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rerendering, going from 1 hole, to no holes doesn't seem to erase the old hole #26

@dcorbin

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@dcorbin

I have situation where I start out with 0 holes, add 1 hole that changes multiple times, and then (through a bug) goes back to 0 holes. At this last stage, passing the empty array of holes does not eliminate the hole from the previous stage. As a workaround, I can create a hole with 0 width/height and that does just fine.

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