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frames.h
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305 lines (298 loc) · 10 KB
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/*
===========================================================================
This is the library for Beam.
Beam is a beautiful LED matrix — features 120 LEDs that displays scrolling text, animations, or custom lighting effects.
Beam can be purchased here: http://www.hoverlabs.co
Written by Emran Mahbub and Jonathan Li for Hover Labs.
BSD license, all text above must be included in any redistribution
===========================================================================
*/
int frame0[0x0F] = { //Frame 0
0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00000000,
};
int frame1[0x0F] = { //Frame 0
0b10000000, 0b00000000, 0b00000001,
0b10000000, 0b00000000, 0b00000001,
0b10000000, 0b00000000, 0b00000001,
0b10000000, 0b00000000, 0b00000001,
0b10000000, 0b00000000, 0b00000001,
};
int frame2[0x0F] = { //Frame 0
0b11000000, 0b00000000, 0b00000011,
0b11000000, 0b00000000, 0b00000011,
0b11000000, 0b00000000, 0b00000011,
0b11000000, 0b00000000, 0b00000011,
0b11000000, 0b00000000, 0b00000011,
};
int frame3[0x0F] = { //Frame 0
0b01100000, 0b00000000, 0b00000110,
0b01100000, 0b00000000, 0b00000110,
0b01100000, 0b00000000, 0b00000110,
0b01100000, 0b00000000, 0b00000110,
0b01100000, 0b00000000, 0b00000110,
};
int frame4[0x0F] = { //Frame 0
0b00110000, 0b00000000, 0b00001100,
0b00110000, 0b00000000, 0b00001100,
0b00110000, 0b00000000, 0b00001100,
0b00110000, 0b00000000, 0b00001100,
0b00110000, 0b00000000, 0b00001100,
};
int frame5[0x0F] = { //Frame 0
0b00011000, 0b00000000, 0b00011000,
0b00011000, 0b00000000, 0b00011000,
0b00011000, 0b00000000, 0b00011000,
0b00011000, 0b00000000, 0b00011000,
0b00011000, 0b00000000, 0b00011000,
};
int frame6[0x0F] = { //Frame 0
0b00001100, 0b00000000, 0b00110000,
0b00001100, 0b00000000, 0b00110000,
0b00001100, 0b00000000, 0b00110000,
0b00001100, 0b00000000, 0b00110000,
0b00001100, 0b00000000, 0b00110000,
};
int frame7[0x0F] = { //Frame 0
0b00000110, 0b00000000, 0b01100000,
0b00000110, 0b00000000, 0b01100000,
0b00000110, 0b00000000, 0b01100000,
0b00000110, 0b00000000, 0b01100000,
0b00000110, 0b00000000, 0b01100000,
};
int frame8[0x0F] = { //Frame 0
0b00000011, 0b00000000, 0b11000000,
0b00000011, 0b00000000, 0b11000000,
0b00000011, 0b00000000, 0b11000000,
0b00000011, 0b00000000, 0b11000000,
0b00000011, 0b00000000, 0b11000000,
};
int frame9[0x0F] = {
0b00000011, 0b11000011, 0b11000000, //Frame 9
0b00000011, 0b11000011, 0b11000000,
0b00000011, 0b11000011, 0b11000000,
0b00000011, 0b11000011, 0b11000000,
0b00000011, 0b11000011, 0b11000000,
};
int frame10[0x0F] = {
0b00000000, 0b00111100, 0b00000000, //Frame 10
0b00000000, 0b00111100, 0b00000000,
0b00000000, 0b00111100, 0b00000000,
