I've verified in the current test suite (no GAIMS yet) that FMS_SpawnDCouple and spawn_couple give the exact same numbers in SetTimeStep.f. However, we cannot yet swap them since the spawn_couple functions contains additional GAIMS related code. So we first need to:
- Separate the GAIMS-related code to its own function.
- Decide if the GAIMS related code should influence the logic in SetTimeStep.f or not.
Original issue: https://github.com/ispg-group/fms90-redux/issues/79
I've verified in the current test suite (no GAIMS yet) that FMS_SpawnDCouple and spawn_couple give the exact same numbers in SetTimeStep.f. However, we cannot yet swap them since the spawn_couple functions contains additional GAIMS related code. So we first need to:
Original issue: https://github.com/ispg-group/fms90-redux/issues/79