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Copy pathOverLight_Menu_Funcs.h
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203 lines (183 loc) · 5.55 KB
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#define ID_CAR_SHOOTER 1
#define ID_SELECT_PLAYER_TARGET 2
#define ID_FANTOZZI_CLOUD 3
#define ID_FAKE_CAR_SHOOTER 4
#define ID_INVISIBLE_BIKE 5
#define ID_INVISIBLE_BIKE_2 6
#define ID_SHOOTER_ONCE 7
#define ID_FUS_RO_DAH 8
#define ID_PICK_CAR 9
#define ID_USE_NEAREST_TARGET 10
#define ID_VEHICLE_ELEVATOR 11
#define ID_VEHICLE_ELEVATOR_DOWN 12
#define ID_CAR_SEND_RATE 13
#define ID_SELECT_PASSENGER_TARGET 14
#define ID_KICK_PASSENGER 15
#define ID_STEAL_PASSENGER 16
#define ID_CAR_STREAMED_GRABBER 17
#define ID_CAR_MAP_GRABBER 18
#define ID_FIX_INVISIBLE_FIRE 19
#define ID_PLANE_CRASHER 20
#define ID_VORTEX_CRASHER 21
#define ID_USE_FRIEND_TARGET 22
#define ID_DOOR_STORM 23
#define ID_VEHICLE_BUGGER 24
#define ID_TRAILER_GRABBER 25
#define ID_SYNC_INCAR_MENU 100
#define ID_SYNC_UNOCCUPIED_MENU 101
#define ID_SYNC_INCAR_RPC_MENU 102
#define ID_INVERT_WALK 1
#define ID_SLAPPER 4
#define ID_SELECT_PLAYER_TARGET_2 5
#define ID_ELEVATOR 6
#define ID_JETPACK_ELEVATOR 7
#define ID_INVERT_WALK_2 8
#define ID_PLAYER_HOLOGRAM_MODE 9
#define ID_CAR_HOLOGRAM_MODE 10
#define ID_NOFALL 11
#define ID_INVALID_AIMZ 12
#define ID_USE_NEAREST_PLAYER 13
#define ID_USE_FRIEND_TARGET2 14
#define ID_WHEEL_WALK 15
#define ID_WHEEL_WALK2 16
#define ID_SILENT_AIM 1
#define ID_SHOT_WALL 2
#define ID_BYPASS_ANTICHEAT 3
#define ID_FAKE_LAG_SYNC 5
#define ID_FAKE_LAG_TIME_SYNC 6
#define ID_FAKE_LAG_TIME_DESYNC 7
#define ID_SYNC_WHEN_AIM 8
#define ID_DRAW_FINDER 9
#define ID_FAKE_LAG_SPEED 10
#define ID_SPEED_MULTIPLIER 11
#define ID_CHAMS 12
#define ID_SHOT_REPEATER 13
#define ID_BYPASS_ANTICHEAT_2 14
#define ID_AUTO_C_BUG 15
#define ID_AUTO_SCROLL 16
#define ID_ANTISTUN 17
#define ID_NOSPREAD 18
#define ID_AUTOSHOT 19
#define ID_SLOWSENSAIM 20
#define ID_SLOWINC 21
#define ID_INACCURATE_AIM 1
#define ID_FILTER_FRIEND 2
#define ID_FILTER_TEAM 3
#define ID_FILTER_COLOR 4
#define ID_FILTER_SKIN 5
#define ID_FILTER_VISIBLE 6
#define ID_FILTER_AFK 7
#define ID_FILTER_ALIVE 8
#define ID_NOT_OUT_OF_RANGE 9
#define ID_CONNECT_BOT 1
#define ID_N_CONNECT_BOT 2
#define ID_N_BOT 3
#define ID_FAKE_PING 4
#define ID_INCREASE_PING 5
//#define ID_FAKE_BOT 6
//#define ID_BOT_SELECT_NICK 7
#define ID_DELETE_BOT 8
#define ID_DELETE_ALL_BOT 9
#define ID_BOT_FOLLOW 10
#define ID_BOT_DISTANCE 11
#define ID_BOT_DISTANCE_2 12
#define ID_BOT_SPAWN 14
#define ID_BOT_SILENT 15
#define ID_BOT_SILENT_MULTIPLIER 16
#define ID_BOT_SHOOTER 17
#define ID_BOT_SELECT_TARGET 18
#define ID_BOT_USE_NEAREST_TARGET 19
#define ID_BOT_ATTACKER 20
#define ID_BOT_WEAPON 21
#define ID_BOT_ELEVATOR 22
#define ID_BOT_JETPACK_ELEVATOR 23
#define ID_BOT_PICK 24
#define ID_BOT_SLAPPER 25
#define ID_BOT_FUCK 26
#define ID_BOT_FOLLOW_ANIM 27
