntity(i_EntitiesHitAoeSwing_NpcSwing[counter])) + { + PlaySound = true; + int target = i_EntitiesHitAoeSwing_NpcSwing[counter]; + WorldSpaceCenter(target, vecHit); + + float damage = 50.0; + if(ShouldNpcDealBonusDamage(target)) + damage *= 25.0; + SDKHooks_TakeDamage(target, npc.index, npc.index, damage, DMG_CLUB, -1, _, vecHit); + } + } + } + if(PlaySound) + { + npc.PlayMeleeHitSound(); + TE_Particle("mvm_soldier_shockwave2c", vecHit, NULL_VECTOR, NULL_VECTOR, -1, _, _, _, _, _, _, _, _, _, 0.0); + } +} +void TheGreatRamSelfDefense_Auto(TheGreatRam npc, float gameTime) +{ + if(!npc.m_flAttackHappens && gameTime > npc.m_flNextMeleeAttack) + { + //save pos to attack + npc.m_flAttackHappens = gameTime + 1.0; + float ProjectileLoc[3]; + npc.PlayChargeSound(); + GetEntPropVector(npc.index, Prop_Data, "m_vecAbsOrigin", ProjectileLoc); + ProjectileLoc[2] += 60.0; + spawnRing_Vectors(ProjectileLoc, 80.0 * 2.0, 0.0, 0.0, 10.0, "materials/sprites/laserbeam.vmt", 65, 65, 65, 200, 1, 1.0, 3.0, 12.0, 3, 1.0); + } + + if(npc.m_flAttackHappens && gameTime > npc.m_flAttackHappens) + { + npc.m_flAttackHappens = 0.0; + float VecAim[3]; + WorldSpaceCenter(npc.index, VecAim ); + float VecStart[3]; WorldSpaceCenter(npc.index, VecStart ); + VecStart[2] += 30.0; + TE_Particle("mvm_loot_smoke", VecStart, NULL_VECTOR, NULL_VECTOR, npc.index, _, _, _, _, _, _, _, _, _, 0.0); + VecStart[2] -= 30.0; + + int Enemy_I_See = Can_I_See_Enemy(npc.index, npc.m_iTarget); + if(IsValidEnemy(npc.index, Enemy_I_See)) + { + npc.m_iTarget = Enemy_I_See; + npc.PlayMeleeSound(); + for(int rocketcount ; rocketcount < 10 ; rocketcount++) + { + float RocketDamage = 125.0; + float RocketSpeed = 500.0; + float vecTarget[3]; + vecTarget = VecAim; + vecTarget[0] += GetRandomFloat(-250.0, 250.0); + vecTarget[1] += GetRandomFloat(-250.0, 250.0); + vecTarget[2] += GetRandomFloat(-60.0, 60.0); + + float SpeedReturn[3]; + npc.AddGesture("ACT_MP_ATTACK_STAND_MELEE",_,_,_,0.75); + + int RocketGet = npc.FireRocket(vecTarget, RocketDamage, RocketSpeed); + Attributes_Set(RocketGet, Attrib_MultiBuildingDamage, 10.0); + //Reducing gravity, reduces speed, lol. + SetEntityGravity(RocketGet, 1.0); + //I dont care if its not too accurate, ig they suck with the weapon idk lol, lore. + ArcToLocationViaSpeedProjectile(VecStart, vecTarget, SpeedReturn, 2.45, 1.0); + SetEntityMoveType(RocketGet, MOVETYPE_FLYGRAVITY); + TeleportEntity(RocketGet, NULL_VECTOR, NULL_VECTOR, SpeedReturn); + + npc.m_flNextMeleeAttack = gameTime + 7.5; + //Launch something to target, unsure if rocket or something else. + //idea:launch fake rocket with noclip or whatever that passes through all + //then whereever the orginal goal was, land there. + //it should be a mortar. + } + } + } +} + diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/enemies/npc_diversionistico_elitus.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/enemies/npc_diversionistico_elitus.sp index 82865bc68f..c33f90338e 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/construction/enemies/npc_diversionistico_elitus.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/enemies/npc_diversionistico_elitus.sp @@ -58,9 +58,9 @@ void Diversionistico_Elitus_OnMapStart_NPC() NPCData data; strcopy(data.Name, sizeof(data.Name), "Diversionistico Elitus"); strcopy(data.Plugin, sizeof(data.Plugin), "npc_diversionistico_elitus"); - strcopy(data.Icon, sizeof(data.Icon), "diversionistico"); + strcopy(data.Icon, sizeof(data.Icon), "spy"); data.IconCustom = true; - data.Flags = MVM_CLASS_FLAG_SUPPORT; + data.Flags = MVM_CLASS_FLAG_MISSION; data.Category = Type_Expidonsa; data.Func = ClotSummon; NPCId = NPC_Add(data); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/construction/enemies/npc_zilius.sp b/addons/sourcemod/scripting/zombie_riot/npc/construction/enemies/npc_zilius.sp index b051875112..70abbd4cc5 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/construction/enemies/npc_zilius.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/construction/enemies/npc_zilius.sp @@ -121,7 +121,7 @@ void Zilius_TBB_Precahce() PrecacheSound("weapons/cow_mangler_explosion_normal_06.wav"); PrecacheSoundCustom("#zombiesurvival/construct/bat_prtsstage1.mp3"); - if(Construction_Mode()) + if(Construction_Mode() || Dungeon_Mode()) PrecacheModel("models/zombie_riot/special_boss/zilius_1.mdl"); PrecacheSound("mvm/mvm_cpoint_klaxon.wav"); @@ -313,14 +313,14 @@ methodmap Construction_Raid_Zilius < CClotBody public void SayStuffZilius() { //one in 3 chance. - if(GetRandomInt(1,3) != 3) + if(GetRandomInt(1,3) != 3 || !Construction_Mode()) return; - + switch(GetRandomInt(1,10)) { case 1: { - CPrintToChatAll("{black}질리우스{default}: 혼돈? 나와 {black}''밥 2세''{default}, 아니. {black}''이잔''{default}만이 알고 있는 비밀이 있지."); + CPrintToChatAll("{black}질리우스{default}: 혼돈? 나와 {black}''이잔''{default}만이 알고 있는 비밀이 있지."); } case 2: { @@ -328,7 +328,7 @@ methodmap Construction_Raid_Zilius < CClotBody } case 3: { - CPrintToChatAll("{black}질리우스{default}: 우리의 행성은 황폐화되었다. 네 놈들은 전부 {violet}공허의 장막{default} 대항용으론 아무 쓸모도 없겠지."); + CPrintToChatAll("{black}질리우스{default}: 네 놈들은 {violet}공허와 장막{default}만도 못하는군."); } case 4: { @@ -352,7 +352,7 @@ methodmap Construction_Raid_Zilius < CClotBody } case 9: { - CPrintToChatAll("{black}질리우스{default}: 카멜슈타인은 재능을 너무 낭비한 존재였다. 안타깝게도, 그 놈은 {gold}너무 많은걸 알려고 했지{default}."); + CPrintToChatAll("{black}질리우스{default}: 카멜스타인은 재능을 너무 낭비한 존재였다. 안타깝게도, 그 놈은 {gold}너무 많은걸 알려고 했지{default}."); } case 10: { @@ -363,7 +363,7 @@ methodmap Construction_Raid_Zilius < CClotBody public Construction_Raid_Zilius(float vecPos[3], float vecAng[3], int ally, const char[] data) { Construction_Raid_Zilius npc; - if(!Construction_Mode()) + if(!Construction_Mode() && !Dungeon_Mode()) npc = view_as(CClotBody(vecPos, vecAng, "models/player/medic.mdl", "1.0", "25000", ally, false, false, false,true)); //giant! else npc = view_as(CClotBody(vecPos, vecAng, "models/zombie_riot/special_boss/zilius_1.mdl", "1.0", "25000", ally, false, false, false,true)); //giant! @@ -374,7 +374,7 @@ methodmap Construction_Raid_Zilius < CClotBody RaidBossActive = EntIndexToEntRef(npc.index); RaidAllowsBuildings = true; - if(Construction_Mode()) + if(Construction_Mode() || Dungeon_Mode()) { npc.SetActivity("ACT_BOSS_RUN"); } @@ -421,16 +421,20 @@ methodmap Construction_Raid_Zilius < CClotBody } RemoveAllDamageAddition(); bool final = StrContains(data, "final_item") != -1; + bool bossrush = StrContains(data, "bossrush") != -1; Zero(b_said_player_weaponline); fl_said_player_weaponline_time[npc.index] = GetGameTime() + GetRandomFloat(0.0, 5.0); if(final) { - PrintToChatAll("test1"); b_NpcUnableToDie[npc.index] = true; i_RaidGrantExtra[npc.index] = 1; } + + if (bossrush) + RaidAllowsBuildings = false; + b_thisNpcIsARaid[npc.index] = true; npc.m_iBleedType = BLEEDTYPE_NORMAL; @@ -639,7 +643,6 @@ static void Internal_ClotThink(int iNPC) npc.m_flWinAnimationSay = 0.0; npc.m_flWinAnimation = 0.0; } - } TalkAtWhatAm++; } @@ -709,7 +712,7 @@ static void Internal_ClotThink(int iNPC) if(npc.IsOnGround()) { npc.m_flLandAnimationdo = 0.0; - if(Construction_Mode()) + if(Construction_Mode() || Dungeon_Mode()) npc.AddGesture("ACT_BOSS_LAND", _,_,_, 2.0); } } @@ -795,18 +798,24 @@ static Action Internal_OnTakeDamage(int victim, int &attacker, int &inflictor, f int health = GetEntProp(victim, Prop_Data, "m_iHealth"); if(RoundToCeil(damage) >= health && i_RaidGrantExtra[npc.index] == 1) { - CPrintToChatAll("{black}질리우스{default}: 아무래도 생각했던 것보다 훨씬 쓸모 있는 놈들이군. 너희는 {purple}공허{default} 대항용으로 유용하게 쓰일 수 있겠어."); - npc.m_flWinAnimation = GetGameTime() + 50.0; - npc.m_flWinAnimationSay = GetGameTime() + 4.0; - i_RaidGrantExtra[npc.index] = 1111; - if(Construction_Mode()) + if(Construction_Mode() || Dungeon_Mode()) + { + CPrintToChatAll("{black}질리우스{default}: 아무래도 생각했던 것보다 훨씬 쓸모 있는 놈들이군. 너희는 {purple}공허{default} 대항용으로 유용하게 쓰일 수 있겠어."); + npc.m_flWinAnimation = GetGameTime() + 50.0; + npc.m_flWinAnimationSay = GetGameTime() + 4.0; + i_RaidGrantExtra[npc.index] = 1111; npc.SetActivity("ACT_BOSS_RUN"); + RaidModeTime += 9999.0; + npc.m_bisWalking = false; + npc.StopPathing(); + npc.m_flSpeed = 0.0; + } else - npc.SetActivity("ACT_MP_STAND_MELEE"); - RaidModeTime += 9999.0; - npc.m_bisWalking = false; - npc.StopPathing(); - npc.m_flSpeed = 0.0; + { + i_RaidGrantExtra[npc.index] = 0; + b_NpcUnableToDie[npc.index] = false; + } + for(int targ; targ(CClotBody(vecPos, vecAng, "models/props_2fort/miningcrate002.mdl", "1.0", "10", 3, .NpcTypeLogic = STATIONARY_NPC)); + float pos[3]; + pos = vecPos; + + float ang[3]; + ang[0] = 0.0; + ang[1] = float(GetURandomInt() % 360); + ang[2] = 0.0; + bool RandomPos = false; + + + if(data[0] && StrContains(data, "notele", false) == -1) + { + if(StrContains(data, "randpos", false) != -1) + { + Dungeon_TeleportRandomly(pos); + RandomPos = true; + } + } + DungeonLoot npc = view_as(CClotBody(pos, ang, "models/props_2fort/miningcrate002.mdl", "1.0", "10", 3, .NpcTypeLogic = STATIONARY_NPC)); + + if(data[0] && StrContains(data, "notele", false) == -1) + { + if(StrContains(data, "randpos", false) == -1) + { + Dungeon_TeleportCratesRewards(npc.index, pos); + } + } + if(RandomPos) + { + Dungeon_TeleportCratesRewards(npc.index, pos, 500.0); + } + i_NpcWeight[npc.index] = 999; i_NpcIsABuilding[npc.index] = true; b_NoKnockbackFromSources[npc.index] = true; - b_StaticNPC[npc.index] = true; - AddNpcToAliveList(npc.index, 1); npc.m_bDissapearOnDeath = true; npc.m_iBleedType = BLEEDTYPE_METAL; npc.m_iStepNoiseType = 0; npc.m_iNpcStepVariation = 0; + //npc.m_bDoNotGiveWaveDelay = true; SetEntPropString(npc.index, Prop_Data, "m_iName", "resource"); ApplyStatusEffect(npc.index, npc.index, "Clear Head", 999999.0); b_ThisEntityIgnoredByOtherNpcsAggro[npc.index] = true; + npc.m_flAttackHappens_bullshit = 0.0; npc.m_flRangedArmor = 0.0; npc.m_bCamo = true; // For AI attacking resources func_NPCDeath[npc.index] = ClotDeath; func_NPCOnTakeDamage[npc.index] = ClotTakeDamage; + func_NPCThink[npc.index] = ClotThink; + AddNpcToAliveList(npc.index, 1); + b_NpcUnableToDie[npc.index] = true; b_NoHealthbar[npc.index] = 1; if(data[0]) - strcopy(c_NpcName[npc.index], sizeof(c_NpcName[]), data); + { + char buffers[2][48]; + int count = ExplodeString(data, ";", buffers, sizeof(buffers), sizeof(buffers[])); + npc.SetLootData(buffers[0], count > 1 ? StringToFloat(buffers[1]) : 0.0); + } return npc; } } +static void ClotThink(int entity) +{ + if(Dungeon_GetEntityZone(entity) == Zone_Dungeon) + f_DelayNextWaveStartAdvancingDeathNpc = GetGameTime() + 0.35; +} + static void ClotTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom) { if(!CheckInHud()) @@ -90,10 +143,13 @@ static void ClotTakeDamage(int victim, int &attacker, int &inflictor, float &dam { b_NpcUnableToDie[victim] = false; + Dungeon_AddBattleScale(view_as(victim).m_flAttackHappens_bullshit); + if(Dungeon_LootExists(c_NpcName[victim])) { - CPrintToChatAll("%t", "Found Dungeon Loot", c_NpcName[victim]); + //CPrintToChatAll("%t", "Found Dungeon Loot", c_NpcName[victim]); Dungeon_RollNamedLoot(c_NpcName[victim]); + //EmitSoundToAll("ui/itemcrate_smash_rare.wav"); } else { diff --git a/addons/sourcemod/scripting/zombie_riot/npc/dev/npc_spawner.sp b/addons/sourcemod/scripting/zombie_riot/npc/dev/npc_spawner.sp index 13b909046b..720789dd3c 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/dev/npc_spawner.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/dev/npc_spawner.sp @@ -156,7 +156,7 @@ public void DevSpawner_ClotThink(int iNPC) } else { - char data[64]; + char data[128]; GetEntPropString(npc.index, Prop_Data, "m_iName", data, sizeof(data)); float pos[3]; GetEntPropVector(npc.index, Prop_Data, "m_vecAbsOrigin", pos); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/expidonsa/npc_diversionistico.sp b/addons/sourcemod/scripting/zombie_riot/npc/expidonsa/npc_diversionistico.sp index 32ed0b7ffe..5fad42a278 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/expidonsa/npc_diversionistico.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/expidonsa/npc_diversionistico.sp @@ -62,9 +62,9 @@ void Diversionistico_OnMapStart_NPC() NPCData data; strcopy(data.Name, sizeof(data.Name), "Diversionistico"); strcopy(data.Plugin, sizeof(data.Plugin), "npc_diversionistico"); - strcopy(data.Icon, sizeof(data.Icon), "diversionistico"); + strcopy(data.Icon, sizeof(data.Icon), "spy"); data.IconCustom = true; - data.Flags = MVM_CLASS_FLAG_SUPPORT; + data.Flags = MVM_CLASS_FLAG_MISSION; data.Category = Type_Expidonsa; data.Func = ClotSummon; NPCId = NPC_Add(data); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/expidonsa/npc_expidonsa_base.sp b/addons/sourcemod/scripting/zombie_riot/npc/expidonsa/npc_expidonsa_base.sp index c13e85f5e7..cddf935670 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/expidonsa/npc_expidonsa_base.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/expidonsa/npc_expidonsa_base.sp @@ -341,6 +341,13 @@ stock bool Expidonsa_DontHealSameIndex(int entity, int victim, float &healingamm return false; } +stock bool Expidonsa_OnlyHealSameIndex(int entity, int victim, float &healingammount) +{ + if(i_NpcInternalId[entity] != i_NpcInternalId[victim]) + return true; + + return false; +} #if defined ZR #define IBERIA_BARRACKS_COOLDOWN_HEAL 2.0 stock bool IberiaBarracks_HealSelfLimitCD(int entity, int victim, float &healingammount) diff --git a/addons/sourcemod/scripting/zombie_riot/npc/foolish/npc_easy_bob_the_first_last_savior.sp b/addons/sourcemod/scripting/zombie_riot/npc/foolish/npc_easy_bob_the_first_last_savior.sp index d0ecdf3163..b087524d2d 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/foolish/npc_easy_bob_the_first_last_savior.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/foolish/npc_easy_bob_the_first_last_savior.sp @@ -1644,7 +1644,7 @@ static void AddEasyBobEnemy(int bobindx, const char[] plugin, const char[] name } else { - int postWaves = CurrentRound - Waves_GetMaxRound(); + int postWaves = CurrentRound[Rounds_Default] - Waves_GetMaxRound(); Freeplay_AddEnemy(postWaves, enemy, count); if(count > 0) { diff --git a/addons/sourcemod/scripting/zombie_riot/npc/foolish/npc_easy_god_alaxios.sp b/addons/sourcemod/scripting/zombie_riot/npc/foolish/npc_easy_god_alaxios.sp index a4dc66196c..7e110981bf 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/foolish/npc_easy_god_alaxios.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/foolish/npc_easy_god_alaxios.sp @@ -967,7 +967,7 @@ void EasyGodAlaxiosSpawnEnemy(int alaxios, char[] plugin_name, int health = 0, i } else { - int postWaves = CurrentRound - Waves_GetMaxRound(); + int postWaves = CurrentRound[Rounds_Default] - Waves_GetMaxRound(); char npc_classname[60]; NPC_GetPluginById(i_NpcInternalId[enemy.Index], npc_classname, sizeof(npc_classname)); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/gmod_zs/bosses/npc_doctor_unclean_one.sp b/addons/sourcemod/scripting/zombie_riot/npc/gmod_zs/bosses/npc_doctor_unclean_one.sp index 19147c52b1..98c6cfbab4 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/gmod_zs/bosses/npc_doctor_unclean_one.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/gmod_zs/bosses/npc_doctor_unclean_one.sp @@ -933,7 +933,7 @@ void DasNaggenvatcherSpawnEnemy(int dasnaggenvatcher, char[] plugin_name, int he } else { - int postWaves = CurrentRound - Waves_GetMaxRound(); + int postWaves = CurrentRound[Rounds_Default] - Waves_GetMaxRound(); char npc_classname[60]; NPC_GetPluginById(i_NpcInternalId[enemy.Index], npc_classname, sizeof(npc_classname)); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/iberia_expidonsa/wave_45/npc_destructius.sp b/addons/sourcemod/scripting/zombie_riot/npc/iberia_expidonsa/wave_45/npc_destructius.sp index b40e5d5fdb..5b138233d4 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/iberia_expidonsa/wave_45/npc_destructius.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/iberia_expidonsa/wave_45/npc_destructius.sp @@ -51,9 +51,9 @@ void IberianDestructius_OnMapStart_NPC() NPCData data; strcopy(data.Name, sizeof(data.Name), "Destructius"); strcopy(data.Plugin, sizeof(data.Plugin), "npc_destructius"); - strcopy(data.Icon, sizeof(data.Icon), "diversionistico"); + strcopy(data.Icon, sizeof(data.Icon), "sentry_buster"); data.IconCustom = true; - data.Flags = MVM_CLASS_FLAG_SUPPORT; + data.Flags = MVM_CLASS_FLAG_MISSION; data.Category = Type_IberiaExpiAlliance; data.Func = ClotSummon; NPC_Add(data); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/interitus/anarchy/npc_abomination.sp b/addons/sourcemod/scripting/zombie_riot/npc/interitus/anarchy/npc_abomination.sp index 24e02ebeb3..5e4d03e3ec 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/interitus/anarchy/npc_abomination.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/interitus/anarchy/npc_abomination.sp @@ -297,14 +297,19 @@ public Action AnarchyAbomination_OnTakeDamage(int victim, int &attacker, int &in npc.m_flSpeed = 290.0; npc.Anger = false; + float minimumres = 0.05; + if(EnableSilentMode) + { + minimumres = 0.25; + } if(damagetype & DMG_CLUB) { if(!NpcStats_IsEnemySilenced(npc.index)) { npc.m_flMeleeArmor -= 0.05; - if(npc.m_flMeleeArmor < 0.05) + if(npc.m_flMeleeArmor < minimumres) { - npc.m_flMeleeArmor = 0.05; + npc.m_flMeleeArmor = minimumres; npc.Anger = true; } } @@ -319,10 +324,10 @@ public Action AnarchyAbomination_OnTakeDamage(int victim, int &attacker, int &in else if(!(damagetype & DMG_TRUEDAMAGE)) { npc.m_flRangedArmor -= 0.05; - if(npc.m_flRangedArmor < 0.05) + if(npc.m_flRangedArmor < minimumres) { npc.Anger = true; - npc.m_flRangedArmor = 0.05; + npc.m_flRangedArmor = minimumres; } npc.m_flMeleeArmor += 0.05; diff --git a/addons/sourcemod/scripting/zombie_riot/npc/interitus/anarchy/npc_hitman.sp b/addons/sourcemod/scripting/zombie_riot/npc/interitus/anarchy/npc_hitman.sp index 5d8b4e76de..6501dc0d14 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/interitus/anarchy/npc_hitman.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/interitus/anarchy/npc_hitman.sp @@ -219,7 +219,7 @@ public Action AnarchyHitman_OnTakeDamage(int victim, int &attacker, int &inflict { float chargerPos[3]; GetEntPropVector(victim, Prop_Data, "m_vecAbsOrigin", chargerPos); - if(b_BoundingBoxVariant[victim] == 1) + if(b_BoundingBoxVariant[victim] == BBV_Giant) { chargerPos[2] += 120.0; } diff --git a/addons/sourcemod/scripting/zombie_riot/npc/medival/npc_medival_construct.sp b/addons/sourcemod/scripting/zombie_riot/npc/medival/npc_medival_construct.sp index 8e9944ae6d..893d7c75bb 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/medival/npc_medival_construct.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/medival/npc_medival_construct.sp @@ -436,8 +436,6 @@ public Action MedivalConstruct_OnTakeDamage(int victim, int &attacker, int &infl npc.m_flHeadshotCooldown = GetGameTime(npc.index) + DEFAULT_HURTDELAY; npc.m_blPlayHurtAnimation = true; } - - return Plugin_Changed; } diff --git a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/iberia/npc_nemal.sp b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/iberia/npc_nemal.sp index 5448cf6dc4..8ef861da99 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/iberia/npc_nemal.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/iberia/npc_nemal.sp @@ -161,7 +161,7 @@ methodmap Nemal < CClotBody public get() { return fl_NextChargeSpecialAttack[this.index]; } public set(float TempValueForProperty) { fl_NextChargeSpecialAttack[this.index] = TempValueForProperty; } } - property float f_NemalRocketJumpCD + property float f_NemalRocketJumpCDfea { public get() { return fl_NextRangedBarrage_Singular[this.index]; } public set(float TempValueForProperty) { fl_NextRangedBarrage_Singular[this.index] = TempValueForProperty; } diff --git a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_bladedance.sp b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_bladedance.sp index 45990fd40c..4cc0e38a23 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_bladedance.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_bladedance.sp @@ -59,6 +59,12 @@ static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team, co methodmap RaidbossBladedance < CClotBody { + property bool m_bBossRushDuo + { + public get() { return b_FlamerToggled[this.index]; } + public set(bool TempValueForProperty) { b_FlamerToggled[this.index] = TempValueForProperty; } + } + public void PlayIdleSound() { if(this.m_flNextIdleSound > GetGameTime(this.index)) @@ -145,6 +151,7 @@ methodmap RaidbossBladedance < CClotBody bool final = StrContains(data, "final_item") != -1; + npc.m_bBossRushDuo = StrContains(data, "bossrush_duo") != -1; if(Rogue_HasNamedArtifact("Ascension Stack")) final = false; @@ -195,11 +202,24 @@ methodmap RaidbossBladedance < CClotBody RaidModeScaling = 0.0; RaidModeTime = GetGameTime() + ((300.0) * (1.0 + (MultiGlobalEnemy * 0.4))); - Format(WhatDifficultySetting, sizeof(WhatDifficultySetting), "??????????????????????????????????"); - CPrintToChatAll("{crimson}칼춤{default}: 어떻게 여기까지 온 거지? 날 공격하는 이유가 뭐냐? 네 놈들도 또 공허의 하수인들이겠군?"); - - RaidBossActive = EntIndexToEntRef(npc.index); RaidAllowsBuildings = true; + + if (npc.m_bBossRushDuo) + { + if (!IsValidEntity(RaidBossActive)) + RaidBossActive = EntIndexToEntRef(npc.index); + + GiveNpcOutLineLastOrBoss(npc.index, true); + RaidAllowsBuildings = false; + RaidModeTime = GetGameTime() + 500.0; + } + else + { + Format(WhatDifficultySetting, sizeof(WhatDifficultySetting), "??????????????????????????????????"); + CPrintToChatAll("{crimson}칼춤{default}: 어떻게 여기까지 온 거지? 날 공격하는 이유가 뭐냐? 네 놈들도 또 공허의 하수인들이겠군?"); + + RaidBossActive = EntIndexToEntRef(npc.index); + } return npc; } @@ -330,8 +350,17 @@ public void RaidbossBladedance_ClotThink(int iNPC) float vPredictedPos[3]; PredictSubjectPositionForProjectiles(npc, npc.m_iTarget, 400.0, _,vPredictedPos); npc.FireRocket(vPredictedPos, 1000.0, 400.0, "models/effects/combineball.mdl"); npc.PlayRangedSound(); - - Elemental_AddNervousDamage(npc.m_iTarget, npc.index, 200); + + // Add a LOS check and halve nervous impairment slowdown on boss rush + if (npc.m_bBossRushDuo) + { + if (Can_I_See_Enemy(npc.index, npc.m_iTarget)) + Elemental_AddNervousDamage(npc.m_iTarget, npc.index, 200, .slowdown = 0.45); + } + else + { + Elemental_AddNervousDamage(npc.m_iTarget, npc.index, 200); + } } } } @@ -451,10 +480,11 @@ public Action RaidbossBladedance_OnTakeDamage(int victim, int &attacker, int &in public void RaidbossBladedance_NPCDeath(int entity) { - Waves_ClearWave(); - RaidbossBladedance npc = view_as(entity); + if (!npc.m_bBossRushDuo) + Waves_ClearWave(); + float WorldSpaceVec[3]; WorldSpaceCenter(npc.index, WorldSpaceVec); TE_Particle("pyro_blast", WorldSpaceVec, NULL_VECTOR, NULL_VECTOR, -1, _, _, _, _, _, _, _, _, _, 0.0); @@ -489,6 +519,7 @@ public void RaidbossBladedance_NPCDeath(int entity) } } Waves_ClearWaves(); + ForcePlayerWin(); } if(IsValidEntity(npc.m_iWearable1)) RemoveEntity(npc.m_iWearable1); @@ -496,5 +527,6 @@ public void RaidbossBladedance_NPCDeath(int entity) if(IsValidEntity(npc.m_iWearable2)) RemoveEntity(npc.m_iWearable2); - RaidBossActive = INVALID_ENT_REFERENCE; + if (EntIndexToEntRef(npc.index) == RaidBossActive) + RaidBossActive = INVALID_ENT_REFERENCE; } diff --git a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_chaos_kahmlstein.sp b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_chaos_kahmlstein.sp index 319f1f82b6..fdd175910d 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_chaos_kahmlstein.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_chaos_kahmlstein.sp @@ -182,6 +182,11 @@ methodmap ChaosKahmlstein < CClotBody public get() { return b_NextRangedBarrage_OnGoing[this.index]; } public set(bool TempValueForProperty) { b_NextRangedBarrage_OnGoing[this.index] = TempValueForProperty; } } + property bool m_bBossRushDuo + { + public get() { return b_FlamerToggled[this.index]; } + public set(bool TempValueForProperty) { b_FlamerToggled[this.index] = TempValueForProperty; } + } public void PlayAngerSoundPassed() { int sound = GetRandomInt(0, sizeof(g_AngerSoundsPassed) - 1); @@ -327,6 +332,7 @@ methodmap ChaosKahmlstein < CClotBody bool final = StrContains(data, "final_item") != -1; + npc.m_bBossRushDuo = StrContains(data, "bossrush_duo") != -1; if(final) { @@ -335,6 +341,12 @@ methodmap ChaosKahmlstein < CClotBody i_RaidGrantExtra[npc.index] = 1; b_NpcUnableToDie[npc.index] = true; } + + if (npc.m_bBossRushDuo) + { + f_khamlCutscene = GetGameTime() + 3.0; + i_khamlCutscene = 2; + } if(StrContains(data, "fake_2") != -1) { @@ -400,6 +412,11 @@ methodmap ChaosKahmlstein < CClotBody RaidModeTime += 45.0; Music_SetRaidMusicSimple("vo/null.mp3", 30, false, 0.5); } + else if (npc.m_bBossRushDuo) + { + RaidModeTime = GetGameTime(npc.index) + 503.0; + Music_SetRaidMusicSimple("vo/null.mp3", 30, false, 0.5); + } else { bool TotalShits = StrContains(data, "no_music_blitz") != -1; @@ -421,8 +438,17 @@ methodmap ChaosKahmlstein < CClotBody f_MessengerSpeedUp[npc.index] *= 2.0; } } - - RaidBossActive = EntIndexToEntRef(npc.index); + + if (npc.m_bBossRushDuo) + { + if (!IsValidEntity(RaidBossActive)) + RaidBossActive = EntIndexToEntRef(npc.index); + } + else + { + RaidBossActive = EntIndexToEntRef(npc.index); + } + RaidAllowsBuildings = false; float value; @@ -574,6 +600,24 @@ public void ChaosKahmlstein_ClotThink(int iNPC) } return; } + + if (npc.m_bBossRushDuo) + { + if(IsEntityAlive(EntRefToEntIndex(RaidBossActive)) && RaidBossActive != EntIndexToEntRef(npc.index)) + { + for(int EnemyLoop; EnemyLoop <= MaxClients; EnemyLoop ++) + { + if(IsValidClient(EnemyLoop)) //Add to hud as a duo raid. + { + Calculate_And_Display_hp(EnemyLoop, npc.index, 0.0, false); + } + } + } + else if(EntRefToEntIndex(RaidBossActive) != npc.index && !IsEntityAlive(EntRefToEntIndex(RaidBossActive))) + { + RaidBossActive = EntIndexToEntRef(npc.index); + } + } if(i_RaidGrantExtra[npc.index] == 1 && i_khamlCutscene != 0) { @@ -750,6 +794,71 @@ public void ChaosKahmlstein_ClotThink(int iNPC) } return; } + + if (npc.m_bBossRushDuo && i_khamlCutscene != 0) + { + float TimeLeft = f_khamlCutscene - GetGameTime(); + + switch(i_khamlCutscene) + { + case 2: + { + if(TimeLeft < 3.0) + { + //b_thisNpcIsABoss[npc.index] = true; + b_NpcIsInvulnerable[npc.index] = true; + view_as(npc.index).StopPathing(); + + for(int i; i < i_MaxcountNpcTotal; i++) + { + int entity = EntRefToEntIndexFast(i_ObjectsNpcsTotal[i]); + if(entity != INVALID_ENT_REFERENCE && (b_thisNpcIsARaid[entity] && IsEntityAlive(entity) && entity != npc.index)) + { + //b_thisNpcIsABoss[entity] = true; + b_NpcIsInvulnerable[entity] = true; + view_as(entity).StopPathing(); + } + } + + i_khamlCutscene = 1; + CPrintToChatAll("{darkblue}Kahmlstein{default}: You know what, I'm bored as hell. I'll help you out."); + } + } + case 1: + { + if(TimeLeft < 0.0) + { + for(int i; i < i_MaxcountNpcTotal; i++) + { + int entity = EntRefToEntIndexFast(i_ObjectsNpcsTotal[i]); + if(entity != INVALID_ENT_REFERENCE && (b_thisNpcIsARaid[entity] && IsEntityAlive(entity) && entity != npc.index)) + { + b_NpcIsInvulnerable[entity] = false; + view_as(entity).StartPathing(); + } + } + + i_khamlCutscene = 0; + CPrintToChatAll("{lightblue}The Messenger{default}: Let's get 'em."); + //RaidBossActive = EntIndexToEntRef(npc.index); + RaidAllowsBuildings = false; + RaidModeTime = GetGameTime() + 500.0; + + MusicEnum music; + strcopy(music.Path, sizeof(music.Path), "#zombiesurvival/internius/chaos_reigns_loop.mp3"); + music.Time = 240; + music.Volume = 1.2; + music.Custom = true; + strcopy(music.Name, sizeof(music.Name), "Chaos Reigns"); + strcopy(music.Artist, sizeof(music.Artist), "Grandpa Bard"); + Music_SetRaidMusic(music); + } + } + } + + return; + } + b_NpcIsInvulnerable[npc.index] = false; if(LastMann && i_RaidGrantExtra[npc.index] < 2) { @@ -777,6 +886,7 @@ public void ChaosKahmlstein_ClotThink(int iNPC) } } } + float RaidModeTimeLeft = RaidModeTime - GetGameTime(); if(RaidModeTimeLeft < 190.0 && i_SpeedUpTime[npc.index] == 0) @@ -1286,8 +1396,10 @@ public void ChaosKahmlstein_NPCDeath(int entity) float WorldSpaceVec[3]; WorldSpaceCenter(npc.index, WorldSpaceVec); ParticleEffectAt(WorldSpaceVec, "teleported_blue", 0.5); npc.PlayDeathSound(); - - RaidBossActive = INVALID_ENT_REFERENCE; + + if (EntIndexToEntRef(npc.index) == RaidBossActive) + RaidBossActive = INVALID_ENT_REFERENCE; + if(BlockLoseSay) return; diff --git a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_god_alaxios.sp b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_god_alaxios.sp index 40b01bb01c..6c0312abc9 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_god_alaxios.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_god_alaxios.sp @@ -588,25 +588,28 @@ public void GodAlaxios_ClotThink(int iNPC) //only apply the laser if they are near us. if(IsValidClient(EnemyLoop) && Can_I_See_Enemy_Only(npc.index, EnemyLoop) && IsEntityAlive(EnemyLoop) && EnemyLoop == npc.m_iTargetWalkTo) { - //Pull them. - static float angles[3]; - GetVectorAnglesTwoPoints(EnemyPos, flPos, angles); - - if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) - angles[0] = 0.0; // toss out pitch if on ground - - static float velocity[3]; - GetAngleVectors(angles, velocity, NULL_VECTOR, NULL_VECTOR); - float attraction_intencity = 1.50; - ScaleVector(velocity, Distance * attraction_intencity); - + if(!HasSpecificBuff(EnemyLoop, "Solid Stance")) + { + //Pull them. + static float angles[3]; + GetVectorAnglesTwoPoints(EnemyPos, flPos, angles); + + if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) + angles[0] = 0.0; // toss out pitch if on ground + + static float velocity[3]; + GetAngleVectors(angles, velocity, NULL_VECTOR, NULL_VECTOR); + float attraction_intencity = 1.50; + ScaleVector(velocity, Distance * attraction_intencity); + + + // min Z if on ground + if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) + velocity[2] = fmax(325.0, velocity[2]); - // min Z if on ground - if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) - velocity[2] = fmax(325.0, velocity[2]); - - // apply velocity - TeleportEntity(EnemyLoop, NULL_VECTOR, NULL_VECTOR, velocity); + // apply velocity + TeleportEntity(EnemyLoop, NULL_VECTOR, NULL_VECTOR, velocity); + } } else if(IsValidClient(EnemyLoop) && Can_I_See_Enemy_Only(npc.index, EnemyLoop)) { @@ -615,34 +618,37 @@ public void GodAlaxios_ClotThink(int iNPC) SDKHooks_TakeDamage(EnemyLoop, npc.index, npc.index, damage * RaidModeScaling, DMG_CLUB, -1, _, _); if(i_RaidGrantExtra[npc.index] == ALAXIOS_SEA_INFECTED) Elemental_AddNervousDamage(EnemyLoop, npc.index, RoundToCeil(damage * RaidModeScaling * 0.1)); - //push them away. - static float angles[3]; - GetVectorAnglesTwoPoints(EnemyPos, flPos, angles); - - if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) - angles[0] = 0.0; // toss out pitch if on ground - - static float velocity[3]; - GetAngleVectors(angles, velocity, NULL_VECTOR, NULL_VECTOR); - float attraction_intencity = 1500.0; - ScaleVector(velocity, attraction_intencity); - - - // min Z if on ground - if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) + if(!HasSpecificBuff(EnemyLoop, "Solid Stance")) { - velocity[2] = 350.0; - } - else - { - velocity[2] = 200.0; + //push them away. + static float angles[3]; + GetVectorAnglesTwoPoints(EnemyPos, flPos, angles); + + if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) + angles[0] = 0.0; // toss out pitch if on ground + + static float velocity[3]; + GetAngleVectors(angles, velocity, NULL_VECTOR, NULL_VECTOR); + float attraction_intencity = 1500.0; + ScaleVector(velocity, attraction_intencity); + + + // min Z if on ground + if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) + { + velocity[2] = 350.0; + } + else + { + velocity[2] = 200.0; + } + + // apply velocity + velocity[0] *= -1.0; + velocity[1] *= -1.0; + // velocity[2] *= -1.0; + TeleportEntity(EnemyLoop, NULL_VECTOR, NULL_VECTOR, velocity); } - - // apply velocity - velocity[0] *= -1.0; - velocity[1] *= -1.0; - // velocity[2] *= -1.0; - TeleportEntity(EnemyLoop, NULL_VECTOR, NULL_VECTOR, velocity); } } } @@ -1548,7 +1554,7 @@ void GodAlaxiosSpawnEnemy(int alaxios, char[] plugin_name, int health = 0, int c } else { - int postWaves = CurrentRound - Waves_GetMaxRound(); + int postWaves = CurrentRound[Rounds_Default] - Waves_GetMaxRound(); char npc_classname[60]; NPC_GetPluginById(i_NpcInternalId[enemy.Index], npc_classname, sizeof(npc_classname)); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_the_messenger.sp b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_the_messenger.sp index d6e1e2de8b..84a43ad096 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_the_messenger.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_the_messenger.sp @@ -151,6 +151,11 @@ methodmap TheMessenger < CClotBody public get() { return this.m_flGrappleCooldown; } public set(float value) { this.m_flGrappleCooldown = value; } } + property bool m_bBossRushDuo + { + public get() { return b_FlamerToggled[this.index]; } + public set(bool TempValueForProperty) { b_FlamerToggled[this.index] = TempValueForProperty; } + } public void PlayAngerSoundPassed() { int sound = GetRandomInt(0, sizeof(g_AngerSoundsPassed) - 1); @@ -289,6 +294,7 @@ methodmap TheMessenger < CClotBody } bool final = StrContains(data, "Cutscene_Khaml") != -1; + npc.m_bBossRushDuo = StrContains(data, "bossrush_duo") != -1; if(final) { @@ -379,7 +385,11 @@ methodmap TheMessenger < CClotBody SetVariantString("1.0"); AcceptEntityInput(npc.m_iWearable1, "SetModelScale"); - if(!final) + if (npc.m_bBossRushDuo) + { + CPrintToChatAll("{lightblue}The Messenger{default}: You're gonna die."); + } + else if(!final) { if(i_RaidGrantExtra[npc.index] <= 2) { @@ -434,7 +444,10 @@ public void TheMessenger_ClotThink(int iNPC) } npc.m_flNextDelayTime = GetGameTime(npc.index) + DEFAULT_UPDATE_DELAY_FLOAT; npc.Update(); - + + if (npc.m_bBossRushDuo && b_NpcIsInvulnerable[npc.index]) + return; + if(i_RaidGrantExtra[npc.index] >= 6) { i_RaidGrantExtra[npc.index] = 6; @@ -882,8 +895,9 @@ public void TheMessenger_NPCDeath(int entity) ParticleEffectAt(WorldSpaceVec, "teleported_blue", 0.5); npc.PlayDeathSound(); } - - RaidBossActive = INVALID_ENT_REFERENCE; + + if (EntIndexToEntRef(npc.index) == RaidBossActive) + RaidBossActive = INVALID_ENT_REFERENCE; if(IsValidEntity(npc.m_iWearable7)) RemoveEntity(npc.m_iWearable7); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_twirl.sp b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_twirl.sp index 5c2708ecd9..5070d90b8c 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_twirl.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_twirl.sp @@ -55,9 +55,6 @@ static const char g_AngerSounds[][] = { "vo/medic_item_secop_round_start07.mp3", "vo/medic_item_secop_kill_assist01.mp3" }; -static const char g_LaserComboSound[][] = { - "zombiesurvival/seaborn/loop_laser.mp3", -}; static const char g_FractalSound[][] = { "weapons/capper_shoot.wav" }; @@ -67,7 +64,6 @@ static int i_lunar_entities[MAXENTITIES][3]; #define TWIRL_TE_DURATION 0.1 //#define RAIDBOSS_TWIRL_THEME "#zombiesurvival/ruina/ruler_of_ruina_decends.mp3", now used for wave 15, deivid cant decide #define RAIDBOSS_TWIRL_THEME "#zombiesurvival/ruina/twirl_theme_new.mp3" -static float fl_player_weapon_score[MAXPLAYERS]; static float fl_next_textline; static float fl_raidmode_freeze; static float fl_npc_basespeed; @@ -228,10 +224,10 @@ methodmap Twirl < CClotBody EmitSoundToAll(g_AngerSounds[GetRandomInt(0, sizeof(g_AngerSounds) - 1)], this.index, _, BOSS_ZOMBIE_SOUNDLEVEL, _, RAIDBOSSBOSS_ZOMBIE_VOLUME, RUINA_NPC_PITCH); } public void PlayMagiaOverflowSound() { - if(fl_nightmare_cannon_core_sound_timer[this.index] > GetGameTime()) + if(fl_RuinaLaserSoundTimer[this.index] > GetGameTime()) return; - EmitCustomToAll(g_LaserComboSound[GetRandomInt(0, sizeof(g_LaserComboSound) - 1)], _, _, SNDLEVEL_RAIDSIREN, _, RAIDBOSSBOSS_ZOMBIE_VOLUME); - fl_nightmare_cannon_core_sound_timer[this.index] = GetGameTime() + 2.25; + EmitCustomToAll(g_RuinaLaserLoop[GetRandomInt(0, sizeof(g_RuinaLaserLoop) - 1)], _, _, SNDLEVEL_RAIDSIREN, _, RAIDBOSSBOSS_ZOMBIE_VOLUME); + fl_RuinaLaserSoundTimer[this.index] = GetGameTime() + 2.25; } public void Predictive_Ion(int Target, float Time, float Radius, float dmg) { diff --git a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_void_unspeakable.sp b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_void_unspeakable.sp index d9e1edb907..c3f1631c66 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_void_unspeakable.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/npc_void_unspeakable.sp @@ -870,8 +870,8 @@ bool VoidUnspeakable_MatterAbsorber(VoidUnspeakable npc, float gameTime) { if(IsValidEnemy(npc.index, EnemyLoop, true, true)) { - if(Can_I_See_Enemy_Only(npc.index, EnemyLoop) && IsEntityAlive(EnemyLoop)) - { + if(!HasSpecificBuff(EnemyLoop, "Solid Stance") && Can_I_See_Enemy_Only(npc.index, EnemyLoop) && IsEntityAlive(EnemyLoop)) + { GetEntPropVector(EnemyLoop, Prop_Data, "m_vecAbsOrigin", cpos); MakeVectorFromPoints(pos, cpos, velocity); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/seaborn/npc_bob_the_first_last_savior.sp b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/seaborn/npc_bob_the_first_last_savior.sp index 817f6b60b4..c84860379a 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/seaborn/npc_bob_the_first_last_savior.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/seaborn/npc_bob_the_first_last_savior.sp @@ -1709,7 +1709,7 @@ static void AddBobEnemy(int bobindx, const char[] plugin, const char[] name = "" } else { - int postWaves = CurrentRound - Waves_GetMaxRound(); + int postWaves = CurrentRound[Rounds_Default] - Waves_GetMaxRound(); Freeplay_AddEnemy(postWaves, enemy, count); if(count > 0) { diff --git a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/seaborn/npc_karlas.sp b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/seaborn/npc_karlas.sp index ed4cf1490b..8a120fec7c 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/seaborn/npc_karlas.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/seaborn/npc_karlas.sp @@ -1544,7 +1544,7 @@ static void Fire_Wave_Barrage(Karlas npc) return; - if(Nearby_Players(npc, 9000.0) <=0) + if(Nearby_Players(npc, 2000.0) <=0) return; } if(npc.m_flSlicerBarrageActive > GameTime && (npc.m_iNClockonState != 0 || npc.m_flNC_LockedOn > GameTime)) diff --git a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/seaborn/npc_stella.sp b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/seaborn/npc_stella.sp index 1a97ff7353..f674e7966a 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/seaborn/npc_stella.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/seaborn/npc_stella.sp @@ -65,11 +65,6 @@ Give Karlas smth? bool b_allow_karlas_transform[MAXENTITIES]; - -static const char g_nightmare_cannon_core_sound[][] = { - "zombiesurvival/seaborn/loop_laser.mp3", -}; - static const char g_LaserAttackSounds[][] = { "weapons/physcannon/energy_sing_flyby1.wav", "weapons/physcannon/energy_sing_flyby2.wav", @@ -117,7 +112,7 @@ static char gGlow1; //blue void Stella_OnMapStart_NPC() { - for (int i = 0; i < (sizeof(g_nightmare_cannon_core_sound)); i++) { PrecacheSoundCustom(g_nightmare_cannon_core_sound[i]); } //need it to be precached since its used elsewhere + for (int i = 0; i < (sizeof(g_RuinaLaserLoop)); i++) { PrecacheSoundCustom(g_RuinaLaserLoop[i]); } //need it to be precached since its used elsewhere NPCData data; strcopy(data.Name, sizeof(data.Name), "Stella"); @@ -134,7 +129,7 @@ void Stella_OnMapStart_NPC() static void ClotPrecache() { - Zero(fl_nightmare_cannon_core_sound_timer); + Zero(fl_RuinaLaserSoundTimer); gGlow1 = PrecacheModel("sprites/blueglow2.vmt", true); @@ -175,11 +170,11 @@ methodmap Stella < CClotBody public set(bool TempValueForProperty) { b_InKame[this.index] = TempValueForProperty; } } public void PlayNightmareSound() { - if(fl_nightmare_cannon_core_sound_timer[this.index] > GetGameTime()) + if(fl_RuinaLaserSoundTimer[this.index] > GetGameTime()) return; - EmitCustomToAll(g_nightmare_cannon_core_sound[GetRandomInt(0, sizeof(g_nightmare_cannon_core_sound) - 1)], _, _, SNDLEVEL_RAIDSIREN, _, RAIDBOSSBOSS_ZOMBIE_VOLUME); - fl_nightmare_cannon_core_sound_timer[this.index] = GetGameTime() + 2.25; + EmitCustomToAll(g_RuinaLaserLoop[GetRandomInt(0, sizeof(g_RuinaLaserLoop) - 1)], _, _, SNDLEVEL_RAIDSIREN, _, RAIDBOSSBOSS_ZOMBIE_VOLUME); + fl_RuinaLaserSoundTimer[this.index] = GetGameTime() + 2.25; } public void PlayIdleAlertSound() { @@ -1657,6 +1652,8 @@ static int i_targets_inrange; static int Nearby_Players(Stella npc, float Radius, float VecSelfNpc[3] = {0.0,0.0,0.0}) { + if(Radius > 2000.0) + Radius = 2000.0; i_targets_inrange = 0; if(VecSelfNpc[2]==0.0) WorldSpaceCenter(npc.index, VecSelfNpc); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/ssb/npc_ssb_finale_phase1.sp b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/ssb/npc_ssb_finale_phase1.sp index d05cdacf4e..24b6b0983d 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/ssb/npc_ssb_finale_phase1.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/ssb/npc_ssb_finale_phase1.sp @@ -2247,7 +2247,7 @@ void SSBChair_SummonAlly(int ssb, char[] plugin_name, int health = 0, int count, } else { - int postWaves = CurrentRound - Waves_GetMaxRound(); + int postWaves = CurrentRound[Rounds_Default] - Waves_GetMaxRound(); Freeplay_AddEnemy(postWaves, enemy, count); if(count > 0) { diff --git a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/victoria/npc_the_atomizer.sp b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/victoria/npc_the_atomizer.sp index 21af9b7386..1ee611d62a 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/victoria/npc_the_atomizer.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/victoria/npc_the_atomizer.sp @@ -1259,7 +1259,7 @@ static Action Atomizer_OnTakeDamage(int victim, int &attacker, int &inflictor, f damage = 0.0; float chargerPos[3]; GetEntPropVector(victim, Prop_Data, "m_vecAbsOrigin", chargerPos); - if(b_BoundingBoxVariant[victim] == 1) + if(b_BoundingBoxVariant[victim] == BBV_Giant) { chargerPos[2] += 120.0; } diff --git a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/victoria/npc_the_wall.sp b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/victoria/npc_the_wall.sp index 6ef04aa1ef..190f8bb33f 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/victoria/npc_the_wall.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/raidmode_bosses/victoria/npc_the_wall.sp @@ -2627,27 +2627,30 @@ static void HuscarlsGrab(Huscarls npc, float gameTime) { if(IsValidClient(EnemyLoop) && Can_I_See_Enemy_Only(npc.index, EnemyLoop) && IsEntityAlive(EnemyLoop) && !HasSpecificBuff(EnemyLoop, "Solid Stance")) { - static float angles[3]; - GetVectorAnglesTwoPoints(EnemyPos, pos, angles); - - if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) - angles[0] = 0.0; - - static float velocity[3]; - GetAngleVectors(angles, velocity, NULL_VECTOR, NULL_VECTOR); - float attraction_intencity = 1.50; - ScaleVector(velocity, Distance * attraction_intencity); - - if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) - velocity[2] = fmax(325.0, velocity[2]); - - TeleportEntity(EnemyLoop, NULL_VECTOR, NULL_VECTOR, velocity); - if(EnemyLoop == npc.m_iTarget) + if(!HasSpecificBuff(EnemyLoop, "Solid Stance")) { - TF2_AddCondition(EnemyLoop, TFCond_HalloweenKartNoTurn, 0.2, 0); - TF2_AddCondition(EnemyLoop, TFCond_CompetitiveLoser, 0.2, 0); - TF2_AddCondition(EnemyLoop, TFCond_LostFooting, 0.5); - TF2_AddCondition(EnemyLoop, TFCond_AirCurrent, 0.5); + static float angles[3]; + GetVectorAnglesTwoPoints(EnemyPos, pos, angles); + + if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) + angles[0] = 0.0; + + static float velocity[3]; + GetAngleVectors(angles, velocity, NULL_VECTOR, NULL_VECTOR); + float attraction_intencity = 1.50; + ScaleVector(velocity, Distance * attraction_intencity); + + if (GetEntityFlags(EnemyLoop) & FL_ONGROUND) + velocity[2] = fmax(325.0, velocity[2]); + + TeleportEntity(EnemyLoop, NULL_VECTOR, NULL_VECTOR, velocity); + if(EnemyLoop == npc.m_iTarget) + { + TF2_AddCondition(EnemyLoop, TFCond_HalloweenKartNoTurn, 0.2, 0); + TF2_AddCondition(EnemyLoop, TFCond_CompetitiveLoser, 0.2, 0); + TF2_AddCondition(EnemyLoop, TFCond_LostFooting, 0.5); + TF2_AddCondition(EnemyLoop, TFCond_AirCurrent, 0.5); + } } } } diff --git a/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos/npc_chaos_insane.sp b/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos/npc_chaos_insane.sp index 0aa77eb969..d27e1e40db 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos/npc_chaos_insane.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos/npc_chaos_insane.sp @@ -109,8 +109,8 @@ methodmap ChaosInsane < CClotBody SetEntProp(npc.m_iWearable1, Prop_Send, "m_nSkin", skin); - SetEntityRenderColor(npc.index, 125, 125, 125, 255); - SetEntityRenderColor(npc.m_iWearable1, 125, 125, 125, 255); + SetEntityRenderColor(npc.index, 150, 150, 150, 255); + SetEntityRenderColor(npc.m_iWearable1, 150, 150, 150, 255); float flPos[3], flAng[3]; diff --git a/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos/npc_chaos_mage.sp b/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos/npc_chaos_mage.sp index 912468fd3b..7181d8d78f 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos/npc_chaos_mage.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos/npc_chaos_mage.sp @@ -137,8 +137,8 @@ methodmap ChaosMage < CClotBody SetEntProp(npc.m_iWearable1, Prop_Send, "m_nSkin", skin); - SetEntityRenderColor(npc.index, 125, 125, 125, 255); - SetEntityRenderColor(npc.m_iWearable1, 125, 125, 125, 255); + SetEntityRenderColor(npc.index, 150, 150, 150, 255); + SetEntityRenderColor(npc.m_iWearable1, 150, 150, 150, 255); float flPos[3], flAng[3]; diff --git a/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos/npc_chaos_supporter.sp b/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos/npc_chaos_supporter.sp index f5629e2161..9707e2219f 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos/npc_chaos_supporter.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos/npc_chaos_supporter.sp @@ -146,8 +146,8 @@ methodmap ChaosSupporter < CClotBody SetEntProp(npc.m_iWearable1, Prop_Send, "m_nSkin", skin); - SetEntityRenderColor(npc.index, 125, 125, 125, 255); - SetEntityRenderColor(npc.m_iWearable1, 125, 125, 125, 255); + SetEntityRenderColor(npc.index, 150, 150, 150, 255); + SetEntityRenderColor(npc.m_iWearable1, 150, 150, 150, 255); float flPos[3], flAng[3]; diff --git a/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_Ihanal_demon_whisperer.sp b/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_Ihanal_demon_whisperer.sp index b8ad36a2dc..38b4ce7929 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_Ihanal_demon_whisperer.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_Ihanal_demon_whisperer.sp @@ -135,7 +135,7 @@ methodmap HallamDemonWhisperer < CClotBody if(iActivity > 0) npc.StartActivity(iActivity); - if(!IsValidEntity(RaidBossActive)) + if(!IsValidEntity(RaidBossActive) && !Dungeon_Mode()) { RaidBossActive = EntIndexToEntRef(npc.index); RaidModeTime = GetGameTime(npc.index) + 9000.0; @@ -168,10 +168,10 @@ methodmap HallamDemonWhisperer < CClotBody SetEntProp(npc.m_iWearable2, Prop_Send, "m_nSkin", skin); SetEntProp(npc.m_iWearable3, Prop_Send, "m_nSkin", skin); - SetEntityRenderColor(npc.index, 125, 125, 125, 255); - SetEntityRenderColor(npc.m_iWearable3, 125, 125, 125, 255); - SetEntityRenderColor(npc.m_iWearable2, 125, 125, 125, 255); - SetEntityRenderColor(npc.m_iWearable1, 125, 125, 125, 255); + SetEntityRenderColor(npc.index, 150, 150, 150, 255); + SetEntityRenderColor(npc.m_iWearable3, 150, 150, 150, 255); + SetEntityRenderColor(npc.m_iWearable2, 150, 150, 150, 255); + SetEntityRenderColor(npc.m_iWearable1, 150, 150, 150, 255); float flPos[3], flAng[3]; diff --git a/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_chaos_swordsman.sp b/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_chaos_swordsman.sp index e45b7dc3da..e447d22402 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_chaos_swordsman.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_chaos_swordsman.sp @@ -182,11 +182,10 @@ methodmap ChaosSwordsman < CClotBody SetVariantInt(1); AcceptEntityInput(npc.index, "SetBodyGroup"); i_NpcWeight[npc.index] = 1; + npc.SetActivity("ACT_RUN"); FormatEx(c_HeadPlaceAttachmentGibName[npc.index], sizeof(c_HeadPlaceAttachmentGibName[]), "head"); - int iActivity = npc.LookupActivity("ACT_RUN"); - if(iActivity > 0) npc.StartActivity(iActivity); @@ -225,10 +224,10 @@ methodmap ChaosSwordsman < CClotBody SetVariantString("1.25"); AcceptEntityInput(npc.m_iWearable3, "SetModelScale"); - SetEntityRenderColor(npc.index, 125, 125, 125, 255); - SetEntityRenderColor(npc.m_iWearable1, 125, 125, 125, 255); - SetEntityRenderColor(npc.m_iWearable2, 125, 125, 125, 255); - SetEntityRenderColor(npc.m_iWearable3, 125, 125, 125, 255); + SetEntityRenderColor(npc.index, 150, 150, 150, 255); + SetEntityRenderColor(npc.m_iWearable1, 150, 150, 150, 255); + SetEntityRenderColor(npc.m_iWearable2, 150, 150, 150, 255); + SetEntityRenderColor(npc.m_iWearable3, 150, 150, 150, 255); float flPos[3], flAng[3]; diff --git a/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_hallam_great_demon.sp b/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_hallam_great_demon.sp index e135fdaeef..4ed6440ed2 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_hallam_great_demon.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_hallam_great_demon.sp @@ -127,7 +127,7 @@ methodmap HallamGreatDemon < CClotBody - if(!IsValidEntity(RaidBossActive)) + if(!IsValidEntity(RaidBossActive) && !Dungeon_Mode()) { RaidBossActive = EntIndexToEntRef(npc.index); RaidModeTime = GetGameTime(npc.index) + 9000.0; @@ -243,7 +243,7 @@ public void HallamGreatDemon_ClotThink(int iNPC) } npc.m_flNextThinkTime = GetGameTime(npc.index) + 0.1; - if(npc.m_flHealCooldownDo < GetGameTime(npc.index)) + if(npc.m_flHealCooldownDo < GetGameTime(npc.index) && !Dungeon_Mode()) { if(MaxEnemiesAllowedSpawnNext(1) > (EnemyNpcAlive - EnemyNpcAliveStatic)) { diff --git a/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_lelouch.sp b/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_lelouch.sp index 8daee69557..68b4e1ec17 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_lelouch.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_lelouch.sp @@ -51,9 +51,6 @@ static const char g_TeleportSounds[][] = { static const char g_AngerSounds[][] = { "mvm/mvm_tank_deploy.wav", }; -static const char g_LaserLoop[][] = { - "zombiesurvival/seaborn/loop_laser.mp3" -}; /* Notepad: @@ -406,11 +403,11 @@ methodmap Lelouch < CClotBody } } public void PlayLaserLoopSound() { - if(fl_nightmare_cannon_core_sound_timer[this.index] > GetGameTime()) + if(fl_RuinaLaserSoundTimer[this.index] > GetGameTime()) return; - EmitCustomToAll(g_LaserLoop[GetRandomInt(0, sizeof(g_LaserLoop) - 1)], _, _, SNDLEVEL_RAIDSIREN, _, 0.7); - fl_nightmare_cannon_core_sound_timer[this.index] = GetGameTime() + 2.25; + EmitCustomToAll(g_RuinaLaserLoop[GetRandomInt(0, sizeof(g_RuinaLaserLoop) - 1)], _, _, SNDLEVEL_RAIDSIREN, _, 0.7); + fl_RuinaLaserSoundTimer[this.index] = GetGameTime() + 2.25; } public void PlayCrystalSounds() { @@ -621,7 +618,7 @@ methodmap Lelouch < CClotBody SetVariantColor(view_as({255, 255, 255, 255})); AcceptEntityInput(npc.m_iTeamGlow, "SetGlowColor"); - fl_nightmare_cannon_core_sound_timer[npc.index] = 0.0; + fl_RuinaLaserSoundTimer[npc.index] = 0.0; b_Anchors_Created[npc.index] = false; MusicEnum music; @@ -1257,7 +1254,7 @@ static void Crystal_Passive_Logic(Lelouch npc) if(npc.m_flCrystalRevert < GameTime) { - StopCustomSound(npc.index, SNDCHAN_STATIC, g_LaserLoop[GetRandomInt(0, sizeof(g_LaserLoop) - 1)]); + StopCustomSound(npc.index, SNDCHAN_STATIC, g_RuinaLaserLoop[GetRandomInt(0, sizeof(g_RuinaLaserLoop) - 1)]); for(int y= 0 ; y < LELOUCH_MAX_CRYSTALS ; y++) { struct_Crystals[npc.index][y].state = 0; @@ -1988,7 +1985,7 @@ static void Create_Anchors(Lelouch npc) End_Animation(npc); npc.m_flCrystalRevert = FAR_FUTURE; - StopCustomSound(npc.index, SNDCHAN_STATIC, g_LaserLoop[GetRandomInt(0, sizeof(g_LaserLoop) - 1)]); + StopCustomSound(npc.index, SNDCHAN_STATIC, g_RuinaLaserLoop[GetRandomInt(0, sizeof(g_RuinaLaserLoop) - 1)]); for(int y= 0 ; y < LELOUCH_MAX_CRYSTALS ; y++) { struct_Crystals[npc.index][y].state = 0; @@ -2792,7 +2789,7 @@ static void LelouchSpawnEnemy(int alaxios, char[] plugin_name, int health = 0, i } else { - int postWaves = CurrentRound - Waves_GetMaxRound(); + int postWaves = CurrentRound[Rounds_Default] - Waves_GetMaxRound(); Freeplay_AddEnemy(postWaves, enemy, count); if(count > 0) { diff --git a/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_twirl_follower.sp b/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_twirl_follower.sp index 810eb92b9e..cbadbb2371 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_twirl_follower.