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119 lines (109 loc) · 3.52 KB
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#include "knight.h"
using namespace std;
string Knight::getName(){
return ("Koń");
}
int Knight::getleftWhiteStartRow(){
return Knight::leftWhiteStartRow;
}
int Knight::getleftWhiteStartColumn(){
return Knight::leftWhiteStartColumn;
}
int Knight::getrightWhiteStartRow(){
return Knight::rightWhiteStartRow;
}
int Knight::getrightWhiteStartColumn(){
return Knight::rightWhiteStartColumn;
}
int Knight::getleftBlackStartRow(){
return Knight::leftBlackStartRow;
}
int Knight::getleftBlackStartColumn(){
return Knight::leftBlackStartColumn;
}
int Knight::getrightBlackStartRow(){
return Knight::rightBlackStartRow;
}
int Knight::getrightBlackStartColumn(){
return Knight::rightBlackStartColumn;
}
QString Knight::getIconName(){
if(Knight::getColor() == "white"){
return("horse1");
} else {
return("horse");
}
}
/*!
* \brief Knight::checkPossibleMove Function return possible movex of object
* \param position Current position of object
* \param ChessBoard Current position of all object on chess board
* \return List boolean, which field is possible to move on
*/
array<array<bool,8>,8> Knight::checkPossibleMove(array<int, 2> position, array<array<Pawn*,8>,8> ChessBoard){
array<array<bool,8>,8> possibleMoves;
string color = ChessBoard[position[0]][position[1]]->getColor();
string actualColor;
for(int row=0; row<8; row++){
for(int col=0; col<8; col++){
possibleMoves[row][col] = false;
}
}
//góra
if((position[0] + 2) < 8 && (position[1] + 1) < 8){
actualColor = ChessBoard[position[0] + 2][position[1] +1]->getColor();
if(actualColor != color){
possibleMoves[position[0] + 2][position[1]+1] = true;
}
}
//dół
if((position[0] + 1) < 8 && (position[1] + 2) < 8){
actualColor = ChessBoard[position[0] + 1][position[1] +2]->getColor();
if(actualColor != color){
possibleMoves[position[0] + 1][position[1]+2] = true;
}
}
//lewo
if((position[0] - 1) >= 0 && (position[1] + 2) < 8){
actualColor = ChessBoard[position[0] - 1][position[1] +2]->getColor();
if(actualColor != color){
possibleMoves[position[0] - 1][position[1]+2] = true;
}
}
//prawo
if((position[0] - 2) >= 0 && (position[1] + 1) < 8){
actualColor = ChessBoard[position[0] - 2][position[1] +1]->getColor();
if(actualColor != color){
possibleMoves[position[0] - 2][position[1]+1] = true;
}
}
//prawa góra
if((position[0] - 1) >= 0 && (position[1] - 2) >= 0){
actualColor = ChessBoard[position[0] - 1][position[1] - 2]->getColor();
if(actualColor != color){
possibleMoves[position[0] - 1][position[1]-2] = true;
}
}
//prawy dół
if((position[0] - 2) >= 0 && (position[1] - 1) >= 0){
actualColor = ChessBoard[position[0] - 2][position[1] - 1]->getColor();
if(actualColor != color){
possibleMoves[position[0] - 2][position[1]-1] = true;
}
}
//lewa góra
if((position[0] + 1) < 8 && (position[1] - 2) >= 0){
actualColor = ChessBoard[position[0]+1][position[1]-2]->getColor();
if(actualColor != color){
possibleMoves[position[0]+1][position[1]-2] = true;
}
}
//lewy dół
if((position[0] + 2) < 8 && (position[1] - 1) >= 0){
actualColor = ChessBoard[position[0]+2][position[1]-1]->getColor();
if(actualColor != color){
possibleMoves[position[0]+2][position[1]-1] = true;
}
}
return possibleMoves;
}