I have situation where I start out with 0 holes, add 1 hole that changes multiple times, and then (through a bug) goes back to 0 holes. At this last stage, passing the empty array of holes does not eliminate the hole from the previous stage. As a workaround, I can create a hole with 0 width/height and that does just fine.
I have situation where I start out with 0 holes, add 1 hole that changes multiple times, and then (through a bug) goes back to 0 holes. At this last stage, passing the empty array of holes does not eliminate the hole from the previous stage. As a workaround, I can create a hole with 0 width/height and that does just fine.