It would be great for gsplat.js to add support for SOG v2 (or v1) 3dgs scenes since it results in higher compression ratios than niantic spz. For reference, - here is the [SOG v2 spec](https://developer.playcanvas.com/user-manual/gaussian-splatting/formats/sog/) by Playcanvas and associated [release post](https://blog.playcanvas.com/playcanvas-open-sources-sog-format-for-gaussian-splatting), - and here is the [w-m/ffsplat](https://github.com/w-m/ffsplat/tree/main/src/ffsplat/conf/format) implementation of decoding/encoding original sog-v1 by Wieland Morgenstern
It would be great for gsplat.js to add support for SOG v2 (or v1) 3dgs scenes since it results in higher compression ratios than niantic spz.
For reference,