The OrbitView class is a subclass of View that creates a 3D camera that rotates around a target position. It is usually used for the examination of a 3D scene in non-geospatial use cases.
It's recommended that you read the Views and Projections guide before using this class.
<iframe height="450" style="width: 100%;" scrolling="no" title="deck.gl OrbitView" src="https://codepen.io/vis-gl/embed/gOLprOZ?height=450&theme-id=light&default-tab=result" frameborder="no" loading="lazy" allowtransparency="true" allowfullscreen="true">
See the Pen deck.gl OrbitView by vis.gl
(@vis-gl) on CodePen.
</iframe>
import {OrbitView} from '@deck.gl/core';
const view = new OrbitView({id, ...});OrbitView takes the same parameters as the View superclass constructor, plus the following:
Axis with 360 degrees rotating freedom, either 'Y' or 'Z', default to 'Z'.
To render, OrbitView needs to be used together with a viewState with the following parameters:
target(Number[3], optional) - The world position at the center of the viewport. Default[0, 0, 0].rotationOrbit(Number, optional) - Rotating angle around orbit axis. Default0.rotationX(Number, optional) - Rotating angle around X axis. Default0.zoom(Number, optional) - The zoom level of the viewport.zoom: 0maps one unit distance to one pixel on screen, and increasingzoomby1scales the same object to twice as large. Default0.minZoom(Number, optional) - The min zoom level of the viewport. Default-Infinity.maxZoom(Number, optional) - The max zoom level of the viewport. DefaultInfinity.minRotationX(Number, optional) - The min rotating angle around X axis. Default-90.maxRotationX(Number, optional) - The max rotating angle around X axis. Default90.
By default, OrbitView uses the OrbitController to handle interactivity. To enable the controller, use:
const view = new OrbitView({id: '3d-scene', controller: true});Visit the OrbitController documentation for a full list of supported options.