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#ifdef LCS |
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void* pedAnimInfo; |
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#endif |
It's probably for both LCS and VCS (PSP PS2)
#ifdef LCS must be for
fightMoves
in vcs psp ps2 fightMoves was moved to unknown7, unknown8 is also a fighting stuff.
void* unknown9 void* unknown10 these are escalators and numescalators.
vcs unknown1 is interiorData (local offsets for objects in the interior model)

g3DTZ/source/leeds/ResourceImage.cpp
Lines 66 to 68 in 64f3804
It's probably for both LCS and VCS (PSP PS2)
#ifdef LCS must be for
g3DTZ/source/leeds/ResourceImage.cpp
Line 65 in 64f3804
in vcs psp ps2 fightMoves was moved to unknown7, unknown8 is also a fighting stuff.
void* unknown9 void* unknown10 these are escalators and numescalators.
g3DTZ/source/leeds/ResourceImage.cpp
Line 73 in 64f3804