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controls.ini
File metadata and controls
executable file
·18112 lines (17050 loc) · 482 KB
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;;Controls.dat INI file Version=0.141.1, Time=2011-01-05 18:17:26, Generated by=SirPoonga
[88games]
gamename='88 Games
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=1
usesService=0
miscDetails=This is a 4 player team type game where 2 players compete each time
P1NumButtons=3
P1Controls=Just Buttons+button
P1_BUTTON1=Run
P1_BUTTON2=Jump
P1_BUTTON3=Run
[005]
gamename=005
numPlayers=2
alternating=1
mirrored=1
tilt=0
cocktail=1
usesService=0
miscDetails=
P1NumButtons=1
P1Controls=4-way Joystick+joy4way
P1_BUTTON1=Fire
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[10yardj]
gamename=10-Yard Fight (Japan)
numPlayers=2
alternating=1
mirrored=1
tilt=0
cocktail=1
usesService=0
miscDetails=
P1NumButtons=2
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Pass / Hike
P1_BUTTON2=Lateral
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[gtmr]
gamename=1000 Miglia: Great 1000 Miles Rally (94/07/18)
numPlayers=2
alternating=1
mirrored=1
tilt=1
cocktail=1
usesService=0
miscDetails=IMPORTANT NOTE: This game has several options regarding the control type. It has an optional brake pedal/button as well as the option to play the game with either a 270 wheel or an 8way joystick. The controls shown here are the ones used on the dedicated model. Notice the lack of the brake pedal. It seems that the brake pedal was used in conversion kits as the dedicated cabinet didn't have one.
P1NumButtons=1
P1Controls=270 Steering Wheel+paddle|Pedal (Microswitch)+button+P1_BUTTON1
P1_BUTTON1=Accelerate
P1_PADDLE=Left
P1_PADDLE_EXT=Right
[1941]
gamename=1941: Counter Attack (World)
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=
P1NumButtons=2
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Fire
P1_BUTTON2=Loop
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_UP=Up
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[1942]
gamename=1942 (Revision B)
numPlayers=2
alternating=1
mirrored=1
tilt=0
cocktail=1
usesService=0
miscDetails=
P1NumButtons=2
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Fire
P1_BUTTON2=Loop
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[1943kai]
gamename=1943 Kai: Midway Kaisen (Japan)
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=1
usesService=0
miscDetails=A - Fire, B - Bomb Pressing both buttons will allow the plane to loop
P1NumButtons=2
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=A
P1_BUTTON2=B
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_UP=Up
P1_JOYSTICK_RIGHT=Right
[1943]
gamename=1943: The Battle of Midway (Euro)
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=1
usesService=0
miscDetails=Press both buttons together to cause the plane to loop.
P1NumButtons=2
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Fire
P1_BUTTON2=Special
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_UP=Up
P1_JOYSTICK_RIGHT=Right
[1944]
gamename=1944: The Loop Master (USA 000620)
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=
P1NumButtons=2
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Shoot
P1_BUTTON2=Bomb
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[19xx]
gamename=19XX: The War Against Destiny (USA 951207)
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon.
P1NumButtons=2
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Shoot
P1_BUTTON2=Bomb
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[openice]
gamename=2 On 2 Open Ice Challenge (rev 1.21)
numPlayers=4
alternating=0
mirrored=1
tilt=1
cocktail=0
usesService=0
miscDetails=
P1NumButtons=3
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Turbo
P1_BUTTON2=Shoot / Block
P1_BUTTON3=Pass / Steal
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[39in1]
gamename=39 in 1 MAME bootleg
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=This is a bootleg pcb that contains many classic vertical arcade games. Because of this the 'alternating play' flag is invalid and will vary from game to game. The game kit is a pcb only and thus lacks any official labels. The manual for this version lists the buttons as 1P-S1 thru 2P-S3. However, these are simply the jamma pinouts. Every control panel overlay manufacturer that has since released a overlay for this unit has either left the labels blank or labeled them A, B and C respectively.
