Context
Found while live-testing the TS bot as a takeover of a mature account (agent UPRISING, ~264 ships, gate built) with a cold DB. Ran twice — the 2nd time with the recovery-loop fix (#14) merged AND 20 home-system markets pre-seeded.
Symptom
The bot never reaches the trade loop. After 4–13 min: 0 completed lanes; activity is dominated by per-ship recovery / refuel / navigate events (e.g. 34 recovery + 23 ship events vs 0 trades). It auto-detects home and reconciles correctly, but drowns in processing every inherited ship's leftover state before it can trade. Also throws 400 Navigate errors during salvage on some ships.
Root cause
The bot is designed to grow from ~2 ships (greenfield). Taking over a large pre-existing fleet overwhelms startup reconcile/recovery — it processes ships individually and the 2 req/s budget is consumed by reconcile, starving market discovery + trade execution.
Market data is NOT the blocker — pre-seeding the home system's 20 priced markets (so boot: loaded 20 markets) did not unstick it. (Other systems' prices weren't cached anywhere; only the home system was.)
Proposed fix
- Bulk/parallel-friendly reconcile for a large inherited fleet (cap recovery work per tick; don't block trading on full-fleet recovery).
- Defer/curtail orphan-cargo recovery so the trade loop starts first; let normal trading absorb cargo-laden ships.
- Guard salvage-navigate against 400s (invalid/cross-system destinations).
- Consider a 'takeover/adopt' mode distinct from greenfield bootstrap.
Priority
Post-reset enhancement. Does NOT affect greenfield (the intended scenario) — greenfield starts small and grows, which works. Only matters if hot-swapping onto an existing large fleet is desired.
Context
Found while live-testing the TS bot as a takeover of a mature account (agent UPRISING, ~264 ships, gate built) with a cold DB. Ran twice — the 2nd time with the recovery-loop fix (#14) merged AND 20 home-system markets pre-seeded.
Symptom
The bot never reaches the trade loop. After 4–13 min: 0 completed lanes; activity is dominated by per-ship recovery / refuel / navigate events (e.g. 34 recovery + 23 ship events vs 0 trades). It auto-detects home and reconciles correctly, but drowns in processing every inherited ship's leftover state before it can trade. Also throws
400 Navigateerrors during salvage on some ships.Root cause
The bot is designed to grow from ~2 ships (greenfield). Taking over a large pre-existing fleet overwhelms startup reconcile/recovery — it processes ships individually and the 2 req/s budget is consumed by reconcile, starving market discovery + trade execution.
Market data is NOT the blocker — pre-seeding the home system's 20 priced markets (so
boot: loaded 20 markets) did not unstick it. (Other systems' prices weren't cached anywhere; only the home system was.)Proposed fix
Priority
Post-reset enhancement. Does NOT affect greenfield (the intended scenario) — greenfield starts small and grows, which works. Only matters if hot-swapping onto an existing large fleet is desired.