This mod works for many but me and a friend, who are on Linux. I've seen other people mention it not working for Linux and Mac.
2/10/2026 5:20:13 PM: Critical error occurred
Loaded Mods: canoemode@1.0.4, cbr@2.0.1, chiseltools@1.15.6, prospecttogether@2.1.2, slowwalkmod@1.2.5, sortablestorage@2.4.4, temporalsymphony@2.2.2, game@1.21.6, aculinaryartillery@2.0.0-dev.11, animalcages@4.0.2, bedspawnv2@1.6.4, betterfirepit@1.2.0, betterruins@0.5.5, butchering@1.10.13, carryon@1.12.1, cartwrightscaravan@1.8.0, coinage@1.19.1, commonlib@2.8.0, foodshelves@2.3.3, fromgoldencombs@1.9.4, genelib@2.1.6, jaunt@2.1.2, knapster@3.0.2, landclaming@1.0.1, morepiles@2.2.0, nutslib@3.0.9, playerlistrevived@2.3.6, purposefulstorage@1.5.1, rivers@4.7.3, rpvoicechat@2.4.1, stonebakeoven@1.2.0, substrate@1.1.4, vinconomy@5.1.5, creative@1.21.6, vsroofing@1.1.4, survival@1.21.6, equus@1.2.0, expandedfoods@2.0.0-dev.6, fishing@3.1.2, playercorpse@1.12.0, stonequarry@3.5.1
System.Exception: Don't know how to instantiate collectible behavior of class 'CollectibleBehaviorBait' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateCollectibleBehavior(CollectibleObject collectible, String code) in VintagestoryLib\Common\ClassRegistry.cs:line 257
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 57
at Vintagestory.Client.NoObf.ClientSystemStartup.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\Startup.cs:line 639
at Vintagestory.Client.NoObf.ClientSystemStartup.LoadItemTypes() in VintagestoryLib\Client\Systems\Startup.cs:line 440
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\Startup.cs:line 382
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass13_0.<QueueTask>b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 131
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
This mod works for many but me and a friend, who are on Linux. I've seen other people mention it not working for Linux and Mac.