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/rogue/chaos_expansion/npc_twirl_follower.sp @@ -19,10 +19,6 @@ static const char g_MeleeAttackSounds[][] = { "weapons/batsaber_swing2.wav", "weapons/batsaber_swing3.wav" }; -static const char g_LaserLoop[][] = { - "zombiesurvival/seaborn/loop_laser.mp3" -}; - static int NPCId; #define TWIRL_FOLLOWER_ATTACK_RANGE GIANT_ENEMY_MELEE_RANGE_FLOAT_SQUARED * 6.5 @@ -178,7 +174,7 @@ methodmap TwirlFollower < CClotBody public void PlayMagiaOverflowSound() { if(fl_AbilityOrAttack[this.index][4] > GetGameTime()) return; - EmitCustomToAll(g_LaserLoop[GetRandomInt(0, sizeof(g_LaserLoop) - 1)], this.index, SNDCHAN_STATIC, 75, _, 0.85); + EmitCustomToAll(g_RuinaLaserLoop[GetRandomInt(0, sizeof(g_RuinaLaserLoop) - 1)], this.index, SNDCHAN_STATIC, 75, _, 0.85); fl_AbilityOrAttack[this.index][4] = GetGameTime() + 2.25; } property float m_flLaserRecharge @@ -821,7 +817,7 @@ static Action Magia_Overflow_Tick_Follower(int iNPC) npc.m_flSpeed = fl_npc_basespeed; npc.StartPathing(); - StopCustomSound(npc.index, SNDCHAN_STATIC, g_LaserLoop[GetRandomInt(0, sizeof(g_LaserLoop) - 1)]); + StopCustomSound(npc.index, SNDCHAN_STATIC, g_RuinaLaserLoop[GetRandomInt(0, sizeof(g_RuinaLaserLoop) - 1)]); SetEntityRenderMode(npc.m_iWearable1, RENDER_NORMAL); SetEntityRenderColor(npc.m_iWearable1, 255, 255, 255, 255); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/rogue/npc_overlord_rogue.sp b/addons/sourcemod/scripting/zombie_riot/npc/rogue/npc_overlord_rogue.sp index 12fd94641c..605cd4118e 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/rogue/npc_overlord_rogue.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/rogue/npc_overlord_rogue.sp @@ -99,6 +99,12 @@ static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team, co methodmap OverlordRogue < CClotBody { + property bool m_bBossRushDuo + { + public get() { return b_FlamerToggled[this.index]; } + public set(bool TempValueForProperty) { b_FlamerToggled[this.index] = TempValueForProperty; } + } + public void PlayIdleSound() { if(this.m_flNextIdleSound > GetGameTime(this.index)) return; @@ -203,6 +209,7 @@ methodmap OverlordRogue < CClotBody bool final = StrContains(data, "final_item") != -1; bool final2 = StrContains(data, "music_do") != -1; + npc.m_bBossRushDuo = StrContains(data, "bossrush_duo") != -1; if(Rogue_HasNamedArtifact("Ascension Stack")) final = false; @@ -211,7 +218,7 @@ methodmap OverlordRogue < CClotBody { i_RaidGrantExtra[npc.index] = 1; } - if(final2) + if(final2 || npc.m_bBossRushDuo) { MusicEnum music; strcopy(music.Path, sizeof(music.Path), "#zombiesurvival/wave_music/bat_talulha.mp3"); @@ -242,6 +249,13 @@ methodmap OverlordRogue < CClotBody RaidAllowsBuildings = true; RaidModeScaling = 0.0; RaidModeTime = GetGameTime() + 999.9; + + if (npc.m_bBossRushDuo) + { + b_thisNpcIsARaid[npc.index] = true; + npc.m_flNextDelayTime = GetGameTime(npc.index) + 2.0; + RaidModeTime = GetGameTime() + 500.0; + } GiveNpcOutLineLastOrBoss(npc.index, true); @@ -410,7 +424,16 @@ public void OverlordRogue_ClotThink(int iNPC) npc.DispatchParticleEffect(npc.index, "mvm_soldier_shockwave", NULL_VECTOR, NULL_VECTOR, NULL_VECTOR, npc.FindAttachment("anim_attachment_LH"), PATTACH_POINT_FOLLOW, true); - NPC_Ignite(PrimaryThreatIndex, npc.index,8.0, -1, 20.5); + // Nerf the burn on boss rush + if (npc.m_bBossRushDuo) + { + if (Can_I_See_Enemy(npc.index, PrimaryThreatIndex)) + NPC_Ignite(PrimaryThreatIndex, npc.index,8.0, -1, 20.5 * 0.75); + } + else + { + NPC_Ignite(PrimaryThreatIndex, npc.index,8.0, -1, 20.5); + } } } @@ -545,7 +568,8 @@ public void OverlordRogue_NPCDeath(int entity) TE_Particle("pyro_blast_warp", WorldSpaceVec, NULL_VECTOR, NULL_VECTOR, -1, _, _, _, _, _, _, _, _, _, 0.0); TE_Particle("pyro_blast_flash", WorldSpaceVec, NULL_VECTOR, NULL_VECTOR, -1, _, _, _, _, _, _, _, _, _, 0.0); - RaidBossActive = INVALID_ENT_REFERENCE; + if (EntIndexToEntRef(npc.index) == RaidBossActive) + RaidBossActive = INVALID_ENT_REFERENCE; if(IsValidEntity(npc.m_iWearable1)) RemoveEntity(npc.m_iWearable1); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/rogue/npc_rogue_condition.sp b/addons/sourcemod/scripting/zombie_riot/npc/rogue/npc_rogue_condition.sp index f04191bbca..90b4b47b6f 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/rogue/npc_rogue_condition.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/rogue/npc_rogue_condition.sp @@ -5,6 +5,7 @@ static float LastGameTime; static char LastData[96]; static bool LastResult; static bool DontSpawnFriendly; + void RogueCondition_Setup() { NPCData data; diff --git a/addons/sourcemod/scripting/zombie_riot/npc/rogue/rouge3/npc_boss_reila.sp b/addons/sourcemod/scripting/zombie_riot/npc/rogue/rouge3/npc_boss_reila.sp index 5708d17df0..197135874a 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/rogue/rouge3/npc_boss_reila.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/rogue/rouge3/npc_boss_reila.sp @@ -7,11 +7,6 @@ static const char g_HurtSounds[][] = { ")physics/metal/metal_box_impact_bullet2.wav", ")physics/metal/metal_box_impact_bullet3.wav", }; - - -static const char g_nightmare_cannon_core_sound[][] = { - "zombiesurvival/seaborn/loop_laser.mp3", -}; static const char g_RangedAttackSounds[][] = { "npc/combine_gunship/attack_start2.wav", }; @@ -672,7 +667,7 @@ bool ReilaReflectDamageDo(int iNpc) TimeLeft *= 1.5; if(npc.m_iChanged_WalkCycle != 3) { - EmitCustomToAll(g_nightmare_cannon_core_sound[GetRandomInt(0, sizeof(g_nightmare_cannon_core_sound) - 1)], _, _, SNDLEVEL_RAIDSIREN, _, RAIDBOSSBOSS_ZOMBIE_VOLUME, 160); + EmitCustomToAll(g_RuinaLaserLoop[GetRandomInt(0, sizeof(g_RuinaLaserLoop) - 1)], _, _, SNDLEVEL_RAIDSIREN, _, RAIDBOSSBOSS_ZOMBIE_VOLUME, 160); EmitSoundToAll(g_RangedAttackSounds[GetRandomInt(0, sizeof(g_RangedAttackSounds) - 1)], _, _, SNDLEVEL_RAIDSIREN, _, RAIDBOSSBOSS_ZOMBIE_VOLUME, 80); npc.m_iChanged_WalkCycle = 3; diff --git a/addons/sourcemod/scripting/zombie_riot/npc/rogue/rouge3/npc_umbral_automaton.sp b/addons/sourcemod/scripting/zombie_riot/npc/rogue/rouge3/npc_umbral_automaton.sp index b484001bad..cd58195ea6 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/rogue/rouge3/npc_umbral_automaton.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/rogue/rouge3/npc_umbral_automaton.sp @@ -143,8 +143,9 @@ methodmap Umbral_Automaton < CClotBody public Umbral_Automaton(float vecPos[3], float vecAng[3], int ally, const char[] data) { + bool NormNPC = StrContains(data, "nostatic") != -1; bool IsGiantDo = StrContains(data, "giant") != -1; - bool InstantWakeup = false; + bool InstantWakeup = StrContains(data, "instant") != -1; //hard coded im lazy if(StrContains(data, "giant_shadow_statue_4") != -1) InstantWakeup = true; @@ -290,8 +291,12 @@ methodmap Umbral_Automaton < CClotBody b_ThisNpcIsImmuneToNuke[npc.index] = true; b_ThisEntityIgnoredByOtherNpcsAggro[npc.index] = true; Is_a_Medic[npc.index] = true; - npc.m_bStaticNPC = true; - AddNpcToAliveList(npc.index, 1); + + if(!NormNPC) + { + npc.m_bStaticNPC = true; + AddNpcToAliveList(npc.index, 1); + } npc.m_bDissapearOnDeath = true; @@ -514,6 +519,12 @@ public Action Umbral_Automaton_OnTakeDamage(int victim, int &attacker, int &infl } if(RoundToCeil(damage) >= GetEntProp(npc.index, Prop_Data, "m_iHealth")) { + if(!npc.m_bStaticNPC) + { + npc.m_bStaticNPC = true; + AddNpcToAliveList(npc.index, 1); + } + npc.m_iBleedType = 0; npc.m_flEnemyDead = 1.0; npc.SetPlaybackRate(1.0); @@ -849,16 +860,3 @@ void Umbral_Automaton_Melee_Small(Umbral_Automaton npc, float gameTime, float di } } } - - - -void Recalculate_NavBlockers() -{ - int entity = CreateEntityByName("tf_point_nav_interface"); - - if (!IsValidEntity(entity)) - return; - AcceptEntityInput( entity, "RecomputeBlockers" ); - - CreateTimer(3.0, Timer_RemoveEntity, EntIndexToEntRef(entity), TIMER_FLAG_NO_MAPCHANGE); -} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/npc/ruina/ruina_npc_enchanced_ai_core.sp b/addons/sourcemod/scripting/zombie_riot/npc/ruina/ruina_npc_enchanced_ai_core.sp index e439fe8dd6..8ed82dbc4c 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/ruina/ruina_npc_enchanced_ai_core.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/ruina/ruina_npc_enchanced_ai_core.sp @@ -111,6 +111,8 @@ static float fl_ontake_sound_timer[MAXENTITIES]; #define BEAM_COMBINE_BLACK "materials/sprites/combineball_trail_black_1.vmt" #define BEAM_COMBINE_BLUE "materials/sprites/combineball_trail_blue_1.vmt" +#define BEAM_COMBINE_RED "materials/sprites/combineball_trail_red_1.vmt" +#define BEAM_DIAMOND "materials/sprites/physring1.vmt" int i_Ruina_Overlord_Ref; @@ -142,9 +144,12 @@ int g_Ruina_BEAM_Glow; int g_Ruina_HALO_Laser; int g_Ruina_BEAM_Combine_Black; int g_Ruina_BEAM_Combine_Blue; +int g_Ruina_BEAM_Combine_Red; int g_Ruina_BEAM_lightning; char g_Ruina_Glow_Blue; //blue char g_Ruina_Glow_Red; //red +int HYDRAGUT_Beam; +int HYDRAGUTCAP_Beam; static char g_EnergyChargeSounds[][] = { "weapons/airboat/airboat_gun_energy1.wav", @@ -248,21 +253,25 @@ void Ruina_Ai_Core_Mapstart() PrecacheModel(BEAM_COMBINE_BLACK, true); i_Ruina_Overlord_Ref = INVALID_ENT_REFERENCE; + + HYDRAGUT_Beam = PrecacheModel("materials/sprites/hydragutbeam.vmt"); + HYDRAGUTCAP_Beam = PrecacheModel("materials/sprites/hydraspinalcord.vmt"); - g_Ruina_Laser_BEAM = PrecacheModel("materials/sprites/laserbeam.vmt", true); + g_Ruina_Laser_BEAM = PrecacheModel("materials/sprites/laserbeam.vmt", true); //gGlow1 = PrecacheModel("sprites/redglow2.vmt", true); - g_Ruina_BEAM_Diamond = PrecacheModel("materials/sprites/physring1.vmt", true); - g_Ruina_BEAM_Laser = PrecacheModel("materials/sprites/laser.vmt", true); - g_Ruina_HALO_Laser = PrecacheModel("materials/sprites/halo01.vmt", true); - g_Ruina_BEAM_Combine_Black = PrecacheModel("materials/sprites/combineball_trail_black_1.vmt", true); - g_Ruina_BEAM_Combine_Blue = PrecacheModel("materials/sprites/combineball_trail_blue_1.vmt", true); + g_Ruina_BEAM_Diamond = PrecacheModel(BEAM_DIAMOND, true); + g_Ruina_BEAM_Laser = PrecacheModel("materials/sprites/laser.vmt", true); + g_Ruina_HALO_Laser = PrecacheModel("materials/sprites/halo01.vmt", true); + g_Ruina_BEAM_Combine_Black = PrecacheModel(BEAM_COMBINE_BLACK, true); + g_Ruina_BEAM_Combine_Blue = PrecacheModel(BEAM_COMBINE_BLUE, true); + g_Ruina_BEAM_Combine_Red = PrecacheModel(BEAM_COMBINE_RED, true); - g_Ruina_BEAM_Glow = PrecacheModel("sprites/glow02.vmt", true); + g_Ruina_BEAM_Glow = PrecacheModel("sprites/glow02.vmt", true); - g_Ruina_BEAM_lightning= PrecacheModel("materials/sprites/lgtning.vmt", true); + g_Ruina_BEAM_lightning = PrecacheModel("materials/sprites/lgtning.vmt", true); - g_Ruina_Glow_Blue = PrecacheModel("sprites/blueglow2.vmt", true); - g_Ruina_Glow_Red = PrecacheModel("sprites/redglow2.vmt", true); + g_Ruina_Glow_Blue = PrecacheModel("sprites/blueglow2.vmt", true); + g_Ruina_Glow_Red = PrecacheModel("sprites/redglow2.vmt", true); } static void OffsetGive_BatteryChargeStatus(int ref) { @@ -2732,6 +2741,146 @@ void Ruina_Clean_Particles(int client) i_laser_ref_id[client][i] = INVALID_ENT_REFERENCE; } } +stock bool IsVecEmpty(float vec[3]) +{ + for(int i=0 ; i < 3 ; i++) {if(vec[i]) return false;} + return true; +} + +enum struct VectorTurnData { + float Origin[3]; + float TargetVec[3]; + float CurrentAngles[3]; + + float PitchSpeed; + float YawSpeed; + + float YawRotateLeft; + float PitchRotateLeft; + +} + +stock float[] TurnVectorTowardsGoal(VectorTurnData Data) +{ + float desiredPitch; + float desiredYaw; + if(!IsVecEmpty(Data.Origin)) { + //we have a valid origin, therefor assume its a turn from one location vector to another location vector. + float SubractedVec[3]; + MakeVectorFromPoints(Data.Origin, Data.TargetVec, SubractedVec); + GetVectorAngles(SubractedVec, SubractedVec); + + desiredYaw = SubractedVec[1]; + desiredPitch = SubractedVec[0]; + } + else { + //otherwise the "TargetVec" is angle values. + desiredYaw = Data.TargetVec[1]; + desiredPitch = Data.TargetVec[0]; + } + + float angles[3]; + angles = Data.CurrentAngles; + + float angleDiff_Yaw = UTIL_AngleDiff( desiredYaw, angles[1] ); //now get the difference between what we want and what we have as our angles + float deltaYaw = Data.YawSpeed; //set turn speed + angleDiff_Yaw = fixAngle(angleDiff_Yaw); + Data.YawRotateLeft = angleDiff_Yaw; + if ( angleDiff_Yaw < -deltaYaw ) + { + angles[1] -= deltaYaw; + } + else if ( angleDiff_Yaw > deltaYaw ) + { + angles[1] += deltaYaw; + } + else + { + //if the turn speed is higher then the amount needed to turn, just set the turn as the same as the difference + angles[1] += angleDiff_Yaw; + } + Data.YawSpeed = fabs(angleDiff_Yaw) > Data.YawSpeed ? (angleDiff_Yaw > 0 ? Data.YawSpeed*-1.0 : Data.YawSpeed): angleDiff_Yaw; //now set the turn rates as a return value. + //usefull if you wanna say make an object's "spin" dependant on how fast its turning + //Pitch + float angleDiff_Pitch = UTIL_AngleDiff( desiredPitch, angles[0] ); //now get the difference between what we want and what we have as our angles + float deltaPitch = Data.PitchSpeed; //set turn speed + angleDiff_Pitch = fixAngle(angleDiff_Pitch); + Data.PitchRotateLeft = angleDiff_Pitch; + if ( angleDiff_Pitch < -deltaPitch ) + { + angles[0] -= deltaPitch; + } + else if ( angleDiff_Pitch > deltaPitch ) + { + angles[0] += deltaPitch; + } + else + { + angles[0] += angleDiff_Pitch; + } + Data.PitchSpeed = fabs(angleDiff_Pitch) > Data.PitchSpeed ? (angleDiff_Pitch > 0 ? Data.PitchSpeed*-1.0 : Data.PitchSpeed): angleDiff_Pitch; //now set the turn rates as a return value. + //usefull if you wanna say make an object's "spin" dependant on how fast its turning + + + return angles; +} +stock float UTIL_AngleDiff( float destAngle, float srcAngle ) +{ + float delta; + + delta = fmodf(destAngle - srcAngle, 360.0); + if ( destAngle > srcAngle ) + { + if ( delta >= 180.0 ) + delta -= 360.0; + } + else + { + if ( delta <= -180.0 ) + delta += 360.0; + } + return delta; +} +stock float UTIL_VecToYaw(const float vec[3]) +{ + if (vec[1] == 0 && vec[0] == 0) + return 0.0; + + float yaw = ArcTangent2( vec[1], vec[0] ); + + yaw = RAD2DEG(yaw); + + if (yaw < 0) + yaw += 360; + + return yaw; +} +stock float UTIL_VecToPitch( const float vec[3]) +{ + if (vec[1] == 0 && vec[0] == 0) + { + if (vec[2] < 0) + return 180.0; + else + return -180.0; + } + + float dist = GetVectorLength(vec); + float pitch = ArcTangent2( -vec[2], dist ); + + pitch = RAD2DEG(pitch); + + return pitch; +} +stock int iGetTeamBeamIndex(int team) +{ + switch(team) + { + case 2: return g_Ruina_BEAM_Combine_Red; + case 3: return g_Ruina_BEAM_Combine_Blue; + default: return g_Ruina_BEAM_Combine_Black; + } +} /* void Ruina_Move_Entity(int entity, float loc[3], float Ang[3], bool old=false) { diff --git a/addons/sourcemod/scripting/zombie_riot/npc/ruina/special/npc_ruina_magia_anchor.sp b/addons/sourcemod/scripting/zombie_riot/npc/ruina/special/npc_ruina_magia_anchor.sp index 96d1a7bcec..2bbc182bb4 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/ruina/special/npc_ruina_magia_anchor.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/ruina/special/npc_ruina_magia_anchor.sp @@ -724,7 +724,7 @@ static void Spawn_Anchor_NPC(int iNPC, char[] plugin_name, int health = 0, int c } else { - int postWaves = CurrentRound - Waves_GetMaxRound(); + int postWaves = CurrentRound[Rounds_Default] - Waves_GetMaxRound(); Freeplay_AddEnemy(postWaves, enemy, count); if(count > 0) { diff --git a/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_endspeaker_shared.sp b/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_endspeaker_shared.sp index 15aedfe2ca..69cf177d1f 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_endspeaker_shared.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_endspeaker_shared.sp @@ -282,7 +282,7 @@ methodmap EndSpeaker < CClotBody SetVariantString("attack"); AcceptEntityInput(entity, "SetAnimation"); - SetVariantString("OnUser4 !self:Kill::1:1,0,1"); + SetVariantString("OnUser4 !self:Kill::1:1"); AcceptEntityInput(entity, "AddOutput"); AcceptEntityInput(entity, "FireUser4"); } diff --git a/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_isharmla_trans.sp b/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_isharmla_trans.sp index fdaf9fa406..e7d857ccb1 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_isharmla_trans.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_isharmla_trans.sp @@ -47,7 +47,7 @@ void IsharmlaTrans_MapStart() strcopy(data.Plugin, sizeof(data.Plugin), "npc_isharmla_trans"); strcopy(data.Icon, sizeof(data.Icon), "ds_isharmla"); data.IconCustom = true; - data.Flags = MVM_CLASS_FLAG_MISSION|MVM_CLASS_FLAG_MINIBOSS|MVM_CLASS_FLAG_ALWAYSCRIT; + data.Flags = MVM_CLASS_FLAG_MISSION|MVM_CLASS_FLAG_ALWAYSCRIT; data.Category = Type_Hidden; data.Func = ClotSummon; NPC_Add(data); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_netherseafounder.sp b/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_netherseafounder.sp index 664b8977bf..06084edf6f 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_netherseafounder.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_netherseafounder.sp @@ -353,7 +353,7 @@ public Action SeaFounder_RenderTimer(Handle timer, DataPack pack) return Plugin_Stop; } - if(++SpreadTicks > (CurrentRound >= 39 ? 24 : 8)) + if(++SpreadTicks > (CurrentRound[Rounds_Default] >= 39 ? 24 : 8)) { SpreadTicks = (GetURandomInt() % 3) - 1; diff --git a/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_netherseapredator.sp b/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_netherseapredator.sp index 54e40304a9..f15f6abf97 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_netherseapredator.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_netherseapredator.sp @@ -264,7 +264,7 @@ public Action SeaPredator_OnTakeDamage(int victim, int &attacker, int &inflictor { float chargerPos[3]; GetEntPropVector(victim, Prop_Data, "m_vecAbsOrigin", chargerPos); - if(b_BoundingBoxVariant[victim] == 1) + if(b_BoundingBoxVariant[victim] == BBV_Giant) { chargerPos[2] += 120.0; } diff --git a/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_undertides.sp b/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_undertides.sp index 1de9d6cce5..4263d6d2c1 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_undertides.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/seaborn/npc_undertides.sp @@ -321,7 +321,14 @@ public void UnderTides_ClotThink(int iNPC) } } -void GetHighDefTargets(UnderTides npc, int[] enemy, int count, bool respectTrace = true, int player_only = 0, int TraceFrom = -1, float RangeLimit = 0.0) +void GetHighDefTargets(UnderTides npc, + int[] enemy, + int count, + bool respectTrace = true, + int player_only = 0, + int TraceFrom = -1, + float RangeLimit = 0.0, + bool HighDefDo = true) { // Prio: // 1. Highest Defense Stat @@ -370,6 +377,8 @@ void GetHighDefTargets(UnderTides npc, int[] enemy, int count, bool respectTrace for(int i; i < count; i++) { float percentage_ranged = 100.0; + if(!HighDefDo) + percentage_ranged = 0.0; int i_TheWorld = 0; int testvalue = 1; int testvalue2 = -1; @@ -382,9 +391,19 @@ void GetHighDefTargets(UnderTides npc, int[] enemy, int count, bool respectTrace if(enemy[i]) { - if(def[i] < percentage_ranged) + if(HighDefDo) { - continue; + if(def[i] < percentage_ranged) + { + continue; + } + } + else + { + if(def[i] > percentage_ranged) + { + continue; + } } } @@ -420,6 +439,8 @@ void GetHighDefTargets(UnderTides npc, int[] enemy, int count, bool respectTrace for(int i; i < count; i++) { float percentage_ranged = 100.0; + if(!HighDefDo) + percentage_ranged = 0.0; int testvalue = 1; int testvalue2 = -1; int attackertestDo = npc.index; @@ -429,9 +450,17 @@ void GetHighDefTargets(UnderTides npc, int[] enemy, int count, bool respectTrace CheckInHudEnable(1); NPC_OnTakeDamage(entity, attackertestDo, attackertestDo, percentage_ranged, DmgType, testvalue2, testvalue1, testvalue1,testvalue); CheckInHudEnable(0); - - if(enemy[i] && def[i] < percentage_ranged) - continue; + + if(HighDefDo) + { + if(enemy[i] && def[i] < percentage_ranged) + continue; + } + else + { + if(enemy[i] && def[i] > percentage_ranged) + continue; + } AddToList(entity, i, enemy, count); AddToList(percentage_ranged, i, def, count); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/void/npc_void_base.sp b/addons/sourcemod/scripting/zombie_riot/npc/void/npc_void_base.sp index de05aedc67..10d4c21ec2 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/void/npc_void_base.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/void/npc_void_base.sp @@ -80,7 +80,7 @@ public Action VoidArea_RenderTimer(Handle timer, DataPack pack) } int SpreadTicksMax = 24; - if(CurrentRound >= 39) + if(CurrentRound[Rounds_Default] >= 39) SpreadTicksMax = 24 * 3; if(RaidbossIgnoreBuildingsLogic(0)) diff --git a/addons/sourcemod/scripting/zombie_riot/npc/void/npc_voided_diversionistico.sp b/addons/sourcemod/scripting/zombie_riot/npc/void/npc_voided_diversionistico.sp index 1874aaa54f..f44c76630b 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/void/npc_voided_diversionistico.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/void/npc_voided_diversionistico.sp @@ -52,9 +52,9 @@ void VoidedDiversionistico_OnMapStart_NPC() NPCData data; strcopy(data.Name, sizeof(data.Name), "Voided Diversionistico"); strcopy(data.Plugin, sizeof(data.Plugin), "npc_voided_diversionistico"); - strcopy(data.Icon, sizeof(data.Icon), "Diversionistico"); + strcopy(data.Icon, sizeof(data.Icon), "spy"); data.IconCustom = true; - data.Flags = MVM_CLASS_FLAG_SUPPORT; + data.Flags = MVM_CLASS_FLAG_MISSION; data.Category = Type_Void; data.Func = ClotSummon; NPC_Add(data); diff --git a/addons/sourcemod/scripting/zombie_riot/npc/xeno/npc_xeno_zombie_soldier_giant_grave.sp b/addons/sourcemod/scripting/zombie_riot/npc/xeno/npc_xeno_zombie_soldier_giant_grave.sp index 1f00056447..5eff65f2fc 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/xeno/npc_xeno_zombie_soldier_giant_grave.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/xeno/npc_xeno_zombie_soldier_giant_grave.sp @@ -403,6 +403,11 @@ public void XenoSoldierGiant_ClotDamagedPost(int victim, int attacker, int infli NpcAddedToZombiesLeftCurrently(spawn_index, true); SetEntProp(spawn_index, Prop_Data, "m_iHealth", maxhealth); SetEntProp(spawn_index, Prop_Data, "m_iMaxHealth", maxhealth); + + if(StrContains(c_NpcName[npc.index], "Verde", false) != -1) + { + strcopy(c_NpcName[spawn_index], sizeof(c_NpcName[]), "Verde Soldier Minion"); + } } } } diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_arrow_tower.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_arrow_tower.sp new file mode 100644 index 0000000000..2da679ae46 --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_arrow_tower.sp @@ -0,0 +1,323 @@ +#pragma semicolon 1 +#pragma newdecls required + +#undef CONSTRUCT_NAME +#undef CONSTRUCT_RESOURCE1 +#undef CONSTRUCT_RESOURCE2 +#undef CONSTRUCT_COST1 +#undef CONSTRUCT_COST2 +#undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT + +#define CONSTRUCT_NAME "Arrow Tower" +#define CONSTRUCT_RESOURCE1 "copper" +#define CONSTRUCT_COST1 (10 + (CurrentLevel * 5)) +#define CONSTRUCT_MAXLVL (1 + ObjectDungeonCenter_Level()) +#define CONSTRUCT_DAMAGE (165.0 * Pow(level + 1.0, 2.0)) +#define CONSTRUCT_FIRERATE 1.0 +#define CONSTRUCT_RANGE 1100.0 +#define CONSTRUCT_MAXCOUNT (3 + level) +#define TOWER_MODEL_ARROW "models/props_urban/urban_skybuilding005a.mdl" + +static char g_ShootingSound[][] = { + "weapons/bow_shoot.wav", +}; + +static int NPCId; +static int LastGameTime; +static int CurrentLevel; + +void ObjectC2ArrowTower_MapStart() +{ + LastGameTime = -1; + CurrentLevel = 0; + PrecacheSoundArray(g_ShootingSound); + PrecacheModel(TOWER_MODEL_ARROW); + + + NPCData data; + strcopy(data.Name, sizeof(data.Name), CONSTRUCT_NAME); + strcopy(data.Plugin, sizeof(data.Plugin), "obj_const2_arrow_tower"); + strcopy(data.Icon, sizeof(data.Icon), ""); + data.IconCustom = false; + data.Flags = 0; + data.Category = Type_Hidden; + data.Func = ClotSummon; + NPCId = NPC_Add(data); + + BuildingInfo build; + build.Section = 3; + strcopy(build.Plugin, sizeof(build.Plugin), "obj_const2_arrow_tower"); + build.Cost = 300; + build.Health = 400; + build.Cooldown = 1.0; + build.Func = ClotCanBuild; + Building_Add(build); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3]) +{ + return ObjectC2ArrowTower(client, vecPos, vecAng); +} + +methodmap ObjectC2ArrowTower < ObjectGeneric +{ + public void PlayShootSound() + { + EmitSoundToAll(g_ShootingSound[GetRandomInt(0, sizeof(g_ShootingSound) - 1)], this.index, SNDCHAN_AUTO, 80, _, 0.7, 90); + } + public ObjectC2ArrowTower(int client, const float vecPos[3], const float vecAng[3]) + { + if(LastGameTime != CurrentGame) + { + CurrentLevel = 0; + LastGameTime = CurrentGame; + } + + ObjectC2ArrowTower npc = view_as(ObjectGeneric(client, vecPos, vecAng, TOWER_MODEL_ARROW, "0.5625", "50", {31.0, 31.0, 100.0},_,false)); + + npc.m_iWearable1 = npc.EquipItemSeperate("models/props_manor/clocktower_01.mdl"); + SetVariantString("0.125"); + AcceptEntityInput(npc.m_iWearable1, "SetModelScale"); + SetEntityRenderMode(npc.index, RENDER_TRANSCOLOR); + SetEntityRenderColor(npc.index, 0, 0, 0, 0); + + npc.m_bConstructBuilding = true; + npc.FuncCanBuild = ClotCanBuild; + func_NPCThink[npc.index] = ObjectC2ArrowTower_ClotThink; + npc.FuncShowInteractHud = ClotShowInteractHud; + func_NPCInteract[npc.index] = ClotInteract; + func_NPCDeath[npc.index] = Dungeon_BuildingDeath; + SetRotateByDefaultReturn(npc.index, -180.0); + + return npc; + } +} + +void ObjectC2ArrowTower_ClotThink(ObjectC2ArrowTower npc) +{ + int Owner = GetEntPropEnt(npc.index, Prop_Send, "m_hOwnerEntity"); + if(!IsValidEntity(Owner)) + { + Owner = npc.index; + } + + SetEntityRenderMode(npc.index, RENDER_NONE); + float gameTime = GetGameTime(npc.index); + if(GetTeam(npc.index) == TFTeam_Red) + npc.m_flNextDelayTime = gameTime + 0.1; + if(npc.m_flGetClosestTargetTime < gameTime) + { + float DistanceLimit = CONSTRUCT_RANGE; + + npc.m_iTarget = GetClosestTarget(npc.index,_,DistanceLimit,.CanSee = false, .UseVectorDistance = true); + npc.m_flGetClosestTargetTime = FAR_FUTURE; + } + + if(!IsValidEnemy(npc.index, npc.m_iTarget)) + { + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + if(GetTeam(npc.index) != TFTeam_Red) + npc.m_flNextDelayTime = gameTime + ENEMY_BUILDING_DELAY_THINK; + return; + } + /* + if(!Can_I_See_Enemy_Only(npc.index, npc.m_iTarget)) + { + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + if(GetTeam(npc.index) != TFTeam_Red) + npc.m_flNextDelayTime = gameTime + ENEMY_BUILDING_DELAY_THINK; + return; + } + */ + if(npc.m_flNextMeleeAttack > gameTime) + { + return; + } + float vecTarget[3]; WorldSpaceCenter(npc.m_iTarget, vecTarget ); + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + if(flDistanceToTarget >= (CONSTRUCT_RANGE * CONSTRUCT_RANGE)) + { + //too far away + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + return; + } + + int level = GetTeam(npc.index) == TFTeam_Red ? CurrentLevel : 0; + + static float rocketAngle[3]; + GetEntPropVector(npc.index, Prop_Data, "m_angRotation", rocketAngle); + npc.PlayShootSound(); + float damageDealt = CONSTRUCT_DAMAGE; + if(GetTeam(npc.index) == TFTeam_Red) + damageDealt *= DMGMULTI_CONST2_RED; + if(ShouldNpcDealBonusDamage(npc.m_iTarget)) + damageDealt *= 3.0; + + npc.m_flNextMeleeAttack = gameTime + CONSTRUCT_FIRERATE; + + + float VecStart[3]; WorldSpaceCenter(npc.index, VecStart ); + + int rocket; + rocket = npc.FireArrow(vecTarget, damageDealt,2000.0); + + if(GetTeam(npc.index) == TFTeam_Red) + { + float fAng[3]; + GetEntPropVector(rocket, Prop_Send, "m_angRotation", fAng); + Initiate_HomingProjectile(rocket, + npc.index, + 180.0, // float lockonAngleMax, + 90.0, //float homingaSec, + true, // bool LockOnlyOnce, + true, // bool changeAngles, + fAng, + npc.m_iTarget); // float AnglesInitiate[3]); + TriggerTimerHoming(rocket); + } +} + +static bool ClotCanBuild(int client, int &count, int &maxcount) +{ + if(client) + { + count = CountBuildings(); + + if(!CvarInfiniteCash.BoolValue) + { + if(!Dungeon_Mode()) + { + maxcount = 0; + return false; + } + } + + int level = CurrentLevel; + maxcount = CONSTRUCT_MAXCOUNT; + if(count >= maxcount) + { + maxcount = 0; + return false; + } + } + + return true; +} + +static int CountBuildings() +{ + int count; + + int entity = -1; + while((entity=FindEntityByClassname(entity, "obj_building")) != -1) + { + if(GetTeam(entity) != TFTeam_Red) + continue; + + if(NPCId == i_NpcInternalId[entity]) + count++; + } + + return count; +} + + +static void ClotShowInteractHud(ObjectGeneric npc, int client) +{ + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + PrintCenterText(client, "%s\n%t", viality, ObjectDungeonCenter_Level() < ObjectDungeonCenter_MaxLevel() ? "Upgrade Max Limited" : "Upgrade Max"); + } + else + { + SetGlobalTransTarget(client); + + char button[64]; + PlayerHasInteract(client, button, sizeof(button)); + PrintCenterText(client, "%s\n%t", viality, "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL + 1, button); + } +} + +static bool ClotInteract(int client, int weapon, ObjectGeneric npc) +{ + ThisBuildingMenu(client); + return true; +} + +static void ThisBuildingMenu(int client) +{ + int amount1 = Construction_GetMaterial(CONSTRUCT_RESOURCE1); + + SetGlobalTransTarget(client); + + Menu menu = new Menu(ThisBuildingMenuH); + + int level = CurrentLevel; + float damagePre = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + int countPre = CONSTRUCT_MAXCOUNT; + + level = CurrentLevel + 1; + float damagePost = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + int countPost = CONSTRUCT_MAXCOUNT; + + char buffer[64]; + + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + menu.SetTitle("%t\n%.0f DPS\n%.0f Range\n%d Supply", CONSTRUCT_NAME, damagePre, CONSTRUCT_RANGE, countPre); + + FormatEx(buffer, sizeof(buffer), "Level %d", CurrentLevel + 1); + menu.AddItem(buffer, buffer, ITEMDRAW_DISABLED); + } + else + { + menu.SetTitle("%t\n%.0f (+%.0f) DPS\n%.0f Range\n%d (+%d) Supply\n ", CONSTRUCT_NAME, damagePre, damagePost - damagePre, CONSTRUCT_RANGE, countPre, countPost - countPre); + + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t", "Upgrade Building To", CurrentLevel + 2, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } + + menu.Display(client, MENU_TIME_FOREVER); +} + +static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choice) +{ + switch(action) + { + case MenuAction_End: + { + delete menu; + } + case MenuAction_Select: + { + if(GetClientButtons(client) & IN_DUCK) + { + PrintToChat(client, "%T", CONSTRUCT_NAME ... " Desc", client); + ThisBuildingMenu(client); + } + else if(CurrentLevel < CONSTRUCT_MAXLVL && Construction_GetMaterial(CONSTRUCT_RESOURCE1) >= CONSTRUCT_COST1) + { + CPrintToChatAll("%t", "Player Used 1 to", client, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + CPrintToChatAll("%t", "Upgraded Building To", CONSTRUCT_NAME, CurrentLevel + 2); + + Construction_AddMaterial(CONSTRUCT_RESOURCE1, -CONSTRUCT_COST1, true); + + EmitSoundToAll("ui/chime_rd_2base_pos.wav"); + + CurrentLevel++; + } + } + } + return 0; +} diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_cannon.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_cannon.sp new file mode 100644 index 0000000000..a27a6d84eb --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_cannon.sp @@ -0,0 +1,322 @@ +#pragma semicolon 1 +#pragma newdecls required + +#undef CONSTRUCT_NAME +#undef CONSTRUCT_RESOURCE1 +#undef CONSTRUCT_RESOURCE2 +#undef CONSTRUCT_COST1 +#undef CONSTRUCT_COST2 +#undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT + +#define CONSTRUCT_NAME "Cannon" +#define CONSTRUCT_RESOURCE1 "copper" +#define CONSTRUCT_COST1 (10 + (CurrentLevel * 5)) +#define CONSTRUCT_MAXLVL (1 + ObjectDungeonCenter_Level()) +#define CONSTRUCT_DAMAGE (150.0 * Pow(level + 1.0, 2.0)) +#define CONSTRUCT_FIRERATE 1.0 +#define CONSTRUCT_RANGE 900.0 +#define CONSTRUCT_MAXCOUNT (3 + level) + +static const char NPCModel[] = "models/workshop/player/items/demo/taunt_drunk_manns_cannon/taunt_drunk_manns_cannon.mdl"; + +static char g_ShootingSound[][] = { + "weapons/loose_cannon_shoot.wav", +}; + +static int NPCId; +static int LastGameTime; +static int CurrentLevel; + +void ObjectC2Cannon_MapStart() +{ + LastGameTime = -1; + CurrentLevel = 0; + + PrecacheSoundArray(g_ShootingSound); + PrecacheModel(NPCModel); + PrecacheModel("models/weapons/w_models/w_cannonball.mdl"); + + NPCData data; + strcopy(data.Name, sizeof(data.Name), CONSTRUCT_NAME); + strcopy(data.Plugin, sizeof(data.Plugin), "obj_const2_cannon"); + strcopy(data.Icon, sizeof(data.Icon), ""); + data.IconCustom = false; + data.Flags = 0; + data.Category = Type_Hidden; + data.Func = ClotSummon; + NPCId = NPC_Add(data); + + BuildingInfo build; + build.Section = 3; + strcopy(build.Plugin, sizeof(build.Plugin), "obj_const2_cannon"); + build.Cost = 300; + build.Health = 400; + build.Cooldown = 1.0; + build.Func = ClotCanBuild; + Building_Add(build); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3]) +{ + return ObjectC2Cannon(client, vecPos, vecAng); +} + +methodmap ObjectC2Cannon < ObjectGeneric +{ + public void PlayShootSound() + { + EmitSoundToAll(g_ShootingSound[GetRandomInt(0, sizeof(g_ShootingSound) - 1)], this.index, SNDCHAN_AUTO, 80, _, 0.7, 90); + } + public ObjectC2Cannon(int client, const float vecPos[3], const float vecAng[3]) + { + if(LastGameTime != CurrentGame) + { + CurrentLevel = 0; + LastGameTime = CurrentGame; + } + + ObjectC2Cannon npc = view_as(ObjectGeneric(client, vecPos, vecAng, NPCModel, "1.75", "50", {30.0, 30.0, 70.0},_,false)); + + npc.m_bConstructBuilding = true; + npc.FuncCanBuild = ClotCanBuild; + func_NPCThink[npc.index] = ObjectC2Cannon_ClotThink; + npc.FuncShowInteractHud = ClotShowInteractHud; + func_NPCInteract[npc.index] = ClotInteract; + func_NPCDeath[npc.index] = Dungeon_BuildingDeath; + SetRotateByDefaultReturn(npc.index, -180.0); + + return npc; + } +} + +void ObjectC2Cannon_ClotThink(ObjectC2Cannon npc) +{ + int Owner = GetEntPropEnt(npc.index, Prop_Send, "m_hOwnerEntity"); + if(!IsValidEntity(Owner)) + { + Owner = npc.index; + } + + float gameTime = GetGameTime(npc.index); + if(GetTeam(npc.index) == TFTeam_Red) + npc.m_flNextDelayTime = gameTime + 0.1; + if(npc.m_flGetClosestTargetTime < gameTime) + { + float DistanceLimit = CONSTRUCT_RANGE; + + npc.m_iTarget = GetClosestTarget(npc.index,_,DistanceLimit,.CanSee = false, .UseVectorDistance = true); + npc.m_flGetClosestTargetTime = FAR_FUTURE; + } + + if(!IsValidEnemy(npc.index, npc.m_iTarget)) + { + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + if(GetTeam(npc.index) != TFTeam_Red) + npc.m_flNextDelayTime = gameTime + ENEMY_BUILDING_DELAY_THINK; + return; + } + /* + if(!Can_I_See_Enemy_Only(npc.index, npc.m_iTarget)) + { + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + if(GetTeam(npc.index) != TFTeam_Red) + npc.m_flNextDelayTime = gameTime + ENEMY_BUILDING_DELAY_THINK; + return; + } + */ + if(npc.m_flNextMeleeAttack > gameTime) + { + return; + } + float vecTarget[3]; WorldSpaceCenter(npc.m_iTarget, vecTarget ); + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + if(flDistanceToTarget >= (CONSTRUCT_RANGE * CONSTRUCT_RANGE)) + { + //too far away + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + return; + } + + Sentrygun_FaceEnemy(npc.index, npc.m_iTarget); + + int level = GetTeam(npc.index) == TFTeam_Red ? CurrentLevel : 0; + + static float rocketAngle[3]; + GetEntPropVector(npc.index, Prop_Data, "m_angRotation", rocketAngle); + npc.PlayShootSound(); + float damageDealt = CONSTRUCT_DAMAGE; + if(GetTeam(npc.index) == TFTeam_Red) + damageDealt *= DMGMULTI_CONST2_RED; + if(ShouldNpcDealBonusDamage(npc.m_iTarget)) + damageDealt *= 3.0; + + npc.m_flNextMeleeAttack = gameTime + CONSTRUCT_FIRERATE; + + + float VecStart[3]; WorldSpaceCenter(npc.index, VecStart ); + + int rocket; + rocket = npc.FireParticleRocket(vecTarget, damageDealt,700.0, 1.0, "doublejump_trail", .hide_projectile = false); + + ApplyCustomModelToWandProjectile(rocket, "models/weapons/w_models/w_cannonball.mdl", 1.0, "", _ , true); + + if(GetTeam(npc.index) == TFTeam_Red) + { + float fAng[3]; + GetEntPropVector(rocket, Prop_Send, "m_angRotation", fAng); + Initiate_HomingProjectile(rocket, + npc.index, + 180.0, // float lockonAngleMax, + 90.0, //float homingaSec, + true, // bool LockOnlyOnce, + true, // bool changeAngles, + fAng, + npc.m_iTarget); // float AnglesInitiate[3]); + TriggerTimerHoming(rocket); + } + +} + +static bool ClotCanBuild(int client, int &count, int &maxcount) +{ + if(client) + { + count = CountBuildings(); + + if(!CvarInfiniteCash.BoolValue) + { + if(!Dungeon_Mode()) + { + maxcount = 0; + return false; + } + } + + int level = CurrentLevel; + maxcount = CONSTRUCT_MAXCOUNT; + if(count >= maxcount) + { + maxcount = 0; + return false; + } + } + + return true; +} + +static int CountBuildings() +{ + int count; + + int entity = -1; + while((entity=FindEntityByClassname(entity, "obj_building")) != -1) + { + if(GetTeam(entity) != TFTeam_Red) + continue; + if(NPCId == i_NpcInternalId[entity]) + count++; + } + + return count; +} + + +static void ClotShowInteractHud(ObjectGeneric npc, int client) +{ + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + PrintCenterText(client, "%s\n%t", viality, ObjectDungeonCenter_Level() < ObjectDungeonCenter_MaxLevel() ? "Upgrade Max Limited" : "Upgrade Max"); + } + else + { + SetGlobalTransTarget(client); + + char button[64]; + PlayerHasInteract(client, button, sizeof(button)); + PrintCenterText(client, "%s\n%t", viality, "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL + 1, button); + } +} + +static bool ClotInteract(int client, int weapon, ObjectGeneric npc) +{ + ThisBuildingMenu(client); + return true; +} + +static void ThisBuildingMenu(int client) +{ + int amount1 = Construction_GetMaterial(CONSTRUCT_RESOURCE1); + + SetGlobalTransTarget(client); + + Menu menu = new Menu(ThisBuildingMenuH); + + int level = CurrentLevel; + float damagePre = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + int countPre = CONSTRUCT_MAXCOUNT; + + level = CurrentLevel + 1; + float damagePost = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + int countPost = CONSTRUCT_MAXCOUNT; + + char buffer[64]; + + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + menu.SetTitle("%t\n%.0f DPS\n%.0f Range\n%d Supply", CONSTRUCT_NAME, damagePre, CONSTRUCT_RANGE, countPre); + + FormatEx(buffer, sizeof(buffer), "Level %d", CurrentLevel + 1); + menu.AddItem(buffer, buffer, ITEMDRAW_DISABLED); + } + else + { + menu.SetTitle("%t\n%.0f (+%.0f) DPS\n%.0f Range\n%d (+%d) Supply\n ", CONSTRUCT_NAME, damagePre, damagePost - damagePre, CONSTRUCT_RANGE, countPre, countPost - countPre); + + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t", "Upgrade Building To", CurrentLevel + 2, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } + + menu.Display(client, MENU_TIME_FOREVER); +} + +static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choice) +{ + switch(action) + { + case MenuAction_End: + { + delete menu; + } + case MenuAction_Select: + { + if(GetClientButtons(client) & IN_DUCK) + { + PrintToChat(client, "%T", CONSTRUCT_NAME ... " Desc", client); + ThisBuildingMenu(client); + } + else if(CurrentLevel < CONSTRUCT_MAXLVL && Construction_GetMaterial(CONSTRUCT_RESOURCE1) >= CONSTRUCT_COST1) + { + CPrintToChatAll("%t", "Player Used 1 to", client, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + CPrintToChatAll("%t", "Upgraded Building To", CONSTRUCT_NAME, CurrentLevel + 2); + + Construction_AddMaterial(CONSTRUCT_RESOURCE1, -CONSTRUCT_COST1, true); + + EmitSoundToAll("ui/chime_rd_2base_pos.wav"); + + CurrentLevel++; + } + } + } + return 0; +} diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_house.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_house.sp new file mode 100644 index 0000000000..ac703ffa6d --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_house.sp @@ -0,0 +1,208 @@ +#pragma semicolon 1 +#pragma newdecls required + +#undef CONSTRUCT_NAME +#undef CONSTRUCT_RESOURCE1 +#undef CONSTRUCT_RESOURCE2 +#undef CONSTRUCT_COST1 +#undef CONSTRUCT_COST2 +#undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT + +#define CONSTRUCT_NAME "House" +#define CONSTRUCT_RESOURCE1 "wood" +#define CONSTRUCT_COST1 (10 + (CurrentLevel * 5)) +#define CONSTRUCT_MAXLVL (1 + (ObjectDungeonCenter_Level() * 2)) +#define CONSTRUCT_MAXCOUNT (3 + level) + +static const char NPCModel[] = "models/props_farm/wood_shack001.mdl"; + +static int NPCId; +static int LastGameTime; +static int CurrentLevel; + +void ObjectC2House_MapStart() +{ + LastGameTime = -1; + CurrentLevel = 0; + + PrecacheModel(NPCModel); + + NPCData data; + strcopy(data.Name, sizeof(data.Name), CONSTRUCT_NAME); + strcopy(data.Plugin, sizeof(data.Plugin), "obj_const2_house"); + strcopy(data.Icon, sizeof(data.Icon), ""); + data.IconCustom = false; + data.Flags = 0; + data.Category = Type_Hidden; + data.Func = ClotSummon; + NPCId = NPC_Add(data); + + BuildingInfo build; + build.Section = 3; + strcopy(build.Plugin, sizeof(build.Plugin), "obj_const2_house"); + build.Cost = 200; + build.Health = 200; + build.Cooldown = 1.0; + build.Func = ClotCanBuild; + Building_Add(build); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3]) +{ + return ObjectC2House(client, vecPos, vecAng); +} + +methodmap ObjectC2House < ObjectGeneric +{ + public ObjectC2House(int client, const float vecPos[3], const float vecAng[3]) + { + if(LastGameTime != CurrentGame) + { + CurrentLevel = 0; + LastGameTime = CurrentGame; + } + + ObjectC2House npc = view_as(ObjectGeneric(client, vecPos, vecAng, NPCModel, "0.5", "50", {30.0, 30.0, 80.0},_,false)); + + npc.m_bConstructBuilding = true; + npc.FuncCanBuild = ClotCanBuild; + func_NPCThink[npc.index] = ObjectC2House_ClotThink; + npc.FuncShowInteractHud = ClotShowInteractHud; + func_NPCInteract[npc.index] = ClotInteract; + func_NPCDeath[npc.index] = Dungeon_BuildingDeath; + SetRotateByDefaultReturn(npc.index, -180.0); + + return npc; + } +} + +bool ObjectC2House_CanUpgrade() +{ + return CurrentLevel < CONSTRUCT_MAXLVL; +} + +void ObjectC2House_ClotThink(ObjectC2House npc) +{ + float gameTime = GetGameTime(npc.index); + npc.m_flNextMeleeAttack = gameTime + 0.5; +} + +static bool ClotCanBuild(int client, int &count, int &maxcount) +{ + if(client) + { + count = ObjectC2House_CountBuildings(); + + if(!Dungeon_Mode()) + { + maxcount = 0; + return false; + } + + int level = CurrentLevel; + maxcount = CONSTRUCT_MAXCOUNT; + if(count >= maxcount) + return false; + } + + return true; +} + +int ObjectC2House_CountBuildings() +{ + int count; + + int entity = -1; + while((entity=FindEntityByClassname(entity, "obj_building")) != -1) + { + if(GetTeam(entity) != TFTeam_Red) + continue; + if(NPCId == i_NpcInternalId[entity]) + count++; + } + + return count; +} + +static void ClotShowInteractHud(ObjectGeneric npc, int client) +{ + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + PrintCenterText(client, "%s\n%t", viality, ObjectDungeonCenter_Level() < ObjectDungeonCenter_MaxLevel() ? "Upgrade Max Limited" : "Upgrade Max"); + } + else + { + SetGlobalTransTarget(client); + + char button[64]; + PlayerHasInteract(client, button, sizeof(button)); + PrintCenterText(client, "%s\n%t", viality, "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL + 1, button); + } +} + +static bool ClotInteract(int client, int weapon, ObjectGeneric npc) +{ + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + ClientCommand(client, "playgamesound items/medshotno1.wav"); + return true; + } + + ThisBuildingMenu(client); + return true; +} + +static void ThisBuildingMenu(int client) +{ + int amount1 = Construction_GetMaterial(CONSTRUCT_RESOURCE1); + + SetGlobalTransTarget(client); + + Menu menu = new Menu(ThisBuildingMenuH); + + menu.SetTitle("%t\n \n%d / %d %t", CONSTRUCT_NAME, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + + char buffer[64]; + FormatEx(buffer, sizeof(buffer), "%t", "Upgrade Building To", CurrentLevel + 2); + menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + + menu.Display(client, MENU_TIME_FOREVER); +} + +static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choice) +{ + switch(action) + { + case MenuAction_End: + { + delete menu; + } + case MenuAction_Select: + { + if(GetClientButtons(client) & IN_DUCK) + { + PrintToChat(client, "%T", CONSTRUCT_NAME ... " Desc", client); + ThisBuildingMenu(client); + } + else if(CurrentLevel < CONSTRUCT_MAXLVL && Construction_GetMaterial(CONSTRUCT_RESOURCE1) >= CONSTRUCT_COST1) + { + CPrintToChatAll("%t", "Player Used 1 to", client, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + CPrintToChatAll("%t", "Upgraded Building To", CONSTRUCT_NAME, CurrentLevel + 2); + + Construction_AddMaterial(CONSTRUCT_RESOURCE1, -CONSTRUCT_COST1, true); + + EmitSoundToAll("ui/chime_rd_2base_pos.wav"); + + CurrentLevel++; + } + } + } + return 0; +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_incinerator.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_incinerator.sp new file mode 100644 index 0000000000..19d1d90c3c --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_incinerator.sp @@ -0,0 +1,275 @@ +#pragma semicolon 1 +#pragma newdecls required + +#undef CONSTRUCT_NAME +#undef CONSTRUCT_RESOURCE1 +#undef CONSTRUCT_RESOURCE2 +#undef CONSTRUCT_COST1 +#undef CONSTRUCT_COST2 +#undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT + +#define CONSTRUCT_NAME "Incinerator" +#define CONSTRUCT_RESOURCE1 "copper" +#define CONSTRUCT_COST1 (15 + (CurrentLevel * 5)) +#define CONSTRUCT_MAXLVL ObjectDungeonCenter_Level() +#define CONSTRUCT_DAMAGE (50.0 * Pow(level + 2.0, 2.0)) // /2 +#define CONSTRUCT_FIRERATE 0.5 +#define CONSTRUCT_RANGE 300.0 +#define CONSTRUCT_MAXCOUNT (1 + level) + +static const char NPCModel[] = "models/props_wasteland/lighthouse_fresnel_light_base.mdl"; + +static char g_ShootingSound[][] = { + "weapons/loose_cannon_shoot.wav", +}; + +static int NPCId; +static int LastGameTime; +static int CurrentLevel; + +void ObjectC2Incinerator_MapStart() +{ + LastGameTime = -1; + CurrentLevel = 0; + + PrecacheSoundArray(g_ShootingSound); + PrecacheModel(NPCModel); + PrecacheModel("models/weapons/w_models/w_cannonball.mdl"); + PrecacheSound("misc/flame_engulf.wav"); + + NPCData data; + strcopy(data.Name, sizeof(data.Name), CONSTRUCT_NAME); + strcopy(data.Plugin, sizeof(data.Plugin), "obj_const2_incinerator"); + strcopy(data.Icon, sizeof(data.Icon), ""); + data.IconCustom = false; + data.Flags = 0; + data.Category = Type_Hidden; + data.Func = ClotSummon; + NPCId = NPC_Add(data); + + BuildingInfo build; + build.Section = 3; + strcopy(build.Plugin, sizeof(build.Plugin), "obj_const2_incinerator"); + build.Cost = 300; + build.Health = 700; + build.Cooldown = 1.0; + build.Func = ClotCanBuild; + Building_Add(build); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3]) +{ + return ObjectC2Incinerator(client, vecPos, vecAng); +} + +methodmap ObjectC2Incinerator < ObjectGeneric +{ + public void PlayShootSound() + { + EmitSoundToAll(g_ShootingSound[GetRandomInt(0, sizeof(g_ShootingSound) - 1)], this.index, SNDCHAN_AUTO, 70, _, 0.7, 90); + + } + public ObjectC2Incinerator(int client, const float vecPos[3], const float vecAng[3]) + { + if(LastGameTime != CurrentGame) + { + CurrentLevel = 0; + LastGameTime = CurrentGame; + } + + ObjectC2Incinerator npc = view_as(ObjectGeneric(client, vecPos, vecAng, NPCModel, "0.6", "50", {20.0, 20.0, 150.0},_,false)); + + float flPos[3]; // original + GetEntPropVector(npc.index, Prop_Data, "m_vecAbsOrigin", flPos); + npc.m_iWearable3 = ParticleEffectAt_Parent(flPos, "spell_fireball_small_trail_red", npc.index, "root", {0.0,0.0,140.0}); + npc.m_bConstructBuilding = true; + npc.FuncCanBuild = ClotCanBuild; + func_NPCThink[npc.index] = ObjectC2Incinerator_ClotThink; + npc.FuncShowInteractHud = ClotShowInteractHud; + func_NPCInteract[npc.index] = ClotInteract; + func_NPCDeath[npc.index] = Dungeon_BuildingDeath; + SetRotateByDefaultReturn(npc.index, -180.0); + + return npc; + } +} + +void ObjectC2Incinerator_ClotThink(ObjectC2Incinerator npc) +{ + int Owner = GetEntPropEnt(npc.index, Prop_Send, "m_hOwnerEntity"); + if(!IsValidEntity(Owner)) + { + Owner = npc.index; + } + + float gameTime = GetGameTime(npc.index); + if(GetTeam(npc.index) == TFTeam_Red) + npc.m_flNextDelayTime = gameTime + 0.1; + + if(npc.m_flNextMeleeAttack > gameTime) + { + return; + } + npc.m_flNextMeleeAttack = gameTime + CONSTRUCT_FIRERATE; + + float ProjectileLoc[3]; + GetEntPropVector(npc.index, Prop_Data, "m_vecAbsOrigin", ProjectileLoc); + spawnRing_Vectors(ProjectileLoc, 300.0 * 2.0, 0.0, 0.0, 10.0, "materials/sprites/laserbeam.vmt", 255, 125, 65, 200, 1, 0.6, 5.0, 0.1, 3); + Explode_Logic_Custom(25.0, npc.index, npc.index, -1, ProjectileLoc, 300.0 , _ , _ , true, _, _, 10.0, ObjConst2_Incinerator_Ingite); +} +static void ObjConst2_Incinerator_Ingite(int entity, int victim, float damage, int weapon) +{ + int level = GetTeam(entity) == TFTeam_Red ? CurrentLevel : 0; + + float damageDealt = CONSTRUCT_DAMAGE / 2.0; + if(GetTeam(entity) == TFTeam_Red) + damageDealt *= DMGMULTI_CONST2_RED; + bool HadBuffBefore = true; + if(!HasSpecificBuff(victim, "Burn")) + HadBuffBefore = false; + + NPC_Ignite(victim, entity, 4.0, -1, damageDealt); + if(!HadBuffBefore && HasSpecificBuff(victim, "Burn")) + { + EmitSoundToAll("misc/flame_engulf.wav", victim, SNDCHAN_AUTO, 80, _, 0.7, 100); + } +} +static bool ClotCanBuild(int client, int &count, int &maxcount) +{ + if(client) + { + count = CountBuildings(); + + if(!CvarInfiniteCash.BoolValue) + { + if(!Dungeon_Mode() || ObjectDungeonCenter_Level() < 2) + { + maxcount = 0; + return false; + } + } + + int level = CurrentLevel; + maxcount = CONSTRUCT_MAXCOUNT; + if(count >= maxcount) + { + maxcount = 0; + return false; + } + } + + return true; +} + +static int CountBuildings() +{ + int count; + + int entity = -1; + while((entity=FindEntityByClassname(entity, "obj_building")) != -1) + { + if(GetTeam(entity) != TFTeam_Red) + continue; + if(NPCId == i_NpcInternalId[entity]) + count++; + } + + return count; +} + + +static void ClotShowInteractHud(ObjectGeneric npc, int client) +{ + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + PrintCenterText(client, "%s\n%t", viality, ObjectDungeonCenter_Level() < ObjectDungeonCenter_MaxLevel() ? "Upgrade Max Limited" : "Upgrade Max"); + } + else + { + SetGlobalTransTarget(client); + + char button[64]; + PlayerHasInteract(client, button, sizeof(button)); + PrintCenterText(client, "%s\n%t", viality, "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL + 1, button); + } +} + +static bool ClotInteract(int client, int weapon, ObjectGeneric npc) +{ + ThisBuildingMenu(client); + return true; +} + +static void ThisBuildingMenu(int client) +{ + int amount1 = Construction_GetMaterial(CONSTRUCT_RESOURCE1); + + SetGlobalTransTarget(client); + + Menu menu = new Menu(ThisBuildingMenuH); + + int level = CurrentLevel; + float damagePre = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + int countPre = CONSTRUCT_MAXCOUNT; + + level = CurrentLevel + 1; + float damagePost = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + int countPost = CONSTRUCT_MAXCOUNT; + + char buffer[64]; + + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + menu.SetTitle("%t\n%.0f DPS\n%.0f Range\n%d Supply", CONSTRUCT_NAME, damagePre, CONSTRUCT_RANGE, countPre); + + FormatEx(buffer, sizeof(buffer), "Level %d", CurrentLevel + 1); + menu.AddItem(buffer, buffer, ITEMDRAW_DISABLED); + } + else + { + menu.SetTitle("%t\n%.0f (+%.0f) DPS\n%.0f Range\n%d (+%d) Supply\n ", CONSTRUCT_NAME, damagePre, damagePost - damagePre, CONSTRUCT_RANGE, countPre, countPost - countPre); + + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t", "Upgrade Building To", CurrentLevel + 2, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } + + menu.Display(client, MENU_TIME_FOREVER); +} + +static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choice) +{ + switch(action) + { + case MenuAction_End: + { + delete menu; + } + case MenuAction_Select: + { + if(GetClientButtons(client) & IN_DUCK) + { + PrintToChat(client, "%T", CONSTRUCT_NAME ... " Desc", client); + ThisBuildingMenu(client); + } + else if(CurrentLevel < CONSTRUCT_MAXLVL && Construction_GetMaterial(CONSTRUCT_RESOURCE1) >= CONSTRUCT_COST1) + { + CPrintToChatAll("%t", "Player Used 1 to", client, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + CPrintToChatAll("%t", "Upgraded Building To", CONSTRUCT_NAME, CurrentLevel + 2); + + Construction_AddMaterial(CONSTRUCT_RESOURCE1, -CONSTRUCT_COST1, true); + + EmitSoundToAll("ui/chime_rd_2base_pos.wav"); + + CurrentLevel++; + } + } + } + return 0; +} diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_laser_intensifier.