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combat.lic
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392 lines (309 loc) · 9.54 KB
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Thread.abort_on_exception=true
rangedAmmo = Hash.new()
meleeWeapons = Hash.new()
thrownWeapons = Hash.new()
rangedWeapons = Hash.new()
trainStealth = true
#meleeWeapons["pick"] = "Large Edged"
meleeWeapons["telek"] = "Small Edged"
meleeWeapons["cosh"] = "Small Blunt"
meleeWeapons["brawl"] = "Brawling"
thrownWeapons["rock"] = "Light Thrown"
rangedWeapons["sling"] = "Slings"
rangedWeapons["crossbow"] = "Crossbow"
rangedAmmo["crossbow ammo"] = "bolt"
rangedAmmo["sling ammo"] = "shard"
rangedWeapons["bow"] = "Bow"
rangedAmmo["bow ammo"] = "arrow"
BAIL_OUT_HEALTH = 30
STAMINA_FREEZE = 40
COLLECT_ITEM = "rock"
LEARNING_RATE = 30
BACKSTAB_TARGET = "head"
TimeOut = 360.0
scriptPaused = false
start_script ( "drinfomon" )
start_script ("combatlooter")
start_script ("khrimanager")
start_script ("vitalitywatch")
def self.rangedLoop(skill,weapon,ammo)
timeRoutineStarted = Time.now
waitrt?
fput "stance shield"
while DRSkill.getxp(skill) == nil || DRSkill.getxp(skill) < LEARNING_RATE do
begin
waitrt?
fput "count creature"
creature = matchtimeout 5, "You notice ? dangerous creatures in the area.", "You notice ? dangerous creatures in the area.","You notice only ? dangerous creature in the area,"
pause
end while creature == "no" || creature == nil
attacking = true
if !GameObj.right_hand.name.include? "weapon"
echo "NOT IN HAND"
fput "get " + weapon
end
begin
while creature.include? "no" || creature == nil do
fput "collect " + COLLECT_ITEM
waitrt?
fput "kick pile"
waitrt?
fput "count creature"
creature = matchtimeout 5, "You notice ? dangerous creatures in the area.", "You notice ? dangerous creatures in the area.","You notice only ? dangerous creature in the area,"
pause
end
waitrt?
fput "load"
pause
waitrt?
fput "aim"
pause
creature = matchtimeout 3, "There is nothing else to face!","You ? to target","You are already targetting that"
if creature.instance_of? String
if creature.include? "There is nothing else to face"
creature = "no"
end
else
creature.find { |e| /There is nothing else to face/ =~ e }
end
pause 5
fput "weave"
pause
waitrt?
fput "hide"
pause
waitrt?
fput "stalk"
pause
waitrt?
if checkhidden
fput "poach"
else fput "fire"
end
ammoCleaned = false
while !ammoCleaned do
fput "stow " + ammo
pause
ammoCleanedCheck = matchtimeout 3, "Stow ?","You pick ?","You put ?","...?"
if ammoCleanedCheck.instance_of? String
if ammoCleanedCheck.include? "what"
ammoCleaned = true
end
elsif ammoCleanedCheck.find { |e| /what/ =~ e }
ammoCleaned = true
end
end
if (Time.now - timeRoutineStarted) > TimeOut
attacking = false
end
if DRSkill.getxp(skill) > 20
attacking = false
end
end while attacking == true
pause
end
waitrt?
fput "stance custom"
end
def self.thrownLoop (skill, weapon)
timeRoutineStarted = Time.now
while DRSkill.getxp(skill) == nil || DRSkill.getxp(skill) < 20 do
begin
waitrt?
fput "count creature"
creature = matchfindexact "You notice ? dangerous creatures in the area.", "You notice ? dangerous creatures in the area.","You notice only ? dangerous creature in the area,"
sleep(1)
end while creature == "no" || creature == nil
attacking = true
begin
echo 'about to get count again'
while creature.include? "no" || creature == nil do
fput "collect " + COLLECT_ITEM
waitrt?
fput "kick pile"
waitrt?
fput "count creature"
creature = matchtimeout 5, "You notice ? dangerous creatures in the area.", "You notice ? dangerous creatures in the area.","You notice only ? dangerous creature in the area,"
pause
end
if !GameObj.right_hand.name.include? weapon
echo weapon + " NOT IN HAND " + GameObj.right_hand.name
pause
fput "get " + weapon
end
pause
fput "throw"
waitrt?
