Describe the bug
Upon installing Fluidlogged API and Extra Gore 6.1 the EG's blood particles render incorrectly on top of vanilla water blocks. The problem is that the render distance of the blood particles becomes insanely low, so you have to be 1 block away from you to be able to see it. Without Fluidlogged API installed the blood renders properly. Only happens to the surfaced blood.
To Reproduce
Steps to reproduce the behavior:
- Install both mods (latest versions).
- Create a world and try hurting any mob with liquid surfacing blood (like zombie for example).
- See that the blood has broken rendering when it's surfacing in water.
Expected behavior
The blood should be visible on top of water from much further distance (also depends on Extra Gore's optimization configs).
Additional context
Me and EG's dev were trying to figure out what was the cause of the issue for a very long time, but we ended up with nothing sadly. So we published the update and ended up leaving the issue as is. So I've decided to make an issue to see if you could help us out with it, if there any way of solving the issue.
Describe the bug
Upon installing Fluidlogged API and Extra Gore 6.1 the EG's blood particles render incorrectly on top of vanilla water blocks. The problem is that the render distance of the blood particles becomes insanely low, so you have to be 1 block away from you to be able to see it. Without Fluidlogged API installed the blood renders properly. Only happens to the surfaced blood.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The blood should be visible on top of water from much further distance (also depends on Extra Gore's optimization configs).
Additional context
Me and EG's dev were trying to figure out what was the cause of the issue for a very long time, but we ended up with nothing sadly. So we published the update and ended up leaving the issue as is. So I've decided to make an issue to see if you could help us out with it, if there any way of solving the issue.