## Acceptance Criteria - [ ] Three-column layout (280px left, fluid center, 300px right) - [ ] Player stats panel shows HP/AP/XP with animated progress bars - [ ] SPECIAL attributes (S.P.E.C.I.A.L.) displayed in grid - [ ] Stats update via ActionCable without page refresh - [ ] Scanline CRT effect overlay ## Technical Requirements - Create `app/views/layouts/game.html.erb` - Implement `game_manager_controller.js` Stimulus controller - Style with CSS variables for theming - HP bar uses red gradient, AP uses green, XP uses amber ## Data Structure Player model requires: - hp, max_hp, ap, max_ap, xp, level - strength, perception, endurance, charisma, intelligence, agility, luck - caps, carry_weight, max_carry_weight, radiation
Acceptance Criteria
Technical Requirements
app/views/layouts/game.html.erbgame_manager_controller.jsStimulus controllerData Structure
Player model requires: