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@@ -17,7 +17,7 @@ The following community-contributed presets customize how Spec Kit behaves — o
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| Cross-Platform Governance | Adds Bash + PowerShell parity, Unix man-pages, bilingual comment-based help, Verb-Noun Cmdlet discipline, and audit-ready Spec Kit run evidence for scripting projects managed with Spec Kit | 8 templates, 3 commands | — |[spec-kit-preset-cross-platform-governance](https://github.com/hindermath/spec-kit-preset-cross-platform-governance)|
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| Explicit Task Dependencies | Adds explicit `(depends on T###)` dependency declarations and an Execution Wave DAG to tasks.md for parallel scheduling | 1 template, 1 command | — |[spec-kit-preset-explicit-task-dependencies](https://github.com/Quratulain-bilal/spec-kit-preset-explicit-task-dependencies)|
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| Fiction Book Writing | It adapts the Spec-Driven Development workflow for storytelling to create books or audiobooks (with annotations) in 12 languages: features become story elements, specs become story briefs, plans become story structures, and tasks become scene-by-scene writing tasks. Supports single and multi-POV, all major plot structure frameworks, and two style modes: an author voice sample or humanized AI prose principles. Supports interactive elements like brainstorming, interview, roleplay, and extras like statistics, cover builder, illustration builder, and bio command. Export with templates for KDP, D2D, etc. | 26 templates, 34 commands, 2 scripts | — |[speckit-preset-fiction-book-writing](https://github.com/adaumann/speckit-preset-fiction-book-writing)|
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| Game Narrative Writing |Spec-Driven Development for interactive game narrative pre-production for video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture. |22 templates, 36 commands, 2 scripts | — |[speckit-preset-game-narrative-writing](https://github.com/adaumann/speckit-preset-game-narrative-writing)|
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| Game Narrative Writing |Preset for game narrative design and interactive storytelling. It adapts the Spec-Driven Development workflow for game narratives: features become story mechanics, specs become narrative briefs, plans become story maps, and tasks become dialogue and scene-writing tasks. Supports branching narratives, player agency systems, state machines, and interactive dialogue trees. |37 templates, 34 commands, 5 scripts | — |[speckit-preset-game-narrative-writing](https://github.com/adaumann/speckit-preset-game-narrative-writing)|
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| iSAQB Architecture Governance | Adds general iSAQB/CPSA-F and arc42 software-architecture governance, including audit-ready Spec Kit run evidence for architecture goals, views, quality scenarios, ADRs, risks, and technical debt. | 13 templates, 3 commands | — |[spec-kit-preset-isaqb-architecture-governance](https://github.com/hindermath/spec-kit-preset-isaqb-architecture-governance)|
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| Jira Issue Tracking | Overrides `speckit.taskstoissues` to create Jira epics, stories, and tasks instead of GitHub Issues via Atlassian MCP tools | 1 command | — |[spec-kit-preset-jira](https://github.com/luno/spec-kit-preset-jira)|
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| Model Driven Engineering | Focuses on streamlined commands, app repository support, cross-spec support, and capability-aware project memory for model-driven engineering workflows | 6 templates, 11 commands | MDE extension |[spec-kit-preset-mde](https://github.com/AI-MDE/spec-kit-preset-mde)|
"description": "Spec-Driven Development for interactive game-narrative pre-production in video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture.",
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"version": "1.1.0",
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"description": "Preset for gamenarrative design and interactive storytelling. It adapts the Spec-Driven Development workflow for game narratives: features become story mechanics, specs become narrative briefs, plans become story maps, and tasks become dialogue and scene-writing tasks. Supports branching narratives, player agency systems, state machines, and interactive dialogue trees.",
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