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55 lines (46 loc) · 994 Bytes
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3dcube.cpp
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55 lines (46 loc) · 994 Bytes
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#include<Windows.h>
#include<GL\glew.h>
#include<GL\freeglut.h>
void init()
{
glClearColor(1.0, 1.0, 1.0, 0.0);
glOrtho(-200, 200, -200, 200, -200, 200);
glEnable(GL_DEPTH_TEST);
}
void disp()
{
glTranslatef(10 , 10 ,10);
glRotatef(50, 1, 0, 0);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1.0, 0.0, 0.0);
disp();
glBegin(GL_QUADS);
glColor3f(1.0, 0.0, 0.0);
glVertex3d(0, 0, 0);
glVertex3d(100, 0, 0);
glVertex3d(100, 100, 0);
glVertex3d(0, 100, 0);
glEnd();
glBegin(GL_QUADS);
glColor3f(1.0, 0.0, 0.0);
glVertex3d(0, 0, 100);
glVertex3d(100, 0, 100);
glVertex3d(100, 100, 100);
glVertex3d(0, 100, 100);
glEnd();
glFlush();
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow(" Tets");
glutInitWindowSize(1000, 1000);
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}