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_laser_intensifier.sp new file mode 100644 index 0000000000..3d6eb21731 --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_laser_intensifier.sp @@ -0,0 +1,343 @@ +#pragma semicolon 1 +#pragma newdecls required + +#undef CONSTRUCT_NAME +#undef CONSTRUCT_RESOURCE1 +#undef CONSTRUCT_RESOURCE2 +#undef CONSTRUCT_COST1 +#undef CONSTRUCT_COST2 +#undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT + +#define CONSTRUCT_NAME "Laser Intensifier" +#define CONSTRUCT_RESOURCE1 "copper" +#define CONSTRUCT_COST1 (15 + (CurrentLevel * 5)) +#define CONSTRUCT_MAXLVL ObjectDungeonCenter_Level() +#define CONSTRUCT_DAMAGE (90.0 * Pow(level + 2.0, 2.0)) +#define CONSTRUCT_RANGE 500.0 +#define CONSTRUCT_MAXCOUNT (1 + level) + +static const char NPCModel[] = "models/props_moonbase/moon_cube_crystal02.mdl"; + +static char g_ShootingSound[][] = { + "weapons/capper_shoot.wav", +}; + +static int NPCId; +static int LastGameTime; +static int CurrentLevel; + +void ObjectC2LaserIntensifier_MapStart() +{ + LastGameTime = -1; + CurrentLevel = 0; + + PrecacheSoundArray(g_ShootingSound); + PrecacheModel(NPCModel); + + NPCData data; + strcopy(data.Name, sizeof(data.Name), CONSTRUCT_NAME); + strcopy(data.Plugin, sizeof(data.Plugin), "obj_const2_laser_intensifier"); + strcopy(data.Icon, sizeof(data.Icon), ""); + data.IconCustom = false; + data.Flags = 0; + data.Category = Type_Hidden; + data.Func = ClotSummon; + NPCId = NPC_Add(data); + + BuildingInfo build; + build.Section = 3; + strcopy(build.Plugin, sizeof(build.Plugin), "obj_const2_laser_intensifier"); + build.Cost = 300; + build.Health = 600; + build.Cooldown = 10.0; + build.Func = ClotCanBuild; + Building_Add(build); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3]) +{ + return ObjectC2LaserIntensifier(client, vecPos, vecAng); +} + +methodmap ObjectC2LaserIntensifier < ObjectGeneric +{ + property float m_flAttackspeedRamp + { + public get() { return fl_AbilityOrAttack[this.index][0]; } + public set(float TempValueForProperty) { fl_AbilityOrAttack[this.index][0] = TempValueForProperty; } + } + public void PlayShootSound() + { + EmitSoundToAll(g_ShootingSound[GetRandomInt(0, sizeof(g_ShootingSound) - 1)], this.index, SNDCHAN_AUTO, 80, _, 0.6, iClamp(RoundToNearest(30.0 / this.m_flAttackspeedRamp), 70, 110)); + } + public ObjectC2LaserIntensifier(int client, const float vecPos[3], const float vecAng[3]) + { + if(LastGameTime != CurrentGame) + { + CurrentLevel = 0; + LastGameTime = CurrentGame; + } + + ObjectC2LaserIntensifier npc = view_as(ObjectGeneric(client, vecPos, vecAng, NPCModel, "0.9", "50", {20.0, 20.0, 60.0},_,false)); + + npc.m_bConstructBuilding = true; + npc.FuncCanBuild = ClotCanBuild; + func_NPCThink[npc.index] = ObjectC2LaserIntensifier_ClotThink; + npc.FuncShowInteractHud = ClotShowInteractHud; + func_NPCInteract[npc.index] = ClotInteract; + func_NPCDeath[npc.index] = Dungeon_BuildingDeath; + SetRotateByDefaultReturn(npc.index, -180.0); + npc.m_flAttackspeedRamp = 2.0; + + npc.m_iWearable1 = npc.EquipItemSeperate("models/workshop/weapons/c_models/c_invasion_pistol/c_invasion_pistol.mdl",_,_, 4.0, 40.0); + + return npc; + } +} + +void ObjectC2LaserIntensifier_ClotThink(ObjectC2LaserIntensifier npc) +{ + int Owner = GetEntPropEnt(npc.index, Prop_Send, "m_hOwnerEntity"); + if(!IsValidEntity(Owner)) + { + Owner = npc.index; + } + + float gameTime = GetGameTime(npc.index); + if(GetTeam(npc.index) == TFTeam_Red) + npc.m_flNextDelayTime = gameTime + 0.1; + if(npc.m_flGetClosestTargetTime < gameTime) + { + npc.m_iTarget = GetClosestTarget(npc.index,_,CONSTRUCT_RANGE,.CanSee = false, .UseVectorDistance = true); + npc.m_flGetClosestTargetTime = FAR_FUTURE; + } + + if(!IsValidEnemy(npc.index, npc.m_iTarget)) + { + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + npc.m_flAttackspeedRamp = 2.0; + if(GetTeam(npc.index) != TFTeam_Red) + npc.m_flNextDelayTime = gameTime + ENEMY_BUILDING_DELAY_THINK; + return; + } + /* + if(!Can_I_See_Enemy_Only(npc.index, npc.m_iTarget)) + { + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + npc.m_flAttackspeedRamp = 2.0; + if(GetTeam(npc.index) != TFTeam_Red) + npc.m_flNextDelayTime = gameTime + ENEMY_BUILDING_DELAY_THINK; + return; + } + */ + if(npc.m_flNextMeleeAttack > gameTime) + { + return; + } + float vecTarget[3]; WorldSpaceCenter(npc.m_iTarget, vecTarget ); + + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + if(flDistanceToTarget >= (CONSTRUCT_RANGE * CONSTRUCT_RANGE)) + { + //too far away + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + npc.m_flAttackspeedRamp = 2.0; + return; + } + if(npc.m_iTarget != npc.m_iTargetAlly) + { + npc.m_flAttackspeedRamp = 2.0; + } + else + { + if(npc.m_flAttackspeedRamp <= 1.0) + npc.m_flAttackspeedRamp *= 0.85; + else + npc.m_flAttackspeedRamp *= 0.45; + + if(npc.m_flAttackspeedRamp <= 0.15) + { + npc.m_flAttackspeedRamp = 0.15; + } + } + npc.m_iTargetAlly = npc.m_iTarget; + Sentrygun_FaceEnemy(npc.index, npc.m_iTarget); + + float VecStart[3]; WorldSpaceCenter(npc.index, VecStart ); + + int level = GetTeam(npc.index) == TFTeam_Red ? CurrentLevel : 0; + + float damageDealt = CONSTRUCT_DAMAGE; + if(GetTeam(npc.index) == TFTeam_Red) + damageDealt *= DMGMULTI_CONST2_RED; + else + damageDealt *= 2.0; + + if(ShouldNpcDealBonusDamage(npc.m_iTarget)) + damageDealt *= 3.0; + + int rocket; + rocket = npc.FireParticleRocket(vecTarget, damageDealt,700.0, 1.0, "raygun_projectile_red", .hide_projectile = true); + + npc.PlayShootSound(); + if(GetTeam(npc.index) == TFTeam_Red) + { + float fAng[3]; + GetEntPropVector(rocket, Prop_Send, "m_angRotation", fAng); + Initiate_HomingProjectile(rocket, + npc.index, + 180.0, // float lockonAngleMax, + 90.0, //float homingaSec, + true, // bool LockOnlyOnce, + true, // bool changeAngles, + fAng, + npc.m_iTarget); // float AnglesInitiate[3]); + TriggerTimerHoming(rocket); + } + npc.m_flNextMeleeAttack = gameTime + npc.m_flAttackspeedRamp; + +} + +static bool ClotCanBuild(int client, int &count, int &maxcount) +{ + if(client) + { + count = CountBuildings(); + + if(!CvarInfiniteCash.BoolValue) + { + if(!Dungeon_Mode() || ObjectDungeonCenter_Level() < 2) + { + maxcount = 0; + return false; + } + } + + int level = CurrentLevel; + maxcount = CONSTRUCT_MAXCOUNT; + if(count >= maxcount) + { + maxcount = 0; + return false; + } + } + + return true; +} + +static int CountBuildings() +{ + int count; + + int entity = -1; + while((entity=FindEntityByClassname(entity, "obj_building")) != -1) + { + if(GetTeam(entity) != TFTeam_Red) + continue; + if(NPCId == i_NpcInternalId[entity]) + count++; + } + + return count; +} + + +static void ClotShowInteractHud(ObjectGeneric npc, int client) +{ + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + PrintCenterText(client, "%s\n%t", viality, ObjectDungeonCenter_Level() < ObjectDungeonCenter_MaxLevel() ? "Upgrade Max Limited" : "Upgrade Max"); + } + else + { + SetGlobalTransTarget(client); + + char button[64]; + PlayerHasInteract(client, button, sizeof(button)); + PrintCenterText(client, "%s\n%t", viality, "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL + 1, button); + } +} + +static bool ClotInteract(int client, int weapon, ObjectGeneric npc) +{ + ThisBuildingMenu(client); + return true; +} + +static void ThisBuildingMenu(int client) +{ + int amount1 = Construction_GetMaterial(CONSTRUCT_RESOURCE1); + + SetGlobalTransTarget(client); + + Menu menu = new Menu(ThisBuildingMenuH); + + int level = CurrentLevel; + float damagePre = CONSTRUCT_DAMAGE * DMGMULTI_CONST2_RED; + int countPre = CONSTRUCT_MAXCOUNT; + + level = CurrentLevel + 1; + float damagePost = CONSTRUCT_DAMAGE * DMGMULTI_CONST2_RED; + int countPost = CONSTRUCT_MAXCOUNT; + + char buffer[64]; + + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + menu.SetTitle("%t\n%.0f ~ %.0f DPS\n%.0f Range\n%d Supply", CONSTRUCT_NAME, damagePre / 2.0, damagePre / 0.15, CONSTRUCT_RANGE, countPre); + + FormatEx(buffer, sizeof(buffer), "Level %d", CurrentLevel + 1); + menu.AddItem(buffer, buffer, ITEMDRAW_DISABLED); + } + else + { + menu.SetTitle("%t\n%.0f (+%.0f) ~ %.0f (+%.0f) DPS\n%.0f Range\n%d (+%d) Supply\n ", CONSTRUCT_NAME, damagePre / 2.0, (damagePost / 2.0) - (damagePre / 2.0), damagePre / 0.15, (damagePost / 0.15) - (damagePre / 0.15), CONSTRUCT_RANGE, countPre, countPost - countPre); + + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t", "Upgrade Building To", CurrentLevel + 2, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } + + menu.Display(client, MENU_TIME_FOREVER); +} + +static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choice) +{ + switch(action) + { + case MenuAction_End: + { + delete menu; + } + case MenuAction_Select: + { + if(GetClientButtons(client) & IN_DUCK) + { + PrintToChat(client, "%T", CONSTRUCT_NAME ... " Desc", client); + ThisBuildingMenu(client); + } + else if(CurrentLevel < CONSTRUCT_MAXLVL && Construction_GetMaterial(CONSTRUCT_RESOURCE1) >= CONSTRUCT_COST1) + { + CPrintToChatAll("%t", "Player Used 1 to", client, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + CPrintToChatAll("%t", "Upgraded Building To", CONSTRUCT_NAME, CurrentLevel + 2); + + Construction_AddMaterial(CONSTRUCT_RESOURCE1, -CONSTRUCT_COST1, true); + + EmitSoundToAll("ui/chime_rd_2base_pos.wav"); + + CurrentLevel++; + } + } + } + return 0; +} diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_zap.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_zap.sp new file mode 100644 index 0000000000..14849fcc73 --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_const2_zap.sp @@ -0,0 +1,307 @@ +#pragma semicolon 1 +#pragma newdecls required + +#undef CONSTRUCT_NAME +#undef CONSTRUCT_RESOURCE1 +#undef CONSTRUCT_RESOURCE2 +#undef CONSTRUCT_COST1 +#undef CONSTRUCT_COST2 +#undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT + +#define CONSTRUCT_NAME "Zapper Building" +#define CONSTRUCT_RESOURCE1 "copper" +#define CONSTRUCT_COST1 (10 + (CurrentLevel * 5)) +#define CONSTRUCT_MAXLVL (1 + ObjectDungeonCenter_Level()) +#define CONSTRUCT_DAMAGE (50.0 * Pow(level + 1.0, 2.0)) +#define CONSTRUCT_FIRERATE 0.3 +#define CONSTRUCT_RANGE 300.0 +#define CONSTRUCT_MAXCOUNT (3 + level) + +static const char NPCModel[] = "models/props_doomsday/power_core_type1.mdl"; + +static char g_ShootingSound[][] = { + "ambient/energy/zap1.wav", + "ambient/energy/zap2.wav", + "ambient/energy/zap3.wav", +}; + +static int NPCId; +static int LastGameTime; +static int CurrentLevel; + +void ObjectC2Zap_MapStart() +{ + LastGameTime = -1; + CurrentLevel = 0; + + PrecacheSoundArray(g_ShootingSound); + PrecacheModel(NPCModel); + + NPCData data; + strcopy(data.Name, sizeof(data.Name), CONSTRUCT_NAME); + strcopy(data.Plugin, sizeof(data.Plugin), "obj_const2_zap"); + strcopy(data.Icon, sizeof(data.Icon), ""); + data.IconCustom = false; + data.Flags = 0; + data.Category = Type_Hidden; + data.Func = ClotSummon; + NPCId = NPC_Add(data); + + BuildingInfo build; + build.Section = 3; + strcopy(build.Plugin, sizeof(build.Plugin), "obj_const2_zap"); + build.Cost = 300; + build.Health = 300; + build.Cooldown = 1.0; + build.Func = ClotCanBuild; + Building_Add(build); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3]) +{ + return ObjectC2Zap(client, vecPos, vecAng); +} + +methodmap ObjectC2Zap < ObjectGeneric +{ + public void PlayShootSound() + { + EmitSoundToAll(g_ShootingSound[GetRandomInt(0, sizeof(g_ShootingSound) - 1)], this.index, SNDCHAN_AUTO, 80, _, 0.6, 90); + } + public ObjectC2Zap(int client, const float vecPos[3], const float vecAng[3]) + { + if(LastGameTime != CurrentGame) + { + CurrentLevel = 0; + LastGameTime = CurrentGame; + } + + ObjectC2Zap npc = view_as(ObjectGeneric(client, vecPos, vecAng, NPCModel, "0.75", "50", {31.0, 31.0, 125.0},_,false)); + /* + b_CantCollidie[npc.index] = true; + b_CantCollidieAlly[npc.index] = true; + npc.m_bThisEntityIgnored = true; + */ + npc.m_bConstructBuilding = true; + npc.FuncCanBuild = ClotCanBuild; + func_NPCThink[npc.index] = ObjectC2Zap_ClotThink; + npc.FuncShowInteractHud = ClotShowInteractHud; + func_NPCInteract[npc.index] = ClotInteract; + func_NPCDeath[npc.index] = Dungeon_BuildingDeath; + SetRotateByDefaultReturn(npc.index, -180.0); + + return npc; + } +} + +void ObjectC2Zap_ClotThink(ObjectC2Zap npc) +{ + int Owner = GetEntPropEnt(npc.index, Prop_Send, "m_hOwnerEntity"); + if(!IsValidEntity(Owner)) + { + Owner = npc.index; + } + + float gameTime = GetGameTime(npc.index); + if(GetTeam(npc.index) == TFTeam_Red) + npc.m_flNextDelayTime = gameTime + 0.1; + if(npc.m_flGetClosestTargetTime < gameTime) + { + npc.m_iTarget = GetClosestTarget(npc.index,_,CONSTRUCT_RANGE,.CanSee = false, .UseVectorDistance = true); + npc.m_flGetClosestTargetTime = FAR_FUTURE; + } + + if(!IsValidEnemy(npc.index, npc.m_iTarget)) + { + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + if(GetTeam(npc.index) != TFTeam_Red) + npc.m_flNextDelayTime = gameTime + ENEMY_BUILDING_DELAY_THINK; + return; + } + /* + if(!Can_I_See_Enemy_Only(npc.index, npc.m_iTarget)) + { + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + if(GetTeam(npc.index) != TFTeam_Red) + npc.m_flNextDelayTime = gameTime + ENEMY_BUILDING_DELAY_THINK; + return; + } + */ + if(npc.m_flNextMeleeAttack > gameTime) + { + return; + } + float vecTarget[3]; WorldSpaceCenter(npc.m_iTarget, vecTarget ); + + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + if(flDistanceToTarget >= (CONSTRUCT_RANGE * CONSTRUCT_RANGE)) + { + //too far away + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + return; + } + + float VecStart[3]; + GetAbsOrigin(npc.index, VecStart); + VecStart[2] += 125.0; + + TE_SetupBeamPoints(VecStart, vecTarget, Shared_BEAM_Laser, 0, 0, 0, 0.15, 4.0, 4.0, 0, 8.0, {220, 25, 25, 230}, 0); + TE_SendToAll(); + npc.m_flNextMeleeAttack = gameTime + CONSTRUCT_FIRERATE; + + int level = GetTeam(npc.index) == TFTeam_Red ? CurrentLevel : 0; + + npc.PlayShootSound(); + float damageDealt = CONSTRUCT_DAMAGE; + if(GetTeam(npc.index) == TFTeam_Red) + damageDealt *= DMGMULTI_CONST2_RED; + if(ShouldNpcDealBonusDamage(npc.m_iTarget)) + damageDealt *= 3.0; + + SDKHooks_TakeDamage(npc.m_iTarget, npc.index, Owner, damageDealt, DMG_BULLET, -1, _, vecTarget); + +} + +static bool ClotCanBuild(int client, int &count, int &maxcount) +{ + if(client) + { + count = CountBuildings(); + + if(!CvarInfiniteCash.BoolValue) + { + if(!Dungeon_Mode()) + { + maxcount = 0; + return false; + } + } + + int level = CurrentLevel; + maxcount = CONSTRUCT_MAXCOUNT; + if(count >= maxcount) + { + maxcount = 0; + return false; + } + } + + return true; +} + +static int CountBuildings() +{ + int count; + + int entity = -1; + while((entity=FindEntityByClassname(entity, "obj_building")) != -1) + { + if(GetTeam(entity) != TFTeam_Red) + continue; + if(NPCId == i_NpcInternalId[entity]) + count++; + } + + return count; +} + + +static void ClotShowInteractHud(ObjectGeneric npc, int client) +{ + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + PrintCenterText(client, "%s\n%t", viality, ObjectDungeonCenter_Level() < ObjectDungeonCenter_MaxLevel() ? "Upgrade Max Limited" : "Upgrade Max"); + } + else + { + SetGlobalTransTarget(client); + + char button[64]; + PlayerHasInteract(client, button, sizeof(button)); + PrintCenterText(client, "%s\n%t", viality, "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL + 1, button); + } +} + +static bool ClotInteract(int client, int weapon, ObjectGeneric npc) +{ + ThisBuildingMenu(client); + return true; +} + +static void ThisBuildingMenu(int client) +{ + int amount1 = Construction_GetMaterial(CONSTRUCT_RESOURCE1); + + SetGlobalTransTarget(client); + + Menu menu = new Menu(ThisBuildingMenuH); + + int level = CurrentLevel; + float damagePre = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + int countPre = CONSTRUCT_MAXCOUNT; + + level = CurrentLevel + 1; + float damagePost = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + int countPost = CONSTRUCT_MAXCOUNT; + + char buffer[64]; + + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + menu.SetTitle("%t\n%.0f DPS\n%.0f Range\n%d Supply", CONSTRUCT_NAME, damagePre, CONSTRUCT_RANGE, countPre); + + FormatEx(buffer, sizeof(buffer), "Level %d", CurrentLevel + 1); + menu.AddItem(buffer, buffer, ITEMDRAW_DISABLED); + } + else + { + menu.SetTitle("%t\n%.0f (+%.0f) DPS\n%.0f Range\n%d (+%d) Supply\n ", CONSTRUCT_NAME, damagePre, damagePost - damagePre, CONSTRUCT_RANGE, countPre, countPost - countPre); + + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t", "Upgrade Building To", CurrentLevel + 2, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } + + menu.Display(client, MENU_TIME_FOREVER); +} + +static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choice) +{ + switch(action) + { + case MenuAction_End: + { + delete menu; + } + case MenuAction_Select: + { + if(GetClientButtons(client) & IN_DUCK) + { + PrintToChat(client, "%T", CONSTRUCT_NAME ... " Desc", client); + ThisBuildingMenu(client); + } + else if(CurrentLevel < CONSTRUCT_MAXLVL && Construction_GetMaterial(CONSTRUCT_RESOURCE1) >= CONSTRUCT_COST1) + { + CPrintToChatAll("%t", "Player Used 1 to", client, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + CPrintToChatAll("%t", "Upgraded Building To", CONSTRUCT_NAME, CurrentLevel + 2); + + Construction_AddMaterial(CONSTRUCT_RESOURCE1, -CONSTRUCT_COST1, true); + + EmitSoundToAll("ui/chime_rd_2base_pos.wav"); + + CurrentLevel++; + } + } + } + return 0; +} diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_altar.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_altar.sp new file mode 100644 index 0000000000..730676337a --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_altar.sp @@ -0,0 +1,295 @@ +#pragma semicolon 1 +#pragma newdecls required + +#undef CONSTRUCT_NAME +#undef CONSTRUCT_RESOURCE1 +#undef CONSTRUCT_RESOURCE2 +#undef CONSTRUCT_COST1 +#undef CONSTRUCT_COST2 +#undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT + +#define CONSTRUCT_NAME "Construct Altar" +#define CONSTRUCT_RESOURCE1 "iron" +#define CONSTRUCT_COST1 (3 + (CurrentLevel * 3)) +#define CONSTRUCT_MAXLVL (ObjectDungeonCenter_Level() * 3) +#define CONSTRUCT_DAMAGE (3000.0 * Pow(level + 1.0, 1.25)) //SET ME +#define CONSTRUCT_FIRERATE 1.0 +#define CONSTRUCT_RANGE (7000.0 * Pow(level + 1.0, 1.25)) //HEALTH +#define CONSTRUCT_MAXCOUNT (1) + +static int NPCId; +static int LastGameTime; +static int CurrentLevel; +static int ConstructIndex; + +void ObjectConst2_Altar_MapStart() +{ + LastGameTime = -1; + CurrentLevel = 0; + ConstructIndex = -1; + + PrecacheModel("models/props_barnblitz/track_switchbox_bb.mdl"); + + NPCData data; + strcopy(data.Name, sizeof(data.Name), CONSTRUCT_NAME); + strcopy(data.Plugin, sizeof(data.Plugin), "obj_dungeon_altar"); + strcopy(data.Icon, sizeof(data.Icon), ""); + data.IconCustom = false; + data.Flags = 0; + data.Category = Type_Hidden; + data.Func = ClotSummon; + NPCId = NPC_Add(data); + + BuildingInfo build; + build.Section = 3; + strcopy(build.Plugin, sizeof(build.Plugin), "obj_dungeon_altar"); + build.Cost = 400; + build.Health = 100; + build.Cooldown = 20.0; + build.Func = ClotCanBuild; + Building_Add(build); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3]) +{ + return ObjectConst2_Altar(client, vecPos, vecAng); +} + +methodmap ObjectConst2_Altar < ObjectGeneric +{ + public ObjectConst2_Altar(int client, const float vecPos[3], const float vecAng[3]) + { + if(LastGameTime != CurrentGame) + { + CurrentLevel = 0; + LastGameTime = CurrentGame; + } + + ObjectConst2_Altar npc = view_as(ObjectGeneric(client, vecPos, vecAng, "models/props_barnblitz/track_switchbox_bb.mdl", "2.0", "600", {35.0, 35.0, 30.0},_,false)); + + npc.FuncShowInteractHud = ClotShowInteractHud; + npc.FuncCanBuild = ClotCanBuild; + func_NPCInteract[npc.index] = ClotInteract; + func_NPCDeath[npc.index] = Dungeon_BuildingDeath; + npc.m_bConstructBuilding = true; + + float vecPosnorm[3]; + vecPosnorm = vecPos; + float vecAngnorm[3]; + vecAngnorm = vecAng; + int spawn_index = NPC_CreateByName("npc_base_construct_defender", -1, vecPosnorm, vecAngnorm, TFTeam_Red); + if(spawn_index > MaxClients) + { + NpcStats_CopyStats(npc.index, spawn_index); + CClotBody npc1 = view_as(spawn_index); + npc1.m_iTargetAlly = npc.index; + ConstructIndex = EntIndexToEntRef(spawn_index); + int level = CurrentLevel; + SetEntProp(spawn_index, Prop_Data, "m_iHealth", RoundToNearest(CONSTRUCT_RANGE)); + Const2UpdateAltarMinion(); + } + + SetRotateByDefaultReturn(npc.index, 90.0); + + return npc; + } +} + +stock int ObjectConst2_Altar_Level() +{ + return CurrentLevel; +} + +stock int ObjectConst2_Altar_Health() +{ + int level = CurrentLevel; + return RoundFloat(CONSTRUCT_RANGE); +} + +float ObjectConst2_Altar_Damage() +{ + int level = CurrentLevel; + return CONSTRUCT_DAMAGE; +} + +static bool ClotCanBuild(int client, int &count, int &maxcount) +{ + if(client) + { + count = CountBuildings(); + + if(!CvarInfiniteCash.BoolValue) + { + if(!Dungeon_Mode() || ObjectDungeonCenter_Level() < 1) + { + maxcount = 0; + return false; + } + } + + maxcount = CONSTRUCT_MAXCOUNT; + if(count >= maxcount) + { + maxcount = 0; + return false; + } + } + + return true; +} + +static int CountBuildings() +{ + int count; + + int entity = -1; + while((entity=FindEntityByClassname(entity, "obj_building")) != -1) + { + if(GetTeam(entity) != TFTeam_Red) + continue; + if(NPCId == i_NpcInternalId[entity]) + { + count++; + } + } + + return count; +} + +static void ClotShowInteractHud(ObjectConst2_Altar npc, int client) +{ + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + PrintCenterText(client, "%s\n%t", viality, ObjectDungeonCenter_Level() < ObjectDungeonCenter_MaxLevel() ? "Upgrade Max Limited" : "Upgrade Max"); + } + else + { + SetGlobalTransTarget(client); + + char button[64]; + PlayerHasInteract(client, button, sizeof(button)); + PrintCenterText(client, "%s\n%t", viality, "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL + 1, button); + } +} + +static bool ClotInteract(int client, int weapon, ObjectConst2_Altar npc) +{ + ThisBuildingMenu(client); + return true; +} + +static void ThisBuildingMenu(int client) +{ + int amount1 = Construction_GetMaterial(CONSTRUCT_RESOURCE1); + + SetGlobalTransTarget(client); + + Menu menu = new Menu(ThisBuildingMenuH); + + int level = CurrentLevel; + float damagePre = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + float healthPre = CONSTRUCT_RANGE; + + level = CurrentLevel + 1; + float damagePost = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + float healthPost = CONSTRUCT_RANGE; + + char buffer[256]; + FormatEx(buffer, sizeof(buffer), "%t", CONSTRUCT_NAME); + + if(CurrentLevel >= CONSTRUCT_MAXLVL) + Format(buffer, sizeof(buffer), "%s\n%.0f Health", buffer, healthPre); + else + Format(buffer, sizeof(buffer), "%s\n%.0f (+%.0f) Health", buffer, healthPre, healthPost - healthPre); + + if(CurrentLevel >= CONSTRUCT_MAXLVL) + Format(buffer, sizeof(buffer), "%s\n%.0f DPS", buffer, damagePre); + else + Format(buffer, sizeof(buffer), "%s\n%.0f (+%.0f) DPS", buffer, damagePre, damagePost - damagePre); + + Format(buffer, sizeof(buffer), "%s\n120s Revive Time", buffer); + + // Level 2 + if(CONSTRUCT_MAXLVL > 0 && CurrentLevel == 0) + Format(buffer, sizeof(buffer), "%s\n(+New Ability: Stomp [Knockback/Stun])", buffer); + else if(CurrentLevel > 0) + Format(buffer, sizeof(buffer), "%s\nAbility: Stomp [Knockback/Stun]", buffer); + + // Level 4 + if(CONSTRUCT_MAXLVL > 2 && CurrentLevel == 2) + Format(buffer, sizeof(buffer), "%s\n(+New Ability: Sword Slam [Knockback/Nuke])", buffer); + else if(CurrentLevel > 2) + Format(buffer, sizeof(buffer), "%s\nAbility: Sword Slam [Knockback/Nuke]", buffer); + + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + menu.SetTitle(buffer); + + FormatEx(buffer, sizeof(buffer), "Level %d", CurrentLevel + 1); + menu.AddItem(buffer, buffer, ITEMDRAW_DISABLED); + } + else + { + menu.SetTitle("%s\n ", buffer); + + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t", "Upgrade Building To", CurrentLevel + 2, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } + + menu.Display(client, MENU_TIME_FOREVER); +} + +static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choice) +{ + switch(action) + { + case MenuAction_End: + { + delete menu; + } + case MenuAction_Select: + { + if(GetClientButtons(client) & IN_DUCK) + { + PrintToChat(client, "%T", CONSTRUCT_NAME ... " Desc", client); + ThisBuildingMenu(client); + } + else if(CurrentLevel < CONSTRUCT_MAXLVL && Construction_GetMaterial(CONSTRUCT_RESOURCE1) >= CONSTRUCT_COST1) + { + CPrintToChatAll("%t", "Player Used 1 to", client, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + CPrintToChatAll("%t", "Upgraded Building To", CONSTRUCT_NAME, CurrentLevel + 2); + + Construction_AddMaterial(CONSTRUCT_RESOURCE1, -CONSTRUCT_COST1, true); + + EmitSoundToAll("ui/chime_rd_2base_pos.wav"); + + CurrentLevel++; + Const2UpdateAltarMinion(); + } + } + } + return 0; +} + +void Const2UpdateAltarMinion() +{ + int iNpc = EntRefToEntIndex(ConstructIndex); + if(!IsValidEntity(iNpc)) + return; + + //update max health + int level = CurrentLevel; + SetEntProp(iNpc, Prop_Data, "m_iMaxHealth", RoundToNearest(CONSTRUCT_RANGE)); +} + +int Const2AltarGetLevel() +{ + return CurrentLevel + 1; +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_center.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_center.sp similarity index 52% rename from addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_center.sp rename to addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_center.sp index e21315e3a6..64ac9b9b6e 100644 --- a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_center.sp +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_center.sp @@ -7,17 +7,31 @@ #undef CONSTRUCT_COST1 #undef CONSTRUCT_COST2 #undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT #define CONSTRUCT_NAME "Control Center" +#define CONSTRUCT_COST1 (30 + (CurrentLevel * 35)) +#define CONSTRUCT_MAXLVL 3 +#define CONSTRUCT_MAXCOUNT 1 -static const int CompassCrystalCost = 5; +static float BuffTimerLimited; + +static const int CompassCrystalCost = 3; static const int TreasureKeyCost = 10; static const int UnboxCrystalCost = 10; -static int NPCId; +static int LastGameTime; +static int CurrentLevel; +static int NPCId; void ObjectDungeonCenter_MapStart() { + LastGameTime = -1; + CurrentLevel = 0; + PrecacheModel("models/props_combine/masterinterface.mdl"); NPCData data; @@ -29,37 +43,76 @@ void ObjectDungeonCenter_MapStart() data.Category = Type_Hidden; data.Func = ClotSummon; NPCId = NPC_Add(data); + PrecacheSound("ui/itemcrate_smash_common.wav"); BuildingInfo build; - build.Section = 2; + build.Section = -1; strcopy(build.Plugin, sizeof(build.Plugin), "obj_dungeon_center"); build.Cost = 400; - build.Health = 50; + build.Health = 2000; build.Cooldown = 20.0; build.Func = ClotCanBuild; Building_Add(build); + } -static any ClotSummon(int client, float vecPos[3], float vecAng[3]) +int IsDungeonCenterId() { - return ObjectDungeonCenter(client, vecPos, vecAng); + return NPCId; +} +static any ClotSummon(int client, float vecPos[3], float vecAng[3], int team, const char[] data) +{ + return ObjectDungeonCenter(client, vecPos, vecAng ,data); } methodmap ObjectDungeonCenter < ObjectGeneric { - public ObjectDungeonCenter(int client, const float vecPos[3], const float vecAng[3]) + property bool m_bEnemyBase + { + public get() { return b_movedelay_walk[this.index]; } + public set(bool TempValueForProperty) { b_movedelay_walk[this.index] = TempValueForProperty; } + } + public ObjectDungeonCenter(int client, const float vecPos[3], const float vecAng[3], const char[] data) { - ObjectDungeonCenter npc = view_as(ObjectGeneric(client, vecPos, vecAng, "models/props_combine/masterinterface.mdl", _, "600", {65.0, 65.0, 197.0},_,false)); + if(LastGameTime != CurrentGame) + { + CurrentLevel = 0; + LastGameTime = CurrentGame; + } + + ObjectDungeonCenter npc = view_as(ObjectGeneric(client, vecPos, vecAng, "models/props_combine/masterinterface.mdl", _, "3000", {65.0, 65.0, 197.0},_,false)); + - npc.FuncShowInteractHud = ClotShowInteractHud; - npc.FuncCanBuild = ClotCanBuild; - func_NPCInteract[npc.index] = ClotInteract; + npc.m_bEnemyBase = false; + if(StrContains(data, "enemy_base") != -1) + { + npc.m_bEnemyBase = true; + func_NPCDeath[npc.index] = Dungeon_MainBuildingDeath; + } + else + { + npc.FuncShowInteractHud = ClotShowInteractHud; + npc.FuncCanBuild = ClotCanBuild; + func_NPCThink[npc.index] = ClotThink; + func_NPCInteract[npc.index] = ClotInteract; + BuffTimerLimited = GetGameTime() + 160.0; + SetTeam(npc.index, TFTeam_Red); + } npc.m_bConstructBuilding = true; + npc.m_bCannotBePickedUp = true; return npc; } } +static void ClotThink(ObjectDungeonCenter npc) +{ + if(BuffTimerLimited) + StartingBaseBuffGiveBuff(npc.index); + if(Dungeon_InSetup()) + HomebaseMomentumGiveBuff(npc.index); +} + static bool ClotCanBuild(int client, int &count, int &maxcount) { if(client) @@ -72,9 +125,12 @@ static bool ClotCanBuild(int client, int &count, int &maxcount) return false; } - maxcount = 1; + maxcount = CONSTRUCT_MAXCOUNT; if(count >= maxcount) + { + maxcount = 0; return false; + } } return true; @@ -87,7 +143,9 @@ static int CountBuildings() int entity = -1; while((entity=FindEntityByClassname(entity, "obj_building")) != -1) { - if(NPCId == i_NpcInternalId[entity] && GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity") != -1) + if(GetTeam(entity) != TFTeam_Red) + continue; + if(NPCId == i_NpcInternalId[entity]) { count++; } @@ -96,11 +154,42 @@ static int CountBuildings() return count; } +int ObjectDungeonCenter_Level() +{ + return CurrentLevel; +} + +int ObjectDungeonCenter_MaxLevel() +{ + return CONSTRUCT_MAXLVL; +} + +bool ObjectDungeonCenter_Alive() +{ + int entity = -1; + while((entity=FindEntityByClassname(entity, "obj_building")) != -1) + { + if(GetTeam(entity) != TFTeam_Red) + continue; + + if(NPCId == i_NpcInternalId[entity]) + { + if(!IsValidEntity(view_as(entity).m_iConstructDeathModel)) + return true; + } + } + + return false; +} + static void ClotShowInteractHud(ObjectDungeonCenter npc, int client) { + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + char button[64]; PlayerHasInteract(client, button, sizeof(button)); - PrintCenterText(client, "%sto view control and crafting options.", button); + PrintCenterText(client, "%s\n%sto view control and crafting options.", viality, button); } static bool ClotInteract(int client, int weapon, ObjectDungeonCenter npc) @@ -116,7 +205,7 @@ static void ThisBuildingMenu(int client) int copper = Construction_GetMaterial("copper"); int crystal = Construction_GetMaterial("crystal"); bool freeKey = Rogue_HasNamedArtifact("Can Opener"); - int unboxCost = freeKey ? 0 : UnboxCrystalCost; + int unboxCost = freeKey ? UnboxCrystalCost/2 : UnboxCrystalCost; SetGlobalTransTarget(client); @@ -130,16 +219,25 @@ static void ThisBuildingMenu(int client) char buffer[64]; - if(Rogue_HasNamedArtifact("Compass Fragment")) + if(CurrentLevel < CONSTRUCT_MAXLVL && CurrentLevel < (Dungeon_CurrentAttacks() + (Dungeon_InSetup() ? 0 : -1))) { - FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t\n ", "Craft Item", "Dungeon Compass", crystal, CompassCrystalCost, "Material crystal"); - menu.AddItem("1", buffer, (crystal < CompassCrystalCost) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t\n ", "Upgrade Building To", CurrentLevel + 2, wood, CONSTRUCT_COST1, "Material wood"); + menu.AddItem("7", buffer, (wood < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); } - if(Rogue_HasNamedArtifact("Key Fragment")) + if(Dungeon_InSetup()) { - FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t\n ", "Craft Item", "Treasure Key", crystal, TreasureKeyCost, "Material crystal"); - menu.AddItem("6", buffer, (crystal < TreasureKeyCost) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + if(Rogue_HasNamedArtifact("Compass Fragment")) + { + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t\n ", "Craft Item", "Dungeon Compass", crystal, CompassCrystalCost, "Material crystal"); + menu.AddItem("1", buffer, (crystal < CompassCrystalCost) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } + + if(Rogue_HasNamedArtifact("Key Fragment")) + { + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t\n ", "Craft Item", "Treasure Key", crystal, TreasureKeyCost, "Material crystal"); + menu.AddItem("6", buffer, (crystal < TreasureKeyCost) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } } if(Rogue_HasNamedArtifact("Sealed Jalan Crate")) @@ -162,8 +260,8 @@ static void ThisBuildingMenu(int client) if(Rogue_HasNamedArtifact("Sealed Bofazem Crate")) { - FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t\n ", "Unbox Item", "Sealed Bofazem Crate", crystal, unboxCost, "Material crystal"); - menu.AddItem("5", buffer, (crystal < unboxCost) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t\n ", "Unbox Item", "Sealed Bofazem Crate", crystal, (unboxCost * 3 / 2), "Material crystal"); + menu.AddItem("5", buffer, (crystal < (unboxCost * 3 / 2)) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); } if(!menu.ItemCount) @@ -177,6 +275,7 @@ static void ThisBuildingMenu(int client) menu.Display(client, MENU_TIME_FOREVER); } + static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choice) { switch(action) @@ -198,7 +297,7 @@ static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choic else { bool freeKey = Rogue_HasNamedArtifact("Can Opener"); - int unboxCost = freeKey ? 0 : UnboxCrystalCost; + int unboxCost = freeKey ? UnboxCrystalCost/2 : UnboxCrystalCost; int option = StringToInt(buffer); switch(option) @@ -226,6 +325,8 @@ static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choic Rogue_RemoveNamedArtifact("Sealed Jalan Crate"); Construction_AddMaterial("crystal", -unboxCost, true); + EmitSoundToAll("ui/itemcrate_smash_rare.wav"); + Dungeon_RollNamedLoot("Rare Jalan Crate"); } } @@ -238,6 +339,8 @@ static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choic Rogue_RemoveNamedArtifact("Sealed Wizuh Crate"); Construction_AddMaterial("crystal", -unboxCost, true); + EmitSoundToAll("ui/itemcrate_smash_rare.wav"); + Dungeon_RollNamedLoot("Rare Wizuh Crate"); } } @@ -250,17 +353,21 @@ static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choic Rogue_RemoveNamedArtifact("Sealed Ossunia Crate"); Construction_AddMaterial("crystal", -unboxCost, true); + EmitSoundToAll("ui/itemcrate_smash_rare.wav"); + Dungeon_RollNamedLoot("Rare Ossunia Crate"); } } case 5: { - if(Rogue_HasNamedArtifact("Sealed Bofazem Crate") && Construction_GetMaterial("crystal") >= unboxCost) + if(Rogue_HasNamedArtifact("Sealed Bofazem Crate") && Construction_GetMaterial("crystal") >= (unboxCost * 3 / 2)) { - CPrintToChatAll("%t", "Player Used 2 to", client, 1, "Sealed Bofazem Crate", unboxCost, "Material crystal"); + CPrintToChatAll("%t", "Player Used 2 to", client, 1, "Sealed Bofazem Crate", (unboxCost * 3 / 2), "Material crystal"); Rogue_RemoveNamedArtifact("Sealed Bofazem Crate"); - Construction_AddMaterial("crystal", -unboxCost, true); + Construction_AddMaterial("crystal", -(unboxCost * 3 / 2), true); + + EmitSoundToAll("ui/itemcrate_smash_rare.wav"); Dungeon_RollNamedLoot("Bofazem Crate"); } @@ -279,9 +386,104 @@ static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choic Rogue_GiveNamedArtifact("Treasure Key"); } } + case 7: + { + if(CurrentLevel < CONSTRUCT_MAXLVL && CurrentLevel < (Dungeon_CurrentAttacks() + (Dungeon_InSetup() ? 0 : -1)) && Construction_GetMaterial("wood") >= CONSTRUCT_COST1) + { + CPrintToChatAll("%t", "Player Used 1 to", client, CONSTRUCT_COST1, "Material wood"); + CPrintToChatAll("%t", "Upgraded Building To", CONSTRUCT_NAME, CurrentLevel + 2); + + Construction_AddMaterial("wood", -CONSTRUCT_COST1, true); + + EmitSoundToAll("ui/chime_rd_2base_pos.wav"); + + CurrentLevel++; + } + } } } } } return 0; } + + + + +static void StartingBaseBuffGiveBuff(int iNpc) +{ + b_NpcIsTeamkiller[iNpc] = true; + float spawnLoc[3]; + WorldSpaceCenter(iNpc, spawnLoc); + Explode_Logic_Custom(0.0, + iNpc, + iNpc, + -1, + spawnLoc, + 2000.0, + _, + _, + false, + 99, + false, + _, + StartingBaseBuffGiveBuffInternal); + b_NpcIsTeamkiller[iNpc] = false; +} + +static void StartingBaseBuffGiveBuffInternal(int entity, int victim, float damage, int weapon) +{ + if(entity == victim) + return; + + if (GetTeam(victim) == GetTeam(entity) && !i_IsABuilding[victim] && (!b_NpcHasDied[victim] || victim <= MaxClients)) + { + float GiveBuffDuration = BuffTimerLimited - GetGameTime(); + if(GiveBuffDuration <= 0.0) + { + BuffTimerLimited = 0.0; + return; + } + ApplyStatusEffect(entity, victim, "Starting Grace", GiveBuffDuration); + GiveBuffDuration -= 60.0; + if(GiveBuffDuration <= 0.0) + { + GiveBuffDuration = 0.0; + } + ApplyStatusEffect(entity, victim, "War Cry", GiveBuffDuration); + ApplyStatusEffect(entity, victim, "Defensive Backup", GiveBuffDuration); + } +} +static void HomebaseMomentumGiveBuff(int iNpc) +{ + b_NpcIsTeamkiller[iNpc] = true; + float spawnLoc[3]; + WorldSpaceCenter(iNpc, spawnLoc); + Explode_Logic_Custom(0.0, + iNpc, + iNpc, + -1, + spawnLoc, + 2000.0, + _, + _, + true, + 99, + false, + _, + HomebaseMomentumInternal); + b_NpcIsTeamkiller[iNpc] = false; +} +static void HomebaseMomentumInternal(int entity, int victim, float damage, int weapon) +{ + if(entity == victim) + return; + + if (GetTeam(victim) == GetTeam(entity) && !i_IsABuilding[victim] && (!b_NpcHasDied[victim] || victim <= MaxClients)) + { + ApplyStatusEffect(entity, victim, "Homebase Momentum", 1.1); + } +} + + +// "Homebase Momentum" \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_crafter.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_crafter.sp similarity index 84% rename from addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_crafter.sp rename to addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_crafter.sp index 5d1425b260..509f19394b 100644 --- a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_crafter.sp +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_crafter.sp @@ -7,12 +7,17 @@ #undef CONSTRUCT_COST1 #undef CONSTRUCT_COST2 #undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT #define CONSTRUCT_NAME "Packing Station" #define CONSTRUCT_RESOURCE1 "wood" #define CONSTRUCT_RESOURCE2 "crystal" -#define CONSTRUCT_COST1 50 +#define CONSTRUCT_COST1 20 #define CONSTRUCT_COST2 2 +#define CONSTRUCT_MAXCOUNT 1 enum { @@ -78,10 +83,10 @@ void ObjectGemCrafter_MapStart() NPCId = NPC_Add(data); BuildingInfo build; - build.Section = 2; + build.Section = 3; strcopy(build.Plugin, sizeof(build.Plugin), "obj_dungeon_crafter"); build.Cost = 400; - build.Health = 50; + build.Health = 100; build.Cooldown = 20.0; build.Func = ClotCanBuild; Building_Add(build); @@ -96,13 +101,22 @@ methodmap ObjectGemCrafter < ObjectGeneric { public ObjectGemCrafter(int client, const float vecPos[3], const float vecAng[3]) { + if(LastGameTime != CurrentGame) + { + delete WeaponPacked; + LastGameTime = CurrentGame; + } + ObjectGemCrafter npc = view_as(ObjectGeneric(client, vecPos, vecAng, "models/props_spytech/computer_low.mdl", _, "600", {25.0, 25.0, 65.0})); npc.FuncCanUse = ClotCanUse; npc.FuncShowInteractHud = ClotShowInteractHud; npc.FuncCanBuild = ClotCanBuild; func_NPCInteract[npc.index] = ClotInteract; + func_NPCDeath[npc.index] = Dungeon_BuildingDeath; npc.m_bConstructBuilding = true; + + SetRotateByDefaultReturn(npc.index, 90.0); return npc; } @@ -114,15 +128,21 @@ static bool ClotCanBuild(int client, int &count, int &maxcount) { count = CountBuildings(); - if(!Dungeon_Mode()) + if(!CvarInfiniteCash.BoolValue) { - maxcount = 0; - return false; + if(!Dungeon_Mode() || ObjectDungeonCenter_Level() < 1) + { + maxcount = 0; + return false; + } } - maxcount = 1; + maxcount = CONSTRUCT_MAXCOUNT; if(count >= maxcount) + { + maxcount = 0; return false; + } } return true; @@ -135,7 +155,9 @@ static int CountBuildings() int entity = -1; while((entity=FindEntityByClassname(entity, "obj_building")) != -1) { - if(NPCId == i_NpcInternalId[entity] && GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity") != -1) + if(GetTeam(entity) != TFTeam_Red) + continue; + if(NPCId == i_NpcInternalId[entity]) { count++; } @@ -146,7 +168,7 @@ static int CountBuildings() static bool ClotCanUse(ObjectGemCrafter npc, int client) { - if(GlobalCooldown > GetGameTime()) + if(GlobalCooldown > GetGameTime() || Dungeon_AtLimitNotice()) return false; return true; @@ -154,15 +176,22 @@ static bool ClotCanUse(ObjectGemCrafter npc, int client) static void ClotShowInteractHud(ObjectGemCrafter npc, int client) { + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + if(GlobalCooldown > GetGameTime()) { - PrintCenterText(client, "%t", "Object Cooldown", GlobalCooldown - GetGameTime()); + PrintCenterText(client, "%s\n%t", viality, "Object Cooldown", GlobalCooldown - GetGameTime()); + } + else if(Dungeon_AtLimitNotice()) + { + PrintCenterText(client, "%s\n%t", viality, "Upgrade Build Houses"); } else { char button[64]; PlayerHasInteract(client, button, sizeof(button)); - PrintCenterText(client, "%sto pack weapons using materials.", button); + PrintCenterText(client, "%s\n%sto pack weapons using materials.", viality, button); } } @@ -251,13 +280,13 @@ static void ApplyRandomEffect() for(int client = 1; client <= MaxClients; client++) { - if(b_HasBeenHereSinceStartOfWave[client] && IsClientInGame(client) && GetClientTeam(client) == 2) + if(WasHereSinceStartOfWave(client) && IsClientInGame(client) && GetClientTeam(client) == 2) { for(int i; Store_GetNextItem(client, i, owned, scale, equip, sell, buffer1, sizeof(buffer1), hidden); i++) { if(owned && !hidden && sell > 0 && list.FindValue(i) == -1) { - if(Store_GetItemData(i, item, info) && ValidWeapon(i, info)) + if(Store_GetItemData(i, item, info) && ValidWeapon(i, item, info)) list.Push(i); } } @@ -277,7 +306,7 @@ static void ApplyRandomEffect() for(int i; Store_GetItemData(i, item, info); i++) { - if(ValidWeapon(i, info)) + if(ValidWeapon(i, item, info)) list.Push(i); } @@ -294,13 +323,21 @@ static void ApplyRandomEffect() return; } - int type = GetURandomInt() % Pack_MAX; + int type = (1 + (GetURandomInt() % (Pack_MAX - 1))); if(!WeaponPacked) WeaponPacked = new IntMap(); WeaponPacked.SetValue(index, type); + Store_GetItemData(index, item, info); + + switch(type) + { + case Pack_Discount: + Store_DiscountNamedItem(item.Name, 999, 0.7); + } + char buffer2[64]; FormatEx(buffer1, sizeof(buffer1), "%s Desc", PackName[type]); for(int client = 1; client <= MaxClients; client++) @@ -312,17 +349,11 @@ static void ApplyRandomEffect() CPrintToChat(client, "%t", "Weapon Has Packed", buffer2, PackName[type], buffer1); } } - - switch(type) - { - case Pack_Discount: - Store_DiscountNamedItem(item.Name, 999, 0.7); - } } -static bool ValidWeapon(int index, ItemInfo info) +static bool ValidWeapon(int index, Item item, ItemInfo info) { - return info.Cost_Unlock > 0 && info.Cost_Unlock < 99999 && info.Classname[0] && !GemCrafter_HasEffect(index); + return info.Cost_Unlock > 0 && info.Cost_Unlock < 99999 && info.Classname[0] && !item.Hidden && !GemCrafter_HasEffect(index); } bool GemCrafter_HasEffect(int index) @@ -411,4 +442,4 @@ static void ApplyPackAttribs(int type, int weapon) } } } -} \ No newline at end of file +} diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_dispenser.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_dispenser.sp similarity index 65% rename from addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_dispenser.sp rename to addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_dispenser.sp index 387b846989..8e5e1df330 100644 --- a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_dispenser.sp +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_dispenser.sp @@ -7,11 +7,19 @@ #undef CONSTRUCT_COST1 #undef CONSTRUCT_COST2 #undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT #define CONSTRUCT_NAME "The Dispenser" #define CONSTRUCT_RESOURCE1 "iron" -#define CONSTRUCT_COST1 (60 + (CurrentLevel * 60)) -#define CONSTRUCT_MAXLVL 2 +#define CONSTRUCT_COST1 (20 + (CurrentLevel * 5)) +#define CONSTRUCT_MAXLVL (ObjectDungeonCenter_Level() - 1) +#define CONSTRUCT_DAMAGE (5.0 + (level * 7.5)) +#define CONSTRUCT_FIRERATE 0.5 +#define CONSTRUCT_RANGE 350.0 +#define CONSTRUCT_MAXCOUNT (1 + level) static int NPCId; static int LastGameTime; @@ -35,10 +43,10 @@ void ObjectDDispenser_MapStart() NPCId = NPC_Add(data); BuildingInfo build; - build.Section = 2; + build.Section = 3; strcopy(build.Plugin, sizeof(build.Plugin), "obj_dungeon_dispenser"); build.Cost = 600; - build.Health = 50; + build.Health = 150; build.Cooldown = 30.0; build.Func = ClotCanBuild; Building_Add(build); @@ -66,6 +74,7 @@ methodmap ObjectDDispenser < ObjectGeneric npc.FuncCanBuild = ClotCanBuild; func_NPCInteract[npc.index] = ClotInteract; func_NPCThink[npc.index] = ClotThink; + func_NPCDeath[npc.index] = Dungeon_BuildingDeath; SetRotateByDefaultReturn(npc.index, -180.0); return npc; @@ -75,7 +84,7 @@ methodmap ObjectDDispenser < ObjectGeneric static void ClotThink(ObjectDDispenser npc) { float gameTime = GetGameTime(npc.index); - npc.m_flNextDelayTime = gameTime + 0.5; + npc.m_flNextDelayTime = gameTime + CONSTRUCT_FIRERATE; b_NpcIsTeamkiller[npc.index] = true; Explode_Logic_Custom(0.0, @@ -83,7 +92,7 @@ static void ClotThink(ObjectDDispenser npc) npc.index, -1, _, - 350.0, + CONSTRUCT_RANGE, _, _, true, @@ -101,7 +110,9 @@ static void DispenserExplode(int entity, int victim, float damage, int weapon) if(GetTeam(victim) == GetTeam(entity) && !i_IsABuilding[victim] && (!b_NpcHasDied[victim] || victim <= MaxClients)) { - HealEntityGlobal(entity, victim, 5.0 + (CurrentLevel * 7.5), _, 0.5); + int level = GetTeam(entity) == TFTeam_Red ? CurrentLevel : Dungeon_GetRound(); + + HealEntityGlobal(entity, victim, CONSTRUCT_DAMAGE, _, 0.5); if(victim <= MaxClients) TF2_AddCondition(victim, TFCond_InHealRadius, 0.6); } @@ -113,15 +124,22 @@ static bool ClotCanBuild(int client, int &count, int &maxcount) { count = CountBuildings(); - if(!Dungeon_Mode()) + if(!CvarInfiniteCash.BoolValue) { - maxcount = 0; - return false; + if(!Dungeon_Mode() || ObjectDungeonCenter_Level() < 1) + { + maxcount = 0; + return false; + } } - maxcount = CurrentLevel >= CONSTRUCT_MAXLVL ? 2 : 1; + int level = CurrentLevel; + maxcount = CONSTRUCT_MAXCOUNT; if(count >= maxcount) + { + maxcount = 0; return false; + } } return true; @@ -134,6 +152,8 @@ static int CountBuildings() int entity = -1; while((entity=FindEntityByClassname(entity, "obj_building")) != -1) { + if(GetTeam(entity) != TFTeam_Red) + continue; if(NPCId == i_NpcInternalId[entity]) count++; } @@ -143,9 +163,12 @@ static int CountBuildings() static void ClotShowInteractHud(ObjectGeneric npc, int client) { + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + if(CurrentLevel >= CONSTRUCT_MAXLVL) { - PrintCenterText(client, "%t", "Upgrade Max"); + PrintCenterText(client, "%s\n%t", viality, ObjectDungeonCenter_Level() < ObjectDungeonCenter_MaxLevel() ? "Upgrade Max Limited" : "Upgrade Max"); } else { @@ -153,18 +176,12 @@ static void ClotShowInteractHud(ObjectGeneric npc, int client) char button[64]; PlayerHasInteract(client, button, sizeof(button)); - PrintCenterText(client, "%t", "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL, button); + PrintCenterText(client, "%s\n%t", viality, "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL + 1, button); } } static bool ClotInteract(int client, int weapon, ObjectGeneric npc) { - if(CurrentLevel >= CONSTRUCT_MAXLVL) - { - ClientCommand(client, "playgamesound items/medshotno1.wav"); - return true; - } - ThisBuildingMenu(client); return true; } @@ -177,12 +194,31 @@ static void ThisBuildingMenu(int client) Menu menu = new Menu(ThisBuildingMenuH); - menu.SetTitle("%t\n%d / %d %t\n ", CONSTRUCT_NAME, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + int level = CurrentLevel; + float damagePre = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE; + int countPre = CONSTRUCT_MAXCOUNT; + level = CurrentLevel + 1; + float damagePost = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE; + int countPost = CONSTRUCT_MAXCOUNT; + char buffer[64]; - FormatEx(buffer, sizeof(buffer), "%t", "Upgrade Building To", CurrentLevel + 2); - menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + menu.SetTitle("%t\n%.0f HPS\n%.0f Range\n%d Supply", CONSTRUCT_NAME, damagePre, CONSTRUCT_RANGE, countPre); + + FormatEx(buffer, sizeof(buffer), "Level %d", CurrentLevel + 1); + menu.AddItem(buffer, buffer, ITEMDRAW_DISABLED); + } + else + { + menu.SetTitle("%t\n%.0f (+%.0f) HPS\n%.0f Range\n%d (+%d) Supply\n ", CONSTRUCT_NAME, damagePre, damagePost - damagePre, CONSTRUCT_RANGE, countPre, countPost - countPre); + + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t", "Upgrade Building To", CurrentLevel + 2, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } + menu.Display(client, MENU_TIME_FOREVER); } diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_factory.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_factory.sp new file mode 100644 index 0000000000..8bfb72c099 --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_factory.sp @@ -0,0 +1,324 @@ +#pragma semicolon 1 +#pragma newdecls required + +#undef CONSTRUCT_NAME +#undef CONSTRUCT_RESOURCE1 +#undef CONSTRUCT_RESOURCE2 +#undef CONSTRUCT_COST1 +#undef CONSTRUCT_COST2 +#undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT + +#define CONSTRUCT_NAME "Vehicle Factory" +#define CONSTRUCT_RESOURCE1 "iron" +#define CONSTRUCT_COST1 (20 + (CurrentLevel * 5)) +#define CONSTRUCT_MAXLVL (ObjectDungeonCenter_Level() - 1) +#define CONSTRUCT_MAXCOUNT 1 + +static const char Vehicles[][] = +{ + "vehicle_fulljeep", + "vehicle_ambulance", + "vehicle_fullapc" +}; + +static int NPCId; +static int LastGameTime; +static int CurrentLevel; +static float GlobalCooldown; + +void ObjectDFactory_MapStart() +{ + LastGameTime = -1; + CurrentLevel = 0; + GlobalCooldown = 0.0; + PrecacheModel("models/props_mvm/mann_hatch.mdl"); + + NPCData data; + strcopy(data.Name, sizeof(data.Name), "Vehicle Factory"); + strcopy(data.Plugin, sizeof(data.Plugin), "obj_dungeon_factory"); + strcopy(data.Icon, sizeof(data.Icon), ""); + data.IconCustom = false; + data.Flags = 0; + data.Category = Type_Hidden; + data.Func = ClotSummon; + NPCId = NPC_Add(data); + + BuildingInfo build; + build.Section = 3; + strcopy(build.Plugin, sizeof(build.Plugin), "obj_dungeon_factory"); + build.Cost = 2000; + build.Health = 100; + build.Cooldown = 60.0; + build.Func = ClotCanBuild; + Building_Add(build); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3]) +{ + return ObjectDFactory(client, vecPos, vecAng); +} + +methodmap ObjectDFactory < ObjectGeneric +{ + public ObjectDFactory(int client, const float vecPos[3], const float vecAng[3]) + { + if(LastGameTime != CurrentGame) + { + CurrentLevel = 0; + LastGameTime = CurrentGame; + } + + ObjectDFactory npc = view_as(ObjectGeneric(client, vecPos, vecAng, "models/props_mvm/mann_hatch.mdl", "0.5", "600", {60.0, 60.0, 24.0})); + + // b_CantCollidie[npc.index] = true; + // b_CantCollidieAlly[npc.index] = true; + // npc.m_bThisEntityIgnored = true; + // b_ThisEntityIgnoredBeingCarried[npc.index] = true; + npc.m_bConstructBuilding = true; + + npc.FuncCanUse = ClotCanUse; + npc.FuncShowInteractHud = ClotShowInteractHud; + npc.FuncCanBuild = ClotCanBuild; + func_NPCInteract[npc.index] = ClotInteract; + func_NPCDeath[npc.index] = Dungeon_BuildingDeath; + + return npc; + } +} + +static bool ClotCanBuild(int client, int &count, int &maxcount) +{ + if(client) + { + count = CountBuildings(); + + if(!CvarInfiniteCash.BoolValue) + { + if(!Dungeon_Mode() || ObjectDungeonCenter_Level() < 1) + { + maxcount = 0; + return false; + } + } + + maxcount = CONSTRUCT_MAXCOUNT; + if(count >= maxcount) + { + maxcount = 0; + return false; + } + } + + return true; +} + +static int CountBuildings() +{ + int count; + + int entity = -1; + while((entity=FindEntityByClassname(entity, "obj_building")) != -1) + { + if(GetTeam(entity) != TFTeam_Red) + continue; + if(NPCId == i_NpcInternalId[entity]) + count++; + } + + return count; +} + +static bool ClotCanUse(ObjectFactory npc, int client) +{ + if(GlobalCooldown > GetGameTime()) + return false; + + return true; +} + +static void ClotShowInteractHud(ObjectDFactory npc, int client) +{ + if(GlobalCooldown > GetGameTime()) + { + PrintCenterText(client, "%t","Object Cooldown",GlobalCooldown - GetGameTime()); + } + else if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + PrintCenterText(client, "%t", ObjectDungeonCenter_Level() < ObjectDungeonCenter_MaxLevel() ? "Upgrade Max Limited" : "Upgrade Max"); + } + else + { + SetGlobalTransTarget(client); + + char button[64]; + PlayerHasInteract(client, button, sizeof(button)); + PrintCenterText(client, "%t", "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL + 1, button); + } +} + +static bool ClotInteract(int client, int weapon, ObjectGeneric npc) +{ + ThisBuildingMenu(client); + return true; +} + +static void ThisBuildingMenu(int client) +{ + int amount1 = Construction_GetMaterial(CONSTRUCT_RESOURCE1); + + SetGlobalTransTarget(client); + + Menu menu = new Menu(ThisBuildingMenuH); + + char buffer[64]; + if(CurrentLevel < CONSTRUCT_MAXLVL) + { + menu.SetTitle("%t", CONSTRUCT_NAME); + + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t\n ", "Upgrade Building To", CurrentLevel + 2, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } + else + { + menu.SetTitle("%t", CONSTRUCT_NAME); + FormatEx(buffer, sizeof(buffer), "Level %d\n ", CurrentLevel + 1); + menu.AddItem(buffer, buffer, ITEMDRAW_DISABLED); + } + + Format(buffer, sizeof(buffer), "%t", "Crouch and select to view description Alone"); + menu.AddItem(buffer, buffer, ITEMDRAW_DISABLED); + + for(int a; a < 2; a++) + { + for(int b; b < sizeof(Vehicles); b++) + { + NPC_GetNameByPlugin(Vehicles[b], buffer, sizeof(buffer)); + Format(buffer, sizeof(buffer), "%t (%s)", buffer, a ? "Raiding" : "Defense"); + + int minLevel = a ? 1 : 0; + if(minLevel < b) + minLevel = b; + + if(CurrentLevel < minLevel) + Format(buffer, sizeof(buffer), "%s [Lv %d]", buffer, minLevel + 1); + + if(b == (sizeof(Vehicles) - 1)) + StrCat(buffer, sizeof(buffer), "\n "); + + menu.AddItem(Vehicles[b], buffer, CurrentLevel < minLevel ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } + } + + menu.Pagination = 0; + menu.ExitButton = true; + menu.Display(client, MENU_TIME_FOREVER); +} + +static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choice) +{ + switch(action) + { + case MenuAction_End: + { + delete menu; + } + case MenuAction_Select: + { + if(!choice) + { + if(GetClientButtons(client) & IN_DUCK) + { + PrintToChat(client, "%T", CONSTRUCT_NAME ... " Desc", client); + ThisBuildingMenu(client); + } + else if(CurrentLevel < CONSTRUCT_MAXLVL && Construction_GetMaterial(CONSTRUCT_RESOURCE1) >= CONSTRUCT_COST1) + { + CPrintToChatAll("%t", "Player Used 1 to", client, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + CPrintToChatAll("%t", "Upgraded Building To", CONSTRUCT_NAME, CurrentLevel + 2); + + Construction_AddMaterial(CONSTRUCT_RESOURCE1, -CONSTRUCT_COST1, true); + + EmitSoundToAll("ui/chime_rd_2base_pos.wav"); + + CurrentLevel++; + ThisBuildingMenu(client); + } + } + else + { + char buffer1[64], buffer2[64]; + menu.GetItem(choice, buffer1, sizeof(buffer1), _, buffer2, sizeof(buffer2)); + + if(!