P1NumButtons=3
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=A
P1_BUTTON2=B
P1_BUTTON3=C
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[4enraya]
gamename=4 En Raya
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=
P1NumButtons=2
P1Controls=2-way Joystick (Horizontal)+joy2way
P1_BUTTON1=Down
P1_BUTTON2=Shot
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[4in1]
gamename=4 Fun in 1
numPlayers=2
alternating=1
mirrored=1
tilt=0
cocktail=1
usesService=0
miscDetails=
P1NumButtons=1
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Fire
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[4dwarrio]
gamename=4-D Warriors (315-5162)
numPlayers=2
alternating=1
mirrored=1
tilt=0
cocktail=1
usesService=0
miscDetails=
P1NumButtons=2
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Fire
P1_BUTTON2=Bomb
P1_JOYSTICK_RIGHT=Right
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_UP=Up
[64street]
gamename=64th. Street - A Detective Story (World)
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=Pressing both buttons will do a special attack
P1NumButtons=2
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Attack
P1_BUTTON2=Jump
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[720]
gamename=720 Degrees (rev 4)
numPlayers=2
alternating=1
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=OTHER: The 720 controller is unique. It is an optical sensed spinner with a joystick handle. The controller had two encoder wheels on the same axis; one was like a normal spinner encode wheel with 72 spokes & 72 gaps, the other encoder wheel had only two gaps spaced as far as alternating gaps on the normal encoder wheel (ie: instead of gap, spoke, gap, spoke, gap like on the normal wheel, the middle gap was part of the one fat spoke seperating the two gaps on the ends). The normal encoder wheel turns the character in the game, the other encoder wheel is to help keep the stick calibrated with the screen, on each rotation of the stick. Mame only emulates the normal wheel as a dial type input; the other is ignored. The character in the game can face 16 directions: the 4 cardinal directions, the 4 normal diagonals, and the 8 directions inbetween the cardinals and the diagonals. The Kick button makes the character skate faster (in case that's not clear). Both buttons are mirrored on opposite sides of the 'joystick' spinner, but like most mirror cases, they are wired as a total of only two buttons.
P1NumButtons=2
P1Controls=Spinner+dial|Misc+other
P1_BUTTON1=Kick
P1_BUTTON2=Jump
P1_DIAL_EXT=Rotate Right
P1_DIAL=Rotate Left
[7jigen]
gamename=7jigen no Youseitachi - Mahjong 7 Dimensions (Japan)
numPlayers=1
alternating=1
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play.
P1NumButtons=0
P1Controls=Mahjong Control Panel+other
[ace]
gamename=Ace
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=The 2-way horizontal stick is a trigger stick, pushing left rotates the plane anticlockwise, pushing right rotates the plane clockwise
P1NumButtons=1
P1Controls=2-way Joystick (Horizontal)+joy2way+P1_BUTTON1|2-way Joystick (Vertical)+vjoy2way|Misc+other
P1_BUTTON1=Fire
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
P1_JOYSTICK_UP=Speed Up
P1_JOYSTICK_DOWN=Slow Down
[acrobatm]
gamename=Acrobat Mission
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=Hold down Fire button to increase power
P1NumButtons=2
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Fire
P1_BUTTON2=Bomb
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[actfancr]
gamename=Act-Fancer Cybernetick Hyper Weapon (World revision 2)
numPlayers=2
alternating=1
mirrored=1
tilt=0
cocktail=1
usesService=0
miscDetails=
P1NumButtons=2
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Fire
P1_BUTTON2=Jump
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[hatena]
gamename=Adventure Quiz 2 Hatena Hatena no Dai-Bouken (Japan 900228)
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=
P1NumButtons=4
P1Controls=Trivia Buttons+button+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4
P1_BUTTON1=1
P1_BUTTON2=2
P1_BUTTON3=3
P1_BUTTON4=4
[aerofgt]
gamename=Aero Fighters
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=Pressing bomb button drops bomb and plane also loops. There are no labels on the CP.
P1NumButtons=2
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Fire
P1_BUTTON2=Bomb
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[aburner2]
gamename=After Burner II
numPlayers=1
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=The 'unknown' button is emulated in MAME but has no real purpose. As far as I can tell from the drivers, it was used for some sort of feedback in the simulation cockpits.
