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Lights.cpp
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63 lines (54 loc) · 1.37 KB
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//
// Lights.cpp
// Project
//
// Created by Inês on 10/7/11.
// Copyright 2011 __MyCompanyName__. All rights reserved.
//
#include "Lights.h"
namespace CastleBlast {
Lights::Lights() :cg::Entity("LIGHTS")
{
}
Lights::~Lights() {}
void Lights::init()
{
}
void Lights::setLevel(int level)
{
switch (level) {
case 1:
setLevel1();
break;
case 2:
setLevel2();
break;
}
}
void Lights::setLevel1()
{
GLfloat ambient_light[] = {0.2f,0.2f,0.2f,1.0f};
GLfloat diffuse_light[] = {1.0f,1.0f,1.0f,1.0f};
GLfloat specular_light[] = {0.9f,0.9f,0.9f,1.0f};
GLfloat position_light[] = {5.0f, 60.0f, 10.0f};
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_light);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_light);
glLightfv(GL_LIGHT0, GL_SPECULAR, specular_light);
glLightfv(GL_LIGHT0, GL_POSITION, position_light);
}
void Lights::setLevel2()
{
GLfloat ambient_light[] = {0.0f,0.0f,0.0f,1.0f};
GLfloat diffuse_light[] = {0.1f,0.1f,0.1f,1.0f};
GLfloat specular_light[] = {0.9f,0.9f,0.9f,1.0f};
GLfloat position_light[] = {5.0f, 60.0f, 10.0f};
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_light);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_light);
glLightfv(GL_LIGHT0, GL_SPECULAR, specular_light);
glLightfv(GL_LIGHT0, GL_POSITION, position_light);
}
}