(GetClientButtons(client) & IN_DUCK)) + { + if(GlobalCooldown < GetGameTime()) + { + DungeonZone spot = StrContains(buffer2, "Raid") == -1 ? Zone_HomeBase : Zone_RivalBase; + + float pos[3], ang[3]; + + int entity = -1; + while((entity=FindEntityByClassname(entity, "obj_building")) != -1) + { + if(NPCId == i_NpcInternalId[entity]) + { + if(Dungeon_GetEntityZone(entity) == spot) + { + GetEntPropVector(entity, Prop_Data, "m_vecOrigin", pos); + GetEntPropVector(entity, Prop_Data, "m_angRotation", ang); + } + } + } + + if(!pos[0]) + { + entity = Dungeon_GetZoneMarker(spot); + if(IsValidEntity(entity)) + { + GetEntPropVector(entity, Prop_Data, "m_vecOrigin", pos); + GetEntPropVector(entity, Prop_Data, "m_angRotation", ang); + } + } + + if(pos[0]) + { + entity = -1; + while((entity=FindEntityByClassname(entity, "obj_vehicle")) != -1) + { + DungeonZone zone = Dungeon_GetEntityZone(entity); + if(zone == Zone_Unknown || zone == spot) + { + Vehicle_Exit(entity, false, true); + RemoveEntity(entity); + } + } + + NPC_GetNameByPlugin(buffer1, buffer2, sizeof(buffer2)); + CPrintToChatAll("%t", "Spawned Vehicle At", client, buffer2, spot == Zone_HomeBase ? "Home Base" : "Base Raiding"); + + GlobalCooldown = GetGameTime() + 100.0; + + pos[2] += 10.0; + ang[1] += 90.0; + NPC_CreateByName(buffer1, -1, pos, ang, TFTeam_Red, _, true); + + return 0; + } + } + } + + char desc[64]; + NPC_GetNameByPlugin(buffer1, buffer2, sizeof(buffer2)); + FormatEx(desc, sizeof(desc), "%s Desc", buffer2); + CPrintToChat(client, "%t", "Artifact Info", buffer2, desc); + + ThisBuildingMenu(client); + } + } + } + return 0; +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_lighthouse.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_lighthouse.sp similarity index 71% rename from addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_lighthouse.sp rename to addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_lighthouse.sp index a2da22b598..08877fe313 100644 --- a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_lighthouse.sp +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_lighthouse.sp @@ -7,11 +7,17 @@ #undef CONSTRUCT_COST1 #undef CONSTRUCT_COST2 #undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT #define CONSTRUCT_NAME "Giant Lighthouse" #define CONSTRUCT_RESOURCE1 "iron" -#define CONSTRUCT_COST1 90 -#define CONSTRUCT_MAXLVL 2 +#define CONSTRUCT_COST1 25 +#define CONSTRUCT_MAXLVL (ObjectDungeonCenter_Level() - 2) +#define CONSTRUCT_RANGE 2000.0 +#define CONSTRUCT_MAXCOUNT (1 + level) static int NPCId; static int LastGameTime; @@ -35,10 +41,10 @@ void ObjectDLightHouse_MapStart() NPCId = NPC_Add(data); BuildingInfo build; - build.Section = 2; + build.Section = 3; strcopy(build.Plugin, sizeof(build.Plugin), "obj_dungeon_lighthouse"); build.Cost = 1000; - build.Health = 100; + build.Health = 125; build.Cooldown = 60.0; build.Func = ClotCanBuild; Building_Add(build); @@ -70,6 +76,7 @@ methodmap ObjectDLightHouse < ObjectGeneric func_NPCThink[npc.index] = ClotThink; npc.FuncShowInteractHud = ClotShowInteractHud; func_NPCInteract[npc.index] = ClotInteract; + func_NPCDeath[npc.index] = Dungeon_BuildingDeath; npc.m_bConstructBuilding = true; return npc; @@ -82,15 +89,22 @@ static bool ClotCanBuild(int client, int &count, int &maxcount) { count = CountBuildings(); - if(!Dungeon_Mode()) + if(!CvarInfiniteCash.BoolValue) { - maxcount = 0; - return false; + if(!Dungeon_Mode() || ObjectDungeonCenter_Level() < 2) + { + maxcount = 0; + return false; + } } - maxcount = CurrentLevel + 1; + int level = CurrentLevel; + maxcount = CONSTRUCT_MAXCOUNT; if(count >= maxcount) + { + maxcount = 0; return false; + } } return true; @@ -98,7 +112,7 @@ static bool ClotCanBuild(int client, int &count, int &maxcount) static void ClotThink(ObjectSentrygun npc) { - LighthouseGiveBuff(npc.index, 2000.0); + LighthouseGiveBuff(npc.index, CONSTRUCT_RANGE); } static int CountBuildings() @@ -108,6 +122,8 @@ static int CountBuildings() int entity = -1; while((entity=FindEntityByClassname(entity, "obj_building")) != -1) { + if(GetTeam(entity) != TFTeam_Red) + continue; if(NPCId == i_NpcInternalId[entity]) count++; } @@ -150,9 +166,12 @@ static void LighthouseGiveBuffDo(int entity, int victim, float damage, int weapo static void ClotShowInteractHud(ObjectGeneric npc, int client) { + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + if(CurrentLevel >= CONSTRUCT_MAXLVL) { - PrintCenterText(client, "%t", "Upgrade Max"); + PrintCenterText(client, "%s\n%t", viality, ObjectDungeonCenter_Level() < ObjectDungeonCenter_MaxLevel() ? "Upgrade Max Limited" : "Upgrade Max"); } else { @@ -160,18 +179,12 @@ static void ClotShowInteractHud(ObjectGeneric npc, int client) char button[64]; PlayerHasInteract(client, button, sizeof(button)); - PrintCenterText(client, "%t", "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL, button); + PrintCenterText(client, "%s\n%t", viality, "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL + 1, button); } } static bool ClotInteract(int client, int weapon, ObjectGeneric npc) { - if(CurrentLevel >= CONSTRUCT_MAXLVL) - { - ClientCommand(client, "playgamesound items/medshotno1.wav"); - return true; - } - ThisBuildingMenu(client); return true; } @@ -184,12 +197,29 @@ static void ThisBuildingMenu(int client) Menu menu = new Menu(ThisBuildingMenuH); - menu.SetTitle("%t\n%d / %d %t\n ", CONSTRUCT_NAME, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + int level = CurrentLevel; + int countPre = CONSTRUCT_MAXCOUNT; + level = CurrentLevel + 1; + int countPost = CONSTRUCT_MAXCOUNT; + char buffer[64]; - FormatEx(buffer, sizeof(buffer), "%t", "Upgrade Building To", CurrentLevel + 2); - menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + menu.SetTitle("%t\n%.0f Range\n%d Supply", CONSTRUCT_NAME, CONSTRUCT_RANGE, countPre); + + FormatEx(buffer, sizeof(buffer), "Level %d", CurrentLevel + 1); + menu.AddItem(buffer, buffer, ITEMDRAW_DISABLED); + } + else + { + menu.SetTitle("%t\n%.0f Range\n%d (+%d) Supply\n ", CONSTRUCT_NAME, CONSTRUCT_RANGE, countPre, countPost - countPre); + + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t", "Upgrade Building To", CurrentLevel + 2, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } + menu.Display(client, MENU_TIME_FOREVER); } diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_minigun_turret.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_minigun_turret.sp similarity index 67% rename from addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_minigun_turret.sp rename to addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_minigun_turret.sp index 768e2ad05f..f06c448ec1 100644 --- a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_minigun_turret.sp +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_minigun_turret.sp @@ -7,11 +7,19 @@ #undef CONSTRUCT_COST1 #undef CONSTRUCT_COST2 #undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT #define CONSTRUCT_NAME "Minigun Turret" #define CONSTRUCT_RESOURCE1 "copper" -#define CONSTRUCT_COST1 ((5 + (CurrentLevel * 5)) * (CurrentLevel > 3 ? 2 : 1)) -#define CONSTRUCT_MAXLVL 8 +#define CONSTRUCT_COST1 (10 + (CurrentLevel * 5)) +#define CONSTRUCT_MAXLVL (1 + ObjectDungeonCenter_Level()) +#define CONSTRUCT_DAMAGE (15.0 * Pow(level + 1.0, 2.0)) +#define CONSTRUCT_FIRERATE 0.05 +#define CONSTRUCT_RANGE 900.0 +#define CONSTRUCT_MAXCOUNT (1 + level) static char g_ShootingSound[][] = { "weapons/csgo_awp_shoot.wav", @@ -40,14 +48,15 @@ void ObjectDMinigunTurret_MapStart() NPCId = NPC_Add(data); BuildingInfo build; - build.Section = 2; + build.Section = 3; strcopy(build.Plugin, sizeof(build.Plugin), "obj_dungeon_minigun_turret"); build.Cost = 600; - build.Health = 50; + build.Health = 200; build.Cooldown = 30.0; build.Func = ClotCanBuild; Building_Add(build); + PrecacheSound("weapons/minigun_spin.wav"); PrecacheSound("weapons/minigun_wind_down.wav"); } @@ -117,6 +126,7 @@ void ObjectDMinigunTurret_Death(int entity) { ObjectDMinigunTurret npc = view_as(entity); npc.PlayMinigunSound(false); + Dungeon_BuildingDeath(entity); } void ObjectDMinigunTurret_ClotThink(ObjectDMinigunTurret npc) { @@ -127,13 +137,16 @@ void ObjectDMinigunTurret_ClotThink(ObjectDMinigunTurret npc) } float gameTime = GetGameTime(npc.index); - npc.m_flNextDelayTime = gameTime + 0.05; + if(GetTeam(npc.index) == TFTeam_Red) + npc.m_flNextDelayTime = gameTime + CONSTRUCT_FIRERATE; + else + npc.m_flNextDelayTime = gameTime + (CONSTRUCT_FIRERATE * 3.0); if(npc.m_flGetClosestTargetTime < gameTime) { - float DistanceLimit = 800.0; + float DistanceLimit = CONSTRUCT_RANGE; - npc.m_iTarget = GetClosestTarget(npc.index,_,DistanceLimit,.CanSee = true, .UseVectorDistance = true); - npc.m_flGetClosestTargetTime = gameTime + GetRandomRetargetTime(); + npc.m_iTarget = GetClosestTarget(npc.index,_,DistanceLimit,.CanSee = false, .UseVectorDistance = true); + npc.m_flGetClosestTargetTime = FAR_FUTURE; } if(!IsValidEnemy(npc.index, npc.m_iTarget)) @@ -142,22 +155,38 @@ void ObjectDMinigunTurret_ClotThink(ObjectDMinigunTurret npc) npc.m_flGetClosestTargetTime = 0.0; npc.AddActivityViaSequence("idle_off"); npc.PlayMinigunSound(false); - //longer think so it doesnt lag. - npc.m_flNextDelayTime = gameTime + 0.5; + if(GetTeam(npc.index) != TFTeam_Red) + npc.m_flNextDelayTime = gameTime + ENEMY_BUILDING_DELAY_THINK; return; } + /* if(!Can_I_See_Enemy_Only(npc.index, npc.m_iTarget)) { + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + npc.AddActivityViaSequence("idle_off"); + npc.PlayMinigunSound(false); + if(GetTeam(npc.index) != TFTeam_Red) + npc.m_flNextDelayTime = gameTime + ENEMY_BUILDING_DELAY_THINK; + return; + } + */ + if(npc.m_flNextMeleeAttack > gameTime) + { + return; + } + float vecTarget[3]; WorldSpaceCenter(npc.m_iTarget, vecTarget ); + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + if(flDistanceToTarget >= (CONSTRUCT_RANGE * CONSTRUCT_RANGE)) + { + //too far away npc.m_iTarget = -1; npc.m_flGetClosestTargetTime = 0.0; npc.AddActivityViaSequence("idle_off"); npc.PlayMinigunSound(false); return; } -// if(npc.m_flNextMeleeAttack > gameTime) -// { -// return; -// } Handle swingTrace; int target; @@ -187,11 +216,15 @@ void ObjectDMinigunTurret_ClotThink(ObjectDMinigunTurret npc) npc.Anger = true; } ShootLaser(npc.index, "bullet_tracer02_red", origin, vecHit, false ); - // npc.m_flNextMeleeAttack = gameTime + 0.05; + // npc.m_flNextMeleeAttack = gameTime + CONSTRUCT_FIRERATE; npc.PlayMinigunSound(true); if(IsValidEnemy(npc.index, target)) { - float damageDealt = 23.4375 * Pow(float(CurrentLevel), 2.0); + int level = GetTeam(npc.index) == TFTeam_Red ? CurrentLevel : 0; + + float damageDealt = CONSTRUCT_DAMAGE; + if(GetTeam(npc.index) == TFTeam_Red) + damageDealt *= DMGMULTI_CONST2_RED; if(ShouldNpcDealBonusDamage(target)) damageDealt *= 3.0; @@ -207,15 +240,22 @@ static bool ClotCanBuild(int client, int &count, int &maxcount) { count = CountBuildings(); - if(!Dungeon_Mode()) + if(!CvarInfiniteCash.BoolValue) { - maxcount = 0; - return false; + if(!Dungeon_Mode() || ObjectDungeonCenter_Level() < 1) + { + maxcount = 0; + return false; + } } - maxcount = CurrentLevel > 4 ? 2 : 1; + int level = CurrentLevel; + maxcount = CONSTRUCT_MAXCOUNT; if(count >= maxcount) + { + maxcount = 0; return false; + } } return true; @@ -228,6 +268,8 @@ static int CountBuildings() int entity = -1; while((entity=FindEntityByClassname(entity, "obj_building")) != -1) { + if(GetTeam(entity) != TFTeam_Red) + continue; if(NPCId == i_NpcInternalId[entity]) count++; } @@ -237,9 +279,12 @@ static int CountBuildings() static void ClotShowInteractHud(ObjectGeneric npc, int client) { + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + if(CurrentLevel >= CONSTRUCT_MAXLVL) { - PrintCenterText(client, "%t", "Upgrade Max"); + PrintCenterText(client, "%s\n%t", viality, ObjectDungeonCenter_Level() < ObjectDungeonCenter_MaxLevel() ? "Upgrade Max Limited" : "Upgrade Max"); } else { @@ -247,18 +292,12 @@ static void ClotShowInteractHud(ObjectGeneric npc, int client) char button[64]; PlayerHasInteract(client, button, sizeof(button)); - PrintCenterText(client, "%t", "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL, button); + PrintCenterText(client, "%s\n%t", viality, "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL + 1, button); } } static bool ClotInteract(int client, int weapon, ObjectGeneric npc) { - if(CurrentLevel >= CONSTRUCT_MAXLVL) - { - ClientCommand(client, "playgamesound items/medshotno1.wav"); - return true; - } - ThisBuildingMenu(client); return true; } @@ -271,12 +310,31 @@ static void ThisBuildingMenu(int client) Menu menu = new Menu(ThisBuildingMenuH); - menu.SetTitle("%t\n%d / %d %t\n ", CONSTRUCT_NAME, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + int level = CurrentLevel; + float damagePre = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + int countPre = CONSTRUCT_MAXCOUNT; + level = CurrentLevel + 1; + float damagePost = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + int countPost = CONSTRUCT_MAXCOUNT; + char buffer[64]; - FormatEx(buffer, sizeof(buffer), "%t", "Upgrade Building To", CurrentLevel + 2); - menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + menu.SetTitle("%t\n%.0f DPS\n%.0f Range\n%d Supply", CONSTRUCT_NAME, damagePre, CONSTRUCT_RANGE, countPre); + + FormatEx(buffer, sizeof(buffer), "Level %d", CurrentLevel + 1); + menu.AddItem(buffer, buffer, ITEMDRAW_DISABLED); + } + else + { + menu.SetTitle("%t\n%.0f (+%.0f) DPS\n%.0f Range\n%d (+%d) Supply\n ", CONSTRUCT_NAME, damagePre, damagePost - damagePre, CONSTRUCT_RANGE, countPre, countPost - countPre); + + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t", "Upgrade Building To", CurrentLevel + 2, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } + menu.Display(client, MENU_TIME_FOREVER); } @@ -309,4 +367,4 @@ static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choic } } return 0; -} \ No newline at end of file +} diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_mortar.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_mortar.sp new file mode 100644 index 0000000000..4821b807ee --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_mortar.sp @@ -0,0 +1,386 @@ +#pragma semicolon 1 +#pragma newdecls required + +#undef CONSTRUCT_NAME +#undef CONSTRUCT_RESOURCE1 +#undef CONSTRUCT_RESOURCE2 +#undef CONSTRUCT_COST1 +#undef CONSTRUCT_COST2 +#undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT + +#define CONSTRUCT_NAME "Mortar" +#define CONSTRUCT_RESOURCE1 "copper" +#define CONSTRUCT_COST1 (15 + (CurrentLevel * 5)) +#define CONSTRUCT_MAXLVL ObjectDungeonCenter_Level() +#define CONSTRUCT_DAMAGE (400.0 * Pow(level + 2.0, 2.0)) +#define CONSTRUCT_FIRERATE 5.0 +#define CONSTRUCT_RANGE 2000.0 +#define CONSTRUCT_MAXCOUNT (1 + level) + +static int NPCId; +static int LastGameTime; +static int CurrentLevel; + +void ObjectDMortar_MapStart() +{ + LastGameTime = -1; + CurrentLevel = 0; + + PrecacheModel("models/zombie_riot/buildings/mortar_2.mdl"); + + NPCData data; + strcopy(data.Name, sizeof(data.Name), CONSTRUCT_NAME); + strcopy(data.Plugin, sizeof(data.Plugin), "obj_dungeon_mortar"); + strcopy(data.Icon, sizeof(data.Icon), ""); + data.IconCustom = false; + data.Flags = 0; + data.Category = Type_Hidden; + data.Func = ClotSummon; + NPCId = NPC_Add(data); + + BuildingInfo build; + build.Section = 3; + strcopy(build.Plugin, sizeof(build.Plugin), "obj_dungeon_mortar"); + build.Cost = 600; + build.Health = 200; + build.Cooldown = 30.0; + build.Func = ClotCanBuild; + Building_Add(build); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3]) +{ + return ObjectDMortar(client, vecPos, vecAng); +} + +methodmap ObjectDMortar < ObjectGeneric +{ + public ObjectDMortar(int client, const float vecPos[3], const float vecAng[3]) + { + if(LastGameTime != CurrentGame) + { + CurrentLevel = 0; + LastGameTime = CurrentGame; + } + + ObjectDMortar npc = view_as(ObjectGeneric(client, vecPos, vecAng, "models/zombie_riot/buildings/mortar_2.mdl", "1.4", "50", {30.0, 30.0, 200.0},_,false)); + + npc.SetActivity("MORTAR_IDLE"); + npc.m_iChanged_WalkCycle = 0; + + npc.m_bConstructBuilding = true; + npc.FuncCanBuild = ClotCanBuild; + func_NPCThink[npc.index] = ClotThink; + npc.FuncShowInteractHud = ClotShowInteractHud; + func_NPCInteract[npc.index] = ClotInteract; + func_NPCDeath[npc.index] = Dungeon_BuildingDeath; + SetRotateByDefaultReturn(npc.index, 180.0); + + return npc; + } +} + +static void ClotThink(ObjectDMortar npc) +{ + float gameTime = GetGameTime(npc.index); + + if(npc.m_flAttackHappens) + { + if(npc.m_flAttackHappens < gameTime - CONSTRUCT_FIRERATE) + { + if(npc.m_iChanged_WalkCycle != 1) + { + npc.m_iChanged_WalkCycle = 1; + float pos_obj[3]; + GetEntPropVector(npc.index, Prop_Send, "m_vecOrigin", pos_obj); + pos_obj[2] += 100.0; + npc.SetActivity("MORTAR_RELOAD"); + EmitSoundToAll(MORTAR_RELOAD, 0, SNDCHAN_AUTO, 90, SND_NOFLAGS, 0.8, SNDPITCH_NORMAL, -1, pos_obj); + } + } + else if(npc.m_flAttackHappens < gameTime) + { + npc.m_flAttackHappens = 0.0; + npc.SetActivity("MORTAR_IDLE"); + npc.m_iChanged_WalkCycle = 0; + } + return; + } + + int owner = GetEntPropEnt(npc.index, Prop_Send, "m_hOwnerEntity"); + if(owner == -1) + owner = npc.index; + + if(npc.m_flGetClosestTargetTime < gameTime) + { + npc.m_iTarget = GetClosestTarget(npc.index, _, CONSTRUCT_RANGE, .CanSee = false, .UseVectorDistance = true, .MinimumDistance = 300.0); + npc.m_flGetClosestTargetTime = FAR_FUTURE; + } + + if(!IsValidEnemy(npc.index, npc.m_iTarget)) + { + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + if(GetTeam(npc.index) != TFTeam_Red) + npc.m_flNextDelayTime = gameTime + ENEMY_BUILDING_DELAY_THINK; + return; + } + + float vecTarget[3]; WorldSpaceCenter(npc.m_iTarget, vecTarget); + float vecMe[3]; WorldSpaceCenter(npc.index, vecMe); + + float flDistanceToTarget = GetVectorDistance(vecTarget, vecMe, true); + if(flDistanceToTarget >= (CONSTRUCT_RANGE * CONSTRUCT_RANGE) || flDistanceToTarget < (300.0 * 300.0)) + { + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + if(GetTeam(npc.index) != TFTeam_Red) + npc.m_flNextDelayTime = gameTime + ENEMY_BUILDING_DELAY_THINK; + return; + } + + DBuildingMortarAction(npc.m_iTarget, owner, npc.index); +} + +//todo: When pressing E, Actives All Building stuff +static void DBuildingMortarAction(int enemy, int owner, int mortar) +{ + float spawnLoc[3]; + GetEntPropVector(enemy, Prop_Send, "m_vecOrigin", spawnLoc); + + float pos[3]; + + DataPack pack; + CreateDataTimer(1.0, DMortarFire_Anims, pack, TIMER_FLAG_NO_MAPCHANGE); + pack.WriteCell(EntIndexToEntRef(mortar)); + pack.WriteCell(EntIndexToEntRef(owner)); + pack.WriteFloat(spawnLoc[0]); + pack.WriteFloat(spawnLoc[1]); + pack.WriteFloat(spawnLoc[2]); + float position[3]; + position[0] = spawnLoc[0]; + position[1] = spawnLoc[1]; + position[2] = spawnLoc[2]; + + position[2] += 3000.0; + float AOE_range = 350.0; + spawnLoc[2] += 5.0; + if(GetTeam(mortar) != TFTeam_Red) + { + TE_SetupBeamRingPoint(spawnLoc, AOE_range*2.0, 0.0, g_Ruina_BEAM_lightning, g_Ruina_HALO_Laser, 0, 66, 2.0, 30.0, 0.1, {255,255,125,255}, 1, 0); + TE_SendToAll(); + TE_SetupBeamRingPoint(spawnLoc, AOE_range*2.0, AOE_range*2.0 + 0.1, g_Ruina_BEAM_lightning, g_Ruina_HALO_Laser, 0, 66, 2.0, 30.0, 0.1, {255,255,125,255}, 1, 0); + TE_SendToAll(); + } + spawnLoc[2] += 120.0; + + int particle = ParticleEffectAt(position, "kartimpacttrail", 2.0); + SetEdictFlags(particle, (GetEdictFlags(particle) | FL_EDICT_ALWAYS)); + float pos_obj[3]; + ParticleEffectAt(pos, "utaunt_portalswirl_purple_warp2", 2.0); + CreateTimer(1.7, MortarFire_Falling_Shot, EntIndexToEntRef(particle), TIMER_FLAG_NO_MAPCHANGE); + GetEntPropVector(mortar, Prop_Send, "m_vecOrigin", pos_obj); + pos_obj[2] += 100.0; + CClotBody npcstats = view_as(mortar); + npcstats.m_flAttackHappens = GetGameTime() + CONSTRUCT_FIRERATE; + ParticleEffectAt(pos_obj, "skull_island_embers", 2.0); + /* + int particle1 = ParticleEffectAt(pos_obj, "kartimpacttrail", 2.0); + SetEdictFlags(particle1, (GetEdictFlags(particle1) | FL_EDICT_ALWAYS)); + CreateTimer(0.25, MortarFire_Falling_Shot_MoveUp, EntIndexToEntRef(particle1), TIMER_FLAG_NO_MAPCHANGE); + */ + EmitSoundToAll(MORTAR_SHOT, 0, SNDCHAN_AUTO, 90, SND_NOFLAGS, 1.0, SNDPITCH_NORMAL, -1, pos_obj); +} +static Action DMortarFire_Anims(Handle timer, DataPack pack) +{ + pack.Reset(); + int Building = EntRefToEntIndex(pack.ReadCell()); + int owner = EntRefToEntIndex(pack.ReadCell()); + float ParticlePos[3]; + ParticlePos[0] = pack.ReadFloat(); + ParticlePos[1] = pack.ReadFloat(); + ParticlePos[2] = pack.ReadFloat(); + + if(IsValidEntity(owner)) + { + if(IsValidEntity(Building)) + { + EmitSoundToAll(MORTAR_SHOT_INCOMMING, 0, SNDCHAN_AUTO, 90, SND_NOFLAGS, 0.7, SNDPITCH_NORMAL, -1, ParticlePos); + // SetColorRGBA(glowColor, r, g, b, alpha); + // ParticleEffectAt(ParticlePos, "taunt_flip_land_ring", 1.0); + DataPack pack2; + CreateDataTimer(1.0, DMortarFire, pack2, TIMER_FLAG_NO_MAPCHANGE); + pack2.WriteCell(EntIndexToEntRef(Building)); + pack2.WriteCell(EntIndexToEntRef(owner)); + pack2.WriteFloat(ParticlePos[0]); + pack2.WriteFloat(ParticlePos[1]); + pack2.WriteFloat(ParticlePos[2]); + } + } + return Plugin_Handled; +} +static Action DMortarFire(Handle timer, DataPack pack) +{ + pack.Reset(); + int Building = EntRefToEntIndex(pack.ReadCell()); + int owner = EntRefToEntIndex(pack.ReadCell()); + float ParticlePos[3]; + ParticlePos[0] = pack.ReadFloat(); + ParticlePos[1] = pack.ReadFloat(); + ParticlePos[2] = pack.ReadFloat(); + if(IsValidEntity(owner)) + { + if(IsValidEntity(Building)) + { + int level = CurrentLevel; + float AOE_range = 350.0; + + Explode_Logic_Custom(CONSTRUCT_DAMAGE, owner, owner, -1, ParticlePos, AOE_range, 0.75, _, false); + + CreateEarthquake(ParticlePos, 0.5, 350.0, 16.0, 255.0); + EmitSoundToAll(MORTAR_BOOM, 0, SNDCHAN_AUTO, 90, SND_NOFLAGS, 0.5, SNDPITCH_NORMAL, -1, ParticlePos); + ParticleEffectAt(ParticlePos, "rd_robot_explosion", 1.0); + } + } + return Plugin_Handled; +} + +static bool ClotCanBuild(int client, int &count, int &maxcount) +{ + if(client) + { + count = CountBuildings(); + + if(!CvarInfiniteCash.BoolValue) + { + if(!Dungeon_Mode() || ObjectDungeonCenter_Level() < 1) + { + maxcount = 0; + return false; + } + } + + int level = CurrentLevel; + maxcount = CONSTRUCT_MAXCOUNT; + if(count >= maxcount) + { + maxcount = 0; + return false; + } + } + + return true; +} + +static int CountBuildings() +{ + int count; + + int entity = -1; + while((entity=FindEntityByClassname(entity, "obj_building")) != -1) + { + if(GetTeam(entity) != TFTeam_Red) + continue; + if(NPCId == i_NpcInternalId[entity]) + count++; + } + + return count; +} + + +static void ClotShowInteractHud(ObjectGeneric npc, int client) +{ + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + PrintCenterText(client, "%s\n%t", viality, ObjectDungeonCenter_Level() < ObjectDungeonCenter_MaxLevel() ? "Upgrade Max Limited" : "Upgrade Max"); + } + else + { + SetGlobalTransTarget(client); + + char button[64]; + PlayerHasInteract(client, button, sizeof(button)); + PrintCenterText(client, "%s\n%t", viality, "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL + 1, button); + } +} + +static bool ClotInteract(int client, int weapon, ObjectGeneric npc) +{ + ThisBuildingMenu(client); + return true; +} + +static void ThisBuildingMenu(int client) +{ + int amount1 = Construction_GetMaterial(CONSTRUCT_RESOURCE1); + + SetGlobalTransTarget(client); + + Menu menu = new Menu(ThisBuildingMenuH); + + int level = CurrentLevel; + float damagePre = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + int countPre = CONSTRUCT_MAXCOUNT; + + level = CurrentLevel + 1; + float damagePost = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + int countPost = CONSTRUCT_MAXCOUNT; + + char buffer[64]; + + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + menu.SetTitle("%t\n%.0f DPS\n300 ~ %.0f Range\n%d Supply", CONSTRUCT_NAME, damagePre, CONSTRUCT_RANGE, countPre); + + FormatEx(buffer, sizeof(buffer), "Level %d", CurrentLevel + 1); + menu.AddItem(buffer, buffer, ITEMDRAW_DISABLED); + } + else + { + menu.SetTitle("%t\n%.0f (+%.0f) DPS\n300 ~ %.0f Range\n%d (+%d) Supply\n ", CONSTRUCT_NAME, damagePre, damagePost - damagePre, CONSTRUCT_RANGE, countPre, countPost - countPre); + + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t", "Upgrade Building To", CurrentLevel + 2, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } + + menu.Display(client, MENU_TIME_FOREVER); +} + +static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choice) +{ + switch(action) + { + case MenuAction_End: + { + delete menu; + } + case MenuAction_Select: + { + if(GetClientButtons(client) & IN_DUCK) + { + PrintToChat(client, "%T", CONSTRUCT_NAME ... " Desc", client); + ThisBuildingMenu(client); + } + else if(CurrentLevel < CONSTRUCT_MAXLVL && Construction_GetMaterial(CONSTRUCT_RESOURCE1) >= CONSTRUCT_COST1) + { + CPrintToChatAll("%t", "Player Used 1 to", client, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + CPrintToChatAll("%t", "Upgraded Building To", CONSTRUCT_NAME, CurrentLevel + 2); + + Construction_AddMaterial(CONSTRUCT_RESOURCE1, -CONSTRUCT_COST1, true); + + EmitSoundToAll("ui/chime_rd_2base_pos.wav"); + + CurrentLevel++; + } + } + } + return 0; +} diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_stove.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_stove.sp similarity index 70% rename from addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_stove.sp rename to addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_stove.sp index f96feabdb0..6baa712872 100644 --- a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_stove.sp +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_stove.sp @@ -7,12 +7,17 @@ #undef CONSTRUCT_COST1 #undef CONSTRUCT_COST2 #undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT #define CONSTRUCT_NAME "Cooking Stove" #define CONSTRUCT_RESOURCE1 "wood" #define CONSTRUCT_RESOURCE2 "crystal" -#define CONSTRUCT_COST1 30 +#define CONSTRUCT_COST1 10 #define CONSTRUCT_COST2 4 +#define CONSTRUCT_MAXCOUNT 1 static const char Artifacts[][] = { @@ -55,10 +60,10 @@ void ObjectDStove_MapStart() NPCId = NPC_Add(data); BuildingInfo build; - build.Section = 2; + build.Section = 3; strcopy(build.Plugin, sizeof(build.Plugin), "obj_dungeon_stove"); build.Cost = 1000; - build.Health = 50; + build.Health = 100; build.Cooldown = 60.0; build.Func = ClotCanBuild; Building_Add(build); @@ -79,6 +84,7 @@ methodmap ObjectDStove < ObjectGeneric npc.FuncShowInteractHud = ClotShowInteractHud; npc.FuncCanBuild = ClotCanBuild; func_NPCInteract[npc.index] = ClotInteract; + func_NPCDeath[npc.index] = Dungeon_BuildingDeath; npc.m_bConstructBuilding = true; return npc; @@ -91,15 +97,18 @@ static bool ClotCanBuild(int client, int &count, int &maxcount) { count = CountBuildings(); - if(!Dungeon_Mode()) + if(!Dungeon_Mode() || ObjectDungeonCenter_Level() < 2) { maxcount = 0; return false; } - maxcount = 1; + maxcount = CONSTRUCT_MAXCOUNT; if(count >= maxcount) + { + maxcount = 0; return false; + } } return true; @@ -112,7 +121,9 @@ static int CountBuildings() int entity = -1; while((entity=FindEntityByClassname(entity, "obj_building")) != -1) { - if(NPCId == i_NpcInternalId[entity] && GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity") != -1) + if(GetTeam(entity) != TFTeam_Red) + continue; + if(NPCId == i_NpcInternalId[entity]) count++; } @@ -121,7 +132,7 @@ static int CountBuildings() static bool ClotCanUse(ObjectDStove npc, int client) { - if(GlobalCooldown > GetGameTime()) + if(GlobalCooldown > GetGameTime() || Dungeon_AtLimitNotice()) return false; return true; @@ -129,15 +140,22 @@ static bool ClotCanUse(ObjectDStove npc, int client) static void ClotShowInteractHud(ObjectDStove npc, int client) { + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + if(GlobalCooldown > GetGameTime()) { - PrintCenterText(client, "%t", "Object Cooldown", GlobalCooldown - GetGameTime()); + PrintCenterText(client, "%s\n%t", viality, "Object Cooldown", GlobalCooldown - GetGameTime()); + } + else if(Dungeon_AtLimitNotice()) + { + PrintCenterText(client, "%s\n%t", viality, "Upgrade Build Houses"); } else { char button[64]; PlayerHasInteract(client, button, sizeof(button)); - PrintCenterText(client, "%sto cook something using materials.", button); + PrintCenterText(client, "%s\n%sto cook something using materials.", viality, button); } } @@ -201,27 +219,29 @@ static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choic char buffer[64]; menu.GetItem(choice, buffer, sizeof(buffer)); - if(GetClientButtons(client) & IN_DUCK) + if(!(GetClientButtons(client) & IN_DUCK)) { - char desc[64]; - FormatEx(desc, sizeof(desc), "%s Desc", buffer); - CPrintToChat(client, "%t", "Artifact Info", buffer, desc); - - ThisBuildingMenu(client); + if(GlobalCooldown < GetGameTime() && Construction_GetMaterial(CONSTRUCT_RESOURCE1) >= CONSTRUCT_COST1 && Construction_GetMaterial(CONSTRUCT_RESOURCE2) >= CONSTRUCT_COST2) + { + GlobalCooldown = GetGameTime() + 250.0; + Shuffled = false; + + CPrintToChatAll("%t", "Player Used 2 to", client, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1, CONSTRUCT_COST2, "Material " ... CONSTRUCT_RESOURCE2); + + Construction_AddMaterial(CONSTRUCT_RESOURCE1, -CONSTRUCT_COST1, true); + Construction_AddMaterial(CONSTRUCT_RESOURCE2, -CONSTRUCT_COST2, true); + + Rogue_GiveNamedArtifact(buffer); + return 0; + } } - else if(GlobalCooldown < GetGameTime() && Construction_GetMaterial(CONSTRUCT_RESOURCE1) >= CONSTRUCT_COST1 && Construction_GetMaterial(CONSTRUCT_RESOURCE2) >= CONSTRUCT_COST2) - { - GlobalCooldown = GetGameTime() + 250.0; - Shuffled = false; - CPrintToChatAll("%t", "Player Used 2 to", client, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1, CONSTRUCT_COST2, "Material " ... CONSTRUCT_RESOURCE2); - - Construction_AddMaterial(CONSTRUCT_RESOURCE1, -CONSTRUCT_COST1, true); - Construction_AddMaterial(CONSTRUCT_RESOURCE2, -CONSTRUCT_COST2, true); + char desc[64]; + FormatEx(desc, sizeof(desc), "%s Desc", buffer); + CPrintToChat(client, "%t", "Artifact Info", buffer, desc); - Rogue_GiveNamedArtifact(buffer); - } + ThisBuildingMenu(client); } } return 0; -} \ No newline at end of file +} diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_stungun.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_stungun.sp similarity index 56% rename from addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_stungun.sp rename to addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_stungun.sp index 525da736b7..b32750c1fa 100644 --- a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_stungun.sp +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_stungun.sp @@ -7,11 +7,19 @@ #undef CONSTRUCT_COST1 #undef CONSTRUCT_COST2 #undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT #define CONSTRUCT_NAME "Tranquilizer Turret" #define CONSTRUCT_RESOURCE1 "copper" -#define CONSTRUCT_COST1 (60 + (CurrentLevel * 60)) -#define CONSTRUCT_MAXLVL 2 +#define CONSTRUCT_COST1 (20 + (CurrentLevel * 5)) +#define CONSTRUCT_MAXLVL (ObjectDungeonCenter_Level() - 1) +#define CONSTRUCT_DAMAGE 2.0 +#define CONSTRUCT_FIRERATE (9.0 - (level * 2.0)) +#define CONSTRUCT_RANGE 1000.0 +#define CONSTRUCT_MAXCOUNT (1 + level) static const char g_ShootingSound[] = "weapons/sniper_rifle_classic_shoot.wav"; @@ -39,10 +47,10 @@ void ObjectDStunGun_MapStart() NPCId = NPC_Add(data); BuildingInfo build; - build.Section = 2; + build.Section = 3; strcopy(build.Plugin, sizeof(build.Plugin), "obj_dungeon_stungun"); build.Cost = 600; - build.Health = 50; + build.Health = 100; build.Cooldown = 30.0; build.Func = ClotCanBuild; Building_Add(build); @@ -74,6 +82,7 @@ methodmap ObjectDStunGun < ObjectGeneric func_NPCThink[npc.index] = ClotThink; npc.FuncShowInteractHud = ClotShowInteractHud; func_NPCInteract[npc.index] = ClotInteract; + func_NPCDeath[npc.index] = Dungeon_BuildingDeath; SetRotateByDefaultReturn(npc.index, -180.0); return npc; @@ -83,28 +92,45 @@ methodmap ObjectDStunGun < ObjectGeneric static void ClotThink(ObjectDStunGun npc) { float gameTime = GetGameTime(npc.index); - npc.m_flNextDelayTime = gameTime + 0.1; if(npc.m_flGetClosestTargetTime < gameTime) { - float DistanceLimit = 1000.0; - npc.m_iTarget = GetClosestTarget(npc.index, _, DistanceLimit, .CanSee = true, .UseVectorDistance = true); - npc.m_flGetClosestTargetTime = gameTime + GetRandomRetargetTime(); + + npc.m_iTarget = GetClosestTarget(npc.index,_,1000.0,.CanSee = false, .UseVectorDistance = true); + npc.m_flGetClosestTargetTime = FAR_FUTURE; } - if(!IsValidEnemy(npc.index, npc.m_iTarget) || view_as(npc.m_iTarget).m_flNextDelayTime > (GetGameTime(npc.m_iTarget) + DEFAULT_UPDATE_DELAY_FLOAT)) + if(!IsValidEnemy(npc.index, npc.m_iTarget)) { npc.m_iTarget = -1; npc.m_flGetClosestTargetTime = 0.0; + if(GetTeam(npc.index) != TFTeam_Red) + npc.m_flNextDelayTime = gameTime + ENEMY_BUILDING_DELAY_THINK; return; } - + /* if(!Can_I_See_Enemy_Only(npc.index, npc.m_iTarget)) { npc.m_iTarget = -1; npc.m_flGetClosestTargetTime = 0.0; return; } + */ + if(npc.m_flNextMeleeAttack > gameTime) + { + return; + } + float vecTarget[3]; WorldSpaceCenter(npc.m_iTarget, vecTarget ); + + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + if(flDistanceToTarget >= (1000.0 * 1000.0)) + { + //too far away + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + return; + } Sentrygun_FaceEnemy(npc.index, npc.m_iTarget); @@ -115,6 +141,7 @@ static void ClotThink(ObjectDStunGun npc) if(npc.DoSwingTrace(swingTrace, npc.m_iTarget, { 9999.0, 9999.0, 9999.0 })) { int target = TR_GetEntityIndex(swingTrace); + float level = GetTeam(npc.index) == TFTeam_Red ? float(CurrentLevel) : MultiGlobalEnemy; float vecHit[3]; TR_GetEndPosition(vecHit, swingTrace); @@ -122,14 +149,36 @@ static void ClotThink(ObjectDStunGun npc) float angles[3]; view_as(npc.index).GetAttachment("light", origin, angles); ShootLaser(npc.index, "bullet_tracer02_red_crit", origin, vecHit, false ); - npc.m_flNextMeleeAttack = gameTime + 9.0 - (CurrentLevel * 2.0); + npc.m_flNextMeleeAttack = gameTime + CONSTRUCT_FIRERATE; npc.PlayShootSound(); if(IsValidEnemy(npc.index, target)) { - if(b_thisNpcIsARaid[target]) - FreezeNpcInTime(target, 0.4); + if(i_IsVehicle[target]) // EMP!! + { + AcceptEntityInput(target, "HandBrakeOn"); + AcceptEntityInput(target, "TurnOff"); + + SetVariantString("OnUser4 !self:TurnOn::3:-1"); + AcceptEntityInput(target, "AddOutput"); + SetVariantString("OnUser4 !self:HandBrakeOff::3:-1"); + AcceptEntityInput(target, "AddOutput"); + AcceptEntityInput(target, "FireUser4"); + AcceptEntityInput(target, "FireUser4"); + + for(int other = 1; other <= MaxClients; other++) + { + if(IsClientInGame(other) && Vehicle_Driver(other) == target) + SetEntPropFloat(other, Prop_Send, "m_flNextAttack", GetGameTime() + 3.0); + } + } + else if(target >= MaxClients) + { + FreezeNpcInTime(target, b_thisNpcIsARaid[target] ? 0.4 : 2.0); + } else - FreezeNpcInTime(target, 2.0); + { + TF2_StunPlayer(target, 2.0, 1.0, TF_STUNFLAG_SLOWDOWN); + } } } @@ -142,15 +191,22 @@ static bool ClotCanBuild(int client, int &count, int &maxcount) { count = CountBuildings(); - if(!Dungeon_Mode()) + if(!CvarInfiniteCash.BoolValue) { - maxcount = 0; - return false; + if(!Dungeon_Mode() || ObjectDungeonCenter_Level() < 2) + { + maxcount = 0; + return false; + } } - maxcount = CurrentLevel + 1; + int level = CurrentLevel; + maxcount = CONSTRUCT_MAXCOUNT; if(count >= maxcount) + { + maxcount = 0; return false; + } } return true; @@ -163,6 +219,8 @@ static int CountBuildings() int entity = -1; while((entity=FindEntityByClassname(entity, "obj_building")) != -1) { + if(GetTeam(entity) != TFTeam_Red) + continue; if(NPCId == i_NpcInternalId[entity]) count++; } @@ -172,9 +230,12 @@ static int CountBuildings() static void ClotShowInteractHud(ObjectGeneric npc, int client) { + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + if(CurrentLevel >= CONSTRUCT_MAXLVL) { - PrintCenterText(client, "%t", "Upgrade Max"); + PrintCenterText(client, "%s\n%t", viality, ObjectDungeonCenter_Level() < ObjectDungeonCenter_MaxLevel() ? "Upgrade Max Limited" : "Upgrade Max"); } else { @@ -182,18 +243,12 @@ static void ClotShowInteractHud(ObjectGeneric npc, int client) char button[64]; PlayerHasInteract(client, button, sizeof(button)); - PrintCenterText(client, "%t", "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL, button); + PrintCenterText(client, "%s\n%t", viality, "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL + 1, button); } } static bool ClotInteract(int client, int weapon, ObjectGeneric npc) { - if(CurrentLevel >= CONSTRUCT_MAXLVL) - { - ClientCommand(client, "playgamesound items/medshotno1.wav"); - return true; - } - ThisBuildingMenu(client); return true; } @@ -206,12 +261,31 @@ static void ThisBuildingMenu(int client) Menu menu = new Menu(ThisBuildingMenuH); - menu.SetTitle("%t\n%d / %d %t\n ", CONSTRUCT_NAME, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + int level = CurrentLevel; + float damagePre = CONSTRUCT_FIRERATE; + int countPre = CONSTRUCT_MAXCOUNT; + level = CurrentLevel + 1; + float damagePost = CONSTRUCT_FIRERATE; + int countPost = CONSTRUCT_MAXCOUNT; + char buffer[64]; - FormatEx(buffer, sizeof(buffer), "%t", "Upgrade Building To", CurrentLevel + 2); - menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + menu.SetTitle("%t\n%.1fs Fire Rate\n%.0f Range\n%d Supply", CONSTRUCT_NAME, damagePre, CONSTRUCT_RANGE, countPre); + + FormatEx(buffer, sizeof(buffer), "Level %d", CurrentLevel + 1); + menu.AddItem(buffer, buffer, ITEMDRAW_DISABLED); + } + else + { + menu.SetTitle("%t\n%.1fs (%.1fs) Fire Rate\n%.0f Range\n%d (+%d) Supply\n ", CONSTRUCT_NAME, damagePre, damagePost - damagePre, CONSTRUCT_RANGE, countPre, countPost - countPre); + + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t", "Upgrade Building To", CurrentLevel + 2, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } + menu.Display(client, MENU_TIME_FOREVER); } @@ -244,4 +318,4 @@ static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choic } } return 0; -} \ No newline at end of file +} diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_supergun.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_supergun.sp similarity index 65% rename from addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_supergun.sp rename to addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_supergun.sp index b55fabda2f..fdada2981f 100644 --- a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_supergun.sp +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_supergun.sp @@ -7,12 +7,19 @@ #undef CONSTRUCT_COST1 #undef CONSTRUCT_COST2 #undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT #define CONSTRUCT_NAME "Heavy Calliber" #define CONSTRUCT_RESOURCE1 "copper" -#define CONSTRUCT_COST1 ((5 + (CurrentLevel * 5)) * (CurrentLevel > 3 ? 2 : 1)) -#define CONSTRUCT_MAXLVL 8 -// 310 total cost +#define CONSTRUCT_COST1 (10 + (CurrentLevel * 5)) +#define CONSTRUCT_MAXLVL (1 + ObjectDungeonCenter_Level()) +#define CONSTRUCT_DAMAGE (120.0 * Pow(level + 1.0, 2.0)) +#define CONSTRUCT_FIRERATE 0.5 +#define CONSTRUCT_RANGE 1500.0 +#define CONSTRUCT_MAXCOUNT (1 + level) static char g_ShootingSound[][] = { "weapons/csgo_awp_shoot.wav", @@ -41,10 +48,10 @@ void ObjectDCaliberTurret_MapStart() NPCId = NPC_Add(data); BuildingInfo build; - build.Section = 2; + build.Section = 3; strcopy(build.Plugin, sizeof(build.Plugin), "obj_dungeon_supergun"); build.Cost = 600; - build.Health = 50; + build.Health = 200; build.Cooldown = 30.0; build.Func = ClotCanBuild; Building_Add(build); @@ -76,6 +83,7 @@ methodmap ObjectDCaliberTurret < ObjectGeneric func_NPCThink[npc.index] = ObjectDCaliberTurret_ClotThink; npc.FuncShowInteractHud = ClotShowInteractHud; func_NPCInteract[npc.index] = ClotInteract; + func_NPCDeath[npc.index] = Dungeon_BuildingDeath; SetRotateByDefaultReturn(npc.index, -180.0); return npc; @@ -91,23 +99,39 @@ void ObjectDCaliberTurret_ClotThink(ObjectDCaliberTurret npc) } float gameTime = GetGameTime(npc.index); - npc.m_flNextDelayTime = gameTime + 0.1; if(npc.m_flGetClosestTargetTime < gameTime) { - float DistanceLimit = 1500.0; + float DistanceLimit = CONSTRUCT_RANGE; - npc.m_iTarget = GetClosestTarget(npc.index,_,DistanceLimit,.CanSee = true, .UseVectorDistance = true); - npc.m_flGetClosestTargetTime = gameTime + GetRandomRetargetTime(); + npc.m_iTarget = GetClosestTarget(npc.index,_,DistanceLimit,.CanSee = false, .UseVectorDistance = true); + npc.m_flGetClosestTargetTime = FAR_FUTURE; } if(!IsValidEnemy(npc.index, npc.m_iTarget)) { npc.m_iTarget = -1; npc.m_flGetClosestTargetTime = 0.0; + if(GetTeam(npc.index) != TFTeam_Red) + npc.m_flNextDelayTime = gameTime + 0.4; return; } + /* if(!Can_I_See_Enemy_Only(npc.index, npc.m_iTarget)) { + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + if(GetTeam(npc.index) != TFTeam_Red) + npc.m_flNextDelayTime = gameTime + 0.4; + return; + } + */ + float vecTarget[3]; WorldSpaceCenter(npc.m_iTarget, vecTarget ); + + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + if(flDistanceToTarget >= (CONSTRUCT_RANGE * CONSTRUCT_RANGE)) + { + //too far away npc.m_iTarget = -1; npc.m_flGetClosestTargetTime = 0.0; return; @@ -134,12 +158,15 @@ void ObjectDCaliberTurret_ClotThink(ObjectDCaliberTurret npc) float angles[3]; view_as(npc.index).GetAttachment("muzzle", origin, angles); ShootLaser(npc.index, "bullet_tracer02_red_crit", origin, vecHit, false ); - npc.m_flNextMeleeAttack = gameTime + 0.5; + npc.m_flNextMeleeAttack = gameTime + CONSTRUCT_FIRERATE; // npc.AddGesture("ACT_RANGE_ATTACK1", false); npc.PlayShootSound(); if(IsValidEnemy(npc.index, target)) { - float damageDealt = 117.1875 * Pow(float(CurrentLevel), 2.0); + int level = GetTeam(npc.index) == TFTeam_Red ? CurrentLevel : 0; + float damageDealt = CONSTRUCT_DAMAGE; + if(GetTeam(npc.index) == TFTeam_Red) + damageDealt *= DMGMULTI_CONST2_RED; if(ShouldNpcDealBonusDamage(target)) damageDealt *= 3.0; @@ -157,15 +184,22 @@ static bool ClotCanBuild(int client, int &count, int &maxcount) { count = CountBuildings(); - if(!Dungeon_Mode()) + if(!CvarInfiniteCash.BoolValue) { - maxcount = 0; - return false; + if(!Dungeon_Mode() || ObjectDungeonCenter_Level() < 1) + { + maxcount = 0; + return false; + } } - maxcount = CurrentLevel > 4 ? 2 : 1; + int level = CurrentLevel; + maxcount = CONSTRUCT_MAXCOUNT; if(count >= maxcount) + { + maxcount = 0; return false; + } } return true; @@ -178,6 +212,8 @@ static int CountBuildings() int entity = -1; while((entity=FindEntityByClassname(entity, "obj_building")) != -1) { + if(GetTeam(entity) != TFTeam_Red) + continue; if(NPCId == i_NpcInternalId[entity]) count++; } @@ -188,9 +224,12 @@ static int CountBuildings() static void ClotShowInteractHud(ObjectGeneric npc, int client) { + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + if(CurrentLevel >= CONSTRUCT_MAXLVL) { - PrintCenterText(client, "%t", "Upgrade Max"); + PrintCenterText(client, "%s\n%t", viality, ObjectDungeonCenter_Level() < ObjectDungeonCenter_MaxLevel() ? "Upgrade Max Limited" : "Upgrade Max"); } else { @@ -198,18 +237,12 @@ static void ClotShowInteractHud(ObjectGeneric npc, int client) char button[64]; PlayerHasInteract(client, button, sizeof(button)); - PrintCenterText(client, "%t", "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL, button); + PrintCenterText(client, "%s\n%t", viality, "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL + 1, button); } } static bool ClotInteract(int client, int weapon, ObjectGeneric npc) { - if(CurrentLevel >= CONSTRUCT_MAXLVL) - { - ClientCommand(client, "playgamesound items/medshotno1.wav"); - return true; - } - ThisBuildingMenu(client); return true; } @@ -222,12 +255,31 @@ static void ThisBuildingMenu(int client) Menu menu = new Menu(ThisBuildingMenuH); - menu.SetTitle("%t\n%d / %d %t\n ", CONSTRUCT_NAME, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + int level = CurrentLevel; + float damagePre = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + int countPre = CONSTRUCT_MAXCOUNT; + level = CurrentLevel + 1; + float damagePost = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + int countPost = CONSTRUCT_MAXCOUNT; + char buffer[64]; - FormatEx(buffer, sizeof(buffer), "%t", "Upgrade Building To", CurrentLevel + 2); - menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + menu.SetTitle("%t\n%.0f DPS\n%.0f Range\n%d Supply", CONSTRUCT_NAME, damagePre, CONSTRUCT_RANGE, countPre); + + FormatEx(buffer, sizeof(buffer), "Level %d", CurrentLevel + 1); + menu.AddItem(buffer, buffer, ITEMDRAW_DISABLED); + } + else + { + menu.SetTitle("%t\n%.0f (+%.0f) DPS\n%.0f Range\n%d (+%d) Supply\n ", CONSTRUCT_NAME, damagePre, damagePost - damagePre, CONSTRUCT_RANGE, countPre, countPost - countPre); + + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t", "Upgrade Building To", CurrentLevel + 2, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } + menu.Display(client, MENU_TIME_FOREVER); } @@ -260,4 +312,4 @@ static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choic } } return 0; -} \ No newline at end of file +} diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_teslars_medusa.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_teslars_medusa.sp similarity index 65% rename from addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_teslars_medusa.sp rename to addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_teslars_medusa.sp index 50ecb25928..34647f728f 100644 --- a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_teslars_medusa.sp +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_teslars_medusa.sp @@ -7,11 +7,19 @@ #undef CONSTRUCT_COST1 #undef CONSTRUCT_COST2 #undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT #define CONSTRUCT_NAME "Teslar's Medusa" #define CONSTRUCT_RESOURCE1 "copper" -#define CONSTRUCT_COST1 (20 + (CurrentLevel * 10)) -#define CONSTRUCT_MAXLVL 5 +#define CONSTRUCT_COST1 (20 + (CurrentLevel * 5)) +#define CONSTRUCT_MAXLVL (ObjectDungeonCenter_Level() - 1) +#define CONSTRUCT_DAMAGE (125.0 * Pow(level + 3.0, 2.0)) +#define CONSTRUCT_FIRERATE 1.0 +#define CONSTRUCT_RANGE 1000.0 +#define CONSTRUCT_MAXCOUNT (1 + level) static char g_ShootingSound[][] = { "npc/scanner/scanner_electric2.wav", @@ -41,10 +49,10 @@ void ObjectDTeslarsMedusa_MapStart() NPCId = NPC_Add(data); BuildingInfo build; - build.Section = 2; + build.Section = 3; strcopy(build.Plugin, sizeof(build.Plugin), "obj_dungeon_teslars_medusa"); build.Cost = 600; - build.Health = 50; + build.Health = 300; build.Cooldown = 30.0; build.Func = ClotCanBuild; Building_Add(build); @@ -76,6 +84,7 @@ methodmap ObjectDTeslarsMedusa < ObjectGeneric func_NPCThink[npc.index] = ObjectDTeslarsMedusa_ClotThink; npc.FuncShowInteractHud = ClotShowInteractHud; func_NPCInteract[npc.index] = ClotInteract; + func_NPCDeath[npc.index] = Dungeon_BuildingDeath; int entity = npc.EquipItemSeperate("models/buildables/sentry_shield.mdl", "idle", .model_size = 1.1); npc.m_iWearable5 = entity; @@ -93,29 +102,42 @@ void ObjectDTeslarsMedusa_ClotThink(ObjectDTeslarsMedusa npc) } float gameTime = GetGameTime(npc.index); - npc.m_flNextDelayTime = gameTime + 1.0; - - + npc.m_flNextDelayTime = gameTime + CONSTRUCT_FIRERATE; if(npc.m_flGetClosestTargetTime < gameTime) { - float DistanceLimit = 700.0; + float DistanceLimit = CONSTRUCT_RANGE; - npc.m_iTarget = GetClosestTarget(npc.index,_,DistanceLimit,.CanSee = true, .UseVectorDistance = true); - npc.m_flGetClosestTargetTime = gameTime + GetRandomRetargetTime(); + npc.m_iTarget = GetClosestTarget(npc.index,_,DistanceLimit,.CanSee = false, .UseVectorDistance = true); + npc.m_flGetClosestTargetTime = FAR_FUTURE; } + if(!IsValidEnemy(npc.index, npc.m_iTarget)) { npc.m_iTarget = -1; npc.m_flGetClosestTargetTime = 0.0; + if(GetTeam(npc.index) != TFTeam_Red) + npc.m_flNextDelayTime = gameTime + ENEMY_BUILDING_DELAY_THINK; return; } + /* if(!Can_I_See_Enemy_Only(npc.index, npc.m_iTarget)) { npc.m_iTarget = -1; npc.m_flGetClosestTargetTime = 0.0; return; } + */ + float vecTarget[3]; WorldSpaceCenter(npc.m_iTarget, vecTarget ); + float VecSelfNpc[3]; WorldSpaceCenter(npc.index, VecSelfNpc); + float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + if(flDistanceToTarget >= (CONSTRUCT_RANGE * CONSTRUCT_RANGE)) + { + //too far away + npc.m_iTarget = -1; + npc.m_flGetClosestTargetTime = 0.0; + return; + } Handle swingTrace; if(npc.DoSwingTrace(swingTrace, npc.m_iTarget, { 9999.0, 9999.0, 9999.0 }, .Npc_type = 3)) //3 is aim bot no matter where they look @@ -124,8 +146,9 @@ void ObjectDTeslarsMedusa_ClotThink(ObjectDTeslarsMedusa npc) if(IsValidEnemy(npc.index, target)) { + int level = GetTeam(npc.index) == TFTeam_Red ? CurrentLevel : 0; npc.PlayShootSound(); - float damagedeal = 125.0 * Pow(float(CurrentLevel), 3.0); + float damagedeal = CONSTRUCT_DAMAGE; static float AbsOrigin[3]; GetEntPropVector(npc.index, Prop_Data, "m_vecAbsOrigin", AbsOrigin); @@ -143,15 +166,22 @@ static bool ClotCanBuild(int client, int &count, int &maxcount) { count = CountBuildings(); - if(!Dungeon_Mode()) + if(!CvarInfiniteCash.BoolValue) { - maxcount = 0; - return false; + if(!Dungeon_Mode() || ObjectDungeonCenter_Level() < 2) + { + maxcount = 0; + return false; + } } - maxcount = 1; + int level = CurrentLevel; + maxcount = CONSTRUCT_MAXCOUNT; if(count >= maxcount) + { + maxcount = 0; return false; + } } return true; @@ -165,6 +195,8 @@ static int CountBuildings() int entity = -1; while((entity=FindEntityByClassname(entity, "obj_building")) != -1) { + if(GetTeam(entity) != TFTeam_Red) + continue; if(NPCId == i_NpcInternalId[entity]) count++; } @@ -175,9 +207,12 @@ static int CountBuildings() static void ClotShowInteractHud(ObjectGeneric npc, int client) { + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + if(CurrentLevel >= CONSTRUCT_MAXLVL) { - PrintCenterText(client, "%t", "Upgrade Max"); + PrintCenterText(client, "%s\n%t", viality, ObjectDungeonCenter_Level() < ObjectDungeonCenter_MaxLevel() ? "Upgrade Max Limited" : "Upgrade Max"); } else { @@ -185,18 +220,12 @@ static void ClotShowInteractHud(ObjectGeneric npc, int client) char button[64]; PlayerHasInteract(client, button, sizeof(button)); - PrintCenterText(client, "%t", "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL, button); + PrintCenterText(client, "%s\n%t", viality, "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL + 1, button); } } static bool ClotInteract(int client, int weapon, ObjectGeneric npc) { - if(CurrentLevel >= CONSTRUCT_MAXLVL) - { - ClientCommand(client, "playgamesound items/medshotno1.wav"); - return true; - } - ThisBuildingMenu(client); return true; } @@ -209,12 +238,31 @@ static void ThisBuildingMenu(int client) Menu menu = new Menu(ThisBuildingMenuH); - menu.SetTitle("%t\n%d / %d %t\n ", CONSTRUCT_NAME, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + int level = CurrentLevel; + float damagePre = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + int countPre = CONSTRUCT_MAXCOUNT; + level = CurrentLevel + 1; + float damagePost = CONSTRUCT_DAMAGE / CONSTRUCT_FIRERATE * DMGMULTI_CONST2_RED; + int countPost = CONSTRUCT_MAXCOUNT; + char buffer[64]; - FormatEx(buffer, sizeof(buffer), "%t", "Upgrade Building To", CurrentLevel + 2); - menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + menu.SetTitle("%t\n%.0f DPS\n%.0f Range\n%d Supply", CONSTRUCT_NAME, damagePre, CONSTRUCT_RANGE, countPre); + + FormatEx(buffer, sizeof(buffer), "Level %d", CurrentLevel + 1); + menu.AddItem(buffer, buffer, ITEMDRAW_DISABLED); + } + else + { + menu.SetTitle("%t\n%.0f (+%.0f) DPS\n%.0f Range\n%d (+%d) Supply\n ", CONSTRUCT_NAME, damagePre, damagePost - damagePre, CONSTRUCT_RANGE, countPre, countPost - countPre); + + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t", "Upgrade Building To", CurrentLevel + 2, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } + menu.Display(client, MENU_TIME_FOREVER); } @@ -247,4 +295,4 @@ static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choic } } return 0; -} \ No newline at end of file +} diff --git a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_wall.sp b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_wall.sp similarity index 59% rename from addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_wall.sp rename to addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_wall.sp index 8c891ded1e..2bbf609618 100644 --- a/addons/sourcemod/scripting/zombie_riot/object/construction/obj_dungeon_wall.sp +++ b/addons/sourcemod/scripting/zombie_riot/object/construction2/obj_dungeon_wall.sp @@ -7,15 +7,20 @@ #undef CONSTRUCT_COST1 #undef CONSTRUCT_COST2 #undef CONSTRUCT_MAXLVL +#undef CONSTRUCT_DAMAGE +#undef CONSTRUCT_FIRERATE +#undef CONSTRUCT_RANGE +#undef CONSTRUCT_MAXCOUNT #define CONSTRUCT_NAME "Construct Health" #define CONSTRUCT_RESOURCE1 "iron" -#define CONSTRUCT_COST1 (15 + (CurrentLevel * 15)) -#define CONSTRUCT_MAXLVL 4 +#define CONSTRUCT_COST1 (10 + (CurrentLevel * 5)) +#define CONSTRUCT_MAXLVL (1 + ObjectDungeonCenter_Level()) +#define CONSTRUCT_MAXCOUNT (24 + (level * 12)) static int NPCId1; -static int NPCId2; -static int NPCId3; +/*static int NPCId2; +static int NPCId3;*/ static int LastGameTime; static int CurrentLevel; @@ -33,46 +38,47 @@ void ObjectDWall_MapStart() data.Category = Type_Hidden; BuildingInfo build; - build.Section = 2; + build.Section = 3; strcopy(data.Name, sizeof(data.Name), "Small Construct Wall"); - strcopy(data.Plugin, sizeof(data.Plugin), "obj_const_wall1"); + strcopy(data.Plugin, sizeof(data.Plugin), "obj_dungeon_wall1"); data.Func = ClotSummon1; NPCId1 = NPC_Add(data); - strcopy(build.Plugin, sizeof(build.Plugin), "obj_const_wall1"); - build.Cost = 807; - build.Health = 630; - build.HealthScaleCost = true; - build.Cooldown = 30.0; + strcopy(build.Plugin, sizeof(build.Plugin), "obj_dungeon_wall1"); + build.Cost = 200; + build.Health = 700; + build.HealthScaleCost = false; + build.Cooldown = 1.0; build.Func = ClotCanBuild1; Building_Add(build); - + /* strcopy(data.Name, sizeof(data.Name), "Large