-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathpistol.py
More file actions
37 lines (32 loc) · 1.76 KB
/
pistol.py
File metadata and controls
37 lines (32 loc) · 1.76 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
from sprite_object import *
class Pistol(AnimatedSprite):
def __init__(self, game, path='resources/sprites/weapon/pistol/0.png', scale=0.5, animation_time=90):
super().__init__(game=game, path=path, scale=scale, animation_time=animation_time)
self.images = deque(
[pg.transform.smoothscale(img, (self.image.get_width() * scale, self.image.get_height() * scale))
for img in self.images])
self.weapon_pos = (HALF_WIDTH - self.images[0].get_width() // 2, HEIGHT - self.images[0].get_height())
self.reloading = False
self.num_images = len(self.images)
self.frame_counter = 0
self.damage = 75
def animate_shot(self):
if self.reloading:
self.game.player.shot = False
if self.animation_trigger:
self.images.rotate(-1)
self.image = self.images[0]
self.frame_counter += 1
if self.frame_counter == self.num_images:
self.reloading = False
self.frame_counter = 0
def draw(self):
self.game.screen.blit(self.images[0], self.weapon_pos)
pg.draw.circle(self.game.screen, 'green', (WIDTH/2, HEIGHT/2 + 30), 2)
pg.draw.line(self.game.screen, 'green', (WIDTH/2 - 30, HEIGHT/2 + 30), (WIDTH/2 - 10, HEIGHT/2 + 30), width = 2)
pg.draw.line(self.game.screen, 'green', (WIDTH/2 + 10, HEIGHT/2 + 30), (WIDTH/2 + 30, HEIGHT/2 + 30), width = 2)
pg.draw.line(self.game.screen, 'green', (WIDTH/2, HEIGHT/2 + 40), (WIDTH/2, HEIGHT/2 + 60), width = 2)
pg.draw.line(self.game.screen, 'green', (WIDTH/2, HEIGHT/2 + 20), (WIDTH/2, HEIGHT/2 + 0), width = 2)
def update(self):
self.check_animation_time()
self.animate_shot()