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CosetExp.pas
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294 lines (261 loc) · 9.18 KB
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unit CosetExp;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs,Search,FaceCube, StdCtrls;
type
TCoset = class(TForm)
ButtonStart: TButton;
ButtonStop: TButton;
Info: TMemo;
ButtonAddCubes: TButton;
ButtonExit: TButton;
procedure ButtonStartClick(Sender: TObject);
procedure ButtonStopClick(Sender: TObject);
procedure ButtonAddCubesClick(Sender: TObject);
procedure Button1Click(Sender: TObject);
procedure Button2Click(Sender: TObject);
private
{ Private-Deklarationen }
public
{ Public-Deklarationen }
end;
CosetSearch = class
public
idaCos:Ida;
f:FaceletCube;
curSym:Integer;
cosetId: Int64;
startTime: TDateTime;
finished:Boolean;
constructor Create(faCube:FaceletCube);
procedure CleanupIfTerminated(Sender: TObject);
function getCurSym:Integer;
end;
var
Coset: TCoset;
udsliceSym, cornPosSym, edge8PosSym : array[0..15] of array of Word; //für die Symmetrietransformationen
implementation
uses CordCube,CubiCube,RubikMain,CubeDefs,Symmetries;
{$R *.dfm}
constructor CosetSearch.Create(faCube: FaceletCube);
var r,h,cc:CubieCube;co: CoordCube; i: Face; s,j: Integer;
c1save,c2save:CornerCubie; e1save,e2save:EdgeCubie;
begin
f:=FaceletCube.Create(Form1.FacePaint.Canvas) ;
for i:=U1 to B9 do
f.PFace^[i]:=faCube.PFace^[i];
r:= CubieCube.Create(f);
h:= CubieCube.Create;
cc:=CubieCube.Create;
co:=CoordCube.Create(r);
idaCos:=Ida.Create(co);
cosetId:=(2187*idaCos.n[0].UDIdx+idaCos.n[0].UDTwist)*Int64(70)+idaCos.n[0].UDTetra;
startTime:= Now;
idaCos.sym:=getCurSym; //muss deaktiviert werden, bis search routine verbessert ist
// idaCos.sym:=1; //falls test ohne symmetrie
idaCos.runCoset:=true;
finished:=false;
idaCos.OnTerminate:= CleanupIfTerminated;
SetLength(BitVector,8709120);
for s:= 0 to 15 do
begin
SetLength(udsliceSym[s],24);
SetLength(edge8PosSym[s],40320);
SetLength(cornPosSym[s],40320);
end;
//jetzt die Tabellen bauen
//wenn rM = h (M Maneuver, r Repräsentant, h Element der Targetgruppe H)
// dann ist rs'Ms = rs'r'hs
for j:= 0 to 40320-1 do
begin
h.InvCornPermCoord(j);
if j mod 1000 = 0 then Application.ProcessMessages;
for s:= 0 to 15 do
begin
if (idaCos.sym and (1 shl s))<>0 then
begin
CornMult(r.PCorn^,CornSym[InvIdx[s]],r.PCornTemp^);//rs'
CornInv(r.PCorn^,c1save);//r'
CornMult(r.PCornTemp^,c1save,c2save);//rs'r'
CornMult(c2save,h.PCorn^,h.PCornTemp^);//rs'r'h
CornMult(h.PCornTemp^,CornSym[s],cc.PCorn^);//rs'r'hs
cornPosSym[s][j]:=cc.CornPermCoord;
end;
end;
end;
for j:= 0 to 40320-1 do
begin
h.InvPhase2EdgePermCoord(j);
if j mod 1000 = 0 then Application.ProcessMessages;
for s:= 0 to 15 do
begin
if (idaCos.sym and (1 shl s))<>0 then
