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shapes.cpp
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184 lines (137 loc) · 4.17 KB
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// Q: To create an output window using OPENGL and to draw the following basic output primitives
// - POINTS
// - LINES
// - LINE_STRIP
// - LINE_LOOP
// - TRIANGLES
// - QUADS
// - QUAD_STRIP
// - POLYGON.
// Reference: https://docs.microsoft.com/en-us/windows/win32/opengl/glbegin
#include<GL/glut.h>
const int WINDOW_WIDTH = 850;
const int WINDOW_HEIGHT = 700;
void myInit();
void myDisplay();
void printPoints();
void printLines();
void printLineStrip();
void printLineLoop();
void printTriangles();
void printQuads();
void printQuadStrip();
void printPolygon();
int main(int argc,char* argv[]) {
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(WINDOW_WIDTH,WINDOW_HEIGHT);
glutCreateWindow("Basic Shapes");
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop();
return 1;
}
void myInit() {
glClearColor(1.0,1.0,1.0,0.0);
glColor3f(0.0f,0.0f,0.0f);
glPointSize(10);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,640.0,0.0,480.0);
}
void myDisplay() {
glClear(GL_COLOR_BUFFER_BIT);
printPoints();
printLines();
printLineStrip();
printLineLoop();
printTriangles();
printQuads();
printQuadStrip();
printPolygon();
glFlush();
}
void printPoints() {
//1 - pt1, 2 - pt2, 3 - pt3, ...
glBegin(GL_POINTS);
glVertex2d(10,10); //1
glVertex2d(20,20); //2
glVertex2d(20,10); //3
glVertex2d(10,20); //4
glEnd();
}
void printLines() {
//1-2 Line
glBegin(GL_LINES);
glVertex2d(30,30); //1
glVertex2d(40,40); //2
glVertex2d(30,40);
glVertex2d(40,30);
glEnd();
}
void printLineStrip() {
//1-2-3-4-..-(n-1)-n Lines
glBegin(GL_LINE_STRIP);
glVertex2d(50,50); //1
glVertex2d(60,50); //2
glVertex2d(60,60); //3
glVertex2d(50,60); //4
glEnd();
}
void printLineLoop() {
//1-2-3-4-....-n-1 Lines
glBegin(GL_LINE_LOOP);
glVertex2d(70,70); //1
glVertex2d(80,70); //2
glVertex2d(80,80); //3
glVertex2d(70,80); //4
glEnd();
}
void printTriangles() {
//1-2-3-1 Triangle
glBegin(GL_TRIANGLES);
glVertex2d(90,90); //1
glVertex2d(90,100); //2
glVertex2d(100,90); //3
glVertex2d(100,110);
glVertex2d(90,110);
glVertex2d(100,100);
glEnd();
}
void printQuads() {
//1-2-3-4-1 Quad
glBegin(GL_QUADS);
glVertex2d(110,110); //1
glVertex2d(120,110); //2
glVertex2d(120,120); //3
glVertex2d(110,120); //4
glVertex2d(130,130);
glVertex2d(140,130);
glVertex2d(140,150);
glVertex2d(130,150);
glEnd();
}
void printQuadStrip() {
//1-2-4-3 Quad1
//3-4-6-5 Quad2
glBegin(GL_QUAD_STRIP);
glVertex2d(150,150); //1
glVertex2d(160,150); //2
glVertex2d(150,160); //3
glVertex2d(160,160); //4
glVertex2d(150,170); //5
glVertex2d(160,170); //6
glEnd();
}
void printPolygon() {
//(1,2,3,4,..,n) Convex polygon
glBegin(GL_POLYGON);
glVertex2d(180,180); //1
glVertex2d(200,180); //2
glVertex2d(220,190); //3
glVertex2d(220,210); //4
glVertex2d(200,230); //5
glVertex2d(180,230); //6
glVertex2d(180,190); //7
glEnd();
}