Construct Wall"); - strcopy(data.Plugin, sizeof(data.Plugin), "obj_const_wall2"); + strcopy(data.Plugin, sizeof(data.Plugin), "obj_dungeon_wall2"); data.Func = ClotSummon2; NPCId2 = NPC_Add(data); - strcopy(build.Plugin, sizeof(build.Plugin), "obj_const_wall2"); - build.Cost = 1076; - build.Health = 840; - build.HealthScaleCost = true; - build.Cooldown = 45.0; + strcopy(build.Plugin, sizeof(build.Plugin), "obj_dungeon_wall2"); + build.Cost = 350; + build.Health = 1500; + build.HealthScaleCost = false; + build.Cooldown = 1.0; build.Func = ClotCanBuild2; Building_Add(build); strcopy(data.Name, sizeof(data.Name), "Extreme Construct Wall"); - strcopy(data.Plugin, sizeof(data.Plugin), "obj_const_wall3"); + strcopy(data.Plugin, sizeof(data.Plugin), "obj_dungeon_wall3"); data.Func = ClotSummon3; NPCId3 = NPC_Add(data); - strcopy(build.Plugin, sizeof(build.Plugin), "obj_const_wall3"); - build.Cost = 1614; - build.Health = 1260; - build.HealthScaleCost = true; - build.Cooldown = 60.0; + strcopy(build.Plugin, sizeof(build.Plugin), "obj_dungeon_wall3"); + build.Cost = 500; + build.Health = 2000; + build.HealthScaleCost = false; + build.Cooldown = 1.0; build.Func = ClotCanBuild3; Building_Add(build); + */ } static any ClotSummon1(int client, float vecPos[3], float vecAng[3]) @@ -94,8 +100,10 @@ methodmap ObjectDWall1 < ObjectGeneric npc.FuncCanBuild = ClotCanBuild1; npc.m_bConstructBuilding = true; + npc.m_iTransparrencyMode = 1; npc.FuncShowInteractHud = ClotShowInteractHud; func_NPCInteract[npc.index] = ClotInteract; + SetRotateByDefaultReturn(npc.index, -180.0); return npc; } @@ -107,28 +115,32 @@ static bool ClotCanBuild1(int client, int &count, int &maxcount) { count = CountBuildings(); - if(!Dungeon_Mode()) + if(!CvarInfiniteCash.BoolValue) { - maxcount = 0; - return false; + if(!Dungeon_Mode()) + { + maxcount = 0; + return false; + } } - maxcount = 3 + CurrentLevel; + int level = CurrentLevel; + maxcount = CONSTRUCT_MAXCOUNT; if(count >= maxcount) return false; } return true; } - -static any ClotSummon2(int client, float vecPos[3]) +/* +static any ClotSummon2(int client, float vecPos[3], float vecAng[3]) { - return ObjectDWall2(client, vecPos); + return ObjectDWall2(client, vecPos, vecAng); } methodmap ObjectDWall2 < ObjectGeneric { - public ObjectDWall2(int client, const float vecPos[3]) + public ObjectDWall2(int client, const float vecPos[3], const float vecAng[3]) { if(LastGameTime != CurrentGame) { @@ -140,8 +152,10 @@ methodmap ObjectDWall2 < ObjectGeneric npc.FuncCanBuild = ClotCanBuild2; npc.m_bConstructBuilding = true; + npc.m_iTransparrencyMode = true; npc.FuncShowInteractHud = ClotShowInteractHud; func_NPCInteract[npc.index] = ClotInteract; + SetRotateByDefaultReturn(npc.index, -180.0); float VecLeft[3]; VecLeft = vecPos; @@ -149,6 +163,7 @@ methodmap ObjectDWall2 < ObjectGeneric VecLeft[1] += 40.0; ObjectDWall2 npc_left = view_as(ObjectGeneric(client, VecLeft, {0.0,0.0,0.0}, "models/props_hydro/metal_barrier02.mdl", "0.8", "600", {40.0, 40.0, 70.0},_,false)); npc.m_iExtrabuilding1 = npc_left.index; + npc.m_iTransparrencyMode = true; npc_left.m_iMasterBuilding = npc.index; SetParent(npc.index, npc_left.index, "root",{0.0, 40.0, 0.0}, true); @@ -158,9 +173,12 @@ methodmap ObjectDWall2 < ObjectGeneric Vecright[1] -= 40.0; ObjectDWall2 npc_right = view_as(ObjectGeneric(client, Vecright, {0.0,0.0,0.0}, "models/props_hydro/metal_barrier02.mdl", "0.8", "600", {40.0, 40.0, 70.0},_,false)); npc.m_iExtrabuilding2 = npc_right.index; + npc.m_iTransparrencyMode = true; npc_right.m_iMasterBuilding = npc.index; SetParent(npc.index, npc_right.index, "root",{0.0, -40.0, 0.0}, true); + TeleportEntity(npc.index, _, vecAng); + return npc; } } @@ -177,7 +195,8 @@ static bool ClotCanBuild2(int client, int &count, int &maxcount) return false; } - maxcount = 3 + CurrentLevel; + int level = CurrentLevel; + maxcount = CONSTRUCT_MAXCOUNT; if((count + 1) >= maxcount) return false; } @@ -185,14 +204,14 @@ static bool ClotCanBuild2(int client, int &count, int &maxcount) return true; } -static any ClotSummon3(int client, float vecPos[3]) +static any ClotSummon3(int client, float vecPos[3], float vecAng[3]) { - return ObjectDWall3(client, vecPos); + return ObjectDWall3(client, vecPos, vecAng); } methodmap ObjectDWall3 < ObjectGeneric { - public ObjectDWall3(int client, const float vecPos[3]) + public ObjectDWall3(int client, const float vecPos[3], const float vecAng[3]) { if(LastGameTime != CurrentGame) { @@ -205,8 +224,10 @@ methodmap ObjectDWall3 < ObjectGeneric npc.FuncCanBuild = ClotCanBuild3; npc.m_bConstructBuilding = true; + npc.m_iTransparrencyMode = true; npc.FuncShowInteractHud = ClotShowInteractHud; func_NPCInteract[npc.index] = ClotInteract; + SetRotateByDefaultReturn(npc.index, -180.0); float VecLeft[3]; VecLeft = vecPos; @@ -214,6 +235,7 @@ methodmap ObjectDWall3 < ObjectGeneric VecLeft[1] += 50.0; ObjectDWall3 npc_left = view_as(ObjectGeneric(client, VecLeft, {0.0,0.0,0.0}, "models/props_hydro/metal_barrier02.mdl", "0.8", "600", {50.0, 50.0, 80.0},_,false)); npc.m_iExtrabuilding1 = npc_left.index; + npc.m_iTransparrencyMode = true; npc_left.m_iMasterBuilding = npc.index; SetParent(npc.index, npc_left.index, "root",{0.0, 50.0, 0.0}, true); @@ -223,9 +245,12 @@ methodmap ObjectDWall3 < ObjectGeneric Vecright[1] -= 50.0; ObjectDWall3 npc_right = view_as(ObjectGeneric(client, Vecright, {0.0,0.0,0.0}, "models/props_hydro/metal_barrier02.mdl", "0.8", "600", {50.0, 50.0, 80.0},_,false)); npc.m_iExtrabuilding2 = npc_right.index; + npc.m_iTransparrencyMode = true; npc_right.m_iMasterBuilding = npc.index; SetParent(npc.index, npc_right.index, "root",{0.0, -50.0, 0.0}, true); + TeleportEntity(npc.index, _, vecAng); + return npc; } } @@ -242,13 +267,28 @@ static bool ClotCanBuild3(int client, int &count, int &maxcount) return false; } - maxcount = 3 + CurrentLevel; + int level = CurrentLevel; + maxcount = CONSTRUCT_MAXCOUNT; if((count + 2) >= maxcount) return false; } return true; } +*/ +bool ObjectDWall_IsId(int id) +{ + if(NPCId1 == id) + return true; + /* + if(NPCId2 == id) + return true; + + if(NPCId3 == id) + return true; + */ + return false; +} static int CountBuildings() { @@ -257,21 +297,21 @@ static int CountBuildings() int entity = -1; while((entity=FindEntityByClassname(entity, "obj_building")) != -1) { - if(GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity") != -1) - { - ObjectGeneric objstats = view_as(entity); - if(IsValidEntity(objstats.m_iMasterBuilding)) - continue; - - if(NPCId1 == i_NpcInternalId[entity]) - count++; - - if(NPCId2 == i_NpcInternalId[entity]) - count += 2; - - if(NPCId3 == i_NpcInternalId[entity]) - count += 3; - } + if(GetTeam(entity) != TFTeam_Red) + continue; + + ObjectGeneric objstats = view_as(entity); + if(IsValidEntity(objstats.m_iMasterBuilding)) + continue; + + if(NPCId1 == i_NpcInternalId[entity]) + count++; + /* + if(NPCId2 == i_NpcInternalId[entity]) + count += 2; + + if(NPCId3 == i_NpcInternalId[entity]) + count += 3;*/ } return count; @@ -290,9 +330,12 @@ int ObjectDWall_UpgradeLevel() static void ClotShowInteractHud(ObjectGeneric npc, int client) { + char viality[64]; + BuildingVialityDisplay(client, npc.index, viality, sizeof(viality)); + if(CurrentLevel >= CONSTRUCT_MAXLVL) { - PrintCenterText(client, "%t", "Upgrade Max"); + PrintCenterText(client, "%s\n%t", viality, ObjectDungeonCenter_Level() < ObjectDungeonCenter_MaxLevel() ? "Upgrade Max Limited" : "Upgrade Max"); } else { @@ -300,18 +343,12 @@ static void ClotShowInteractHud(ObjectGeneric npc, int client) char button[64]; PlayerHasInteract(client, button, sizeof(button)); - PrintCenterText(client, "%t", "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL, button); + PrintCenterText(client, "%s\n%t", viality, "Upgrade Using Materials", CurrentLevel + 1, CONSTRUCT_MAXLVL + 1, button); } } static bool ClotInteract(int client, int weapon, ObjectGeneric npc) { - if(CurrentLevel >= CONSTRUCT_MAXLVL) - { - ClientCommand(client, "playgamesound items/medshotno1.wav"); - return true; - } - ThisBuildingMenu(client); return true; } @@ -324,12 +361,31 @@ static void ThisBuildingMenu(int client) Menu menu = new Menu(ThisBuildingMenuH); - menu.SetTitle("%t\n%d / %d %t\n ", CONSTRUCT_NAME, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + int level = CurrentLevel; + float healthPre = 1000.0 * Construction_GetMaxHealthMulti(1.0, level); + int countPre = CONSTRUCT_MAXCOUNT; + level = CurrentLevel + 1; + float healthPost = 1000.0 * Construction_GetMaxHealthMulti(1.0, level); + int countPost = CONSTRUCT_MAXCOUNT; + char buffer[64]; - FormatEx(buffer, sizeof(buffer), "%t", "Upgrade Building To", CurrentLevel + 2); - menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + if(CurrentLevel >= CONSTRUCT_MAXLVL) + { + menu.SetTitle("%t\n%.0f Health\n%d Supply", CONSTRUCT_NAME, healthPre, countPre); + + FormatEx(buffer, sizeof(buffer), "Level %d", CurrentLevel + 1); + menu.AddItem(buffer, buffer, ITEMDRAW_DISABLED); + } + else + { + menu.SetTitle("%t\n%.0f (+%.0f) Health\n%d (+%d) Supply\n ", CONSTRUCT_NAME, healthPre, healthPost - healthPre, countPre, countPost - countPre); + + FormatEx(buffer, sizeof(buffer), "%t\n%d / %d %t", "Upgrade Building To", CurrentLevel + 2, amount1, CONSTRUCT_COST1, "Material " ... CONSTRUCT_RESOURCE1); + menu.AddItem(buffer, buffer, (amount1 < CONSTRUCT_COST1) ? ITEMDRAW_DISABLED : ITEMDRAW_DEFAULT); + } + menu.Display(client, MENU_TIME_FOREVER); } @@ -357,27 +413,30 @@ static int ThisBuildingMenuH(Menu menu, MenuAction action, int client, int choic EmitSoundToAll("ui/chime_rd_2base_pos.wav"); + float healthPre = Construction_GetMaxHealthMulti(1.0); CurrentLevel++; - - if(Dungeon_InSetup()) + float healthPost = Construction_GetMaxHealthMulti(1.0); + + float multi = healthPost / healthPre; + + int entity = -1; + while((entity=FindEntityByClassname(entity, "obj_building")) != -1) { - int entity = -1; - while((entity=FindEntityByClassname(entity, "obj_building")) != -1) + if(GetTeam(entity) != TFTeam_Red) + continue; + + ObjectGeneric obj = view_as(entity); + if(obj.m_bConstructBuilding) { - if(GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity") != -1) - { - ObjectGeneric objstats = view_as(entity); - if(IsValidEntity(objstats.m_iMasterBuilding)) - continue; - - if(NPCId1 == i_NpcInternalId[entity] || - NPCId2 == i_NpcInternalId[entity] || - NPCId3 == i_NpcInternalId[entity]) - { - int builder_owner = GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity"); - DeleteAndRefundBuilding(builder_owner, entity); - } - } + int currentMax = GetEntProp(obj.index, Prop_Data, "m_iMaxHealth"); + int newMax = RoundFloat(currentMax * multi); + SetEntProp(obj.index, Prop_Data, "m_iMaxHealth", newMax); + SetEntProp(obj.index, Prop_Data, "m_iHealth", GetEntProp(obj.index, Prop_Data, "m_iHealth") + (newMax - currentMax)); + + currentMax = GetEntProp(obj.index, Prop_Data, "m_iRepairMax"); + newMax = RoundFloat(currentMax * multi); + SetEntProp(obj.index, Prop_Data, "m_iRepairMax", newMax); + SetEntProp(obj.index, Prop_Data, "m_iRepair", GetEntProp(obj.index, Prop_Data, "m_iRepair") + (newMax - currentMax)); } } } diff --git a/addons/sourcemod/scripting/zombie_riot/object/obj_ammobox.sp b/addons/sourcemod/scripting/zombie_riot/object/obj_ammobox.sp index 9fdf863155..9594867ac2 100644 --- a/addons/sourcemod/scripting/zombie_riot/object/obj_ammobox.sp +++ b/addons/sourcemod/scripting/zombie_riot/object/obj_ammobox.sp @@ -191,6 +191,8 @@ int AmmoboxUsed(int client, int entity) } ApplyBuildingCollectCooldown(entity, client, 5.0, true); + if(Dungeon_Mode()) + ApplyBuildingCollectCooldown(entity, client, 2.5, true); Mana_Hud_Delay[client] = 0.0; return 2; } @@ -217,6 +219,8 @@ int AmmoboxUsed(int client, int entity) CurrentAmmo[client][i] = GetAmmo(client, i); } ApplyBuildingCollectCooldown(entity, client, 5.0, true); + if(Dungeon_Mode()) + ApplyBuildingCollectCooldown(entity, client, 2.5, true); return true; } else if(weaponindex == 441 || weaponindex == 35) @@ -230,6 +234,8 @@ int AmmoboxUsed(int client, int entity) CurrentAmmo[client][i] = GetAmmo(client, i); } ApplyBuildingCollectCooldown(entity, client, 5.0, true); + if(Dungeon_Mode()) + ApplyBuildingCollectCooldown(entity, client, 2.5, true); return true; } else if(AmmoBlacklist(Ammo_type) && i_OverrideWeaponSlot[weapon] != 2) //Disallow Ammo_Hand_Grenade, that ammo type is regenerative!, dont use jar, tf2 needs jar? idk, wierdshit. @@ -243,6 +249,8 @@ int AmmoboxUsed(int client, int entity) CurrentAmmo[client][i] = GetAmmo(client, i); } ApplyBuildingCollectCooldown(entity, client, 5.0, true); + if(Dungeon_Mode()) + ApplyBuildingCollectCooldown(entity, client, 2.5, true); return true; } else @@ -261,6 +269,8 @@ int AmmoboxUsed(int client, int entity) { GiveArmorViaPercentage(client, 0.1, 1.0); ApplyBuildingCollectCooldown(entity, client, 5.0, true); + if(Dungeon_Mode()) + ApplyBuildingCollectCooldown(entity, client, 2.5, true); Ammo_Count_Used[client] += 1; ClientCommand(client, "playgamesound ambient/machines/machine1_hit2.wav"); diff --git a/addons/sourcemod/scripting/zombie_riot/object/obj_barricade.sp b/addons/sourcemod/scripting/zombie_riot/object/obj_barricade.sp index 9bd260c074..f56626c766 100644 --- a/addons/sourcemod/scripting/zombie_riot/object/obj_barricade.sp +++ b/addons/sourcemod/scripting/zombie_riot/object/obj_barricade.sp @@ -85,6 +85,9 @@ int ObjectBarricade_Buildings(int owner, int &total = 0) int entity = -1; while((entity=FindEntityByClassname(entity, "obj_building")) != -1) { + if(GetTeam(entity) != TFTeam_Red) + continue; + if(NPCId == i_NpcInternalId[entity]) { total++; diff --git a/addons/sourcemod/scripting/zombie_riot/object/obj_decorative.sp b/addons/sourcemod/scripting/zombie_riot/object/obj_decorative.sp index 990d90daef..b6fe572c83 100644 --- a/addons/sourcemod/scripting/zombie_riot/object/obj_decorative.sp +++ b/addons/sourcemod/scripting/zombie_riot/object/obj_decorative.sp @@ -69,6 +69,9 @@ int ObjectDecorative_Buildings(int owner) int entity = -1; while((entity=FindEntityByClassname(entity, "obj_building")) != -1) { + if(GetTeam(entity) != TFTeam_Red) + continue; + if(owner == -1 || GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity") == owner) { if(NPCId == i_NpcInternalId[entity]) diff --git a/addons/sourcemod/scripting/zombie_riot/object/obj_perkmachine.sp b/addons/sourcemod/scripting/zombie_riot/object/obj_perkmachine.sp index 742d76ebcc..5e1b00fb71 100644 --- a/addons/sourcemod/scripting/zombie_riot/object/obj_perkmachine.sp +++ b/addons/sourcemod/scripting/zombie_riot/object/obj_perkmachine.sp @@ -236,7 +236,8 @@ static int Building_ConfirmMountedAction(Menu menu, MenuAction action, int clien static void Do_Perk_Machine_Logic(int owner, int client, int entity, int what_perk, int PrintChatid) { - if(owner == -1) + ObjectGeneric objstats = view_as(entity); + if(owner == -1 && !objstats.m_bNoOwnerRequired) return; if((GetEntityFlags(client) & FL_DUCKING)) diff --git a/addons/sourcemod/scripting/zombie_riot/object/obj_sentrygun.sp b/addons/sourcemod/scripting/zombie_riot/object/obj_sentrygun.sp index 7947f49bd8..f185d91c96 100644 --- a/addons/sourcemod/scripting/zombie_riot/object/obj_sentrygun.sp +++ b/addons/sourcemod/scripting/zombie_riot/object/obj_sentrygun.sp @@ -149,7 +149,7 @@ void ObjectSentrygun_ClotThink(ObjectSentrygun npc) delete swingTrace; } -void Sentrygun_FaceEnemy(int sentry, int Target) +void Sentrygun_FaceEnemy(int sentry, int Target, int turnthis = 0) { static float rocketAngle[3]; GetEntPropVector(sentry, Prop_Data, "m_angRotation", rocketAngle); @@ -168,5 +168,8 @@ void Sentrygun_FaceEnemy(int sentry, int Target) rocketAngle[0] = 0.0; rocketAngle[1] = ApproachAngle(tmpAngles[1], rocketAngle[1], 500.0); - TeleportEntity(sentry, NULL_VECTOR, rocketAngle, NULL_VECTOR); + if(turnthis) + TeleportEntity(turnthis, NULL_VECTOR, rocketAngle, NULL_VECTOR); + else + TeleportEntity(sentry, NULL_VECTOR, rocketAngle, NULL_VECTOR); } diff --git a/addons/sourcemod/scripting/zombie_riot/object/obj_shared.sp b/addons/sourcemod/scripting/zombie_riot/object/obj_shared.sp index eb96f2129b..27a0142dcd 100644 --- a/addons/sourcemod/scripting/zombie_riot/object/obj_shared.sp +++ b/addons/sourcemod/scripting/zombie_riot/object/obj_shared.sp @@ -35,12 +35,14 @@ static float RotateByDefault[MAXENTITIES]={0.0, ...}; int Building_BuildingBeingCarried[MAXENTITIES]; float f_DamageTakenFloatObj[MAXENTITIES]; int OwnerOfText[MAXENTITIES]; +float f_CooldownShowRange[MAXPLAYERS]; //Performance improvement, no need to check this littearlly every fucking frame //other things DO need it, but not this. float f_TransmitDelayCheck[MAXENTITIES][MAXPLAYERS]; Action b_TransmitBiasDo[MAXENTITIES][MAXPLAYERS]; +#define DMGMULTI_CONST2_RED 2.5 int i_NormalBarracks_HexBarracksUpgrades_2[MAXENTITIES]; #define ZR_BARRACKS_TROOP_CLASSES (1 << 3) //Allows training of units, although will limit support buildings to 1. @@ -49,7 +51,7 @@ int i_NormalBarracks_HexBarracksUpgrades_2[MAXENTITIES]; #define EFL_IN_SKYBOX (1 << 17) #define MAX_REBELS_ALLOWED 4 - +#define ENEMY_BUILDING_DELAY_THINK 1.0 float RotateByDefaultReturn(int entity) { return RotateByDefault[entity]; @@ -75,7 +77,10 @@ void Object_MapStart() { PrecacheSoundArray(g_DeathSounds); PrecacheSoundArray(g_HurtSounds); + PrecacheModel("models/props_debris/concrete_debris128pile001a.mdl"); Zero2(f_TransmitDelayCheck); + Zero(f_CooldownShowRange); + PrecacheSound("weapons/bombinomicon_explode1.wav"); } void Object_PluginStart() { @@ -85,9 +90,17 @@ void Object_PluginStart() .DefineIntField("m_iRepair") .DefineIntField("m_iRepairMax") .DefineIntField("m_iMaxHealth") + .DefineFloatField("m_flElementRes", Element_MAX) + .DefineBoolField("b_BlockDropChances") .DefineBoolField("m_bSentryBuilding") .DefineBoolField("m_bConstructBuilding") + .DefineIntField("m_iTransparrencyMode") .DefineFloatField("m_fLastTimeClaimed") + .DefineBoolField("m_bCannotBePickedUp") + .DefineBoolField("m_bNoOwnerRequired") + + //needed so npc stuff doesnt break + .DefineIntField("m_iHealthBar") .EndDataMapDesc(); factory.Install(); } @@ -134,7 +147,10 @@ methodmap ObjectGeneric < CClotBody ObjectGeneric objstats = view_as(obj); objstats.BaseHealth = StringToInt(basehealth); - SetTeam(obj, GetTeam(client)); + if(IsValidEntity(client)) + SetTeam(obj, GetTeam(client)); + else + SetTeam(obj, TFTeam_Blue); b_CantCollidie[obj] = false; b_CantCollidieAlly[obj] = false; @@ -203,9 +219,11 @@ methodmap ObjectGeneric < CClotBody objstats.FuncCanBuild = defaultFunc; objstats.FuncShowInteractHud = INVALID_FUNCTION; - SetEntPropEnt(obj, Prop_Send, "m_hOwnerEntity", client); + if(IsValidEntity(client)) + SetEntPropEnt(obj, Prop_Send, "m_hOwnerEntity", client); SDKHook(obj, SDKHook_OnTakeDamage, ObjectGeneric_ClotTakeDamage); + // SDKHook(obj, SDKHook_OnTakeDamagePost, ObjectGeneric_ClotTakeDamage_Post); /* how it works: if a building is on cooldown/can have one, we spawn a 2nd prop, see below under fake model. @@ -406,6 +424,24 @@ methodmap ObjectGeneric < CClotBody } } } + property int m_iConstructDeathModel + { + public get() + { + return EntRefToEntIndex(i_Wearable[this.index][9]); + } + public set(int iInt) + { + if(iInt == -1) + { + i_Wearable[this.index][9] = INVALID_ENT_REFERENCE; + } + else + { + i_Wearable[this.index][9] = EntIndexToEntRef(iInt); + } + } + } property Function FuncCanUse { public set(Function func) @@ -464,10 +500,36 @@ methodmap ObjectGeneric < CClotBody return GetEntPropFloat(this.index, Prop_Data, "m_fLastTimeClaimed"); } } + property bool m_bNoOwnerRequired + { + public set(bool value) + { + SetEntProp(this.index, Prop_Data, "m_bNoOwnerRequired", value); + } + public get() + { + return view_as(GetEntProp(this.index, Prop_Data, "m_bNoOwnerRequired")); + } + } property bool m_bConstructBuilding { public set(bool value) { + //no owner + this.m_bNoOwnerRequired = value; + if(Dungeon_Mode() && value) + { + SetEntPropEnt(this.index, Prop_Data, "m_hOwnerEntity", -1); + ApplyStatusEffect(this.index, this.index, "Const2 Scaling For Enemy Base Nerf", 999999.0); + if(h_TransmitHookType[this.index] != 0) + { + if(!DHookRemoveHookID(h_TransmitHookType[this.index])) + { + PrintToConsoleAll("Somehow Failed to unhook h_TransmitHookType"); + } + } + h_TransmitHookType[this.index] = 0; + } SetEntProp(this.index, Prop_Data, "m_bConstructBuilding", value); } public get() @@ -475,6 +537,29 @@ methodmap ObjectGeneric < CClotBody return view_as(GetEntProp(this.index, Prop_Data, "m_bConstructBuilding")); } } + property int m_iTransparrencyMode + { + public set(int value) + { + //no owner + SetEntProp(this.index, Prop_Data, "m_iTransparrencyMode", value); + } + public get() + { + return GetEntProp(this.index, Prop_Data, "m_iTransparrencyMode"); + } + } + property bool m_bCannotBePickedUp + { + public set(bool value) + { + SetEntProp(this.index, Prop_Data, "m_bCannotBePickedUp", value); + } + public get() + { + return view_as(GetEntProp(this.index, Prop_Data, "m_bCannotBePickedUp")); + } + } property bool m_bBurning { public get() { return b_FUCKYOU[this.index]; } @@ -503,20 +588,6 @@ methodmap ObjectGeneric < CClotBody EmitSoundToAll(g_DeathSounds[GetRandomInt(0, sizeof(g_DeathSounds) - 1)], this.index, SNDCHAN_AUTO, 80, _, 0.8, 100); } } - -public Action SetTransmit_BuildingNotReady(int entity, int client) -{ - if(f_TransmitDelayCheck[entity][client] > GetGameTime()) - { - return b_TransmitBiasDo[entity][client]; - } - f_TransmitDelayCheck[entity][client] = GetGameTime() + 0.25; - - b_TransmitBiasDo[entity][client] = SetTransmit_BuildingShared(entity, client, true); - return b_TransmitBiasDo[entity][client]; -} - - public Action SetTransmit_BuildingReady(int entity, int client) { if(f_TransmitDelayCheck[entity][client] > GetGameTime()) @@ -549,21 +620,15 @@ static Action SetTransmit_BuildingShared(int entity, int client, bool reverse, b return Plugin_Continue; } int owner; - - owner = GetEntPropEnt(building, Prop_Send, "m_hOwnerEntity"); - bool hide; - if(owner != -1) + if(!Ignorethird && EntRefToEntIndex(Building_Mounted[building]) == owner && !view_as(building).m_bNoOwnerRequired) { - if(!Ignorethird && EntRefToEntIndex(Building_Mounted[building]) == owner) - { - return Plugin_Continue; - } - else - { - hide = !CanUseBuilding[building][client]; - } + return Plugin_Continue; + } + else + { + hide = !CanUseBuilding[building][client]; } //abomination @@ -627,8 +692,15 @@ static bool ObjectGeneric_ClotThink(ObjectGeneric objstats) if(objstats.m_flNextDelayTime > gameTime) return false; - objstats.m_flNextDelayTime = gameTime + 0.2; - + //Reduce computation forceably for enemy bases, this nerfs some buildings but thats fine. + if(Dungeon_Mode() && objstats.m_bConstructBuilding && GetTeam(objstats.index) != TFTeam_Red) + { + objstats.m_flNextDelayTime = gameTime + 0.4; + } + else + { + objstats.m_flNextDelayTime = gameTime + 0.2; + } Function func = func_NPCThink[objstats.index]; if(func && func != INVALID_FUNCTION) { @@ -637,6 +709,16 @@ static bool ObjectGeneric_ClotThink(ObjectGeneric objstats) Call_Finish(); } + //force think much slower during peace times + if(Dungeon_Mode() && Dungeon_InSetup() && objstats.m_bConstructBuilding && GetTeam(objstats.index) == TFTeam_Red) + { + if(IsDungeonCenterId() != i_NpcInternalId[objstats.index]) + objstats.m_flNextDelayTime = gameTime + 5.0; + } + + if(GetTeam(objstats.index) != TFTeam_Red) + return false; + BuildingUpdateTextHud(objstats.index); int health = GetEntProp(objstats.index, Prop_Data, "m_iHealth"); @@ -659,10 +741,9 @@ static bool ObjectGeneric_ClotThink(ObjectGeneric objstats) objstats.m_bBurning = false; } } - int owner = GetEntPropEnt(objstats.index, Prop_Send, "m_hOwnerEntity"); - if(owner == -1) - { + if(owner == -1 && !objstats.m_bConstructBuilding && !objstats.m_bNoOwnerRequired) + { //give 30 sec untill it destroys itself if(objstats.LastTimeClaimed + 30.0 < GetGameTime()) { @@ -752,16 +833,50 @@ static bool ObjectGeneric_ClotThink(ObjectGeneric objstats) int wearable = objstats.m_iWearable1; if(wearable != -1) { - SetEntityRenderColor(objstats.index, r, g, 0, 100); - SetEntityRenderColor(wearable, r, g, 0, 255); - SetEntityRenderMode(wearable, RENDER_NORMAL); + switch(objstats.m_iTransparrencyMode) + { + case 2: + { + SetEntityRenderColor(objstats.index, r, g, 0, 0); + SetEntityRenderMode(objstats.index, RENDER_TRANSCOLOR); + SetEntityRenderColor(wearable, r, g, 0, 125); + SetEntityRenderMode(wearable, RENDER_TRANSCOLOR); + } + case 1: + { + SetEntityRenderColor(objstats.index, r, g, 0, 100); + SetEntityRenderColor(wearable, r, g, 0, 125); + SetEntityRenderMode(wearable, RENDER_TRANSCOLOR); + } + default: + { + SetEntityRenderColor(objstats.index, r, g, 0, 100); + SetEntityRenderColor(wearable, r, g, 0, 255); + SetEntityRenderMode(wearable, RENDER_NORMAL); + } + } } else { - SetEntityRenderColor(objstats.index, r, g, 0, 255); + switch(objstats.m_iTransparrencyMode) + { + case 2: + { + SetEntityRenderColor(objstats.index, r, g, 0, 0); + SetEntityRenderMode(objstats.index, RENDER_TRANSCOLOR); + } + case 1: + { + SetEntityRenderColor(objstats.index, r, g, 0, 125); + SetEntityRenderMode(objstats.index, RENDER_TRANSCOLOR); + } + default: + { + SetEntityRenderColor(objstats.index, r, g, 0, 255); + } + } } } - } return true; } @@ -820,7 +935,8 @@ bool Object_Interact(int client, int weapon, int obj) NPC_GetPluginById(i_NpcInternalId[entity], plugin, sizeof(plugin)); if(StrContains(plugin, "obj_", false) != -1) { - if(GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity") == -1) + ObjectGeneric objstats = view_as(entity); + if(GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity") == -1 && !objstats.m_bNoOwnerRequired) { // Claim a unclaimed building if(weapon != -1 && (i_IsWrench[weapon] || Attributes_Get(weapon, 4018, 0.0) >= 1.0)) @@ -829,6 +945,7 @@ bool Object_Interact(int client, int weapon, int obj) { if(Object_CanBuild(FuncCanBuild[entity], client)) { + SetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity", client); BuildingUpdateTextHud(entity); } @@ -850,7 +967,6 @@ bool Object_Interact(int client, int weapon, int obj) func = func_NPCInteract[entity]; if(func && func != INVALID_FUNCTION) { - ObjectGeneric objstats = view_as(entity); Call_StartFunction(null, func); Call_PushCell(client); Call_PushCell(weapon); @@ -877,6 +993,9 @@ int Object_NamedBuildings(int owner = 0, const char[] name) int entity = -1; while((entity=FindEntityByClassname(entity, "obj_building")) != -1) { + if(GetTeam(entity) != TFTeam_Red) + continue; + if(owner == 0 || GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity") == owner) { static char plugin[64]; @@ -896,6 +1015,9 @@ int Object_SupportBuildings(int owner, int &all = 0) int entity = -1; while((entity=FindEntityByClassname(entity, "obj_building")) != -1) { + if(GetTeam(entity) != TFTeam_Red) + continue; + static char plugin[64]; NPC_GetPluginById(i_NpcInternalId[entity], plugin, sizeof(plugin)); if(StrContains(plugin, "obj_", false) != -1) @@ -950,7 +1072,8 @@ int Object_MaxSupportBuildings(int client, bool ingore_glass = false) int maxAllowed = 1; int Building_health_attribute = i_MaxSupportBuildingsLimit[client]; - + if(Dungeon_Mode()) + maxAllowed += 1; maxAllowed += Building_health_attribute; maxAllowed += Blacksmith_Additional_SupportBuildings(client); maxAllowed += Merchant_Additional_SupportBuildings(client); @@ -986,6 +1109,9 @@ int Object_MaxSupportBuildings(int client, bool ingore_glass = false) float Object_GetMaxHealthMulti(int client) { + if(client < 1) + return 1.0; + if(client <= MaxClients) return Attributes_GetOnPlayer(client, 286); @@ -1005,58 +1131,67 @@ Action ObjectGeneric_ClotTakeDamage(int victim, int &attacker, int &inflictor, f damage *= 0.75; } - if(CurrentModifOn() == 2 || CurrentModifOn() == 3) - damage *= 1.25; - - if(Rogue_Mode()) //buildings are refunded alot, so they shouldnt last long. + if(GetTeam(victim) == TFTeam_Red) { - int scale = Waves_GetRoundScale(); - if(scale < 2) + if(CurrentModifOn() == 2 || CurrentModifOn() == 3) + damage *= 1.25; + + if(Rogue_Mode()) //buildings are refunded alot, so they shouldnt last long. { - //damage *= 1.0; + int scale = Waves_GetRoundScale(); + if(scale < 2) + { + //damage *= 1.0; + } + else if(scale < 4) + { + damage *= 2.0; + } + else + { + damage *= 3.0; + } } - else if(scale < 4) + if(Dungeon_Mode()) //Buildings are good but not too good, its mainly construct buildings that are used. { - damage *= 2.0; + damage *= 3.0; } - else + } + else + { + if(Dungeon_Mode()) { - damage *= 3.0; + float vecTarget[3]; WorldSpaceCenter(attacker, vecTarget ); + + float VecSelfNpc[3]; WorldSpaceCenter(victim, VecSelfNpc); + float flDistanceToTarget = GetVectorDistance(vecTarget, VecSelfNpc, true); + if(flDistanceToTarget > (600.0 * 600.0)) + { + damage = 0.0; + if(IsValidClient(attacker) && f_CooldownShowRange[attacker] < GetGameTime()) + { + f_CooldownShowRange[attacker] = GetGameTime() + 0.25; + float NewPos[3]; + GetEntPropVector(victim, Prop_Data, "m_vecAbsOrigin", NewPos); + NewPos[2] += 10.0; + spawnRing_Vectors(NewPos, 600.0 * 2.0, 0.0, 0.0, 0.0, "materials/sprites/laserbeam.vmt", 255, 0, 0, 200, 1, 0.15, 2.0, 2.0, 2, _, attacker); + } + return Plugin_Handled; + } } } - damage *= 0.1; if(Damage_Modifiy(victim, attacker, inflictor, damage, damagetype, weapon, damageForce, damagePosition, damagecustom)) { return Plugin_Handled; } - - int dmg = FloatToInt_DamageValue_ObjBuilding(victim, damage); - int health = GetEntProp(victim, Prop_Data, "m_iHealth"); - health -= dmg; - - int Owner = GetEntPropEnt(victim, Prop_Send, "m_hOwnerEntity"); - if(Owner != -1) - { - i_BarricadeHasBeenDamaged[Owner] += dmg; - } - if(health < 0) + if(attacker <= MaxClients && dieingstate[attacker] != 0) { - DestroyBuildingDo(victim); + //no dmg at all. return Plugin_Handled; } - - ObjectGeneric objstats = view_as(victim); - if(objstats.PlayHurtSound()) - { - damagePosition[2] -= 40.0; - TE_ParticleInt(g_particleImpactMetal, damagePosition); - TE_SendToAll(); - } - - SetEntProp(victim, Prop_Data, "m_iHealth", health); - UpdateDoublebuilding(victim); - return Plugin_Handled; + ObjectGeneric_ClotTakeDamage_Post(victim, attacker, inflictor, damage, damagetype, weapon, damageForce, damagePosition, damagecustom); + return Plugin_Changed; } void DestroyBuildingDo(int entity, bool DontCheckAgain = false) @@ -1100,9 +1235,137 @@ void DestroyBuildingDo(int entity, bool DontCheckAgain = false) pack.WriteFloat(VecOrigin[2]); pack.WriteCell(0); RequestFrame(MakeExplosionFrameLater, pack); + if(Const2_BuildingDestroySpecial(entity)) + { + return; + } + RemoveEntity(entity); } +bool Const2_BuildingDestroySpecial(int entity) +{ + if(!Dungeon_Mode()) + return false; + if(GetTeam(entity) != TFTeam_Red) + return false; + ObjectGeneric objstats = view_as(entity); + if(!objstats.m_bConstructBuilding) + return false; + + if(IsValidEntity(objstats.m_iConstructDeathModel)) + return true; + + //already in ignoring, stop + if(b_ThisEntityIgnored[objstats.index]) + return false; + + if(IsDungeonCenterId() == i_NpcInternalId[objstats.index]) + { + for(int clients=1; clients<=MaxClients; clients++) + { + if(IsValidClient(clients)) + { + Vehicle_Exit(clients); + ApplyStatusEffect(objstats.index, clients, "Main Center Death", 999999.9); + } + } + int vehicle = -1; + while((vehicle = FindEntityByClassname(vehicle, "obj_vehicle")) != -1) + { + SetEntProp(vehicle, Prop_Data, "m_bLocked", true); + AcceptEntityInput(vehicle, "TurnOff"); + } + + float pos[3]; GetEntPropVector(objstats.index, Prop_Data, "m_vecAbsOrigin", pos); + pos[2] += 5.0; + TE_Particle("Explosion_ShockWave_01", pos, NULL_VECTOR, NULL_VECTOR, _, _, _, _, _, _, _, _, _, _, 0.0); + TE_Particle("grenade_smoke_cycle", pos, NULL_VECTOR, NULL_VECTOR, _, _, _, _, _, _, _, _, _, _, 0.0); + TE_Particle("hammer_bell_ring_shockwave", pos, NULL_VECTOR, NULL_VECTOR, _, _, _, _, _, _, _, _, _, _, 0.0); + CreateEarthquake(pos, 1.0, 2000.0, 16.0, 255.0); + EmitSoundToAll("weapons/bombinomicon_explode1.wav"); + CPrintToChatAll("%t", "Main Center Death"); + } + + b_ThisEntityIgnored[objstats.index] = true; + objstats.m_iConstructDeathModel = objstats.EquipItemSeperate("models/props_debris/concrete_debris128pile001a.mdl", .model_size = 0.75, .DontParent = true); + if(IsValidEntity(objstats.index)) + SetEntityRenderMode(objstats.index, RENDER_NONE); + if(IsValidEntity(objstats.m_iWearable1)) + SetEntityRenderMode(objstats.m_iWearable1, RENDER_NONE); + ExtinguishTarget(objstats.index); + objstats.m_flNextDelayTime = FAR_FUTURE; + //dont destroy. deactivate. + return true; +} +void Const2_ReviveAllBuildings(bool DoHalf = false) +{ + int entity = -1; + while((entity=FindEntityByClassname(entity, "obj_building")) != -1) + { + Const2_ReConstructBuilding(entity, DoHalf); + } + int a; + entity = 0; + while((entity = FindEntityByNPC(a)) != -1) + { + if(i_NpcInternalId[entity] == IsConst2Defender()) + { + SetDownedState_Construct(entity, false); + } + } +} +bool Const2_ReConstructBuilding(int entity, bool DoHalf = false) +{ + if(!Dungeon_Mode()) + return false; + if(GetTeam(entity) != TFTeam_Red) + return false; + ObjectGeneric objstats = view_as(entity); + if(!objstats.m_bConstructBuilding) + return false; + if(!DoHalf) + { + SetEntProp(objstats.index, Prop_Data, "m_iHealth", GetEntProp(objstats.index, Prop_Data, "m_iMaxHealth")); + SetEntProp(objstats.index, Prop_Data, "m_iRepair", GetEntProp(objstats.index, Prop_Data, "m_iRepairMax")); + } + + if(!IsValidEntity(objstats.m_iConstructDeathModel)) + return false; + + if(IsDungeonCenterId() == i_NpcInternalId[objstats.index]) + { + for(int clients=1; clients<=MaxClients; clients++) + { + if(IsValidClient(clients)) + { + Vehicle_Exit(clients); + RemoveSpecificBuff(clients, "Main Center Death"); + } + } + int vehicle = -1; + while((vehicle = FindEntityByClassname(vehicle, "obj_vehicle")) != -1) + { + SetEntProp(vehicle, Prop_Data, "m_bLocked", false); + } + } + + RemoveEntity(objstats.m_iConstructDeathModel); + b_ThisEntityIgnored[objstats.index] = false; + if(IsValidEntity(objstats.index)) + SetEntityRenderMode(objstats.index, RENDER_NORMAL); + if(IsValidEntity(objstats.m_iWearable1)) + SetEntityRenderMode(objstats.m_iWearable1, RENDER_NORMAL); + objstats.m_flNextDelayTime = 0.0; + + if(DoHalf) + { + SetEntProp(objstats.index, Prop_Data, "m_iHealth", GetEntProp(objstats.index, Prop_Data, "m_iMaxHealth") / 2); + SetEntProp(objstats.index, Prop_Data, "m_iRepair", GetEntProp(objstats.index, Prop_Data, "m_iRepairMax") / 2); + } + return true; + +} public void ObjBaseThinkPost(int building) { CBaseCombatCharacter(building).SetNextThink(GetGameTime() + 0.1); @@ -1112,25 +1375,28 @@ public void ObjBaseThink(int building) { ObjectGeneric objstats = view_as(building); //Fixes some issues when mounted - if(IsValidEntity(Building_Mounted[building])) + if(GetTeam(objstats.index) == TFTeam_Red) { - int wearable = objstats.m_iWearable1; - if(wearable != -1) - { - SetEntProp(wearable, Prop_Send, "m_fEffects", GetEntProp(wearable, Prop_Send, "m_fEffects") ^ EF_PARENT_ANIMATES); - } - wearable = objstats.m_iWearable2; - if(wearable != -1) + if(IsValidEntity(Building_Mounted[building])) { - SetEntProp(wearable, Prop_Send, "m_fEffects", GetEntProp(wearable, Prop_Send, "m_fEffects") ^ EF_PARENT_ANIMATES); + int wearable = objstats.m_iWearable1; + if(wearable != -1) + { + SetEntProp(wearable, Prop_Send, "m_fEffects", GetEntProp(wearable, Prop_Send, "m_fEffects") ^ EF_PARENT_ANIMATES); + } + wearable = objstats.m_iWearable2; + if(wearable != -1) + { + SetEntProp(wearable, Prop_Send, "m_fEffects", GetEntProp(wearable, Prop_Send, "m_fEffects") ^ EF_PARENT_ANIMATES); + } } - } - //do not think if you are being carried, unless bomb. - if(BombIdVintulum() != i_NpcInternalId[building]) - { - if(BuildingIsBeingCarried(building)) - return; + //do not think if you are being carried, unless bomb. + if(BombIdVintulum() != i_NpcInternalId[building]) + { + if(BuildingIsBeingCarried(building)) + return; + } } ObjectGeneric_ClotThink(objstats); @@ -1157,6 +1423,12 @@ void BuildingUpdateTextHud(int building) RemoveEntity(objstats.m_iWearable2); return; } + if(GetTeam(objstats.index) != TFTeam_Red || objstats.m_bConstructBuilding) + { + if(IsValidEntity(objstats.m_iWearable2)) + RemoveEntity(objstats.m_iWearable2); + return; + } char HealthText[128]; int HealthColour[4]; int Repair = GetEntProp(objstats.index, Prop_Data, "m_iRepair"); @@ -1324,4 +1596,133 @@ public Action SetTransmit_TextBuildingDo(int entity, int client) return Plugin_Continue; else return Plugin_Handled; +} + +public void ObjectGeneric_ClotTakeDamage_Post(int victim, int attacker, int inflictor, float damage, int damagetype, int weapon, const float damageForce[3], const float damagePosition[3], int damagecustom) +{ + if(RaidBossActive && RaidbossIgnoreBuildingsLogic(2)) //They are ignored anyways + return; + + if((damagetype & DMG_CRUSH)) + return; + if(GetTeam(victim) != TFTeam_Red) + { + ObjectGeneric objstats = view_as(victim); + int health = GetEntProp(victim, Prop_Data, "m_iHealth"); + int maxhealth = GetEntProp(victim, Prop_Data, "m_iMaxHealth"); + float Ratio = float(health) / float(maxhealth); + + if(Ratio < 0.15) + { + if(!objstats.m_bBurning) + { + IgniteTargetEffect(victim, _, _); + objstats.m_bBurning = true; + } + } + else + { + if(objstats.m_bBurning) + { + ExtinguishTarget(victim); + objstats.m_bBurning = false; + } + } + } + float Damageafter = damage; + //only red buildings get 90% dmg res, this is done so its more easy to read the numbers on the buildings. + if(GetTeam(victim) == TFTeam_Red) + Damageafter *= 0.1; + int dmg = FloatToInt_DamageValue_ObjBuilding(victim, Damageafter); + int health = GetEntProp(victim, Prop_Data, "m_iHealth"); + health -= dmg; + if((Damageafter >= 0.0 || IsInvuln(victim, true) || (weapon > -1 && i_ArsenalBombImplanter[weapon] > 0))) //make sure to still show it if they are invinceable! + { +#if !defined RTS + if(inflictor > 0 && inflictor <= MaxClients) + { + GiveRageOnDamage(inflictor, Damageafter); +#if defined ZR + GiveMorphineOnDamage(inflictor, victim, Damageafter, damagetype); +#endif + Calculate_And_Display_hp(inflictor, victim, Damageafter, false); + } + else if(attacker > 0 && attacker <= MaxClients) + { + GiveRageOnDamage(attacker, Damageafter); +#if defined ZR + GiveMorphineOnDamage(attacker, victim, Damageafter, damagetype); +#endif + Calculate_And_Display_hp(attacker, victim, Damageafter, false); + } + else + { + float damageCalc = Damageafter; + if(health <= 0) + { + damageCalc += health; + } + Damage_dealt_in_total[attacker] += damageCalc; + Calculate_And_Display_hp(attacker, victim, Damageafter, false); + } + OnPostAttackUniqueWeapon(attacker, victim, weapon, i_HexCustomDamageTypes[victim]); +#endif + //Do not show this event if they are attacked with DOT. Earls bleedin. + if(!(i_HexCustomDamageTypes[victim] & ZR_DAMAGE_DO_NOT_APPLY_BURN_OR_BLEED)) + { + Event event = CreateEvent("npc_hurt"); + if(event) + { + int display = RoundToNearest(Damageafter); + event.SetInt("entindex", victim); + event.SetInt("health", health); + event.SetInt("damageamount", display); + event.SetBool("crit", (damagetype & DMG_ACID) == DMG_ACID); + + if(attacker > 0 && attacker <= MaxClients) + { + event.SetInt("attacker_player", GetClientUserId(attacker)); + event.SetInt("weaponid", 0); + } + else + { + event.SetInt("attacker_player", 0); + event.SetInt("weaponid", 0); + } + + event.Fire(); + } + } + + } + + StatusEffect_OnTakeDamagePostVictim(victim, attacker, damage, damagetype); + StatusEffect_OnTakeDamagePostAttacker(victim, attacker, damage, damagetype); + + int Owner = GetEntPropEnt(victim, Prop_Send, "m_hOwnerEntity"); + if(Owner != -1) + { + i_BarricadeHasBeenDamaged[Owner] += dmg; + } + if(health < 0) + { + b_NpcHasDied[victim] = true; + DestroyBuildingDo(victim); + return; + } + + ObjectGeneric objstats = view_as(victim); + if(objstats.PlayHurtSound()) + { + float damagePosition2[3]; + damagePosition2 = damagePosition; + damagePosition2[2] -= 40.0; + TE_ParticleInt(g_particleImpactMetal, damagePosition2); + TE_SendToAll(); + } + + SetEntProp(victim, Prop_Data, "m_iHealth", health); + UpdateDoublebuilding(victim); + + return; } \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/rogue.sp b/addons/sourcemod/scripting/zombie_riot/rogue.sp index 4c5e7cbe8c..77583652b4 100644 --- a/addons/sourcemod/scripting/zombie_riot/rogue.sp +++ b/addons/sourcemod/scripting/zombie_riot/rogue.sp @@ -427,6 +427,7 @@ void Rogue_MapStart() { delete Voting; delete Curses; + Rogue_CleanArtifacts(); delete Artifacts; delete CurrentCollection; RogueTheme = 0; @@ -486,6 +487,7 @@ void Rogue_SetupVote(KeyValues kv, const char[] artifactOnly = "") Floor floor; delete Curses; + Rogue_CleanArtifacts(); delete Artifacts; delete CurrentCollection; @@ -851,6 +853,10 @@ void Rogue_StartSetup() // Waves_RoundStart() else if(StartingItem[0]) { Rogue_GiveNamedArtifact(StartingItem); + + strcopy(WhatDifficultySetting, sizeof(WhatDifficultySetting), StartingItem); + strcopy(WhatDifficultySetting_Internal, sizeof(WhatDifficultySetting_Internal), StartingItem); + WavesUpdateDifficultyName(); } Rogue_SetProgressTime(wait, true, true); @@ -866,6 +872,27 @@ void Rogue_StartSetup() // Waves_RoundStart() } } +void Rogue_CleanArtifacts() +{ + if(CurrentCollection) + { + ArrayList list = CurrentCollection; + CurrentCollection = null; + + Artifact artifact; + int length = list.Length; + for(int i; i < length; i++) + { + Artifacts.GetArray(list.Get(i), artifact); + if(artifact.FuncRemove != INVALID_FUNCTION) + { + Call_StartFunction(null, artifact.FuncRemove); + Call_Finish(); + } + } + delete list; + } +} void Rogue_RoundEnd() { delete ProgressTimer; @@ -978,6 +1005,11 @@ public Action Rogue_EndVote(Handle timer, float time) Rogue_GiveNamedArtifact(vote.Name); strcopy(StartingItem, sizeof(StartingItem), vote.Name); Waves_SetReadyStatus(1); + + strcopy(WhatDifficultySetting, sizeof(WhatDifficultySetting), StartingItem); + strcopy(WhatDifficultySetting_Internal, sizeof(WhatDifficultySetting_Internal), StartingItem); + WavesUpdateDifficultyName(); + } else { @@ -2247,6 +2279,18 @@ static void StartStage(const Stage stage) } } + entity = -1; + while((entity = FindEntityByClassname(entity, "obj_vehicle")) != -1) + { + if(b_ThisNpcIsImmuneToNuke[entity]) // Temp car + { + RemoveEntity(entity); + continue; + } + + TeleportEntity(entity, pos, ang, NULL_VECTOR); + } + switch(RogueTheme) { case BlueParadox: @@ -2549,7 +2593,7 @@ static void SetAllCamera(const char[] name = "", const char[] skyname = "") void Rogue_SetProgressTime(float time, bool hud, bool waitForPlayers = false) { - if(!Rogue_Mode()) + if(!waitForPlayers && !Rogue_Mode()) return; delete ProgressTimer; @@ -2856,6 +2900,9 @@ void Rogue_GiveNamedArtifact(const char[] name, bool silent = false, bool noFail if(!CurrentCollection) CurrentCollection = new ArrayList(); + + if(!silent && Dungeon_Mode()) + EmitSoundToAll("ui/itemcrate_smash_rare.wav"); Artifact artifact; int length = Artifacts.Length; diff --git a/addons/sourcemod/scripting/zombie_riot/roguelike/construction_items.sp b/addons/sourcemod/scripting/zombie_riot/roguelike/construction_items.sp index e9b5ea5460..dfd9c5207b 100644 --- a/addons/sourcemod/scripting/zombie_riot/roguelike/construction_items.sp +++ b/addons/sourcemod/scripting/zombie_riot/roguelike/construction_items.sp @@ -198,9 +198,7 @@ public void Construction_AH_Ally(int entity, StringMap map) public void Construction_BadExpi_Collect() { if(!Construction_FinalBattle()) - { CreateTimer(4.0, Timer_DialogueNewEnd, 0, TIMER_FLAG_NO_MAPCHANGE); - } } static Action Timer_DialogueNewEnd(Handle timer, int part) @@ -209,6 +207,9 @@ static Action Timer_DialogueNewEnd(Handle timer, int part) { case 0: { + if(Dungeon_Mode()) + CPrintToChatAll("{crimson}여긴 처음 생존 연산이 진행된 곳이지만, 지금은 단지 게임플레이를 위해 있을 뿐입니다."); + CPrintToChatAll("{black}???{default}: 하. 그따위 함정에도 속아넘어가다니."); } case 1: @@ -357,3 +358,21 @@ public void Construction_RareWeapon_Collect() Store_DiscountNamedItem(name, 999, discount); CPrintToChatAll("{green}Recovered Items: {palegreen}%s", name); } + + + + +public void Xeno_Resurgance_Enemy(int entity) +{ + if(i_NpcIsABuilding[entity]) + return; + + if(view_as(entity).m_iBleedType != BLEEDTYPE_XENO) + ApplyStatusEffect(entity, entity, "Xeno Infection", 9999.9); + else + ApplyStatusEffect(entity, entity, "Xeno Infection Buff Only", 9999.9); +} +public void Xeno_Resurgance_End() +{ + Rogue_RemoveNamedArtifact("Xeno Resurgance"); +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/roguelike/dungeon_encounters.sp b/addons/sourcemod/scripting/zombie_riot/roguelike/dungeon_encounters.sp index cd26ddcde4..b41ecc0982 100644 --- a/addons/sourcemod/scripting/zombie_riot/roguelike/dungeon_encounters.sp +++ b/addons/sourcemod/scripting/zombie_riot/roguelike/dungeon_encounters.sp @@ -136,7 +136,7 @@ static void FinishShopVote(const Vote vote) public float Dungeon_Encounter_Treasure() { Rogue_RemoveNamedArtifact("Treasure Key"); - Dungeon_RollNamedLoot("Treasure Crate"); + //Dungeon_RollNamedLoot("Treasure Crate"); ArrayList list = Rogue_CreateGenericVote(Rogue_Vote_ItemEncounter, "Treasure Vault Encounter Title"); Vote vote; @@ -166,6 +166,52 @@ public float Dungeon_Encounter_Treasure() } Rogue_StartGenericVote(30.0); + Dungeon_DelayVoteFor(50.0); - return 50.0; + return 0.0; +} + +public float Dungeon_Encounter_ShipEnding() +{ + ArrayList list = Rogue_CreateGenericVote(Dungeon_Vote_ShipEnding, "Ship Ending Encounter Title"); + Vote vote; + + strcopy(vote.Name, sizeof(vote.Name), "Expidonsa Tech Chip Install"); + strcopy(vote.Desc, sizeof(vote.Config), "Artifact Info"); + list.PushArray(vote); + + bool easyMode = Rogue_HasNamedArtifact("Dungeon Level 1"); + bool found; + + for(int client = 1; client <= MaxClients; client++) + { + if(IsClientInGame(client) && GetClientTeam(client) == 2 && (CvarRogueSpecialLogic.BoolValue || Items_HasNamedItem(client, "Foreign Expidonsan Chip"))) + { + found = true; + break; + } + } + + if(found) + { + strcopy(vote.Name, sizeof(vote.Name), "Expidonsa Space Beacon"); + strcopy(vote.Desc, sizeof(vote.Desc), "Artifact Info"); + strcopy(vote.Config, sizeof(vote.Config), "Expidonsa Space Beacon"); + if(easyMode) + { + vote.Locked = true; + strcopy(vote.Append, sizeof(vote.Append), " (Dungeon Level 2)"); + } + list.PushArray(vote); + } + + Rogue_StartGenericVote(30.0); + Dungeon_DelayVoteFor(35.0); + + return 0.0; +} +static void Dungeon_Vote_ShipEnding(const Vote vote, int index) +{ + if(vote.Config[0]) + Rogue_GiveNamedArtifact(vote.Config); } \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/roguelike/dungeon_items.sp b/addons/sourcemod/scripting/zombie_riot/roguelike/dungeon_items.sp index 3f0f6afc7a..ee5cebd21b 100644 --- a/addons/sourcemod/scripting/zombie_riot/roguelike/dungeon_items.sp +++ b/addons/sourcemod/scripting/zombie_riot/roguelike/dungeon_items.sp @@ -1,6 +1,86 @@ #pragma semicolon 1 #pragma newdecls required +static StringMap ItemsGiven; +static StringMap MatGiven; +static Handle StuffTimer; + +void ItemMessage(const char[] string, int amount) +{ + if(!ItemsGiven) + ItemsGiven = new StringMap(); + + if(StuffTimer) + delete StuffTimer; + + StuffTimer = CreateTimer(1.0, Timer_StuffGive); + + int total; + ItemsGiven.GetValue(string, total); + total += amount; + ItemsGiven.SetValue(string, total); +} + +void MaterialDelay(const char[] string, int amount) +{ + if(!MatGiven) + MatGiven = new StringMap(); + + if(StuffTimer) + delete StuffTimer; + + StuffTimer = CreateTimer(1.0, Timer_StuffGive); + + int total; + MatGiven.GetValue(string, total); + total += amount; + MatGiven.SetValue(string, total); +} + +static Action Timer_StuffGive(Handle timer) +{ + StuffTimer = null; + + if(ItemsGiven) + { + StringMapSnapshot snap = ItemsGiven.Snapshot(); + + int length = snap.Length; + for(int i; i < length; i++) + { + int amount = snap.KeyBufferSize(i) + 1; + char[] name = new char[amount]; + snap.GetKey(i, name, amount); + + ItemsGiven.GetValue(name, amount); + CPrintToChatAll("%t", name, amount); + } + + delete ItemsGiven; + } + + if(MatGiven) + { + StringMapSnapshot snap = MatGiven.Snapshot(); + + int length = snap.Length; + for(int i; i < length; i++) + { + int amount = snap.KeyBufferSize(i) + 1; + char[] name = new char[amount]; + snap.GetKey(i, name, amount); + + MatGiven.GetValue(name, amount); + Construction_AddMaterial(name, amount); + } + + delete MatGiven; + } + + EmitSoundToAll("ui/itemcrate_smash_common.wav"); + return Plugin_Continue; +} + public void Dungeon_EasyMode_Enemy(int entity) { float stats = 0.85; @@ -14,44 +94,51 @@ public void Dungeon_Crate_Ammo() { int amount = GetRandomInt(1, 3); Ammo_Count_Ready += amount; - CPrintToChatAll("%t", "Gained Ammo Supplies", amount); + ItemMessage("Gained Ammo Supplies", amount); } public void Dungeon_Crate_Wood() { int amount = GetRandomInt(1, 3); - Construction_AddMaterial("wood", amount); + MaterialDelay("wood", amount); } public void Dungeon_Crate_Iron() { - int amount = GetRandomInt(2, 4); - Construction_AddMaterial("iron", amount); + int amount = GetRandomInt(4, 6); + MaterialDelay("iron", amount); } public void Dungeon_Crate_Copper() { - int amount = GetRandomInt(2, 4); - Construction_AddMaterial("copper", amount); + int amount = GetRandomInt(4, 6); + MaterialDelay("copper", amount); } public void Dungeon_Crate_Crystal() { - Construction_AddMaterial("crystal", 1); + MaterialDelay("crystal", 1); +} + +public void Dungeon_Crate_Crystal2() +{ + int amount = GetRandomInt(1, 3); + MaterialDelay("crystal", amount); } public void Dungeon_Crate_BonusCash25() { - int amount = GetRandomInt(10, 40); + // 50 + int amount = GetRandomInt(40, 80); GlobalExtraCash += amount; - CPrintToChatAll("%t", "Gained Extra Cash", amount); + ItemMessage("Gained Extra Cash", amount); } public void Dungeon_Crate_BonusCash100() { - int amount = GetRandomInt(50, 150); + int amount = GetRandomInt(100, 200); GlobalExtraCash += amount; - CPrintToChatAll("%t", "Gained Extra Cash", amount); + ItemMessage("Gained Extra Cash", amount); } public void Dungeon_Crate_InscriptionFragment() @@ -67,4 +154,87 @@ public void Dungeon_Crate_InscriptionWhole() public void Dungeon_Crate_KeyFragment() { Rogue_GiveNamedArtifact("Key Fragment"); +} + +public void Dungeon_ShipEnding_Collect() +{ + if(Dungeon_Mode() && Dungeon_InSetup()) + { + Dungeon_SetRandomMusic(); + CreateTimer(4.0, Timer_DialogueNewEnd, 0, TIMER_FLAG_NO_MAPCHANGE); + } +} +static Action Timer_DialogueNewEnd(Handle timer, int part) +{ + switch(part) + { + case 0: + { + CPrintToChatAll("{gray}You hear radio chatter, it doesnt sound familiar to you, but the device {pink}Reila {gray}gave you blinks up, translating for you..."); + } + case 1: + { + CPrintToChatAll("{violet}???{default}: Ruanian Magic is just fancy tech, it looks just like ours, its insane."); + } + case 2: + { + CPrintToChatAll("{mediumvioletred}???{default}: Well it barely worked, most of this is still our shit, its as if ruanians hate tech or something."); + } + case 3: + { + CPrintToChatAll("{mediumvioletred}???{default}: These crystals sure do have a lot of power from the curtain, CEO was right afterall."); + } + case 4: + { + CPrintToChatAll("{violet}???{default}: Isnt it unethical, like, there are people in those crystals and we just use that..."); + } + case 5: + { + CPrintToChatAll("{mediumvioletred}???{default}: What? People? They arent sentient, Its a simulation remember, to keep us up incase someone invades?"); + } + case 6: + { + CPrintToChatAll("{mediumvioletred}???{default}: Why the CEO would put up fake enemies is still beyond me, But money is money."); + } + case 7: + { + CPrintToChatAll("{gray}Some buttons can be heard being pressed, some loud engines..."); + } + case 8: + { + CPrintToChatAll("{violet}???{default}: If its fake, then why are we trying to escape? Something's fishy."); + } + case 9: + { + CPrintToChatAll("{violet}???{default}: hey what are you doi-"); + CPrintToChatAll("{gray}Two loud gunshots can be heard, both bodies falling to the floor."); + } + case 10: + { + CPrintToChatAll("{gray}???{crimson}: Good employee's don't ask or question, don't break company policy."); + } + case 11: + { + CPrintToChatAll("{gray}???{crimson}: I know you have been listening in, we aren't idiots."); + } + case 12: + { + CPrintToChatAll("{gray}???