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Platform.cpp
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executable file
·91 lines (71 loc) · 2.1 KB
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#include "include/Platform.hpp"
#include "include/globals.hpp"
Platform::Platform(int x, int y, sf::Texture *texture, int sizeId, int colorId) : texture(texture), sizeId(sizeId), colorId(colorId)
{
int width = 60;
if (sizeId == 2)
{
width = 100;
}
GameObject::Init(x, y, width, 20);
objectType = PlatformId;
}
void Platform::Update()
{
GameObject::Update();
}
void Platform::Render(sf::RenderWindow &window)
{
// GameObject::Render(window);
sf::Sprite sprite;
sprite.setTexture(*texture);
int spriteX = posX;
// top
sprite.setTextureRect(sf::IntRect(0, 475, 20, 16));
sprite.setPosition(spriteX, posY);
window.draw(sprite);
spriteX += 20;
sprite.setTextureRect(sf::IntRect(3, 475, 20, 16));
sprite.setPosition(spriteX, posY);
window.draw(sprite);
if (sizeId == 2)
{
spriteX += 20;
sprite.setTextureRect(sf::IntRect(3, 475, 20, 16));
sprite.setPosition(spriteX, posY);
window.draw(sprite);
spriteX += 20;
sprite.setTextureRect(sf::IntRect(3, 475, 20, 16));
sprite.setPosition(spriteX, posY);
window.draw(sprite);
}
spriteX += 20;
sprite.setTextureRect(sf::IntRect(12, 475, 20, 16));
sprite.setPosition(spriteX, posY);
window.draw(sprite);
// bottom
spriteX = posX;
int spriteY = posY + 16;
sprite.setTextureRect(sf::IntRect(0, 525, 20, 16));
sprite.setPosition(spriteX, spriteY);
window.draw(sprite);
spriteX += 20;
sprite.setTextureRect(sf::IntRect(3, 525, 20, 16));
sprite.setPosition(spriteX, spriteY);
window.draw(sprite);
if (sizeId == 2)
{
spriteX += 20;
sprite.setTextureRect(sf::IntRect(3, 525, 20, 16));
sprite.setPosition(spriteX, spriteY);
window.draw(sprite);
spriteX += 20;
sprite.setTextureRect(sf::IntRect(3, 525, 20, 16));
sprite.setPosition(spriteX, spriteY);
window.draw(sprite);
}
spriteX += 20;
sprite.setTextureRect(sf::IntRect(12, 525, 20, 16));
sprite.setPosition(spriteX, spriteY);
window.draw(sprite);
}