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BannerBuff.csproj
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104 lines (104 loc) · 5.55 KB
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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Main Project Properties -->
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<PlatformTarget Condition=" '$(PlatformTarget)' == '' ">x64</PlatformTarget>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{BC166375-B16B-45EF-99E6-31BBA62E2029}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BannerBuff</RootNamespace>
<AssemblyName>BannerBuff</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<!-- Debug Configuration Properties -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BannerBuff\bin\Win64_Shipping_Client</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<!-- Release Configuration Properties -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BannerBuff\bin\Win64_Shipping_Client</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<!-- Debugging Properties -->
<PropertyGroup>
<StartAction>Program</StartAction>
<StartProgram>C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Bannerlord.exe</StartProgram>
<StartArguments>/singleplayer _MODULES_*Native*SandBoxCore*SandBox*StoryMode*CustomBattle*BannerBuff*_MODULES_</StartArguments>
<StartWorkingDirectory>C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client</StartWorkingDirectory>
</PropertyGroup>
<!-- Bannerlord Native Assemblies -->
<ItemGroup>
<Reference Include="0Harmony, Version=2.0.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\Lib.Harmony.2.0.1\lib\net472\0Harmony.dll</HintPath>
</Reference>
<Reference Include="C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<!-- Bannerlord Module Assemblies -->
<Reference Include="C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CustomBattle\bin\Win64_Shipping_Client\TaleWorlds*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
</ItemGroup>
<!-- Files & Classes -->
<ItemGroup>
<Compile Include="BannerBuffModule.cs" />
<Compile Include="Behaviours\BuffManagerBehaviour.cs" />
<Compile Include="Behaviours\ResourceManagerBehaviour.cs" />
<Compile Include="HarmonyPatches\PartySpeedPatch.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Screens\GauntletResourceView.cs" />
<Compile Include="Screens\GauntletResourceViewVM.cs" />
<Compile Include="Settings\Settings.cs" />
<Compile Include="TypeDefinitions\BuffCostTypes.cs" />
<Compile Include="TypeDefinitions\HeroBuffState.cs" />
<Compile Include="TypeDefinitions\Buff.cs" />
<Compile Include="TypeDefinitions\ResourceState.cs" />
<Content Include="ModFolder\GUI\Brushes\Brushes.xml" />
<Content Include="ModFolder\GUI\Prefabs\ResourceMapWidget.xml" />
<Content Include="ModFolder\ModuleData\BannerBuffs.xml" />
<Content Include="Readme.txt" />
<Content Include="ModFolder\SubModule.xml" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<!-- Post-Build -->
<PropertyGroup>
<PostBuildEvent>xcopy /i /y /s /e "$(MSBuildProjectDirectory)\ModFolder\*.*" "C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BannerBuff"</PostBuildEvent>
</PropertyGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>