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house.cpp
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132 lines (99 loc) · 3.2 KB
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// Q: To create an output window and draw a house using POINTS,LINES,TRIANGLES and QUADS/POLYGON.
#include<GL/glut.h>
const int WINDOW_WIDTH = 850;
const int WINDOW_HEIGHT = 700;
void myInit();
void myDisplay();
void makeBorder();
void makeDoorFrame();
void makeOuterTiles();
void printLine(int x1, int y1, int x2, int y2);
void printLineLoop(int x1, int y1, int x2, int y2);
void printTriangle(int x1, int y1, int x2, int y2, int x3, int y3);
void printQuad(int x1, int y1, int x2, int y2);
int main(int argc,char* argv[]) {
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(WINDOW_WIDTH,WINDOW_HEIGHT);
glutCreateWindow("Dual House");
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop();
return 1;
}
void myInit() {
glClearColor(1.0,1.0,1.0,0.0);
glColor3f(0.0f,0.0f,0.0f);
glPointSize(10);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,640.0,0.0,480.0);
}
void myDisplay() {
glClear(GL_COLOR_BUFFER_BIT);
makeBorder();
makeDoorFrame();
makeOuterTiles();
glFlush();
}
void makeBorder() {
printTriangle(35,150, 115,150, 75,180);
printLineLoop(50,100, 100,150);
printTriangle(135,150, 215,150, 175,180);
printLineLoop(150,100, 200,150);
}
void makeDoorFrame() {
printQuad(62,100, 65,122);
printQuad(85,100, 88,122);
printQuad(62,120, 88,122);
printQuad(162,100, 165,122);
printQuad(185,100, 188,122);
printQuad(162,120, 188,122);
}
void makeOuterTiles() {
printLineLoop(62,85,88,95);
printQuad(62,70,88,80);
printLineLoop(62,55,88,65);
printQuad(50,40,71,50);
printQuad(79,40,100,50);
printLineLoop(162,85,188,95);
printQuad(162,70,188,80);
printLineLoop(162,55,188,65);
printQuad(150,40,171,50);
printQuad(179,40,200,50);
printQuad(105,40,122,50);
printQuad(128,40,145,50);
}
void printLine(int x1, int y1, int x2, int y2) {
//1-2 Line
glBegin(GL_LINES);
glVertex2d(x1,y1); //1
glVertex2d(x2,y2); //2
glEnd();
}
void printLineLoop(int x1, int y1, int x2, int y2) {
//1-2-3-4-....-n-1 Lines
glBegin(GL_LINE_LOOP);
glVertex2d(x1,y1); //1
glVertex2d(x2,y1); //2
glVertex2d(x2,y2); //3
glVertex2d(x1,y2); //4
glEnd();
}
void printTriangle(int x1, int y1, int x2, int y2, int x3, int y3) {
//1-2-3-1 Triangle
glBegin(GL_TRIANGLES);
glVertex2d(x1,y1); //1
glVertex2d(x2,y2); //2
glVertex2d(x3,y3); //3
glEnd();
}
void printQuad(int x1, int y1, int x2, int y2) {
//1-2-3-4 Quad
glBegin(GL_QUADS);
glVertex2d(x1,y1); //1
glVertex2d(x2,y1); //2
glVertex2d(x2,y2); //3
glVertex2d(x1,y2); //4
glEnd();
}