#define ID_BOT_FOLLOW_SEL_ANIM 28
#define ID_USE_FRIEND_TARGET3 29
#define ID_UIF_DM_FARMER 30
#define ID_BOT_SUN 31
#define ID_BOT_STORM 32
#define ID_BOT_DELAY 33
#define ID_BOT_ID 1
#define ID_BOT_ANIMATION 2
#define ID_BOT_ACTION 3
#define ID_BOT_COPY_HEALTH 1
#define ID_BOT_COPY_ARMOR 2
#define ID_BOT_COPY_WEAPON 3
#define ID_BOT_COPY_CHAT 4
#define ID_BOT_COPY_RPC 5
#define ID_BOT_PLAYER 1
#define ID_BOT_STEAL_NICK 2
#define ID_BOT_CLASS_ID 3
#define ID_NICK_STYLE 4
#define ID_MENU_NICK_LOCAL 5
#define ID_MENU_NICK_REALISTIC 6
#define ID_MENU_NICK_BINARY 7
#define ID_BOT_SPAWN2 8
#define ID_NICK_LOCAL 1
#define ID_NICK_REALISTIC 2
#define ID_NICK_BINARY 3
#define ID_ANTI_CAR_TROLL 1
#define ID_ANTI_BULLET_CRASHER 2
#define ID_ANTI_BAD_VEHICLES 3
#define ID_ANTI_JETPACK_CRASHER 4
#define ID_RCON_ATTACK 5
#define ID_SERVER_LAG 6
#define ID_MESSAGES_LIMIT 7
#define ID_JOIN_FLOOD 8
#define ID_FAKE_FPS 9
#define ID_SELECT_FAKE_FPS 10
#define ID_ANTI_LOADING 11
#define ID_CHANGE_GPCI 12
#define ID_BEHIND_RED 1
#define ID_BEHIND_GREEN 2
#define ID_BEHIND_BLUE 3
#define ID_INFRONT_RED 5
#define ID_INFRONT_GREEN 6
#define ID_INFRONT_BLUE 7
#define ID_BEHIND_WIREFRAME 4
#define ID_BEHIND_SOLID 9
#define ID_BEHIND_POINT 10
#define ID_INFRONT_WIREFRAME 8
#define ID_INFRONT_SOLID 11
#define ID_INFRONT_POINT 12
#define ID_BEHIND_ALPHA 13
#define ID_INFRONT_ALPHA 14
#define ID_PLAYER_TAGS 1
#define ID_VEHICLE_TAGS 2
#define ID_FONT_CHAT_SIZE 3
#define ID_FONT_SMALL_SIZE 4
#define ID_FONT_FOOTER_SIZE 5
#define ID_FONT_MENU_SIZE 6
#define ID_FONT_NICK_SIZE 7
#define ID_PLANE_CRASHER2 1
#define ID_VORTEX_CRASHER2 2
#define ID_PLANE_CRASHER_ 3
#define ID_VORTEX_CRASHER_ 4
#define ID_BULLET_CRASHER 5
#define ID_CARJACK_CRASHER 6
#define ID_STUNT_CRASHER 7
#define ID_HUNTER_CRASHER 8
#define ID_JETPACK_ROLL_CRASHER 9
#define ID_DETONATOR_CRASHER 10
#define ID_TRANSP 1
#define ID_SEND_NICKNAME 2
#define ID_SEND_SERVER 3
//static int OverLight_Cheats_Callback(int op, struct menu_item *item);
int OverLight_CarFunctions_Callback(int op, struct menu_item *item);
int OverLight_PlayerFunctions_Callback(int op, struct menu_item *item);
int OverLight_DM_Stuff_Callback(int op, struct menu_item *item);
int OverLight_Silent_Aim_Stuff_Callback(int op, struct menu_item *item);
int OverLight_Chams_Callback(int op, struct menu_item *item);
int OverLight_Bot_Stuff_Callback(int op, struct menu_item *item);
int OverLight_Bot_Follow_Callback(int op, struct menu_item *item);
int OverLight_Bot_Control_Callback(int op, struct menu_item *item);
int OverLight_Bot_Connect_Callback(int op, struct menu_item *item);
int OverLight_Client_Stuff_Callback(int op, struct menu_item *item);
int OverLight_Credits_Callback(int op, struct menu_item *item);
int OverLight_HUD_Settings_Callback(int op, struct menu_item *item);
int OverLight_Crashers_Callback(int op, struct menu_item *item);
int OverLight_Chat_Callback(int op, struct menu_item *item);