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roommanager.cpp
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130 lines (107 loc) · 3.87 KB
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#include "roommanager.hpp"
#include "toolbox.hpp"
#include "shader.hpp"
#include "shader_interference.hpp"
#include "shader_perlinnoise.hpp"
#include "shader_plasma.hpp"
#include "shader_template.hpp"
#include "shader_normalMap.hpp"
#include "shader_perVertexLighting.hpp"
#include "shader_synth.hpp"
#include "terrain.hpp"
#ifdef WIN32
#include <SDL.h>
#else
#include <SDL/SDL.h>
#endif
typedef std::pair<std::string, std::shared_ptr<Room> > roomPair;
RoomManager::RoomManager()
{
fprintf(stderr, "RoomManager constructing...\n");
}
RoomManager::~RoomManager()
{
fprintf(stderr, "RoomManager destructing...\n");
}
bool RoomManager::init()
{
fprintf(stderr, "RoomManager creating rooms\n");
std::shared_ptr<Room> introRoom(new Room("Intro", "no music", 1, 3));
std::shared_ptr<Room> room1Ptr(new Room("Shader room", "", 100, 1));
std::string path1 = "data/2D/logo_1024x1024.png";
std::shared_ptr<Sprite> introSpritePtr1(new Sprite(path1));
introRoom->addSprite("intro picture", introSpritePtr1);
roomVector.push_back(introRoom);
std::string temp = "data/2D/stars_1024x1024.png";
std::shared_ptr<Sprite> shader_surface(new Sprite(temp));
//std::shared_ptr<Shader> shaderPtr(new Shader("simple.vert", "simple.frag"));
////std::shared_ptr<ShaderInterference> shaderPtr(new ShaderInterference("interference.vert", "interference.frag"));
//std::shared_ptr<ShaderNormalMap> shaderPtr(new ShaderNormalMap("normalMap.vert", "normalMap.frag"));
//std::shared_ptr<ShaderPerlinNoise> shaderPtr(new ShaderPerlinNoise("perlinnoise.vert", "perlinnoise.frag"));
//std::shared_ptr<ShaderPlasma> shaderPtr(new ShaderPlasma("plasma.vert", "plasma.frag"));
std::shared_ptr<ShaderSynth> shaderPtr(new ShaderSynth("synth.vert", "synth.frag"));
shader_surface->addShader(shaderPtr);
room1Ptr->addSprite("shader_surface", shader_surface);
temp = "data/2D/heightMap_terrain_128x128.png";
//std::shared_ptr<Terrain> terrainPtr = std::shared_ptr<Terrain>(new Terrain(128, 128, "data/2D/heightMap_sphere_128x128.png", 100.0f));
//room1Ptr->addTerrain("First Terrain", terrainPtr);
arenaRoom = room1Ptr;
roomVector.push_back(room1Ptr);
std::shared_ptr<Room> helpRoom(new Room("Help", "no music", 900, 4));
path1 = "data/2D/help.png";
std::shared_ptr<Sprite> helpSpritePtr(new Sprite(path1));
helpRoom->addSprite("help", helpSpritePtr);
roomVector.push_back(helpRoom);
activeRoom = 0;
return true;
}
std::shared_ptr<Room> RoomManager::getRoom(std::string name)
{
for (roomIter = roomVector.begin(); roomIter != roomVector.end(); roomIter++)
{
if ((*roomIter)->getName().compare(name))
return (*roomIter);
}
fprintf(stderr, "Requested room not found: %s", name.c_str());
std::shared_ptr<Room> nullPointer;
return nullPointer;
}
int RoomManager::getRoomIndex(std::string name)
{
int i = 0;
for (roomIter = roomVector.begin(); roomIter != roomVector.end(); roomIter++)
{
if ((*roomIter)->getName().compare(name) == 0)
return i;
i++;
}
fprintf(stderr, "Requested room not found: %s", name.c_str());
return -1;
}
void RoomManager::addRoom(std::shared_ptr<Room> r)
{
}
void RoomManager::work()
{
if (activeRoom < roomVector.size() && activeRoom >= 0)
roomVector.at(activeRoom)->operate();
else
fprintf(stderr, "Room error, this is bad! Panic! D: :<\n");
}
void RoomManager::nextRoom()
{
if (roomVector.size() > activeRoom)
activeRoom++;
}
void RoomManager::changeRoom(std::string name)
{
int index = getRoomIndex(name);
if (index >= 0 && index < roomVector.size())
activeRoom = index;
else
fprintf(stderr, "Cannot change room to index %d in roomVector of size %d", index, roomVector.size());
}
std::shared_ptr<Room> RoomManager::giveCurrentRoom()
{
return roomVector.at(activeRoom);
}