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Deduplicate FMS_SpawnDCouple and spawn_couple in SpawnModule #13

@danielhollas

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@danielhollas

I've verified in the current test suite (no GAIMS yet) that FMS_SpawnDCouple and spawn_couple give the exact same numbers in SetTimeStep.f. However, we cannot yet swap them since the spawn_couple functions contains additional GAIMS related code. So we first need to:

  • Separate the GAIMS-related code to its own function.
  • Decide if the GAIMS related code should influence the logic in SetTimeStep.f or not.

Original issue: https://github.com/ispg-group/fms90-redux/issues/79

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