P1NumButtons=3
P1Controls=Flightstick (Analog)+stick+P1_BUTTON1&P1_BUTTON2|Throttle (Stick)+stickz
P1_BUTTON1=Fire
P1_BUTTON2=Vulcan
P1_BUTTON3=Unknown
P1_AD_STICK_Y_EXT=Down
P1_AD_STICK_Y=Up
P1_AD_STICK_X_EXT=Right
P1_AD_STICK_X=Left
P1_AD_STICK_Z=Slow
P1_AD_STICK_Z_EXT=Fast
[koshien]
gamename=Ah Eikou no Koshien (Japan)
numPlayers=2
alternating=0
mirrored=1
tilt=1
cocktail=0
usesService=0
miscDetails=A - Power-up B - Hit/Throw C - Unknown action during game
P1NumButtons=3
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=A
P1_BUTTON2=B
P1_BUTTON3=C
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[airbustr]
gamename=Air Buster: Trouble Specialty Raid Unit (World)
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=Only 1 button on the CP but Mame has 2 mapped (both doing the same thing)
P1NumButtons=2
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Fire
P1_BUTTON2=Fire
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[airduel]
gamename=Air Duel (Japan)
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=Pinout shows 3 buttons (Fire1, Fire2, Fire3), the flyer shows 2 buttons, Mame has 4 buttons mapped and only 2 seem to work
P1NumButtons=4
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Gun
P1_BUTTON2=Guided Bomb
P1_BUTTON3=Unknown
P1_BUTTON4=Unknown
P1_JOYSTICK_RIGHT=Right
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_UP=Up
[airwolf]
gamename=Airwolf
numPlayers=2
alternating=1
mirrored=1
tilt=0
cocktail=1
usesService=0
miscDetails=Button 2 acts differently based on the position on the screen. In the lower half of the screen button 2 will shoot diagonally down to the ground. In the top half it will drop a bomb
P1NumButtons=2
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Fire
P1_BUTTON2=Bomb
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[ajax]
gamename=Ajax
numPlayers=2
alternating=1
mirrored=1
tilt=0
cocktail=1
usesService=0
miscDetails=
P1NumButtons=3
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Machine Gun
P1_BUTTON2=Missle
P1_BUTTON3=Super Weapon
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[alexkidd]
gamename=Alex Kidd: The Lost Stars (set 2, unprotected)
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=I cold not find what the 3rd button did nor did I immediately notice where it is written in the driver (I think it's one of those generic drivers)
P1NumButtons=3
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Attack
P1_BUTTON2=Jump
P1_BUTTON3=Unknown
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[alibaba]
gamename=Ali Baba and 40 Thieves
numPlayers=2
alternating=1
mirrored=1
tilt=0
cocktail=1
usesService=0
miscDetails=Drop is not the button label (couldn't find one). It drops something behind your character which blocks the path of the Captain Thief which allows you to get away
P1NumButtons=1
P1Controls=4-way Joystick+joy4way
P1_BUTTON1=Drop
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[astorm]
gamename=Alien Storm (World, 2 Players, FD1094 317-0154)
numPlayers=3
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=
P1NumButtons=3
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Attack
P1_BUTTON2=Roll
P1_BUTTON3=Special
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[aliensyn]
gamename=Alien Syndrome (set 4, System 16B, unprotected)
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=
P1NumButtons=1
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Fire
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[avsp]
gamename=Alien vs. Predator (Euro 940520)
numPlayers=3
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=The default dipswitch is two player mode; you need to F2 into the game's service mode and change it to three player mode to play with 3 players. Each character has special moves.
P1NumButtons=3
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Shoot
P1_BUTTON2=Attack
P1_BUTTON3=Jump (Dash)
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Move Left
P1_JOYSTICK_RIGHT=Move Right
[alien3]
gamename=Alien3: The Gun (World)
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=There isn't much info about the 'real' name for the second button on the guns. If you have any info feel free to corect.
P1NumButtons=2
P1Controls=Analog Gun+lightgun
P1_BUTTON1=Fire
P1_BUTTON2=Secondary Weapon
P1_LIGHTGUN_X=Left
P1_LIGHTGUN_X_EXT=Right
P1_LIGHTGUN_Y=Up
P1_LIGHTGUN_Y_EXT=Down
[aliens]
gamename=Aliens (World set 1)
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=
P1NumButtons=2
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Shoot 1
P1_BUTTON2=Shoot 2
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[aafb]
gamename=All American Football (rev E)
numPlayers=4
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=The joystick controls the player movement while the kicker is for kicking and passing.
P1NumButtons=1
P1Controls=8-way Joystick+joy8way|Football Kicker+stick
P1_BUTTON1=Action
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
P1_AD_STICK_X=Aim Left
P1_AD_STICK_X_EXT=Aim Right
P1_AD_STICK_Y=Short
P1_AD_STICK_Y_EXT=Long
[alleymas]
gamename=Alley Master
numPlayers=2
alternating=1
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=Probably the oddest bowling game out there, this game uses a football kicker stick to bowl!
