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title Licensing Model
description How Grounds licenses core code, libraries, tooling, documentation, and assets

Use this page when you need a quick overview of how Grounds licenses code, tooling, documentation, and assets.

Grounds uses different licenses for different parts of the ecosystem so you can understand what you may reuse, modify, or redistribute.

Licensing Summary

Area License What it covers
Core platform AGPL-3.0 Backend services, gameplay logic, proxies, and other production platform code
Libraries, APIs, and protocols Apache-2.0 Reusable libraries, shared utilities, APIs, and protocol definitions
Developer tooling Apache-2.0 CLI tools, Gradle plugins, development helpers, and similar infrastructure
Documentation MIT Documentation content and written guidance
Assets CC BY-NC-SA 4.0 or custom Logos, textures, lore, music, and other creative assets

What This Means

  • AGPL-3.0 keeps the core platform open, including hosted-service modifications.
  • Apache-2.0 makes reusable libraries and tooling easier to adopt in other projects.
  • MIT lets you copy and reuse the documentation without extra restrictions.
  • Asset licenses stay separate so Grounds can protect its visual identity and other creative work.
Licensing is applied per repository or component. Always check the local `LICENSE` file and any related `NOTICE` or asset-license files for the authoritative terms.