begin
EdgeMult(r.PEdge^,EdgeSym[InvIdx[s]],r.PEdgeTemp^);//rs'
EdgeInv(r.PEdge^,e1save);//r'
EdgeMult(r.PEdgeTemp^,e1save,e2save);//rs'r'
EdgeMult(e2save,h.PEdge^,h.PEdgeTemp^);//rs'r'h
EdgeMult(h.PEdgeTemp^,EdgeSym[s],cc.PEdge^);//rs'r'hs
edge8PosSym[s][j]:=cc.Phase2EdgePermCoord;
end;
end;
end;
for j:= 0 to 24-1 do
begin
h.InvUDSliceSortedCoord(j);
for s:= 0 to 15 do
begin
if (idaCos.sym and (1 shl s))<>0 then
begin
EdgeMult(r.PEdge^,EdgeSym[InvIdx[s]],r.PEdgeTemp^);//rs'
EdgeInv(r.PEdge^,e1save);//r'
EdgeMult(r.PEdgeTemp^,e1save,e2save);//rs'r'
EdgeMult(e2save,h.PEdge^,h.PEdgeTemp^);//rs'r'h
EdgeMult(h.PEdgeTemp^,EdgeSym[s],cc.PEdge^);//rs'r'hs
udsliceSym[s][j]:=cc.UDSliceSortedCoord;
end;
end;
end;
h.Free;r.Free;cc.Free;co.Free;
//Thread mit resume starten, mit Suspend anhalten, mit Terminate beenden
end;
procedure CosetSearch.CleanupIfTerminated(Sender: TObject);
var i: Integer;
begin
for i:= 1 to 19 do
if cubecount[i]>0 then Coset.Info.Lines.Add(Format('%2df: %10d',[i,cubecount[i]-cubecount[i-1]]));
Coset.Info.Lines.Add(Format('%d Cubes with at least 20 moves left.',[278691840-bitvecdone]));
Coset.Info.Lines.Add('Search finished '+DateTimeToStr(Now));
Coset.Info.Lines.Add(Format('Running time %4.4f hours.',[24*(now-coSearch.startTime)]));
Coset.ButtonStart.Enabled:=false;Coset.ButtonStop.Enabled:=false;
Coset.ButtonExit.Enabled:=true;Coset.ButtonAddCubes.Enabled:=true;
finished:=true;
end;
procedure TCoset.ButtonStartClick(Sender: TObject);
var i,sn: Integer; sstring: String;
begin
ButtonStart.Enabled:=false;ButtonStop.Enabled:=true;
ButtonExit.Enabled:=false;ButtonAddCubes.Enabled:=false;
sn:=0;
for i:= 0 to 15 do if (coSearch.idaCos.sym and (1 shl i))<>0 then inc(sn);
if sn=1 then sstring:='symmetry' else sstring:='symmetries';
Info.Lines.Add(Format('Search started for Coset %d %s (%d %s)',
[cosearch.cosetId,DateTimeToStr(cosearch.startTime),sn,sstring]));
Info.Lines.Add('');
coSearch.idaCos.Resume;
end;
procedure TCoset.ButtonStopClick(Sender: TObject);
var i: Integer; bf: Double; str:String;
begin
coSearch.idaCos.Suspend;
ButtonStart.Enabled:=true;ButtonStop.Enabled:=false;
ButtonExit.Enabled:=true;ButtonAddCubes.Enabled:=true;
Info.Lines.Add('Search stopped '+DateTimeToStr(Now));
Info.Lines.Add('');
for i:= 1 to 20 do
begin
if (i>1) and (cubecount[i-1]-cubecount[i-2]>0) then
bf:= (cubecount[i]-cubecount[i-1])/(cubecount[i-1]-cubecount[i-2])
else bf:=0;
if cubecount[i]>0 then Info.Lines.Add(Format('%2df: %10d %6.2f',[i,cubecount[i]-cubecount[i-1],bf]));
if (cubecount[i]=0) and (cubecount[i-1]>0) //dann gerade bearbeitete Tiefe
then Info.Lines.Add(Format('%2df: %10d (íncomplete)',[i,bitvecdone-cubecount[i-1]]));
end;
Info.Lines.Add('');
Info.Lines.Add(Format('%d Cubes left.',[278691840-bitvecdone]));