P1NumButtons=2
P1Controls=Baseball Pitcher+stick
P1_BUTTON1=Left
P1_BUTTON2=Right
P1_AD_STICK_X=Left
P1_AD_STICK_X_EXT=Right
P1_AD_STICK_Y=Up
P1_AD_STICK_Y_EXT=Down
[alphaho]
gamename=Alpha Fighter / Head On
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=
P1NumButtons=1
P1Controls=4-way Joystick+joy4way
P1_BUTTON1=Accelerate
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[alpinerd]
gamename=Alpine Racer (Rev. AR2 Ver.D)
numPlayers=1
alternating=0
mirrored=0
tilt=0
cocktail=0
usesService=0
miscDetails=This game uses a dedicated platform shaped like a pair of skiis. It basically acts like a giant analog stick. The player navigates via three, lighted, navigational buttons. (Left, Right and Decision) The Decision button also changes view during gameplay. The 'sweep' and 'edge' descriptions were taken directly from the game's cryptic i/o test menu. Knowing nothing about skiiing, the way the terms 'sweep' and 'edge' were used may be incorrect.
P1NumButtons=3
P1Controls=Analog Stick+stick|Misc+other|Misc Buttons+button+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3
P1_BUTTON1=Decision
P1_BUTTON2=Left (Select)
P1_BUTTON3=Right (Select)
P1_AD_STICK_X=Sweep Left
P1_AD_STICK_X_EXT=Sweep Right
P1_AD_STICK_Y=Increase Edge
P1_AD_STICK_Y_EXT=Decrease Edge
[alpine]
gamename=Alpine Ski (set 1)
numPlayers=2
alternating=1
mirrored=1
tilt=1
cocktail=1
usesService=0
miscDetails=The cpo depicted a simple arrow pointing up for the button label. Upon research I found that this button makes you go down the hill faster. I modified the caption accordingly to avoid confusion. For left and right, the cpo shows a picture of a skiier going left and right respectively. I added the 'ski' part of the caption to prepare for the upcoming icon support in the viewer. As the game doesn't have a true caption, this shouldn't be any less accurate.
P1NumButtons=1
P1Controls=2-way Joystick (Horizontal)+joy2way
P1_BUTTON1=Ski Faster
P1_JOYSTICK_RIGHT=Ski Right
P1_JOYSTICK_LEFT=Ski Left
[altbeast]
gamename=Altered Beast (set 8, 8751 317-0078)
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=
P1NumButtons=3
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Punch
P1_BUTTON2=Kick
P1_BUTTON3=Jump
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[maze]
gamename=Amazing Maze
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=
P1NumButtons=0
P1Controls=4-way Joystick+joy4way
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[horshoes]
gamename=American Horseshoes (US)
numPlayers=4
alternating=1
mirrored=1
tilt=1
cocktail=0
usesService=0
miscDetails=
P1NumButtons=2
P1Controls=Trackball+trackball
P1_BUTTON1=Angle
P1_BUTTON2=Grip
P1_TRACKBALL_Y=Up
P1_TRACKBALL_X_EXT=Right
P1_TRACKBALL_X=Left
P1_TRACKBALL_Y_EXT=Down
[amspdwy]
gamename=American Speedway (set 1)
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=
P1NumButtons=1
P1Controls=360 Steering Wheel+dial|Pedal (Microswitch)+button+P1_BUTTON1
P1_BUTTON1=Accelerate
P1_DIAL=Left
P1_DIAL_EXT=Right
[amerdart]
gamename=AmeriDarts (set 1)
numPlayers=4
alternating=1
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=To play, aim with the trackball, press the 'lock' button to set the position and then roll to throw.
