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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
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<link rel="icon" type="image/png" href="./assets/img/favicon.png">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<title>
GTA Project for PEI
</title>
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<!-- Fonts and icons -->
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font-family: gta;
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margin:30px;
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GTA Project: Client</a>
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<i class="material-icons">accessibility</i> Generate your dataset with our tool
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<h1 id="idd">GTA V Project</h1>
<div>
<h3>Generation of a synthetic dataset for autonomous vehicles</h3> <span class="badge badge-secondary">GTA V Mod</span></h3>
</div>
<br> <br>
<button class="btn btn-primary btn-round" type="submit" onClick="scrollToDownload()" style="background-color: #2196f3"> <!--#ffffff -->
<i class="material-icons">cloud_download</i> Download
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<div class="main main-raised">
<div class="section section-Introduction">
<div class = "container">
<h4>Abstract</h4>
<h2> Autonomous Driving and virtualization </h2>
<br>
<p>
Making a car autonomous can be a very difficult task, but it’s based on two main factors: sensors (like RADAR or LiDAR)that will collect data information
and the processor, that will define a set of actions to take (like turn right or left or increase speed) based on that data. Artificial Intelligence is
used by the processor to learn the best actions to take with those cases. But how? Let’s give an example: when we stop on a red light or speed down
because of untypical meteorological conditions, we use our memory to take that quick actions. Our driving experience habituate us and our brain to look
for that little pieces of information that encounter on the road. To make a car autonomous, we need that cognitive intelligence implemented on car’s
processor so the car can learn and execute those actions that a human would do on determinized cases.
The problem is the collection of massive data quantities (also called big data) that forces to have a vehicle fleet with top gear sensors.
This slow and expensive approach don’t cover all the cases like accidents, to collect data.
<br>
<br>
A more efficient and less expensive way to collect big data is to use a drive simulator, like the GTA V. The cost is very low due to it is a
virtual simulation and also have the possibility to all data types like accidents.
</p>
</div>
</div>
<div class="section section-GoalsAndObjectives" > <!-- style="background-color:#EFEFEF" -->
<div class="container">
<h2>
Generate your dataset with our tool
</h2>
<br>
<p>Our mission is to collect data from a LIDAR sensor implemented on a car within GTA V and use them to generate your dataset. The dataset is real as possible and you can use it on your research about real LIDAR sensors.</p>
</div>
</div>
<div class="section section-download" > <!-- style="background-color:#EFEFEF" -->
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<h2>Download Section
</h2>
<span class = "badge badge-secondary">Experimental build </span>
<!-- <span class="badge badge-secondary">GTA V Mod</span>4</h2> --////> 00 --> <!-- -->
<br>
<br>
<br>
<br>
<p> We are still in development... but now you can download and test it even in development! See our <i class="fa fa-github"></i> <a href="https://github.com/gta-project/mod"> github repository </a>for download and more info.</p>
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<div class="section section-FAQ" > <!-- style="background-color:#EFEFEF" -->
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<h2> FAQ </h2>>
<br>
<b>1. What is the reliability of the data collected in a game translated to a real life scenario? </b>
<br>The reliability of the data collected in a game like GTA V is poor because due to it collects ideal
data and not real data. Our mission is the use that ideal data and transforms into real data to test the
performance of a LIDAR sensor in a real life scenario.
<br><br>
<b>2. Did you had any experience in the game before, and if so did is it helping in the development of this concept? </b>
<br>Some of us yes, but it didn’t help on this concept. We only use the game to collect data and we use some mods to do it.
Also, installing mods is a simple task, so no need much experience.
<br><br>
<b> 3. Quando o sistema trata a informação recolhida esta é filtrada? Por exemplo se informações de possível
risco são analisadas antes de simples informações de rotina, de forma a tornar mais seguro este tratamento de dados pela IA. </b>
<br>Yes, we use some mods to controle the environment and collect data , so , the data that we collect are the data that
we expect. We don’t implement IA yet. Our objective is to test different LIDARS and study the impact of them in autonomous
driving and see if they can recognize different objects with a certain level of precision and confidence. With that, AI
is the next big step.
<br><br>
<b>4. Tendo uma inteligência artificial desenvolvida, é possível testá-la utilizando o "simulador"? Se sim, como?
Seria possível controlar variáveis de teste? </B>
<br>Yes, you can implement IA by modding the game and you can controle what you want using also some mods.
<br><br>
<b>5. How is the data gathering done? </b><br>Basically, we use some pre built mods to gather LIDAR data and use that
data (point cloud + camera) to make a distorted and coloured point cloud. Next, we use other script and other
<br><br>
<b>6. Will the end user need any background experience using LiDAR sensors?</b>
<br> Yes, the user must have a LIDAR background experience.
<br><br> <!--,-->
<b>7. Sabendo que, apesar de a simulação de condução no jogo (Grand Theft Auto 5) é relativamente fiável,
mas tratando-se de um jogo em que o utilizador é abordado por atividades criminosas quase constantemente,
e que os condutores simulados dentro do próprio jogo não são os condutores mais corretos, especialmente em
situações de risco (por exemplo, acidentes), até que ponto é que o data set gerado é fiável para a simulação
de condução autónoma do veículo?
</b>
<br>We use mods to controli that risk situations.
<br>
</div>
</div>
<div class="section section-TeamMembers">
<div class = "container">
<div id="TeamMembers">
<h2>Meet the team </h2>
<br>
<div class="row">
<div class="col-sm-2 ml-auto">
<h4><center> <b>Bruno Aguiar</b></center></h4>
<img src="./assets/img/faces/Bruno-Aguiar.jpg" alt="Circle Image" class="rounded-circle img-fluid">
<p> <center> brunoaguiar@ua.pt <center></p>
</div>
<div class="col-sm-2 ml-auto">
<h4><center><b>Tiago Correia </center></b></h4>
<img src="./assets/img/faces/Tiago-Correia.png" alt="Circle Image" class="rounded-circle img-fluid">
<p> <center> tcorreia@ua.pt <center></p>
</div>
<div class="col-sm-2 ml-auto">
<h4><center><b>Xavier Santos</center></b></h4>
<img src="./assets/img/faces/Xavier-Santos.jpg" alt="Circle Image" class="rounded-circle img-fluid">
<p> <center> xavier@ua.pt <center></p>
</div>
<div class="col-sm-2 ml-auto">
<h4><center><b>João Gomes</center></b></h4>
<img src="./assets/img/faces/joao-gomes.png" alt="Circle Image" class="rounded-circle img-fluid">
<p> <center> j.gomes@ua.pt <center></p>
</div>
</div>
<br><br><br><br><h2>Mentors</h2>
<br>
<div class="row">
<div class="col-sm-2 ml-auto">
<h4><center>Miguel Drummond</center></h4>
<img src="./assets/img/faces/Minguuel--Drummonde.png" alt="Circle Image" class="rounded-circle img-fluid">
<p> <center> mvd@av.it.pt <center> </p>
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<h4><center>Paulo Monteiro</center></h4>
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<p> <center> paulo.monteiro@ua.pt </center> <p>
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<h2>
Generate your dataset with our tool
</h2>
<br>
<br>
<br>
<p>We collect data from GTA V car sensors and use them to generate your dataset. The dataset is real as possible and you can use it on your research about real LIDAR sensors. You're welcome ;).</p>
You're welcome ;).
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