From 433908c1d5e271ba5d56b6136423c06c1c1dbb02 Mon Sep 17 00:00:00 2001 From: arthurkehrwald <50906979+arthurkehrwald@users.noreply.github.com> Date: Sun, 16 Mar 2025 14:22:13 +0100 Subject: [PATCH] Fix compile error --- .../VPT/Surface/SurfaceColliderGenerator.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/VisualPinball.Unity/VisualPinball.Unity/VPT/Surface/SurfaceColliderGenerator.cs b/VisualPinball.Unity/VisualPinball.Unity/VPT/Surface/SurfaceColliderGenerator.cs index 60046a307..96fc61360 100644 --- a/VisualPinball.Unity/VisualPinball.Unity/VPT/Surface/SurfaceColliderGenerator.cs +++ b/VisualPinball.Unity/VisualPinball.Unity/VPT/Surface/SurfaceColliderGenerator.cs @@ -17,6 +17,7 @@ // ReSharper disable CompareOfFloatsByEqualityOperator using Unity.Mathematics; +using VisualPinball.Engine.Math; using VisualPinball.Engine.VPT.Surface; namespace VisualPinball.Unity @@ -34,7 +35,8 @@ public SurfaceColliderGenerator(SurfaceApi surfaceApi, SurfaceComponent componen var data = new SurfaceData(); component.CopyDataTo(data, null, null, false); - _meshGen = new SurfaceMeshGenerator(data); + var pos = new Vertex3D(matrix.c3.x, matrix.c3.y, matrix.c3.z); + _meshGen = new SurfaceMeshGenerator(data, pos); } internal void GenerateColliders(ref ColliderReference colliders)