-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathpong.py
More file actions
128 lines (105 loc) · 2.76 KB
/
pong.py
File metadata and controls
128 lines (105 loc) · 2.76 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
#simple pong
import turtle
import winsound
wn=turtle.Screen()
wn.title("Pong by ishagupta")
wn.bgcolor("black")
wn.setup(width=800,height=600)
wn.tracer(0)
#score
score_a=0
score_b=0
#paddle a
paddle_a=turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=5,stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350,0)
#paddle b
paddle_b=turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("white")
paddle_b.shapesize(stretch_wid=5,stretch_len=1)
paddle_b.penup()
paddle_b.goto(350,0)
#ball
ball=turtle.Turtle()
# ball.speed(0)
ball.shape("square")
ball.color("white")
ball.penup()
ball.goto(0,0)
ball.dx=1/5
ball.dy=-1/5
#pen
pen=turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0,260)
pen.write("Player A: 0 Player B: 0",align="center",font={"Courier",24,"normal"})
#function
def paddle_a_up():
y=paddle_a.ycor()
y+=20
paddle_a.sety(y)
def paddle_a_down():
y=paddle_a.ycor()
y-=20
paddle_a.sety(y)
def paddle_b_up():
y=paddle_b.ycor()
y+=20
paddle_b.sety(y)
def paddle_b_down():
y=paddle_b.ycor()
y-=20
paddle_b.sety(y)
#keyboard winding
wn.listen()
wn.onkeypress(paddle_a_up,"w")
wn.onkeypress(paddle_a_down,"s")
wn.onkeypress(paddle_b_up,"Up")
wn.onkeypress(paddle_b_down,"Down")
#main game loop
while True:
wn.update()
#move the ball
ball.setx(ball.xcor()+ball.dx)
ball.sety(ball.ycor()+ball.dy)
#border checking
if ball.ycor()>290:
ball.sety(290)
ball.dy*=-1
winsound.PlaySound("bounce.dat",winsound.SND_ASYNC)
if ball.ycor()<-290:
ball.sety(-290)
ball.dy*=-1
winsound.PlaySound("bounce.dat",winsound.SND_ASYNC)
if ball.xcor()>390:
ball.goto(0,0)
ball.dx*=-1
score_a+=1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a,score_b),align="center",font={"Courier",24,"normal"})
winsound.PlaySound("missed.dat",winsound.SND_ASYNC)
if ball.xcor()<-390:
ball.goto(0,0)
ball.dx*=-1
score_b+=1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a,score_b),align="center",font={"Courier",24,"normal"})
winsound.PlaySound("missed.dat",winsound.SND_ASYNC)
#paddle and ball collisions
if ball.xcor()>340 and ball.xcor()<350 and (ball.ycor()<paddle_b.ycor()+40 and ball.ycor()>paddle_b.ycor()-40):
ball.setx(340)
ball.dx*=-1
winsound.PlaySound("pong.dat",winsound.SND_ASYNC)
if ball.xcor()<-340 and ball.xcor()>-350 and (ball.ycor()<paddle_a.ycor()+40 and ball.ycor()>paddle_a.ycor()-40):
ball.setx(-340)
ball.dx*=-1
winsound.PlaySound("pong.dat",winsound.SND_ASYNC)