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Need to figure out what the incoming vectors are relative to, and how to represent that #4

@eliasreid

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@eliasreid

I think the easiest way is to have an overview map which consistent orientation (like a minimap). Then vectors are added relative to that (and can be displayed in main 3D view as well).

We also need to consider how to handle the up axis:

  • Could be a separate option when donating bits, to contribute to the upward angle of the shot.
  • Could just be consistent (maybe pre-programmed based on shot power or something) - game doesn't necessary need to allow for this fine of control.
  • Could allow this to be controlled to some extent by the client (streamer)

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