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Pacman.cpp
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95 lines (85 loc) · 1.67 KB
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#include "Pacman.h"
Pacman::Pacman(QWidget *parent, int initialXX, int initialYY)
: Character(parent, initialXX, initialYY)
{
direction = RIGHT;
newDirection = RIGHT;
imgLabel->setPixmap(rightImage);
this->setGeometry(initialX * gap_size * scale, initialY * gap_size * scale, rightImage.width(), rightImage.height());
setFocusPolicy(Qt::StrongFocus);
setFocus();
lives = 3;
score = 0;
}
void Pacman::makeMove()
{
Character::makeMove();
if (direction == UP)
{
imgLabel->setPixmap(upImage);
}
else if (direction == DOWN)
{
imgLabel->setPixmap(downImage);
}
else if (direction == RIGHT)
{
imgLabel->setPixmap(rightImage);
}
else if (direction == LEFT)
{
imgLabel->setPixmap(leftImage);
}
}
void Pacman::keyPressEvent(QKeyEvent *event)
{
switch (event->key())
{
case Qt::Key_Up:
changeDirection(UP);
break;
case Qt::Key_Down:
changeDirection(DOWN);
break;
case Qt::Key_Left:
changeDirection(LEFT);
break;
case Qt::Key_Right:
changeDirection(RIGHT);
break;
default:
QWidget::keyPressEvent(event);
}
}
bool Pacman::canEatPoint(const Point &p)
{
if (position->x() == p.position->x() && position->y() == p.position->y())
{
if (p.isSuper)
{
score += 20;
}
else
{
score += 10;
}
return true;
}
return false;
}
void Pacman::kill()
{
--lives;
}
bool Pacman::isDead()
{
return lives <= 0;
}
int Pacman::getScore()
{
return score;
}
void Pacman::eatGhost()
{
score += 50;
}