- Switch to GPU render - High grounds - fix this https://github.com/ipochto/stratagus/commit/7bff504b2a5a4fef416de7836259ba61fdec7b31 - Make fow's `update()` adaptable to the number of steps - Rework settings/preferences menu - (ui/gameplay/graphics/debug) - Make them different for single/multiplayer games (items list, prevent to change some when game is already started) - ~Add option to generate visible table for player/players other than ThisPlayer (useful for observers/replays)~ - Make attacked units mark be always showed on the minimap (actual for maps larger than minimap UI-size [128x128]) - https://github.com/Andrettin/Wyrmgus/commit/60be70d37c1c17649d51954823db0ce5689b0372 - Add SyncRand initialization for multiplayer games; - Make air units non solid. - Turning speed - Attack cooldown (to separate it from animation)
Switch to GPU render
High grounds
Make fow's
update()adaptable to the number of stepsRework settings/preferences menu
Add option to generate visible table for player/players other than ThisPlayer (useful for observers/replays)Make attacked units mark be always showed on the minimap (actual for maps larger than minimap UI-size [128x128])
Andrettin/Wyrmgus@60be70d
Add SyncRand initialization for multiplayer games;
Make air units non solid.
Turning speed
Attack cooldown (to separate it from animation)