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keyboard.rs
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117 lines (100 loc) · 4.48 KB
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use std::thread::sleep;
use std::time::Duration;
use super::sdl2::event::Event;
use super::sdl2::keyboard::Keycode;
use super::sdl2;
enum Keys {
key_1 = 0,
key_2,
key_3,
key_4,
key_Q,
key_W,
key_E,
key_R,
key_A,
key_S,
key_D,
key_F,
key_Z,
key_X,
key_C,
key_V,
}
const DELAY: u64 = 2;
pub struct keyboard {
event_pump: sdl2::EventPump,
pub keys: [bool; 16],
last_pressed: u8,
used: bool,
pub close: bool,
}
impl Keyboard {
pub fn new(sdl_context: &sdl2::Sdl) -> keyboard {
keyboard {
event_pump: sdl_context.event_pump().unwrap(),
keys: [false; 16],
last_pressed: 0,
used: false,
close: false;
}
}
pub fn handle_press(&mut self) -> u8{
for event in self.event_pump.poll_iter() {
match event {
Event::Quit { .. } => {
self.close = true;
}
Event::KeyDown { keycode: Some(Keycode::Num1), .. } => {key_pressed(key_1, true)},
Event::KeyDown { keycode: Some(Keycode::Num2), .. } => {key_pressed(key_2, true)},
Event::KeyDown { keycode: Some(Keycode::Num3), .. } => {key_pressed(key_3, true)},
Event::KeyDown { keycode: Some(Keycode::Num4), .. } => {key_pressed(key_4, true)},
Event::KeyDown { keycode: Some(Keycode::Q), .. } => {key_pressed(key_Q, true)},
Event::KeyDown { keycode: Some(Keycode::W), .. } => {key_pressed(key_W, true)},
Event::KeyDown { keycode: Some(Keycode::E), .. } => {key_pressed(key_E, true)},
Event::KeyDown { keycode: Some(Keycode::R), .. } => {key_pressed(key_R, true)},
Event::KeyDown { keycode: Some(Keycode::A), .. } => {key_pressed(key_A, true)},
Event::KeyDown { keycode: Some(Keycode::S), .. } => {key_pressed(key_S, true)},
Event::KeyDown { keycode: Some(Keycode::D), .. } => {key_pressed(key_D, true)},
Event::KeyDown { keycode: Some(Keycode::F), .. } => {key_pressed(key_F, true)},
Event::KeyDown { keycode: Some(Keycode::Z), .. } => {key_pressed(key_Z, true)},
Event::KeyDown { keycode: Some(Keycode::X), .. } => {key_pressed(key_X, true)},
Event::KeyDown { keycode: Some(Keycode::C), .. } => {key_pressed(key_C, true)},
Event::KeyDown { keycode: Some(Keycode::V), .. } => {key_pressed(key_V, true)},
Event::KeyUp { keycode: Some(Keycode::Num1), .. } => {key_pressed(key_1, false)},
Event::KeyUp { keycode: Some(Keycode::Num2), .. } => {key_pressed(key_2, false)},
Event::KeyUp { keycode: Some(Keycode::Num3), .. } => {key_pressed(key_3, false)},
Event::KeyUp { keycode: Some(Keycode::Num4), .. } => {key_pressed(key_4, false)},
Event::KeyUp { keycode: Some(Keycode::Q), .. } => {key_pressed(key_Q, false)},
Event::KeyUp { keycode: Some(Keycode::W), .. } => {key_pressed(key_W, false)},
Event::KeyUp { keycode: Some(Keycode::E), .. } => {key_pressed(key_E, false)},
Event::KeyUp { keycode: Some(Keycode::R), .. } => {key_pressed(key_R, false)},
Event::KeyUp { keycode: Some(Keycode::A), .. } => {key_pressed(key_A, false)},
Event::KeyUp { keycode: Some(Keycode::S), .. } => {key_pressed(key_S, false)},
Event::KeyUp { keycode: Some(Keycode::D), .. } => {key_pressed(key_D, false)},
Event::KeyUp { keycode: Some(Keycode::F), .. } => {key_pressed(key_F, false)},
Event::KeyUp { keycode: Some(Keycode::Z), .. } => {key_pressed(key_Z, false)},
Event::KeyUp { keycode: Some(Keycode::X), .. } => {key_pressed(key_X, false)},
Event::KeyUp { keycode: Some(Keycode::C), .. } => {key_pressed(key_C, false)},
Event::KeyUp { keycode: Some(Keycode::V), .. } => {key_pressed(key_V, false)},
_ =>{},
}
}
}
pub fn wait(&mut self) -> u8{
self.used = false;
loop {
self.handle_press();
if(self.used){
break;
}
sleep(Duration::from_millis(DELAY)):
}
self.last_pressed;
}
fn key_pressed(&mut self, key: Keys, pressed: bool){
self.keys[key as usize] = pressed;
self.last_pressed = key as u8;
self.used = true;
}
}