creature = matchtimeout 3, "There is nothing else to face!","You ? to target","You are already targetting that","Roundtime","wait","Sorry"
if creature.instance_of? String
if creature.include? "There is nothing else to face"
creature = "no"
end
else
creature.find { |e| /There is nothing else to face/ =~ e }
end
if (Time.now - timeRoutineStarted) > TimeOut
attacking = false
end
if DRSkill.getxp(skill) > 20
attacking = false
end
end while attacking == true
pause
end
end
def self.meleeLoop (skill, weapon)
scriptPaused = false
timeRoutineStarted = Time.now
while DRSkill.getxp(skill) == nil || DRSkill.getxp(skill) < 20 do
begin
waitrt?
fput "count creature"
creature = matchtimeout 5, "You notice ? dangerous creatures in the area.", "You notice ? dangerous creatures in the area.","You notice only ? dangerous creature in the area,"
pause
end while creature == "no" || creature == nil
attacking = true
begin
while creature.include? "no" || creature == nil do
echo creature + " "
fput "collect " + COLLECT_ITEM
waitrt?
fput "kick pile"
waitrt?
fput "count creature"
creature = matchtimeout 5, "You notice ? dangerous creatures in the area.", "You notice ? dangerous creatures in the area.","You notice only ? dangerous creature in the area,"
waitrt?
end
fput "attack"
waitrt?
echo "tester"
creature = matchtimeout 3, "There is nothing else to face!","You ? to target","You are already targetting that","Roundtime","wait","Sorry"
if creature.instance_of? String
if creature.include? "There is nothing else to face"
creature = "no"
end
else
creature.find { |e| /There is nothing else to face/ =~ e }
end
echo "here"
while scriptPaused == true
echo "looping right here"
sleep(1)
end
echo " Time is " + Time.now.to_s + " and started at " + timeRoutineStarted.to_s + " and TimeOut is " + TimeOut.to_s + " with the diff being " + (Time.now - timeRoutineStarted).to_s
if (Time.now - timeRoutineStarted) > TimeOut
attacking = false
end
if DRSkill.getxp(skill) > 20
attacking = false
end
end while attacking == true
pause
put "attack"
end
end
def self.backstabLoop (skill,weapon)
fput "get " + weapon
timeRoutineStarted = Time.now
while DRSkill.getxp(skill) == nil || DRSkill.getxp(skill) < LEARNING_RATE do
begin
waitrt?
fput "count creature"
creature = matchtimeout 5, "You notice ? dangerous creatures in the area.", "You notice ? dangerous creatures in the area.","You notice only ? dangerous creature in the area,"
pause
end while creature == "no" || creature == nil
attacking = true
begin
while creature == "no" || creature == nil do
echo creature + " "
fput "collect " + COLLECT_ITEM
waitrt?
fput "kick pile"
waitrt?
fput "count creature"
creature = matchtimeout 5, "You notice ? dangerous creatures in the area.", "You notice ? dangerous creatures in the area.","You notice only ? dangerous creature in the area,"
waitrt?
end
fput "hide"
pause
waitrt?
if checkhidden
fput "ambush stun"
end
waitrt?
creature = matchtimeout 3, "There is nothing else to face!","You ? to target","You are already targetting that","Roundtime","wait","Sorry"
if creature.instance_of? String
if creature.include? "There is nothing else to face"
creature = "no"
end
else
creature.find { |e| /There is nothing else to face/ =~ e }
end
if (Time.now - timeRoutineStarted) > TimeOut
attacking = false
end
if DRSkill.getxp(skill) > 20
attacking = false
end
end while attacking == true
end
end
def self.TrainMeleeWeapons(listOfWeapons)
listOfWeapons.keys.each {|x|
fput "stow left"
fput "stow right"
waitrt?
pause
fput "get " + x
wait
pause
if !GameObj.right_hand.name.include? x
fput "get " + x
wait
pause
if !GameObj.right_hand.name.include? x
if GameObj.left_hand.name.include? x
fput "swap"
pause
end
end
end
if GameObj.right_hand.name.include? x
self.meleeLoop(listOfWeapons[x],x)
end
}
end
def self.TrainRangedWeapons(listOfWeapons,listOfAmmo)
listOfWeapons.keys.each {|x|
fput "stow left"
fput "stow right"
fput "get " + x
if GameObj.right_hand.name.include? x
end
self.rangedLoop(listOfWeapons[x],x,listOfAmmo[x + " ammo"])
}
end
def self.TrainThrownWeapons(listOfWeapons)
listOfWeapons.keys.each {|x|
fput "stow left"
fput "stow right"
self.thrownLoop(listOfWeapons[x],x)
}
end
def self.VitalityWatch (thread)
end
start:
combatThread = Thread.new {
echo "kaBOOM"
self.TrainMeleeWeapons(meleeWeapons)
self.TrainRangedWeapons(rangedWeapons,rangedAmmo)
self.TrainThrownWeapons(thrownWeapons)
self.backstabLoop("Backstab","short sword")
}
Thread.new {
self.VitalityWatch(combatThread)
report_errors { 5/0 }
}
loop {
pause
}