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Description
Describe the bug
During the convo after fighting Fist, some objects are disabled so they don't collide with the camera. Thing is, not all of them are enabled back after the convo is over (a table, three bottles on it, and a chair aren't)
To Reproduce
Just take down Fist, go through the conversation, and back in the game look where the table should be.
Expected behavior
Couches are enabled after the convo, so I guess the rest of the objects should as well.
Game file
BIOA_STA60_06_DSG.pcc
I'm adding a fixed file, built on the file from LE1 Community Patch version 2.0, tested and working.
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