{crimson}: You closed those gates on us, {red}i will end your life."); + } + case 13: + { + CPrintToChatAll("{gray}You hear some sounds you never heard before, then it shuts off."); + } + case 14: + { + CPrintToChatAll("{crimson}Someone found you, someone is after you, they arent going easy on you no more."); + } + default: + { + return Plugin_Continue; + } + } + + CreateTimer(4.0, Timer_DialogueNewEnd, part + 1, TIMER_FLAG_NO_MAPCHANGE); + return Plugin_Continue; } \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/roguelike/item_generic.sp b/addons/sourcemod/scripting/zombie_riot/roguelike/item_generic.sp index d94714b759..162dfd0fc7 100644 --- a/addons/sourcemod/scripting/zombie_riot/roguelike/item_generic.sp +++ b/addons/sourcemod/scripting/zombie_riot/roguelike/item_generic.sp @@ -18,8 +18,20 @@ public void FlagShip_Rogue_Refresh_Remove() } Rogue_Refresh_Remove(); } +bool TryRefreshRogueAll = false; public void Rogue_Refresh_Remove() { + if(!TryRefreshRogueAll) + { + TryRefreshRogueAll = true; + RequestFrame(Rogue_Refresh_Remove_Internal); + } +} +//need frame delay to gather them all or else crash! + +void Rogue_Refresh_Remove_Internal() +{ + TryRefreshRogueAll = false; // Refresh players when removed for(int client = 1; client <= MaxClients; client++) { diff --git a/addons/sourcemod/scripting/zombie_riot/roguelike/paradox_encounters.sp b/addons/sourcemod/scripting/zombie_riot/roguelike/paradox_encounters.sp index c372a77df0..26040c84f6 100644 --- a/addons/sourcemod/scripting/zombie_riot/roguelike/paradox_encounters.sp +++ b/addons/sourcemod/scripting/zombie_riot/roguelike/paradox_encounters.sp @@ -785,7 +785,7 @@ public float Rogue_Encounter_EmergencyDispatch() int[] players = new int[MaxClients]; for(int client = 1; client <= MaxClients; client++) { - if(!b_IsPlayerABot[client] && b_HasBeenHereSinceStartOfWave[client] && IsClientInGame(client) && GetClientTeam(client) == 2 && TeutonType[client] != TEUTON_WAITING) + if(!b_IsPlayerABot[client] && WasHereSinceStartOfWave(client) && IsClientInGame(client) && GetClientTeam(client) == 2 && TeutonType[client] != TEUTON_WAITING) { players[count++] = client; } diff --git a/addons/sourcemod/scripting/zombie_riot/roguelike/rift_main.sp b/addons/sourcemod/scripting/zombie_riot/roguelike/rift_main.sp index 01ecacdb77..ea5277586b 100644 --- a/addons/sourcemod/scripting/zombie_riot/roguelike/rift_main.sp +++ b/addons/sourcemod/scripting/zombie_riot/roguelike/rift_main.sp @@ -256,7 +256,15 @@ public float Rogue_Encounter_RiftShop() static void StartShopVote(bool first) { - ArrayList list = Rogue_CreateGenericVote(FinishShopVote, "Shop Encounter Title"); + ArrayList list; + if(Dungeon_Mode()) + { + list = Rogue_CreateGenericVote(FinishShopVote, "Shop Encounter Title Dungeon"); + } + else + { + list = Rogue_CreateGenericVote(FinishShopVote, "Shop Encounter Title"); + } Vote vote; strcopy(vote.Name, sizeof(vote.Name), "Better save up now"); @@ -836,6 +844,7 @@ public void Rogue_Rift1Good_Remove() { for(int client = 1; client <= MaxClients; client++) { + if(IsClientInGame(client)) { Music_Stop_All(client); diff --git a/addons/sourcemod/scripting/zombie_riot/store.sp b/addons/sourcemod/scripting/zombie_riot/store.sp index 2fc44d878a..53cb492097 100644 --- a/addons/sourcemod/scripting/zombie_riot/store.sp +++ b/addons/sourcemod/scripting/zombie_riot/store.sp @@ -598,6 +598,7 @@ static const char AmmoNames[][] = "N/A" }; +static Handle AutoSaveTimer; static ArrayList StoreItems; static int NPCOnly[MAXPLAYERS]; static int NPCCash[MAXPLAYERS]; @@ -1044,6 +1045,7 @@ int Store_CycleItems(int client, int slot, bool ChangeWeapon = true) void Store_ConfigSetup() { + delete AutoSaveTimer; Zero(f_ConfirmSellDo); ClearAllTempAttributes(); delete StoreTags; @@ -1094,6 +1096,22 @@ void Store_ConfigSetup() // BuildPath(Path_SM, buffer, sizeof(buffer), CONFIG_CFG, "weapons_usagelog"); // StoreBalanceLog = new KeyValues("UsageLog"); // StoreBalanceLog.ImportFromFile(buffer); + + AutoSaveTimer = CreateTimer(10.0, AutoSaveTime, 1); +} + +static Action AutoSaveTime(Handle timer, int client) +{ + int user = client + 1; + if(user > MaxClients) + user = client; + + AutoSaveTimer = CreateTimer(10.0, AutoSaveTime, user); + + if(IsClientInGame(client) && !IsFakeClient(client)) + Database_SaveGameData(client, DBPrio_Normal); + + return Plugin_Continue; } static void ConfigSetup(int section, KeyValues kv, int hiddenType, bool noKits, bool rogueSell, const char[][] whitelist, int whitecount, const char[][] blacklist, int blackcount) @@ -1972,7 +1990,7 @@ void Store_ClientDisconnect(int client) { Store_WeaponSwitch(client, -1); - Database_SaveGameData(client); + Database_SaveGameData(client, DBPrio_High); CashSpent[client] = 0; CashSpentGivePostSetup[client] = 0; @@ -2596,7 +2614,10 @@ public int Settings_MenuPage(Menu menu, MenuAction action, int client, int choic } case -95: { - StartTutorial(client); + if(Dungeon_Mode()) + ExplainToClientDungeon(client, true); + else + StartTutorial(client); } case -64: //Lower Volume { @@ -2778,9 +2799,11 @@ void Store_DiscountNamedItem(const char[] name, int timed = 0, float discount = } StoreItems.SetArray(i, item); - break; + return; } } + + PrintToChatAll("ERROR: Store_DiscountNamedItem::%s:%d:%f unknown item", name, timed, discount); } void Store_RandomizeNPCStore(int StoreFlags, int addItem = 0, float override = -1.0) @@ -3287,7 +3310,7 @@ static void MenuPage(int client, int section) } } } - else if(CurrentRound < 2 || Rogue_NoDiscount() || Construction_Mode() || Dungeon_Mode() || !Waves_InSetup()) + else if(CurrentRound[Rounds_Default] < 2 || Rogue_NoDiscount() || Construction_Mode() || Dungeon_Mode() || !Waves_InSetup()) { Format(buffer, sizeof(buffer), "%T\n \n%s\n \n%s ", "TF2: Zombie Riot", client, buf, info.Custom_Name); } @@ -3531,7 +3554,7 @@ static void MenuPage(int client, int section) } else if(UsingChoosenTags[client]) { - if(CurrentRound < 2 || Rogue_NoDiscount() || Construction_Mode() || Dungeon_Mode() || !Waves_InSetup()) + if(CurrentRound[Rounds_Default] < 2 || Rogue_NoDiscount() || Construction_Mode() || Dungeon_Mode() || !Waves_InSetup()) { menu.SetTitle("%T\n%T\n%s\n \n ", starterPlayer ? "Starter Mode" : "TF2: Zombie Riot", client, "Cherrypick Weapon", client, buf); } @@ -3540,7 +3563,7 @@ static void MenuPage(int client, int section) menu.SetTitle("%T\n%T\n%s\n%T\n ", starterPlayer ? "Starter Mode" : "TF2: Zombie Riot", client, "Cherrypick Weapon", client, buf, "Store Discount", client); } } - else if(CurrentRound < 2 || Rogue_NoDiscount() || Construction_Mode() || Dungeon_Mode() || !Waves_InSetup()) + else if(CurrentRound[Rounds_Default] < 2 || Rogue_NoDiscount() || Construction_Mode() || Dungeon_Mode() || !Waves_InSetup()) { menu.SetTitle("%T\n \n%s\n \n%s", starterPlayer ? "Starter Mode" : "TF2: Zombie Riot", client, buf, info.Custom_Name); } @@ -3570,7 +3593,7 @@ static void MenuPage(int client, int section) menu.SetTitle("%T\n%T\n%T\n \n%s\n \n ", starterPlayer ? "Starter Mode" : "TF2: Zombie Riot", client, "The World Machine's Items", client,"All Items are 20% off here!", client, buf); } } - else if(CurrentRound < 2 || Rogue_NoDiscount() || Construction_Mode() || Dungeon_Mode() || !Waves_InSetup()) + else if(CurrentRound[Rounds_Default] < 2 || Rogue_NoDiscount() || Construction_Mode() || Dungeon_Mode() || !Waves_InSetup()) { if(UsingChoosenTags[client]) { @@ -5466,7 +5489,7 @@ void Store_ApplyAttribs(int client) float value; char buffer1[12]; - if(!i_ClientHasCustomGearEquipped[client]) + if(i_ClientHasCustomGearEquipped[client] < 2) { static ItemInfo info; char buffer2[32]; @@ -6534,7 +6557,8 @@ int Store_GiveItem(int client, int index, bool &use=false, bool &found=false) Enable_KitOmega(client, entity); Enable_PurgeKit(client, entity); GemCrafter_Enable(client, entity); - + VehicleFullAPC_WeaponEnable(client, entity); + Enable_ExploARWeapon(client, entity); //give all revelant things back WeaponSpawn_Reapply(client, entity, StoreWeapon[entity]); } @@ -6542,14 +6566,14 @@ int Store_GiveItem(int client, int index, bool &use=false, bool &found=false) return entity; } -int Store_GiveSpecificItem(int client, const char[] name) +int Store_GiveSpecificItem(int client, const char[] name, bool UpdateSlots = true, int CompareWeaponArray = -1) { static Item item; int length = StoreItems.Length; for(int i; i= 4 || i_TutorialStep[client] == 0) { @@ -105,7 +107,7 @@ void DoTutorialStep(int client, bool obeycooldown) bool ReturnEnd; CDDisplayHint_LoadoutStore[client] = GetGameTime() + 1.0; char bufferExtra[255]; - if(!b_HasBeenHereSinceStartOfWave[client] && TeutonType[client] != TEUTON_NONE) + if(!WasHereSinceStartOfWave(client) && TeutonType[client] != TEUTON_NONE) { Format(bufferExtra, sizeof(bufferExtra), "%T", "No Attack Info", client); } diff --git a/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_ambulance.sp b/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_ambulance.sp index 54ea5d84a6..c919cbc70c 100644 --- a/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_ambulance.sp +++ b/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_ambulance.sp @@ -36,16 +36,16 @@ methodmap VehicleAmbulance < VehicleGeneric SetEntProp(obj.index, Prop_Send, "m_nSkin", GetURandomInt() % 2); - obj.m_bNoAttack = true; + obj.m_iGunIndex = -1; obj.AddSeat({16.0, 6.0, 12.0}, 0); // Side Seat // Back Seats - obj.AddSeat({-25.0, -60.0, 22.0}, 1); // Left Center - obj.AddSeat({25.0, -30.0, 22.0}, 2); // Right Front - obj.AddSeat({25.0, -88.0, 22.0}, 3); // Right Back - obj.AddSeat({-25.0, -30.0, 22.0}, 4); // Left Front - obj.AddSeat({-25.0, -88.0, 22.0}, 5); // Left Back - obj.AddSeat({25.0, -60.0, 22.0}, 6); // Right Center + obj.AddSeat({-25.0, -60.0, 22.0}, 1, -1); // Left Center + obj.AddSeat({25.0, -30.0, 22.0}, 2, -1); // Right Front + obj.AddSeat({25.0, -88.0, 22.0}, 3, -1); // Right Back + obj.AddSeat({-25.0, -30.0, 22.0}, 4, -1); // Left Front + obj.AddSeat({-25.0, -88.0, 22.0}, 5, -1); // Left Back + obj.AddSeat({25.0, -60.0, 22.0}, 6, -1); // Right Center FuncShowInteractHud[obj.index] = ClotShowInteractHud; func_NPCInteract[obj.index] = ClotInteract; @@ -63,14 +63,9 @@ static bool ClotShowInteractHud(VehicleFullJeep obj, int client) if(obj.m_hDriver == -1) return false; - float ang1[3], ang2[3]; - GetEntPropVector(obj.index, Prop_Data, "m_angRotation", ang1); - GetClientEyeAngles(client, ang2); - - if(fabs(fabs(ang1[1]) - fabs(ang2[1])) > 15.0) + if(!VehicleFullJeep_LookingBehindCar(obj.index, client)) return false; - if(Building_Collect_Cooldown[obj.index][client] > GetGameTime()) { PrintCenterText(client, "%T", "Object Cooldown", client,Building_Collect_Cooldown[obj.index][client] - GetGameTime()); @@ -88,11 +83,7 @@ static bool ClotInteract(int client, int weapon, VehicleFullJeep obj) if(owner == -1) return false; - float ang1[3], ang2[3]; - GetEntPropVector(obj.index, Prop_Data, "m_angRotation", ang1); - GetClientEyeAngles(client, ang2); - - if(fabs(fabs(ang1[1]) - fabs(ang2[1])) > 15.0) + if(!VehicleFullJeep_LookingBehindCar(obj.index, client)) return false; if(Building_Collect_Cooldown[obj.index][client] > GetGameTime()) diff --git a/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_bus.sp b/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_bus.sp index b859ec7914..fe3a26c045 100644 --- a/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_bus.sp +++ b/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_bus.sp @@ -34,7 +34,7 @@ methodmap VehicleBus < VehicleGeneric SetEntProp(obj.index, Prop_Send, "m_nSkin", GetURandomInt() % 2); - obj.m_bNoAttack = true; + obj.m_iGunIndex = -1; // Bottom obj.AddSeat({-44.0, 108.0, 32.0}, 0); // Front Left diff --git a/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_camper.sp b/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_camper.sp index 9a5f5e2b0c..f97cb5d668 100644 --- a/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_camper.sp +++ b/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_camper.sp @@ -32,7 +32,7 @@ methodmap VehicleCamper < VehicleGeneric { VehicleCamper obj = view_as(VehicleGeneric(vecPos, vecAng, VEHICLE_TYPE_CAR_WHEELS, "models/vehicles/camper.mdl", "scripts/vehicles/tf2_camper.txt")); - obj.m_bNoAttack = true; + obj.m_iGunIndex = -1; obj.AddSeat({14.0, 0.0, 26.0}, 0); // Side Seat obj.AddSeat({0.0, -94.0, 118.0}, 1); // Back Roof obj.AddSeat({0.0, 0.0, 130.0}, 2); // Front Roof diff --git a/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_dumptruck.sp b/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_dumptruck.sp index 8770d16e91..cd78fce5e1 100644 --- a/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_dumptruck.sp +++ b/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_dumptruck.sp @@ -49,7 +49,7 @@ methodmap VehicleDumpTruck < VehicleGeneric { VehicleDumpTruck obj = view_as(VehicleGeneric(vecPos, vecAng, VEHICLE_TYPE_CAR_WHEELS, data[0] ? "models/vehicles/dumptruck_empty_v2.mdl" : "models/vehicles/dumptruck.mdl", "scripts/vehicles/tf2_dumptruck.txt")); - obj.m_bNoAttack = true; + obj.m_iGunIndex = -1; obj.AddSeat({18.0, -26.0, 54.0}, 0); // Side Seat if(data[0]) diff --git a/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_fullapc.sp b/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_fullapc.sp new file mode 100644 index 0000000000..64bd31a873 --- /dev/null +++ b/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_fullapc.sp @@ -0,0 +1,150 @@ +#pragma semicolon 1 +#pragma newdecls required + +static int AimPitch; +static int AimYaw; +static int NPCId; + +void VehicleFullAPC_Setup() +{ + NPCData data; + strcopy(data.Name, sizeof(data.Name), "APC"); + strcopy(data.Plugin, sizeof(data.Plugin), "vehicle_fullapc"); + data.Category = Type_Hidden; + data.Func = ClotSummon; + data.Precache = ClotPrecache; + NPCId = NPC_Add(data); +} + +static void ClotPrecache() +{ + PrecacheModel("models/combine_apc.mdl"); + Vehicle_PrecacheSounds(); +} + +static any ClotSummon(int client, float vecPos[3], float vecAng[3]) +{ + return VehicleFullAPC(vecPos, vecAng); +} + +methodmap VehicleFullAPC < VehicleGeneric +{ + public VehicleFullAPC(const float vecPos[3], const float vecAng[3]) + { + VehicleFullAPC obj = view_as(VehicleGeneric(vecPos, vecAng, VEHICLE_TYPE_CAR_WHEELS, "models/combine_apc.mdl", "scripts/vehicles/apc.txt")); + + obj.SetDriverOffset({0.0, -10.0, 40.0}); + + obj.m_iGunIndex = Store_GetItemIndex("APC Turret"); + obj.AddSeat({0.0, -60.0, 80.0}, 0, Store_GetItemIndex("APC Rockets")); + + func_NPCThink[obj.index] = ClotThink; + + AimPitch = obj.LookupPoseParameter("vehicle_weapon_pitch"); + AimYaw = obj.LookupPoseParameter("vehicle_weapon_yaw"); + + return obj; + } +} + +static void ClotThink(VehicleGeneric obj) +{ + int slot = -1; + int client = Vehicle_Driver(obj.index, slot); + if(client > 0 && client <= MaxClients && slot == -1) + { + float pos[3], ang[3], goal[3]; + GetClientEyePosition(client, pos); + GetClientEyeAngles(client, ang); + + Handle trace = TR_TraceRayFilterEx(pos, ang, MASK_SOLID, RayType_Infinite, Trace_APCAim, obj.index); + TR_GetEndPosition(goal, trace); + delete trace; + + obj.GetAttachment("gun_base", pos, ang); + //GetEntPropVector(obj.index, Prop_Data, "m_angRotation", ang); + + MakeVectorFromPoints(goal, pos, pos); + GetVectorAngles(pos, pos); + + SubtractVectors(pos, ang, ang); + + ang[0] = fixAngle(-ang[0]); + ang[1] = fixAngle(ang[1] + 180.0); + + if(AimPitch >= 0) + obj.SetPoseParameter(AimPitch, ang[0]); + + if(AimYaw >= 0) + obj.SetPoseParameter(AimYaw, ang[1]); + } +} + +void VehicleFullAPC_WeaponEnable(int client, int weapon) +{ + int slot = 1; + int vehicle = Vehicle_Driver(client, slot); + if(vehicle != -1 && i_NpcInternalId[vehicle] == NPCId) + { + //Attributes_SetMulti(weapon, 2, float(Waves_GetRoundScale() + 1) / 80.0); + + switch(slot) + { + case -1: // Driver + { + SetEntityRenderMode(weapon, RENDER_NONE); + SetEntProp(client, Prop_Send, "m_bDrawViewmodel", false); + } + default: // Passenger + { + + } + } + } +} + +public void VehicleFullAPC_WeaponTurret_M1(int client, int weapon, bool crit, int slot) +{ + int vehicle = Vehicle_Driver(client); + if(vehicle != -1) + { + VehicleGeneric obj = view_as(vehicle); + + float pos[3], ang[3], goal[3]; + GetClientEyePosition(client, pos); + GetClientEyeAngles(client, ang); + ang[0] += GetRandomFloat(-0.5, 0.5); + ang[1] += GetRandomFloat(-0.5, 0.5); + + Handle trace = TR_TraceRayFilterEx(pos, ang, MASK_SOLID, RayType_Infinite, Trace_APCAim, obj.index); + TR_GetEndPosition(goal, trace); + + if(TR_GetFraction(trace) < 1.0) + { + int target = TR_GetEntityIndex(trace); + if(target < 1 || target > MaxClients) + { + TR_GetPlaneNormal(trace, ang); + GetVectorAngles(ang, ang); + + static char class[12]; + GetEntityClassname(target, class, sizeof(class)); + if(!b_ThisWasAnNpc[target] && StrContains(class, "obj_")) //if its the world, then do this. + { + CreateParticle("impact_concrete", goal, ang); + } + } + } + + delete trace; + + obj.GetAttachment("muzzle", pos, ang); + + ShootLaser(obj.index, "bullet_tracer01_red", pos, goal, false); + } +} + +static bool Trace_APCAim(int entity, int mask, any data) +{ + return entity != data && (!entity || entity > MaxClients); +} \ No newline at end of file diff --git a/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_fulljeep.sp b/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_fulljeep.sp index d67ba9d1f2..cabe66d023 100644 --- a/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_fulljeep.sp +++ b/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_fulljeep.sp @@ -4,7 +4,7 @@ void VehicleFullJeep_Setup() { NPCData data; - strcopy(data.Name, sizeof(data.Name), "ATV"); + strcopy(data.Name, sizeof(data.Name), "Scout Car"); strcopy(data.Plugin, sizeof(data.Plugin), "vehicle_fulljeep"); data.Category = Type_Hidden; data.Func = ClotSummon; @@ -29,24 +29,58 @@ methodmap VehicleFullJeep < VehicleGeneric { VehicleFullJeep obj = view_as(VehicleGeneric(vecPos, vecAng, VEHICLE_TYPE_CAR_WHEELS, "models/buggy.mdl", "scripts/vehicles/jeep_test.txt")); - obj.m_bNoAttack = true; + obj.m_iGunIndex = -1; obj.AddSeat({22.0, -42.0, 12.0}, 0); obj.AddSeat({2.0, -90.0, 34.0}, 1); FuncShowInteractHud[obj.index] = VehicleFullJeep_ClotShowInteractHud; func_NPCInteract[obj.index] = VehicleFullJeep_ClotInteract; + func_NPCThink[obj.index] = VehicleFullJeep_ClotThink; return obj; } } -bool VehicleFullJeep_ClotShowInteractHud(VehicleFullJeep obj, int client) +bool VehicleFullJeep_LookingBehindCar(int entity, int client) { - float ang1[3], ang2[3]; - GetEntPropVector(obj.index, Prop_Data, "m_angRotation", ang1); - GetClientEyeAngles(client, ang2); + float pos[3]; + GetEntPropVector(entity, Prop_Data, "m_vecOrigin", pos); + + float ang[3], vec1[3], vec2[3]; + GetEntPropVector(entity, Prop_Data, "m_angRotation", ang); + ang[1] += 90.0; - if(fabs(fabs(ang1[1]) - fabs(ang2[1])) > 15.0) + // Shift position to back of car + GetAngleVectors(ang, ang, NULL_VECTOR, vec2); + vec1 = ang; + ScaleVector(vec1, -93.0); + ScaleVector(vec2, 32.0); + + AddVectors(pos, vec1, vec1); + AddVectors(vec1, vec2, vec1); + + // Vector of positions + GetClientEyePosition(client, pos); + SubtractVectors(pos, vec1, pos); + NormalizeVector(pos, pos); + + // Vector of where player is looking + GetClientEyeAngles(client, vec1); + GetAngleVectors(vec1, vec1, NULL_VECTOR, NULL_VECTOR); + NormalizeVector(vec1, vec1); + + // Looking at the ammo box + if(GetVectorDotProduct(pos, vec1) > -0.9) + return false; + + // Looking from the back of the car + NormalizeVector(ang, ang); + return GetVectorDotProduct(ang, vec1) > 0.2; +} + +bool VehicleFullJeep_ClotShowInteractHud(VehicleFullJeep obj, int client) +{ + if(!VehicleFullJeep_LookingBehindCar(obj.index, client)) return false; SetGlobalTransTarget(client); @@ -66,16 +100,15 @@ bool VehicleFullJeep_ClotShowInteractHud(VehicleFullJeep obj, int client) bool VehicleFullJeep_ClotInteract(int client, int weapon, VehicleFullJeep obj) { - float ang1[3], ang2[3]; - GetEntPropVector(obj.index, Prop_Data, "m_angRotation", ang1); - GetClientEyeAngles(client, ang2); - - if(fabs(fabs(ang1[1]) - fabs(ang2[1])) > 15.0) + if(!VehicleFullJeep_LookingBehindCar(obj.index, client)) return false; if(Building_Collect_Cooldown[obj.index][client] > GetGameTime()) return true; + if((Ammo_Count_Ready - Ammo_Count_Used[client]) < 1) + return true; + int UsedBoxLogic = AmmoboxUsed(client, obj.index); if(UsedBoxLogic >= 1) { @@ -85,12 +118,33 @@ bool VehicleFullJeep_ClotInteract(int client, int weapon, VehicleFullJeep obj) if(UsedBoxLogic >= 2) { - Building_GiveRewardsUse(client, owner, 10, true, 0.35, true); + Building_GiveRewardsUse(client, owner, 10, true, 0.5, true); Barracks_TryRegenIfBuilding(client); } - - Building_GiveRewardsUse(client, owner, 10, true, 0.35, true); + Building_GiveRewardsUse(client, owner, 10, true, 0.5, true); Barracks_TryRegenIfBuilding(client); } + obj.m_flAttackHappens = GetGameTime(obj.index) + 999999.4; return true; } + +void VehicleFullJeep_ClotThink(VehicleFullJeep obj) +{ + if(obj.m_flAttackHappens) + { + float gameTime = GetGameTime(obj.index); + + if(obj.m_flAttackHappens > 999999.9) + { + obj.SetActivity("ammo_open", true); + //obj.SetPlaybackRate(0.5); + obj.m_flAttackHappens = gameTime + 0.6; + } + else if(obj.m_flAttackHappens < gameTime) + { + obj.SetActivity("ammo_close", true); + //obj.SetPlaybackRate(0.5); + obj.m_flAttackHappens = 0.0; + } + } +} diff --git a/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_landrover.sp b/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_landrover.sp index 102c4df43e..9f64fa508d 100644 --- a/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_landrover.sp +++ b/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_landrover.sp @@ -32,10 +32,10 @@ methodmap VehicleLandrover < VehicleGeneric { VehicleLandrover obj = view_as(VehicleGeneric(vecPos, vecAng, VEHICLE_TYPE_CAR_WHEELS, "models/vehicles/landrover.mdl", "scripts/vehicles/tf2_landrover.txt")); - obj.m_bNoAttack = true; + obj.m_iGunIndex = -1; obj.AddSeat({18.0, -14.0, 34.0}, 0); // Side Seat - obj.AddSeat({-22.0, -68.0, 28.0}, 1); // Back Left - obj.AddSeat({22.0, -68.0, 28.0}, 2); // Back Right + obj.AddSeat({-22.0, -68.0, 28.0}, 1, -1); // Back Left + obj.AddSeat({22.0, -68.0, 28.0}, 2, -1); // Back Right return obj; } diff --git a/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_pickup.sp b/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_pickup.sp index cfab0cc079..1c1c00fe9b 100644 --- a/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_pickup.sp +++ b/addons/sourcemod/scripting/zombie_riot/vehicles/vehicle_pickup.sp @@ -34,7 +34,7 @@ methodmap VehiclePickup < VehicleGeneric SetEntProp(obj.index, Prop_Send, "m_nSkin", GetURandomInt() % 2); - obj.m_bNoAttack = true; + obj.m_iGunIndex = -1; obj.AddSeat({20.0, -96.0, 40.0}, 0); // Back Right obj.AddSeat({-20.0, -44.0, 40.0}, 1);// Front Left obj.AddSeat({20.0, -44.0, 40.0}, 2); // Back Left diff --git a/addons/sourcemod/scripting/zombie_riot/waves.sp b/addons/sourcemod/scripting/zombie_riot/waves.sp index 5a6616f432..a2ded8557c 100644 --- a/addons/sourcemod/scripting/zombie_riot/waves.sp +++ b/addons/sourcemod/scripting/zombie_riot/waves.sp @@ -17,7 +17,7 @@ enum struct Enemy int Team; int Index; float Credits; - char Data[64]; + char Data[128]; float ExtraMeleeRes; float ExtraRangedRes; float ExtraSpeed; @@ -68,6 +68,7 @@ enum struct Round MusicEnum music_round_1; MusicEnum music_round_2; MusicEnum music_setup; + char GiveNamedArtifact[255]; int MusicOutroDuration; char music_round_outro[255]; bool music_custom_outro; @@ -101,13 +102,25 @@ enum struct Vote bool Locked; } -static ArrayList Enemies[3]; -static ArrayList Rounds; + +enum +{ + Rounds_Default = 0, + Rounds_Spawner = 1, //just as a test + + + Rounds_MAX = 64 +} + static ArrayList Voting; static ArrayList VotingMods; static bool CanReVote; static ArrayList MiniBosses; static float Cooldown; +void Waves_ApplyCooldown(float fl) +{ + Cooldown = fl; +} static bool InSetup; static int FakeMaxWaves; static bool NoBarneySpawn; @@ -119,7 +132,7 @@ static Function ModFuncAlly = INVALID_FUNCTION; static Function ModFuncEnemy = INVALID_FUNCTION; static Function ModFuncWeapon = INVALID_FUNCTION; -static ConVar CvarSkyName; +ConVar CvarSkyName; static char SkyNameRestore[64]; static StringMap g_AllocPooledStringCache; @@ -185,11 +198,12 @@ void Waves_PluginStart() RegAdminCmd("zr_setwave", Waves_SetWaveCmd, ADMFLAG_CHEATS); RegAdminCmd("zr_panzer", Waves_ForcePanzer, ADMFLAG_CHEATS); RegAdminCmd("zr_CurrentEnemyAliveLimits", NpcEnemyAliveLimit, ADMFLAG_CHEATS); + RegAdminCmd("zr_skipvote", Waves_SkipVote, ADMFLAG_CHEATS); } bool Waves_InFreeplay() { - return (!Rogue_Mode() && !Construction_Mode() && !Dungeon_Mode() && Rounds && CurrentRound >= Rounds.Length); + return (!Rogue_Mode() && !Construction_Mode() && !Dungeon_Mode() && Rounds[Rounds_Default] && CurrentRound[Rounds_Default] >= Rounds[Rounds_Default].Length); } bool Waves_InSetup() @@ -208,7 +222,10 @@ bool Waves_InSetup() void Waves_MapStart() { - delete Rounds; + for(int DeleteLoop ; DeleteLoop < sizeof(Rounds); DeleteLoop++) + { + delete Rounds[DeleteLoop]; + } delete g_AllocPooledStringCache; SkyNameRestore[0] = 0; FakeMaxWaves = 0; @@ -268,6 +285,20 @@ public Action Waves_ForcePanzer(int client, int args) NPC_SpawnNext(true, true, index); //This will force spawn a panzer. return Plugin_Handled; } +public Action Waves_SkipVote(int client, int args) +{ + //carefull as it might break voting, its ONLY for debug + if(Rogue_VoteActive()) + { + VoteEndTime = 0.0; + CreateTimer(0.1, Rogue_EndVote, _, TIMER_FLAG_NO_MAPCHANGE); + Rogue_SetProgressTime(0.0, false, true); + return Plugin_Handled; + } + MostRecentVoteCancel++; + CreateTimer(0.1, Waves_EndVote, MostRecentVoteCancel, TIMER_FLAG_NO_MAPCHANGE); + return Plugin_Handled; +} public Action Waves_SetWaveCmd(int client, int args) { @@ -275,9 +306,9 @@ public Action Waves_SetWaveCmd(int client, int args) char buffer[12]; GetCmdArgString(buffer, sizeof(buffer)); - CurrentRound = StringToInt(buffer); - RelayCurrentRound = CurrentRound; - CurrentWave = -1; + CurrentRound[Rounds_Default] = StringToInt(buffer); + RelayCurrentRound = CurrentRound[Rounds_Default]; + CurrentWave[Rounds_Default] = -1; Waves_Progress(); NPC_CreateByName("npc_invisible_trigger", -1, {0.0,0.0,0.0}, {0.0,0.0,0.0}, TFTeam_Stalkers); return Plugin_Handled; @@ -937,9 +968,9 @@ void Waves_SetupVote(KeyValues map, bool modifierOnly = false) if(limit > 0) { - for(int length = Voting.Length; length > limit; length--) + while (Voting.Length > limit) { - Voting.Erase(MapSeed % length); + Voting.Erase(GetURandomInt() % Voting.Length); } if(!autoSelect && !FileNetwork_Enabled()) @@ -1268,113 +1299,134 @@ void Waves_CacheWaves(KeyValues kv, bool npcs) music.Clear(); } -void Waves_SetupWaves(KeyValues kv, bool start) +void WavesDeleteSet(int ArrayDo = Rounds_Default) { Round round; - if(Rounds) + Waves_ClearWaves(ArrayDo); + if(Rounds[ArrayDo]) { - int length = Rounds.Length; + int length = Rounds[ArrayDo].Length; for(int i; i < length; i++) { - Rounds.GetArray(i, round); - round.music_round_1.Clear(); - round.music_round_2.Clear(); + Rounds[ArrayDo].GetArray(i, round); delete round.Waves; } - delete Rounds; + delete Rounds[ArrayDo]; } +} +void Waves_SetupWaves(KeyValues kv, bool start, int ArrayDo = Rounds_Default) +{ + Round round; + if(Rounds[ArrayDo]) + { + int length = Rounds[ArrayDo].Length; + for(int i; i < length; i++) + { + Rounds[ArrayDo].GetArray(i, round); + if(ArrayDo == Rounds_Default) + { + round.music_round_1.Clear(); + round.music_round_2.Clear(); + } + delete round.Waves; + } + delete Rounds[ArrayDo]; + } + DelayContinuneWave[ArrayDo] = 0.0; - Rounds = new ArrayList(sizeof(Round)); - - CurrentRound = 0; - CurrentWave = -1; - RelayCurrentRound = 0; - - Waves_ClearWaves(); - Waves_ResetCashGiveWaveEnd(); + Rounds[ArrayDo] = new ArrayList(sizeof(Round)); char buffer[128], plugin[64]; - - f_ExtraDropChanceRarity = kv.GetFloat("gift_drop_chance_multiplier", 0.5); - i_WaveHasFreeplay = kv.GetNum("do_freeplay", 0); - kv.GetString("complete_item", buffer, sizeof(buffer)); - WaveGiftItem = buffer[0] ? Items_NameToId(buffer) : -1; - bool autoNPCCash = view_as(kv.GetNum("auto_raid_cash")); - bool defaultCash = view_as(kv.GetNum("auto_wave_cash")); - FakeMaxWaves = kv.GetNum("fakemaxwaves"); - NoBarneySpawn = view_as(kv.GetNum("no_barney", 0)); - kv.GetString("relay_send_start", buffer, sizeof(buffer)); - if(buffer[0]) + bool autoNPCCash = false; + bool defaultCash = false; + CurrentRound[ArrayDo] = 0; + CurrentWave[ArrayDo] = -1; + if(ArrayDo == Rounds_Default) { - ExcuteRelay(buffer); - } + RelayCurrentRound = 0; + Waves_ClearWaves(ArrayDo); + Waves_ResetCashGiveWaveEnd(); - if(NoBarneySpawn) - { - //delete any rebels that exist to be sure. - int INPC = 0; - int a; - while((INPC = FindEntityByNPC(a)) != -1) + f_ExtraDropChanceRarity = kv.GetFloat("gift_drop_chance_multiplier", 0.5); + i_WaveHasFreeplay = kv.GetNum("do_freeplay", 0); + kv.GetString("complete_item", buffer, sizeof(buffer)); + WaveGiftItem = buffer[0] ? Items_NameToId(buffer) : -1; + autoNPCCash = view_as(kv.GetNum("auto_raid_cash")); + defaultCash = view_as(kv.GetNum("auto_wave_cash")); + FakeMaxWaves = kv.GetNum("fakemaxwaves"); + NoBarneySpawn = view_as(kv.GetNum("no_barney", 0)); + kv.GetString("relay_send_start", buffer, sizeof(buffer)); + if(buffer[0]) + { + ExcuteRelay(buffer); + } + if(NoBarneySpawn) { - if(IsValidEntity(INPC)) + //delete any rebels that exist to be sure. + int INPC = 0; + int a; + while((INPC = FindEntityByNPC(a)) != -1) { - if(INPC != 0 && Citizen_IsIt(INPC)) + if(IsValidEntity(INPC)) { - b_DissapearOnDeath[INPC] = true; - b_DoGibThisNpc[INPC] = true; - SmiteNpcToDeath(INPC); - SmiteNpcToDeath(INPC); - SmiteNpcToDeath(INPC); - SmiteNpcToDeath(INPC); + if(INPC != 0 && Citizen_IsIt(INPC)) + { + b_DissapearOnDeath[INPC] = true; + b_DoGibThisNpc[INPC] = true; + SmiteNpcToDeath(INPC); + SmiteNpcToDeath(INPC); + SmiteNpcToDeath(INPC); + SmiteNpcToDeath(INPC); + } } } + //Delete any existing rebels to be sure. } - //Delete any existing rebels to be sure. - } - ResourceRegenMulti = kv.GetFloat("resourceregen", 1.0); - Barracks_InstaResearchEverything = view_as(kv.GetNum("full_research")); - StartCash = kv.GetNum("cash", StartCash); - OverrideScalingManually = kv.GetFloat("miniboss_scaling", 0.0); - Waves_TrySpawnBarney(); - - int objective = GetObjectiveResource(); - if(objective != -1) - SetEntProp(objective, Prop_Send, "m_iChallengeIndex", kv.GetNum("mvmdiff", -1)); - - kv.GetString("author_format", buffer, sizeof(buffer)); - if(buffer[0]) - CPrintToChatAll("%t", "Format By", buffer); - - kv.GetString("author_npcs", buffer, sizeof(buffer)); - if(buffer[0]) - CPrintToChatAll("%t", "NPCs By", buffer); - - kv.GetString("author_raid", buffer, sizeof(buffer)); - if(buffer[0]) - CPrintToChatAll("%t", "Raidboss By", buffer); - - kv.GetString("difficulty", buffer, sizeof(buffer)); - if(buffer[0]) - Waves_SetDifficultyName(buffer); + ResourceRegenMulti = kv.GetFloat("resourceregen", 1.0); + Barracks_InstaResearchEverything = view_as(kv.GetNum("full_research")); + StartCash = kv.GetNum("cash", StartCash); + OverrideScalingManually = kv.GetFloat("miniboss_scaling", 0.0); + Waves_TrySpawnBarney(); + int objective = GetObjectiveResource(); + if(objective != -1) + SetEntProp(objective, Prop_Send, "m_iChallengeIndex", kv.GetNum("mvmdiff", -1)); - round.music_setup.SetupKv("music_setup", kv); - - if(round.music_setup.Valid()) - { - round.music_setup.CopyTo(MusicSetup1); - for(int client=1; client<=MaxClients; client++) + kv.GetString("author_format", buffer, sizeof(buffer)); + if(buffer[0]) + CPrintToChatAll("%t", "Format By", buffer); + + kv.GetString("author_npcs", buffer, sizeof(buffer)); + if(buffer[0]) + CPrintToChatAll("%t", "NPCs By", buffer); + + kv.GetString("author_raid", buffer, sizeof(buffer)); + if(buffer[0]) + CPrintToChatAll("%t", "Raidboss By", buffer); + + kv.GetString("difficulty", buffer, sizeof(buffer)); + if(buffer[0]) + Waves_SetDifficultyName(buffer); + + round.music_setup.SetupKv("music_setup", kv); + + if(round.music_setup.Valid()) { - if(IsClientInGame(client)) + round.music_setup.CopyTo(MusicSetup1); + for(int client=1; client<=MaxClients; client++) { - Music_Stop_All(client); //This is actually more expensive then i thought. - SetMusicTimer(client, GetTime() + 5); + if(IsClientInGame(client)) + { + Music_Stop_All(client); //This is actually more expensive then i thought. + SetMusicTimer(client, GetTime() + 5); + } } } + + MusicLastmann.SetupKv("music_lastman", kv); + MusicWin.SetupKv("music_win", kv); + MusicLoss.SetupKv("music_loss", kv); + } - - MusicLastmann.SetupKv("music_lastman", kv); - MusicWin.SetupKv("music_win", kv); - MusicLoss.SetupKv("music_loss", kv); int waves; Enemy enemy; @@ -1399,6 +1451,8 @@ void Waves_SetupWaves(KeyValues kv, bool start) round.music_round_1.SetupKv("music_1", kv); round.music_round_2.SetupKv("music_2", kv); + + kv.GetString("give_rogue_artifact", round.GiveNamedArtifact, sizeof(round.GiveNamedArtifact)); kv.GetString("music_track_outro", round.music_round_outro, sizeof(round.music_round_outro)); round.MusicOutroDuration = kv.GetNum("music_outro_duration"); @@ -1542,108 +1596,111 @@ void Waves_SetupWaves(KeyValues kv, bool start) } } - Rounds.PushArray(round); + Rounds[ArrayDo].PushArray(round); waves++; } while(kv.GotoNextKey()); - - waves = Rounds.Length; - if(waves > 58 || waves < 29) + + if(ArrayDo == Rounds_Default) { - if(waves > 1) //incase some wavetype has only 1 waves - waves--; //this makes it scale cleanly on fastmode. since Rounds.Length gets the wave amount PLUS 1. so 40 waves is 41, 60 is 61, etc. - //if we are above 40 waves, we dont change it from 1.0, i.e. it cant go lower! - MinibossScalingHandle = (40.0 / float(waves)); - if(MinibossScalingHandle <= 1.0) + waves = Rounds[ArrayDo].Length; + if(waves > 58 || waves < 29) + { + if(waves > 1) //incase some wavetype has only 1 waves + waves--; //this makes it scale cleanly on fastmode. since Rounds.Length gets the wave amount PLUS 1. so 40 waves is 41, 60 is 61, etc. + //if we are above 40 waves, we dont change it from 1.0, i.e. it cant go lower! + MinibossScalingHandle = (40.0 / float(waves)); + if(MinibossScalingHandle <= 1.0) + MinibossScalingHandle = 1.0; + } + else + { MinibossScalingHandle = 1.0; - } - else - { - MinibossScalingHandle = 1.0; - } + } - if(OverrideScalingManually != 0.0) - MinibossScalingHandle = OverrideScalingManually; + if(OverrideScalingManually != 0.0) + MinibossScalingHandle = OverrideScalingManually; - if(start) - { - for(int client=1; client<=MaxClients; client++) + if(start) { - if(IsClientInGame(client) && GetClientTeam(client)>1) + for(int client=1; client<=MaxClients; client++) { - Waves_RoundStart(); - break; + if(IsClientInGame(client) && GetClientTeam(client)>1) + { + Waves_RoundStart(); + break; + } } } - } - else - { - bool RoundHadCustomMusic = BGMusicSpecial1.Valid(); - - if(MusicString1.Valid()) - RoundHadCustomMusic = true; - - if(MusicString2.Valid()) - RoundHadCustomMusic = true; + else + { + bool RoundHadCustomMusic = BGMusicSpecial1.Valid(); + + if(MusicString1.Valid()) + RoundHadCustomMusic = true; + + if(MusicString2.Valid()) + RoundHadCustomMusic = true; - if(RaidMusicSpecial1.Valid()) - RoundHadCustomMusic = true; + if(RaidMusicSpecial1.Valid()) + RoundHadCustomMusic = true; - Rounds.GetArray(0, round); + Rounds[ArrayDo].GetArray(0, round); - if(RoundHadCustomMusic) //only do it when there was actually custom music previously - { - bool ReplaceMusic = false; - //there was music the previous round, but there is none now. - if(!round.music_round_1.Valid() && MusicString1.Valid()) - { - ReplaceMusic = true; - } - //they are different, cancel out. - if(round.music_round_1.Valid()) - { - if(!StrEqual(MusicString1.Path, round.music_round_1.Path)) + if(RoundHadCustomMusic) //only do it when there was actually custom music previously + { + bool ReplaceMusic = false; + //there was music the previous round, but there is none now. + if(!round.music_round_1.Valid() && MusicString1.Valid()) { ReplaceMusic = true; } - } - if(!round.music_round_2.Valid() && MusicString2.Valid()) - { - ReplaceMusic = true; - } - //they are different, cancel out. - if(round.music_round_2.Valid()) - { - if(!StrEqual(MusicString2.Path, round.music_round_2.Path)) + //they are different, cancel out. + if(round.music_round_1.Valid()) + { + if(!StrEqual(MusicString1.Path, round.music_round_1.Path)) + { + ReplaceMusic = true; + } + } + if(!round.music_round_2.Valid() && MusicString2.Valid()) { ReplaceMusic = true; } - } - - //if it had raid music, replace anyways! - if(RaidMusicSpecial1.Valid()) - ReplaceMusic = true; - - if(ReplaceMusic) - { - for(int client=1; client<=MaxClients; client++) + //they are different, cancel out. + if(round.music_round_2.Valid()) { - if(IsClientInGame(client)) + if(!StrEqual(MusicString2.Path, round.music_round_2.Path)) { - SetMusicTimer(client, GetTime() + RoundToNearest(round.Setup) + 2); //This is here beacuse of raid music. - Music_Stop_All(client); + ReplaceMusic = true; } - } + } + + //if it had raid music, replace anyways! + if(RaidMusicSpecial1.Valid()) + ReplaceMusic = true; + + if(ReplaceMusic) + { + for(int client=1; client<=MaxClients; client++) + { + if(IsClientInGame(client)) + { + SetMusicTimer(client, GetTime() + RoundToNearest(round.Setup) + 2); //This is here beacuse of raid music. + Music_Stop_All(client); + } + } + } } - } - //This should nullfy anyways if nothings in it - RemoveAllCustomMusic(); + //This should nullfy anyways if nothings in it + RemoveAllCustomMusic(); + + round.music_round_1.CopyTo(MusicString1); + round.music_round_2.CopyTo(MusicString2); + } - round.music_round_1.CopyTo(MusicString1); - round.music_round_2.CopyTo(MusicString2); + Waves_UpdateMvMStats(); } - - Waves_UpdateMvMStats(); DoGlobalMultiScaling(); } @@ -1698,7 +1755,8 @@ void Waves_RoundStart(bool event = false) time = 1.0; VoteEndTime = GetGameTime() + time; - CreateTimer(time, Waves_EndVote, _, TIMER_FLAG_NO_MAPCHANGE); + MostRecentVoteCancel++; + CreateTimer(time, Waves_EndVote, MostRecentVoteCancel, TIMER_FLAG_NO_MAPCHANGE); if(wait < time) wait = time; @@ -1715,7 +1773,8 @@ void Waves_RoundStart(bool event = false) if(FirstMapRound) { FirstMapRound = false; - CreateTimer(zr_waitingtime.FloatValue, Waves_EndVote, _, TIMER_FLAG_NO_MAPCHANGE); + MostRecentVoteCancel++; + CreateTimer(zr_waitingtime.FloatValue, Waves_EndVote, MostRecentVoteCancel, TIMER_FLAG_NO_MAPCHANGE); Waves_SetReadyStatus(2); //Stop music. } @@ -1763,16 +1822,16 @@ void Waves_RoundStart(bool event = false) void Waves_RoundEnd() { - Cooldown = 0.0; + Cooldown = GetGameTime(); InSetup = true; // InFreeplay = false; - CurrentRound = 0; + CurrentRound[Rounds_Default] = 0; RelayCurrentRound = 0; - CurrentWave = -1; + CurrentWave[Rounds_Default] = -1; Medival_Difficulty_Level = 0.0; //make sure to set it to 0 othrerwise waves will become impossible if(Rogue_Mode() || Construction_Mode() || Dungeon_Mode()) - delete Rounds; + delete Rounds[Rounds_Default]; } public Action Waves_RoundStartTimer(Handle timer) @@ -1805,8 +1864,11 @@ public Action Waves_AllowVoting(Handle timer) return Plugin_Continue; } -public Action Waves_EndVote(Handle timer, float time) +public Action Waves_EndVote(Handle timer, int WhatWasMyCancel) { + if(WhatWasMyCancel != MostRecentVoteCancel) + return Plugin_Continue; + ArrayList list = Voting ? Voting : VotingMods; if(list) { @@ -1869,7 +1931,8 @@ public Action Waves_EndVote(Handle timer, float time) Zero(VotedFor); CanReVote = false; VoteEndTime = GetGameTime() + 30.0; - CreateTimer(30.0, Waves_EndVote, _, TIMER_FLAG_NO_MAPCHANGE); + MostRecentVoteCancel++; + CreateTimer(30.0, Waves_EndVote, MostRecentVoteCancel, TIMER_FLAG_NO_MAPCHANGE); PrintHintTextToAll("Vote for the top %d options!", list.Length); SPrintToChatAll("Vote for the top %d options!", list.Length); Waves_SetReadyStatus(2); @@ -1949,7 +2012,8 @@ public Action Waves_EndVote(Handle timer, float time) Zero(VotedFor); VoteEndTime = GetGameTime() + duration; CreateTimer(1.0, Waves_VoteDisplayTimer, _, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT); - CreateTimer(duration, Waves_EndVote, _, TIMER_FLAG_NO_MAPCHANGE); + MostRecentVoteCancel++; + CreateTimer(duration, Waves_EndVote, MostRecentVoteCancel, TIMER_FLAG_NO_MAPCHANGE); PrintHintTextToAll("Vote for the wave modifier!"); SPrintToChatAll("Vote for the wave modifier!"); @@ -2033,53 +2097,65 @@ public Action Waves_EndVote(Handle timer, float time) return Plugin_Continue; } -void Waves_ClearWaves() +void Waves_ClearWaves(int WaveWhich = Rounds_Default) { - delete Enemies[0]; - delete Enemies[1]; - delete Enemies[2]; + delete Enemies[WaveWhich][0]; + delete Enemies[WaveWhich][1]; + delete Enemies[WaveWhich][2]; } -void Waves_Progress(bool donotAdvanceRound = false) +bool Waves_Progress(bool donotAdvanceRound = false, + int WaveWhich = Rounds_Default, bool ForceAdvance = false) { /*PrintCenterTextAll("Waves_Progress %d | %d | %d | %d | %d", InSetup ? 0 : 1, Rounds ? 1 : 0, CvarNoRoundStart.BoolValue ? 0 : 1, GameRules_GetRoundState() == RoundState_BetweenRounds ? 0 : 1, Cooldown > GetGameTime() ? 0 : 1);*/ - - if(InSetup || !Rounds || CvarNoRoundStart.BoolValue || GameRules_GetRoundState() == RoundState_BetweenRounds || Cooldown > GetGameTime() || BetWar_Mode()) - return; - Cooldown = GetGameTime(); - ProgressTimerEndAt = 0.0; - delete WaveTimer; + if(!ForceAdvance) + { + if(WaveWhich == Rounds_Default) + if(InSetup || CvarNoRoundStart.BoolValue || GameRules_GetRoundState() == RoundState_BetweenRounds || Cooldown > GetGameTime() || BetWar_Mode()) + return false; + } + if(!Rounds[WaveWhich]) + return false; + + if(WaveWhich == Rounds_Default) + { + Cooldown = GetGameTime(); + ProgressTimerEndAt = 0.0; + delete WaveTimer; + } Round round; Wave wave; - int length = Rounds.Length-1; + int length = Rounds[WaveWhich].Length-1; bool panzer_spawn = false; bool panzer_sound = false; bool subgame = (Rogue_Mode() || Construction_Mode() || Dungeon_Mode()); static int panzer_chance; bool GiveAmmoSupplies = !Dungeon_Mode(); - if(CurrentRound < length) + if(CurrentRound[WaveWhich] < length || ForceAdvance) { - Rounds.GetArray(CurrentRound, round); - if(++CurrentWave < round.Waves.Length) + Rounds[WaveWhich].GetArray(CurrentRound[WaveWhich], round); + if(++CurrentWave[WaveWhich] < round.Waves.Length && !ForceAdvance) { - f_FreeplayDamageExtra = 1.0; - round.Waves.GetArray(CurrentWave, wave); + if(WaveWhich == Rounds_Default) + f_FreeplayDamageExtra = 1.0; + + round.Waves.GetArray(CurrentWave[WaveWhich], wave); - if(!CurrentWave) + if(!CurrentWave[WaveWhich] && WaveWhich == Rounds_Default) { Rogue_TriggerFunction(Artifact::FuncWaveStart); if(Classic_Mode()) Classic_NewRoundStart(round.Cash); } - + if(wave.RelayName[0]) ExcuteRelay(wave.RelayName, wave.RelayFire); @@ -2088,48 +2164,51 @@ void Waves_Progress(bool donotAdvanceRound = false) int Is_a_boss = wave.EnemyData.Is_Boss; bool ScaleWithHpMore = wave.Count == 0; - float WaitingTimeGive = wave.EnemyData.WaitingTimeGive; - if(!LastMann && WaitingTimeGive > 0.0) - { - SPrintToChatAll("준비 시간 %.1f 초 드립니다.",WaitingTimeGive); - GiveProgressDelay(WaitingTimeGive); - f_DelaySpawnsForVariousReasons = GetGameTime() + WaitingTimeGive; - SpawnTimer(WaitingTimeGive); - } - - if(Is_a_boss >= 2) + if(WaveWhich == Rounds_Default) { - if(Is_a_boss == 2) + float WaitingTimeGive = wave.EnemyData.WaitingTimeGive; + if(!LastMann && WaitingTimeGive > 0.0) { - if(LastMann && !b_IsAloneOnServer) - { - SPrintToChatAll("레이드 보스 등장 전까지 45 초 남았습니다... 준비하십시오"); - GiveProgressDelay(45.0); - f_DelaySpawnsForVariousReasons = GetGameTime() + 45.0; - SpawnTimer(45.0); - } - else if(WaitingTimeGive <= 0.0) + SPrintToChatAll("준비 시간으로 %.1f초 드립니다.",WaitingTimeGive); + GiveProgressDelay(WaitingTimeGive); + f_DelaySpawnsForVariousReasons = GetGameTime() + WaitingTimeGive; + SpawnTimer(WaitingTimeGive); + } + + if(Is_a_boss >= 2) + { + if(Is_a_boss == 2) { - SPrintToChatAll("레이드 보스 등장 전까지 30 초 남았습니다... 준비하십시오."); - GiveProgressDelay(30.0); - f_DelaySpawnsForVariousReasons = GetGameTime() + 30.0; - SpawnTimer(30.0); + if(LastMann && !b_IsAloneOnServer) + { + SPrintToChatAll("You were given extra 45 seconds to prepare for the raidboss... Get ready."); + GiveProgressDelay(45.0); + f_DelaySpawnsForVariousReasons = GetGameTime() + 45.0; + SpawnTimer(45.0); + } + else if(WaitingTimeGive <= 0.0) + { + SPrintToChatAll("You were given extra 30 seconds to prepare for the raidboss... Get ready."); + GiveProgressDelay(30.0); + f_DelaySpawnsForVariousReasons = GetGameTime() + 30.0; + SpawnTimer(30.0); + } + Citizen_SetupStart(); } - Citizen_SetupStart(); - } - Music_EndLastmann(); - RespawnCheckCitizen(); - //if its setboss 4, itll force respawn everyone. - /* - if(Is_a_boss == 4) - ReviveAll(_,_,true); - else - ReviveAll(true); - */ - ReviveAll(_,_,true); + Music_EndLastmann(); + RespawnCheckCitizen(); + //if its setboss 4, itll force respawn everyone. + /* + if(Is_a_boss == 4) + ReviveAll(_,_,true); + else + ReviveAll(true); + */ + ReviveAll(_,_,true, ForceAdvance); - CheckAlivePlayers(); - WaveEndLogicExtra(); + CheckAlivePlayers(); + WaveEndLogicExtra(); + } } int count = wave.Count; @@ -2210,28 +2289,35 @@ void Waves_Progress(bool donotAdvanceRound = false) for(int i; i(wave.EnemyData.ignore_max_cap)); + Waves_AddNextEnemy(wave.EnemyData, view_as(wave.EnemyData.ignore_max_cap), _,WaveWhich); } if(wave.Delay > 0.0) { float delay = wave.Delay * (1.0 + (MultiGlobalEnemy * 0.4)); - WaveTimer = CreateTimer(delay, Waves_ProgressTimer); - ProgressTimerType = CurrentWave == (round.Waves.Length - 1); + if(WaveWhich == Rounds_Default) + { + WaveTimer = CreateTimer(delay, Waves_ProgressTimer); + ProgressTimerType = CurrentWave[WaveWhich] == (round.Waves.Length - 1); + if(delay > 9.0) + ProgressTimerEndAt = GetGameTime() + delay; + } - if(delay > 9.0) - ProgressTimerEndAt = GetGameTime() + delay; + + //only used for waves from spawners + DelayContinuneWave[WaveWhich] = GetGameTime() + delay; } } else if(donotAdvanceRound) { - CurrentWave = round.Waves.Length - 1; + CurrentWave[WaveWhich] = round.Waves.Length - 1; GiveAmmoSupplies = false; } else { int PrevRoundMusic = 0; - WaveEndLogicExtra(); + if(WaveWhich == Rounds_Default) + WaveEndLogicExtra(); if(!Classic_Mode()) { @@ -2252,27 +2338,34 @@ void Waves_Progress(bool donotAdvanceRound = false) } } - Citizen_WaveStart(); - ExcuteRelay("zr_wavedone"); - Waves_ResetCashGiveWaveEnd(); - CurrentRound++; - CurrentWave = -1; - Dungeon_WaveEnd(CurrentRound == length); - //This ensures no invalid spawn happens. - Spawners_Timer(); - if(CurrentRound != length) + if(WaveWhich == Rounds_Default) + { + Citizen_WaveStart(); + ExcuteRelay("zr_wavedone"); + Waves_ResetCashGiveWaveEnd(); + + } + CurrentRound[WaveWhich]++; + CurrentWave[WaveWhich] = -1; + if(WaveWhich == Rounds_Default) + { + //Dungeon_WaveEnd(CurrentRound[WaveWhich] == length); + //This ensures no invalid spawn happens. + Spawners_Timer(); + } + if(CurrentRound[WaveWhich] != length && WaveWhich == Rounds_Default) { char ExecuteRelayThings[64]; // 60 Wave Scaling - int ScalingDoWavesDone = CurrentRound; + int ScalingDoWavesDone = CurrentRound[WaveWhich]; if(OverrideScalingManually != 0.0) { - ScalingDoWavesDone = RoundToFloor(float(CurrentRound) * OverrideScalingManually); + ScalingDoWavesDone = RoundToFloor(float(CurrentRound[WaveWhich]) * OverrideScalingManually); } else if(length < 59) { - ScalingDoWavesDone = RoundToFloor(float(CurrentRound) * (60.001 / float(length - 1))); + ScalingDoWavesDone = RoundToFloor(float(CurrentRound[WaveWhich]) * (60.001 / float(length - 1))); } for(; RelayCurrentRound < ScalingDoWavesDone ; RelayCurrentRound++) @@ -2283,45 +2376,52 @@ void Waves_Progress(bool donotAdvanceRound = false) } // No Scaling - FormatEx(ExecuteRelayThings, sizeof(ExecuteRelayThings), "zr_waveend_%d", CurrentRound); + FormatEx(ExecuteRelayThings, sizeof(ExecuteRelayThings), "zr_waveend_%d", CurrentRound[WaveWhich]); ExcuteRelay(ExecuteRelayThings); } bool wasEmptyWave = !round.Waves.Length; - if(!wasEmptyWave) - Native_OnWaveEnd(); + if(WaveWhich == Rounds_Default) + { + if(!wasEmptyWave) + Native_OnWaveEnd(); - RequestFrames(StopMapMusicAll, 60); - - Waves_ClearWaves(); + RequestFrames(StopMapMusicAll, 60); + } + + Waves_ClearWaves(WaveWhich); bool music_stop = false; - //Do we stop the music ? - //If theres an outro track, play it here. - if(round.music_round_outro[0]) + + if(WaveWhich == Rounds_Default) { - music_stop = true; - if(round.music_custom_outro) - { - EmitCustomToAll(round.music_round_outro, _, SNDCHAN_STATIC, SNDLEVEL_NONE, _, 1.45); - } - else + //Do we stop the music ? + //If theres an outro track, play it here. + if(round.music_round_outro[0]) { - EmitSoundToAll(round.music_round_outro, _, SNDCHAN_STATIC, SNDLEVEL_NONE, _, 0.73); - EmitSoundToAll(round.music_round_outro, _, SNDCHAN_STATIC, SNDLEVEL_NONE, _, 0.73); + music_stop = true; + if(round.music_custom_outro) + { + EmitCustomToAll(round.music_round_outro, _, SNDCHAN_STATIC, SNDLEVEL_NONE, _, 1.45); + } + else + { + EmitSoundToAll(round.music_round_outro, _, SNDCHAN_STATIC, SNDLEVEL_NONE, _, 0.73); + EmitSoundToAll(round.music_round_outro, _, SNDCHAN_STATIC, SNDLEVEL_NONE, _, 0.73); + } } - } - PrevRoundMusic = round.MusicOutroDuration; + PrevRoundMusic = round.MusicOutroDuration; - //If there was a music outro, was duration did it have? Set the music timer delay here. - if(PrevRoundMusic > 0) - { - for(int client = 1; client <= MaxClients; client++) + //If there was a music outro, was duration did it have? Set the music timer delay here. + if(PrevRoundMusic > 0) { - if(IsClientInGame(client) && !b_IsPlayerABot[client]) + for(int client = 1; client <= MaxClients; client++) { - SetMusicTimer(client, GetTime() + round.MusicOutroDuration); //This is here beacuse of raid music. + if(IsClientInGame(client) && !b_IsPlayerABot[client]) + { + SetMusicTimer(client, GetTime() + round.MusicOutroDuration); //This is here beacuse of raid music. + } } } } @@ -2342,13 +2442,16 @@ void Waves_Progress(bool donotAdvanceRound = false) } //Did we beforehand stop the music, due to playing an outtro track? //if yes, remove it here. - for(int client = 1; client <= MaxClients; client++) + if(WaveWhich == Rounds_Default) { - if(IsClientInGame(client) && !b_IsPlayerABot[client]) + for(int client = 1; client <= MaxClients; client++) { - if(music_stop) + if(IsClientInGame(client) && !b_IsPlayerABot[client]) { - Music_Stop_All(client); + if(music_stop) + { + Music_Stop_All(client); + } } } } @@ -2394,7 +2497,7 @@ void Waves_Progress(bool donotAdvanceRound = false) } // Above is the round that just ended - Rounds.GetArray(CurrentRound, round); + Rounds[WaveWhich].GetArray(CurrentRound[WaveWhich], round); // Below is the new round if(round.MapSetupRelay) @@ -2407,77 +2510,66 @@ void Waves_Progress(bool donotAdvanceRound = false) if(round.Skyname[0]) Waves_SetSkyName(round.Skyname); + + if(round.GiveNamedArtifact[0]) + Rogue_GiveNamedArtifact(round.GiveNamedArtifact); if(round.FogChange) SetCustomFog(FogType_Wave, round.FogColor1, round.FogColor2, round.FogStart, round.FogEnd, round.FogDesnity, round.FogBlend, true); //Loop through all the still alive enemies that are indexed! - int Zombies_alive_still = 0; - - for(int entitycount; entitycount= RoundToNearest(12.0 * (1.0 / MinibossScalingReturn()))) - { - int count; - int i = MaxClients + 1; - while((i = FindEntityByClassname(i, "zr_base_npc")) != -1) + Zombies_Currently_Still_Ongoing = 0; + Zombies_Currently_Still_Ongoing = Zombies_alive_still; + + if(CurrentRound[WaveWhich] == (RoundToNearest(7.0 * (1.0 / MinibossScalingReturn()))) && !round.NoMiniboss) { - if(!b_NpcHasDied[i]) - { - if(Citizen_IsIt(i)) - count++; - } + panzer_spawn = true; + panzer_sound = true; + panzer_chance = 10; } - } - // ?????? Old code, we dont know what it does. - */ - //always increase chance of miniboss. - if(CurrentRound == (RoundToNearest(7.0 * (1.0 / MinibossScalingReturn()))) && !round.NoMiniboss) - { - panzer_spawn = true; - panzer_sound = true; - panzer_chance = 10; - } - else if((CurrentRound > RoundToNearest(7.0 * (1.0 / MinibossScalingReturn())) && round.Setup <= 30.0 && !round.NoMiniboss)) - { - bool chance = (panzer_chance == 10 ? false : !GetRandomInt(0, panzer_chance)); - if(panzer_chance != 10) - Modifier_MiniBossSpawn(chance); - - panzer_spawn = chance; - panzer_sound = chance; - panzer_chance--; - if(panzer_spawn) + else if((CurrentRound[WaveWhich] > RoundToNearest(7.0 * (1.0 / MinibossScalingReturn())) && round.Setup <= 30.0 && !round.NoMiniboss)) { - panzer_chance = 10; + bool chance = (panzer_chance == 10 ? false : !GetRandomInt(0, panzer_chance)); + if(panzer_chance != 10) + Modifier_MiniBossSpawn(chance); + + panzer_spawn = chance; + panzer_sound = chance; + panzer_chance--; + if(panzer_spawn) + { + panzer_chance = 10; + } + else + { + Flagellant_MiniBossChance(panzer_chance); + } } else { - Flagellant_MiniBossChance(panzer_chance); + panzer_chance--; + panzer_spawn = false; + panzer_sound = false; } } - else - { - panzer_chance--; - panzer_spawn = false; - panzer_sound = false; - } if(subgame) //disable { @@ -2507,6 +2599,7 @@ void Waves_Progress(bool donotAdvanceRound = false) } } //if(!wasEmptyWave) + if(WaveWhich == Rounds_Default) { for(int client=1; client<=MaxClients; client++) { @@ -2563,10 +2656,10 @@ void Waves_Progress(bool donotAdvanceRound = false) Music_EndLastmann(); RespawnCheckCitizen(); - ReviveAll(); + ReviveAll(_,_,_, ForceAdvance); CheckAlivePlayers(); + BlockOtherRaidMusic = false; } - BlockOtherRaidMusic = false; if(round.AmmoBoxExtra) { Ammo_Count_Ready += round.AmmoBoxExtra; @@ -2582,301 +2675,311 @@ void Waves_Progress(bool donotAdvanceRound = false) } //MUSIC LOGIC - bool RoundHadCustomMusic = BGMusicSpecial1.Valid(); - if(MusicString1.Valid()) - RoundHadCustomMusic = true; - if(MusicString2.Valid()) - RoundHadCustomMusic = true; - if(RaidMusicSpecial1.Valid()) - RoundHadCustomMusic = true; + if(WaveWhich == Rounds_Default) + { + bool RoundHadCustomMusic = BGMusicSpecial1.Valid(); + if(MusicString1.Valid()) + RoundHadCustomMusic = true; + if(MusicString2.Valid()) + RoundHadCustomMusic = true; + if(RaidMusicSpecial1.Valid()) + RoundHadCustomMusic = true; - //we previously had custom music, what do we do ? - if(RoundHadCustomMusic) - { - bool ReplaceMusic = false; - if(!round.music_round_1.Valid() && MusicString1.Valid()) - { - ReplaceMusic = true; - } - if(round.music_round_1.Valid()) - { - if(!StrEqual(MusicString1.Path, round.music_round_1.Path)) + //we previously had custom music, what do we do ? + if(RoundHadCustomMusic) + { + bool ReplaceMusic = false; + if(!round.music_round_1.Valid() && MusicString1.Valid()) { ReplaceMusic = true; } - } - //there was music the previous round, but there is none now. - if(!round.music_round_2.Valid() && MusicString2.Valid()) - { - ReplaceMusic = true; - } - //they are different, cancel out. - if(round.music_round_2.Valid()) - { - if(!StrEqual(MusicString2.Path, round.music_round_2.Path)) + if(round.music_round_1.Valid()) + { + if(!StrEqual(MusicString1.Path, round.music_round_1.Path)) + { + ReplaceMusic = true; + } + } + //there was music the previous round, but there is none now. + if(!round.music_round_2.Valid() && MusicString2.Valid()) { ReplaceMusic = true; } - } - - //if it had raid music, replace anyways. - if(RaidMusicSpecial1.Valid()) - ReplaceMusic = true; - - if(ReplaceMusic) - { - for(int client=1; client<=MaxClients; client++) + //they are different, cancel out. + if(round.music_round_2.Valid()) { - if(IsClientInGame(client)) + if(!StrEqual(MusicString2.Path, round.music_round_2.Path)) { - SetMusicTimer(client, GetTime() + RoundToNearest(round.Setup) + 2); //This is here beacuse of raid music. - Music_Stop_All(client); + ReplaceMusic = true; } - } + } + + //if it had raid music, replace anyways. + if(RaidMusicSpecial1.Valid()) + ReplaceMusic = true; + + if(ReplaceMusic) + { + for(int client=1; client<=MaxClients; client++) + { + if(IsClientInGame(client)) + { + SetMusicTimer(client, GetTime() + RoundToNearest(round.Setup) + 2); //This is here beacuse of raid music. + Music_Stop_All(client); + } + } + } } - } - //This should nullfy anyways if nothings in it - RemoveAllCustomMusic(); + //This should nullfy anyways if nothings in it + RemoveAllCustomMusic(); - round.music_round_1.CopyTo(MusicString1); - round.music_round_2.CopyTo(MusicString2); - - if(round.Setup > 1.0 && PrevRoundMusic <= 0) - { - if(round.Setup > 59.0) + round.music_round_1.CopyTo(MusicString1); + round.music_round_2.CopyTo(MusicString2); + + if(round.Setup > 1.0 && PrevRoundMusic <= 0) { - for(int client=1; client<=MaxClients; client++) + if(round.Setup > 59.0) { - if(IsClientInGame(client)) + for(int client=1; client<=MaxClients; client++) { - //a little delay. - SetMusicTimer(client, GetTime() + 1); + if(IsClientInGame(client)) + { + //a little delay. + SetMusicTimer(client, GetTime() + 1); + } } } - } - else if(MusicString1.Valid() || MusicString2.Valid()) - { - for(int client=1; client<=MaxClients; client++) + else if(MusicString1.Valid() || MusicString2.Valid()) { - if(IsClientInGame(client)) + for(int client=1; client<=MaxClients; client++) { - SetMusicTimer(client, GetTime() + RoundToNearest(round.Setup)); + if(IsClientInGame(client)) + { + SetMusicTimer(client, GetTime() + RoundToNearest(round.Setup)); + } } } - } - else - { - //Reset and stop music? - for(int client=1; client<=MaxClients; client++) + else { - if(IsClientInGame(client)) + //Reset and stop music? + for(int client=1; client<=MaxClients; client++) { - SetMusicTimer(client, GetTime() + 1); //This is here beacuse of raid music. - Music_Stop_All(client); + if(IsClientInGame(client)) + { + SetMusicTimer(client, GetTime() + 1); //This is here beacuse of raid music. + Music_Stop_All(client); + } } } } - } - SteamWorks_UpdateGameTitle(); - - if(CurrentRound == length) - { - refreshNPCStore = true; - InSetup = true; - ExcuteRelay("zr_setuptime"); - ExcuteRelay("zr_victory"); - - if(!subgame) + SteamWorks_UpdateGameTitle(); + if(CurrentRound[WaveWhich] == length) { - Cooldown = GetGameTime() + 30.0; + refreshNPCStore = true; + InSetup = true; + ExcuteRelay("zr_setuptime"); + ExcuteRelay("zr_victory"); - SpawnTimer(30.0); - CreateTimer(30.0, Waves_RoundStartTimer, _, TIMER_FLAG_NO_MAPCHANGE); - } - RequestFrames(StopMapMusicAll, 60); - - int total = 0; - int[] players = new int[MaxClients]; - for(int i=1; i<=MaxClients; i++) - { - if(IsClientInGame(i) && !IsFakeClient(i)) + if(!subgame) { - if(!Construction_Mode() || Construction_FinalBattle()) - Music_Stop_All(i); - - if(!subgame) - { - SendConVarValue(i, sv_cheats, "1"); - } + Cooldown = GetGameTime() + 30.0; - players[total++] = i; - - if(WaveGiftItem != -1 && PlayerPoints[i] > 500) - { - if(Items_GiveIdItem(i, WaveGiftItem)) - CPrintToChat(i,"{default}You have found {yellow}%s{default}!", Items_GetNameOfId(WaveGiftItem)); - } + SpawnTimer(30.0); + CreateTimer(30.0, Waves_RoundStartTimer, _, TIMER_FLAG_NO_MAPCHANGE); } - } - - if(!subgame || Construction_FinalBattle()) - { - ResetReplications(); - cvarTimeScale.SetFloat(0.1); - CreateTimer(0.5, SetTimeBack); - if(!Music_Disabled()) - EmitCustomToAll("#zombiesurvival/music_win_1.mp3", _, SNDCHAN_STATIC, SNDLEVEL_NONE, _, 2.0); + RequestFrames(StopMapMusicAll, 60); - - if(i_WaveHasFreeplay > 0) + int total = 0; + int[] players = new int[MaxClients]; + for(int i=1; i<=MaxClients; i++) { - if(i_WaveHasFreeplay == 1) + if(IsClientInGame(i) && !IsFakeClient(i)) { - Menu menu = new Menu(Waves_FreeplayVote); - menu.SetTitle("%t","Victory Menu 2"); - menu.AddItem("", "Yes"); - menu.AddItem("", "No"); - menu.ExitButton = false; - menu.DisplayVote(players, total, 30); + if(!Construction_Mode() || Construction_FinalBattle()) + { + if(!Dungeon_Mode() || Dungeon_FinalBattle()) + Music_Stop_All(i); + } + + if(!subgame) + { + SendConVarValue(i, sv_cheats, "1"); + } + + players[total++] = i; + + if(WaveGiftItem != -1 && PlayerPoints[i] > 500) + { + if(Items_GiveIdItem(i, WaveGiftItem)) + CPrintToChat(i,"{default}You have found {yellow}%s{default}!", Items_GetNameOfId(WaveGiftItem)); + } } - else + } + + if(!subgame || Construction_FinalBattle() || Dungeon_FinalBattle()) + { + ResetReplications(); + cvarTimeScale.SetFloat(0.1); + CreateTimer(0.5, SetTimeBack); + if(!Music_Disabled()) + EmitCustomToAll("#zombiesurvival/music_win_1.mp3", _, SNDCHAN_STATIC, SNDLEVEL_NONE, _, 2.0); + + + if(i_WaveHasFreeplay > 0) { - for (int client = 1; client <= MaxClients; client++) + if(i_WaveHasFreeplay == 1) + { + Menu menu = new Menu(Waves_FreeplayVote); + menu.SetTitle("%t","Victory Menu 2"); + menu.AddItem("", "Yes"); + menu.AddItem("", "No"); + menu.ExitButton = false; + menu.DisplayVote(players, total, 30); + } + else { - if(IsValidClient(client) && GetClientTeam(client) == 2) + for (int client = 1; client <= MaxClients; client++) { - SetHudTextParams(-1.0, -1.0, 7.5, 0, 255, 255, 255); - SetGlobalTransTarget(client); - ShowSyncHudText(client, SyncHud_Notifaction, "%t", "freeplay_start_1"); + if(IsValidClient(client) && GetClientTeam(client) == 2) + { + SetHudTextParams(-1.0, -1.0, 7.5, 0, 255, 255, 255); + SetGlobalTransTarget(client); + ShowSyncHudText(client, SyncHud_Notifaction, "%t", "freeplay_start_1"); + } } + Freeplay_Info = 1; + CreateTimer(7.5, Freeplay_HudInfoTimer, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); } - Freeplay_Info = 1; - CreateTimer(7.5, Freeplay_HudInfoTimer, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); } - } - else - { - ConVar roundtime = FindConVar("mp_bonusroundtime"); - float last = roundtime.FloatValue; - roundtime.FloatValue = 20.0; - - ForcePlayerWin(); - - roundtime.FloatValue = last; - } - - RemoveAllCustomMusic(true); - } - else - { - RemoveAllCustomMusic(); - } + else + { + ConVar roundtime = FindConVar("mp_bonusroundtime"); + float last = roundtime.FloatValue; + roundtime.FloatValue = 20.0; - if(subgame) - { - ClearCustomFog(FogType_Wave); + ForcePlayerWin(); - if(Dungeon_Mode()) - { - Dungeon_BattleVictory(); + roundtime.FloatValue = last; + } + + RemoveAllCustomMusic(true); } - else if(Construction_Mode()) + else { - Construction_BattleVictory(); + RemoveAllCustomMusic(); } - else if(Rogue_Mode()) + + if(subgame) { - Rogue_BattleVictory(); - } - } + ClearCustomFog(FogType_Wave); - Citizen_SetupStart(); - } - else if(round.Setup > 0.0) - { - refreshNPCStore = true; - InSetup = true; - ExcuteRelay("zr_setuptime"); + if(Dungeon_Mode()) + { + Dungeon_BattleVictory(); + } + else if(Construction_Mode()) + { + Construction_BattleVictory(); + } + else if(Rogue_Mode()) + { + Rogue_BattleVictory(); + } + } - if(round.Setup > 59.0) + Citizen_SetupStart(); + } + else if(round.Setup > 0.0) { - for (int client = 1; client <= MaxClients; client++) + refreshNPCStore = true; + InSetup = true; + ExcuteRelay("zr_setuptime"); + + if(round.Setup > 59.0) { - if(IsValidClient(client)) + for (int client = 1; client <= MaxClients; client++) + { + if(IsValidClient(client)) + { + //saving XP and inventory, nothing else. + Database_SaveXpAndItems(client); + } + } + if(PrevRoundMusic > 0) { - //saving XP and inventory, nothing else. - Database_SaveXpAndItems(client); + AlreadyWaitingSet(true); } + if(EnableSilentMode) + { + Waves_SetReadyStatus(2); + //wait a minimum of 30 seconds when theres too many players. + SPrintToChatAll("30초 간은 준비할 수 없습니다."); + CreateTimer(30.0, Waves_AllowVoting, _, TIMER_FLAG_NO_MAPCHANGE); + } + else + Waves_SetReadyStatus(1); } - if(PrevRoundMusic > 0) - { - AlreadyWaitingSet(true); - } - if(EnableSilentMode) + else { - Waves_SetReadyStatus(2); - //wait a minimum of 30 seconds when theres too many players. - SPrintToChatAll("30 초간은 준비할 수 없습니다."); - CreateTimer(30.0, Waves_AllowVoting, _, TIMER_FLAG_NO_MAPCHANGE); + Cooldown = GetGameTime() + round.Setup; + + SpawnTimer(round.Setup); + CreateTimer(round.Setup, Waves_RoundStartTimer, _, TIMER_FLAG_NO_MAPCHANGE); } - else - Waves_SetReadyStatus(1); + RequestFrames(StopMapMusicAll, 60); + + Citizen_SetupStart(); } - else + else if(wasLastMann && !Rogue_Mode() && round.Waves.Length) { - Cooldown = GetGameTime() + round.Setup; + Cooldown = GetGameTime() + 45.0; - SpawnTimer(round.Setup); - CreateTimer(round.Setup, Waves_RoundStartTimer, _, TIMER_FLAG_NO_MAPCHANGE); + SpawnTimer(45.0); + CreateTimer(45.0, Waves_RoundStartTimer, _, TIMER_FLAG_NO_MAPCHANGE); + + SPrintToChatAll("You were given extra 45 seconds to prepare..."); } - RequestFrames(StopMapMusicAll, 60); + else if(GiveBreakForPlayers && !Rogue_Mode() && round.Waves.Length) + { + Cooldown = GetGameTime() + 30.0; - Citizen_SetupStart(); - } - else if(wasLastMann && !Rogue_Mode() && round.Waves.Length) - { - Cooldown = GetGameTime() + 45.0; + SpawnTimer(30.0); + CreateTimer(30.0, Waves_RoundStartTimer, _, TIMER_FLAG_NO_MAPCHANGE); + + SPrintToChatAll("You were given extra 30 seconds to prepare, as most of your team died......"); + } + else + { + Store_RandomizeNPCStore(ZR_STORE_WAVEPASSED); + if(refreshNPCStore) + Store_RandomizeNPCStore(ZR_STORE_DEFAULT_SALE); - SpawnTimer(45.0); - CreateTimer(45.0, Waves_RoundStartTimer, _, TIMER_FLAG_NO_MAPCHANGE); - - SPrintToChatAll("준비 시간 45 초 드립니다..."); - } - else if(GiveBreakForPlayers && !Rogue_Mode() && round.Waves.Length) - { - Cooldown = GetGameTime() + 30.0; + + NPC_SpawnNext(panzer_spawn, panzer_sound); + return true; + } - SpawnTimer(30.0); - CreateTimer(30.0, Waves_RoundStartTimer, _, TIMER_FLAG_NO_MAPCHANGE); - - SPrintToChatAll("많은 팀원이 사망했으므로, 준비 시간 30 초 드립니다..."); - } - else - { Store_RandomizeNPCStore(ZR_STORE_WAVEPASSED); + if(refreshNPCStore) Store_RandomizeNPCStore(ZR_STORE_DEFAULT_SALE); - - - NPC_SpawnNext(panzer_spawn, panzer_sound, -1); - return; } - - Store_RandomizeNPCStore(ZR_STORE_WAVEPASSED); - - if(refreshNPCStore) - Store_RandomizeNPCStore(ZR_STORE_DEFAULT_SALE); - + else if(CurrentRound[WaveWhich] == length) + { + //wave done, delete. + if(Rounds[WaveWhich]) + delete Rounds[WaveWhich]; + } } } else if(subgame) { - SPrintToChatAll("프리플레이 발생, 나쁜 CFG 파일, 버그 제보할것"); - CurrentRound = 0; + SPrintToChatAll("프리플레이 발생, 나쁜 CFG 파일, 버그 제보할 것"); + CurrentRound[WaveWhich] = 0; RelayCurrentRound = 0; - CurrentWave = -1; + CurrentWave[WaveWhich] = -1; } else { @@ -2891,72 +2994,79 @@ void Waves_Progress(bool donotAdvanceRound = false) if(EarlyReturn) { - return; + return false; } } - if(CurrentRound == 0 && !subgame) + bool subWave = true; + if(WaveWhich == Rounds_Default) { - if(StartCash < 1500) + if(CurrentRound[WaveWhich] == 0 && !subgame) { - for(int client=1; client<=MaxClients; client++) + if(StartCash < 1500) { - GrantCreditsBack(client); + for(int client=1; client<=MaxClients; client++) + { + GrantCreditsBack(client); + } } + + Ammo_Count_Ready = 8; } - Ammo_Count_Ready = 8; + if(Construction_Mode()) // In Construction: Base raids must be dealt with + subWave = Construction_FinalBattle(); + /* + if(Dungeon_Mode()) + subWave = !Dungeon_FinalBattle(); + */ + if(subWave) + WaveStart_SubWaveStart(); } - - bool subWave = true; - if(Construction_Mode()) // In Construction: Base raids must be dealt with - subWave = !Construction_FinalBattle(); - - if(Dungeon_Mode()) - subWave = !Dungeon_FinalBattle(); - - if(subWave) - WaveStart_SubWaveStart(); - - if(CurrentWave == 0 && GiveAmmoSupplies) - { - Renable_Powerups(); - CheckIfAloneOnServer(); - Ammo_Count_Ready += 1; - if(!Construction_Mode() && !Dungeon_Mode()) + if(WaveWhich == Rounds_Default) + { + if(CurrentWave[WaveWhich] == 0 && GiveAmmoSupplies) { - for (int target = 1; target <= MaxClients; target++) + Renable_Powerups(); + CheckIfAloneOnServer(); + Ammo_Count_Ready += 1; + + if(!Construction_Mode() && !Dungeon_Mode()) { - if(i_CurrentEquippedPerk[target] & PERK_STOCKPILE_STOUT) + for (int target = 1; target <= MaxClients; target++) { - Ammo_Count_Used[target] -= 1; + if(i_CurrentEquippedPerk[target] & PERK_STOCKPILE_STOUT) + { + Ammo_Count_Used[target] -= 1; + } } } } - } - else if (Gave_Ammo_Supply > 2 && GiveAmmoSupplies) - { - Ammo_Count_Ready += 1; - Gave_Ammo_Supply = 0; - - if(!Construction_Mode() && !Dungeon_Mode()) + else if (Gave_Ammo_Supply > 2 && GiveAmmoSupplies) { - for (int target = 1; target <= MaxClients; target++) + Ammo_Count_Ready += 1; + Gave_Ammo_Supply = 0; + + if(!Construction_Mode() && !Dungeon_Mode()) { - if(i_CurrentEquippedPerk[target] & PERK_STOCKPILE_STOUT) + for (int target = 1; target <= MaxClients; target++) { - Ammo_Count_Used[target] -= 1; + if(i_CurrentEquippedPerk[target] & PERK_STOCKPILE_STOUT) + { + Ammo_Count_Used[target] -= 1; + } } } + } + else if(GiveAmmoSupplies) + { + Gave_Ammo_Supply += 1; } - } - else if(GiveAmmoSupplies) - { - Gave_Ammo_Supply += 1; + // PrintToChatAll("Wave: %d - %d", CurrentRound+1, CurrentWave+1); } -// PrintToChatAll("Wave: %d - %d", CurrentRound+1, CurrentWave+1); Waves_UpdateMvMStats(); + return false; } static Action Freeplay_HudInfoTimer(Handle timer) @@ -3087,36 +3197,36 @@ public int Waves_FreeplayVote(Menu menu, MenuAction action, int item, int param2 return 0; } -bool Waves_IsEmpty() +bool Waves_IsEmpty(int WhichCheck = Rounds_Default) { - if((!Enemies[0] || !Enemies[0].Length) - && (!Enemies[1] || !Enemies[1].Length) - && (!Enemies[2] || !Enemies[2].Length)) + if((!Enemies[WhichCheck][0] || !Enemies[WhichCheck][0].Length) + && (!Enemies[WhichCheck][1] || !Enemies[WhichCheck][1].Length) + && (!Enemies[WhichCheck][2] || !Enemies[WhichCheck][2].Length)) return true; return false; } -bool Waves_GetNextEnemy(Enemy enemy) +bool Waves_GetNextEnemy(Enemy enemy, int WhichCheck = Rounds_Default) { - for(int i = sizeof(Enemies) - 1; i >= 0; i--) + for(int i = sizeof(Enemies[]) - 1; i >= 0; i--) { - if(!Enemies[i]) + if(!Enemies[WhichCheck][i]) continue; - int length = Enemies[i].Length; + int length = Enemies[WhichCheck][i].Length; if(!length) continue; - Enemies[i].GetArray(length - 1, enemy); - Enemies[i].Erase(length - 1); + Enemies[WhichCheck][i].GetArray(length - 1, enemy); + Enemies[WhichCheck][i].Erase(length - 1); return true; } return false; } -void Waves_AddNextEnemy(const Enemy enemy, bool random = false, int prio = -1) +void Waves_AddNextEnemy(const Enemy enemy, bool random = false, int prio = -1, int WaveWhich = Rounds_Default) { int slot = prio; if(slot < 0) @@ -3126,54 +3236,54 @@ void Waves_AddNextEnemy(const Enemy enemy, bool random = false, int prio = -1) slot = 0; } - if(slot >= sizeof(Enemies)) - slot = sizeof(Enemies) - 1; + if(slot >= sizeof(Enemies[])) + slot = sizeof(Enemies[]) - 1; - if(!Enemies[slot]) - Enemies[slot] = new ArrayList(sizeof(Enemy)); + if(!Enemies[WaveWhich][slot]) + Enemies[WaveWhich][slot] = new ArrayList(sizeof(Enemy)); if(random) { - int index = Enemies[slot].Length; + int index = Enemies[WaveWhich][slot].Length; if(index > 1) { index = GetURandomInt() % index; - Enemies[slot].ShiftUp(index); - Enemies[slot].SetArray(index, enemy); + Enemies[WaveWhich][slot].ShiftUp(index); + Enemies[WaveWhich][slot].SetArray(index, enemy); return; } } - Enemies[slot].PushArray(enemy); + Enemies[WaveWhich][slot].PushArray(enemy); } -void Waves_ClearWave() +void Waves_ClearWave(int WaveWhich = Rounds_Default) { - if(Rounds && CurrentRound >= 0 && CurrentRound < Rounds.Length) + if(Rounds[Rounds_Default] && CurrentRound[WaveWhich] >= 0 && CurrentRound[WaveWhich] < Rounds[WaveWhich].Length) { Round round; - Rounds.GetArray(CurrentRound, round); - CurrentWave = round.Waves.Length; + Rounds[WaveWhich].GetArray(CurrentRound[WaveWhich], round); + CurrentWave[WaveWhich] = round.Waves.Length; } else { - CurrentWave = -1; + CurrentWave[WaveWhich] = -1; } } -void Waves_ClearWaveCurrentSpawningEnemies() +void Waves_ClearWaveCurrentSpawningEnemies(int WaveWhich = Rounds_Default) { - if(Enemies[0]) - Zombies_Currently_Still_Ongoing -= Enemies[0].Length; + if(Enemies[WaveWhich][0]) + Zombies_Currently_Still_Ongoing -= Enemies[WaveWhich][0].Length; - if(Enemies[1]) - Zombies_Currently_Still_Ongoing -= Enemies[1].Length; + if(Enemies[WaveWhich][1]) + Zombies_Currently_Still_Ongoing -= Enemies[WaveWhich][1].Length; - if(Enemies[2]) - Zombies_Currently_Still_Ongoing -= Enemies[2].Length; + if(Enemies[WaveWhich][2]) + Zombies_Currently_Still_Ongoing -= Enemies[WaveWhich][2].Length; - Waves_ClearWaves(); + Waves_ClearWaves(WaveWhich); } bool Waves_Started() @@ -3190,7 +3300,7 @@ bool Waves_Started() if(Rogue_Mode()) return Rogue_Started(); - return (CurrentRound || CurrentWave != -1); + return (CurrentRound[Rounds_Default] || CurrentWave[Rounds_Default] != -1); } int Waves_GetRoundScale() @@ -3209,7 +3319,7 @@ int Waves_GetRoundScale() if(Waves_InFreeplay()) { - int RoundGive = CurrentRound; + int RoundGive = CurrentRound[Rounds_Default]; if(RoundGive < 40) { RoundGive = 40; //should atleast always be treated as round 40. @@ -3217,12 +3327,25 @@ int Waves_GetRoundScale() return RoundGive; } - return CurrentRound; + return CurrentRound[Rounds_Default]; } int Waves_GetMaxRound(bool real = false) { - return (!real && FakeMaxWaves) ? FakeMaxWaves : (Rounds.Length-1); + if(!Rounds[Rounds_Default]) + return 0; + + return (!real && FakeMaxWaves) ? FakeMaxWaves : (Rounds[Rounds_Default].Length-1); +} + +stock int Waves_GetMaxSubRound() +{ + if(!Rounds[Rounds_Default] || CurrentRound[Rounds_Default] < 0 || CurrentRound[Rounds_Default] >= Rounds[Rounds_Default].Length) + return 0; + + static Round round; + Rounds[Rounds_Default].GetArray(CurrentRound[Rounds_Default], round); + return round.Waves.Length; } float GetWaveSetupCooldown() @@ -3307,7 +3430,7 @@ void ResetAbilitiesWaveEnd() void WaveStart_SubWaveStart(float time = 0.0) { -// f_ZombieAntiDelaySpeedUp = Cooldown + 600.0; +// f_ZombieAntiDelaySpeedUp = Cooldown + 600.0;s if(time == 0.0) f_ZombieAntiDelaySpeedUp = Cooldown + 420.0; else @@ -3318,7 +3441,7 @@ void WaveStart_SubWaveStart(float time = 0.0) void Zombie_Delay_Warning() { - if(!Waves_Started() || InSetup || Classic_Mode() || Construction_InSetup() || Dungeon_PeaceTime()) + if(!Waves_Started() || InSetup || Classic_Mode() || Construction_InSetup() || Dungeon_InSetup()) return; switch(i_ZombieAntiDelaySpeedUp) @@ -3656,13 +3779,13 @@ static void UpdateMvMStatsFrame() } NPCData data; - int maxwaves = Rounds ? (Rounds.Length - 1) : 0; - bool freeplay = !(maxwaves && CurrentRound >= 0 && CurrentRound < maxwaves); + int maxwaves = Rounds[Rounds_Default] ? (Rounds[Rounds_Default].Length - 1) : 0; + bool freeplay = !(maxwaves && CurrentRound[Rounds_Default] >= 0 && CurrentRound[Rounds_Default] < maxwaves); if(!freeplay) { Round round; - Rounds.GetArray(CurrentRound, round); - if(!InSetup && !Classic_Mode() && CurrentRound != (maxwaves - 1)) + Rounds[Rounds_Default].GetArray(CurrentRound[Rounds_Default], round); + if(!InSetup && !Classic_Mode() && CurrentRound[Rounds_Default] != (maxwaves - 1)) { cashLeft += float(round.Cash); totalCash += float(round.Cash); @@ -3704,7 +3827,7 @@ static void UpdateMvMStatsFrame() totalcount += num; totalCash += cash; - if(a > CurrentWave) + if(a > CurrentWave[Rounds_Default]) { cashLeft += cash; activecount += num; @@ -3763,15 +3886,15 @@ static void UpdateMvMStatsFrame() } } - for(int i = sizeof(Enemies) - 1; i >= 0; i--) + for(int i = sizeof(Enemies[]) - 1; i >= 0; i--) { - if(!Enemies[i]) + if(!Enemies[Rounds_Default][i]) continue; static Enemy enemy; - int length = Enemies[i].Length; + int length = Enemies[Rounds_Default][i].Length; for(int a; a < length; a++) { - Enemies[i].GetArray(a, enemy); + Enemies[Rounds_Default][i].GetArray(a, enemy); cashLeft += enemy.Credits; activecount++; @@ -3886,8 +4009,8 @@ static void UpdateMvMStatsFrame() if(FakeMaxWaves) maxwaves = FakeMaxWaves; - SetEntProp(objective, Prop_Send, "m_nMannVsMachineWaveCount", CurrentRound + 1); - SetEntProp(objective, Prop_Send, "m_nMannVsMachineMaxWaveCount", CurrentRound < maxwaves ? maxwaves : 0); + SetEntProp(objective, Prop_Send, "m_nMannVsMachineWaveCount", CurrentRound[Rounds_Default] + 1); + SetEntProp(objective, Prop_Send, "m_nMannVsMachineMaxWaveCount", CurrentRound[Rounds_Default] < maxwaves ? maxwaves : 0); static int maxCount; if(!maxCount) @@ -4324,17 +4447,17 @@ void Waves_EnemySpawned(int entity) } bool Waves_NextFreeplayCall(bool donotAdvanceRound) { - int length = Rounds.Length - 1; + int length = Rounds[Rounds_Default].Length - 1; Round round; - Rounds.GetArray(length, round); - if(++CurrentWave < 8) + Rounds[Rounds_Default].GetArray(length, round); + if(++CurrentWave[Rounds_Default] < 8) { DoGlobalMultiScaling(); - int postWaves = CurrentRound - length; + int postWaves = CurrentRound[Rounds_Default] - length; f_FreeplayDamageExtra = 1.0 + (postWaves / 45.0); - Rounds.GetArray(length, round); + Rounds[Rounds_Default].GetArray(length, round); length = round.Waves.Length; Wave wave; @@ -4412,24 +4535,24 @@ bool Waves_NextFreeplayCall(bool donotAdvanceRound) NPC_SpawnNext(false, false, -1); } - CurrentWave = 9; + CurrentWave[Rounds_Default] = 9; } else if(donotAdvanceRound) { - CurrentWave = 9; + CurrentWave[Rounds_Default] = 9; } else { if(FreeplayTimeLimit < GetGameTime()) { - CPrintToChatAll("{gold}코쉬{white}: 1 시간 정도는 살아남은것 같네. 흐음..."); - CPrintToChatAll("{gold}코쉬{white}: 너희가 버틴 웨이브는... : {green}%i!",CurrentRound+1); - if(CurrentRound+1 < 100) + CPrintToChatAll("{gold}코쉬{white}: 1시간 정도는 살아남은것 같네. 흐음..."); + CPrintToChatAll("{gold}코시{white}: 너희가 버틴 웨이브는... : {green}%i!",CurrentRound[Rounds_Default]+1); + if(CurrentRound[Rounds_Default]+1 < 100) { CPrintToChatAll("{gold}코쉬{white}: 봐봐, 더 오래 버틸 수 있었잖아! 그러니까 밍기적대지도 말고, 빨리 빨리 진행하라구!"); CPrintToChatAll("{lightcyan}제이나{white}: 끝난거 맞죠? 이제 집에 갈 수 있겠네요, {lightblue}네말{white}이 절 기다리고 있을거에요."); } - else if(CurrentRound+1 >= 100 && CurrentRound+1 < 150) + else if(CurrentRound[Rounds_Default]+1 >= 100 && CurrentRound[Rounds_Default]+1 < 150) { CPrintToChatAll("{gold}코쉬{white}: 대단한 기록이었어. 그치만... {orange}더 오래 버틸 수 있을지도."); CPrintToChatAll("{lightcyan}제이나{white}: 여기서 더 오래...? 진심으로 하시는 소리세요!?"); @@ -4507,8 +4630,8 @@ bool Waves_NextFreeplayCall(bool donotAdvanceRound) Citizen_WaveStart(); ExcuteRelay("zr_wavedone"); - CurrentRound++; - CurrentWave = -1; + CurrentRound[Rounds_Default]++; + CurrentWave[Rounds_Default] = -1; //This ensures no invalid spawn happens. Spawners_Timer(); @@ -4531,7 +4654,7 @@ bool Waves_NextFreeplayCall(bool donotAdvanceRound) CheckAlivePlayers(); - if((CurrentRound % 5) == 4) + if((CurrentRound[Rounds_Default] % 5) == 4) { Freeplay_SetupStart(true); float time = Freeplay_SetupValues(); @@ -4550,7 +4673,7 @@ bool Waves_NextFreeplayCall(bool donotAdvanceRound) RequestFrames(StopMapMusicAll, 60); Citizen_SetupStart(); - if(CurrentRound+1 == 200) + if(CurrentRound[Rounds_Default]+1 == 200) { for (int client = 1; client <= MaxClients; client++) { @@ -4620,8 +4743,6 @@ void Waves_TrySpawnBarney() return; if(Construction_Mode()) return; - if(Dungeon_Mode()) - return; if(NoBarneySpawn) return; if(BetWar_Mode()) @@ -4641,14 +4762,18 @@ void Waves_TrySpawnBarney() //we have a barney or alyx } Citizen_SpawnAtPoint("b"); + if(Dungeon_Mode()) + { + CPrintToChatAll("{gray}바니 칼훈{default}: 이봐 친구, 도움이 필요해보이는데!"); + return; + } Citizen_SpawnAtPoint(_); - CPrintToChatAll("{gray}바니 칼훈{default}: 이봐, 좀 늦었지만 도와주러 왔어! 잘 버텨줬어!"); - CPrintToChatAll("{gray}바니 칼훈{default}: 내 친구한테 말을 걸면 뭔가 특별한 명령을 내릴수 있으니까 기억해둬."); + CPrintToChatAll("{gray}바니 칼훈{default}: 내 친구한테 말을 걸면 뭔가 특별한 명령을 내릴 수 있으니까 기억해둬."); } ArrayList Waves_GetRoundsArrayList() { - return Rounds; + return Rounds[Rounds_Default]; } #include "modifiers.sp" diff --git a/addons/sourcemod/scripting/zombie_riot/zombie_drops.sp b/addons/sourcemod/scripting/zombie_riot/zombie_drops.sp index e3e9100526..cac05db3cb 100644 --- a/addons/sourcemod/scripting/zombie_riot/zombie_drops.sp +++ b/addons/sourcemod/scripting/zombie_riot/zombie_drops.sp @@ -156,30 +156,34 @@ public void DropPowerupChance(int entity) } } } - i_KilledThisMany_Nuke += 1; - if(i_KilledThisMany_Nuke > i_KillTheseManyMorePowerup_Nuke || b_ForceSpawnNextTimeNuke) + if(!Dungeon_Mode()) { - if((GetRandomFloat(0.0, 1.0) * f_PowerupSpawnMulti) || b_ForceSpawnNextTimeNuke) + i_KilledThisMany_Nuke += 1; + if(i_KilledThisMany_Nuke > i_KillTheseManyMorePowerup_Nuke || b_ForceSpawnNextTimeNuke) { - if(i_AllowNuke) + if((GetRandomFloat(0.0, 1.0) * f_PowerupSpawnMulti) || b_ForceSpawnNextTimeNuke) { - // i_AllowNuke = false; - - float VecOrigin[3]; - GetEntPropVector(entity, Prop_Data, "m_vecOrigin", VecOrigin); - VecOrigin[2] += 54.0; - if(!IsPointHazard(VecOrigin) && !IsPointOutsideMap(VecOrigin)) //Is it valid? + if(i_AllowNuke) { - b_ForceSpawnNextTimeNuke = false; - SpawnNuke(entity); - } - else //Not a valid position, we must force it! next time we try! - { - b_ForceSpawnNextTimeNuke = true; + // i_AllowNuke = false; + + float VecOrigin[3]; + GetEntPropVector(entity, Prop_Data, "m_vecOrigin", VecOrigin); + VecOrigin[2] += 54.0; + if(!IsPointHazard(VecOrigin) && !IsPointOutsideMap(VecOrigin)) //Is it valid? + { + b_ForceSpawnNextTimeNuke = false; + SpawnNuke(entity); + } + else //Not a valid position, we must force it! next time we try! + { + b_ForceSpawnNextTimeNuke = true; + } + i_KilledThisMany_Nuke = 0; } - i_KilledThisMany_Nuke = 0; } } + } i_KilledThisMany_Maxammo += 1; if(i_KilledThisMany_Maxammo > i_KillTheseManyMorePowerup_Maxammo || b_ForceSpawnNextTimeAmmo) diff --git a/addons/sourcemod/scripting/zombie_riot/zr_core.sp b/addons/sourcemod/scripting/zombie_riot/zr_core.sp index 1cb47b2ae2..145a21b1f8 100644 --- a/addons/sourcemod/scripting/zombie_riot/zr_core.sp +++ b/addons/sourcemod/scripting/zombie_riot/zr_core.sp @@ -6,13 +6,13 @@ #define STARTER_WEAPON_LEVEL 5 #define MAX_TARGETS_HIT 10 -#define MVM_CLASS_FLAG_NONE 0 -#define MVM_CLASS_FLAG_NORMAL (1 << 0) // Base Normal -#define MVM_CLASS_FLAG_SUPPORT (1 << 1) // Base Support -#define MVM_CLASS_FLAG_MISSION (1 << 2) // Base Support, Flash Red -#define MVM_CLASS_FLAG_MINIBOSS (1 << 3) // Add Red Background +#define MVM_CLASS_FLAG_NONE 0 // Show Nothing +#define MVM_CLASS_FLAG_NORMAL (1 << 0) // Normal +#define MVM_CLASS_FLAG_SUPPORT (1 << 1) // Support +#define MVM_CLASS_FLAG_MISSION (1 << 2) // Support - Flashing for Spies, Busters, Engis +#define MVM_CLASS_FLAG_MINIBOSS (1 << 3) // Normal - Red Background #define MVM_CLASS_FLAG_ALWAYSCRIT (1 << 4) // Add Blue Borders -#define MVM_CLASS_FLAG_SUPPORT_LIMITED (1 << 5) // Add to Support? +#define MVM_CLASS_FLAG_SUPPORT_LIMITED (1 << 5) // Only Visible When Active public const int AmmoData[][] = { @@ -58,6 +58,18 @@ public const int DefaultWaveCash[] = 3000, 3000, 3000, 3000 }; +enum DungeonZone +{ + Zone_Unknown = 0, + Zone_HomeBase, + Zone_RivalBase, + Zone_Dungeon, + Zone_DungeonWait, // Waiting for next dungeon room + + Zone_MAX +} + + stock int DefaultTotalCash(int wave) { static int totalCash[sizeof(DefaultWaveCash)]; @@ -320,7 +332,8 @@ enum Type_Mutation, Type_Curtain, Type_Necropolain, - Type_GmodZS + Type_GmodZS, + Type_Outlaws } //int Bob_To_Player[MAXENTITIES]; @@ -374,6 +387,12 @@ int PlayersInGame; bool ZombieMusicPlayed; int GlobalIntencity; bool b_HasBeenHereSinceStartOfWave[MAXPLAYERS]; +bool WasHereSinceStartOfWave(int client) +{ +// if(Dungeon_Mode()) +// return true; + return b_HasBeenHereSinceStartOfWave[client]; +} Cookie CookieScrap; Cookie CookieXP; ArrayList Loadouts[MAXPLAYERS]; @@ -392,8 +411,8 @@ MusicEnum RaidMusicSpecial1; MusicEnum BGMusicSpecial1; //custom wave music. float f_DelaySpawnsForVariousReasons; -int CurrentRound; -int CurrentWave = -1; +int CurrentRound[Rounds_MAX]; +int CurrentWave[Rounds_MAX] = {-1, ...}; int StartCash; float RoundStartTime; char WhatDifficultySetting_Internal[32]; @@ -803,6 +822,7 @@ void ZR_PluginStart() BobTheGod_OnPluginStart(); VIPBuilding_PluginStart(); + NpcConst2Building_CommandPluginStart(); } void ZR_MapStart() @@ -1173,7 +1193,7 @@ void ZR_ClientPutInServer(int client) i_CurrentEquippedPerk[client] = 0; UpdatePerkName(client); i_HealthBeforeSuit[client] = 0; - i_ClientHasCustomGearEquipped[client] = false; + i_ClientHasCustomGearEquipped[client] = 0; Construction_PutInServer(client); if(CountPlayersOnServer() == 1) @@ -1194,7 +1214,7 @@ void ZR_ClientPutInServer(int client) else b_AntiLateSpawn_Allow[client] = false; - if(BetWar_Mode()) + if(BetWar_Mode() || Dungeon_Mode()) b_AntiLateSpawn_Allow[client] = true; } @@ -1427,9 +1447,7 @@ public Action CommandDebugHudTest(int client, int args) ReplyToCommand(client, "[SM] Usage: sm_displayhud "); return Plugin_Handled; } - - int Number = GetCmdArgInt(1); - Medival_Wave_Difficulty_Riser(Number); + Const2_ReviveAllBuildings(); return Plugin_Handled; } @@ -1506,7 +1524,7 @@ public Action Command_GiveBuff(int client, int args) //What are you. if(args < 2) { - ReplyToCommand(client, "[SM] Usage: sm_give_buff "); + ReplyToCommand(client, "[SM] Usage: sm_give_buff "); return Plugin_Handled; } @@ -1523,6 +1541,24 @@ public Action Command_GiveBuff(int client, int args) float buffduration = StringToFloat(buf2); + //first look for npcs + bool FoundAnNpc = false; + int a, entity; + while((entity = FindEntityByNPC(a)) != -1) + { + if(b_NpcHasDied[entity]) + continue; + + if (StrContains(pattern, c_NpcName[entity]) == -1) + continue; + ApplyStatusEffect(entity, entity, buf, buffduration); + FoundAnNpc = true; + } + if(FoundAnNpc) + { + PrintToChat(client, "Gave the NPCS the buff you asked for!"); + return Plugin_Handled; + } int targets[MAXPLAYERS], matches; bool targetNounIsMultiLanguage; if((matches=ProcessTargetString(pattern, client, targets, sizeof(targets), 0, targetName, sizeof(targetName), targetNounIsMultiLanguage)) < 1) @@ -1733,6 +1769,7 @@ public Action Command_SpawnGrigori(int client, int args) public Action Command_PropVehicle(int client, int args) { +/* float flPos[3], flAng[3]; GetClientAbsAngles(client, flAng); if(!SetTeleportEndPoint(client, flPos)) @@ -1754,7 +1791,8 @@ public Action Command_PropVehicle(int client, int args) SetEntProp(vehicle, Prop_Data, "m_nVehicleType", 0); DispatchSpawn(vehicle); - +*/ + ReplyToCommand(client, "You probably wanted sm_spawn_npc"); return Plugin_Handled; } @@ -1763,7 +1801,7 @@ public void OnClientAuthorized(int client) Ammo_Count_Used[client] = 0; CashSpentTotal[client] = 0; - if(CurrentRound) + if(CurrentRound[Rounds_Default]) { // Give extra cash to newly joined int cash = CurrentCash / 20; @@ -2009,7 +2047,7 @@ void CheckLastMannStanding(int killed) } void CheckAlivePlayers(int killed=0, int Hurtviasdkhook = 0, bool TestLastman = false, int CheckForLastManAlone = 0) { - if(!Waves_Started() || Waves_InSetup() || GameRules_GetRoundState() != RoundState_ZombieRiot) + if(!Waves_Started() || Waves_InSetup() || GameRules_GetRoundState() != RoundState_ZombieRiot || Dungeon_CanRespawn()) { LastMann = false; LastMann_BeforeLastman = false; @@ -2025,7 +2063,11 @@ void CheckAlivePlayers(int killed=0, int Hurtviasdkhook = 0, bool TestLastman = } } if(!TestLastman) + { + + CheckIfAloneOnServer(true); return; + } } CheckIfAloneOnServer(); @@ -2649,7 +2691,7 @@ public Action ZR_CheckValidityOfPostions_OfObjects(Handle timer,bool recheck) void ZR_CheckValidityOfPostions_OfObjectsInternal(bool recheck) { //if in setup, keep checking. - if(Waves_InSetup() && recheck) + if(Waves_InSetup() && recheck && !Construction_Mode() && !Dungeon_Mode()) CreateTimer(5.0, ZR_CheckValidityOfPostions_OfObjects, true, TIMER_FLAG_NO_MAPCHANGE); float pos2[3]; @@ -2713,7 +2755,7 @@ void ZR_CheckValidityOfPostions_OfObjectsInternal(bool recheck) } } } -void ReviveAll(bool raidspawned = false, bool setmusicfalse = false, bool ForceFullHealth = false) +void ReviveAll(bool raidspawned = false, bool setmusicfalse = false, bool ForceFullHealth = false, bool Const2_DontRespawnBuildings = false) { //only set false here if(!setmusicfalse) @@ -2728,7 +2770,7 @@ void ReviveAll(bool raidspawned = false, bool setmusicfalse = false, bool ForceF { CheckClientLateJoin(client, false); bool ClientWasInWave = false; - if(b_HasBeenHereSinceStartOfWave[client]) + if(WasHereSinceStartOfWave(client)) ClientWasInWave = true; b_HasBeenHereSinceStartOfWave[client] = false; if(IsClientInGame(client)) @@ -2833,6 +2875,10 @@ void ReviveAll(bool raidspawned = false, bool setmusicfalse = false, bool ForceF Music_EndLastmann(); CheckAlivePlayers(); + if(Dungeon_Mode() && !Const2_DontRespawnBuildings) + { + Const2_ReviveAllBuildings(true); + } } float XpFloatGive[MAXPLAYERS]; @@ -3449,6 +3495,11 @@ void UpdateCustomFog() fogToUse = CustomFogEntity[FogType_NPC]; ActiveFogEntity = fogToUse; } + else if (IsValidEntity(CustomFogEntity[FogType_Difficulty])) + { + fogToUse = CustomFogEntity[FogType_Difficulty]; + ActiveFogEntity = fogToUse; + } else if (IsValidEntity(CustomFogEntity[FogType_Wave])) { fogToUse = CustomFogEntity[FogType_Wave]; diff --git a/addons/sourcemod/translations/zombieriot.phrases.construction.txt b/addons/sourcemod/translations/zombieriot.phrases.construction.txt index 0a6b89ab81..97575ab2b6 100644 --- a/addons/sourcemod/translations/zombieriot.phrases.construction.txt +++ b/addons/sourcemod/translations/zombieriot.phrases.construction.txt @@ -31,7 +31,7 @@ "#format" "{1:N},{2:t}" "en" "{red}{1} {default}started gathering {orange}{2} {default}and is being attacked!" "it" "{red}{1} {default}ha iniziato a raccogliere {orange}{2} {default}ed è sotto attacco!" - "ko" "{red}{1} {default}가 {orange}{2} {default}를 수집하고 있으며 공격받고 있습니다!" + "ko" "{red}{1} {default}이(가) {orange}{2} {default}을(를) 수집하고 있으며 공격받고 있습니다!" } "Gifts Spawned" { @@ -64,14 +64,14 @@ "#format" "{1:N},{2:d},{3:t}" "en" "{red}{1} {default}has used {orange}{2} {3} {default}to make" "it" "{red}{1} {default}ha utilizzato {orange}{2} {3} {default}per realizzare" - "ko" "{red}{1} {default}이(가) {orange}{2} {3} {default}를 사용하여 다음을 제작했습니다:" + "ko" "{red}{1} {default}이(가) {orange}{2} {3} {default}을(를) 사용하여 다음을 제작했습니다:" } "Player Used 2 to" { "#format" "{1:N},{2:d},{3:t},{4:d},{5:t}" "en" "{red}{1} {default}has used {orange}{2} {3} {default}and {orange}{4} {5} {default}to make" "it" "{red}{1} {default}ha utilizzato {orange}{2} {3} {default}e {orange}{4} {5} {default}per realizzare" - "ko" "{red}{1} {default}이(가) {orange}{2} {3} {default}과 {orange}{4} {5} {default}를 사용하여 다음을 제작했습니다:" + "ko" "{red}{1} {default}이(가) {orange}{2} {3} {default}와(과) {orange}{4} {5} {default}을(를) 사용하여 다음을 제작했습니다:" } "Player Start Research" { @@ -129,14 +129,14 @@ "#format" "{1:s}" "en" "Start mining {1}?\n A raid might spawn nearby.\nYou need atleast one other player to mine with you to start." "it" "Iniziare a minare {1}?\n Potrebbe spawnarsi un raid nelle vicinanze.\nPer iniziare è necessario avere almeno un altro giocatore con cui minare." - "ko" "이 {1} 를 채광할까요?\n 레이드가 근처에 스폰될 수도 있습니다.\n채굴하려면 최소한 한 명의 다른 플레이어가 함께 채굴을 시작해야 합니다." + "ko" "이 {1} 을(를) 채광할까요?\n 레이드가 근처에 스폰될 수도 있습니다.\n채굴하려면 최소한 한 명의 다른 플레이어가 함께 채굴을 시작해야 합니다." } "Start Mining Alone" { "#format" "{1:s}" "en" "Start mining {1}?\n A raid might spawn nearby." "it" "Iniziare a minare {1}?\n Potrebbe spawnare un raid nelle vicinanze." - "ko" "이 {1} 를 채광할까요?\n 레이드가 근처에 스폰될 수도 있습니다." + "ko" "이 {1} 을(를) 채광할까요?\n 레이드가 근처에 스폰될 수도 있습니다." } "Broken Server" { @@ -832,7 +832,7 @@ { "en" "Rebel Calling IV" "it" "Chiamata ribelle IV" - "ko" "반시민의 호출 IV" + "ko" "반시민 호출 IV" } "Rebel Calling IV Desc" { @@ -862,7 +862,7 @@ { "en" "A construct that attacks using long-range high-damage rounds." "it" "Un costrutto che attacca utilizzando proiettili a lunga gittata e ad alto danno." - "ko" "긴 사정거리와 높은 피해를 주는 탄환을 발사하여 공격하는 구조물입니다." + "ko" "긴 사거리와 높은 피해를 주는 탄환을 발사하여 공격하는 구조물입니다." } "Minigun Turret" { @@ -874,7 +874,7 @@ { "en" "A construct that attacks using short-range rapid firing rounds." "it" "Un costrutto che attacca utilizzando proiettili a fuoco rapido a corto raggio." - "ko" "짧은 사정거리를 지녔지만 공격 속도가 매우 빠른 공격 구조물입니다." + "ko" "짧은 사거리를 지녔지만 공격 속도가 매우 빠른 공격 구조물입니다." } "Teslar's Medusa" { @@ -886,7 +886,7 @@ { "en" "A construct that attacks using short-range lightning that chains, slows, and debuffs enemies." "it" "Un costrutto che attacca usando fulmini a corto raggio che incatenano, rallentano e debuffano i nemici." - "ko" "짧은 사정거리를 지녔지만 여러 대상에게 튕기는 체인 라이트닝 공격을 하는 구조물입니다. 공격이 적중한 대상에게 둔화와 디버프를 부여합니다." + "ko" "짧은 사거리를 지녔지만 여러 대상에게 튕기는 체인 라이트닝 공격을 하는 구조물입니다. 공격이 적중한 대상에게 둔화와 디버프를 부여합니다." } "Flagship Calling" { @@ -1020,4 +1020,65 @@ "it" "Una struttura che fornisce +1 rifornimento alla caserma e +1 alleati massimi." "ko" "배럭의 보급품이 +1 증가하고 유닛 상한 수가 +1 증가하는 구조물입니다." } + + "House" + { + "en" "House" + "ko" "집" + } + "House Desc" + { + "en" "Build more to gain more cash." + "ko" "건설하여 더 많은 자금을 획득하세요." + } + "Incinerator" + { + "en" "Incinerator" + "ko" "소각기" + } + "Incinerator Desc" + { + "en" "Burns enemies near it alive." + "ko" "근처에 있는 적들을 산채로 불태웁니다." + } + "Zapper Building" + { + "en" "Zapper Building" + "ko" "재퍼 빌딩" + } + "Zapper Building Desc" + { + "en" "Low range, high attackrate zapper building." + "ko" "짧은 사거리와 높은 공격 속도를 가진 재퍼 빌딩입니다." + } + "Laser Intensifier" + { + "en" "Laser Intensifier" + "ko" "레이저 심화기" + } + "Laser Intensifier Desc" + { + "en" "Attacks faster the more it attacks the same target." + "ko" "같은 대상을 공격할 수록 공격 속도가 증가합니다." + } + "Arrow Tower" + { + "en" "Arrow Tower" + "ko" "화살탑" + } + "Arrow Tower Desc" + { + "en" "Very high range, low damage building" + "ko" "매우 높은 사거리와 낮은 피해량을 가진 구조물입니다." + } + "Cannon" + { + "en" "Cannon" + "ko" "대포" + } + "Cannon Desc" + { + "en" "Jack of all traits, master of none" + "ko" "모든 분야에 탁월하지만, 특화된 분야는 없습니다." + } } diff --git a/addons/sourcemod/translations/zombieriot.phrases.dungeon.txt b/addons/sourcemod/translations/zombieriot.phrases.dungeon.txt index 44440ec22e..73dc2bb65e 100644 --- a/addons/sourcemod/translations/zombieriot.phrases.dungeon.txt +++ b/addons/sourcemod/translations/zombieriot.phrases.dungeon.txt @@ -18,8 +18,18 @@ } "Dungeon Failed" { - "en" "All players have left the dungeon..." - "ko" "모든 플레이어들이 던전을 떠났습니다..." + "en" "Not enough players left in the dungeon..." + "ko" "던전에 충분한 플레이어가 남지 않았습니다..." + } + "Dungeon Success" + { + "en" "All enemies slain in the dungeon!" + "ko" "던전의 모든 적들이 처치되었습니다!" + } + "Dungeon New" + { + "en" "A new dungeon opens up..." + "ko" "새로운 던전이 열립니다..." } "Packing Station" { @@ -40,12 +50,18 @@ { "#format" "{1:d},{2:d},{3:s}" "en" "Level {1} / {2}\n{3}to upgrade using materials." + "ko" "Level {1} / {2}\n{3}키를 눌러 자원을 사용해 개선하세요." } "Upgrade Max" { "en" "Level MAX" "ko" "최대 레벨" } + "Upgrade Max Limited" + { + "en" "Level MAX, Upgrade Control Center" + "ko" "최대 레벨입니다. 제어 센터를 개선하세요" + } "Upgrade Building To" { "#format" "{1:d}" @@ -56,7 +72,7 @@ { "#format" "{1:s},{2:d}" "en" "{orange}{1} {default}upgraded to {orange}Level {2}" - "ko" "{orange}{1} {default}의 레벨이 {orange}{2} 로 증가했습니다" + "ko" "{orange}{1} {default}의 레벨이 {orange}{2} (으)로 증가했습니다" } "Gained Ammo Supplies" { @@ -116,12 +132,12 @@ "en" "{green}Firing speed increased by +20%" "ko" "{green}공격 속도가 +20% 증가합니다." } - "Refresh Focus" + "Refreshing Focus" { - "en" "Refresh Focus" + "en" "Refreshing Focus" "ko" "활력 회복 집중" } - "Refresh Focus Desc" + "Refreshing Focus Desc" { "en" "{green}Reload time and mana cost decreased by -20%" "ko" "{green}재장전 시간, 마나 소모량이 -20% 감소합니다." @@ -134,7 +150,7 @@ "Defensive Focus Desc" { "en" "{green}Base damage increased by +40% {red}only in home base" - "ko" "{green}기본 피해량이 +40% 증가합니다. {red}이 효과는 거점 내부에서만 적용됩니다." + "ko" "{green}기본 피해량이 +40% 증가합니다. {red}이 효과는 본거지에서만 적용됩니다." } "Offensive Focus" { @@ -143,8 +159,8 @@ } "Offensive Focus Desc" { - "en" "{green}Base damage increased by +40% {red}only in dungeons" - "ko" "{green}기본 피해량이 +40% 증가합니다. {red}이 효과는 던전 내부에서만 적용됩니다." + "en" "{green}Base damage increased by +40% {red}only in dungeons and rival bases" + "ko" "{green}기본 피해량이 +40% 증가합니다. {red}이 효과는 던전 내, 적대 기지에게만 적용됩니다." } "Dungeon Level 1" { @@ -153,8 +169,8 @@ } "Dungeon Level 1 Desc" { - "en" "Bob the First tasks us to help build up a new home base, gather up resources, make the base well defended.\n{green}Enemies stats -15%" - "ko" "밥 1세가 우리에게 새로운 본거지를 건설하고, 자원을 모으고, 기지를 튼튼하게 대비시키는 임무를 맡겼습니다.\n{green}모든 적의 능력치 -15%" + "en" "{green}Enemies stats -15%" + "ko" "{green}모든 적의 능력치 -15%" } "Dungeon Level 2" { @@ -163,8 +179,8 @@ } "Dungeon Level 2 Desc" { - "en" "Almagest didn't forget how you ruined them." - "ko" "알마게스트는 당신이 그들의 계획을 망친 것을 잊지 않았습니다." + "en" "Bob the First tasks us to help build up a new home base, gather up resources, make the base well defended." + "ko" "밥 1세가 우리에게 새로운 본거지를 건설하고, 자원을 모으고, 기지를 튼튼하게 대비시키는 임무를 맡겼습니다." } "Dungeon Level 3" { @@ -173,8 +189,8 @@ } "Dungeon Level 3 Desc" { - "en" "You remember what he said, who made Chaos.\n{red}Applies Chaos Intrusion modifier" - "ko" "당신은 그가 말했던 것을 기억합니다. 누가 혼돈을 만들어냈는지. \n{red}''혼돈의 침입'' 난이도가 적용됩니다." + "en" "{red}Enemies Gain 10% Stats\n{red}Enemies sometimes get random modifiers." + "ko" "{red}모든 적의 능력치 +10%\n{red}적들이 때때로 무작위 특수 효과를 얻습니다." } "Compass Fragment" { @@ -194,7 +210,7 @@ "Dungeon Compass Desc" { "en" "The next dungeon to appear in vote is guaranteed to be a special variant, will be consumed on use" - "ko" "다음 투표에서 등장하는 던전은 특수한 변형 던전이 되며, 사용 시 이 아이템은 소모됩니다." + "ko" "다음 투표에서 등장하는 던전이 특수한 변형 던전이 되며, 사용 시 이 아이템은 소모됩니다." } "Control Center" { @@ -203,8 +219,18 @@ } "Control Center Desc" { - "en" "A construct that allows doing certain special tasks" - "ko" "특별한 임무를 받을 수 있는 구조물." + "en" "The objective, protect this building to survive, use it to upgrade and do certain tasks." + "ko" "목표물입니다. 이 구조물을 보호하며 살아남으세요. 사용하여 개선과 특정 행동을 수행하세요." + } + "Construct Altar" + { + "en" "Construct Altar" + "ko" "고대 조각상 제단" + } + "Construct Altar Desc" + { + "en" "Summons a great Construct with help from alaxios, it will defend the controll point." + "ko" "알락시오스의 도움을 통해 위대한 고대 조각상을 소환합니다. 이것이 본거지를 방어해줄 것입니다." } "No Actions Needed" { @@ -230,19 +256,29 @@ } "Can Opener Desc" { - "en" "When they sealed that can too good.\n{green}Unboxing sealed crates no longer cost crystals" - "ko" "쓸데없이 밀봉을 너무 잘 해둔 물건을 마주했을 때.\n{green}봉인된 상자들을 개봉할때 더 이상 수정을 소모하지 않습니다" + "en" "When they sealed that can too good.\n{green}Unboxing sealed crates cost 50% less crystals" + "ko" "쓸데없이 밀봉을 너무 잘 해둔 물건을 마주했을 때.\n{green}봉인된 상자들을 개봉할 때 소모되는 수정의 양 50% 감소" } "Wooden Crate" { "en" "Wooden Crate" "ko" "나무 상자" } + "Wooden Pack" + { + "en" "Wooden Pack" + "ko" "나무 꾸러미" + } "Jalan Crate" { "en" "Jalan Crate" "ko" "잘란 상자" } + "Jalan Pack" + { + "en" "Jalan Pack" + "ko" "잘란 꾸러미" + } "Rare Jalan Crate" { "en" "Rare Jalan Crate" @@ -263,11 +299,21 @@ "en" "Wizuh Crate" "ko" "위저 상자" } + "Wizuh Pack" + { + "en" "Wizuh Pack" + "ko" "위저 꾸러미" + } "Rare Wizuh Crate" { "en" "Rare Wizuh Crate" "ko" "희귀 위저 상자" } + "Sealed Wizuh Crate" + { + "en" "Sealed Wizuh Crate" + "ko" "봉인된 위저 상자" + } "Sealed Wizuh Crate Desc" { "en" "Unbox in the Control Center" @@ -278,21 +324,41 @@ "en" "Ossunia Crate" "ko" "오수니아 상자" } + "Ossunia Pack" + { + "en" "Ossunia Pack" + "ko" "오수니아 꾸러미" + } "Rare Ossunia Crate" { "en" "Rare Ossunia Crate" "ko" "희귀 오수니아 상자" } + "Sealed Ossunia Crate" + { + "en" "Sealed Ossunia Crate" + "ko" "봉인된 오수니아 상자" + } "Sealed Ossunia Crate Desc" { "en" "Unbox in the Control Center" "ko" "제어 센터에서 개봉 가능 " } + "Bofazem Crate" + { + "en" "Bofazem Crate" + "ko" "보파젬 상자" + } "Sealed Bofazem Crate" { "en" "Sealed Bofazem Crate" "ko" "봉인된 보파젬 상자" } + "Sealed Bofazem Crate Desc" + { + "en" "Unbox in the Control Center" + "ko" "제어 센터에서 개봉 가능" + } "Treasure Crate" { "en" "Treasure Crate" @@ -318,20 +384,137 @@ "en" "Craft in the Control Center" "ko" "제어 센터에서 제작 가능" } - - "Common Dungeon" + "Upgrade Build Houses" + { + "en" "Upgrade and build more Houses to collect more cash!" + "ko" "집을 개선하고 건설하여 더 많은 자금을 획득하세요!" + } + "Dungeon Not Ready Yet" + { + "en" "Didn't find anything yet, check back soon!" + "ko" "아직 아무것도 찾지 못했습니다. 나중에 다시 확인해주세요!" + } + "Dungeon Empty Untill Next Raid" + { + "en" "No more Dungeons will be generated... an attack will happen in 60 seconds." + "ko" "더 이상 던전이 생성되지 않습니다... 60초 후에 공격이 발생합니다." + } + "Scout Car Desc" + { + "en" "A vehicle that can hold up to 3 players. Able to collect ammo from the an ammo box in the back." + "ko" "최대 3명의 플레이어를 태울 수 있는 차량입니다. 뒤쪽의 탄약 상자에서 탄약을 얻을 수 있습니다." + } + "APC" + { + "en" "Armored Personnel Carrier" + "ko" "병력 수송 장갑차" + } + "APC Desc" { - "en" "⚔ Dungeon" - "ko" "⚔ 던전" + "en" "A vehicle that can hold up to 2 players. The passenger wields a powerful mounted turret." + "ko" "최대 2명의 플레이어를 태울 수 있는 차량입니다. 승객은 차량에 탑재된 강력한 포탑을 사용할 수 있습니다." } - "Treasure Vault" + "Spawned Vehicle At" { - "en" "Treasure Vault" - "ko" "보물 금고" + "#format" "{1:N},{2:s},{3:s}" + "en" "{orange}{1} {default}built {orange}{2} {default}for {orange}{3}" + "ko" "{orange}{1} {default}이(가) {orange}{2} {default}을(를) 해당 위치에 조립했습니다: {orange}{3}" } + "Vehicle Controls" + { + "en" "%%+attack3%% TURBO %%+jump%% HANDBRAKE" + "ko" "%%+attack3%% 액셀 %%+jump%% 브레이크" + } + "Unlocked Building" + { + "#format" "{1:t}" + "en" "Unlocked Construct Building: {orange}{1}" + "ko" "생존연산 구조물을 해금했습니다: {orange}{1}" + } + "Treasure Vault Encounter Title" { "en" "We used the Treasure Key to open inside, some items are presented in front of you." - "ko" "보물 열쇠를 사용해 금고를 열었더니, 그 안에 몇 가지 물품들이 있었다." + "ko" "보물 열쇠를 사용해 금고를 열었고, 그 안에 몇 가지 물품들이 있었습니다." + } + "Ship Ending Encounter Title" + { + "en" "You find some lost Expidonsa technology, should we grab one of these?" + "ko" "유실된 엑스피돈사제 기술들을 발견했습니다. 하나를 가져가야 할까요?" + } + "Expidonsa Space Beacon" + { + "en" "Expidonsa Space Beacon" + "ko" "엑스피돈사 우주 비컨" + } + "Expidonsa Space Beacon Desc" + { + "en" "Expidonsa technology, it seems to have been used to track far above.\n{blue}Almagest did not forget" + "ko" "엑스피돈사제 기술력입니다. 저 너머 높은 곳까지 추적하는데 사용된 것 같습니다.\n{blue}알마게스트는 잊지 않았습니다." + } + "Verde Soldier Giant Summoner" + { + "en" "Verde Soldier Giant Summoner" + "ko" "초록색 거대 소환사 솔저" + } + "Verde Soldier Minion" + { + "en" "Verde Soldier Minion" + "ko" "초록색 하수인 솔저" + } + "Xeno Resurgance" + { + "en" "Xeno Resurgence" + "ko" "제노의 부활" + } + "Xeno Resurgance Desc" + { + "en" "{darkgreen}All enemies are xenofied...\n{gray}Didnt we kill off the xeno virus?" + "ko" "{darkgreen}모든 적들이 제노화 됩니다...\n{gray}분명 우리가 제노를 끝장냈을텐데요?" + } + "Refragmented Heavy Page" + { + "en" "Refragmented Heavy Page" + "ko" "재구성된 헤비 쪽지" + } + "Enemy Center Death" + { + "en" "{green}Enemy {orange}Control Center {green}is destroyed, the next raid attack is weakened!" + "ko" "{green}적의 {orange}제어 센터{green}가 파괴되어, 다음 습격이 약화되었습니다!" + } + "Main Center Death" + { + "en" "{crimson}Our {orange}Control Center {crimson}is destroyed, Respawns disabled, vehicles disabled, players are slowed down by 1.1x." + "ko" "{crimson}우리의 {orange}제어 센터{crimson}가 파괴되었습니다. 부활과 차량이 비활성화되며 플레이어의 이동 속도가 1.1배 느려집니다." + } + "Explain Dungeon Mechanics 1" + { + "en" "You can return back to base by pressing (F)\nCancel it by pressing (F) again." + "ko" "(F)를 눌러 기지로 귀환할 수 있습니다.\n(F)를 다시 누르면 취소할 수 있습니다." + } + "Explain Dungeon Mechanics 2" + { + "en" "Build Construction Buildings with your wrench!\nUpgrade these by Interacting with them!" + "ko" "렌치로 생존연산 구조물을 건설하세요!\n구조물과 상호작용하여 개선하세요!" + } + "Explain Dungeon Mechanics 3" + { + "en" "Gather resources from either portal by completing dungeons and collecting them!" + "ko" "아무 포탈에 들어가 던전을 완료하거나 직접 수집하여 자원을 모으세요!" + } + "Explain Dungeon Mechanics 4" + { + "en" "Dungeons are random and get stronger overtime!" + "ko" "던전은 무작위로 생성되며 시간이 지날 수록 더 강해집니다!" + } + "Explain Dungeon Mechanics 5" + { + "en" "Rival bases stay at the strength they started at\nDestroying the center weakens the next raid!" + "ko" "적대 기지들은 생성되었을 때의 힘을 유지합니다.\n제어 센터를 파괴하면 다음 습격을 약화시킵니다!" + } + "Explain Dungeon Mechanics 6" + { + "en" "Raids happen after a set time! Prepare your base and get stronger!" + "ko" "습격은 일정 시간 후에 발생합니다! 기지를 구축하고 더 강해지세요!" } } diff --git a/addons/sourcemod/translations/zombieriot.phrases.item.gift.desc.txt b/addons/sourcemod/translations/zombieriot.phrases.item.gift.desc.txt index 5d05435d0a..ee8ccf74e8 100644 --- a/addons/sourcemod/translations/zombieriot.phrases.item.gift.desc.txt +++ b/addons/sourcemod/translations/zombieriot.phrases.item.gift.desc.txt @@ -2273,7 +2273,7 @@ { "it" "Ha una salute molto elevata e danni da caos. è completamente immune ai colpi alla testa." "en" "A heavy, the size of a giant, with strong headgear. \n-Attacks apply Chaos elemental damage. \n-Takes 0 headshot damage." - "ko" "체력이 매우 높고 적중시 대상에게 혼돈 원소 피해를 부여하는 헤비입니다.\n이 적에게 가하는 헤드샷 피해는 0으로 고정됩니다." + "ko" "거인과 같은 크기와 강력한 머리 보호구를 가진 헤비입니다.\n-적중 시 혼돈 원소 피해를 부여합니다.\n-헤드샷 피해를 0으로 받습니다." } "Absolute Incinirator Desc" { @@ -3580,7 +3580,7 @@ } "Copycat Truthful Evidence Desc" { - "en" "This is a Copy of the evidence received from Sensal.\nSee some incomprehensible words, but think there's a hidden meaning\nThis seems to be why Victoria invaded Ziberia.\nyou became the primary target of Victorians due to this…" + "en" "This is a Copy of the evidence received from Sensal.\nSee some incomprehensible words, but think there's a hidden meaning\nThis seems to be why Victoria invaded Ziberia.\nYou became the primary target of Victorians due to this…" "ko" "센살에게 받은 진실된 증거자료[사본] 입니다.\n이해못할 단어들이 보이지만 숨겨진 뜻이 있는거 같습니다. 이것이 빅토리아가 지베리아를 침공한 이유 같습니다.\n하지만 이것이 빅토리아인들과의 트러블을 만들었습니다." } "Dropped Secret Letter" @@ -3601,7 +3601,7 @@ "Xeno Virus Sample Desc" { "en" "A sample of the Xeno virus after we beat them in Xeno Survival. \nMaybe this will help us find the source of the infection." - "ko" "제노 생존을 몰아낸 후 얻은 제노 바이러스의 샘플입니다. 감염의 근원을 찾아내는데 도움이 될 수 있을 것 같습니다." + "ko" "제노 생존을 몰아낸 후 얻은 제노 바이러스의 샘플입니다.\n감염의 근원을 찾아내는데 도움이 될 수 있을 것 같습니다." } "Son of Osiris’s Gift" { @@ -3631,7 +3631,7 @@ "Major Voided’s Hat Desc" { "en" "Somehow still intact after the explosion. A bit big but still usable." - "ko" "어떻게인지 몰라도 폭발 이후에도 멀쩡하게 남아있습니다. 좀 크긴 하지만 쓸 수는 있네요." + "ko" "어떻게인지 몰라도 폭발 이후에도 멀쩡하게 남아있습니다.\n좀 크긴 하지만 쓸 수는 있네요." } "Iberian Badge of Honor" { @@ -3650,8 +3650,8 @@ } "Collector’s Backpack Desc" { - "en" "The backpack worn by the Aperture Collector. The tech within looks extremely advanced." - "ko" "애퍼처 수집가가 매고 있던 가방입니다. 안에 들어있는 기술은 극도로 진보된 것 같습니다." + "en" "The backpack worn by the Aperture Collector. \nThe tech within looks extremely advanced." + "ko" "애퍼처 수집가가 매고 있던 가방입니다.\n안에 들어있는 기술은 극도로 진보된 것 같습니다." } "Ruianian Necklace" { @@ -3660,8 +3660,8 @@ } "Ruianian Necklace Desc" { - "en" "A golden necklace with a gem at the end of it. Ruliana gives it to us as a gift from Twirl." - "ko" "끝부분에 보석이 달려있는 황금 목걸이입니다. 루리아나가 트윌의 선물이라며 건네주었습니다." + "en" "A golden necklace with a gem at the end of it. \nRuliana gives it to us as a gift from Twirl." + "ko" "끝부분에 보석이 달려있는 황금 목걸이입니다.\n루리아나가 트윌의 선물이라며 건네주었습니다." } "Ancient Demon Horn" { @@ -3670,17 +3670,32 @@ } "Ancient Demon Horn Desc" { - "en" "Broken off an Ancient Demon we killed. We have no idea what to use it for…" - "ko" "처치한 고대 악마에게서 부러져 나온 뿔입니다. 어디에 써야할지 도통 모르겠군요..." + "en" "Broken off an Ancient Demon we killed. \nWe have no idea what to use it for…" + "ko" "처치한 고대 악마에게서 부러져 나온 뿔입니다.\n어디에 써야할지 도통 모르겠군요..." + } + "Tiny Flower" + { + "en" "Tiny Flower" + "ko" "작은 꽃" + } + "Tiny Flower Desc" + { + "en" "Another tiny flower from Flowering Darkness, a garden is being maintained by their army. \nAs a garden regrows, as such does their army." + "ko" "어둠 개화자에게서 얻은 또 다른 작은 꽃입니다.\n정원은 그의 군단에 의해 가꾸어집니다.\n정원이 자라날 수록, 그의 군대 역시 자라납니다." } "Warped Crystal" { "en" "Warped Crystal" - "ko" "" + "ko" "왜곡된 수정" } "Warped Crystal Desc" { - "en" "Made from the combination of Chaos and Void. Let's hope none of us crystallizes so we don’t get encased in one of these." - "ko" "" + "en" "Made from the combination of Chaos and Void. \nLet's hope none of us crystallizes so we don’t get encased in one of these." + "ko" "혼돈과 공허가 융화되어 만들어진 수정입니다.\n우리 중 누군가 결정화 되어 이런 수정에 갇히지 않길 바라야겠죠." + } + "Almagest Data Card" + { + "en" "Almagest Data Card" + "ko" "알마게스트 데이터 카드" } } diff --git a/addons/sourcemod/translations/zombieriot.phrases.rogue.rift.txt b/addons/sourcemod/translations/zombieriot.phrases.rogue.rift.txt index 858660d757..0ff7610788 100644 --- a/addons/sourcemod/translations/zombieriot.phrases.rogue.rift.txt +++ b/addons/sourcemod/translations/zombieriot.phrases.rogue.rift.txt @@ -2048,7 +2048,7 @@ { "en" "You gotten this far, from infections, outbreaks, riots, and chaos. Take a moment to remember the past." "it" "Siete arrivati fin qui, tra infezioni, epidemie, rivolte e caos. Prendetevi un momento per ricordare il passato." - "ko" "당신은 감염, 재앙, 폭동, 혼돈을 넘어 여기까지 도달했습니다. 과거를 잠시 돌아봅니다..." + "ko" "당신은 감염, 재앙, 폭동, 혼돈을 넘어 여기까지 도달했다. 과거를 잠시 돌아본다..." } "Finale Encounter Option 1" { diff --git a/addons/sourcemod/translations/zombieriot.phrases.rogue.txt b/addons/sourcemod/translations/zombieriot.phrases.rogue.txt index e577819d6e..2d1ce42bab 100644 --- a/addons/sourcemod/translations/zombieriot.phrases.rogue.txt +++ b/addons/sourcemod/translations/zombieriot.phrases.rogue.txt @@ -253,13 +253,18 @@ "it" "Lascia questo incontro" "ko" "여기서 떠나기" } + "Shop Encounter Title Dungeon" + { + "en" "You find a room, displaying various items...\nChoosing an item shows what it does." + "ko" "당신은 다양한 물품이 진열된 방을 발견한다...