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Since the macOS glitches report (#101, now closed — thanks for the fast turnaround on that batch), I've kept using and stress-testing gogpu/ui in a real application, mostly on Intel + Retina macOS. That surfaced another round of issues — memory leaks, rendering staleness, and event-routing bugs — spanning both this repo and its dependencies (gogpu, gg, signals).
I've root-caused them, and for most of them I have working, tested fixes that have been running in my tree for a while. Rather than one giant report, I'm filing them as focused issues — each with reproduction, root cause, and a patch attached — a few at a time so it stays reviewable. This issue is the index; I'll keep the list below current as reports go up and as they get resolved.
Themes
Widget lifecycle leaks — overlays and virtualized containers (ListView/GridView) skip mount/unmount steps, leaking signal subscriptions, goroutines, and cached GPU scenes.
Rendering staleness — stale textures and damage-tracking edge cases: ghost rows on fast scroll, stale styling after selection, boundary-texture churn on resize.
HiDPI / multi-display — device scale not re-synced when a window moves between displays of different scale.
macOS event routing — phantom pointer events with screen coordinates misread as window coordinates; window-title mis-rendering on Intel Macs due to an ABI-gated AppKit enum.
Threading contract — a documented goroutine-safe API whose call path writes UI-thread state without synchronization (with a trace this time, not just a symptom).
Already shipped
One report from this round has already landed upstream: gogpu/gg#418 (composite-glyph fan-out/cycle hardening + a variable-font guard), shipped in gg v0.50.4 — thanks for the quick adoption.
Reports
(checked = resolved upstream; the list grows as reports are filed)
One suspected defect from the same testing round (ListView rows rendering ~400px above their
slot, seen on v0.1.27) was re-checked against current main before filing: a headless
reproduction harness (offscreen renderer, screen-origin assertions across 7 configurations
including Retina scale and panel collapse) measures 0px stamping error — it appears fixed by
the render-pipeline work since then, so no issue is filed for it.
Everything below the fold in each report is self-contained: environment, repro, root cause with file/line citations against the current release, and a git apply-able patch. Happy to adjust format if something else is easier to work with.
Since the macOS glitches report (#101, now closed — thanks for the fast turnaround on that batch), I've kept using and stress-testing gogpu/ui in a real application, mostly on Intel + Retina macOS. That surfaced another round of issues — memory leaks, rendering staleness, and event-routing bugs — spanning both this repo and its dependencies (gogpu, gg, signals).
I've root-caused them, and for most of them I have working, tested fixes that have been running in my tree for a while. Rather than one giant report, I'm filing them as focused issues — each with reproduction, root cause, and a patch attached — a few at a time so it stays reviewable. This issue is the index; I'll keep the list below current as reports go up and as they get resolved.
Themes
Already shipped
One report from this round has already landed upstream: gogpu/gg#418 (composite-glyph fan-out/cycle hardening + a variable-font guard), shipped in gg v0.50.4 — thanks for the quick adoption.
Reports
(checked = resolved upstream; the list grows as reports are filed)
gogpu/gogpu
gogpu/ui
coregx/signals
gogpu/gg
gogpu/wgpu
Notes
slot, seen on v0.1.27) was re-checked against current main before filing: a headless
reproduction harness (offscreen renderer, screen-origin assertions across 7 configurations
including Retina scale and panel collapse) measures 0px stamping error — it appears fixed by
the render-pipeline work since then, so no issue is filed for it.
git apply-able patch. Happy to adjust format if something else is easier to work with.