P1NumButtons=1
P1Controls=Misc Buttons+button+P1_BUTTON1|Trackball+trackball
P1_BUTTON1=Lock
P1_TRACKBALL_X=Left
P1_TRACKBALL_X_EXT=Right
P1_TRACKBALL_Y=Up
P1_TRACKBALL_Y_EXT=Down
[amidar]
gamename=Amidar
numPlayers=2
alternating=1
mirrored=1
tilt=0
cocktail=1
usesService=0
miscDetails=
P1NumButtons=1
P1Controls=4-way Joystick+joy4way
P1_BUTTON1=Jump
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[angelkds]
gamename=Angel Kids (Japan)
numPlayers=2
alternating=1
mirrored=1
tilt=0
cocktail=1
usesService=0
miscDetails=Left joy controls the left kid, right controls the right kid
P1NumButtons=0
P1Controls=Dual 8-way Joysticks+doublejoy8way
P1_JOYSTICKLEFT_UP=Up
P1_JOYSTICKLEFT_DOWN=Down
P1_JOYSTICKLEFT_LEFT=Left
P1_JOYSTICKLEFT_RIGHT=Right
P1_JOYSTICKRIGHT_UP=Up
P1_JOYSTICKRIGHT_DOWN=Down
P1_JOYSTICKRIGHT_LEFT=Left
P1_JOYSTICKRIGHT_RIGHT=Right
[anteater]
gamename=Anteater
numPlayers=2
alternating=1
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=Not sure if the label is correct but that's what it does. Couldn't find a pic of the panel
P1NumButtons=1
P1Controls=4-way Joystick+joy4way
P1_BUTTON1=Tongue Return
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[apb]
gamename=APB - All Points Bulletin (rev 7)
numPlayers=1
alternating=0
mirrored=0
tilt=0
cocktail=0
usesService=0
miscDetails=
P1NumButtons=2
P1Controls=Pedal (Analog)+pedal|360 Steering Wheel+dial
P1_BUTTON1=Siren / Start
P1_BUTTON2=Fire
P1_DIAL_EXT=Right
P1_DIAL=Left
P1_PEDAL=Accelerate
[apparel]
gamename=Apparel Night (Japan 860929)
numPlayers=1
alternating=1
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play.
P1NumButtons=0
P1Controls=Mahjong Control Panel+other
[aquajack]
gamename=Aqua Jack (World)
numPlayers=1
alternating=0
mirrored=0
tilt=1
cocktail=0
usesService=0
miscDetails=In mame a dial is also emulated. This dial has no apparent function and isn't used in the game at all. It could be reminants of a hack or something.
P1NumButtons=4
P1Controls=Pedal (Microswitch)+button+P1_BUTTON4|8-way Triggerstick+joy8way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3
P1_BUTTON1=Machine Gun
P1_BUTTON2=Jump
P1_BUTTON3=Vulcan
P1_BUTTON4=Thrust
P1_JOYSTICK_RIGHT=Right
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_UP=Up
[aquarium]
gamename=Aquarium (Japan)
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails= You can choose at the start of the game whether you would like to use 1 or 2 buttons Type A - 2 buttons Type B - 1 button No pic available, labelled on what they do
P1NumButtons=2
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Rotate Right
P1_BUTTON2=Rotate Left
P1_JOYSTICK_RIGHT=Right
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_UP=Up
[arabian]
gamename=Arabian
numPlayers=2
alternating=1
mirrored=1
tilt=0
cocktail=1
usesService=0
miscDetails=
P1NumButtons=1
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Kick
P1_JOYSTICK_RIGHT=Walk
P1_JOYSTICK_LEFT=Walk
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_UP=Up
[arbalest]
gamename=Arbalester
numPlayers=2
alternating=0
mirrored=1
tilt=1
cocktail=0
usesService=0
miscDetails=
P1NumButtons=2
P1Controls=8-way Joystick+joy8way
P1_BUTTON1=Fire
P1_BUTTON2=Special
P1_JOYSTICK_UP=Up
P1_JOYSTICK_DOWN=Down
P1_JOYSTICK_LEFT=Left
P1_JOYSTICK_RIGHT=Right
[arcadecl]
gamename=Arcade Classics (prototype)
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=0
usesService=0
miscDetails=
P1NumButtons=3
P1Controls=Trackball+trackball
P1_BUTTON1=Fire / Left Missile
P1_BUTTON2=Fire / Center Missile
P1_BUTTON3=Fire / Right Missile
P1_TRACKBALL_Y_EXT=Down
P1_TRACKBALL_Y=Up
P1_TRACKBALL_X_EXT=Right
P1_TRACKBALL_X=Left
[archrivl]
gamename=Arch Rivals (rev 4.0)
numPlayers=2
alternating=0
mirrored=1
tilt=1
cocktail=0
usesService=0
miscDetails=The control panel for this game had two pass buttons, but they were merely wired to the same input as only one pass is wired in the schematics. The controls actually used 49-way joysticks for this game, which can be thought of as corse analog sticks.
P1NumButtons=2
P1Controls=49-way Joystick+stick