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MultiDistanceBuffer.py
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139 lines (124 loc) · 5.73 KB
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# -*- coding: utf-8 -*-
"""
/***************************************************************************
MultiDistanceBuffer
A QGIS plugin
-------------------
begin : 2015-02-05
copyright : (C) 2015-2018 by Håvard Tveite
email : havard.tveite@nmbu.no
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
"""
import os.path
# Import the PyQt and QGIS libraries
from qgis.core import QgsProject, QgsMapLayer, QgsWkbTypes
from qgis.PyQt.QtCore import QSettings, QCoreApplication
from qgis.PyQt.QtCore import QTranslator, qVersion
from qgis.PyQt.QtGui import QIcon
from qgis.PyQt.QtWidgets import QAction, QMessageBox
# Initialize Qt resources from file resources.py
from .resources import *
# Import the code for the dialog
from .MultiDistanceBuffer_gui import MultiDistanceBufferDialog
class MultiDistanceBuffer:
def __init__(self, iface):
"""Constructor.
:param iface: An interface instance that will be passed to this class
which provides the hook by which you can manipulate the QGIS
application at run time.
:type iface: QgsInterface
"""
# Save reference to the QGIS interface
self.iface = iface
# plugin directory
pluginPath = os.path.dirname(__file__)
# initialize locale
locale = QSettings().value('locale/userLocale')[0:2]
localePath = os.path.join(
pluginPath,
'i18n',
'{}.qm'.format(locale))
if os.path.exists(localePath):
self.translator = QTranslator()
self.translator.load(localePath)
if qVersion() > '4.3.3':
QCoreApplication.installTranslator(self.translator)
# Create the dialog and keep reference
self.dlg = MultiDistanceBufferDialog(self.iface)
self.menu = self.tr(u'&Multiple Distance Buffer')
# noinspection PyMethodMayBeStatic
def tr(self, message):
"""Get the translation for a string using Qt translation API.
We implement this ourselves since we do not inherit QObject.
:param message: String for translation.
:type message: str, QString
:returns: Translated version of message.
:rtype: QString
"""
# noinspection PyTypeChecker,PyArgumentList,PyCallByClass
return QCoreApplication.translate('MultiDistanceBuffer', message)
def initGui(self):
# Create action that will start plugin configuration
self.action = QAction(
QIcon(":/plugins/MultiDistanceBuffer/multidistbuff.png"),
u"MultiDistanceBuffer", self.iface.mainWindow())
# connect the action to the run method
self.action.triggered.connect(self.run)
# Add toolbar button
if hasattr(self.iface, 'addVectorToolBarIcon'):
self.iface.addVectorToolBarIcon(self.action)
else:
self.iface.addToolBarIcon(self.action)
# Add menu item
if hasattr(self.iface, 'addPluginToVectorMenu'):
self.iface.addPluginToVectorMenu(self.menu, self.action)
else:
self.iface.addPluginToMenu(self.menu, self.action)
def unload(self):
# Remove the plugin menu item
if hasattr(self.iface, 'removePluginVectorMenu'):
self.iface.removePluginVectorMenu(self.menu, self.action)
else:
self.iface.removePluginMenu(self.menu, self.action)
# Remove the plugin toolbar icon
if hasattr(self.iface, 'removeVectorToolBarIcon'):
self.iface.removeVectorToolBarIcon(self.action)
else:
self.iface.removeToolBarIcon(self.action)
# run method that performs all the real work
def run(self):
layers = QgsProject.instance().mapLayers()
layerslist = []
for id in layers.keys():
if layers[id].type() == QgsMapLayer.VectorLayer:
if not layers[id].isValid():
QMessageBox.information(None,
self.tr('Information'),
'Layer ' + layers[id].name() + ' is not valid')
if layers[id].wkbType() != QgsWkbTypes.NoGeometry:
layerslist.append((layers[id].name(), id))
if len(layerslist) == 0 or len(layers) == 0:
QMessageBox.information(None,
self.tr('Information'),
self.tr('Vector layers not found'))
return
self.dlg.iface = self.iface
self.dlg.progressBar.setValue(0.0)
# Sort the layers by name
layerslist.sort(key=lambda x: x[0], reverse=False)
# Add the layers to the layers combobox
self.dlg.inputLayer.clear()
for layerdescription in layerslist:
self.dlg.inputLayer.addItem(layerdescription[0],
layerdescription[1])
self.dlg.outputLayerName.setText('buffer')
# show the dialog
self.dlg.show()