\n아이템을 선택하면 어떤 효과가 있는지 볼 수 있습니다." + } "Shop Encounter Title" { "en" "You stumble upon a shop and find an old man selling goods, do you take up his offers?\nChoosing an item shows what it does." "pt" "Você se depara com uma loja com um senhorzinho vendendo coisas, você aceita sua oferta?" "ru" "Наткнувшись на магазин, вы видите старика, продающего товары, примете ли вы его предложение?" "it" "Se vi imbattete in un negozio e trovate un anziano che vende merci, accettate le sue offerte?\nScegliendo un oggetto mostra cosa fa." - "ko" "당신은 우연히 한 가게에 들어갔고, 물건을 파는 노인을 발견한다. 그의 거래 제안을 받아들일까?\n아이템을 선택하면 그 아이템의 효과를 볼 수 있음." + "ko" "당신은 우연히 한 가게에 들어갔고, 물건을 파는 노인을 발견한다. 그의 거래 제안을 받아들일까?\n아이템을 선택하면 어떤 효과가 있는지 볼 수 있습니다." } "Shop Encounter Title Ruina" { @@ -1940,8 +1945,8 @@ } "Malfunctioning Shield Desc" { - "en" "A barely functioning Expisondan shield.\n- {green}Every 10 seconds, gain a shield that blocks one instance of damage." - "it" "Uno scudo di Expisondan appena funzionante.\n- {green}Ogni 10 secondi, ottieni uno scudo che blocca un'istanza di danno." + "en" "A barely functioning Expidonsan shield.\n- {green}Every 10 seconds, gain a shield that blocks one instance of damage." + "it" "Uno scudo di Expidonsan appena funzionante.\n- {green}Ogni 10 secondi, ottieni uno scudo che blocca un'istanza di danno." "ko" "겨우 작동하는 엑스피돈사제 방패.\n- {green}매 10 초마다, 받은 피해를 1회 무효화시키는 보호막이 생성됩니다." } "Bob's Exchange Money" @@ -2105,7 +2110,7 @@ } "Hover Glider Desc" { - "en" "An ancient device of Expisondan origin.\n- {green}Players deal +30% damage while airborne or swimming." + "en" "An ancient device of Expidonsan origin.\n- {green}Players deal +30% damage while airborne or swimming." "ru" "Устройство из старой немецкой технологии.\n- Вы наносите на 30% больше урона, находясь в воздухе или во время плавания." "it" "Un antico dispositivo di origine espisondana. \n- {green}I giocatori infliggono +30% danni mentre sono in volo o nuotano." "ko" "엑스피돈사에서 제작된 고대의 장치.\n- {green}공중에 떠있거나 수영 상태일때, 공격 피해량 +30%." diff --git a/addons/sourcemod/translations/zombieriot.phrases.status_effects.txt b/addons/sourcemod/translations/zombieriot.phrases.status_effects.txt index ba8f6782cb..5af59ea6b0 100644 --- a/addons/sourcemod/translations/zombieriot.phrases.status_effects.txt +++ b/addons/sourcemod/translations/zombieriot.phrases.status_effects.txt @@ -404,7 +404,7 @@ "en" "Prosperity I" "it" "Prosperità I" "ko" "번창 I" - } + } "Prosperity I Desc" { "en" "Lowers attack/reload speed & healrate by 3.5%" @@ -827,7 +827,7 @@ "Pikeman's Slashes Desc" { "en" "Count increases by 1 for each spearmen hit taken\nAt Max hits taken, all spearmen enemies will deal 300% more damage to you." - "ko" "창병에게 피해를 받을 때마다 1회 누적\n최대까지 누적 시, 모든 창병 계열 적이 보유자에게 가하는 피해가 300% 증가" + "ko" "창병에게 피해를 받을 때마다 1회 누적\n최대까지 누적 시, 모든 창병 계열 적이 보유자에게 가하는 피해가 300% 증가" } "Hussar's Warscream" { @@ -1897,9 +1897,18 @@ } "Starting Grace Desc" { - "en" "Increases damage dealt by 25%, Decreases damage taken by 15%." - "it" "Aumenta i danni inflitti di 25%, diminuisce i danni subiti di 15%." - "ko" "공격 피해량이 25% 증가하고, 받는 피해가 15% 감소합니다." + "en" "Increases damage dealt by 25%, Decreases damage taken by 15%.\nAll buildings cost and cooldowns on building are 50% reduced" + "ko" "공격 피해량이 25% 증가하고, 받는 피해가 15% 감소합니다.\n모든 구조물의 설치 비용과 쿨타임이 50% 감소합니다." + } + "Homebase Momentum" + { + "en" "Homebase Momentum" + "ko" "본거지의 기세" + } + "Homebase Momentum Desc" + { + "en" "During peace times in your homebase, gain 45% Movementspeed and 50% Jumpheight, Regen hp fast" + "ko" "평화 기간 중 본거지에 있는 동안, 이동 속도가 45%, 점프 높이가 50% 증가하며, 체력이 빠르게 재생됩니다." } "Anti-Waves" { @@ -2288,13 +2297,13 @@ { "en" "Uncureable.\nPurge is after you.\nYou gain Primal fear much faster." "it" "Inguaribile.\nPurge ti insegue.\nAcquisti la Paura Primordiale molto più velocemente." - "ko" "치유 불가.\n퍼지가 당신을 추격하고 있습니다.\n원초적 두려움을 훨씬 더 빠르게 얻게 됩니다." + "ko" "치유 불가.\n퍼지가 당신을 추격하고 있습니다.\n원초적 공포를 훨씬 더 빠르게 얻게 됩니다." } "Primal Fear" { "en" "Primal Fear" "it" "Paura primaria" - "ko" "원초적 두려움" + "ko" "원초적 공포" } "Primal Fear Desc" { @@ -2307,7 +2316,7 @@ { "en" "Primal Fear Hide" "it" "Paura Primaria Nascondi" - "ko" "원초적 두려움 숨겨짐" + "ko" "원초적 공포 숨겨짐" } "Liberal Tango" { @@ -2522,7 +2531,7 @@ { "en" "A bright light, is Ruina helping?\n{green}At stage start, creates a zone that buffs all allies within." "it" "Una luce intensa, Ruina sta aiutando? All'inizio della fase, crea una zona che potenzia tutti gli alleati al suo interno." - "ko" "밝디 밝은 빛입니다. 루이나가 돕고 있는 걸까요?\n{green}스테이지 시작 시, 범위 내 모든 아군에게 버프를 부여하는 영역을 생성합니다." + "ko" "밝디 밝은 빛이다. 루이나가 돕고 있는 걸까?\n{green}스테이지 시작 시, 범위 내 모든 아군에게 버프를 부여하는 영역을 생성합니다." } "Revival Stim Packs" { @@ -2534,7 +2543,7 @@ { "en" "Must be what Whiteflower used for his soldiers.\n{green}Upon being revived, gain a 15% Movementspeed Bonus, and phase through enemies for 5 seconds." "it" "Deve essere quello che Whiteflower usava per i suoi soldati.\n{green}Una volta rianimato, guadagna un bonus di 15% alla velocità di movimento e passa attraverso i nemici per 5 secondi." - "ko" "배풍등이 그의 병사들에게 사용했던 것임이 틀림없습니다.\n{green}부활 시, 이동 속도 보너스 15%를 얻고 5초 동안 적을 통과합니다." + "ko" "배풍등이 그의 병사들에게 사용했던 것임이 틀림없다.\n{green}부활 시, 이동 속도 보너스 15%를 얻고 5초 동안 적을 통과합니다." } "Kolum's View" { @@ -2590,4 +2599,224 @@ "en" "Increases Damage Taken by 25%" "ko" "받는 피해량이 25% 증가합니다" } + "The Haste" + { + "en" "The Haste" + "ko" "재빠른" + } + "The Haste Desc" + { + "en" "Increases NPC movementspeed by 25%\nIncreases attackspeed by 300%" + "ko" "NPC의 이동 속도가 25% 증가합니다\n공격 속도가 300% 증가합니다" + } + "Haste" + { + "en" "Haste" + "ko" "재빠른" + } + "The Big" + { + "en" "The Big" + "ko" "커다란" + } + "The Big Desc" + { + "en" "Enlarges by 25%\nIncreases Resistance by 75%" + "ko" "크기가 75% 증가합니다\n저항력이 75% 증가합니다" + } + "Big" + { + "en" "Big" + "ko" "커다란" + } + "The Strong" + { + "en" "The Strong" + "ko" "강력한" + } + "The Strong Desc" + { + "en" "Increases Damage by 400%" + "ko" "공격 피해량이 400% 증가합니다" + } + "Strong" + { + "en" "Strong" + "ko" "강력한" + } + "The Tiny" + { + "en" "The Tiny" + "ko" "작은" + } + "The Tiny Desc" + { + "en" "Reduces size by 75%\nIncreases Movementspeed by 50%" + "ko" "크기가 75% 감소합니다\n이동 속도가 50% 증가합니다" + } + "Tiny" + { + "en" "Tiny" + "ko" "작은" + } + "The Bleeder" + { + "en" "The Bleeder" + "ko" "출혈의" + } + "The Bleeder Desc" + { + "en" "On dealing damage, deals the same damage as truedamage bleed again over 4 seconds." + "ko" "피해를 가할 시, 같은 양의 피해를 4초 동안 트루 데미지 출혈로써 가합니다." + } + "Bleeder" + { + "en" "Bleeder" + "ko" "출혈의" + } + "The Vampire" + { + "en" "The Vampire" + "ko" "뱀파이어" + } + "The Vampire Desc" + { + "en" "On dealing damage, heals 1000% of the damage dealt as health, can heal upto 2x max health." + "ko" "피해를 가할 시, 가한 피해량의 1000%를 체력으로 회복합니다. 최대 체력의 2배까지 치유할 수 있습니다." + } + "Vampire" + { + "en" "Vampire" + "ko" "뱀파이어" + } + "The Anti Sea" + { + "en" "The Anti Sea" + "ko" "바다 대항" + } + "The Anti Sea Desc" + { + "en" "When taking damage, if the enemy is too far away, take 0 damage." + "ko" "피해를 받을 시, 적이 너무 멀리 떨어져있다면 모든 공격의 피해를 0으로 만듭니다." + } + "Anti Sea" + { + "en" "Anti Sea" + "ko" "바다 대항" + } + "The Sprayer" + { + "en" "The Sprayer" + "ko" "난사광" + } + "The Sprayer Desc" + { + "en" "Randomly releases 10 projectiles that home." + "ko" "무작위로 유도성 투사체를 10개 발사합니다." + } + "Sprayer" + { + "en" "Sprayer" + "ko" "난사광" + } + "The Gravitational" + { + "en" "The Gravitational" + "ko" "중력의" + } + "The Gravitational Desc" + { + "en" "Sucks in nearby Players." + "ko" "주변의 플레이어들을 끌어당깁니다." + } + "Gravitational" + { + "en" "Gravitational" + "ko" "중력의" + } + "1 UP" + { + "en" "1 Up" + "ko" "1 UP" + } + "1 UP Desc" + { + "en" "Npc's Gain 1 extra healthbar" + "ko" "NPC가 체력바 1개를 추가로 얻습니다.(생명 +1)" + } + "Regenerating" + { + "en" "Regenerating" + "ko" "재생하는" + } + "Regenerating Desc" + { + "en" "Regenerate 20% of max health every 3 seconds" + "ko" "매 3초마다 최대 체력의 20%를 재생합니다." + } + "Laggy" + { + "en" "Laggy" + "ko" "렉걸리는" + } + "Laggy Desc" + { + "en" "This npc lags" + "ko" "이 NPC는 렉이 걸립니다." + } + "Verde" + { + "en" "Verde" + "ko" "초록색" + } + "Verde Desc" + { + "en" "This npc is Verde" + "ko" "이 NPC는 초록색입니다." + } + "Void" + { + "en" "Void" + "ko" "공허의" + } + "Warped" + { + "en" "Warped" + "ko" "왜곡된" + } + "The First" + { + "en" "The First" + "ko" "선봉대" + } + "The First Desc" + { + "en" "Npc Gains 30% Resistance, 300% Damage, 2x Thinkspeed" + "ko" "NPC의 저항력이 30%, 공격 피해량이 300%, 생각하는 속도가 2배 증가합니다." + } + "Xeno Infection" + { + "en" "Xeno Infection" + "ko" "제노에 감염된" + } + "Xeno Infection Desc" + { + "en" "Npc Gains 25% Resistance, 30% Damage, but thinks 15% slower, and regens over time upto 1.35x max health, if above 25% max health, gain immensive buffs untill below\ninfects any enemy with xeno aswell." + "ko" "NPC 저항력 25%, 피해량 30% 증가. 생각 속도 15% 감소. 최대 체력의 1.35배까지 재생. 체력이 25% 이상이라면 그 이하가 될 때까지 강력한 버프 획득\n다른 적에게도 제노를 감염시킴" + } + "Xeno" + { + "en" "Xeno" + "ko" "제노" + } + "Perfected Instinct" + { + "en" "Perfected Instinct" + "ko" "완성형 무의식의 극의" + } + "Perfected Instinct Desc" + { + "en" "Npc Gains 30% Resistance, 300% Damage, 1.5x Thinkspeed, Gains a high chance to dodge attacks, the lower the hp, the higher the chance. On dodge, gain an immensive short speed bonus" + "ko" "NPC 저항력 30%, 피해량 300% 증가. 생각 속도 1.5배. 높은 확률로 공격을 회피, 체력이 감소할 수록 확률 증가. 회피 시 짧은 시간 동안 이동 속도 대폭 증가" + } } diff --git a/addons/sourcemod/translations/zombieriot.phrases.txt b/addons/sourcemod/translations/zombieriot.phrases.txt index 93974127d9..0338b02384 100644 --- a/addons/sourcemod/translations/zombieriot.phrases.txt +++ b/addons/sourcemod/translations/zombieriot.phrases.txt @@ -2491,6 +2491,12 @@ "it" "Limiti globali, e potete spostare qualsiasi cosa da altri giocatori!" "ko" "건설 제한이 모두에게 공유되며, 소유자와 관계 없이 다른 플레이어들이 구조물을 옮길 수 있습니다!" } + "Construct 2 Buildings" + { + "en" "Construct Buildings" + "it" "Costruisci Strutture" + "ko" "생존연산 구조물" + } "Which perk do you desire?" { "en" "Click on a perk to get it.\nCrouch while clicking to see its description instead.\nSelect a perk you already own to get rid of it." @@ -2720,7 +2726,7 @@ { "en" "Favorite this loadout to autobuy it when you connect" "it" "Preferisci questo equipaggiamento per acquistarlo automaticamente quando ti connetti" - "ko" "이 로드아웃을 즐겨찾기해두면, 나중에 접속했을때 이 로드아웃에 속한 아이템들을 자동으로 구매하게 됩니다." + "ko" "로드아웃 즐겨찾기(접속했을때 로드아웃의 아이템 자동 구매)" } "Un Favorite" { @@ -3156,7 +3162,7 @@ "Umbral_Outbreak_Help_Message" { "en" "There is no help in sight. Are we really going to die from this outbreak?" - "ko" "" + "ko" "아무런 도움의 손길도 보이지 않습니다. 정말로 이 재앙 속에서 죽게 될 운명일까요?" } "Silvester Shares His Power" { @@ -4720,7 +4726,7 @@ "fr" "L'infection Seaborn attaque avec la Corrosion d'Armure. Guérissez-la avec vos tables d'armure!" "chi" "海嗣感染将会侵蚀你的盾。" "it" "L'infezione Seaborn è arrivata, gli attacchi di Corrosione dell'Armatura infetteranno la tua armatura, curala con le tabelle dell'armatura!" - "ko" "제노에 감염된 배풍등의 정예병들을 본 후, 그의 전초기지에 남은 병사가 있는지 확인을 하러 갑니다. 남은 병사가 있었지만... 시테러가 되어있었고... 이미 본토를 공격할 준비를 마친 상태입니다." + "ko" "제노에 감염된 배풍등의 정예병들을 본 후, 그의 전초기지에 남은 병사가 있는지 확인을 하러 갑니다. 그곳엔 시본이 된 병사들이 있었고... 본토를 공격할 준비를 마친 상태였습니다." } "Interitus Desc" { @@ -4796,6 +4802,12 @@ "Umbral Outbreak Desc" { "en" "Before regrouping with Bob and Twirl in Rogue 3, a rift opens before us, releasing Void and Umbral creatures. With Al-Hallam and Vuntulum nearby, we are attacked from every direction." + "ko" "로그3에서 밥, 트윌과 재집결하기 전, 우리 앞에 균열이 열리며 공허와 움브랄 생명체들을 풀어냅니다. 근처에는 알-할람과 번툴룸까지 있으니... 사면초가군요." + } + "Whiteflowers Revenge Desc" + { + "en" "After we kill Whiteflower in Rogue 1, Flowering Darkness rallies more of his army and sends them to kill us to avenge Whiteflower." + "ko" "로그라이크1에서 배풍등을 쓰러뜨린 이후, 어둠 개화자가 그의 복수를 하기 위해 군단을 더 집결하여 우리에게 보냅니다." } "CoF Normal Desc" { @@ -5288,25 +5300,25 @@ { "en" "DPS Class\nFocus on damage and get Hasty Hops perk" "it" "Classe DPS\nIncentrata sui danni e con il vantaggio Luppolo frettoloso" - "ko" "딜러\n피해에 집중하고 신속 홉 특성을 가짐" + "ko" "딜러\n피해에 집중하고 신속 홉 퍽 보유" } "Tank Class" { "en" "Tank Class\nFocus on tanking and get Obsidian Oaf perk" "it" "Classe Tank\nFocalizzarsi sul tanking e ottenere il vantaggio Allocco Ossidiana" - "ko" "탱커\n방어에 집중하고 옵시디언 호프 특성을 가짐" + "ko" "탱커\n방어에 집중하고 옵시디언 호프 퍽 보유" } "Healer Class" { "en" "Healer Class\nAble to heal, less DPS, and get Regene Berry perk" "it" "Guaritore di classe\nPossibilità di curare, meno DPS, e ottenere il vantaggio Bacca Regene" - "ko" "메딕\n회복 능력을 가지고 있지만 낮은 피해량을 가짐. 그리고 재생형 열매 특성을 가짐" + "ko" "메딕\n회복 능력을 가지고 있지만 낮은 피해량 보유. 재생형 열매 퍽 보유" } "Builder Class" { "en" "Builder Class\nAble to build, repair, and get Morning Coffee perk" "it" "Costruttore di classe\nPuò costruire, riparare e ottenere il vantaggio Caffè del mattino" - "ko" "건축가\n건설과 수리가 가능하며 모닝 커피 특성을 가짐" + "ko" "건축가\n건설과 수리가 가능하며 모닝 커피 퍽 보유" } "Don't Follow Me" { @@ -5697,4 +5709,9 @@ "en" "We found survivors nearby." "ko" "주변에 있던 생존자를 발견했습니다." } + "Outlaws" + { + "en" "Outlaws" + "ko" "무법자들" + } } diff --git a/addons/sourcemod/translations/zombieriot.phrases.weapons.description.txt b/addons/sourcemod/translations/zombieriot.phrases.weapons.description.txt index 51b454dd17..b96421b14c 100644 --- a/addons/sourcemod/translations/zombieriot.phrases.weapons.description.txt +++ b/addons/sourcemod/translations/zombieriot.phrases.weapons.description.txt @@ -1597,7 +1597,7 @@ "es" "Llama al MEDICO para marcar un lugar para que el mortero dispare una bomba.\nHace daño masivo en area." "fr" "Appuyez MEDIC pour marquer un endroit où faire tomber un tir de mortier.\nBon pour les groupes d'ennemis." "it" "Premi il tasto MEDIC per selezionare un punto in cui il mortaio possa sganciare una granata.\nDanneggia massicciamente il gruppo, ottimo contro le masse." - "ko" "-E를 눌러 박격포 발사 위치를 지정\n-높은 범위 피해를 주므로, 다수의 적 처리에 적합." + "ko" "E를 눌러 박격포 발사 위치를 지정\n-높은 범위 피해를 주므로, 다수의 적 처리에 적합." } "Railgun Desc" { @@ -1605,7 +1605,7 @@ "es" "Usalo llamando al MEDICO para disparar un gran laser.\nHace MUCHO daño al primer enemigo que golpea." "fr" "Appuyez MEDIC pour le faire tirer un rayon laser massif.\nInflige beaucoup de dégats au premier ennemi frappé. Bon pour les Boss." "it" "Usalo con MEDIC per fargli sparare un laser gigante.\nDanneggia enormemente il primo nemico colpito, ottimo contro i boss singoli." - "ko" "-E를 누르면 거대한 레이저를 발사\n-처음으로 적중한 대상에게 매우 높은 피해를 줌. 단일 보스에게 적합." + "ko" "E를 누르면 거대한 레이저를 발사\n처음으로 적중한 대상에게 매우 높은 피해를 줌. 단일 보스에게 적합." } "Food Fridge Desc" { @@ -1613,7 +1613,7 @@ "es" "Cura 60 de vida al usarse, se mejora con mejoras Medicas." "fr" "Soigne pour 40 santé. Soins améliorés avec les améliorations Medigun." "it" "Cura per 60 Salute, scala con i potenziamenti del medico." - "ko" "-사용시 체력 60 회복, 지원 개선의 영향을 받음." + "ko" "사용시 체력 60 회복, 지원 개선의 영향을 받음." } "Village Desc" { @@ -1623,7 +1623,7 @@ "ru" "Даёт различные усиления союзникам и может быть улучшена для получения дополнительных усилений.\nКупленные усиления сохраняются, если её сломать и восстановить." "chi" "为队友提供各种Buff,可以升级获得更多的buff\n建筑坏了后Buff将消失" "it" "Fornisce vari potenziamenti ai compagni di squadra e può essere potenziato per ottenerne altri.\nI potenziamenti acquistati rimangono indipendentemente dal fatto che siano rotti e ricostruiti." - "ko" "-다양한 버프를 제공. 개선시 더 많은 버프를 제공.\n-이 구조물이 파괴되거나 재건되더라도 구매한 버프는 유지됨." + "ko" "다양한 버프를 제공. 개선시 더 많은 버프를 제공.\n-이 구조물이 파괴되거나 재건되더라도 구매한 버프는 유지됨." } "Cannibalism Desc" @@ -1722,11 +1722,11 @@ "Construction Novice Desc" { - "en" "-Gain 50% more building health\n-Gain 5.0x sentry damage\n-Gain 1 more support building added\n-Gain 50% more repair Rate" - "fr" "+50% durabilité pour constructions, 5.0x dégats par votre mitrailleuse, +2x vitesse de réparation. +1 espace pour construction de support." - "chi" "建筑物血量提高50%,布哨伤害*5,+1辅助建筑上限,+50%建筑修复效率。" - "it" "50% in più di salute dell'edificio e 5.0x di danno della sentinella, 1 edificio di supporto aggiunto e 50% in più di tasso di riparazione" - "ko" "-구조물 체력 +50%\n-센트리 피해량 +5배\n-지원 구조물 최대 상한 +1개\n-수리 효율 +50%" + "en" "-Gain 50% more building health\n-Gain 8.0x sentry damage\n-Gain 1 more support building added\n-Gain 50% more repair Rate" + "fr" "+50% durabilité pour constructions, 8.0x dégats par votre mitrailleuse, +2x vitesse de réparation. +1 espace pour construction de support." + "chi" "建筑物血量提高50%,布哨伤害*8,+1辅助建筑上限,+50%建筑修复效率。" + "it" "50% in più di salute dell'edificio e 8.0x di danno della sentinella, 1 edificio di supporto aggiunto e 50% in più di tasso di riparazione" + "ko" "-구조물 체력 +50%\n-센트리 피해량 +8배\n-지원 구조물 최대 상한 +1개\n-수리 효율 +50%" } "Construction Apprentice Desc" diff --git a/addons/sourcemod/translations/zombieriot.phrases.weapons.txt b/addons/sourcemod/translations/zombieriot.phrases.weapons.txt index 61410307ed..77d7fbcac0 100644 --- a/addons/sourcemod/translations/zombieriot.phrases.weapons.txt +++ b/addons/sourcemod/translations/zombieriot.phrases.weapons.txt @@ -2374,7 +2374,7 @@ "Living Armor Desc" { "en" "-Armor now regens over 15 seconds if not hurt\n-Armor icon changes\n-Max Armor is halved\n-Armor protects only 50% instead of 75%\n-Cant get armor from buildings\n-Armor corrosion disables this perk" - "ko" "-피해를 입지 않으면 아머가 15초에 거쳐 재생\n-아머 아이콘 변경, 최대 아머가 절반으로 감소\n-아머의 피해 방어가 75%에서 50%로 감소\n-구조물에서 아머 획득 불가, 아머 부식이 있으면 퍽 비활성화" + "ko" "-피해를 입지 않으면 아머가 15초에 거쳐 재생\n-아머 아이콘 변경, 최대 아머가 절반으로 감소\n-아머의 피해 방어가 75%에서 50%로 감소\n-구조물에서 아머 획득 불가, 아머 부식이 있으면 퍽 비활성화" } "Living Armor Chat" { @@ -2585,6 +2585,11 @@ "en" "Waldch's Expidonsan Sword" "ko" "왈츠의 엑스피돈사제 검" } + "Opened Void Portal" + { + "en" "Opened Void Portal" + "ko" "열려진 공허 포탈" + } "Expidonsan Battery Device" { "en" "Expidonsan Battery Device" @@ -2640,6 +2645,11 @@ "en" "Omega's Medallion" "ko" "오메가의 메달리온" } + "Mr. X's Files" + { + "en" "Mr. X's Files" + "ko" "Mr. X의 파일" + } "Inventory"//Inventory here { "en" "Inventory" diff --git a/addons/sourcemod/translations/zombieriot.phrases.zombienames.txt b/addons/sourcemod/translations/zombieriot.phrases.zombienames.txt index 4f2cdd6f83..b161e614ba 100644 --- a/addons/sourcemod/translations/zombieriot.phrases.zombienames.txt +++ b/addons/sourcemod/translations/zombieriot.phrases.zombienames.txt @@ -1665,6 +1665,11 @@ "it" "Schwertkrieg" "ko" "슈베르트크리그" } + "Crude Schwertkrieg Copy" + { + "en" "Crude Schwertkrieg Copy" + "ko" "조잡한 슈베르트크리그의 복제" + } "Phantom Knight" { "en" "Lucian, ''Blood Diamond''" @@ -5924,7 +5929,7 @@ "Anti Viral Programm Desc" { "en" "Its an anti virus, and youre the virus.\n-Goes after only one target.\n-If target dies or enough time passes, he fades away\n-Phases through everything." - "ko" "안티바이러스 프로그램입니다. 그리고 이들의 입장에서 당신은 바이러스죠.\n-한 명의 대상만을 추격함\n-대상이 사망하거나 충분한 시간이 지나면 소멸\n-모든 것들을 통과하여 지나갑니다." + "ko" "안티바이러스 프로그램입니다. 그리고 이들의 입장에서 당신은 바이러스죠.\n-한 명의 대상만을 추격합니다.\n-대상이 사망하거나 충분한 시간이 지나면 소멸합니다.\n-모든 것들을 통과하여 지나갑니다." } "Agent Eric" { @@ -6281,11 +6286,10 @@ "it" "Pesantezza oscurata" "ko" "어둠에 삼켜진 헤비" } - "ATV" + "Scout Car" { - "en" "ATV" - "it" "ATV" - "ko" "ATV" + "en" "Scout Car" + "ko" "정찰 차량" } "Airboat" { @@ -7552,7 +7556,7 @@ { "en" "An easily irritable Umbral, provoke them at your own risk. \nStarts passive, becoming enraged when hurt." "it" "Un Umbral facilmente irritabile: provocatelo a vostro rischio e pericolo. \nInizia in modo passivo e si infuria quando viene ferito." - "ko" "쉽게 격노하는 움브랄. 자극하는건 위험이 따릅니다. \n비공격적 상태로 등장하지만, 피해를 받을 시 격노합니다." + "ko" "쉽게 격노하는 움브랄. 자극하는건 위험이 따릅니다. \n비공격적 상태로 등장하지만, 피해를 받을 시 격분합니다." } "Torn Umbral Gate" { @@ -7650,6 +7654,11 @@ "it" "'Samivilinn', la Risoluzione del Nord" "ko" "''사미의 의지''" } + "Mega Glug, the Great" + { + "en" "Mega Glug, the Great" + "ko" "위대한 자, 메가 글러그" + } "'Voidivilinn', the Resolution of the Very South" { "en" "'Voidivilinn', the Resolution of the Very South" @@ -7664,7 +7673,7 @@ "Barbaric Teardown Desc" { "en" "Fellow outposts base demolisher's.\n-First 3 hits deal bonus damage\nThese 3 hits deal much higher building damage." - "ko" "전초기지 철거자입니다.\n-처음 3회의 공격이 추가 피해를 가함\n-해당 공격의 적중 대상이 구조물이라면 더 높은 피해를 줌" + "ko" "전초기지 철거자입니다.\n-처음 3회의 공격이 추가 피해를 가합니다.\n-해당 공격의 적중 대상이 구조물이라면 더 높은 피해를 줍니다." } "Skilled Crossbowman" { @@ -7674,7 +7683,7 @@ "Skilled Crossbowman Desc" { "en" "Extreme skill with their crossbow, but weak to melee\n-attacks in bursts of 3 arrows\n-Arrows predict your movement\n-Surrounds and strafes around target\n-Dealing enough melee damage in 1 hit will disarm them." - "ko" "근접전에 약하지만, 석궁술이 매우 뛰어난 자입니다.\n-한 번의 3발의 화살 발사\n-표적의 이동 경로를 예측함\n-측면으로 움직이며 대상 주위를 돔\n-높은 근접 피해 1회를 받으면 비무장 상태가 됨" + "ko" "근접전에 약하지만, 석궁술이 매우 뛰어난 자입니다.\n-한 번에 화살을 3발 연사\n-표적의 이동 경로를 예측합니다.\n-측면으로 움직이며 대상 주위를 돕니다.\n-높은 근접 피해 1회를 받으면 비무장 상태가 됩니다." } "Demon Devoter" { @@ -7684,7 +7693,197 @@ "Demon Devoter Desc" { "en" "A warrior dealing with the demons that got possed by chaos.\n-Once losing his life he will enrage and fullheal\nThis buff lasts only for a few seconds.\n-This can be canceled by dealing enough damage at once, or stunning him and then killing him." - "ko" "혼돈에 침식당한 악마와 싸우던 기사입니다.\n-생명을 잃을 시 격분 상태가 되고 ''혼돈의 악마 빙의'' 버프를 획득\n-해당 행동으로 저지 가능:\n한번에 대량의 피해를 가해 두번째 목숨까지 완전히 소진\n기절을 부여하여 격분 상태가 되지 않게하고, 이 상태에서 처치" + "ko" "혼돈에 침식당한 악마와 싸우던 기사입니다.\n-생명을 잃을 시 격분 상태가 되고 ''혼돈의 악마 빙의'' 버프를 획득\n-해당 행동으로 저지 가능:\n한번에 대량의 피해를 가해 두번째 생명까지 완전히 소진\n기절을 부여한 상태에서 처치" + } + "Agent 61" + { + "en" "Agent 61" + "ko" "에이전트 61" + } + "Agent 61 Desc" + { + "en" "A hired hitman merc, number assosiation unknown.\n-Will find the weakest target on the map and focus them\n-Phases through everything\n-Has challanger buff\n-Shoots his gun once which if hitting, deals a stacking fear debuff." + "ko" "고용된 히트맨 용병입니다. 숫자 관련성 불명.\n-맵에서 가장 취약한 대상을 찾아 집중 공격합니다.\n-모든 것들을 통과하여 지나갑니다.\n-챌린저 버프 보유\n-적중 시 '원초적 공포' 디버프를 부여하는 총기를 사용합니다." + } + "Battlefield Supplier" + { + "en" "Battlefield Supplier" + "ko" "전장 보급병" + } + "Battlefield Supplier Desc" + { + "en" "Hired supplier.\n-Has a supply drop every 15 seconds when placed down\n-This supplydrop heals & buffs everyone, benifits their own team more.\n-Is slower and gets resistance while holding the supplydrop." + "ko" "고용된 보급병입니다.\n-매 15초마다 보급품을 설치합니다.\n-설치된 보급품은 전원을 치유 및 버프시키며 자신의 팀에 더 많은 이점을 제공합니다.\n-보급품을 들고 있는 동안에는 피해 저항력이 증가하지만, 이동 속도도 감소합니다." + } + "Placed Supplies" + { + "en" "Placed Supplies" + "ko" "설치된 보급품" + } + "Placed Supplies Desc" + { + "en" "Placed Supplies" + "ko" "설치된 보급품" + } + "Contracted Motivator" + { + "en" "Contracted Motivator" + "ko" "계약된 동기부여가" + } + "Contracted Motivator Desc" + { + "en" "A great motivator to any army\n-attacks in bursts of 3 rockets\n-rockets predict your movement\m-Surrounds and strafes around target\n-Dealing enough melee damage in 1 hit will disarm them.\n-Buffs all allies around themselves with War Cry" + "ko" "어느 군대에게나 위대한 동기부여가입니다.\n-한 번에 로켓을 3발 연사\n-표적의 이동 경로를 예측합니다.\n-측면으로 움직이며 대상 주위를 돕니다.\n-높은 근접 피해 1회를 받으면 비무장 상태가 됩니다.\n-주변의 아군들에게 '전투의 함성' 버프를 부여합니다." + } + "Catapult" + { + "en" "Catapult" + "ko" "투석기" + } + "Catapult Desc" + { + "en" "Manned Catapult to demolish buildings\n-Shoots a volley of 10 rockets at once towards the nearest target\n-Has a delay before fiering\n-Has a great deviation\n-Attacks buildings with high priority\n-Collision hurts targets" + "ko" "건물을 파괴하기 위한 유인 투석기입니다.\n-가장 가까운 표적에게 한 번에 10발의 로켓을 일제 사격합니다.\n-사격 전 지연이 있음\n-매우 높은 로켓 발사 편차 보유\n-구조물을 우선적으로 공격\n-접촉시 대상에게 피해를 가합니다." + } + "Cursed King" + { + "en" "Cursed King" + "ko" "저주받은 왕" + } + "Cursed King Desc" + { + "en" "A king that delt too many deals\n-Each 1% life lost boosts the king with minor buffs for 10 seconds, stacking\n-Once below 25% health, enrages more and gains the chaos buff\nIts recommended to slowly take him out, not with burst." + "ko" "너무나도 많은 계약을 거래한 왕입니다.\n-체력을 1% 잃을 때마다 10초 동안 중첩되는 작은 버프들을 얻습니다.\n-체력이 25% 이하가 되면 격분하여 혼돈 버프를 획득합니다.\n-한번에 피해를 가하기보단 조금씩 공격하는 것이 추천됩니다." + } + "The Great Ram" + { + "en" "The Great Ram" + "ko" "위대한 공성추" + } + "The Great Ram Desc" + { + "en" "A ram made for one purpose only.\n-Attacks your main building only, and slowly goes to it\n-Releases a barrage of rockets every so often\n-Deals constant contact damage\n-Deals ram damage constantly in an AOE." + "ko" "단 하나의 목적을 위해 만들어진 공성추.\n-주요 구조물만을 공격하며, 해당 구조물에 천천히 접근합니다.\n-높은 빈도로 로켓을 일제 사격합니다.\n-접촉시 대상에게 피해를 가합니다.\n-지속적으로 광역 공성추 피해를 가합니다." + } + "Behemoth Behemoth" + { + "en" "Behemoth Behemoth" + "ko" "베헤모스 베헤모스" + } + "Behemoth Behemoth Desc" + { + "en" "A Bigger Behemoth, too many vitamins.\n-Deals chaos damage on hit\n-Has AOE swings\n-Immune to Headshots" + "ko" "더 커다란 베헤모스입니다. 비타민을 너무 먹었나...\n-적중 시 혼돈 원소 피해를 부여합니다.\n-광역 피해를 가하는 공격 보유\n-헤드샷 피해를 0으로 받습니다." + } + "Demon Possesed Armor" + { + "en" "Demon Possessed Armor" + "ko" "악마에 빙의된 갑옷" + } + "Demon Possesed Armor Desc" + { + "en" "An armor possesing a giant warrior.\n-Has 2 lives\n-If he loses his life, he splits apart and his armor and he attacks seperatly\n-This can be canceled by dealing enough damage at once, or stunning him and then killing him." + "ko" "거대한 전사에 빙의한 갑옷입니다.\n-생명을 2개 보유\n-생명을 잃을 시 별개의 적들로 분리되어 공격합니다.\n-해당 행동으로 저지 가능:\n한번에 대량의 피해를 가해 두번째 생명까지 완전히 소진\n기절을 부여한 상태에서 처치" + } + "Glug" + { + "en" "Glug" + "ko" "글러그" + } + "Glug Desc" + { + "en" "A Harmless rockslime.\n-Jumps around randomly\n-Jumps at you if close enough\n-Spins to deal AOE damage if close\n-Splits apart into 3 once on death" + "ko" "무해한 돌 슬라임입니다.\n-무작위로 사방을 뛰어다닙니다.\n-충분히 근접한 경우 플레이어에게 뛰어듭니다.\n-근접 시 회전하여 광역 피해를 가합니다.\n-사망 시 3체로 분열됩니다." + } + "Olunsta Harbrary the LXIX" + { + "en" "Olunsta Harbrary the LXIX" + "ko" "올룬스타 하브러리 69세" + } + "Gestapo" + { + "en" "Gestapo" + "ko" "게슈타포" + } + "HMS: Regalia" + { + "en" "HMS: Regalia" + "ko" "HMS 레갈리아" + } + "HMS: Regalia Desc" + { + "en" "Regalia class Battlecruiser" + "ko" "레갈리아급 순양전함" + } + "Starship Beacon" + { + "en" "Starship Beacon" + "ko" "스타쉽 비컨" + } + "Starship Beacon Desc" + { + "en" "A stolen magia anchor. kill it. now." + "ko" "도둑맞은 마기아 앵커입니다. 어서 파괴하세요. 지금 당장." + } + "Lantean Drone Projectile" + { + "en" "Lantean Drone" + "ko" "랜턴 드론" + } + "Lantean Drone Projectile Desc" + { + "en" "Its like the drones from the lantean wand. but instead they are tracking you." + "ko" "랜턴 스태프의 드론과 유사하지만, 대신 당신을 추적합니다." + } + "Upgraded Militia" + { + "en" "Upgraded Militia" + "ko" "개선된 시민군" + } + "Alive Construct" + { + "en" "Alive Construct" + "ko" "살아있는 조각상" + } + "Chaos Gunman" + { + "en" "Chaos Gunman" + "ko" "혼돈의 총잡이" + } + "Chaos Gunman Desc" + { + "en" "-Fires a barrage of bullets dealing immensive damage\n-Predicts if enemy is too close.\n-Stands still while attacking\n-Kites around you while not shooting" + "ko" "-막대한 피해를 가하는 탄환을 일제히 사격합니다.\n-표적이 너무 가까우면 대상의 이동을 예측합니다.\n-공격하는 동안 가만히 서 있습니다.\n-공격하지 않는 동안 대상의 주위를 돕니다." + } + "Chaos Blade Thrower" + { + "en" "Chaos Blade Thrower" + "ko" "혼돈의 칼날 투척꾼" + } + "Chaos Blade Thrower Desc" + { + "en" "-Throws one infinitely piercing Blade" + "ko" "-적을 무한히 관통하는 칼날을 투척합니다." + } + "Chaos Fencer" + { + "en" "Chaos Fencer" + "ko" "혼돈의 펜서" + } + "Chaos Fencer Desc" + { + "en" "-Gets heavily buffed when alone\n-Ignores armor (not resistances) at all times\n-When buffed, gains the ability to dodge any attacks is too far away" + "ko" "-이 적이 혼자 남았다면 대폭 강화됩니다.\n-대상의 아머(저항력 X)를 상시 무시합니다.\n-강화된 상태라면 너무 멀리서 오는 모든 공격을 피하는 능력을 얻습니다." + } + "Almagest Proxima" + { + "en" "Almagest Proxima" + "ko" "알마게스트 프록시마" + } + "Almagest Proxima Desc" + { + "en" "-Starts with high armor and 5 shields\n-Heals its own kind near eachother\n-Deals high melee damage and deals 3x damage once the debuff maxes out\n-Applies 2 spearmen debuff each hit\n-Will try to surround you at all times" + "ko" "-대량의 아머와 5개의 보호막을 보유한 채로 스폰됩니다.\n-동일한 종을 서로 치유합니다.\n-높은 근접 피해를 가합니다.\n-적중 시 '장창병의 참격' 디버프를 2 부여합니다.\n-상시로 대상을 둘러싸려고 시도합니다." } "Ghoul" { diff --git a/dev_files_donot_use_for_server/blender_files/jdeivid/starship/c_frying_pan_gold.png b/dev_files_donot_use_for_server/blender_files/jdeivid/starship/c_frying_pan_gold.png new file mode 100644 index 0000000000..cfb7087986 Binary files /dev/null and b/dev_files_donot_use_for_server/blender_files/jdeivid/starship/c_frying_pan_gold.png differ diff --git a/dev_files_donot_use_for_server/blender_files/jdeivid/starship/c_invasion_bat.png 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0.093300 0.303851 0.543803 0 +0 471.647339 -39.382545 -10.777704 0.126774 0.987534 0.093301 0.303851 0.543803 0 +0 467.169861 -39.175621 -8.327263 0.126772 0.987534 0.093301 0.303851 0.543803 0 +painted_wood_01 +0 -394.137238 -3.617291 -97.265533 0.000000 0.000000 -1.000000 0.298009 0.540053 0 +0 -394.137238 0.000123 -97.265533 0.000000 0.000000 -1.000000 0.298009 0.540053 0 +0 -348.534058 0.000110 -97.265541 0.000000 0.000000 -1.000000 0.298009 0.540053 0 +painted_wood_01 +0 -394.137207 -3.617292 -87.351166 -0.000001 -1.000000 -0.000000 0.298009 0.540053 0 +0 -394.137238 -3.617291 -97.265533 -0.000001 -1.000000 -0.000000 0.298009 0.540053 0 +0 -348.534058 -3.617314 -97.265541 -0.000001 -1.000000 -0.000000 0.298009 0.540053 0 +end diff --git a/dev_files_donot_use_for_server/blender_files/jdeivid/v1/starship_core.qc b/dev_files_donot_use_for_server/blender_files/jdeivid/v1/starship_core.qc new file mode 100644 index 0000000000..a835f93554 --- /dev/null +++ b/dev_files_donot_use_for_server/blender_files/jdeivid/v1/starship_core.qc @@ -0,0 +1,176 @@ +// Created by Crowbar 0.71 + +$modelname "zombie_riot/starship_7.mdl" + +$bodygroup "starship" +{ + blank + studio "starship.smd" +} +$bodygroup "bridge" +{ + blank + studio "bridge.smd" +} +$bodygroup "main_drive" +{ + blank + studio "main_drive.smd" +} +$bodygroup "top_decorations" +{ + blank + studio "top_decorations.smd" +} +$bodygroup "bottom_decorations" +{ + blank + studio "bottom_decorations.smd" +} +$bodygroup "core_decorations" +{ + blank + studio "core_decorations.smd" +} +$bodygroup "primary_weapons" +{ + blank + studio "primary_weapons.smd" +} +$bodygroup "under_weapons" +{ + blank + studio "under_weapons.smd" +} +$bodygroup "shield_bubble" +{ + blank + studio "shield_bubble.smd" +} + +$texturegroup "skinfamilies" +{ + { "c_invasion_bat_laser" "c_frying_pan_gold" "painted_wood_01" "rally_call_2017_purple" } //almagest + { "c_invasion_bat_laser_blue" "c_frying_pan_gold" "painted_wood_01" "gold_player" } //ruina. + { "australium_container_glass" "invulnfx_red" "invulnfx_red" "invulnfx_red" } + { "australium_container_glass" "invulnfx_blue" "invulnfx_blue" "invulnfx_blue" } +} + +$contents "solid" + +$illumposition 0.0 0.0 0.0 + +$mostlyopaque + +$cdmaterials "models\custom_weaponry\" +$cdmaterials "models\weapons\c_items\" +$cdmaterials "models\items\" +$cdmaterials "models/player/shared/" //gold_player +$cdmaterials "models\props_mvm\" //painted_wood_01 +$cdmaterials "models\player\medic\" +$cdmaterials "models\player\items\all_class\" +$cdmaterials "passtime\neons\" +$cdmaterials "models\effects\" + +$cdmaterials "models\workshop\weapons\c_models\c_invasion_bat\" +//c_invasion_bat_laser_white.vmt //glass like texture +//c_invasion_bat_laser //red glass. +//c_invasion_bat_laser_blue //cyan glass +//c_invasion_bat +$cdmaterials "models\props_doomsday\" +//australium_container_glass //its like golden glass +$cdmaterials "models\player\items\heavy\" +//xms_colored_lights_white //a gray like metalic finish + +$cdmaterials "models\props_citizen_tech\" +//steam_engine001 + +$cdmaterials "models\workshop\player\items\all_class\rally_call_2017\" +//rally_call_2017_purple + +$cdmaterials "models\props_combine\" +//com_shield001a.vmt +//com_shield001b.vmt +//stasisshield_sheet.vmt +//stasisshield_sheet_dx7.vmt + + +// .qc block generated by HLMV begins. + +$surfaceprop "metal" +$jointsurfaceprop "" "metal" + + +$hboxset "default" + +//$hbox 0 "" -762.11 -531.60 -310.44 902.94 531.60 310.44 +$hbox 0 "weapon_bone" -225.00 -325.00 -75.00 225.00 175.00 75.00 +$hbox 0 "weapon_bone" -125.00 -800.00 -75.00 125.00 -300.00 75.00 +$hbox 0 "weapon_bone" -185.00 155.00 -75.00 185.00 475.00 75.00 +$hbox 0 "weapon_bone" -50.00 -50.00 -125.00 50.00 250.00 -75.00 + +// .qc block generated by HLMV ends. + +$definebone "weapon_bone" "" 0 0 0 0 0 0 0 0 0 0 0 0 + +//todo: redo locations. +//since I rotate the mdl by 180 + +//WEAPON POINTS: +//Forward Lances (part of forwrad weapons) +$attachment "forward_lance_left_end" "weapon_bone" 143.702 -432.962 0.0 rotate 0.0 0.0 0.0 +$attachment "forward_lance_left_start" "weapon_bone" 143.702 -314.649 0.0 rotate 0.0 0.0 0.0 + +$attachment "forward_lance_right_end" "weapon_bone" -143.702 -432.962 0.0 rotate 0.0 0.0 0.0 +$attachment "forward_lance_right_start" "weapon_bone" -143.702 -314.649 0.0 rotate 0.0 0.0 0.0 + +//Central Weapons ports (part of core decorations) +$attachment "central_weapons_port_left_top" "weapon_bone" 132.512 -213.092 61.3638 rotate 0.0 0.0 0.0 +$attachment "central_weapons_port_left_bottom" "weapon_bone" 132.512 -213.092 -61.3638 rotate 0.0 0.0 0.0 + +$attachment "central_weapons_port_right_top" "weapon_bone" -132.512 -213.092 61.3638 rotate 0.0 0.0 0.0 +$attachment "central_weapons_port_right_bottom" "weapon_bone" -132.512 -213.092 -61.3638 rotate 0.0 0.0 0.0 + +//Underside weapons (part of under_weapons) +$attachment "underside_weapons_left_outer" "weapon_bone" 133.459 1.1523 -79.5816 rotate 0.0 0.0 0.0 +$attachment "underside_weapons_left_inner" "weapon_bone" 92.7812 1.1523 -79.5816 rotate 0.0 0.0 0.0 + +$attachment "underside_weapons_right_outer" "weapon_bone" -133.459 1.1523 -79.5816 rotate 0.0 0.0 0.0 +$attachment "underside_weapons_right_inner" "weapon_bone" -92.7812 1.1523 -79.5816 rotate 0.0 0.0 0.0 + + +$attachment "forward_hanger" "weapon_bone" 0 -438.867 0 rotate 0.0 0.0 0.0 + + +//Engine block + +$attachment "upper_center_engine_block" "weapon_bone" 0 452.303 23.2271 rotate 0.0 0.0 0.0 +$attachment "lower_center_engine_block" "weapon_bone" 0 452.303 -23.2271 rotate 0.0 0.0 0.0 + +//Left +$attachment "upper_left_engine_block" "weapon_bone" 102.032 452.303 23.2271 rotate 0.0 0.0 0.0 +$attachment "center_left_engine_block" "weapon_bone" 131.182 452.303 0.0 rotate 0.0 0.0 0.0 +$attachment "lower_left_engine_block" "weapon_bone" 102.032 452.303 -23.2271 rotate 0.0 0.0 0.0 + + +//Right +$attachment "upper_right_engine_block" "weapon_bone" -102.032 452.303 23.2271 rotate 0.0 0.0 0.0 +$attachment "center_right_engine_block" "weapon_bone" -131.182 452.303 0.0 rotate 0.0 0.0 0.0 +$attachment "lower_right_engine_block" "weapon_bone" -102.032 452.303 -23.2271 rotate 0.0 0.0 0.0 + + +//Wing Block + +$attachment "top_left_wing_block" "weapon_bone" 327.24 449.802 147.163 rotate 0.0 0.0 0.0 +$attachment "top_right_wing_block" "weapon_bone" -327.24 449.802 147.163 rotate 0.0 0.0 0.0 + +$attachment "bottom_left_wing_block" "weapon_bone" 166.716 442.199 -205.638 rotate 0.0 0.0 0.0 +$attachment "bottom_right_wing_block" "weapon_bone" -166.716 442.199 -205.638 rotate 0.0 0.0 0.0 + + +$sequence "idle" { + "custom_weaponry_1_anims\idle.smd" + fadein 0.2 + fadeout 0.2 + fps 30 +} \ No newline at end of file diff --git a/dev_files_donot_use_for_server/blender_files/jdeivid/v1/top_decorations.smd b/dev_files_donot_use_for_server/blender_files/jdeivid/v1/top_decorations.smd new file mode 100644 index 0000000000..ffe9b8231b --- /dev/null +++ b/dev_files_donot_use_for_server/blender_files/jdeivid/v1/top_decorations.smd @@ -0,0 +1,1664 @@ +version 1 +nodes +end +skeleton +time 0 +end +triangles +painted_wood_01.003 +0 -281.514984 241.278732 128.862457 0.048888 -0.091444 0.994609 0.298035 0.539856 0 +0 -124.590477 0.000005 98.966255 0.048888 -0.091443 0.994609 0.298034 0.539856 0 +0 -256.050964 218.928452 123.232826 0.048880 -0.091431 0.994611 0.298035 0.539856 0 +painted_wood_01.003 +0 -134.942078 12.137163 89.715347 0.000000 1.000000 0.000000 0.298035 0.539856 0 +0 -147.271729 12.137164 85.709358 0.000000 1.000000 0.000000 0.298035 0.539856 0 +0 -147.271729 12.137164 89.715347 0.000000 1.000000 0.000000 0.298035 0.539856 0 +painted_wood_01.003 +0 -304.817871 250.913132 131.289200 0.031591 -0.111218 0.993294 0.298035 0.539857 0 +0 -171.880966 0.000008 98.966248 0.031591 -0.111218 0.993294 0.298035 0.539855 0 +0 -281.514984 241.278732 128.862457 0.031592 -0.111221 0.993294 0.298035 0.539856 0 +painted_wood_01.003 +0 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a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_catapult_heavy.vtf b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_catapult_heavy.vtf new file mode 100644 index 0000000000..da10b52aad Binary files /dev/null and b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_catapult_heavy.vtf differ diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_bladethrower.vmt b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_bladethrower.vmt new file mode 100644 index 0000000000..0af4277662 --- /dev/null +++ b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_bladethrower.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "hud/leaderboard_class_chaos_bladethrower" + "$vertexcolor" 1 + "$no_fullbright" 1 + "$ignorez" 1 + "$translucent" 1 +} diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_bladethrower.vtf b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_bladethrower.vtf new file mode 100644 index 0000000000..3d669b44bf Binary files /dev/null and b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_bladethrower.vtf differ diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_current_floor.vmt b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_fencer.vmt similarity index 62% rename from dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_current_floor.vmt rename to dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_fencer.vmt index 0b957e785b..48917bb146 100644 --- a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_current_floor.vmt +++ b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_fencer.vmt @@ -1,6 +1,6 @@ "UnlitGeneric" { - "$basetexture" "hud/leaderboard_class_current_floor" + "$basetexture" "hud/leaderboard_class_chaos_fencer" "$vertexcolor" 1 "$no_fullbright" 1 "$ignorez" 1 diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_fencer.vtf b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_fencer.vtf new file mode 100644 index 0000000000..8881b42e78 Binary files /dev/null and b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_fencer.vtf differ diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_current_stage.vmt b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_gunmen.vmt similarity index 62% rename from dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_current_stage.vmt rename to dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_gunmen.vmt index 8586e3f690..37a1bdf23f 100644 --- a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_current_stage.vmt +++ b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_gunmen.vmt @@ -1,6 +1,6 @@ "UnlitGeneric" { - "$basetexture" "hud/leaderboard_class_current_stage" + "$basetexture" "hud/leaderboard_class_chaos_gunmen" "$vertexcolor" 1 "$no_fullbright" 1 "$ignorez" 1 diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_gunmen.vtf b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_gunmen.vtf new file mode 100644 index 0000000000..1275a839c8 Binary files /dev/null and b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_chaos_gunmen.vtf differ diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_current_floor.vtf b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_current_floor.vtf deleted file mode 100644 index c5fe3128c1..0000000000 Binary files a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_current_floor.vtf and /dev/null differ diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_current_stage.vtf b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_current_stage.vtf deleted file mode 100644 index 66b3605e1e..0000000000 Binary files a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_current_stage.vtf and /dev/null differ diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_cursed_king.vmt b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_cursed_king.vmt new file mode 100644 index 0000000000..4de9dbb594 --- /dev/null +++ b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_cursed_king.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "hud/leaderboard_class_cursed_king" + "$vertexcolor" 1 + "$no_fullbright" 1 + "$ignorez" 1 + "$translucent" 1 +} diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_cursed_king.vtf b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_cursed_king.vtf new file mode 100644 index 0000000000..ec4acb0039 Binary files /dev/null and b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_cursed_king.vtf differ diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_demon_devoter.vmt b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_demon_devoter.vmt new file mode 100644 index 0000000000..1e9b1ff12c --- /dev/null +++ b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_demon_devoter.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "hud/leaderboard_class_demon_devoter" + "$vertexcolor" 1 + "$no_fullbright" 1 + "$ignorez" 1 + "$translucent" 1 +} diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_demon_devoter.vtf b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_demon_devoter.vtf new file mode 100644 index 0000000000..f4f9902aa6 Binary files /dev/null and b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_demon_devoter.vtf differ diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_glug_slime.vmt b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_glug_slime.vmt new file mode 100644 index 0000000000..2d9e42def5 --- /dev/null +++ b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_glug_slime.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "hud/leaderboard_class_glug_slime" + "$vertexcolor" 1 + "$no_fullbright" 1 + "$ignorez" 1 + "$translucent" 1 +} diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_glug_slime.vtf b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_glug_slime.vtf new file mode 100644 index 0000000000..a201d98171 Binary files /dev/null and b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_glug_slime.vtf differ diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_max_floor.vtf b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_max_floor.vtf deleted file mode 100644 index d767c42098..0000000000 Binary files a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_max_floor.vtf and /dev/null differ diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_max_stage.vtf b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_max_stage.vtf deleted file mode 100644 index fa49bd0d6f..0000000000 Binary files a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_max_stage.vtf and /dev/null differ diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_possesed_armor.vmt b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_possesed_armor.vmt new file mode 100644 index 0000000000..b73c0081ac --- /dev/null +++ b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_possesed_armor.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "hud/leaderboard_class_possesed_armor" + "$vertexcolor" 1 + "$no_fullbright" 1 + "$ignorez" 1 + "$translucent" 1 +} diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_possesed_armor.vtf b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_possesed_armor.vtf new file mode 100644 index 0000000000..77099e6fdb Binary files /dev/null and b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_possesed_armor.vtf differ diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_the_great_ram.vmt b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_the_great_ram.vmt new file mode 100644 index 0000000000..366808cbc8 --- /dev/null +++ b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_the_great_ram.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "hud/leaderboard_class_the_great_ram" + "$vertexcolor" 1 + "$no_fullbright" 1 + "$ignorez" 1 + "$translucent" 1 +} diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_the_great_ram.vtf b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_the_great_ram.vtf new file mode 100644 index 0000000000..58bf86a7aa Binary files /dev/null and b/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_the_great_ram.vtf differ diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/max_stage.png b/dev_files_donot_use_for_server/hud_icons/WIP/converted/max_stage.png deleted file mode 100644 index f515d926bf..0000000000 Binary files a/dev_files_donot_use_for_server/hud_icons/WIP/converted/max_stage.png and /dev/null differ diff --git a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_max_stage.vmt b/materials/hud/leaderboard_class_agent_61.vmt similarity index 64% rename from dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_max_stage.vmt rename to materials/hud/leaderboard_class_agent_61.vmt index bbc827b3fb..47e51d7055 100644 --- a/dev_files_donot_use_for_server/hud_icons/WIP/converted/leaderboard_class_max_stage.vmt +++ b/materials/hud/leaderboard_class_agent_61.vmt @@ -1,6 +1,6 @@ "UnlitGeneric" { - "$basetexture" "hud/leaderboard_class_max_stage" + "$basetexture" "hud/leaderboard_class_agent_61" "$vertexcolor" 1 "$no_fullbright" 1 "$ignorez" 1 diff --git a/materials/hud/leaderboard_class_agent_61.vtf b/materials/hud/leaderboard_class_agent_61.vtf new file mode 100644 index 0000000000..ce1aef04b9 Binary files /dev/null and b/materials/hud/leaderboard_class_agent_61.vtf differ diff --git a/materials/hud/leaderboard_class_battlefield_supplier.vmt b/materials/hud/leaderboard_class_battlefield_supplier.vmt new file mode 100644 index 0000000000..ec8d704a7f --- /dev/null +++ b/materials/hud/leaderboard_class_battlefield_supplier.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "hud/leaderboard_class_battlefield_supplier" + "$vertexcolor" 1 + "$no_fullbright" 1 + "$ignorez" 1 + "$translucent" 1 +} diff --git a/materials/hud/leaderboard_class_battlefield_supplier.vtf b/materials/hud/leaderboard_class_battlefield_supplier.vtf new file mode 100644 index 0000000000..6538550ec3 Binary files /dev/null and b/materials/hud/leaderboard_class_battlefield_supplier.vtf differ diff --git a/materials/hud/leaderboard_class_behemoth_behemoth.vmt b/materials/hud/leaderboard_class_behemoth_behemoth.vmt new file mode 100644 index 0000000000..2345af37c6 --- /dev/null +++ b/materials/hud/leaderboard_class_behemoth_behemoth.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "hud/leaderboard_class_behemoth_behemoth" + "$vertexcolor" 1 + "$no_fullbright" 1 + "$ignorez" 1 + "$translucent" 1 +} diff --git a/materials/hud/leaderboard_class_behemoth_behemoth.vtf b/materials/hud/leaderboard_class_behemoth_behemoth.vtf new file mode 100644 index 0000000000..d47647fa3f Binary files /dev/null and b/materials/hud/leaderboard_class_behemoth_behemoth.vtf differ diff --git a/materials/hud/leaderboard_class_catapult_heavy.vmt b/materials/hud/leaderboard_class_catapult_heavy.vmt new file mode 100644 index 0000000000..e1f9940ef4 --- /dev/null +++ b/materials/hud/leaderboard_class_catapult_heavy.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "hud/leaderboard_class_catapult_heavy" + "$vertexcolor" 1 + "$no_fullbright" 1 + "$ignorez" 1 + "$translucent" 1 +} diff --git a/materials/hud/leaderboard_class_catapult_heavy.vtf b/materials/hud/leaderboard_class_catapult_heavy.vtf new file mode 100644 index 0000000000..da10b52aad Binary files /dev/null and b/materials/hud/leaderboard_class_catapult_heavy.vtf differ diff --git a/materials/hud/leaderboard_class_chaos_bladethrower.vmt b/materials/hud/leaderboard_class_chaos_bladethrower.vmt new file mode 100644 index 0000000000..0af4277662 --- /dev/null +++ b/materials/hud/leaderboard_class_chaos_bladethrower.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "hud/leaderboard_class_chaos_bladethrower" + "$vertexcolor" 1 + "$no_fullbright" 1 + "$ignorez" 1 + "$translucent" 1 +} diff --git a/materials/hud/leaderboard_class_chaos_bladethrower.vtf b/materials/hud/leaderboard_class_chaos_bladethrower.vtf new file mode 100644 index 0000000000..3d669b44bf Binary files /dev/null and b/materials/hud/leaderboard_class_chaos_bladethrower.vtf differ diff --git a/materials/hud/leaderboard_class_chaos_fencer.vmt b/materials/hud/leaderboard_class_chaos_fencer.vmt new file mode 100644 index 0000000000..48917bb146 --- /dev/null +++ b/materials/hud/leaderboard_class_chaos_fencer.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "hud/leaderboard_class_chaos_fencer" + "$vertexcolor" 1 + "$no_fullbright" 1 + "$ignorez" 1 + "$translucent" 1 +} diff --git a/materials/hud/leaderboard_class_chaos_fencer.vtf b/materials/hud/leaderboard_class_chaos_fencer.vtf new file mode 100644 index 0000000000..8881b42e78 Binary files /dev/null and b/materials/hud/leaderboard_class_chaos_fencer.vtf differ diff --git a/materials/hud/leaderboard_class_chaos_gunmen.vmt b/materials/hud/leaderboard_class_chaos_gunmen.vmt new file mode 100644 index 0000000000..37a1bdf23f --- /dev/null +++ b/materials/hud/leaderboard_class_chaos_gunmen.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "hud/leaderboard_class_chaos_gunmen" + "$vertexcolor" 1 + "$no_fullbright" 1 + "$ignorez" 1 + "$translucent" 1 +} diff --git a/materials/hud/leaderboard_class_chaos_gunmen.vtf b/materials/hud/leaderboard_class_chaos_gunmen.vtf new file mode 100644 index 0000000000..1275a839c8 Binary files /dev/null and b/materials/hud/leaderboard_class_chaos_gunmen.vtf differ diff --git a/materials/hud/leaderboard_class_cursed_king.vmt b/materials/hud/leaderboard_class_cursed_king.vmt new file mode 100644 index 0000000000..4de9dbb594 --- /dev/null +++ b/materials/hud/leaderboard_class_cursed_king.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "hud/leaderboard_class_cursed_king" + "$vertexcolor" 1 + "$no_fullbright" 1 + "$ignorez" 1 + "$translucent" 1 +} diff --git a/materials/hud/leaderboard_class_cursed_king.vtf b/materials/hud/leaderboard_class_cursed_king.vtf new file mode 100644 index 0000000000..ec4acb0039 Binary files /dev/null and b/materials/hud/leaderboard_class_cursed_king.vtf differ diff --git a/materials/hud/leaderboard_class_demon_devoter.vmt b/materials/hud/leaderboard_class_demon_devoter.vmt new file mode 100644 index 0000000000..1e9b1ff12c --- /dev/null +++ b/materials/hud/leaderboard_class_demon_devoter.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "hud/leaderboard_class_demon_devoter" + "$vertexcolor" 1 + "$no_fullbright" 1 + "$ignorez" 1 + "$translucent" 1 +} diff --git a/materials/hud/leaderboard_class_demon_devoter.vtf b/materials/hud/leaderboard_class_demon_devoter.vtf new file mode 100644 index 0000000000..f4f9902aa6 Binary files /dev/null and b/materials/hud/leaderboard_class_demon_devoter.vtf differ diff --git a/materials/hud/leaderboard_class_glug_slime.vmt b/materials/hud/leaderboard_class_glug_slime.vmt new file mode 100644 index 0000000000..2d9e42def5 --- /dev/null +++ b/materials/hud/leaderboard_class_glug_slime.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "hud/leaderboard_class_glug_slime" + "$vertexcolor" 1 + "$no_fullbright" 1 + "$ignorez" 1 + "$translucent" 1 +} diff --git a/materials/hud/leaderboard_class_glug_slime.vtf b/materials/hud/leaderboard_class_glug_slime.vtf new file mode 100644 index 0000000000..a201d98171 Binary files /dev/null and b/materials/hud/leaderboard_class_glug_slime.vtf differ diff --git a/materials/hud/leaderboard_class_possesed_armor.vmt b/materials/hud/leaderboard_class_possesed_armor.vmt new file mode 100644 index 0000000000..b73c0081ac --- /dev/null +++ b/materials/hud/leaderboard_class_possesed_armor.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "hud/leaderboard_class_possesed_armor" + "$vertexcolor" 1 + "$no_fullbright" 1 + "$ignorez" 1 + "$translucent" 1 +} diff --git a/materials/hud/leaderboard_class_possesed_armor.vtf b/materials/hud/leaderboard_class_possesed_armor.vtf new file mode 100644 index 0000000000..77099e6fdb Binary files /dev/null and b/materials/hud/leaderboard_class_possesed_armor.vtf differ diff --git a/materials/hud/leaderboard_class_the_great_ram.vmt b/materials/hud/leaderboard_class_the_great_ram.vmt new file mode 100644 index 0000000000..366808cbc8 --- /dev/null +++ b/materials/hud/leaderboard_class_the_great_ram.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "hud/leaderboard_class_the_great_ram" + "$vertexcolor" 1 + "$no_fullbright" 1 + "$ignorez" 1 + "$translucent" 1 +} diff --git a/materials/hud/leaderboard_class_the_great_ram.vtf b/materials/hud/leaderboard_class_the_great_ram.vtf new file mode 100644 index 0000000000..58bf86a7aa Binary files /dev/null and b/materials/hud/leaderboard_class_the_great_ram.vtf differ diff --git a/models/zombie_riot/combine_attachment_police_228.phy b/models/zombie_riot/combine_attachment_police_228.phy deleted file mode 100644 index 30130e97f7..0000000000 Binary files a/models/zombie_riot/combine_attachment_police_228.phy and /dev/null differ diff --git a/models/zombie_riot/combine_attachment_police_228.dx80.vtx b/models/zombie_riot/combine_attachment_police_230.dx80.vtx similarity index 99% rename from models/zombie_riot/combine_attachment_police_228.dx80.vtx rename to models/zombie_riot/combine_attachment_police_230.dx80.vtx index c320a5d9ad..c440d3c983 100644 Binary files a/models/zombie_riot/combine_attachment_police_228.dx80.vtx and b/models/zombie_riot/combine_attachment_police_230.dx80.vtx differ diff --git a/models/zombie_riot/combine_attachment_police_228.dx90.vtx b/models/zombie_riot/combine_attachment_police_230.dx90.vtx similarity index 99% rename from models/zombie_riot/combine_attachment_police_228.dx90.vtx rename to models/zombie_riot/combine_attachment_police_230.dx90.vtx index a2d2c7a2b0..e09a554e15 100644 Binary files a/models/zombie_riot/combine_attachment_police_228.dx90.vtx and b/models/zombie_riot/combine_attachment_police_230.dx90.vtx differ diff --git a/models/zombie_riot/combine_attachment_police_228.mdl b/models/zombie_riot/combine_attachment_police_230.mdl similarity 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