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Player.cpp
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executable file
·105 lines (87 loc) · 2.04 KB
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#include "include/Player.hpp"
#include "include/Animation.hpp"
#include "include/globals.hpp"
Player::Player(Texture *texture)
{
GameObject::Init(200, 200, 30, 44);
animation = new Animation(texture, 24, 24, 4, 0, 550, 5);
objectType = PlayerId;
fuel = 20;
jetpackFireLen = 0;
}
void Player::Update()
{
animation->Update();
velY += 0.2;
if (posY + sizeY > SCREEN_HEIGHT)
{
velY = 0;
}
if (posX - sizeX >= SCREEN_WIDTH and velX > 0)
{
posX = 0;
}
if (posX + sizeX <= 0 and velX < 0)
{
posX = SCREEN_WIDTH;
}
int oldX = posX;
GameObject::Update();
int newX = posX;
if (state != UsingJetPack)
{
if (velX < -1 or velX > 1)
{
if (newX - oldX >= 1)
{
state = JumpingRight;
}
else
{
state = JumpingLeft;
}
}
}
}
void Player::Render(sf::RenderWindow &window)
{
// GameObject::Render(window);
Sprite sprite = animation->getSprite();
if (state == UsingJetPack)
{
jetpackFireLen++;
if (jetpackFireLen > 10)
{
jetpackFireLen = 5;
}
sprite.setScale(2.0f, 2.0f);
sprite.setPosition(posX - 8, posY);
RectangleShape tile;
tile.setSize(Vector2f(3, jetpackFireLen));
tile.setFillColor(Color(255, 0, 0));
tile.setPosition(posX + (sizeX / 2) - 6, posY + sizeY - 4);
window.draw(tile);
tile.setSize(Vector2f(3, jetpackFireLen));
tile.setFillColor(Color(255, 0, 0));
tile.setPosition(posX + (sizeX / 2) + 3, posY + sizeY - 4);
window.draw(tile);
}
else
{
if (state == JumpingLeft)
{
sprite.setScale(-2.0f, 2.0f);
sprite.setPosition(posX + 40, posY);
}
else
{
sprite.setScale(2.0f, 2.0f);
sprite.setPosition(posX - 8, posY);
}
}
window.draw(sprite);
}
Player::~Player()
{
delete animation;
}