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@@ -21,7 +21,7 @@ The following community-contributed presets customize how Spec Kit behaves — o
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| Game Narrative Writing | Preset for game narrative design and interactive storytelling. It adapts the Spec-Driven Development workflow for game narratives: features become story mechanics, specs become narrative briefs, plans become story maps, and tasks become dialogue and scene-writing tasks. Supports branching narratives, player agency systems, state machines, and interactive dialogue trees. | 37 templates, 34 commands, 5 scripts | — |[speckit-preset-game-narrative-writing](https://github.com/adaumann/speckit-preset-game-narrative-writing)|
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| Intake Authoring Governance | Governs traceable intake CRUD and language-aware requirements collections with atomic migrations, rollback evidence, and safe series authoring. | 12 templates, 5 commands, 7 scripts | — |[spec-kit-preset-intake-authoring-governance](https://github.com/hindermath/spec-kit-preset-intake-authoring-governance)|
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| Intake Review Governance | Reviews single, series, campaign, and language-aware requirements collections before Spec Kit execution. | 8 templates, 3 commands, 4 scripts | — |[spec-kit-preset-intake-review-governance](https://github.com/hindermath/spec-kit-preset-intake-review-governance)|
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