0b00000000, 0b00111100, 0b00000000,
0b00000000, 0b00111100, 0b00000000,
};
int frame11[0x0F] = {
0b00000000, 0b00011000, 0b00000000, //Frame 11
0b00000000, 0b00011000, 0b00000000,
0b00000000, 0b00011000, 0b00000000,
0b00000000, 0b00011000, 0b00000000,
0b00000000, 0b00011000, 0b00000000,
};
int frame12[0x0F] = {
0b00000000, 0b00010000, 0b00000000,
0b00000000, 0b00101000, 0b00000000,
0b00000000, 0b01000100, 0b00000000,
0b00000000, 0b00101000, 0b00000000,
0b00000000, 0b00010000, 0b00000000,
};
int frame13[0x0F] = {
0b00000000, 0b00101000, 0b00000000,
0b00000000, 0b01000100, 0b00000000,
0b00000000, 0b10000010, 0b00000000,
0b00000000, 0b01000100, 0b00000000,
0b00000000, 0b00101000, 0b00000000,
};
int frame14[0x0F] = {
0b00000000, 0b01000010, 0b00000000,
0b00000000, 0b10000001, 0b00000000,
0b00000001, 0b00000000, 0b10000000,
0b00000000, 0b10000001, 0b00000000,
0b00000000, 0b01000010, 0b00000000,
};
int frame15[0x0F] = {
0b00000000, 0b01000010, 0b00000000,
0b00000000, 0b10000001, 0b00000000,
0b00000001, 0b00000000, 0b10000000,
0b00000000, 0b10000001, 0b00000000,
0b00000000, 0b01000010, 0b00000000,
};
int frame16[0x0F] = {
0b00000000, 0b11000011, 0b00000000,
0b00000001, 0b10000001, 0b10000000,
0b00000011, 0b00000000, 0b11000000,
0b00000001, 0b10000001, 0b10000000,
0b00000000, 0b11000011, 0b00000000,
};
int frame17[0x0F] = {
0b00000011, 0b00000000, 0b11000000,
0b00000110, 0b00000000, 0b01100000,
0b00001100, 0b00000000, 0b00110000,
0b00000110, 0b00000000, 0b01100000,
0b00000011, 0b00000000, 0b11000000,
};
int frame18[0x0F] = {
0b00000110, 0b00000000, 0b01100000,
0b00001100, 0b00000000, 0b00110000,
0b00011000, 0b00000000, 0b00011000,
0b00001100, 0b00000000, 0b00110000,
0b00000110, 0b00000000, 0b01100000,
};
int frame19[0x0F] = {
0b00001100, 0b00000000, 0b00110000,
0b00011000, 0b00000000, 0b00011000,
0b00110000, 0b00000000, 0b00001100,
0b00011000, 0b00000000, 0b00011000,
0b00001100, 0b00000000, 0b00110000,
};
int frame20[0x0F] = {
0b00011000, 0b00000000, 0b00011000,
0b00110000, 0b00000000, 0b00001100,
0b01100000, 0b00000000, 0b00000110,
0b00110000, 0b00000000, 0b00001100,
0b00011000, 0b00000000, 0b00011000,
};
int frame21[0x0F] = {
0b00110000, 0b00000000, 0b00001100,
0b01100000, 0b00000000, 0b00000110,
0b11000000, 0b00000000, 0b00000011,
0b01100000, 0b00000000, 0b00000110,
0b00110000, 0b00000000, 0b00001100,
};
int frame22[0x0F] = {
0b11100111, 0b10111101, 0b00010000, //Frame 22
0b10010100, 0b00100101, 0b10110000,
0b11100111, 0b10111101, 0b01010000,
0b10010100, 0b00100101, 0b00010000,
0b11100111, 0b10100101, 0b00010000,
};
int frame23[0x0F] = {
0b00011000, 0b01000010, 0b11101111, //Frame 22
0b01101011, 0b11011010, 0b01001111,
0b00011000, 0b01000010, 0b10101111,
0b01101011, 0b11011010, 0b11101111,
0b00011000, 0b01011010, 0b11101111,
};
int frame24[0x0F] = {
0b11100111, 0b10111101, 0b00010000, //Frame 22
0b10010100, 0b10100101, 0b10110000,
