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Game can softlock if the turret power junctions are destroyed in geth dropship encounter #303

@AudemusN7

Description

@AudemusN7

File: BIOA_END80_07_DSG.pcc

Needs fixed in localized file? Is this a LOC_INT file, but the fix is not specific to english?
No

Export ID/TLK Str Ref:
BioUseables 0, 1 and 2 - BioArtPlaceableBehavior
Exports 105 / 106 / 107

Description of fix:
During the geth dropship encounter, the player is required to activate at least 1/3 of the turrets to damage the geth dropship. However, it is possible for the player to destroy the power junctions that activate the turrets. If this happens, the encounter can never be completed and the player is softlocked.

To fix this, we can add the Min1Health property to ensure they can never be destroyed.

    m_bMin1Health = TRUE
    m_bMin1HealthOverride = TRUE

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