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gui.py
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123 lines (87 loc) · 4.29 KB
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from Tkinter import *
import tkFont
from random import randint
import generals, neuralnetwork
tile_colours = {1:'red', 0:'blue', -1:'white', -2:'#ccc', -3:'#555', -4:'#000', 2:'green'}
class Gui(Frame):
def __init__(self, root, username):
b_width = 1000
b_cells = 25
self.username = username
self.root = root
self.cell_wraps = [[-3 for x in range(b_cells)] for y in range(b_cells)]
self.cells = [[0 for x in range(b_cells)] for y in range(b_cells)]
self.root.resizable(width=False, height=False)
self.root.geometry('1300x{0}'.format(b_width))
default_font = tkFont.nametofont("TkDefaultFont")
default_font.configure(size=18)
self.root.option_add("*Font", default_font)
board_wrap = Frame(self.root, bg="#fff", width=b_width, height=b_width)
board_wrap.pack(side=LEFT)
board = Frame(board_wrap, bg="red", width=b_width, height=b_width)
board.pack(fill=BOTH)
for y in range(b_cells):
for x in range(b_cells):
w = b_width/b_cells
self.cell_wraps[y][x] = Frame(board, bg=tile_colours[-2], width=w, height=w, pady=10)
self.cell_wraps[y][x].grid(row=x, column=y)
self.cells[y][x] = Label(self.cell_wraps[y][x], text='?')
self.cell_wraps[y][x].pack_propagate(False)
self.cells[y][x].pack()
config_wrap = Frame(self.root, bg="#ccc", height=b_width, width=300)
config_wrap.pack(side=LEFT, expand=1)
scoreboard = Frame(config_wrap, width=300)
scoreboard.grid(row=0, column=0)
self.sb = {}
self.sb['turn_label'] = Label(scoreboard, text='Turn:')
self.sb['turn_label'].grid(row=0, column=0)
self.sb['turn_count'] = Label(scoreboard, text='0')
self.sb['turn_count'].grid(row=0, column=1)
self.sb['turn_actual'] = Label(scoreboard, text='(0)')
self.sb['turn_actual'].grid(row=0, column=2)
self.sb['own_name'] = Label(scoreboard, text=self.username)
self.sb['own_name'].grid(row=1, column=0)
self.sb['own_stars'] = Label(scoreboard, text='?')
self.sb['own_stars'].grid(row=1, column=2)
self.sb['own_army'] = Label(scoreboard, text='?')
self.sb['own_army'].grid(row=1, column=3)
self.sb['enemy_name'] = Label(scoreboard, text='Enemy...')
self.sb['enemy_name'].grid(row=2, column=0)
self.sb['enemy_stars'] = Label(scoreboard, text='?')
self.sb['enemy_stars'].grid(row=2, column=2)
self.sb['enemy_army'] = Label(scoreboard, text='?')
self.sb['enemy_army'].grid(row=2, column=3)
new_game_button = Button(config_wrap, text="New Game")
new_game_button.bind("<Button 1>", self.game_loop)
new_game_button.grid(row=1, column=0)
self.root.update()
def update_board(self, data):
self.sb['turn_count'].config(text=str(int(data['turn']/2)))
self.sb['turn_actual'].config(text='({0})'.format(data['turn']))
self.sb['own_army'].config(text='({0})'.format(data['armies'][0]))
self.sb['enemy_army'].config(text='({0})'.format(data['armies'][1]))
self.sb['turn_actual'].config(text='({0})'.format(data['turn']))
for y, row in enumerate(data['tile_grid']):
for x, tile in enumerate(row):
self.cell_wraps[y][x].config(bg=tile_colours[tile])
self.cells[y][x].config(text=(str(data['army_grid'][y][x])))
self.root.update()
def game_loop(self, event):
self.g = generals.Generals('generalsot', self.username, '1v1')
while True:
print 'Waiting for game to start'
update = self.g.get_update()
if update:
try:
pi = update['player_index']
except KeyError:
break
for city in update['cities']:
update['tile_grid'][city[0]][city[1]] = 2
next_move = neuralnetwork.get_next_move(update['tile_grid'],\
update['army_grid'],\
update['armies'])
print next_move
self.update_board(update)
print ('Game Over!')
root = Tk()