0b11100111, 0b10111101, 0b01010000,
0b10010100, 0b10100101, 0b00010000,
0b11100111, 0b10100101, 0b00010000,
};
int frame25[0x0F] = {
0b00011000, 0b01000010, 0b11101111, //Frame 22
0b01101011, 0b11011010, 0b01001111,
0b00011000, 0b01000010, 0b10101111,
0b01101011, 0b11011010, 0b11101111,
0b00011000, 0b01011010, 0b11101111,
};
int frame26[0x0F] = {
0b11100111, 0b10111101, 0b00010000, //Frame 22
0b10010100, 0b10100101, 0b10110000,
0b11100111, 0b10111101, 0b01010000,
0b10010100, 0b10100101, 0b00010000,
0b11100111, 0b10100101, 0b00010000,
};
int frame27[0x0F] = {
0b00011000, 0b01000010, 0b11101111, //Frame 22
0b01101011, 0b11011010, 0b01001111,
0b00011000, 0b01000010, 0b10101111,
0b01101011, 0b11011010, 0b11101111,
0b00011000, 0b01011010, 0b11101111,
};
int frame28[0x0F] = {
0b11100111, 0b10111101, 0b00010000, //Frame 22
0b10010100, 0b10100101, 0b10110000,
0b11100111, 0b10111101, 0b01010000,
0b10010100, 0b10100101, 0b00010000,
0b11100111, 0b10100101, 0b00010000,
};
int frame29[0x0F] = {
0b00011000, 0b01000010, 0b11101111, //Frame 22
0b01101011, 0b11011010, 0b01001111,
0b00011000, 0b01000010, 0b10101111,
0b01101011, 0b11011010, 0b11101111,
0b00011000, 0b01011010, 0b11101111,
};
int frame30[0x0F] = {
0b11100111, 0b10111101, 0b00010000, //Frame 22
0b10010100, 0b10100101, 0b10110000,
0b11100111, 0b10111101, 0b01010000,
0b10010100, 0b10100101, 0b00010000,
0b11100111, 0b10100101, 0b00010000,
};
int frame31[0x0F] = {
0b11111111, 0b11111111, 0b11111111, //Frame 31
0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00000000,
0b11111111, 0b11111111, 0b11111111,
};
int frame32[0x0F] = {
0b00000000, 0b00000000, 0b00000000, //Frame 32
0b11111111, 0b11111111, 0b11111111,
0b00000000, 0b00000000, 0b00000000,
0b11111111, 0b11111111, 0b11111111,
0b00000000, 0b00000000, 0b00000000,
};
int frame33[0x0F] = {
0b00000000, 0b00000000, 0b00000000, //Frame 33
0b00000000, 0b00000000, 0b00000000,
0b11111111, 0b11111111, 0b11111111,
0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00000000,
};
int frame34[0x0F] = {
0b00000000, 0b00000000, 0b00000000, //Frame 34
0b00000000, 0b00000000, 0b00000000,
0b00011111, 0b11111111, 0b11111000,
0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00000000,
};
int frame35[0x0F] = {
0b00000000, 0b00000000, 0b00000000, //Frame 35
0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00000000,
0b00000000, 0b00000000, 0b00000000,
};
int * frameList[36]= {&frame0[0],
&frame1[0],
&frame2[0],
&frame3[0],
&frame4[0],
&frame5[0],
&frame6[0],
&frame7[0],
&frame8[0],
&frame9[0],
&frame10[0],
&frame11[0],
&frame12[0],
&frame13[0],
&frame14[0],
&frame15[0],
&frame16[0],
&frame17[0],
&frame18[0],
&frame19[0],
&frame20[0],
&frame21[0],
&frame22[0],
&frame23[0],
&frame24[0],
&frame25[0],
&frame26[0],
&frame27[0],
&frame28[0],
&frame29[0],
&frame30[0],
&frame31[0],
&frame32[0],
&frame33[0],
&frame34[0],
&frame35[0]
};