case Integer(coSearch.idaCos.n[0].axis) of
0: str:='U';
1: str:='R';
2: str:='F';
3: str:='D';
4: str:='L';
5: str:='B';
end;
Info.Lines.Add(Format('Just searching %s%d ...',
[str,coSearch.idaCos.n[0].power]));
Info.Lines.Add(Format('%4.4f hours running.',[24*(now-coSearch.startTime)]));
Info.Lines.Add('');
end;
procedure TCoset.ButtonAddCubesClick(Sender: TObject);
var i,j,base,index,udslice,corn8pos,edge8pos: Integer;
cx,cy: CubieCube; f: FaceletCube;
begin
if (278691840-bitvecdone>1000) and not coSearch.finished then
begin
Info.Lines.Add('There are more than 1000 cubes left. Continue the search.');
Info.Lines.Add('');
Exit;
end;
f:= FaceletCube.Create(Form1.FacePaint.Canvas);
for i:= 0 to 24*288*40320 div 32 -1 do
begin
if bitvector[i]= -1 then continue;//alle bits belegt
base:=i;
for j:= 0 to 31 do
if (bitvector[base] and (1 shl j))=0 then
begin
index:= base shl 5 + j;
udslice:= index mod 24;
index:= index div 24;
corn8pos:= index mod 288;
edge8pos:= index div 288;
cy:=CubieCube.Create;
cy.InvPhase2EdgePermCoord(edge8pos);
cy.InvUDSliceSortedCoord(udslice);
cy.InvCorn8PermCoord(corn8pos); //muss als letztes gesetzt werden, da parity bestimmt wird
//coSearch.f ist der Ausgangscube X, der EndCube ist Y, d.h. X*Man=Y
//Y^-1*X*Man = Id, der gesuchte cube
cx:=CubieCube.Create(coSearch.f);
CornInv(cy.PCorn^,cy.PCornTemp^);
EdgeInv(cy.PEdge^,cy.PEdgeTemp^);
CornMult(cy.PCornTemp^,cx.PCorn^,cy.PCorn^);
EdgeMult(cy.PEdgeTemp^,cx.PEdge^,cy.PEdge^);
f.SetFacelets(cy);
Form1.AddCube(f,false,false,false,0,false);
cx.Free;
cy.Free;
end;
end;
f.Free;
end;
function CosetSearch.getCurSym:Integer;
//Symmetrien bzg. der Huge Phase1 Koordinaten bestimmen
var cu,cus: CubieCube; s,cornori,edgeori,udslice,tetra: Integer;
begin
cu:=CubieCube.Create(f);
cus:= CubieCube.Create;
cornori:= cu.CornOriCoord;
edgeori:= cu.EdgeOriCoord;
udslice:= cu.UDSliceCoord;
tetra:= cu.TetraCoord;
cursym:=0;
for s:= 0 to 15 do //nur Symmetrien, die H invariant lassen!
begin
CornMult(CornSym[s],cu.PCorn^,cu.PCornTemp^);
CornMult(cu.PCornTemp^,CornSym[InvIdx[s]],cus.PCorn^);
EdgeMult(EdgeSym[s],cu.PEdge^,cu.PEdgeTemp^);
EdgeMult(cu.PEdgeTemp^,EdgeSym[InvIdx[s]],cus.PEdge^);
if (cornori=cus.CornOriCoord) and (edgeori=cus.EdgeOriCoord) and
(udslice=cus.UDSliceCoord) and (tetra=cus.TetraCoord) then
curSym:= curSym or ( 1 shl s)
end;
Result:=cursym;
end;
//nur zum Debuggen bis AddCubesClick funktioniert
procedure TCoset.Button1Click(Sender: TObject);
var fs:TFileStream;
begin
fs := TFileStream.Create('bitvector', fmCreate);
fs.WriteBuffer(bitvector[0],34836480);
fs.Free;
end;
procedure TCoset.Button2Click(Sender: TObject);
var fs:TFileStream;
begin
fs := TFileStream.Create('bitvector',fmOpenRead);
fs.ReadBuffer(bitvector[0],34836480);
fs.Free;
end;
//and CreatePruningUB denken!!!
end.